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Found 44 results

  1. When it is available, it will be the 1st "official freeware plane" for Flight Sim World ! Gibbage has been working for some months on this STOL bush plane that we could describe as "a trike Eurofox-like". Kevin Miller, also known as Gibbageart, was involved in the Icon A5, Boeing Stirman and Maule M7 from Ms Flight, We certainly expect a high level of quality on his final product Textures are still WIP. Here is a video of the maiden dev flight. Flight model and sounds are still WIP. SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/Gibbageart-1253240048091646/
  2. by JOHN MOORE on 31ST JANUARY 2018 ADD COMMENT FSWNEWS FACEBOOK TWITTER REDDIT In a post on their website, Dovetail has outlined what dynamic weather will look like in FSW. First off, let’s get the release date out of the way. The update bringing dynamic weather to the skies of Flight Sim World will be released on February 1st, 2018. In FSW currently, you have a choice of static weather themes to choose from, with your flight being conducted in that theme for the entirety of your session. Everything remains the same, winds, cloud types cloud heights, visibility, etc. With dynamic weather, however, this is not the case. When dynamic weather is enabled, the engine reads data from thousands of weather stations all around the world and determines the conditions from the METAR strings that Dovetail have created. In an effort to ensure the conditions are not always the same, Dovetail have created multiple environments through the inclusion of seasonal strings. Over time, this will be expanded to provide “an incredibly rich and varied flight environment”. With dynamic weather enabled, the sim will read in weather strings from nearby weather stations, thus determining the conditions rendered. This ensures the conditions at your arrival airport will not be the same as the conditions from your departure airport, as it is in real life. When you’re enroute, the engine will pick up other nearby weather stations and will try to transition the visible weather to the conditions it has been fed. Dovetail has said that there is in fact a cycle which waits before reading new conditions, as to not be constantly transitioning when you fly over lots of weather stations as well as a transition time whenever a new change is initiated. By doing this, Dovetail has ensured that conditions will not jump from one to another. Dovetail has also stated that since this is v1 of dynamic weather, the conditions will develop around you rather than being visible off in the distance before you fly through them. You can see the weather developing, but it will essentially be the same in every direction you look with no weather fronts being present. But that isn’t the goal of this update. The goal of v1 is to prepare the FSW engine, and their Advanced Weather engine, for live weather. They close the article by stating the aim is to eventually be able to visualize multiple weather types in the same session so it will be possible to have weather fronts to avoid. In a quest to achieve these conditions, Dovetail are aiming to create “what is arguably the most advanced visualization of weather in a flight simulation”. And after hearing all of this, we can’t exactly say they aren’t. Any and all questions regarding dynamic weather can be answered by Dovetail themselves over on their forums. For more information on Dovetail’s next updates to FSW and the upcoming dynamic weather update, be sure to stay tuned to FSElite! https://fselite.net/news/dovetail-detail-flight-sim-worlds-upcoming-dynamic-weather-update/ LINK TO SOURCE: https://forums.dovetailgames.com/forums/flightsimworld/?_ga=2.227892573.1796043737.1517431167-1934032176.1517431167
  3. Welcome To Phase 2! Flight Sim World has reached it’s next step in development and has been released from Steam’s Early Access program as we move towards making bigger, less frequent updates. The Phase 2 update today includes a huge variety of fixes to the sim along with two new ways to fly the Piper Super Cub – Amphibious and tundra tyres versions are out now! With exciting updates planned on dynamic and live weather, world improvements, IFR and the introduction of faster aircraft from business jets to airliners, there has never been a better time to take to the skies and be part of this next phase. LINK TO SOURCE: http://store.steampowered.com/app/389280/Flight_Sim_World/?utm_source=Email&utm_medium=Dotmailer&utm_campaign=1049193_FSW launch 18-1-18&dm_i=2NV0,MHK9,3XWT24,2C6M4,1
  4. Let's give FSW some time. LINK TO SOURCE:
  5. Fast forward to about 12:45, great effect. LINK TO SOURCE:
  6. Time to look back a last time, and talk about the future Oh and those floats were for the SuperCub LINK TO SOURCE : https://forums.dovetailgames.com/threads/2017-in-review-stephen-hood.2895/
  7. Dovetail Games FSW Preview a New Project Dovetail Games have posted something rather interesting over on their Facebook page today, you can see in the photo above. At a first glance it seems to be some sort of aircraft with floats attached, we shall see! https://fselite.net/news/dovetail-games-fsw-preview-new-project/
  8. Dovetail Games has just released their 1st SDK iteration for FSW, and the 1st "not GA" plane (from BlueSKY FS) with the P40 Warhawk. Stephen Hood posted on their blog to get us informed of the studio's future, and as a conclusion mention that : LINK TO SOURCE : https://live.dovetailgames.com/live/flight-sim-world/articles/article/sdk-p-40f-warhawk-available-now
