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Gibbon

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  1. smurf_john liked a post in a topic by Gibbon in Captain Sim Preview New 757 Door Config + New Update Soon   
    Captain Sim has shown off a shot of their new 757 update, which is apparently coming ‘ASAP’. The shot was posted on their Facebook page and shows off the four door configuration on the popular narrow-body aircraft.
     
     
    SOURCE INFO
     
    https://fselite.net/news/captain-sim-preview-new-757-door-config-new-update-soon/  
  2. Gibbon liked a post in a topic by smurf_john in Maddog X gets updated to 1.0.3   
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.facebook.com/LeonardoSoftHouse/
  3. BrandingIron1900 liked a post in a topic by Gibbon in Carenado Release Fokker 50   
    Carenado Release Fokker 50
    Carenado have finally released their Fokker 50. The plane is available for FSX and Prepar3D v2 and up. It has several cool features, and a complete list can be found at the end of this post. There are a few cool features and integrations to mention in particular that Carenado have included in their add-on.
     
     
    SOURCE INFO
    http://www.carenado.com/CarSite/Portal/index.php?accion=product&correl=207#
    https://fselite.net/news/carenado-release-fokker-50/
  4. angeli662 liked a post in a topic by Gibbon in startup procedure for to MD-80 from Beta tester   
    Here is the proper startup procedure for to MD-80 from a Beta tester friend, save it for later, we'll be needing this.
    https://www.dropbox.com/s/p3qqlxqiqzmbj1u/MD%2080%20Checklist%20EU%20Version%20compressed.pdf?dl=0
     
    SOURCE INFO
     
  5. Gibbon liked a post in a topic by smurf_john in Was the FSL A320 installer compromised? *Updated 21st Feb*   
    Test.exe file information
    The process known as Makes sure Spybot (version 2 is there on Windows 10.) belongs to software Spybot - Search & Destroy or Project1 by Safer-Networking (security.kolla.de) or BKHN.
    Description: Test.exe is not essential for Windows and will often cause problems. Test.exe is located in a subfolder of "C:\Program Files\Common Files". Known file sizes on Windows 10/8/7/XP are 1,011,200 bytes (99% of all occurrences) or 829,440 bytes.  
    The program has a visible window. The process starts when Windows starts (see Registry key: Run, DEFAULT\Run, MACHINE\Run). It is not a Windows core file. Test.exe is able to record keyboard and mouse inputs and monitor applications. Therefore the technical security rating is 19% dangerous; however you should also read the user reviews.
    https://www.file.net/process/test.exe.html
    Dont be alarmed by FSLabs with this, its already in your PC.
  6. BrandingIron1900 liked a post in a topic by Gibbon in Carenado Release Fokker 50   
    Carenado Release Fokker 50
    Carenado have finally released their Fokker 50. The plane is available for FSX and Prepar3D v2 and up. It has several cool features, and a complete list can be found at the end of this post. There are a few cool features and integrations to mention in particular that Carenado have included in their add-on.
     
     
    SOURCE INFO
    http://www.carenado.com/CarSite/Portal/index.php?accion=product&correl=207#
    https://fselite.net/news/carenado-release-fokker-50/
  7. angeli662 liked a post in a topic by Gibbon in FSLabs Provide Detailed Update on Current Situation   
    FSLabs Provide Detailed Update on Current Situation
      Earlier today, we reported that the installer of the A320-X by FSLabs contained a possible malware file with the name of “test.exe”. This file has since been confirmed to be a program that is able to look up Google Chrome usernames and passwords saved to the users computer. This report contained a statement from FSLabs CEO, Lefteris giving insight into what had happened. You can read the full story at this link.
     
    SOURCE INFO
    https://forums.flightsimlabs.com/index.php?/announcement/11-a320-x-drm-what-happened/
     https://fselite.net/news/fslabs-provide-detailed-update-current-situation/
  8. angeli662 liked a post in a topic by Gibbon in Was the FSL A320 installer compromised? *Updated 21st Feb*   
    Flight Sim Labs and their DRM Methods
        Overnight, a few users had reported to Flight Sim Labs that their anti-virus was picking up a possible malware file with the name of “test.exe”. This file has since been confirmed to be a program that is able to look up Google Chrome usernames and passwords saved to the users computer.
     
