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krazyk

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  1. OMGEDSON liked a post in a topic by krazyk in How do you organize your flightsim downloads?   
    Interesting question and one that I've always pondered over as well. 
    Initially, I only used SimMarket so all my purchases are neatly aligned on their website itself but the one major drawback of that was 'lack of information'. Information in terms of what version is currently sitting in my account? Did I download that specific version? Has there been a new one since then? etc. so then I started keeping a local file on my system instead which was the right thing to do as my purchase vendors increased from just SimMarket to double digits.
    My OCD prohibits me to just dump all installers in some part of the drive and forget about it. Instead, I have a dedicated drive to store all my FS related add ons. The main categories are what you'd see in online stores like Aircraft, Airport, Misc and so on. Sub categories (folders) inside each of them would be the developer name. So, for example, Aircraft (Parent folder) - PMDG (Child folder) - PMDG NGX vXX.YY.ZZ (Sub folder). Same goes for the airports category and pretty much every other folder except the 'Misc' folder as that usually houses add ons that are made by several developers (FSUIPC, PTA, etc). 
    These folders are married to a main Excel spreadsheet where I have different tabs for different categories which also house all sorts of information from the name of the developer and version number of the product to the associated activation information, limits, etc and the file is sitting in my Dropbox so it is available for me on pretty much every device. This spreadsheet also includes user login information for almost all FS related websites just for redundancy since my main go-to program for login information is LastPass (coupled into the browser as an extension so no hassle for me).
    The installers themselves, while stored on a local drive and linked directly to the Excel file, are also uploaded to a personal server using FileZilla so if ever my drive stops functioning or corrupts an installer, I can simply download another copy of it without visiting the developer website or exhausting the official download limit that most developers have now introduced to lower hosting costs on their end. 
    It took a while to shift to this process (previously it was just a text file inside each folder with pertinent information) but now I find it so easy to keep track and update all my purchases in a single file. In fact, it's been so well received by my friends that they have started doing the same.
    This ideology is replicated inside my P3D as well. Any installer that allows a custom install location goes into an external folder called 'P3D Addons' or 'P3D Third Party Scenery', etc. and is then added manually while using LorbiSi's Addon Organizer for P3D. Sure it takes a few minutes longer than letting the installer just throw files inside the native sim folder but letting the installer do its thing makes updating the sim (point builds) a right pain in the arse. With my manual method, I can install/uninstall/activate/deactivate any product without having to worry about ruining/corrupting/deleting any native sim files. 
    Still, I'd be interested in reading what others do and maybe I can learn on managing some of the things far better than my current methods. 
  2. OMGEDSON liked a post in a topic by krazyk in How do you organize your flightsim downloads?   
    Interesting question and one that I've always pondered over as well. 
    Initially, I only used SimMarket so all my purchases are neatly aligned on their website itself but the one major drawback of that was 'lack of information'. Information in terms of what version is currently sitting in my account? Did I download that specific version? Has there been a new one since then? etc. so then I started keeping a local file on my system instead which was the right thing to do as my purchase vendors increased from just SimMarket to double digits.
    My OCD prohibits me to just dump all installers in some part of the drive and forget about it. Instead, I have a dedicated drive to store all my FS related add ons. The main categories are what you'd see in online stores like Aircraft, Airport, Misc and so on. Sub categories (folders) inside each of them would be the developer name. So, for example, Aircraft (Parent folder) - PMDG (Child folder) - PMDG NGX vXX.YY.ZZ (Sub folder). Same goes for the airports category and pretty much every other folder except the 'Misc' folder as that usually houses add ons that are made by several developers (FSUIPC, PTA, etc). 
    These folders are married to a main Excel spreadsheet where I have different tabs for different categories which also house all sorts of information from the name of the developer and version number of the product to the associated activation information, limits, etc and the file is sitting in my Dropbox so it is available for me on pretty much every device. This spreadsheet also includes user login information for almost all FS related websites just for redundancy since my main go-to program for login information is LastPass (coupled into the browser as an extension so no hassle for me).
    The installers themselves, while stored on a local drive and linked directly to the Excel file, are also uploaded to a personal server using FileZilla so if ever my drive stops functioning or corrupts an installer, I can simply download another copy of it without visiting the developer website or exhausting the official download limit that most developers have now introduced to lower hosting costs on their end. 
    It took a while to shift to this process (previously it was just a text file inside each folder with pertinent information) but now I find it so easy to keep track and update all my purchases in a single file. In fact, it's been so well received by my friends that they have started doing the same.
    This ideology is replicated inside my P3D as well. Any installer that allows a custom install location goes into an external folder called 'P3D Addons' or 'P3D Third Party Scenery', etc. and is then added manually while using LorbiSi's Addon Organizer for P3D. Sure it takes a few minutes longer than letting the installer just throw files inside the native sim folder but letting the installer do its thing makes updating the sim (point builds) a right pain in the arse. With my manual method, I can install/uninstall/activate/deactivate any product without having to worry about ruining/corrupting/deleting any native sim files. 
    Still, I'd be interested in reading what others do and maybe I can learn on managing some of the things far better than my current methods. 
  3. OMGEDSON liked a post in a topic by krazyk in How do you organize your flightsim downloads?   
    Interesting question and one that I've always pondered over as well. 
    Initially, I only used SimMarket so all my purchases are neatly aligned on their website itself but the one major drawback of that was 'lack of information'. Information in terms of what version is currently sitting in my account? Did I download that specific version? Has there been a new one since then? etc. so then I started keeping a local file on my system instead which was the right thing to do as my purchase vendors increased from just SimMarket to double digits.
    My OCD prohibits me to just dump all installers in some part of the drive and forget about it. Instead, I have a dedicated drive to store all my FS related add ons. The main categories are what you'd see in online stores like Aircraft, Airport, Misc and so on. Sub categories (folders) inside each of them would be the developer name. So, for example, Aircraft (Parent folder) - PMDG (Child folder) - PMDG NGX vXX.YY.ZZ (Sub folder). Same goes for the airports category and pretty much every other folder except the 'Misc' folder as that usually houses add ons that are made by several developers (FSUIPC, PTA, etc). 
    These folders are married to a main Excel spreadsheet where I have different tabs for different categories which also house all sorts of information from the name of the developer and version number of the product to the associated activation information, limits, etc and the file is sitting in my Dropbox so it is available for me on pretty much every device. This spreadsheet also includes user login information for almost all FS related websites just for redundancy since my main go-to program for login information is LastPass (coupled into the browser as an extension so no hassle for me).
    The installers themselves, while stored on a local drive and linked directly to the Excel file, are also uploaded to a personal server using FileZilla so if ever my drive stops functioning or corrupts an installer, I can simply download another copy of it without visiting the developer website or exhausting the official download limit that most developers have now introduced to lower hosting costs on their end. 
    It took a while to shift to this process (previously it was just a text file inside each folder with pertinent information) but now I find it so easy to keep track and update all my purchases in a single file. In fact, it's been so well received by my friends that they have started doing the same.
    This ideology is replicated inside my P3D as well. Any installer that allows a custom install location goes into an external folder called 'P3D Addons' or 'P3D Third Party Scenery', etc. and is then added manually while using LorbiSi's Addon Organizer for P3D. Sure it takes a few minutes longer than letting the installer just throw files inside the native sim folder but letting the installer do its thing makes updating the sim (point builds) a right pain in the arse. With my manual method, I can install/uninstall/activate/deactivate any product without having to worry about ruining/corrupting/deleting any native sim files. 
    Still, I'd be interested in reading what others do and maybe I can learn on managing some of the things far better than my current methods. 
  4. sparks_smudge liked a post in a topic by krazyk in JustFlight PA-28R Arrow III X-Plane 11 Announced   
    The Just Flight PA-28R Arrow III for X-Plane 11 has been developed to take advantage of all the latest advances in X-Plane and features PBR materials with real-time environment reflections, slow/fast tyre rotation animation and precise shock absorber animation.

    The authentic sound set has been generated using X-Plane's state-of-the-art FMOD sound system and a full range of custom cockpit sounds are accurately placed in the stereo spectrum.
    Just Flight, in partnership with Thranda Design, are proud to present their first add-on for X-Plane 11 – the PA-28R Arrow III.

    Following on from their award-winning TB-10 Tobago & TB-20 Trinidad, Tornado GR1, L-1011 Tristar Professional and Canberra PR9 add-ons, this highly detailed simulation of the PA-28R Arrow III has been developed by Just Flight's in-house team and the team at Thranda Design following comprehensive, hands-on research with a real-life Arrow III, G-BGKU, based at Conington Airfield.

    The PA-28R Arrow III is a four seater, piston-engine aircraft equipped with a retractable tricycle landing gear and constant-speed propeller – an ideal aircraft for touring and instrument training.

    The aircraft is flown all around the world and this add-on reflects that global popularity. In addition to our UK research aircraft, G-BGKU, the package features eleven liveries from the USA, Canada, UK, France, Switzerland, Australia and Germany.

    The PA-28R Arrow III for X-Plane 11 features PBR materials with real-time environment reflections for superb quality and realism, 4096 x 4096 textures for the highest possible texture clarity and numerous animations including a multi-animation passenger door that, when open, responds to G-forces and air resistance.
    Price: $41.99 (Upon release)








     
    LINK TO SOURCE: https://www.justflight.com/product/pa28r-arrow-iii-xplane-11
  5. KenBjo liked a post in a topic by krazyk in FranceVFR PACA VFR vol.1 updated to P3Dv4   
    The 64-bit version for p3dv4 of the Provence-Alpes-Cote D ' Azur. 1 VFR IS NOW AVAILABLE!
    This version is in 64-bit format (with the exception of some secondary files that will be compiled later) so completely separate from the existing fsx version.
    http://www.francevfr.com/product_vfrpa1p3d.htm
    This new version marks a net turn in the product strategy that is now to develop real 64-bit products that can benefit from all new features of the v4 v4 and later versions in the best conditions and with the best performance.
    These v4 packs will also be specifically designed to receive the corresponding extension packs that will start out shortly.
    Owners of the fsx version will be able to offer a discount equivalent to about 50 % of the price paid for this version on request at support@francevfr.com accompanied by proof. This discount is valid for 6 months following the availability of the 64-bit version.















     
    LINK TO SOURCE: https://www.facebook.com/francevfr/posts/1504010669679199
     
  6. OMGEDSON liked a post in a topic by krazyk in Jennasoft announces Gatwick, EGKK for FSX/P3Dv3/P3Dv4   
    Have only heard of this developer before but never tried any of their products. You think Gary from UK2000 has one more competitor to tackle or are you confident his new Gatwick will take care of all competitors for him?
     
    From the developer:
    Hi guys,
    it has been a long time since we made some major announcement here. 
    We're proud to announce our current Project for FSX and P3D v3 and v4 : Gatwick!
    The following screenshots were taken on P3D version, with a native P3D ground.
    Stayed tuned!
     
     O. Badiambila
    JennaSoft




    LINK TO SOURCE: http://forum.iflysimx.com/topic/1539-and-jennasoft-second-project-is/
  7. KenBjo liked a post in a topic by krazyk in Matt Davies (aka Belynz) shows renders of his A380 project   
    Not a fan of the guy, channel or his videos BUT he has posted some renders of what will eventually be known as 'that A380 that guy once tried to make'. See for yourself. They were most likely constructed by the same third party that the model was purchased from, or so I hear.
    A few established developers have stated what a monumental task it would be to make an A380 for our sims but Matt seems to have taken the challenge on. What do you think? Will this product see the light of day in the next few years or are we looking at someone stealing the record from Level-D 757 as well as the Aerosoft CRJ?




     
     
    LINK TO SOURCE: https://www.facebook.com/MattDaviesHD/posts/1553882204672872
     
  8. KenBjo liked a post in a topic by krazyk in ORBX Stockholm (ESSA) updated to v1.20   
    New patch for ESSA is now available via FTXC3.
    This patch features the following:
    New autogen - Completely redone which is more accurate and has much better performance than previous.
    Animated traffic bringing the airport to life
    New vehicles and objects and other general improvements
    New terminals - fresh high-res textures for the terminals and reflecting windows. All terminals except T5A/B also has a basic interior to create some depth in the windows
    Wake-board spot - added the water ramps and club house in the lake on 19L approach
    Improved ground textures - re-textured parts of the ground textures, mainly for P3D, with higher resolution, spec-maps and reflecting oil-spills.
    Service tunnels  south of T3 and east of T5 have been added
     
