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Dreadmetis

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  1. Dreadmetis liked a post in a topic by Simbol in FSReborn Series New Version 3.3 Released   
    Hi guys,
    Just a short message to inform that there is a new version for this freeware (3.3.1), it has just a minor change to support the FAIB 747-8 and 747-8F models.
    Best Regards,
    Simbol
  2. KenBjo liked a post in a topic by Dreadmetis in AlpilotX HD Mesh v4 is out !   
    It's Christmas already Yesterday Aerobask made its Lancair Legacy FG (former payware) free, so let's stay in the free zone !
    If you want crispier mountains, higher fidelity terrain elevations, if you are using orthophotos, or just if you want a little bit of real life fidelity to your sim, you will need a good base mesh. This is the v4 of the ever free (but you can donate !) HD Mesh from AlpilotX (which brought us extraordinary sceneries like NZ !).
    TL;DR : Do not think, just download it for your X-Plane 11 !
     

     
    LINK TO SOURCE : http://www.alpilotx.net/downloads/x-plane-11-hd-mesh-scenery-v4/
     
  3. KenBjo liked a post in a topic by Dreadmetis in AlpilotX HD Mesh v4 is out !   
    It's Christmas already Yesterday Aerobask made its Lancair Legacy FG (former payware) free, so let's stay in the free zone !
    If you want crispier mountains, higher fidelity terrain elevations, if you are using orthophotos, or just if you want a little bit of real life fidelity to your sim, you will need a good base mesh. This is the v4 of the ever free (but you can donate !) HD Mesh from AlpilotX (which brought us extraordinary sceneries like NZ !).
    TL;DR : Do not think, just download it for your X-Plane 11 !
     

     
    LINK TO SOURCE : http://www.alpilotx.net/downloads/x-plane-11-hd-mesh-scenery-v4/
     
  4. Dreadmetis liked a post in a topic by angeli662 in DOVETAIL GAMES RELEASE SDK FOR FLIGHT SIM WORLD   
    For all of you developers out there – Dovetail Games have released V1.0 of their SDK for FSW. They include all Parts including:
    Art Authoring Aircraft Scenery Core Simobjects Mission Creation Welcome section with a small explination This is amazing becasue now any and all devolopers are now free to roam FSW and hopefully start to release some amazing addons for the new simulator and possible bring it up to par with our other current ones. We… shall… see!
    The SDK has its own webpage that you can go to from right here!
    LINK TO SOURCE: https://fselite.net/news/dovetail-games-release-sdk-flight-sim-world/
  5. OMGEDSON liked a post in a topic by Dreadmetis in iBlueYonder one day sales december 7th   
    Well, title self explanatory ! Founder's day sales get you a 25% rebate on any iBlueYonder's great sceneries ! Put a memo on your screen...
    I have the beautiful and very detailed Nantucket Island which was in sales during "black friday", gonna complete the collection...
    Come to papa, 100$ burgers
     
    LINK TO SOURCE : https://iblueyonder.com/
  6. OMGEDSON liked a post in a topic by Dreadmetis in iBlueYonder one day sales december 7th   
    Awwww, I shoot and I miss https://iblueyonder.com/
     
    OMGEdson, I think there may be something wrong : if I try to edit my 1st post here, the "$ Sales" tag disappear, so this topic will loose its tag.
  7. OMGEDSON liked a post in a topic by Dreadmetis in Great Carenado sale on simMarket   
    Just so you all know : SAME SALE on any shop that does Carenado stuff
    You can compare prices, even on the official Carenado site ! Some planes are cheaper at official site than from resellers, and the contrary also.
  8. Dreadmetis liked a post in a topic by angeli662 in ULTIMATE REALISM PACK (URP) V1.2 WILL BE A ‘BREAKTHROUGH’   

    If you don’t know the Ultimate Realism Pack is, then let me briefly explain: it’s a fantastic piece of freeware that enhances the colouring of your sim to make it as realistic as possible. It’s a custom set of files including new textures, PTA pre-sets and more. The developer has spent countless hours perfecting a realistic approach to the sky, shadows and atmosphere itself. With version 1.2, he has worked on ensuring that there is no more ‘ugly visible transition line’ on the sky at lower altitudes, re-worked the sky so it’s more realistic and darker above 15,000ft and made the horizon haze a lot more natural looking.
    The preview pictures below are just a small preview of the difference the new version will bring. Whilst the new version isn’t available just yet, the developer has some work left to do on adapting all the sky textures to the new system, re-test the five ReShade pre-sets and tweak a few other files.
       
