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  1. Icarus Simulations: San Diego - KSAN HD Icarus Simulations: KSAN - San Diego International Airport is here in great detail for X-Plane! LatinVFR, a very well-respected Microsoft Flight Simulator and P3D developer, provided materials for Icarus Simulations to bring you a native X-Plane experience from LatinVFR's San Diego!The product works in X-Plane 11, and further X-Plane 11 specific features will come at no additional charge!Quick Facts: Accurately designed San Diego International Airport with underlying ortho imagery and highly detailed objects, including in the surrounding city!Developer: Icarus SimulationsDownload Size: 600MBComaptibility:X-Plane 10/11, Mac, Windows, and LinuxDescriptionSan Diego Lindbergh International airport (KSAN) is the 3rd busiest in California and the busiest single runway airport in the United States, handling more than 20 million passengers a year.Highlighted Features • Highly detailed rendition of San Diego International Airport • Very detailed terminal & airport objects • X-Plane 10/11 HDR Lights • High resolution day and night textures • All but two gates have jetways and marshalers compatible with the Autogate plugin
  2. GeoPack is a premium series of photo-realistic scenery based on 15 meter IFR (medium/high altitude) Landsat-8 satellite imagery covering regions of the world not offered by any other vendor. Areas selected for the various packages are all suited to the simulation of air warfare in regions which have either had recent conflicts or are potential hot-spots. This series of scenery is ideally suited to air warfare simulations and the perfect companion for TacPack operations (TacPack not required). Option Details Vol I Iraq/Kuwait Price:$24.95 Covering 862,725 km2, the Iraq/Kuwait theater will transform your mundane default scenery into a breathtaking photo-realistic geography complete with detailed coastlines, night lighting and more! Download size: 10.2GB
  3. ill take a listen.
  4. prepar3d / fsx

    well i dont think so mr edson!!!
  5. Billund Airport EKBI, BLL is located in central Jutland and is Denmark’s second largest airport after Copenhagen Airport EKCH. Billund Airport handles an average of more than two million passengers a year and the airport serves as one of Denmark’s busiest air cargo centres as well as a charter airline destination. This highly detailed scenery of Billund Airport features a large area of photo real ground scenery (60 cm./pixel), detailed models of airport buildings, animated airport vehicles and SODE animated jetways. For Microsoft Flight Simulator X, Microsoft Flight Simulator X: Steam Edition and Lockheed Martin Prepar3Dv3.
  6. a question from Mark Fosseth on the REX forum gets a great answer from timest999 Developer / Managing Partner MF: I am a REX P3D happy customer who now is moving towards XP11 like many others. I was just wondering if REX is intentioned to join the XP11 world beginning of 2017. Thx T999: Hi Mark, Since 11, it's been a serious contender on our radar! MF: Can I interpret your sentence as a " yes " ?? I know very well REX and if you will join Xplane 11 you will definitely wipe out the existent competitors. Let me know pls T999: we all know who they are... and yes, when we enter the market we feel confident with our team and technology. dvflight: Timest999 so can I assume that you guys are actually going to be developing for Xplane 11 or is it just a "thought" - I want to hold off on all my weather engines at the moment until I hear from REX. I've held off waiting for Skyforce 3d and I'm holding off for Xplane weather until the Pros grab hold (The Pros being you guys) T999: Yes, that is the plan, however the 'Force' product line is our top priority for our team right now. FULL POST HERE:
  7. prepar3d / fsx

    Flysimware - Learjet 35A Update v2.8 by Nels_Anderson Published on 02-02-2017 12:33 PM Number of Views: 1 0 Comments Changes In Version 2.8 Include New Features Updated installer with option to install 1 GTN 750 unit or dual GTN 750 units Updated installer with new features and better information The GTN 750 3D unit now has a click spot for the SD-Card The GTN 750 units now comes pre-configured with sound on and navigation pre-set DME has new xml coding to display raw DME not just VOR/DME DC & AC meters now have tooltips Generator amperes meters now have tooltips GPU now opens a new small panel window to show when active or inactive User manual updated for joystick keys list Added more warning labels to main panel (EMR PWR / PULL UP GPWS / NAV GPS MODE) Altitude selector is now a Honeywell digital unit to match with the Honeywell altimeter Overspeed warning now has 3 situations for an alert (IAS 300KTS under 8K FT / IAS 350KTS above 8K FT / Mach 0.81 above 25K FT / Mach 0.74 above 25K FT and autopilot off with Trim mode set to off or secondary) The digital section of the altimeter now displays altitude below sea level and will now display meters if you change the units of measure under general settings Cold & Dark State Standby battery switch off Standby attitude gauge caged Anti-Skid off Thrust Levers