    LINK TO SOURCE: https://orbxsystems.com/forum/topic/141905-essa-stockholm-arlanda-120-patch/
  9. KenBjo liked a post in a topic by krazyk in Matt Davies (aka Belynz) shows renders of his A380 project   
    Not a fan of the guy, channel or his videos BUT he has posted some renders of what will eventually be known as 'that A380 that guy once tried to make'. See for yourself. They were most likely constructed by the same third party that the model was purchased from, or so I hear.
    A few established developers have stated what a monumental task it would be to make an A380 for our sims but Matt seems to have taken the challenge on. What do you think? Will this product see the light of day in the next few years or are we looking at someone stealing the record from Level-D 757 as well as the Aerosoft CRJ?




     
     
    LINK TO SOURCE: https://www.facebook.com/MattDaviesHD/posts/1553882204672872
     
  10. krazyk liked a post in a topic by PilotPete in MKStudios - Fuerteventura 2017 released!   
    MKStudios - Fuerteventura 2017 released!
    BUY HERE: www.mkstudios.pl
    16 days during a year with precipitaion, average temparatures between 20°C and 27°C. Exposed to the northeast trade winds with very low tops 600-700m that are too low to cause a significant increase in precipitation in the slopes exposed to the wind. That's Fuerteventura Island. 
    The airport inself carry near 7 milons passangers per year with 45 000 operations. 
    Now it's time to experience all of this in Prepar 3D V3 and V4! With newest technology used to develop this scenery we achieved stunning level of details keeping great performance and high FPS. 
     
    Features:
    Fully detailed rendition of Fuerteventura airport and island, Many monuments and custom objects around the island, High resolution ground textures (2048×2048 pixels), Photo real terrain coverage with custom mesh and 3D night lightning, Very realistic night lighting, based on real pilot’s point of view, Dynamic Lightning (P3D V4), Rendered night lighting with shadows, Realistic shadow rendition on all 3D objects and on the ground, Optimized to take advantages of new P3D V4 features, Compatible to all major traffic add-ons, SODE jetways and double jetways supported! System requirements:
    Lockheed Martin Prepar3D V3/V4
    Windows 7 / 8 / 10 x64
    Dual Core CPU with 3 GHz
    4 GB RAM (8 GB recommended)
    3D graphics card with 1 GB Video RAM
    Download-Size: 366 MB
    LINK TO SOURCE: 
    www.mkstudios.pl
  11. KenBjo liked a post in a topic by krazyk in QualityWings B787 Beta Shots (FSX)   
    A beta tester has posted a few pictures of the 787 in FSX on Facebook. Check em out!
    @OMGEDSON How you liking them engine cones now bruv? 





    LINK TO SOURCE: https://www.facebook.com/groups/1504051369816330/permalink/1960013647553431/
  12. KenBjo liked a post in a topic by krazyk in QualityWings B787 Beta Shots (FSX)   
    A beta tester has posted a few pictures of the 787 in FSX on Facebook. Check em out!
    @OMGEDSON How you liking them engine cones now bruv? 





    LINK TO SOURCE: https://www.facebook.com/groups/1504051369816330/permalink/1960013647553431/
  13. krazyk liked a post in a topic by TomcatUK in ON APPROACH - Episode 35 & 36 Show Notes   
    Its great to see On Approach is back; and with a double-dose to boot! Another great show chaps!
  14. KenBjo liked a post in a topic by krazyk in FSDG Bangalore Intl Airport, India (VOBL) Released   
    LITE-Bangalore
    The LITE series delivers great airport sceneries with limted content compared to our other addons. For destinations we choose airports that are yet underrepresentated in the flight simulator world. They do not include scenery content outside the airport area so they’re compatible with any addon of your choice like FSGlobal, UTX or the ftx series.
    Features:
    Accurate rendition of Kempegowda International Bengaluru Airport
    Realistic shadow and light rendition
    Volumetric light
    New dynamic lights technology (P3Dv4)
    Optimized for great performance and smooth AI traffic behavior
    Compatible with SODE jetways
    Compatible with all known add-ons including AES, UTX, FS Global and the ftx series






    For some reason, the FSDG store does not allow you to buy it at the time of creating this post. However, it is still available via their store (connected with esellerate, linked below source) as I just picked it up myself. Support this developer and their next airport may just be what you request!
     