  9. The first iternation of the FSW SDK is now live. Much like the sim, it will be expanded and improved over time. Also, the BlueSky FS P-40F has now been released for FSW. This study-level warbird is not to be missed - and is 30% off for a limited time! LINK TO SOURCE: https://live.dovetailgames.com/live/flight-sim-world/articles/article/sdk-p-40f-warhawk-available-now
  10. For all of you developers out there – Dovetail Games have released V1.0 of their SDK for FSW. They include all Parts including: Art Authoring Aircraft Scenery Core Simobjects Mission Creation Welcome section with a small explination This is amazing becasue now any and all devolopers are now free to roam FSW and hopefully start to release some amazing addons for the new simulator and possible bring it up to par with our other current ones. We… shall… see! The SDK has its own webpage that you can go to from right here! LINK TO SOURCE: https://fselite.net/news/dovetail-games-release-sdk-flight-sim-world/
  11. The team at BlueSkyFS have been busy putting some polish on their incoming P40 for Flight Sim world, and they presented their plane (WIP) in a stream recently. Here is the video ! LINK TO SOURCE :
  12. Hey guys, late topic, but I have made a promise to mister B ! Here it is : tips and tricks to add your P3D sceneries to FSW easily (on a per case basis, as some sceneries are not compatible with FSW like the UK2000's ones) 1st you have to locate and make a save of your FSW's scenery.cfg file. There are two of them : - C:\ProgramData\Dovetail Games\FSW\scenery.CFG - C:\Users\(yourname)\AppData\Roaming\Dovetail Games\FSW\scenery.CFG Then you can simply edit them with a notepad or similar tool. Here is an example where I integrate OrbX Vector (works like a charm) where my installed Vector is in P3D v4 on a F disk. You will notice I will only demonstrate with stuff that is already in use for another sim, as FSW is in development, it is noy very safe to do direct installations inside it :
  13. When the 2 last DLCs ("View & Slew" and "Moving Map and camera" were out for FSW (not DLCs made by Dovetail, but still, appearing on the Steam list), there has been some negativity (from me also : I do not recommand to buy these specific 2 DLCs) from the community about DLCs and development path. As there has been a little gap in the DTG's communication, Stephen Hood took time to make an explicative post (on Steam and official forum) that you can find there : LINK TO SOURCE : https://forums.dovetailgames.com/threads/content-development-and-direction-note-from-stephen-hood.2515/
  14. Current Development Focus - October 2017 25 OCTOBER - DTG CRYSS It’s all hands on deck in the Dovetail office as we keep further developing Flight Sim World. We’re coming up to six months in Early Access and wanted to take this opportunity to update you on our current focal points and the things the dev team are hoping to bring to FSW in the near future. Important Note: These are things the dev team is currently focusing on: We don’t have any solid delivery dates as of yet, but will have more information as we work through our list. Dynamic Weather Building upon the foundations laid by Advanced Weather, we are working to fully support the variety of experiences demanded by experienced flight simmers. That means adding the ability to see weather change during your flight. Bug Fixing We’re working through the bug reporting form, currently trying to iron out a few errant bugs: Sim Stability Full screen + multi-monitor issues Aircraft rolling to the left Peripherals Ongoing performance improvements Thank you to everyone who’s taken the time out to leave feedback on the bug reporting form. We go through each report, so if you’re experiencing issues then please take the time to fill one in. Improving Aircraft Systems It is our aim to ensure auto-pilot, and GPS avionics are working as expected across all aircraft to ensure a solid foundation for future IFR implementation. Aircraft Variety We’re committed to bringing the breadth of experiences that simulation fans demand into FSW. Whether you're a fan of general aviation, jets, helicopters or military aircraft, we're working internally and with 3rd party developers to make those experiences available for Flight Sim World. SDK We’re heavily invested in preparing the first release of the SDK which will allow anyone to create content for Flight Sim World. We couldn’t have done this without the help of Turbulent Designs, Just Flight, BlueSky FS and others who have helped drive the core sim forward. The SDK will be freely available, so fledgling creators can join established freeware and 3rd party developers in creating content. We’re excited to see what you create! LINK TO SOURCE: http://steamcommunity.com/games/389280/announcements/detail/1444953541920362123
  15. L35 Big Bear City Airport is now available on steam for Flight Sim World! Price is €24. "We completely rebuilt Big Bear from the ground up to take advantage of Flight Sim World's Physically-Based Rendering." LINK TO SOURCE: http://store.steampowered.com/app/630917/Flight_Sim_World_Big_Bear_City_Airport_AddOn/
  16. Not sure if this was posted earlier (couldn't find any mention of it). FSW is starting to look like a very healthy contender in the battle of flight simulators. It's evolving still but I am surprised by the pace of just how quickly it is gaining attention from both the community and the modding scene. Anyway, onto the changelog: trueSKY We mentioned in last week’s livestream that we are working to bring you updates to the trueSKY technology we recently implemented in Flight Sim World, to improve your in-sim weather experience. We hoped to add some of these revisions into this week’s release, however they aren’t quite ready to go yet. Our engineers continue to work closely with Simul's team to perfect those updates, and we look forward to sharing them with you in the near future. All Aircraft Cockpit lighting improvements PA-28 Cherokee Front wheel ground contact improvements PA-46 Malibu Mirage Engine and propeller audio adjustments Missions Improved all mission and lesson outro music transitions. Added introductory sequence to “Icing Conditions” mission Corrected German subtitles in ‘Voice of Reason” mission LA Approach voiceover volume improvements Pro Mission Tool Fixed dragging map when "Edit Models" is switched off LINK TO SOURCE: https://forums.dovetailgames.com/threads/update-10-v1-3-20019-now-live.1872/
  17. Iris Simulation has been working on the 1st know to public DLC plane for Flight Sim World. Their Facebook page show some pictures of a pretty nice Pilatus PC-9 ! It is still a WIP, and there is no ETA yet, but can I pinpoint that it would be the 1st turboprop in FSW... Looking good LINK TO SOURCE: https://www.facebook.com/irissimulations/
  18. Since it's been out for its Early Access, Flight Sim World has been the target of modding, as its core base has some ESP affinities. This time, it's the turn os a known modder, as he is the father of Terra Emergence Project. His Facebook : https://www.facebook.com/ALeclercqCreations/ Enjoy the video LINK TO SOURCE:
  19. dovetail FSW trueSKY Update

    Today, we (Dovetail Games) released an update which implemented trueSKY into Flight Sim World. I'll just let the videos speak for themselves LINK TO SOURCE: http://www.gamasutra.com/view/pressreleases/302636/Advanced_Weather_System_Coming_to_Dovetail_Games_Flight_SimWorld.php Comparison Video: Gameplay Trailer:
  20. belgeode has flown a f-14 in fsw, wondering how it handled, and if you have gotten either aicarrriers java or aicarriers.net to work with fsw? I know it's an early release....aicarriers is able to be run in P3D, therefore i assume there is the possability of getting it wunning in FSW as well.....just asking for your thoughts on the subject. Thuis far it has been a no go for me, but i am like a bad nightmare, i keep coming back
  21. SOURCE: http://steamcommunity.com/sharedfiles/filedetails/?id=929612810
  22. Note - This still appears to be a controversial topic, and this is purely MY INITIAL OPINION, if you disagree, be polite. So, Flight Sim World. The start of a 'new age' in flight simulation no doubt, with some new and exciting features that are very interesting, even at the current point of development. From the initial trailer, it could be seen that it was going to be something to keep an eye on. But now, time has passed, and the game has been released onto Steam Early Access... It is finally available for us consumers to get our hands on it. My thoughts are as follows. PROS - A simple UI and interface system - Good graphics in most areas - Integrated Accufeel adds to the immersion - The included aircraft feel realistic (From RW experience in both PA28 and DA42 aircraft) - Better looking scnenery due to the addition of Orbx Global textures - Awesome default smoke effect on the RV-7 - Less than half the price of P3D CONS - Although it runs better than my FSX or P3D in most situations, optimisation could be improved - Landing lights do not illuminate the ground - Very narrow selection of aircraft - Small amount of backwards compatability (Got REX WWA working fine, no aircraft) - Trim needs to be rebound to work at all - Menu system could be more straightforward, with a more detailed selection of settings - No real feeling of movement or speed Overall, even in this early state, I would wholeheartedly recommend Flight Sim World to a friend. 90% of the features present in this release are fully working, I must commend DTG for that. As a final note, I'm sure you've read all of what I stated above in other reviews, but this is just another perspective to take into account. At the end of the day, I'm just another consumer, just like most of us around here. Rob
  23. Yep, it's out on Steam as Early Access. I've tried it, and I don't have any positive things to say, except for good rain effects on the windshield lol. At the current state, it looks bad, FPS is very VERY bad (50% worse FPS than in P3D), scenery doesn't look like FTX Global at all, and believe me I know how FTX Global looks. I'm pretty aware that FSW is Early Access and that is full of bugs, pretty unfinished, bla bla, you know the drill, but DTG made it available for purchase WAAAAAY to early, current version is in a pretty bad state. MAny negative reviews already all around the web, and I'm afraid that can affect future development simply because negative reviews could slow down the sales and automatically cut the number of users that could test the sim (or game lol) and throw the feedback to DTG. Also, the FSW folder looks exactly the same as FSX, I even edited FSW.cfg to possibly gain some FPS, and saw some lines that are courtesy of FSX.cfg only. Oh the (ugly) memories. DTG must step up the game BIG TIME, if they want to succeed with this, without mentioning Steam vs Addon developers crap.