set to cut-off Switches & Knobs Anti-Skid click sound was missing Left click rather than middle click for Testing knob modes Right click rather than middle click for both throttles cut-off Windshield heat annunciator light now matches the correct switch position Cabin pressure knob and cabin rate knob now have mouse drag N1 reminder animation now counts up and down rather than just up Flight Dynamics Fuel burn rate updated Intercepting ILS approach autopilot bank rate improved Pitch, yaw and roll performance updated Elevator trim max limit is now 10 degrees (Tooltip added to Elevator / Aileron / Rudder trim gauges) Go Around (AUTOPILOT ON) LVL, VS and ALTSEL modes active & pitch 9 degrees up (AUTOPILOT OFF) All modes off, flight director pitch 9 degrees up Bugs & Updates Cabin pressure selector gets stuck (FIXED) Generator amp meters will now have a higher charging value for more accuracy Generator 2 amp meter was displaying generator 1 amps (FIXED) Spoilerons will flash spoiler annunciator light with flaps above 13 degrees rather than full flaps. Solid light for spoiler only. Alerter light is on within 1000 FT of the preselected altitude, and will remain illuminated to within 300 FT. Alerter test now plays audio as well as illuminates Alerter audio plays when you deviate 300 FT of the preselected altitude but not when you first pass through 300 FT of the preselected altitude Radar options updated with new instructions in PDF format Missing reference marker for the slip indicator ball GPU now needs parking brake on and both generators off to be active Vas Patch is no longer available / Night lights now use less memory Recognition light bulb will now turn off with main bus below 8 volts Ground splash lights will now turn off with main bus below 8 volts Control panel 2D light functions from the GNS model only (FIXED) Attitude reference bar changed from yellow to orange Backup altimeter is 5 degrees per line Cabin pressure system no longer can be disabled HSI from flag was not linked to card (FIXED) HSI and ATT got a few color updates Altitude lower deflection indicator now is for localizer only Turn Coordinator ball updated for accuracy Joysticks & Keyboard Assignments Autopilot modes now can be assigned using the G1000 softkeys Steer lock now can be assigned using the G1000 softkeys Yaw damper now can be assigned using the G1000 softkeys Spoiler switch now can be assigned using the G1000 softkeys (Default no longer works) Read the updated user manual for details SOURCE:
  8. some shots from streams.
  9. Posted Today, 01:07 AM POPULAR Captains, As promised in my update from 18JAN17, I wanted to swing through tonight and give you some additional information on the upcoming release of the PMDG 747-400 Queen of the Skies II. Lets go through WHAT we are giving you: The following aircraft will be included in the initial release: 747-400 -- 3 engine types 747-400BCF -- 3 engine types 747-400D -- 1 engine type 747-400M -- 2 engine types 747-400F -- 3 engine types 747-400ER -- 1 engine type 747-400ERF -- 2 engine types Each aircraft/engine combination has it's own unique, accurate performance data, engine model and flight characteristics where that applies. (The F flies slightly differently than the standard 400, did you know that?) In addition to the Rolls Royce engine, you will be able to choose between two different GE versions (where it applies to the airframe) and two different PW engines where it applies. (4056 and 4062...) Yes... All of that in the base package... As a single purchase. The 747-8/8F will come to you as an expansion for this base package a bit later! In addition- we will include an SDK at release time, similar to the SDK included in the 777 and NGX. This SDK is not for casual users, but is targeted toward hardware and application developers who wish to interface with the PMDG 747-400 Queen of the Skies II for their product interfaces or extensions. Livery painters will not be forgotten, and we expect to have the paint kits or all of the above body types available to interested painters on release day. WHAT PLATFORMS?: Okay- so next- we will be selling licenses for the PMDG 747 base package across two simulation platforms: FSX/FSX-Steam Edition will both be covered through purchase of an FSX based license. Lockheed Martin Prepar3D will be covered through purchase of a P3D based license. Both platforms will be available on release day. The licenses for FSX/P3D are not interchangeable or exchangeable. For Prepar3D users, we are still planning to protect P3D v3 users if/when Lockheed Martin elects to convert v3 to x64bit. (it is assumed this will be called v4, but nobody really knows and Lockheed Martin has made NO commitments or announcements in this regard. As of today, an x64 P3D is not in development that we are aware of any any conjecture of imminent release of same is largely hyperbole...) COMPATIBILITY WARNING: Currently the PMDG 747-40 Queen of the Skies II is not compatible with versions of Prepar3D earlier than 3.2. We are evaluating if it is possible to make it compatible with v2.x but as of this writing, it does not appear that this will be possible. WHEN