     
    SOURCE INFO
    https://forums.flightsimlabs.com/index.php?/announcement/10-a320-x-drm-clarification/
    https://fselite.net/news/flight-sim-labs-drm-methods/
  9. caderly_one liked a post in a topic by Gibbon in FlyTheMadDogX MD80 Release Date Fixed - Are you ready?   
    FlytheMaddogX MD80 Releasing February 20th
      You may recall Leonardo providing a brief update on their upcoming MD80 just a few days ago where they said the release was close, they weren’t kidding!
     
     
    SOURCE INFO
    http://www.flythemaddogx.com/en/purchase.html
    https://fselite.net/news/flythemaddogx-md80-releasing-february-20th/
  10. caderly_one liked a post in a topic by Gibbon in PTA 2.61 Compatible With P3D 4.2   
    PTA 2.61 Compatible With P3D 4.2
      Matt Davies has today updated PTA to version 2.61 which means it’s now fully compatible with P3D 4.2. PTA is available to download from Simtweaks website. No new functionality is added, only compatibility.
     
    https://www.avsim.com/forums/topic/531184-pta-261-now-available-p3d-v42-compatibility/
    SOURCE INFO
    https://simtweaks.com/
    https://fselite.net/news/pta-2-61-compatible-p3d-4-2/
  11. angeli662 liked a post in a topic by Gibbon in Embraer’s Tiger Liveried E190-E2 Airliner Roars as Certification Approaches   
    Embraer’s Tiger Liveried E190-E2 Airliner Roars as Certification Approaches
     
     
     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  12. Gibbon liked a post in a topic by Ivana Fly in MUST HEAR!!! Boeing 707 Takeoff: Four JT3D turbofan engines giving their best & loudest! [AirClips]   

    In 2006 we had the opportunity to join a couple of flights aboard classic passenger-cargo Boeing 707 in combi configuration operated by NATO out of its Geilenkirchen airbase. This particular aircraft was LX-N20000, formerly 10+04 of Luftwaffe (German Airforce).

    In this clip you can see a takeoff from Konya, Turkey, seen from the first row of two isolated Business Class seats between the cockpit and the cargo compartment. The rear half of the cabin then featured an Economy Class cabin with typical 3+3 seating.

    Based at the NATO airbase at Geilenkirchen in northwest Germany, they flew the unique Boeing 707 combi’s, which were typically configured to carry 6 or 7 pallets and a variable number of passengers dependent on pallet numbers. These aircraft were first in, last out whenever the NATO E3A’s and the RAF E3D’s deployed either on operations or exercises. In the early days the aircraft were used extensively to train aircrews converting to the E3A, circuits and AAR being a large commitment for the TCA Flight Engineers.

    The Boeing 707 is a mid-sized, long-range, narrow-body, four-engine jet airliner built by Boeing Commercial Airplanes from 1958 to 1979. Its name is commonly pronounced as "seven oh seven". Versions of the aircraft have a capacity from 140 to 219 passengers and a range of 2,500 to 5,750 nautical miles (4,630 to 10,650 km).

    Developed as Boeing's first jet airliner, the 707 is a swept-wing design with podded engines. Although it was not the first jetliner in service, the 707 was the first to be commercially successful. Dominating passenger air transport in the 1960s and remaining common through the 1970s, the 707 is generally credited with ushering in the Jet Age.[5][6] It established Boeing as one of the largest manufacturers of passenger aircraft, and led to the later series of airliners with "7x7" designations. The later 720, 727, 737, and 757 share elements of the 707's fuselage design.

    The 707 was developed from the Boeing 367-80, a prototype jet first flown in 1954. A larger fuselage cross-section and other modifications resulted in the initial-production 707-120, powered by Pratt & Whitney JT3C turbojet engines, which first flew on December 20, 1957. Pan American World Airways began regular 707 service on October 26, 1958. Later derivatives included the shortened long-range 707-138 and the stretched 707-320, both of which entered service in 1959. A smaller short-range variant, the 720, was introduced in 1960. The 707-420, a version of the stretched 707 with Rolls-Royce Conway turbofans, debuted in 1960, while Pratt & Whitney JT3D turbofans debuted on the 707-120B and 707-320B models in 1961 and 1962, respectively.

