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Showing topics in ON APPROACH - Topics tagged 'xplane' and posted in for the last 365 days.

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  2. Any news from them? I heard that they stopped production and the link that should bring you to the announcement tells you "page not found"?
  3. We’ve been posting about this on social media for a bit, but realized we hadn’t talked about it here. Today at 11 am Eastern (16:00 UTC) we’ll be doing another live Q&A on our YouTube channel. We’ll be taking questions in the YouTube comments, featuring: - Austin Meyer, owner & creator of X-Plane - Ben Supnik, desktop product manager - Chris Serio, mobile product manager - Alex Unruh, art director - …and a handful of other special X-Plane friends.SOURCE
  4. This tutorial shows how to setup Blender and the X-Plane .OBJ exporter XPlane2Blender. These are the first steps in the process of creating your own custom objects for X-Plane 11.SOURCE
  7. This tutorial goes over all the options in the General Settings screen of X-Plane 11.30. Many of these control how realistic the sim is--having them on can provide helpful hints that make the sim easier to use, or explain things that go wrong. Transcript: Hi there. Jennifer Roberts here with a tutorial on X-Plane 11. Today we’ll take a look at some of the lesser known options in the General Settings screen. This video was recorded in X-Plane 11.30b5. X-Plane is highly customizable and has numerous options you can turn on and off in this screen. Many of these are general controls for how realistic the sim is--having them on can provide helpful hints that make the sim easier to use, or explain things that go wrong. The “Language” section up first is pretty straightforward--you can change the default language here. It will only take effect after you restart the sim, and will also change your language in Plane Maker and Airfoil Maker. To the right is the “Warnings” section, where settings that control on-screen warnings are grouped. You can turn off a variety of warnings here, or even disable the main menu at sim start if you want to go directly into a flight. The “Notification Settings” button is new to X-Plane 11.30 and opens a window where you can get even more detailed about what warnings you want the sim to display or not. This window also allows you to reset the preferences to never show a warning again, for example if you ever turned off this quit warning. Next let’s look at the “Flight Model” section. You can adjust the flight models per frame slider if needed, but in general the default of 2 per frame is sufficient. You can turn on green boxes on all instruments that can be interacted with in the cockpit here, and turn on mouse over info on these instruments. This option to simulate blackout, redout and hypoxia is on by default, and often surprises people. If you forget to turn on pressurization or oxygen, you may start to see the screen darken as you climb due to these settings! ATC taxi arrows are the helpful yellow route markings drawn on the ground after you get taxi instructions from ATC. You can turn them off here for a more realistic experience. You can disable downwind ILSes here, which reflects the real world as well, where the same frequency may be used on either end of a runway and be turned on or off depending on the airport’s flow. If you have problems with scenery terrain making airports hard to use, you can disable terrain contours. However, this option is a very blunt tool--a more nuanced and long term solution is to modify the problematic airport in WED. The final option here is the new experimental flight model option. The flight model changes included in X-Plane 11.30 are off by default, unless this option is checked. Using this option gives aircraft developers time to try the changes before we make them official. Most of the options in the “Data” section dump additional data to the log.txt or a file in the main X-Plane folder. You can also change your preference to send us your anonymous usage data at any time here. You can change whether flying over speed or over G removes flying surfaces in the “Damage” section, and finally, you can turn Kiosk Mode on and off here (see the tutorial X-Plane 11.10 Kiosk Mode Demo for more.) I hope this helps you customize your X-Plane experience. Thanks for watching and I’ll see you next time!SOURCE
  8. Some of this scenery looks pretty good guys. 30% off. Lets start a discussion here on which ones we should get. I already have: Dublin, Zurich V2, and Frankfurt. All really nice airports. I am thinking about adding these to my collection for my FF A320 Flights: Genoa, Dortmund, Daytona Beach, Berlin, Stuttgart, Bali, and Toronto. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.aerosoft.com/us/flight-simulation/xplane-add-ons-sale/
  10. X-Plane 11.30 has a revised ATC voice system that is more flexible than ever before. This video goes through the steps to set up a flight plan and contact ATC for clearance & taxi instructions. Transcript below: Hello there, this is Jennifer Roberts with a tutorial on using X-Plane 11. Today we’ll take a look at ATC, including the changes coming in the X-Plane 11.30 update. This video was recorded using a preview copy of X-Plane 11.30b1. First let’s take a look at the Air Traffic Control settings: you can have text, verbal, or both types of ATC messages depending on what you enable here. By default, ATC text & verbal messages should be enabled. I’ve started a flight at the demo airport Seattle-Tacoma (KSEA). I’m on a GA ramp with our default C172. We’ll walk through the steps on setting up a flight plan and contacting ATC for clearance & taxi instructions. To get started, press the return or enter key to bring up the ATC screen. Note that if you hit the enter key and you get a box like this It is a chat box and means you have multiplayer enabled. Turn it off in network settings to get ATC back. Press the button “file flight plan” to specify the info about your flight. X-Plane 11.30 has a revised ATC voice system that is much more flexible than ever before. This also means there are a few new fields in this window. The Aircraft Identification box will list our C172’s tail number by default, but you can change this if you wish. Pick the aircraft manufacturer and model from the drop downs--these are new fields that ATC will use to identify your aircraft when they talk with you. You can specify the airline and flight number if you wish, but I will leave them empty as they’re not required for our purposes now. The Departure ICAO is filled in for us with our current location, so we’ll fill in our destination airport, which is going to be the nearby Boeing Field (KBFI). I’ll fill in my enroute altitude as 3000. I’m going to leave the route blank because we want to go direct, but you could also enter any NDB/VOR/FIX/Airway to get real routings. I’m going to go ahead and check the “auto-tune recommended frequencies” box. When combined with the departure wizard which is enabled by default, it makes the ATC process straightforward and easy to use. You can always tune your radios by hand or by double clicking on a line in the ATC window if you prefer. Let’s “Request altimeter”. Now we need to read back the transmission--note that when I press the “readback transmission” button while ATC is talking I hear a beep--this indicates the line is in use and I have to wait and try again. You can also use the “repeat last transmission” button if you need to hear ATC’s instructions again. Now we can “request clearance” and read back those instructions. The auto-tune option has already switched our COM 1 freq for us, so we can also request taxi now as well. Acknowledge the clearance as before and then look around you. You’ll see yellow arrows painted on the ground directing you to where you should go. Where the arrows stop, you must also stop and wait for further instructions. Taxi to where the arrows are taking you. When you reach the side of the runway, ground will instruct you to contact the tower, and autotune the tower freq once you respond. Check in with this new controller. This is how you tell the controller you’re now on their frequency waiting for their command. If there are AI aircraft using the runway, you will have to wait until they are done. This may take some time! At that time, Tower will call you and give you your takeoff clearance. Respond and then depart. Unless otherwise instructed, fly the runway heading up to your cleared altitude of 3,000 feet. Once you’re in the air you’ll have additional options to cancel your flight plan and to request missed approach. At some point, you will be handed off to the center controller on 124.20. Check in as you did before. Continue on your heading and altitude and eventually Center will begin vectoring you to an approach at your destination of KBFI. Once the approach is set up, you will be handed off to KBFI’s tower for landing and the process continues until you’ve arrived back at the gate. Thanks for watching and I’ll see you next time!SOURCE
  11. Yes folk's XPlane 11.30 beta is released, I've installed it, but at this moment in time bugs are being reported (which are to be expected) but it's meant to have some beautiful effects, update it via your installer. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://forums.x-plane.org/index.php?/forums/topic/160863-x-plane-1130-beta-is-live/
  12. This tutorial explains how to use the scenery_packs.ini file to control custom scenery order. Transcript: Hello there. Jennifer Roberts here with another tutorial video on using X-Plane 11. Today we’ll take a look at how to control custom scenery order by using the scenery_packs.ini file. In X-Plane, scenery packs are loaded in priority order. In order to ensure that you see your payware or custom scenery (also called overlay scenery), it must be higher priority than Global Airports, or any base meshes, such as orthophotos. Custom scenery packs are loaded in the order of scenery_packs.ini, which is a text file in the Custom Scenery folder. Custom scenery packs at the top of the .ini file are loaded first and override packs below them. Any time X-Plane runs and finds a scenery pack not already in the .ini file, it adds it to the top of the file; therefore when you install new scenery, it starts at the highest priority level. This is what you usually want with new airport scenery. X-Plane also removes from the file any custom scenery packs that are missing or that you’ve deleted. The default Global scenery base meshes that ship with X-Plane are not included in scenery_packs.ini – X-Plane knows to keep them in lowest priority order. If you add a custom base mesh or orthophotos, these will need to be moved to the very bottom of the file. The airports from the X-Plane Scenery Gateway are in a scenery pack called “Global Airports” in your custom scenery – this pack should be higher priority than any base meshes but lower priority than any custom airports. Editing the scenery_packs.ini file in any text editor, such as Notepad or Text Edit, lets you disable and re-prioritize scenery packs. You can use SCENERY_PACK_DISABLED to prevent X-Plane from loading individual scenery packs. For example, if I add “DISABLED” to the default KSEA demo area, it will look like this in the sim. There are a couple things we strongly advise against when trying to resolve scenery conflicts: Don’t modify, rename or delete the any of the scenery files that come with X-Plane by default. The updater is just going to try to restore them every time there is an update, and you’ll be pushing the rock up the hill over and over again. Don’t constantly delete scenery_packs.ini. X-Plane will rebuild the file in alphabetical order, which violates the renaming rule and means updates won’t go well. Gateway airports may suddenly start overriding your payware scenery because they end up near the middle of the list alphabetically. I hope this helped you understand how to control scenery order in X-Plane 11. Thanks for watching and I’ll see you next time!SOURCE
  13. In this tutorial we walk through how to set up a basic FMS flight plan between Honolulu (PHNL) and Hana (PHHN) airports on the MD-80 X-Plane 10 Mobile. Transcript below. ******** Jennifer Roberts here with an X-Plane 10 Mobile tutorial. Today we’ll take a look at setting up a short flight plan in the FMS of the fully enabled MD-80. I’ve started a flight with the MD-80 already running at Honolulu. We’re going to set up our flight plan from runway 08L at PHNL to Hana Airport (PHHN) runway 26. First let’s clear the scratchpad by pressing the CLR button. Next, press the FPLN key to invoke the flight plan page. Use the key pad to type in our origin airport, PHNL, then press the button to the left of the ORIGIN data field to fill it in. Use the scratchpad again to enter PHHN, then press the line select key next to Dest to fill it in as well. We will enter an optional flight number as well, using the same process as before. Press the EXEC button to activate this segment of the flight plan. Next let’s program the departure. Press the DEP ARR key for the index page. Press the button next to DEP to see the list of departure options. Our runway is on this first page, but you can also use the next page or prev page buttons to move between pages. Press the line select key next to RW08L. Now we’re on the Standard Instrument Departure procedures page, or SIDS. These provide the optimum solution for the transition from the airport terminal environment to the en-route phase of flight. The SIDs that use our chosen runway of 08L are displayed here, and we’ll choose the MKK4 departure. On the next page the transition waypoints are displayed. Press the NEXT PAGE button to select the PULPS transition. Click the EXEC button to execute it. This flight plan will have no en-route waypoints because the departure and arrival airports are only a short distance apart. Instead we will jump right into programming the arrival, so press the DEP ARR key again. Press the line select key next to our destination airport PHHN. If a Standard Instrument Arrival procedure (or STAR) is available, it would be listed on this page. This airport only has the RNV26 option available, which is an RNAV procedure. This requires the aircraft to be equipped with GPS, which ours is, so we’ll select it, then pick our transition on the following screen. We’ll select PULPS again, then press the EXEC button to execute the instruction. Now we need to check the entire flight plan and repair any discontinuities. Press the LEGS button, then the NEXT PAGE button to page through the flight plan. We have a discontinuity on page 2 which can be repaired by connecting the waypoints around it. Press the line select key next to PULPS then the key next to the DISCONTINUITY line to fix it. We’ll look through the entire flight plan...and there are no further discontinuities so we’ll press the EXEC button again to execute our instructions. So that’s how to enter a flight plan in the X-Plane FMS. Remember these steps are mostly the same on the desktop version of X-Plane, where you can also find the extensive FMS manual in the “Instructions” folder of your install. Thanks for watching and I’ll see you next time!SOURCE
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