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Found 16 results

  1. UK2000scenery has updated Exeter Xtreme to Prepare3D v4. The Airport is located 4 miles east of the city of Exeter. It is connected by the A30 dual carriageway which can be accessed from the M5. The M5 enables good links with Bristol and the Midlands. http://www.uk2000scenery.com/newsite/My_Homepage_Files/Page43.html This is the third Airport updated so far. Norwich and Manchester are available also UK2000 Common Library. smurf_john
  2. FSUIPC 5 is available as Freeware only at this moment in time. When you install and get to registration details, click later! Refer to FSUIPC website for details of whats available in this version. http://forum.simflight.com/topic/83448-fsuipc5-status-and-what-is-missing/ Smartcars works with this. weejohnj DOWNLOAD: http://forum.simflight.com/topic/80977-updated-modules/ p.s WideFS is not avail at present.
  3. Site Temporarily Down This website is temporarily down - moving data to another server. Migration Tool can be downloaded from here (13 MB). And yes, there will be a free update for Prepar3D v4. — Flightsim Estonia
  4. In this thread we'd like to track all the 3rd party add-ons that are being updated, not new releases! Below are a list of add-ons we know will work in Prepar3D v4. As you find add-ons that are compatible, please don’t hesitate to post in this thread so we can update the growing list of add-ons and Developers that support P3D v4. Fun fact, in v4 your add-ons are kept OUTSIDE of the P3D directory, allowing for swift re-installs in the future and much better curation of your library!   Did you find an add-on that works? Please submit it in a post below!
  5. Curtiss SB2C "Helldiver" The Curtiss SB2C had a difficult start to its career. Initial prototypes were underpowered which led to handling difficulties and less than admirable performance. However, by the end of WW2, the "Beast" as it became known, had carved out an enviable combat record and justly deserved its place in US Naval aviation history. The aircraft was/is a difficult aircraft to fly well and presents a challenge to both real-world and virtual pilots alike. Heavy and aerodynamically "unstable" the SB2C demands all your concentration and is a pilot's "hands-on" aircraft at all times. The introduction of the powerful Wright R2600 Twin Cyclone engine and four-blade Curtiss propeller transformed the design and the SB2C-3 and -4 became extremely capable anti-shipping and submarine attack aircraft, more than capable of keeping pace with the fast fighters of the day. The model is beautifully detailed and finished with exceptional levels of authentic detail including the twin machine guns mounted in their frame in the rear cockpit. Two authentic crew are fully animated and other features include all opening hatches and bomb-doors, a selection of loadouts including bombs and rockets, working tail-hook and of course those huge folding wings with their perforated dive-flaps. We have our unique "stutter" starting routine with stereo sound for the big Cyclone radial and realistic procedures in a fully detailed, authentic cockpit. Beautiful specular effects for the paintwork and volumetric props create an authentic look and feel for the whole package. This simulation covers the SB2C-3 and -4 variants. You will find the "Beast" a real hand-full to fly and if you enjoy a challenge in your virtual flying, the SB2C is guaranteed to deliver! The Curtiss SB2C Helldiver is available right now! Innovative features HI-FIDELITY MODELS Hi-fidelity models with a huge amount of authentic detail Extensive animations in an authentic pilot cockpit and detailed gunner's cockpit with highly detailed machine guns and ammo. Choice of SB2C-3 or -4 models Superbly detailed Wright Cyclone engine Dive bombing with droppable bombs (simulated) Gun muzzle flashes and shell casings eject (wing guns - Effects only ) Highly detailed authentic pilot and rear gunner with animations Realistic engine start and vibration of exhausts with smoke and flame effects. Authentic dive flap operation from cockpit. Folding wings with steady struts Working tail hook for carrier landings Many unique animations including leading edge slats, flaps and dive flaps, canopies, gunner's cockpit items and rear turtledeck retraction Superb, authentic stereo sound pack Detailed manual and flying guide with multiple "real-world" checklists. Please Note: The Manual is also available here on our website as a free download. IN-GAME OPTIONS Special configuration panel pop-up allows you to load a variety of weapons and has a "cold-dark" start option which removes pilots, folds the wings , cuts the engine and turns everything off in the cockpit for a manual start. "Firing" guns Bomb doors open and bombs swing down on their cradle prior to dropping. 8 LIVERIES AND A PAINTKIT 8 Authentic liveries cover the Helldiver's career in the Pacific and also North Atlantic and RAF " Pro" quality paint kit to create your own liveries and schemes. Please note: The Paint Kit is available here on our website as a free download. TECHNICAL REQUIREMENTS Windows XP SP3 , Vista , 7, 8, 10 FSX SP2/Accel pack/Steam Prepar3d V 2.x 3.x (compatible) Ram : Minimum 2 + GB RAM Hard drive : 488 MB Screenshots Actual FSX unedited screenshots. Liveries included. SOURCE: http://www.aeroplaneheaven.com/product_helldiver.php
  6. It's such an amazing looking plane but I can't for the life of me get it to be silky smooth like just about every other plane in my hangar. The only way I can get great frames is by flying my IFR profile. I thought v2 would change this, it didn't and I'm now wondering, is it only me!? Any tips/tricks?
  7. Last year I completed my Captain Sim catalog during this sale. A word of advice, do you compatibility research before buying if you're a P3D user!
  8. Flight1 GNS 430 and GNS 530 Introduction Note: The Prepar3D version is also shown on this page. The Prepar3D version is priced at $64.95. The GNS 430 and GNS 530 series gauges have lead the industry with multitasking, intergrated avionics and cutting edge WAAS navigation for many years. A single GNS 430 or GNS 530 functions as a communications radio (COMM), a VOR/ILS/GS receiver (NAV), and a moving map GPS. Combining one of each makes a common dual-GPS avioncs suite for IFR-certified aircraft. Product Features The Flight1 Software GNS series gauges are nearly identical to their real-world counterparts. Smooth Framerate Performance - The GNS Avionics Series is a step above other avionics packages out there, in that it doesn't use FSX/P3D internal processes to hinder simulation performance. All avionics data structures, calculations, and processes are done on its own using external processes that are separate from FSX. This allows your simulation experience to run smoother and have minimal frame rate or VAS impact overall. Each GNS series gauge features a high-contrast color display that makes it easy to read and interpret pilot-critical information. Quickly and easily see your position realtive to ground features, navaids, flight plan routings, approach procedures and more. Built-in terrain and navigation databases provide a clear, concise picture of where you are and where you're heading. The navigation database contains location reference for airports, VORs, NDBs, Intersections, Special Use Airspace and more. A detailed basemap shows airports, cities, highways, railroads, rivers, lakes, coastlines, and more. Using information from the built-in terrain and U.S. obstacles databases, the GNS series gauges dispaly color coding to graphicaly aleart you when proximity conflicts loom ahead. Full WAAS Approach Support to fly LPV Glideslope Approaches Terrain Proximity Warnings and Terrain Awareness and Warning System (TAWS) alerting Easy-to-use GNS Series Gauge Configuration Utility Quick Access GNS Stack Gauge Controller Full COM/NAV Receiver Integration Pixel by Pixel Accuracy To Real World Avionics Nearly a full representation of the 430/530 avionics systems are included when comparing to real-world counterpart Plus Much More Product Note: The product does not include keyboard/joystick support for buttons/knobs. Crossfill/TCAD features will be available as a plug-in (for an additional cost) in the future. GNS Series Gauge Configuration Utility Up to two GNS 430 and two GNS 530 gauges can be installed and configured in each aircraft using the easy to use GNS Series Gauge Configuration utility. Each GNS series gauge supports full autopilot intergration and the ability to fly WAAS approaches. In addition, each gauge supports seperate flight plans and you are able to switch flight plan navigation sources between gauges. Cross-fill support between GNS series gauges is supported for radio frequencies, NAV/GPS indicator and more (cross-fill support of flight plan data is not currently supported). The GNS Series Gauge Configuration utility makes it fast and easy to install your new GNS series gauges. In addition, it will automatically scan Flight Simulator for any aicraft that are configured for Reality-XP GNS series gauges and provide you with a way to automatically replace the Reality-XP GNS GNS gauges wth our Flight1 Software GNS series gauges. This allows you to quickly and seamlessly update your Reality-XP GNS-equipped aircraft with our new gauges! Flight1 GNS Update Tool Included This is a small tool that will resolve all compatibility problems with future versions of FSX:Steam Edition and Prepar3D. Once a new simulator version comes out, it will automatically download all needed definitions. This will make the update process quick and hassle-less. No more need to redownload and reinstall the product. just press the Download button and in a matter of seconds you have the latest version. For more information on the tool, click here. SOURCE: http://www.flight1.com/products.asp?product=f1gns
  9. damian Developer Join Date Oct 2012 Posts 4,370 Active Sky 2016 - P3D v3.4 Compatibility Update and Hotfix 4 - Open Beta SOURCE: http://www.hifisimtech.com/forums/showthread.php?7115-Active-Sky-2016-P3D-v3-4-Compatibility-Update-and-Hotfix-4-Open-Beta
  10. I HAVE NOT TESTED THIS, but wanted to point out a texture replacement pack out to those that may not be able to afford the ORBX FTX Global product. Update 07-2016 Give your Flight Simulator World a makeover ....and see it in a new light World Coverage - All Seasons - Add-ons friendly - Better Performance FScene4X changes the look of every country in the World - in All Seasons. This is what you've been looking for! Over 5.000 Replacement Ground Textures have been created for various Flight Simulators (FS9/FSX/P3D/Steam etc.) This huge collection of new scenery will change the look of your sim forever and everywhere you fly. Every pack brings you Spring, Summer, Fall, Winter and beautiful Strong Winter. FScene4X Ground Textures replace the defaults and act exactly like the defaults. They consequently will make place for all other add-ons where needed . SOURCE: http://www.fscene.com
  11. AS16 Active Sky 2016 (AS16) represents the culmination of 16 years of weather simulation engine development! New In-Cloud Motion Effects, Weather Scenarios System, Airborne Weather Radar, P3D v3 Visibility Smoothing and Volumetric Fog Integration, Navigraph Data Integration, Re-designed Map-based Custom Weather Editing System, Universal Web Companion App, an Improved Mapping System and a High-Latitude Cloud Squeeze Fix are just a few of the new features to debut in this brand new version of Active Sky. Beyond the many new features, AS16 also extends and improves all aspects of weather simulation and depiction, from data parsing, to synthesis, interpolation, depiction, performance, and everything in-between, your entire weather experience will be more realistic than ever before. AS16 also incorporates full integration with Active Sky Cloud Art (ASCA), our brand new graphics add-on for both FSX and P3D. ASCA includes cloud textures,sky textures, and brand new 3D cloud models to transform your skies, while also debuting a ground-breaking new feature when used in combination with AS16:Real-Time Dynamic Cloud and Sky Textures! This enables realistic weather-influenced texture variation that reloads throughout your flight without needing to shut down and restart your simulator. You can use any graphics add-on(s) with AS16, but dynamic texture reloads require the AS16+ASCA combination.
  12. ASCA TRANSFORMS YOUR SKIES! FOR FSX, FSX:SE and PREPAR3D v3.2+ Active Sky Cloud Art (ASCA) is a new kind of graphics add-on for Flight Simulator X (Boxed or SE) and Prepar3D that incorporates brand new technologies and content types to transform your skies and significantly increase realism, variation and dynamics. The technology behind ASCA includes optional tight integration with Active Sky 2016 to enable features such as Real-Time Texture Dynamics, which allow you to manually change or have your textures automatically changed multiple times throughout a flight without needed to shut-down and restart your simulator! The variation experienced throughout a flight with AS16 + ASCA is unprecedented, especially when flying through areas of varying weather conditions and severity. In addition, in ASCA’s Full Dynamics theme, simultaneous variation of up to 8 different texture sets (128 cloud textures total) are provided includingsimultaneous texture resolution to provide increased performance for certain cloud types that don’t require high resolution (such as overcast layers). ASCA’s graphical content includes replacements/enhancements for everything above the horizon: Cirrus clouds, Cumulus clouds, Stratus clouds, Thunderstorm clouds, Sky colors and Lighting. But in addition to the graphical textures, ASCA also includes something very different: Brand New 3D Cloud Structures, which replace and/or enhance nearly every aspect of the cloud scene within the simulator! Thunderstorms are bigger, overcast is more full, light “few” humilis-type clouds are more visually appealing, and all cloud scenes are specifically tuned to match the ASCA texture content and provide maximum realism. A primary design focus for ASCA was performance. From solid overcast, to towering cumulonimbus, everything was designed for the best visuals with minimal performance sacrifice. Careful 3D modeling of cloud structures and textures enables this, while creating realistic and unique variants of the real-world cloud types including stratus, nimbostratus, altocumulus, altostratus, cumulus humilis, cumulus mediocris, cumulus congestus, towering cumulus, stratocumulus, cirrostratus, cirrocumulus, cumulonimbus incus, cumulonimbus calvus and more. While ASCA and AS16 work great together, they are also fully compatible (either alone or together) with any other graphics add-on and weather add-on. You have full flexibility to mix and match any aspect and selectable feature set within these add-ons.
  13. UPDATE: http://www.fspassengers.com/?action=update&product=p3d&date=20160314
  14. Active Sky 2016 and Cloud Art Announcement HiFi Simulations has just announced two new products for 2016 at FlightSimCon today which plans to bring “integrated weather and graphics in brand new ways.” As seen in the images below or just below this text, there’s plenty of new features for both products… Active Sky 16: New Map System – Vector background options and overlays Active Sky Cloud Art: Full Integration with AS16 – ASCA has several game-changing features and fully integrates with AS16 for the ultimate in weather + visuals. Real Time Dynamic Texture Loading – No need to shut down the sim. Clouds and sky can change instantly or smoothly and fully weather-influenced as desired in real time for the ultimate in variation and realism. Weather Scenarios System – Challenge yourself with several scenarios including a microburst encounter, gusting winds, wake turbulence and more. X Gauge Weather Plus – Enhanced weather gauge with included realistic airborne radar mode. New 3D Cloud Structures – Over 100 new cloud models for all varieties and types of clouds are included. New Cloud and Sky Textures – High Definition photo-realistic cloud and sky imagery, processed and tuned for maximum realism. Set it and forget it – Choose a dynamic theme, activate it, and let AS16 + ASCA do the rest. In-Cloud Motion Effects – Feel the speed of motion while flying through clouds. New P3D 3.X visibility smoothing and volumetric fog integration – Finally, smooth and realistic visibility depiction for P3D is here. Navigraph data integration – Navaids and fixes now provided by Navigraph. WX Companion app – Use any device to interact with AS16, Control the weather and more. “Real-time texture dynamics, new 3D cloud structures, evolved weather simulation and enhanced depiction techniques will render your skies like never before” SOURCE: http://www.simflight.com/2016/06/11/active-sky-2016-and-cloud-art-announcement/
  15. First off a very special thanks to lounger @Superthrive for the !firstclass upgrade on my LIVE SHOW that made this purchase possible. Milviz and REX Simulations partnered up to solve the difficult challenges related to a fully functional weather radar: combining a modernized airborne radar with sophisticated digital signal processing, resulting in a superior multi-functional hazardous weather detection and avoidance system. Here's how it went for me...I was flying around in the Alabeo Chieftain trying to land at ORBX KTEX Teluride when WX Advantage Radar was released. I was in some of the worst weather I think i'd ever seen in sim and the timing could not have been more perfect for release. (See below) I installed the WX Advantage Radar (WXA) right away. My intent was to do it fast and perhaps it was not the right approach. I quit the sim, and began the install process. I must say it was a chore to have to enter my serial number 2x, once in the REX downloader, and then again in the App installer, after I had closed my email. But I'm sure we can agree there are way more annoying anti-piracy measures out there with other devs... So this is where the annoyances really ramp up. Many of you may be using the ASN XGauge (XG) addon that you get free with Active Sky Next, if so you're used to the amazing way that it can add XGauge to ALL your aircraft in one single swoop if that's the way you want it to. Also it can be pulled up with a SHFT-# (more on this later). The way WXA handles installs is simply put, stupid. It presents you a list of ALL your installed aircraft, BY LIVERY. I sat here with my mouth open thinking, wow, this would be a beautiful way to browse my planes in P3D...but I really hope I don't have to install WXA one by one... YOU DO. You can click a specific livery, you cant select click, shift click, space click, click drag, double click, magic click any more than that one. There is no SELECT ALL button anywhere in sight. stupid. So I select my specific Navajo and move onto the next window. I love that you get options, options are good. One of the things that started to annoy me recently about XG is that it has started to open in some planes at FULL SCREEN, as if I was sitting down ready for some IMAX weather film. I resize it, go to fly another day, and it comes back full screen again... WXA lets you set the screen resolution AND it lets you drag the window on this panel to the exact size you want it to open to! Very very cool. Additionally you have options, visual options, Like it light or dark? clean or dirty? Do you, no one is judging... Once installed I decide to go live right away to show it to the world...without a restart of the system. Hey...the installer didn't recommend it, or force it. Lets talk about opening the radar...there is no command, just And every time you change an EZDOK view, it closes. GRRRRrRrRrR! But that's not all...3x in a row P3D was taken down mid stream, the only thing that had changed on my system was installing this add-on. A quick trip to the EVENT VIEWER proved my theory was right... MV_WX.dll What could that be? I figured I'd troubleshoot it another time, but I had to get the stream back online so I went down the uninstall process. It was really kind of them to at least auto-launch the configuration utility to edit the aircraft one by one. ONE BY ONE. Thank goodness I didn't do more than 2 eh?! Please REX/MILVIZ/RILVIZ/MILREX handle install/uninstall in bulk somehow. Thanks! After a chat with members on our Discord Server we came to the conclusion that because it was a .dll maybe a system reboot would have been wise. That said, stay tuned for part 2...the re-install.
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