WE WILL BE RELEASING?: I'm going to narrow down the release timeline, based on our expectations as they stand right now: We are within two weeks of release. NOTE: If anything comes up late in testing that we feel is a show stopper- we will slide the release date as far as it need to slide in order to cure the problem. Please bear that in mind before you send your wives and kids off to Bolivia for vacation, take that leave of absence from work, or just outright quite your job. WHAT ELSE? II am in the process of compiling a list of "okay, THIS is cool" details to show off some of the really interesting details and features that are packed into the PMDG 747-400 Queen of the Skies II. We have a number of simulation experiences ready for you that will be entirely new to simming- and we expect them to add an entirely new level of realism and authenticity to your simming experience! Additionally we have a few things buried in this build that we will unveil at a later date... that will truly blow your mind. Stay tuned for more details on those! GRATUITOUS GLAMOR SHOT: I can't possible leave you without a gratuitous glamor shot of our Queen doing what she does best! Here is a quick screen grab of Jason returning to CYVR from a short visit to CYYZ a bit earlier this week. How beautiful is this model? (CLICK ON IT! Get the full sized image to see just how gorgeous this girl is!) VAS USE: We are putting together a little chart of VAS use to give you some real data on actual VAS use. Overall, my experience has been that the 747-400 has better performance overall than the 777. Frame rates are more fluid, and VAS use is more easily managed. We will put together some real-time comparisons for you so that you can see where she weighs in! PRICING: We are planning a 50% off sale for the PMDG 747-400 Queen of the Skies II for 22JAN17. For a mere $125,000,000 you can be an early adopter- and we will even charter a 747-400 to bring your copy to you. Don't wait- inventory is limited! Seriously though: We will release pricing information when we tell you the actual release day... You can expect it to be in line with the 777, roughly- which we think makes this package a pretty darn good value because you get the entire 747-400 product line to work with for a single purchase! Alright- that is the basic information rundown for tonight... It has been a long day of flying today and my brain is mush- so it is time for some sleep so that i can get back to the debugging cycle to wrap up some remaining open items in the morning! We hope you all have a great weekend!
  10. xplane

    Posted 11 hours ago Ok, you guys are getting to me . This is what I wrote to our testers when we started internal testing of 1.1 in October: Hello testers, we have some new things in 1.1 and a lot of bugfixing. Here is a list of what is new in 1.1: TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aid to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the real modes work, including submodes (i.e. 4A, 4B). There is also a terrain-look-ahead feature that will alert when approaching terrain higher than the aircraft. New panel, new switches, new TERRAIN ON light. Opening cargo doors and 3D holds modeled. Eyebrow windows including selectable sunshade panels (select in preferences menu) Opening cockpit door To be implemented before release: Opening passenger and service doors Now showing current active waypoint distance and ETA on EHSI upper corners in MAP and CTR MAP mode added increase/decrease map range datarefs 1.1 also includes a bunch of fixes: A multitude of fixes to FMS stability and LNAV performance Several texture fixes INOP label for the Logo Lights if winglets fitted Autopilot fixes (autothrust gain, logic of MA buttons, GS arm logic, cleanup of FMA modes in some circumstances, FL CHG pitch behaviour in MACH regime with turbulence, dual AP go-around behaviour above 400 feet, second AP engage possible while LOC only armed) Several rare gizmo crashes fixed for switches and levers Fixes to headings and bearings shown on FIX INFO and LEGS page (now show correct magnetic tracks) Ground power not showing anymore when booting in turnaround state fixes to default transition altitude not always showing correctly (still just a crude east/west division) Added realistic way to operate approach speeds on APPROACH page Added failure flag to altimeter when no elec power improved EFIS symbology when IRS units not aligned Fuel guages now show "lbs" when imperial units are selected LNAV tracking accuracy improved (no more offset flying) Fixes for textures turning "the wrong way" on some knobs In the meantime we have also added some more stuff to make our plane work better with XP11 (note that we are still not claiming compatibility, yet): Fix for some cases of hypoxia blackout in XP11 Fix for "airplane rolling away on sloped ramp in cold and dark" in XP11 There are some things that won´t make 1.1, but are not forgotten! Holds (user entered) RTE DATA on EHSI Solid fuel and time prediction for LEGS and PROG page OFFSET feature VNAV reliability I will add some screenshots later to show some of this stuff... Jan SOURCE: link to post: