Jump to content
  • ✈ On Approach is a weekly flight sim & aviation enthusiast podcast covering user submitted topics and news on TheSkyLounge.tv.

    Submit new topic


Showing topics in ON APPROACH - Topics tagged 'xplane' and posted in for the last 365 days.

This stream auto-updates     

  1. Earlier
  2. This tutorial explains how to use the scenery_packs.ini file to control custom scenery order. Transcript: Hello there. Jennifer Roberts here with another tutorial video on using X-Plane 11. Today we’ll take a look at how to control custom scenery order by using the scenery_packs.ini file. In X-Plane, scenery packs are loaded in priority order. In order to ensure that you see your payware or custom scenery (also called overlay scenery), it must be higher priority than Global Airports, or any base meshes, such as orthophotos. Custom scenery packs are loaded in the order of scenery_packs.ini, which is a text file in the Custom Scenery folder. Custom scenery packs at the top of the .ini file are loaded first and override packs below them. Any time X-Plane runs and finds a scenery pack not already in the .ini file, it adds it to the top of the file; therefore when you install new scenery, it starts at the highest priority level. This is what you usually want with new airport scenery. X-Plane also removes from the file any custom scenery packs that are missing or that you’ve deleted. The default Global scenery base meshes that ship with X-Plane are not included in scenery_packs.ini – X-Plane knows to keep them in lowest priority order. If you add a custom base mesh or orthophotos, these will need to be moved to the very bottom of the file. The airports from the X-Plane Scenery Gateway are in a scenery pack called “Global Airports” in your custom scenery – this pack should be higher priority than any base meshes but lower priority than any custom airports. Editing the scenery_packs.ini file in any text editor, such as Notepad or Text Edit, lets you disable and re-prioritize scenery packs. You can use SCENERY_PACK_DISABLED to prevent X-Plane from loading individual scenery packs. For example, if I add “DISABLED” to the default KSEA demo area, it will look like this in the sim. There are a couple things we strongly advise against when trying to resolve scenery conflicts: Don’t modify, rename or delete the any of the scenery files that come with X-Plane by default. The updater is just going to try to restore them every time there is an update, and you’ll be pushing the rock up the hill over and over again. Don’t constantly delete scenery_packs.ini. X-Plane will rebuild the file in alphabetical order, which violates the renaming rule and means updates won’t go well. Gateway airports may suddenly start overriding your payware scenery because they end up near the middle of the list alphabetically. I hope this helped you understand how to control scenery order in X-Plane 11. Thanks for watching and I’ll see you next time!SOURCE
  3. Yes, sir, it is here 737Max for Xplane SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/73umax
  4. In this tutorial we walk through how to set up a basic FMS flight plan between Honolulu (PHNL) and Hana (PHHN) airports on the MD-80 X-Plane 10 Mobile. Transcript below. ******** Jennifer Roberts here with an X-Plane 10 Mobile tutorial. Today we’ll take a look at setting up a short flight plan in the FMS of the fully enabled MD-80. I’ve started a flight with the MD-80 already running at Honolulu. We’re going to set up our flight plan from runway 08L at PHNL to Hana Airport (PHHN) runway 26. First let’s clear the scratchpad by pressing the CLR button. Next, press the FPLN key to invoke the flight plan page. Use the key pad to type in our origin airport, PHNL, then press the button to the left of the ORIGIN data field to fill it in. Use the scratchpad again to enter PHHN, then press the line select key next to Dest to fill it in as well. We will enter an optional flight number as well, using the same process as before. Press the EXEC button to activate this segment of the flight plan. Next let’s program the departure. Press the DEP ARR key for the index page. Press the button next to DEP to see the list of departure options. Our runway is on this first page, but you can also use the next page or prev page buttons to move between pages. Press the line select key next to RW08L. Now we’re on the Standard Instrument Departure procedures page, or SIDS. These provide the optimum solution for the transition from the airport terminal environment to the en-route phase of flight. The SIDs that use our chosen runway of 08L are displayed here, and we’ll choose the MKK4 departure. On the next page the transition waypoints are displayed. Press the NEXT PAGE button to select the PULPS transition. Click the EXEC button to execute it. This flight plan will have no en-route waypoints because the departure and arrival airports are only a short distance apart. Instead we will jump right into programming the arrival, so press the DEP ARR key again. Press the line select key next to our destination airport PHHN. If a Standard Instrument Arrival procedure (or STAR) is available, it would be listed on this page. This airport only has the RNV26 option available, which is an RNAV procedure. This requires the aircraft to be equipped with GPS, which ours is, so we’ll select it, then pick our transition on the following screen. We’ll select PULPS again, then press the EXEC button to execute the instruction. Now we need to check the entire flight plan and repair any discontinuities. Press the LEGS button, then the NEXT PAGE button to page through the flight plan. We have a discontinuity on page 2 which can be repaired by connecting the waypoints around it. Press the line select key next to PULPS then the key next to the DISCONTINUITY line to fix it. We’ll look through the entire flight plan...and there are no further discontinuities so we’ll press the EXEC button again to execute our instructions. So that’s how to enter a flight plan in the X-Plane FMS. Remember these steps are mostly the same on the desktop version of X-Plane, where you can also find the extensive FMS manual in the “Instructions” folder of your install. Thanks for watching and I’ll see you next time!SOURCE
  5. SimVRlabs Injecting more "reality" into virtual reality. Home About Us In The Lab Blog Support What we do and why. We take aircraft made for the X-Plane simulator and tweak them to work better in VR. Knobs, levers, switches, yokes and wheels should feel more like the real thing so your immersion level can stay high. Our thought is this: If something strange about the manipulator causes you to think about it, then it’s not properly optimized. It should just look, feel, and act “right”. That’s our goal. These are unofficially supported mods, so be sure and follow the instructions for each aircraft carefully. Don’t forget to make backup copies of your old files. Aircraft given the SimVRlabs treatment: Carenado DO228 Rotate MD-80 X-Scenery Mitsubishi MU-2B Marquise X-Trident Bell 412 RWDesigns Twin Otter V2 IXEG 737-300 Carenado B1900D HD Khamsin P51 Mustang Bell 429 Freeware by Timber61 Carenado C404 Titan Just Flight PA28 Piper Arrow III Carenado C208B HD Carenado PC12 HD LES Saab 340A Laminar Baron B58 (and REP) Laminar Cessna 172 (and REP) Aerobask Diamond DA62 What else is getting work in the lab… SOURCE INFOhttp://simvrlabs.com/ DEVELOPER POST LINK : http://simvrlabs.com/ NEWS SITE ARTICLE LINK : http://simvrlabs.com/
  6. A live question & answer session with the X-Plane Team on 14 August 2018. We'll be taking questions on: - X-Plane Desktop - X-Plane Mobile - VR - Vulkan - ATC - Whatever other X-Plane questions you have! A few links to stuff we talked about: - Roadmap presented at FlightSimExpo: https://developer.x-plane.com/2018/06/an-x-plane-road-map-from-flightsimexpo/ - FlightSimExpo presentation: https://developer.x-plane.com/2018/08/flightsimexpo-2018-slide-deck/ Trade shows we'll be at: - Flight Sim 2018 in Cosford, England—6 October 2018: http://www.flightsimshow.com - FSweekend in Lelystad, Netherlands—3 & 4 November 2018: http://fsweekend.com/en/home/ - FlightSimExpo in Orlando, Florida—7-9 June 2019: http://flightsimexpo.comSOURCE
  7. See Part 1 (prior to technical difficulties) here: https://youtu.be/876QHy7t0rY A live question & answer session with the X-Plane Team on 14 August 2018. We'll be taking questions on: - X-Plane Desktop - X-Plane Mobile - VR - Vulkan - ATC - Whatever other X-Plane questions you have! A few links to stuff we talked about: - Roadmap presented at FlightSimExpo: https://developer.x-plane.com/2018/06/an-x-plane-road-map-from-flightsimexpo/ - FlightSimExpo presentation: https://developer.x-plane.com/2018/08/flightsimexpo-2018-slide-deck/ Trade shows we'll be at: - Flight Sim 2018 in Cosford, England—6 October 2018: http://www.flightsimshow.com - FSweekend in Lelystad, Netherlands—3 & 4 November 2018: http://fsweekend.com/en/home/ - FlightSimExpo in Orlando, Florida—7-9 June 2019: http://flightsimexpo.comSOURCE
  8. 20% off XPlane 11 aircraft and more offers! Problems viewing this email, click here. August 2018 Flight Simulation Train Simulation Bus/Truck Police/Rescue Simulation Simulation Games Hardware Save 20% on selected XPlane 11 aircraft from Aerosoft & vFlyteAir Simulations this week. Get additional aircraft and explore the detailed world of XPlane 11. Furthermore you can get a 15% discount on the flight simulator XPlane 11 at the Holiday Sale, valid until 13.08.2018! The offer is valid until 12.08.2018 and can not be combined with other discounts. Click here › Get up to 25% off Aerosoft train routes this week and expand your Train Simulator 2018 with new add-ons. Included are popular titles such as Freiburg-Basel, Berlin-Leipzig and many more. The offer is valid until 12.08.2018 and can not be combined with other discounts. Click here › Deal of the Week: Manchester X | 25% Experience the busy Manchester Airport on your PC! High resolution satellite imagery with accurate, hand-placed 3D-objects creates a very realistic representation of the airport. On top of that, AES-Lite is included simulating airport traffic in a very dynamic and realistic manner. The offer is valid until 12.08.2018 and can not be combined with other discounts. Click here › Latest releases: Aerofly FS 2 USA South Florida Product page › XPlane 11 Dortmund XP Product page › Prepar3D V4.3 Aerosoft A318/A319 professional Product page › WEBSITE FORUM Aerosoft GmbH | Lindberghring 12 | 33142 Bueren | Germany Phone: +49 (0) 2955 / 7603-10 | Fax: +49 (0) 2955 / 7603-33 E-Mail: info@aerosoft.com HRB1989 Paderborn | CEO: Winfried Diekmann Imprint Data Protection Declaration You received this email because you signed up for the Aerosoft newsletter with ssimm1958@gmail.com. If you do not want to receive any more newsletters, you can unsubscribe here. SOURCE INFOhttps://www.aerosoft.com DEVELOPER POST LINK : https://www.aerosoft.com NEWS SITE ARTICLE LINK : https://www.aerosoft.com
  9. This tutorial walks though starting the Baron B58 on X-Plane 10 Mobile. Transcript: Hi there. Jennifer Roberts here with a tutorial for X-Plane. This video was recorded in X-Plane Mobile 10.8 but works mostly the same way on X-Plane 11 for your desktop computer. Today we’re going to walk through how to start the default Beechcraft Baron 58 from cold & dark. Here we are in the cold & dark B58. Remember that you can tap the yoke to toggle it on or off, which helps us access the knobs & switches behind it here. First we’ll turn on the Master Battery, and the alternator switches. Then we’ll move the propeller & mixture levers to full forward as necessary. Move the throttle to full open, then flip the fuel boost pumps to on. Once the fuel flow indicators peak, flip them back to off, then close the throttle. Re-open the throttle approximately ½ in. Now we’ll start the engines one at a time. Drag the left magneto switch to on and hold it until the engine starts running, which should be for no more than 30 seconds. It will only take a few seconds for us right now. Do the same for the right engine. Now we’ll adjust the throttle so that RPMs are between 900 & 1000. Check that oil pressure is at 10 PSI within 30 seconds. Now you’re ready to turn on lights as required, check in with ATC and get flying! Thanks for watching & I’ll see you next time!SOURCE
  10. Well no surprise to me at all. The sounds for both of his heavies from Versions 1 for both the 727 and 737 have been outstanding, i'd expect no less.
  11. Gents the Carenado PA31 Navajo is now on Xplane I think we all remember how often we use to see good releases on Xplane but now with this rate, I am really happy I made the switch with Xplane 11 Mr. Edson Come on to the DARK Side with us SOURCE INFO DEVELOPER POST LINK : http://www.carenado.com/CarSite/Portal/index.php?accion=product&correl=217 NEWS SITE ARTICLE LINK : https://www.airdailyx.net/article/carenado-releases-pa31-navajo-for-x-plane-11/
  12. Stick and Rudder Studios Delighting The FlightSim Community Dear Flight Sim Enthusiast, You are receiving this email because you indicated you were interested in new releases of products from Stick and Rudder Studios. We have added over 1,300 new clips to the Canadian region. We have also significantly enhanced the X-ATC-Chatter stand-alone player in version 1.6. Here are some of the changes: Cleared any OpenAL errors before calling any OpenAL API’s Changed facility frequency tuning to checkboxes for better visibility Removed duplication of tower and Unicom at the same airport when both were assigned to the same frequency. In that case only the tower will displayed. Added support for VR on X-Plane 11.2 Added Canadian center transmitters Added generic center transmitters for the rest of the world Added support for pop-out windows for X-Plane 11 Added filtering of facilities for the Nearby Facility UI Increased the radius of nearby facilities UI to 75 NM Upgraded to the newest X-Plane SDK Added support to select multiple regions for chatter. This will allow you to easily combine similar regions like the U.S. and Canada to increase the clip count and reduce repeats. Added support to monitor COM2 for Center Override when using X_Plane ATC outside the U.S. where we do not have good Center tuning detection. Fixed a bug where X-ATC-Chatter would attempt to play non-wave files that were inadvertently placed in the controller directories. Prior to this fix X-ATC-Chatter would crash X-Plane when it attempted to play these non-wave files. Added support for clips to go to a separate audio device on Windows and Linux Rearranged controller order so that it was in the logical order of an IFR flight Added commands to select next and previous IFR controller when not using automatic controllers Added an option to pause chatter when the camera view is external Added more clips to Canada and the U.S. We have also added some additional clips in the U.S. but the major additions are in Canada. Here are the current clip counts for 1.6: United States: 1,706 Europe: 1,320 Canada: 1,779 South America: 0 Asia: 0 Africa: 0 Oceania: 130 If you had previously purchased X-ATC-Chatter you may have already received an email from Gumroad informing you that the collection has been updated. That email would have provided you a link to view and download the new version. You can also use the "View Product" link in your original Gumroad X-ATC-Chatter receipt email to access the new version of the collection and player. If you do not currently own X-ATC-Chatter you can download a free demo collection here: https://www.stickandrudderstudios.com/x-atc-chatter-sample-collection/ I would like to thank our volunteers who help collect the clips for X-ATC-Chatter. I would also like to thank all of you for your continued support of Stick and Rudder Studios. If you would like to be removed from the Stick and Rudder Studios mailing list you can unsubscribe using the link at the bottom of this email. Sincerely, Mark Stick and Rudder Studios, LLC. DEVELOPER POST LINK : https://www.stickandrudderstudios.com/ NEWS SITE ARTICLE LINK : https://www.stickandrudderstudios.com/
  14. AFM M20 Collection Updated AFM (Advanced Flight Modeling) has released version 3.0.0 of their M20 Collection. With this update, the plane has officially left its early access state. The devs make clear that they will still bring updates to the aircraft, but feel confident enough to not consider it as early access anymore. The 3.0.0 update is mainly focussed on immersion, according to the developers, and comes with several changes to do so. This update requires a complete reinstall of the product. A quick guide to do so can be found in their announcement post. The M20 Collection requires X-Plane 11.20 or later, and can be bought from the AFM Store. SOURCE INFO https://www.afmsimulation.com/announcments/m20-collection-3-0-0-update-released/ https://fselite.net/news/afm-m20-collection-updated/
  15. HawkT1/A Advanced Trainer for X-Plane - Sneak Peek SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  16. ELEASE #02 / UV Ko Poda Island 2.0 THIS PACKAGE CONTAIN A FICTIVE VERSION OF KO PODA ISLAND AND ALL SURROUND ISLANDS. Scenery & Project Author: monoblau / Stefan Schroen (www.unionvogelhirsch.de) Mapdata & Mesh Author: maps2XPlane / Matthias Seewald (www.maps2xplane.com) SOURCE INFO DEVELOPER POST LINK : https://www.unionvogelhirsch.de/bamboo-island/ NEWS SITE ARTICLE LINK : https://www.helisimmer.com/previews/ko-poda-island-x-plane/
  17. Cincinnati/Northern Kentucky International Airport (KCVG) offers non-stop passenger service to 62 destinations with 179 peak daily departures.The airport is a focus city for Allegiant Air, Delta Air Lines, and Frontier Airlines, as well as being the largest market for Vacation Express. The airport’s international destinations include Cancún, Cozumel, Freeport, Montego Bay, Paris, Punta Cana, Reykjavík, and Toronto. Animated Airport Animated Custom 3D model Jetways Ground Traffic in whole airport WT3 Ready Randomly placed static aircraft, can be easily toggled off in the X-Plane settings Radar Animation Detailed Airport UHD Custom Textures using the latest painting techniques Custom Mesh with slope runway accuracy Detailed with high accuracy 3D models PBR Materials Ground reflections and decals Custom 3D Grass and vegetation blends with orthophotos Custom HDR Lights billboard and spill in Terminal and Parking areas Ultra High resolution custom ground textures and orthoimagery for the airport Animated radar Accurate WT3 included by "Cpt. K-man" Hundreds of 3D custom static objects like cars, services vehicles and more Other Features Includes one dsf file for lower spec’s computers Airport Diagrams PDF Update 1.1 has also been released. Changelog: - Baked in shadows for forests - New jetway variation - Industrial buildings surrounding the airport - Static Safegate systems at Concourse B - Corrected Lights for some lightposts - Fix for excessive VRAM usage - Recoloring of forests to better match orthophotos - Refined Ortho4XP Patch File - Fixed error messages originating from loading of orthophotos - Renumbered gates at Concourse A due to acquisition of more accurate historical data - Fixed transparency issues with red trees near Terminal 3 - Fix for missing sidewalk in front of Terminal 3 - Fixed mesh issues with Delta Hangar ... And many more small under the hood fixes SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/cvg4xp
  18. This looks wonderful thanks!
  19. Aerosoft’s Airport Friedrichshafen XP Released Aerosoft has released Airport Friedrichshafen for Xplane 11, it’s next in line of German Airports series and represents the most current status of the airport in real life. All of the buildings, runway configuration, and navigational aids are exactly how they are in the real world. Featre set includes: High-resolution photo-realistic ground textures based on aerial images All airport buildings and facilities True-to-original navigation aids (ILS, VOR/DME, NDB, ATIS) Great night effects Numerous scenery effects, e.g. animated tanker 3D models of aircraft models and zeppelin Great performance Manual (English, German) with airport information Airport Friedrichshafen XP is only $20.99 an is available from the Aerosoft store for Xplane 11 only. (Although there is a professional version for P3D V4) SOURCE INFO https://www.aerosoft.com/us/flight-simulation/xplane-11/sceneries/2444/airport-friedrichshafen-xp https://fselite.net/news/aerosofts-airport-friedrichshafen-xp-released/
  20. Pinncom2016

    xplane [WIP] 717-200 freeware for XPlane 11

    I know right! I think he should team up with zibo to get the systems running.
  21. Hello pilots, So I came across an issue were I could not taxi any GA aircraft properly in XP. After a long bout of frustration, looking at configs and posting a question it appears that by default XP disables your nose wheel steering. This effectively turns ANY GA (not sure about heavies) normal rudder pedal input to taxi into a free castoring nose wheel even if the plane does not have free castor. The fix is you need to set a bind to a key or stick for nose wheel steering toggle thus allowing you to reengage normal ground taxi operations. If you have this issue, hopefully this clears it up for you!! Noodz SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  22. Looks pretty darn good the location is so hidden a nice spot to hideout at
  23. I’ve recently taken the plunge and purchased XP11 so this is great news; but my bank manager isn’t going to be happy!!
  24. In 1998 The Machmell Fisheries was surveyed by helicopter when loggers in British Columbia, Canada looked for a suitable area for a landing strip to start their logging operations. The result was the Machmell Fisheries Camp, a 900m long narrow bush strip 21 nautical miles south of Bella Coola. The camp was open for 6 months and rarely used again. Today you can find the old strip and some of the abandoned facilities. Trails to both beaches surrounding the area can be found in this scenery and a lodge with a helipad. Enjoy this challenging set up in one of the most beautiful and places on Earth. SOURCE INFO DEVELOPER POST LINK : https://propstrikestudio.com/products/fisheries NEWS SITE ARTICLE LINK :
  1. Load more activity