    The 707 has been used on domestic, transcontinental, and transatlantic flights, and for cargo and military applications. A convertible passenger-freighter model, the 707-320C, entered service in 1963, and passenger 707s have been modified to freighter configurations. Military derivatives include the E-3 Sentry airborne reconnaissance aircraft and the C-137 Stratoliner VIP transports. Boeing produced and delivered 1,011 airliners including the smaller 720 series; over 800 military versions were also produced. Ten Boeing 707s were in commercial service in July 2013.SOURCE
  13. angeli662 liked a post in a topic by Gibbon in REX Simulations Announce Insider Program   
    REX Simulations Announce Insider Program
     
      As well as looking for Social Media experts, REX Simulations are looking to bring the community in even further into their development plans by introducing the ‘Insider Program’.
     
     
    SOURCE INFO
    https://www.realenvironmentxtreme.com/forums/index.php?/announcement/36-rex-insider-program/
    https://fselite.net/news/rex-simulations-announce-insider-program/
  14. angeli662 liked a post in a topic by Gibbon in Just Flight VC-10 Jetliner Service Pack 1.2 Released   
    Just Flight VC-10 Jetliner Service Pack 1.2 Released
      Just Flight has released a new Service Pack 1.2 for their VC-10 Jetliner. It is available for download at Just Flight’s website and it is free for customers who already own the aircraft.
     
    SOURCE INFO
    https://www.justflight.com/support/vc10-jetliner/1840aa4
    https://fselite.net/news/just-flight-vc-10-jetliner-service-pack-1-2-released/  
  15. Gibbon liked a post in a topic by Ivana Fly in World of Aircraft : Glider Simulator   
    Please note this project was earlier shown under the preliminary title VFR Simulator.
     
    World of Aircraft is a series of stand alone flight simulation products that all focus on a specific part of VFR aviation. It is in no way intended to compete with X-Plane or P3D as it is not expandable, low cost (around 20 euro/dollar) and limited in content. It does however look very good, has excellent flight models and always has solid content. The product is intended for the STEAM sales platform.
     
    The first release will be World of Aircraft: Glider Simulation, that is about gliders, motor gliders and gliders with auxiliary engines. 
    It will contain a Dimona H36 (motor glider), Schleicher ASK21 (glider), Schleicher ASK21Mi (glider with aux engine) and a L-13 Blanik (glider). A Wilga PZL-104 is provided as tow aircraft. The simulation is based on Herrenteich Flugplatz (Germany) that is located on the borders of the river Rhein. A high resolution 50x50 km photographic terrain with detailed mesh and thousands of objects is provided. The game engine used is one that is created for flight simulators and should provide good framerates and high realism. 
     
    Development is at this moment ongoing and on schedule for a release later this year. The images shown below are from a very early beta where about anything will still be worked ar. The aircraft are not correctly shaded, terrain textures will still be replaced, cockpits worked on etc etc. They are just provided so you can get an idea on the product. Expect more information and images as the project progresses.
     
     

     

     

     

     

     

     

     

     

     

     

    SOURCE
  16. Bcrawley57 liked a post in a topic by Gibbon in Hifisimtech Active Sky 2016 Updated to P3D 4.2   
    Hifisimtech Active Sky 2016 Updated to P3D 4.2
    Hifisimtech have updated their Active Sky 2016 to work with P3D 4.2. All you need to do is go to their website and download latest version (build 6616) which is an open beta.
     
    SOURCE INFO
    https://www.facebook.com/ActiveSkyNext/?hc_ref=ARQUJgCxFDdXVbqLvkbC3FLv91xYv33N8RPBPcJPFCjQC1I9pC-1INxNyy962ETBs3w&fref=nf
    https://fselite.net/news/p3d-news/hifisimtech-active-sky-2016-updated-p3d-4-2/
  17. OMGEDSON liked a post in a topic by Gibbon in iBlueYonder Announces Pearson Field Scenery   
    iBlueYonder Announces Pearson Field Scenery   Today iBlueYonder announces their next project which is Fort Vancouver, Pearson Field (KVUO). It’s the first project they make that is across the border of two states – Washington and Oregon.
     
     
    SOURCE INFO
    https://iblueyonder.com/our-next-project-pearson-field/
    https://fselite.net/news/iblueyonder-announces-pearson-field-scenery/
  18. OMGEDSON liked a post in a topic by Gibbon in Exclusive: Latinwings Almeria (LEAM) Previews   
     Exclusive: Latinwings Almeria (LEAM) Preview
        We have been covering Latinwings for a while now, supporting them for a long time with each release. Because of our strong relationship with the team, we’re able to share with you some new and exclusive previews of the upcoming Almeria (LEAM) scenery.
     
     
    SOURCE INFO
    http://www.simflight.com/2017/11/20/latinwings-almeria-leam-preview/
    https://fselite.net/previews/fselite-exclusive-latinwings-almeria-leam-previews/
  19. Gibbon liked a post in a topic by angeli662 in FlytheMaddogX Price And Possible Release Timeframe Announced   
     
    Leonardo Software, the team behind the upcoming FlythemaddogX MD80, has not been resting on their laurels of late, with the team pushing hard to get their upcoming MD80 into the hands of simmers. Today, they have announced  some new information on the product including the price and even a tentative release timeframe, let’s get into it!
    First off, their new website has gone live along with the downloads for the MD80 users manual as well as a quick guide with the new website being found here.
    Second up, Trino has finished the last of the 6 included liveries for the MD80! If you recall, Trino recently underwent an operation and was sidelined from work while he recovered. It is obvious that this was just a minor setback, and judging by the looks of his American Airlines livery, we are in for a real treat! With the last livery completed, Leonardo will soon update the photo section of their Facebook page with more screenshots of the MD80!
    Next, they are going to give their beta group what they expect to be the final beta build prior to the initial v1.0 release, and if all goes to plan with no major issues found, we could see the Maddog release as early as this week! They will let us know exactly when that will be in the next few days so stay tuned!
    Now, onto the big question: will it be compatible with the newly released Prepar3D v4.2? That answer is a resounding yes! The Maddog will be compatible with 4.2 out of the box and runs without issues but they will still have to evaluate if there is some new feature in v4.2 that can be added to the aircraft.
    Onto pricing. FlytheMaddogX will be available from Simmarket in 2 versions, with 2 separate prices. The first version will be the 64 bit edition, being compatible with P3D v4.1-v4.2. The price of the 64 bit edition will be 80€. The second version will be the 32 bit edition, with it being compatible with FSX, FSX-SE, and P3D v3.4. The price for the 32 bit edition will be 65€. It should be noted that there will be a 5€ discount for both versions during the first week of release, with news for the customers of the legacy version to come shortly.
    They end their post by saying thank you to all for your patience and your warm interest in the Fly the Maddog X. When more news becomes available on the upcoming MD80, you’ll find it here!
    SOURCE INFO
    DEVELOPER POST LINK :  http://www.flythemaddogx.com/
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/flythemaddogx-price-possible-release-timeframe-announced/
  20. Gibbon liked a post in a topic by angeli662 in Prepard 3D releases 4.2   
     