    LINK TO SOURCE: http://fsdg-online.com/home/55-bangalore.html
    DIRECT STORE LINK: https://store2.esellerate.net/store/checkout/CustomLayout.aspx?s=STR9535246619&pc=&page=SinglePageCatalog.htm
  15. bguerra77 liked a post in a topic by krazyk in Aerosoft Berlin Tegel Professional for P3Dv4 Released   
    Features:
    AFD optimised, frequencies and approaches adapted based on recent charts
    Jetways are now movable via CTRL+J
    Reworked ground layout
    The single objects per designer are composed from placement and lib as one mesh with (for increased smoothness while moving)
    Buildings and objects optimised for Prepar3D V4 for increased performance
    Improved Lighting and added dynamic lights
    Runway and taxiway lights compiled into one object, added day switches and corrected Mat and Ani (Flashes)
    Corrected parking positions
    Fixed Terrain errors
    Optimised AGNIS, lighter and more precise
    Optimised AESLite for P3D V4 (shadow support, etc.)
    Extended Config tool "EDDT Traffic"
    Price: EUR24.33 (New Customer) / EUR4.13 (Existing Customer)









     
    LINK TO SOURCE: https://www.aerosoft.com/en/fsxp3d/prepar3d/sceneries/2172/berlin-tegel-professional
  16. KenBjo liked a post in a topic by krazyk in QualityWings B787 Paintkit now available   

    Does this mean we're nearing release? I sure hope so!
    UPDATE: For those looking to get a head start, the Ultimate 787 PaintKit is now available. Details in the QualityWings forum Press Release section. 
    Please be patient as it's 500+ MB. I will try to provide a mirror when I can. 
    Release is NOT imminent, but for those who have been paying attention we have started to take the steps in getting the website prepared for the upcoming release. We are trying hard to meet the deadline that we set. We'll see how it goes. Thanks for your interest and patience. This product is not a unicorn lol

     
    LINK TO SOURCE: http://www.qualitywingssim.com/paintkit.html
  17. KenBjo liked a post in a topic by krazyk in QualityWings B787 Paintkit now available   

    Does this mean we're nearing release? I sure hope so!
    UPDATE: For those looking to get a head start, the Ultimate 787 PaintKit is now available. Details in the QualityWings forum Press Release section. 
    Please be patient as it's 500+ MB. I will try to provide a mirror when I can. 
    Release is NOT imminent, but for those who have been paying attention we have started to take the steps in getting the website prepared for the upcoming release. We are trying hard to meet the deadline that we set. We'll see how it goes. Thanks for your interest and patience. This product is not a unicorn lol

     
    LINK TO SOURCE: http://www.qualitywingssim.com/paintkit.html
  18. tarpoon liked a post in a topic by krazyk in SkySimulations DC9 for P3Dv4 Released   
    ******P3D VERSION******

    -FULLY INTEGRATED AND NATIVE OF PREPAR3D

    -MULTI ENHANCED 3D INSTRUMENTS

    -NEW Fuselage

    -NEW External Lighting

    -NEW TAIL Section

    -NEW High Definition Textures

    -NEW THRUST RATE COMPUTER

    -NEW FLIGHT DIRECTOR

    -NEW LANDING LIGHTS

    -EXTENSIVE EXTERIOR AND INTERIOR NEW DETAILS



     
    LINK TO SOURCE: http://www.skysimulations.com/index.php?frame=cHJvZHVjdHM=&area=products&code=TWMgRG9ubmVsbCBEb3VnbGFz&cat=TWNEb25uZWxsIERvdWdsYXMgREM5IFAzRA==&prod_id=10
  19. caderly_one liked a post in a topic by krazyk in Turbulent Designs Terra Flora for FSX/FSX:SE/P3Dv3/P3Dv4 Released!   
    It's here!!
    TerraFlora is now available on our website for FSX, FSX:SE, P3Dv3 and P3Dv4.
    TerraFlora is compatible with all existing default and 3rd party landclass, airport and scenery products.


