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Biarzed last won the day on July 18

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About Biarzed

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  1. xplane IXEG 737 Classic v1.2 for XP11 Released

    Some Pictures! By @smurf_john
  2. Now officially out of Beta for V4! https://hifisimtech.com/asp4-released/
  3. Heads up! It's available on the A2A store right now! https://a2asimulations.com/store/
  4. prepar3d / fsx NGiS is no more!

    The sim platform everyone was talking about a few years ago finally stopped development! This was somewhat predictable from the start. Many underestimate the amount of work and resources required to create a platform competing with XP and P3D...
  5. prepar3d / fsx JoinFS is no more?

    I guess it's the end of JoinFS, until tomorrow? http://pmem.uk/joinfs/
  6. xplane Aerobridge 777-200ER

    Post from 19 December 2016:  
  7. Following the release of P3D v4 and the new Dynamic Lighting, I explored various areas of the sim that uses the new feature. One of the things that were not updated from all other versions of the ESP sim is the way aircraft are lit when there are thunderstorm around. With the new Dynamic Lighting, the old effect looks atrociously awful. Ath the end of this thread, you can download a replacement effect for that. Here's a quick comparison video of the difference between default and the replacement: Download the effect Backup the fx_plane_lightning.fx file in P3Dv4/Effects Extract the effect attached to this thread in that same folder Launch the sim and enjoy! You can also tune your rain to look much much better with a few lines of code here: Have fun with the new effect, it looks much better!
  8. ChasePlane is a Next Generation Camera System for Microsoft Flight Simulator X and Lockheed Martin Prepar3D. ChasePlane includes a ton of revolutionary features like an In-Sim View Selector, Full Camera Control including Roll and Zoom, Cinematic Mode, realistic Motion Effects and so much more. Get ChasePlane on our website: https://fsfxpackages.com/en/ChasePlane/SOURCE
  9. I get annoyed when a platform developer is trying to replace my beautiful PrecipitFX rain textures with some 3D shader-based rain model. I went in the code and made a few changes Lockheed should have made in the first place. 2 to 4 simple characters that change everything. Judge by yourselves in the pictures below. I included my tune but feel free to share your own shader tune with us ! Locate the PrecipParticle.fx file in P3D4\ShadersHLSL Create a backup of that file. Don't come crying if you break it without a backup! Open the file and locate the following block of text: //Control how long streaks face and how big they are. float height = cb_fQuadSize * cb_fQuadSizeHeightScale; float width = cb_fQuadSize * cb_fQuadSizeWidthScale; Divide the height and width of the rain particles by adding the following code (highlighted in bold). You don't HAVE to divide both, experiment to your liking! //Control how long streaks face and how big they are. float height = cb_fQuadSize * cb_fQuadSizeHeightScale / 3; float width = cb_fQuadSize * cb_fQuadSizeWidthScale / 3; Save the file Locate the Shaders folder in %LocalAppData%\Lockheed Martin\Prepar3D v4 Delete the Shaders folder Load the simulator and enjoy your new rain!
  10. Robert posted another thread with more juicy details. I really hope we're going to have an official statement from Dovetail regarding this issue. I fear this is the start of a big fight between developers and DTG
  11. Developer of SkyMax Pro Frank Kane debunks a few myths about SMP and X-Aviation. Very good video explaning a lot of things!!
  12. Was it 2016's Microsoft Flight? What does it say about Dovetail's confidence towards the platform? After delaying their new Flight Simulator, do you think Dovetail underestimated the needs of community and/or the platform?