    PREPAR3D V4.2 NOW AVAILABLE!
    02-12-18
    The Powerful CH-53E Super Stallion – Download v4.2 today!
    Prepar3D v4.2 is available now!
    Prepar3D v4.2 continues to improve on the groundbreaking Prepar3D v4 simulation platform. The new v4.2 release welcomes three new user controllable helicopters, new rendering techniques for improved virtual reality (VR) performance, countless legacy bug fixes, and even a couple new exciting experimental features to give users a feel of where the platform is heading!
    This is the first release to feature new helicopter capabilities, including scenario controllable artificial intelligence (AI) and autopilot functionality. Additionally, many developer requests were addressed, and we look forward to the Prepar3D ecosystem continuing to create high-end content that pushes simulation boundaries to new limits.
    For developers, we have introduced the ability to add autogen grass on airport backgrounds, added interfaces to create custom voice commands, and refined our support for complex vehicle models. Multiple Scaleform panel samples are also included better showcasing some of the newer advanced panel features that available.
    All of these enhancements are available now in Prepar3D v4.2!
    The Prepar3D v4.2 update is available now and can be downloaded from the Downloads page. If you currently own a valid Prepar3D v4 license there is no charge to update to Prepar3D v4.2. To purchase Prepar3D v4, please visit our online Store.
    Prepar3D offers separate updates for the Client, Content, and Scenery. This will make updating faster and easier than ever before. Please be sure to read the Prepar3D v4 Download and Installation Instructions for more details on how to quickly update to the v4.2 release. Please refer to the What’s New below to see what each installer contains. Most users will only want to use the Client installer to update.
    You can find a full list of What’s New below.
    Release Notes
    The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v4.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v4 installed to utilize the Client only installer. To install the Prepar3D v4.2 Client, you must first uninstall the previous Prepar3D v4.0/v4.1 Client through Programs and Features in Windows Control Panel.
    The Prepar3D v4.2 Client update will require you to reactivate your product – with an internet connection it will be automatic.
    Please view the Prepar3D v4 Download/Installation Instructions from the Prepar3D.com Downloads page.
    Prepar3D Client
    GENERAL PLATFORM UPDATES
    New Features
    Added Single-Pass VR support for improved VR performance.
    Added headset selection to the VR menu
    Added helicopter AI capabilities
    Added helicopter autopilot functionality
    Added support for ground based waypoint and wingman AI
    Added Voice Control (experimental).
    New Features (Professional Plus Only)
    Added Distributed Interactive Simulation (DIS) Collision PDU support
    Fixes and Improvements
    Fixed crash that could occur when moving windows across different GPUs
    Fixed issue in VR where the red top-down cursor would only show in the left eye view
    Fixed issue that could cause AI to jitter when viewing recordings
    Fixed flickering issue in VR when changing to a sensor view for the first time
    Fixed bug preventing graphics profile names from saving correctly
    Fixed issue with the crash view being misaligned in VR
    Fixed issue in the flight planner screen where altitude units would not sync with user preferences
    Fixed issue with full screen not correctly blacking out monitors with certain resolution settings
    Filenames containing a ‘.’ character are now supported
    Added additional VR error messages to assist in debugging common issues
    Specified content errors will now only be reported once
    Added pop-up message that is shown when graphics driver crashes allowing scenario to be saved before shut down
    Fixed issue preventing navigation visual ribbons from properly appearing in instant replay and recordings
    Fixed issue where invalid ATC options were assigned to ground vehicles
    Fixed issue where commands assigned to numeric keys with modifiers (i.e. shift + 1) would not execute when the ATC window was open
    Fixed crash that could occur when having the ATC window open for an extended period of time when using a ground vehicle
    Fixed Scaleform crash occurring in various third party add-ons
    Corrected time zone processing so the date changes correctly when switching to an airport in a different hemisphere
    Fixed several time zone issues including updating GMT references to UTC, updating daylight savings time dates, fixing default time zone locations, and fixing international date line behavior
    Added “Message Text” option to enable or disable additional information text messages including opening the aircraft canopy
    Fixed issue where Air Traffic views would not correctly sync in VR
    Fixed issue preventing HTC Vive headsets from being used on machines with Oculus Software installed
    Fixed crash with Ultra Water when using third party add-on aircraft
    Fixed crash in Scaleform sound playback
    Fixed Unicode error with CustomAction payload strings
    Fixed crash that would occur when deleting the last assignment in the Controls user interface
    Fixed several issues with the recording system including objects spawned from a SpawnList not appearing, avatar animations not playing, and bookmarks not saving all data
    VR settings can be now set to persist
    Fixed issue where base AI could overwrite AI behavior states
    Fixed issue where heading would be lost when AI tug was turned on
    Fixed issue that could cause incorrect or corrupt textures to load when having several scenery add-ons installed through the Add-on Package setup
    Updating vehicle airspeed in the map UI no longer causes the pitch and bank to reset back to 0
    Autopilot airspeed increment and decrement can now be mapped to keyboard commands
    Fixed bug where desktop resolution would not revert to its original value when exiting in some cases
    Fixed issue with sky color being incorrect when volumetric fog was disabled
    Fixed issue with focal points being incorrectly colored in IR Black Hot camera mode
    Minor improvements to terrain paging performance
    Camera definitions now use content pathing when loading Scaleform movies
    Gauge events and scripts are now processed by the user object when the avatar is detached
    Scaleform overlays can now be set to source data from a camera’s target object
    Corrected frustum offsets for cameras. Fix corrects Roll being incorrectly handled across the platform for cameras.
    Fixed issue with loading third party dlls on Windows 10
    Undocked windows now correctly persist their maximized state when application is restored after being minimized