    Price: £19.99
    LINK TO SOURCE: https://www.facebook.com/turbulentfs/posts/1413225315397913
    https://www.turbulentdesigns.co.uk/product/terraflora/
  20. OMGEDSON liked a post in a topic by krazyk in Jetman announces Bremen EDDW   
    Hi,

    this is the first rendering of one of the next projects I am working on. After the releases of Marsa Alam and Agadir I will do something different this time. Maybe someone can guess the next destination? 

    As usual I will keep you informed about the progress and the progress of the other destination which are already in the pipeline ;-)
    Detailed objects surrounding the building will follow. The terminal will also receive an complete interior this time!
     
    LINK TO SOURCE: http://fsdeveloper.com/forum/threads/new-project-started-fsx-p3d.440885/
  21. OMGEDSON liked a post in a topic by krazyk in Jetman announces Bremen EDDW   
    Hi,

    this is the first rendering of one of the next projects I am working on. After the releases of Marsa Alam and Agadir I will do something different this time. Maybe someone can guess the next destination? 

    As usual I will keep you informed about the progress and the progress of the other destination which are already in the pipeline ;-)
    Detailed objects surrounding the building will follow. The terminal will also receive an complete interior this time!
     
    LINK TO SOURCE: http://fsdeveloper.com/forum/threads/new-project-started-fsx-p3d.440885/
  22. OMGEDSON liked a post in a topic by krazyk in FlightFactor A320 Ultimate (Preview Video)   
    Nothing to read. Skip on over to that source link and enjoy the video.
    You think these guys could give PMDG/FSL a run for their money if they made their products available for P3D? Discuss!
     
    LINK TO SOURCE: 
     
  23. OMGEDSON liked a post in a topic by krazyk in TropicalSim Sao Paulo SBGR 2017 Released   
    FEATURES

    Highly detailed Guarulhos Airport / SBGR
    Full night illumination
    Specular maps on terminal windows
    See-through windows with detailed interior for wings of Terminal 2, Terminal 1( former Terminal 4), MOP (Provisional Operating Module) as well as the newest Terminal 3
    Featuring the new gate number layout
    Dynamic Lighting on Prepar3d v4 version
    Optional SODE animated jetways
    Optional 3D Lights
    Optional 3D Grass within airport islands and taxiways/runways.
    P3D v2/v3/v4 native materials custom ground option
    Wet ground surface effect for P3Dv2/v3/v4 (via native custom ground)
    Compatible with add-on AI traffic.
    Compatible with other São Paulo Sceneries / Photosceneries
    FSX version compatible with default and add-on FSX scenery
    P3D version compatible with default and add-on P3D scenery
    Usage of FSX SDK for the FSX version for best performance
    Usage of Prepar3d SDK for the P3D version for best performance
    Installers will detect sim location and add the scenery.cfg entry for FSX, FSX:SE, P3Dv1, P3Dv2, P3Dv3 & P3Dv4
    Price: EUR19.90
    Own the previous version? Get the new one for a reduced price of EUR9.00. For more info and screenshots, head over to the source link below.
     
    LINK TO SOURCE: https://secure.simmarket.com/tropicalsim-so-paulo-guarulhos-sbgr-2017-fsx-p3d.phtml
  24. tarpoon liked a post in a topic by krazyk in SkySimulations DC9 for P3Dv4 Released   
    ******P3D VERSION******

    -FULLY INTEGRATED AND NATIVE OF PREPAR3D

    -MULTI ENHANCED 3D INSTRUMENTS

    -NEW Fuselage

    -NEW External Lighting

    -NEW TAIL Section

    -NEW High Definition Textures

    -NEW THRUST RATE COMPUTER

    -NEW FLIGHT DIRECTOR

    -NEW LANDING LIGHTS

    -EXTENSIVE EXTERIOR AND INTERIOR NEW DETAILS



     
    LINK TO SOURCE: http://www.skysimulations.com/index.php?frame=cHJvZHVjdHM=&area=products&code=TWMgRG9ubmVsbCBEb3VnbGFz&cat=TWNEb25uZWxsIERvdWdsYXMgREM5IFAzRA==&prod_id=10
  25. krazyk liked a post in a topic by tarpoon in Fly The Maddog MD80 for P3Dv3/v4 announced!   
    Some new shots.






     
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