    LINK TO SOURCE: https://fselite.net/news/ultimate-realism-pack-urp-v1-2-will-breakthrough/
  9. Dreadmetis liked a post in a topic by albar965 in Little Navmap 1.8.3 released - Navigraph data updates   
    Little Navmap 1.8.3 released - Navigraph Support
    Direct download: Windows - macOS - Linux (64 bit)
    ► Screenshots
    ► Online Manual
    ► Features
    Notes
    This release adds support for Navigraph updates and includes a full AIRAC cycle 1707 including procedures, airspaces, navaids and more.
    Note that Navigraph updates will only be available as of December 7th with the next cycle 1713.
    Furthermore, new flight plan export formats like the Majestic Dash and the new X-Plane 11 FMS format were added.
    Changes from Release 1.6.7 to 1.8.3
    Little Xpconnect was updated to 1.0.5. Minor changes only.
    Little Navconnect was updated to 1.8.2. Minor changes and bug fixes only.
    The program will automatically prepare the included Navigraph database on first start.
    Reloading the scenery databases is recommended.
    Improvements
    Navigraph
    Added Navigraph database cycle 1707 to program download archive. Database is prepared and used automatically on startup. See the Navigation Databases chapter in the manual for more information. Added sub-menu for Navigraph database in menu Scenery Library with three display options. Program can now display mixed data (e.g. FSX/N in titlebar) on map and in information window: Complete airports and ILS from simulator data. Navaids, airways, airspaces and procedures from third party navdata like Navigraph. Changed main window title bar to indicate usage of navdata (e.g. Navigraph): FSX/N: simulator and navdata, (FSX)/N: navdata only and FSX: simulator only. See Window Title in the online manual. Additonal third party database is now opened from application directory first and can be overloaded in settings database directory by a newer one. Programm checks database internal compilation time before copying and creates database indexes on demand. Database is copied and prepared on first startup. Flight Plan Export
    Enabled saving of the new X-Plane 11 FMS file format and added warning before saving since the format is not usable by X-Plane 11.05. FMS 11 is now the default format when saving FMS although it needs at least a 11.10 beta version. FMS 3 can still be saved using the export option. See in the manual: FMS 11 and FMS 3. Added flight plan export for Majestic Dash. Currently limited to waypoints. See in the manual: FPR. Added export for IXEG 737 flight plan format. See in the manual: FPL. Flight plan export to Flight Factor Airbus added. See in the manual: corte.in. Translation
    Updated English manual and French program translation. Added translated offline manual PDF by Patrick. Not yet available online. Added French legend and updates to translation. Options
    Added settings in option dialog on tab User Interface to force user interface language and locale (number format, date format and more) in program to English. Added options to disable restoring the last search parameters, information window content and aircraft trail on startup in options dialog on tab Startup. Other
    Updated Linux startup script so that it can be used also by the desktop launcher (thanks to Valerio for the tip). Now adding all readme and changelog files to macOS deployment. Added command line option -s or --settings-directory that allows to change the ABarthel part of the settings directory for testing purposes like running more than one version of Little Navmap. Fixed display of navaids in information dock window on procedure tab and removed SIDs and STARs since this information was not useful. Added cycle information to X-Plane menu item in scenery library menu showing AIRAC cycle of loaded X-Plane database. Scenery library menu item is now disabled instead of being hidden if only one simulator is installed. Adapted airspace and COM display to new types. Added caution airspace. Information dock window on tab Runways/Helipads can now display more than one ILS for a runway end (EDDF 25R/07L in X-Plane). Fixed Errors
    Fixed error where ARINC name of procedures was not loaded causing problems when exporting and loading flight plans. Fixed problem in ATS route string parser where an airway as an invalid first entry did not generate a warning message. Fixed error in route string parser which did not recognize STARs correctly. Fixed error where first enroute waypoint contained an airway reference after calculating with SID in some cases. This caused problems when exporting some flight plan formats and in the route string parser. Fixed several display issues with large airspaces and airways crossing the anti meridian. These showed up mirrored with their tooltips in other parts of the world. Small problems remain (e.g. Melbourne FIR). FSX/P3D: Added workaround for scenery sort order with add-on.xml files missing layer id. Now forcing navaid updates of fsAerodata to highest priority. Fixed error where an automatic connect was attempted even when hostname is empty. Fixed problem with almost invisible checkbox, radiobutton and toolbar-button state in night mode. Fixed error with wrong ILS pitch in X-Plane compiler. Value was rounded to integer value. Better handling of X-Plane OpenAirspace comments. Fixed crashes and freezes with invalid or incomplete procedures. Drawing code is now more robust for invalid procedure legs as they appear in some add-on scenery. Fixed problem where invalid procedure legs were not recognized (course/heading to DME distance or VOR radial). Fixed problem where no scenery database was selected on first startup causing crashes when loading a flight plan. Fixed handling of missing or inaccessible legend file. Now silently ignores error and redirects to web page if unavailable. Fixed error in scenery library menu where a menu item could be deselected resulting in no selection at all. See the included CHANGELOG.txt or here online for a complete list across all versions.
  10. Dreadmetis liked a post in a topic by tarpoon in FSElite provides a detailed P3D v4 compatible airport map   
    This one is a great tool for planning your flights!
    By default, the map shows all payware airports available in P3Dv4, but clicking the icon will then allow you to add the following layers:
    Freeware, Orbx regions, and Orbx enhanced airports.

    LINK TO SOURCE: https://fselite.net/p3dv4-compatible-airport-map/
  11. smurf_john liked a post in a topic by Dreadmetis in DTG FSW : Stephen Hood has some saying   
    When the 2 last DLCs ("View & Slew" and "Moving Map and camera" were out for FSW (not DLCs made by Dovetail, but still, appearing on the Steam list), there has been some negativity (from me also : I do not recommand to buy these specific 2 DLCs) from the community about DLCs and development path.
    As there has been a little gap in the DTG's communication, Stephen Hood took time to make an explicative post (on Steam and official forum) that you can find there :
    LINK TO SOURCE : https://forums.dovetailgames.com/threads/content-development-and-direction-note-from-stephen-hood.2515/
  12. OMGEDSON liked a post in a topic by Dreadmetis in Nantucket Island for 15 bucks !   
    $15.05  exactly to get your hand on some good IBlueYonder stuff ! Who could resist ? (not me...)
    Updated for P3D v4, compatible FSX to v4
     
    LINK TO SOURCE : http://www.pcaviator.com/store/product.php?productid=21107
  13. OMGEDSON liked a post in a topic by Dreadmetis in Nantucket Island for 15 bucks !   
    $15.05  exactly to get your hand on some good IBlueYonder stuff ! Who could resist ? (not me...)
    Updated for P3D v4, compatible FSX to v4
     
    LINK TO SOURCE : http://www.pcaviator.com/store/product.php?productid=21107
  14. Dreadmetis liked a post in a topic by Ivana Fly in Maastricht Aachen Professional   
    Close to release, Maastricht Aachen Airport for P3d V4.1. Of course with all dynamic lights, updated models and updated textures.
     
     
















    SOURCE
  15. smurf_john liked a post in a topic by Dreadmetis in Tips for modding your FSW Scenery.cfg file   
    Hey guys, late topic, but I have made a promise to mister B ! Here it is : tips and tricks to add your P3D sceneries to FSW easily (on a per case basis, as some sceneries are not compatible with FSW like the UK2000's ones)
    1st you have to locate and make a save of your FSW's scenery.cfg file. There are two of them :
    - C:\ProgramData\Dovetail Games\FSW\scenery.CFG
    - C:\Users\(yourname)\AppData\Roaming\Dovetail Games\FSW\scenery.CFG
     
    Then you can simply edit them with a notepad or similar tool.
     
    Here is an example where I integrate OrbX Vector (works like a charm) where my installed Vector is in P3D v4 on a F disk. You will notice I will only demonstrate with stuff that is already in use for another sim, as FSW is in development, it is noy very safe to do direct installations inside it  :


  16. smurf_john liked a post in a topic by Dreadmetis in Landing Rate Monitor - get those stats on your screen !   
    Well I was searching for an alternative to the only good thing left in FSCloud : the landing rate popup window... I understood that the window from the stream could not be seen by the streamers from TSL as what we see as viewers is not on the client side...
    I first went to Simbuddy, which is a kind of a hassle cause it want to start with your computer and uses a bunch of memory you don't need when not flying. I then stumbled on some scripts in Lua, that were not easy to configure depending on your ESP version.
    But there is an old + very stable + easy to use + free tool called simply Landing Rate Monitor. You just start the app before your flight, and if you have text messages inside sim activated, you'll get a line stating your stats at landing directly inside the sim. You also can have the app window on top.
    It also filters bounces from the real landing.
    LINK TO SOURCE : https://client.lrmlive.com/
     
    Best thing about it : it works with any ESP flight sim ! FSX all versions, P3D all versions, without any setting !
  17. Dreadmetis liked a post in a topic by Ivana Fly in Aerofly FS 2 – The next generation Flight Simulator   
    Experience virtual aviation in an unprecedented quality. The Aerofly FS 2 Flight Simulator for Microsoft Windows, Google Android and Apple iOS offers excellent scenery graphics and extremely realistic flight physics. The support of VR-glasses and TrackIR allows a deep dive into the world of flying and elevates the Aerofly FS 2 up to a new stage of realism.
     
    Take a seat in the Airbus A320 or the Boeing 747 and fly over the famous Golden Gate Bridge and land at the San Francisco International Airport – a variety of airplanes and more than 200 airports on the west coast of the USA are already included.
    During the flight ILS, VOR and NCB-navigation aids are available. Furthermore, a realistic lighting system with precise runway lighting and PAPI lights will guide your landing. And no matter whether you wish to fly in the bright sunshine or through thick clouds, weather conditions and the day time can be individually adjusted.
     
    At first you can participate in an interactive flight school which teaches beginners as well as experienced players in 21 missions in the main features of flying.  Furthermore Aerofly FS 2 is open for Add-ons and offers an SDK helping to create custom content.
     
    Features:
    A large variety of airplanes: F-18, Learjet 45, C172, Baron 58 ASG 29 Segler, Pitts S-2B Doppeldecker Airbus A320 B737-500, B747-400 King Air C90 GTx, Aermacchi MB-339 Corsair F4U, Extra 330 Swift S1 Segler, P-38 Lightning Sopwith Camel More than 200 airports with precise runway lights, PAPI lights, illuminated buildings, terminals and passenger bridges Adjustable weather conditions (wind, clouds, visibility, thermals and turbulence) and time of the day Navigation features such as route planning, Instrument Landing System (ILS), Omni Directional Radio Range (VOR) and Non-directional radio beacon (NDB) Interactive flight school Highly detailed and interactive 3D cockpits Adjustable cockpit lighting at night time Realistic flight physics World wide elevation and aerial images Display terrain features like mountains, lakes and cities for easy VFR navigation Recording and replay system Different view modes Support for multiple joysticks, throttle units, rudder pedals and more TrackIR support Full Oculus Rift VR support HTC Vive VR support Support for Saitek Multi Panel, Radio Panel, Switch Panel and Saitek TPM
















    SOURCE
  18. smurf_john liked a post in a topic by Dreadmetis in Landing Rate Monitor - get those stats on your screen !   
    Well I was searching for an alternative to the only good thing left in FSCloud : the landing rate popup window... I understood that the window from the stream could not be seen by the streamers from TSL as what we see as viewers is not on the client side...
    I first went to Simbuddy, which is a kind of a hassle cause it want to start with your computer and uses a bunch of memory you don't need when not flying. I then stumbled on some scripts in Lua, that were not easy to configure depending on your ESP version.
    But there is an old + very stable + easy to use + free tool called simply Landing Rate Monitor. You just start the app before your flight, and if you have text messages inside sim activated, you'll get a line stating your stats at landing directly inside the sim. You also can have the app window on top.
    It also filters bounces from the real landing.
    LINK TO SOURCE : https://client.lrmlive.com/
     
    Best thing about it : it works with any ESP flight sim ! FSX all versions, P3D all versions, without any setting !
  19. Dreadmetis liked a post in a topic by LewisBloom in More A2A into v4 by the end of the year???   
    This thread is good;
    http://a2asimulations.com/forum/viewtopic.php?f=23&t=61846#p472225
     
    But yes, we are hoping for an end of 2017 release of something, we have our Accu-sim Spitfire MkI-II coming to P3Dv4, Accu-feel and lots of ther bits. Safe to say after a quiet from fs hobbyist pov 2017 from A2A its going to be quite a busy 2018 as some of our professional flight training projects close up.
  20. smurf_john liked a post in a topic by Dreadmetis in Tips for modding your FSW Scenery.cfg file   
    Hey guys, late topic, but I have made a promise to mister B ! Here it is : tips and tricks to add your P3D sceneries to FSW easily (on a per case basis, as some sceneries are not compatible with FSW like the UK2000's ones)
    1st you have to locate and make a save of your FSW's scenery.cfg file. There are two of them :
    - C:\ProgramData\Dovetail Games\FSW\scenery.CFG
    - C:\Users\(yourname)\AppData\Roaming\Dovetail Games\FSW\scenery.CFG
     
    Then you can simply edit them with a notepad or similar tool.
     
    Here is an example where I integrate OrbX Vector (works like a charm) where my installed Vector is in P3D v4 on a F disk. You will notice I will only demonstrate with stuff that is already in use for another sim, as FSW is in development, it is noy very safe to do direct installations inside it  :


  21. smurf_john liked a post in a topic by Dreadmetis in Tips for modding your FSW Scenery.cfg file   
    Hey guys, late topic, but I have made a promise to mister B ! Here it is : tips and tricks to add your P3D sceneries to FSW easily (on a per case basis, as some sceneries are not compatible with FSW like the UK2000's ones)
    1st you have to locate and make a save of your FSW's scenery.cfg file. There are two of them :
    - C:\ProgramData\Dovetail Games\FSW\scenery.CFG
    - C:\Users\(yourname)\AppData\Roaming\Dovetail Games\FSW\scenery.CFG
     
    Then you can simply edit them with a notepad or similar tool.
     
    Here is an example where I integrate OrbX Vector (works like a charm) where my installed Vector is in P3D v4 on a F disk. You will notice I will only demonstrate with stuff that is already in use for another sim, as FSW is in development, it is noy very safe to do direct installations inside it  :


  22. smurf_john liked a post in a topic by Dreadmetis in DTG FSW : Stephen Hood has some saying   
    When the 2 last DLCs ("View & Slew" and "Moving Map and camera" were out for FSW (not DLCs made by Dovetail, but still, appearing on the Steam list), there has been some negativity (from me also : I do not recommand to buy these specific 2 DLCs) from the community about DLCs and development path.
    As there has been a little gap in the DTG's communication, Stephen Hood took time to make an explicative post (on Steam and official forum) that you can find there :
    LINK TO SOURCE : https://forums.dovetailgames.com/threads/content-development-and-direction-note-from-stephen-hood.2515/
  23. sparks_smudge liked a post in a topic by Dreadmetis in Live Stream Flight & Tour Requests   
    Hello all, I hope it is a right place to share this, and if not please a moderator move my message ! But since it has something to do with live streams and tours (mostly Sparky's one I guess)...
    I'm definitively not a photographer, but I've made some pictures of some multi flights of the Lounge, so here is an album with all the screenshots I've made so far !
    https://tof.cx/album/ir7b
     
    I hope you'll enjoy
  24. Dreadmetis liked a post in a topic by smurf_john in Orbx coming to X-Plane   
    If you have seen the latest Screenshots for the netherlands by ORBX you should have noticed that they were not FSX or P3D!  yes in the ORBX forums they have said that they are looking at developing Orbx for X-Plane.
    using the latest in Ortho has made this possible.
     
    LINK TO SOURCE: https://fselite.net/previews/orbx-announce-x-plane-development/

  25. Dreadmetis liked a post in a topic by 22Whiskey in ASDG Super Cub Released   
    Aerosim Development Group (ASDG) has released the Super Cub... the dev team's first release.  Led by Rush AKA Aerosimgaming (www.aerosimgaming.com), the team has produced an accurate rendition of the Super Cub for X-Plane, multiple versions, and included multiple liveries.  They worked with Titan on engine specifications and simcoders to include a REP package by default.
    Thanks TSL!
    LINK TO SOURCE: https://www.aerosimulations.com/
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