    Fixed left-eye lag seen in Oculus Rift VR headsets
    Fixed performance and stability issues with Ultra Water on Nvidia 10 series cards
    Improved AI waypoint following
    Fixed issue where cameras would save incorrect field of view values in some cases
    Fixed issue where batched objects would have incorrect positions at high altitudes
    Fixed tab order in Fuel and Payload UI and Failures UI
    Fixed small freezes that would occur when using the SimConnect text menu
    Fixed issue where Scaleform panels would flicker in SLI when undocking views
    Fixed issue where F-22 ground radar would flicker in SLI
    Improved performance for render-to-texture (RTT) views and plugins in SLI
    Improved Dynamic Lighting performance by filtering lights based on distance and size
    Adjusted the size of stars in reflections
    Fixed crash that could occur when certain jetways would animate
    Fixed issue where opening the context menu in undocked views would cause a slight delay
    Fixed incorrect tooltips in the Information options page
    Fixed issue that would cause text added through SimConnect to draw twice each frame
    Fixed cloud lighting inconsistencies between multiple views
    Fixed issue that could prevent certain model parts from becoming visible after switching between views
    Fixes and Improvements (Professional Plus Only)
    IP address of machine is now automatically detected in the DIS menu configuration
    Fixed issue that could cause weapons to draw in the incorrect location depending on viewing angles inside the Virtual Cockpit
    Fixed issue that prevented the avatar from reloading weapon systems on a scenario load
    SIMDIRECTOR UPDATES
    New Features
    Added support for configuring new helicopter AI capabilities
    Entities and Mobile Scenery now support AGL altitudes
    Fixes and Improvements
    Fixed issue which caused scenario cameras to disappear when renamed
    Fixed issue where resize cursor would incorrectly appear in certain locations in the Selected Properties view
    Fixed crash that could occur when importing object groups
    Fixed crash that could occur when playing a flight recording
    Fixed incorrect terrain origin with scenario cameras
    Fixed issue that would cause objects to disappear after deactivating their corresponding waypoint list
    Added validation for missing object references in AI behaviors
    Fixed crash that would occur when setting the current waypoint of an object to a value out of range
    Fixed issue that prevented focal points from drawing after switching to an external view
    Fixed issue where translate and scale gizmos would incorrectly activate when dragging the mouse over them
    Fixed issue with drag selection not deselecting appropriate objects
    The waypoint window is now opened when creating a waypoint list
    Clicking a selected object now deselects all other selected objects
    Fixed selection issues seen when dragging icon clusters
    SetGaugeActions now persist their values when changing variants of the same vehicle
    Fixed issue where scale gizmo could be selected for the user ownship
    Fixed crash when running Comprehensive Scenario Validation
    Fixed driver crash caused by dragging multiple SpeedTree objects
    Fixed issue where moving objects would snap to their original location when moving while the translate gizmo was active
    Fixed issue where the rotate gizmo would jitter when selecting certain axes
    UI elements no longer lose focus when mouse moves over the 3D map view in Windows 10
    Reduced SimDirector loading time
    Fixed issue where SimDirector would hang on shutdown with third party add-ons installed
    Fixed serialization issue with the ScaleformPanelWindow
    Moved mode change buttons to a separate ribbon tab and refactored base ribbon tab layout
    Snap to Ground is now set to off by default
    Prepar3D Content
    New Features
    Added CH-53E Super Stallion Marine and Navy variants as default selectable vehicles
    Added MH-60R and MH-60S Seahawk variants as default selectable vehicles
    F-16A and F-16AM HMD reticles now display in VR
    New placeable scenario objects added:
    Orion Multi-Purpose Crew Vehicle (MPCV)
    Space Launch System (SLS) Block 1
    Generic Jet Fighters
    Special Forces Boats
    Container Ship
    Ro-Ro Cargo Ship
    Transporter Erector
    6×4 Truck
    M901 Patriots
    M777
    Tanker Truck Yellow
    Lowboy Semi-Tractor Trailer
    Desert Hawk 3.1
    Indago UAS
    Fixes and Improvements
    Updated default avatar cameras to use the avatar as the data source for Scaleform overlays. This corrects errors with the compass when using multiple views.
    Improved F-16 HUD readability
    Moved UH-60 default eyepoint to center of the seat
    Prepar3D Scenery
    Fixes and Improvements
    Fixed large trench running through Syria
    Fixed coastline dips in Guam
    Fixed runway Z-order issues at KNRB
    Prepar3D SDK
    New Features
    Added Voice Control PDK plugin and service to add custom voice commands to the system (experimental)
    Added Voice Control SimConnect sample
    Windows and panels can now be placed in 3D space using the PDK
    Added AttachPointService providing location and orientation of attached objects
    Grass can be added as autogen on airport backgrounds
    Added SimConnect camera type to create external AI cameras
    Added ability to listen to SimConnect_Text messages with SimConnect_SubscribeToSystemEvent
    Scaleform panel samples for:
    Airspeed Indicator
    Altimeter Instrument
    Artificial Horizon Indicator
    Autopilot
    Control Display Unit
    Cyclic and Collective
    Heading Gauge
    Magnetic Compass
    Multi-Function Display
    Vertical Speed Indicator
    Fixes and Improvements
    Fixed bug preventing VK_NUMPAD keys from being handled correctly through SimConnect
    Add-on dlls now automatically search current directory for dependent dlls
    Fixed issue where SimConnect_RequestFacilitiesList would not return the complete list of relevant facilities in some cases
    Fixed incorrect pointer type in GetParameter function in gauges.h header
    Unified SimConnect and simulation variable functionality by providing the same capabilities in each system
    SimConnect_RequestAttachPointData now correctly returns the requested object id and also supports SIMCONNECT_OBJECT_ID_USER
    Fixed Unicode bug when exporting models with duplicate parts
    Fixed bug preventing the ExternalSim sample project from building in debug.
    INFO
    DEVELOPER POST LINK :  https://www.prepar3d.com/purchased_downloads/
    NEWS SITE ARTICLE LINK :  https://prepar3d.com/news/2018/02/114621/
  21. angeli662 liked a post in a topic by Gibbon in Is the Maddog close???   
    Keep an eye out for the new V4 Maddog guys, I've go a feeling in my waters it will be with us soon???
     

     
     
    SOURCE INFO
    http://www.flythemaddogx.com/en/purchase.html 
    Me
  22. Gibbon liked a post in a topic by ssimmons1958 in ftx central update -XPLANE- OMG!!!!   
    OMG-looks like ur gonna have to combine the p3d-fsx tab and the xplane tab there mr edson ftx after update has a p3dv4 button AND a Xplane button-OMG!!!!!
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  23. angeli662 liked a post in a topic by Gibbon in Drzewiecki Design Paine Field Renders   
    Drzewiecki Design Paine Field Renders
      Drzewiecki Design announced that they are upgrading Paine Field to match the real world airport. KPAE that is included in Seattle Airports doesn’t include the passenger terminal as it’s being constructed in real life.
     
    SOURCE INFO
    https://www.flypainefield.com/
    https://fselite.net/news/fsx-news/drzewiecki-design-paine-field-renders/
  24. angeli662 liked a post in a topic by Gibbon in Drzewiecki Design Paine Field Renders   
    Drzewiecki Design Paine Field Renders
      Drzewiecki Design announced that they are upgrading Paine Field to match the real world airport. KPAE that is included in Seattle Airports doesn’t include the passenger terminal as it’s being constructed in real life.
     
    SOURCE INFO
    https://www.flypainefield.com/
    https://fselite.net/news/fsx-news/drzewiecki-design-paine-field-renders/
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