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sparks_smudge last won the day on May 17

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About sparks_smudge

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  1. Site Temporarily Down This website is temporarily down - moving data to another server. Migration Tool can be downloaded from here (13 MB). And yes, there will be a free update for Prepar3D v4. — Flightsim Estonia
  2. THANKS TO Christian2920 for the heads up. FSUIPC NOW WORKING.
  3. xplane

    Hello All, This will serve as a formal forum announcement that we have released the version 1.1 update for the Take Command! IXEG 737 Classic. All customers who have purchased the IXEG 737 Classic up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the IXEG 737 Classic from today forward, your purchased download will already be updated to version 1.1 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: 2. Find your original IXEG 737 Classic download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: Added TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aids to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. Improved EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the real modes work, including submodes (i.e. 4A, 4B). There is also a terrain-look-ahead feature that will alert when approaching terrain higher than the aircraft. New panel, new switches, new TERRAIN ON light. New INOP label for FO´s terrain display. Opening cargo doors with door annunciators and 3D cargo holds modeled. Eyebrow windows including selectable sunshade panels (select in preferences menu) Opening cockpit door Now showing current active waypoint distance and ETA on EHSI upper corners in MAP and CTR MAP mode Added increase/decrease map range datarefs A multitude of fixes to FMS stability and LNAV drawing and performance Several texture fixes INOP label for the logo lights if winglets fitted Autopilot fixes (autothrust gain, logic of MA buttons, GS arm logic, cleanup of FMA modes in some circumstances, FL CHG pitch behaviour in MACH regime with turbulence) Several rare gizmo crashes fixed for switches and levers Fixes to headings and bearings shown on FIX INFO and LEGS page (now show correct magnetic tracks) Ground power not showing anymore when booting in turnaround state Fixes to default transition altitude not always showing correctly (still just a crude east/west division) Added realistic way to operate approach speeds on APPROACH page Added failure flag to altimeter when not electrically powered Improved EFIS symbology when IRS units not aligned Fuel gauges now show "lbs" when imperial units are selected LNAV tracking accuracy improved (no more offset flying) Ground model "Ninja fix" when using airplane with XP11 (no full XP11 compatibility yet) Solved numerous situations that would cause the FMS to produce soft crashes in the Gizmo console The aircraft will likely work in X-Plane11, but we do not officially support it and it may not be truly accurate numbers as you would find flight model wise in X-Plane 10. This is just enough to get by and allow your enjoyment in XP 11. A separate XP 11 update will be released at a later point. As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings. 1
  5. xplane

    We are happy to present our next project, the McDonnell Douglas MD-11. It is planed to be distributed in both cargo and passengers flavors. With all we've learned in the last years, we expect to deliver a study-level aircraft from version 1.0. We have been working on it for a while, and we believe it is time to show a glimpse of what it will be. Here the first in-sim screenshot. We hope you like it.
  6. thanks for the scoop.. Landing on a moving ship? Yes sir! Haze Gray Studios is bringing us a lot of fun with their Global AI Traffic Pack: US Navy for FSX and P3D. One of the most fun things to do with helicopters (isn’t it ALL fun anyway???) is to land on the moving deck of a ship. The good folks at Haze Gray Studios know that and bring us over 250(!!!) of them for us to play with. That’s right! Over two hundred and fifty. Yikes! The idea behind this project is to pretty much bring all of the USN ships to FSX and P3D. But not just the ships. They are adding routes so you’ll probably find a USN vessel pretty much everywhere in the globe. The documentation will come with some spreadsheets, user guides as well as Google Earth maps (these folks are thorough). The team is comprised of some elements that have extensive background in development for both FSX and P3D (we will not disclose any names for now). There are 9 devs working on this pack which is in the final stages of development. There is still a lot of work to do as the team’s working on missions (developed by a retired senior naval officer), saved flights (using the default aircraft with some custom/payware aircraft coming in the future) and more. Missions will be released for FSX only, though, but the team admits to take a better look at P3D in the future. So if you’re up for some hoping around the WHOLE US Navy Fleet, keep an eye on this project. We will keep you updated as we get some more information. The team also promises to keep on working on new features in the future so this won’t become a stagnant product. We can’t wait to see what they will come up with. A release date was not provided yet. More information about Global AI Traffic Pack: US Navy for FSX and P3D You can find more information on Haze Gray Studio’s website and Facebook page.
  7. Dear REX Customers and Flight Simmers - With the release of Laminar's Xplane 11, AeroFly 2, Dovetail's Flight Sim World, and the upcoming expected release of Lockheed Martin's P3Dv4 we felt it necessary to address REX's thoughts on each upcoming platform. These are exciting and somewhat scary times. Exciting in that we can remember some very dry times when only one platform was available. It is great to see such a resurgence in this genre. Scary in that many of us have invested not just $100's, but some of us $1000's of dollars into add-ons and hardware. So the question is "will what I have invested in, work in the future?" We are committed to providing support of these platforms as much as possible. Though our development team, as of right now, has been focused on finishing several new products, it is our goal to advance our technology further to try to give the best experience possible for the past as well as the new platforms. We have been in contact with each developer group and it is our goal to maintain a reasonable working relationship that goes well into the future. Each platform will offer its own unique challenges and we aim to try to meet those challenges by providing a greater sense of reality in the environment that surrounds us within the sim. Your investment is our investment. We will continue to strive to meet the need as they develop. Sincerely, The REX Management Team
  8. real-world

  10. Some times your pilot can surprise you:
  11. xplane

    here are a few apps i use for better settings in 11. Rendering options for XP11 1.0.2 Realist Forest Mod 1.1.0 hope this helps.
  12. hardware

    Accessory Maker Mad Catz Files For Bankruptcy Mad Catz had been struggling in recent years. In disappointing but not surprising news, Mad Catz Interactive announced today that it has filed for bankruptcy. Mad Catz Interactive is the parent company of video game accessory maker Mad Catz and audio company Tritton. It voluntarily filed for bankruptcy yesterday, March 30, with its directors and officers also resigning. Its subsidiary Mad Catz, Inc.--which you know as the company responsible for producing controllers, keyboards, mice, and other video game accessories--has now ceased operations and filed for chapter 7 of the Bankruptcy Code, which will see its assets liquidated. The fate of Tritton was not outlined in a press release announcing the news, but additional Mad Catz Interactive subsidiaries are expected to be liquidated. Mad Catz has had a rough few years. In 2015, it warned of "substantial doubt about the company’s ability to continue" due to uncertainty around the performance of Rock Band 4, which it made a big gamble on. Early last year, it experienced a major shakeup of its management team and cut a large portion of its workforce as part of a restructuring effort intended to keep the company afloat. Shortly thereafter, Harmonix announced that it would partner with competing accessory maker PDP for future Rock Band 4 hardware. Mad Catz CFO Karen McGinnis later said, "Although the overall Rock Band 4 program was incredibly disappointing for us, exiting the relationship with Harmonix at this time allows us to focus our efforts on the development and execution of our other exciting and profitable product launches." In January, the low share price of Mad Catz put the company at risk of being delisted from the New York Stock Exchange. After the situation only got worse in the ensuing months and Mad Catz presented no viable proposal for turning things around, the delisting process began last week. Mad Catz had formed a committee last year to explore ways of maximizing shareholder value, ultimately leading to today's news. It considered selling off assets, among other options, but the panel could not find a way to sufficiently resolve the company's financial situation. SOURCE: