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About krazyk

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    Junior Flight Officer

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  • I am a
    Fan of Aviation
    Virtual Pilot
    Licensed Pilot
  • A little about me...
    A JAA/EASA licensed ATP holder and a CFI/CFII with a B737NG TR.
    I enjoy long walks on the beach, prefer whiskey over water, great listener...hang on a minute. This isn't a dating website. Want to know me better? Why not shoot me a message or grab me on TSL Discord?
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  1. Interesting question and one that I've always pondered over as well. Initially, I only used SimMarket so all my purchases are neatly aligned on their website itself but the one major drawback of that was 'lack of information'. Information in terms of what version is currently sitting in my account? Did I download that specific version? Has there been a new one since then? etc. so then I started keeping a local file on my system instead which was the right thing to do as my purchase vendors increased from just SimMarket to double digits. My OCD prohibits me to just dump all installers in some part of the drive and forget about it. Instead, I have a dedicated drive to store all my FS related add ons. The main categories are what you'd see in online stores like Aircraft, Airport, Misc and so on. Sub categories (folders) inside each of them would be the developer name. So, for example, Aircraft (Parent folder) - PMDG (Child folder) - PMDG NGX vXX.YY.ZZ (Sub folder). Same goes for the airports category and pretty much every other folder except the 'Misc' folder as that usually houses add ons that are made by several developers (FSUIPC, PTA, etc). These folders are married to a main Excel spreadsheet where I have different tabs for different categories which also house all sorts of information from the name of the developer and version number of the product to the associated activation information, limits, etc and the file is sitting in my Dropbox so it is available for me on pretty much every device. This spreadsheet also includes user login information for almost all FS related websites just for redundancy since my main go-to program for login information is LastPass (coupled into the browser as an extension so no hassle for me). The installers themselves, while stored on a local drive and linked directly to the Excel file, are also uploaded to a personal server using FileZilla so if ever my drive stops functioning or corrupts an installer, I can simply download another copy of it without visiting the developer website or exhausting the official download limit that most developers have now introduced to lower hosting costs on their end. It took a while to shift to this process (previously it was just a text file inside each folder with pertinent information) but now I find it so easy to keep track and update all my purchases in a single file. In fact, it's been so well received by my friends that they have started doing the same. This ideology is replicated inside my P3D as well. Any installer that allows a custom install location goes into an external folder called 'P3D Addons' or 'P3D Third Party Scenery', etc. and is then added manually while using LorbiSi's Addon Organizer for P3D. Sure it takes a few minutes longer than letting the installer just throw files inside the native sim folder but letting the installer do its thing makes updating the sim (point builds) a right pain in the arse. With my manual method, I can install/uninstall/activate/deactivate any product without having to worry about ruining/corrupting/deleting any native sim files. Still, I'd be interested in reading what others do and maybe I can learn on managing some of the things far better than my current methods.
  2. Changes from v1.0: - ILS heading fixed - Runway designators fixed - Parking positions corrected - Heavy Gates added - Tower location fixed - Taxiway signs fixed LINK TO SOURCE: http://forum.flightsimdevelopmentgroup.com/viewtopic.php?f=2&t=2490
  3. Posted pictures over on their Facebook page. Looks like another LITE project to me. LINK TO SOURCE: https://www.facebook.com/flightsimdevelopmentgroup/posts/1943695002538644
  4. Flown on all three several times and my vote, without doubt, goes to Etihad. They also get bonus points because of that new livery. Look at it! That tail is incredibly good looking.
  5. Manchester Xtreme EGCC v2 Birmingham Xtreme EGBB v3 Stansted Xtreme EGSS v4 Norwich Xtreme EGSH LINK TO SOURCE: https://secure.simmarket.com/uk2000-scenery.mhtml
  6. The Just Flight PA-28R Arrow III for X-Plane 11 has been developed to take advantage of all the latest advances in X-Plane and features PBR materials with real-time environment reflections, slow/fast tyre rotation animation and precise shock absorber animation. The authentic sound set has been generated using X-Plane's state-of-the-art FMOD sound system and a full range of custom cockpit sounds are accurately placed in the stereo spectrum. Just Flight, in partnership with Thranda Design, are proud to present their first add-on for X-Plane 11 – the PA-28R Arrow III. Following on from their award-winning TB-10 Tobago & TB-20 Trinidad, Tornado GR1, L-1011 Tristar Professional and Canberra PR9 add-ons, this highly detailed simulation of the PA-28R Arrow III has been developed by Just Flight's in-house team and the team at Thranda Design following comprehensive, hands-on research with a real-life Arrow III, G-BGKU, based at Conington Airfield. The PA-28R Arrow III is a four seater, piston-engine aircraft equipped with a retractable tricycle landing gear and constant-speed propeller – an ideal aircraft for touring and instrument training. The aircraft is flown all around the world and this add-on reflects that global popularity. In addition to our UK research aircraft, G-BGKU, the package features eleven liveries from the USA, Canada, UK, France, Switzerland, Australia and Germany. The PA-28R Arrow III for X-Plane 11 features PBR materials with real-time environment reflections for superb quality and realism, 4096 x 4096 textures for the highest possible texture clarity and numerous animations including a multi-animation passenger door that, when open, responds to G-forces and air resistance. Price: $41.99 (Upon release) LINK TO SOURCE: https://www.justflight.com/product/pa28r-arrow-iii-xplane-11
  7. The 64-bit version for p3dv4 of the Provence-Alpes-Cote D ' Azur. 1 VFR IS NOW AVAILABLE! This version is in 64-bit format (with the exception of some secondary files that will be compiled later) so completely separate from the existing fsx version. http://www.francevfr.com/product_vfrpa1p3d.htm This new version marks a net turn in the product strategy that is now to develop real 64-bit products that can benefit from all new features of the v4 v4 and later versions in the best conditions and with the best performance. These v4 packs will also be specifically designed to receive the corresponding extension packs that will start out shortly. Owners of the fsx version will be able to offer a discount equivalent to about 50 % of the price paid for this version on request at support@francevfr.com accompanied by proof. This discount is valid for 6 months following the availability of the 64-bit version. LINK TO SOURCE: https://www.facebook.com/francevfr/posts/1504010669679199
  8. LINK TO SOURCE: https://www.facebook.com/Carenado/posts/1456101431133333
  9. The focus for this update is to rework the install process to minimise unnecessary data being installed for the user. As a result, we have moved the SimObject Display Engine installer from the Turbulent Terminal install process to the Airport Scenery install process. This will enable users to install TerraFlora without having to install SODE as well. There are many more updates for both the Turbulent Terminal and Airport Sceneries, so it is recommended that ALL CUSTOMERS download the latest installers. As always, it is recommended to install the latest Turbulent Terminal first, to the directory you wish to install your airports to. Please do not install the Turbulent Terminal or any Airport Scenery to a simulator directory. Once installed, all airports will automatically be configured on all supported simulators that you have installed. It’s THAT easy. Updates for TerraFlora are currently being tested and will be released soon! Turbulent Terminal v2.2.0 Documentation button added for all products SimObject Display Engine installer removed Minor bug fixes KIDA Idaho Falls Regional Airport v1.2.0 RealFlora now blends with TerraFlora Coverage area added to documentation/e-manual Approach lighting fixed Minor bug fixes KMBS International Airport v1.2.0 RealFlora now blends with TerraFlora Coverage area added to documentation/e-manual Minor bug fixes L35 Big Bear City Airport v1.2.0 RealFlora now blends with TerraFlora Coverage area added to documentation/e-manual Minor bug fixes 2O3 Angwin Parrett Field v1.2.0 RealFlora now blends with TerraFlora Coverage area added to documentation/e-manual Minor bug fixes LINK TO SOURCE: https://www.turbulentdesigns.co.uk/terminal-2o3-l35-kmbs-kida-updates/
  10. New patch for ESSA is now available via FTXC3. This patch features the following: New autogen - Completely redone which is more accurate and has much better performance than previous. Animated traffic bringing the airport to life New vehicles and objects and other general improvements New terminals - fresh high-res textures for the terminals and reflecting windows. All terminals except T5A/B also has a basic interior to create some depth in the windows Wake-board spot - added the water ramps and club house in the lake on 19L approach Improved ground textures - re-textured parts of the ground textures, mainly for P3D, with higher resolution, spec-maps and reflecting oil-spills. Service tunnels south of T3 and east of T5 have been added LINK TO SOURCE: https://orbxsystems.com/forum/topic/141905-essa-stockholm-arlanda-120-patch/
  11. Not a fan of the guy, channel or his videos BUT he has posted some renders of what will eventually be known as 'that A380 that guy once tried to make'. See for yourself. They were most likely constructed by the same third party that the model was purchased from, or so I hear. A few established developers have stated what a monumental task it would be to make an A380 for our sims but Matt seems to have taken the challenge on. What do you think? Will this product see the light of day in the next few years or are we looking at someone stealing the record from Level-D 757 as well as the Aerosoft CRJ? LINK TO SOURCE: https://www.facebook.com/MattDaviesHD/posts/1553882204672872
  12. Features: Highly detailed airport scenery of Lugano High resolution photo textures for the 3-D models Glass reflections of glass surfaces on buildings XPlane 11 ground vehicles with appropriate lanes added X-Life compatibility Revised taxi routes for better compatibility with X-Live and X-Plane’s own AI traffic Revised ramp starts for a correct placement of the aircraft. The ramp starts now support the “Show parking aircraft” feature Stratification of roads added for X-Plane road traffic Old cars in the parking lots replaced by the better X-Plane-own vehicles Some parking vehicles and floodlights are added Duplicate X-Plane’s own Navaid objects removed Unnecessary files were removed Revised objects for 3D grass Possibility of switching off the 3D grass for optimum performance All airport buildings as they are in real life New vegetation details with approx 20.000 grass polygons Night lighting in real time Sloped runway Manual and charts Price: EUR 16.76 LINK TO SOURCE: https://secure.simmarket.com/aerosoft-airport-lugano-for-x-plane-11.phtml
  13. What's new in v4? 1) New Pier1 2) New major rework of Pier5 3) New A380 stand on Pier6 4) Transparent Glass on Pier, Bridge and Pier3 5) New Hangers in Cargo Are 6) Uses latest UK2000 scenery methods 7) Improved higher images and models and hundreds of others changes and improvements. Want to upgrade from v3? There is a £5 discount For new owners: £16.99 LINK TO SOURCE: http://www.uk2000scenery.com/newsite/My_Homepage_Files/Page24.html
  14. This looks incredibly good. Will have to seriously consider getting this.