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  1. 3 likes
    Wing42 @SimWing42 Tweets Almost there....almost... SOURCE INFODEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://wing42.com/en/
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    LiveTraffic Last updated 6 days ago LiveTraffic is a plugin for the flight simulator X-Plane to show real-life traffic, based on publicly available live flight data, as additional planes within X-Plane. Long queues at KLAS, 07-JAN-2019, 14:42 It came into being when I was looking at plugins simulating additional traffic in X-Plane and thinking at that time: Why do they try to simulate traffic and invent flight models when there is flight data available online which brings yet another piece of reality into the simulation? Why can't one just read the data and display the aircraft? Well...turned out it's not that easy 😏 I spent an awful lot of time dealing with the inaccuracies of the data sources, see Limitations. There are only timestamps and positions. Heading and speed is point-in-time info but not a reliable vector to the next position. There is no information on pitch or bank angle, or on gear or flaps positions. There is no info where exactly a plane touched or left ground. There are several data feeders, which aren't in synch and contradict each other. So I ended up inventing my own flight models to make aircrafts move more or less smoothly from one data point to the next, extend gear and flaps, pitch up an down, flare, rotate etc. Because an airport is a naturally interesting hot spot of plane movements, but due to simple physics often only sparingly covered with ADS-B receivers and hence live data, there is even lots of code to simulate final approach, landing, and roll-out for planes for which data coverage ends during approach. There is extensive "data cleansing", which removes up to half the data...and many thanks here to "my" beta testers, who spent hours to find, test out, and document hot spots of inaccuracies in the world! Status Available and downloadable from X-Plane.org. License MIT License, essentially freeware. Open Source, available on GitHub. And as I keep getting questions to that respect: It means LiveTraffic is freeware at no cost. Now and in the future. I will not even provide an option for donations. Instead, consider supporting the tracking data services, which provide the raw data, which LiveTraffic only enables to show traffic. Credits Man thanks to my beta testers 172MC, Flap, GAK, safeflight, FlyMe2dMoon, KosFlyer, akports103, Torkermax, and mainbrain! Thanks to sparker for providing the Linux build environment based on Docker. LiveTraffic is based on a number of other great libraries and APIs, most notably: X-Plane APIs to integrate with X-Plane libxplanemp for display of CSL models, which is also the basis for XSquawkBox, X-IvAp, and the like, thanks to kuroneko for his continued support! CURL for network protocol support parson as JSON parser libpng, required by libxplanemp libz/zlib, required by libpng And let's not forget about the CSL model developers like Bluebell, Oktalist, and X-CSL, to name just a few. Without them there would only be labels in the sky but no planes. SOURCE INFO DEVELOPER POST LINK : https://twinfan.gitbook.io/livetraffic/ NEWS SITE ARTICLE LINK : https://twinfan.gitbook.io/livetraffic/
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    Announced on Wednesday, PropStrike Studio has officially released their Cessna 172 Bush Kit, a modification of the default Cessna 172. The modification is based on the stories from Ken Myles, a real pilot flying about Quatam River Airport - a rendition already exists by the developer. The aircraft also features Reality Expansion Pack (REP) integration for the best possible experience for those that own it. A full list of features: In cockpit, Garmin Angle Of Attack indicator for improved Short landings and safe low-speed manoeuvring. Custom Tundra tyres with better shock absorbing. Tricycle and taildragger version. Dynamic cargo system. The plane has removed backseat to allow for cargo storage in the cabin. As you increase the payload in X-Plane you will see cargo build up in the back. Belly cargo pod automatically added when the payload is higher. Custom textures for interior and exterior giving a workhorse like look. Nothing is clean or new, everything looks used and old. Integration of Miniweeb's Slant Alpha cockpit layout meaning radio stack on the panel instead of GPS'. (With permission from Miniweebs) Official Reality Expansion Pack(REP) support from SimCoders Grab their free Cessna 172 mod at the website here. Be sure to explore their other products on the rest of their website. SOURCE INFO DEVELOPER POST LINK : Cessna 172 Bush Kit PROPSTRIKESTUDIO.COM Based on the stories from Ken Myles, a real-life Quatam River Airport pilot we have created a free addon for the default Cessna 172. This mod places you in an old school workhorse C172 with two retro liveries. The cockpit is old and worn but has been given a modern touch with the retrofitted Garmin Angle Of Attack in NEWS SITE ARTICLE LINK : Threshold | PropStrike Studio Releases their Cessna 172 Bush Kit for Free WWW.THRESHOLDX.NET PropStrike Studio has released another gift to the X-Plane community in the form of a mod to the default Cessna 172, aimed at bush pilots. | Threshold: Question the Answers.
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    Normally we would not show updates here but as this is a major new release and I need some testers I decided to show it here. implemented aircraft global condition. Each airplane with unique board number will have own persistent condition of its engine, fuel system, electric system, lighting system, gauges, switches, etc. improved engine simulation: water in fuel and a metal chip in the oil will affect the engine's work cold start will cause engine power loss fixed engine startup if the magnetos have been switched off fixed assertion in the fuel tank selector fixed crash after several flight restarts fixed the sound of the starter when the battery became discharged during spinning of the flywheel improved radiologic - increased stability starter switch will stick to "clutch" position to help a pilot to engage magnetos to start engine more authentically added lamp that signalizes when the passenger door is opened tuned engine startup probability in cold weather conditions added sound for oil cowl added cargo door logic added maintenance panel (shift-2) to maintain engine/fuel/electric/lighting systems improved support of LINDA implemented the simulation of CHT implemented heater to start engine in cold conditions reduced lag of the manifold pressure reading improved slats behavior added a flying pet to the cockpit added military version of An-2 and VKS livery new Aeroflot livery USSR-92962 modeled passenger cabin modeled cargo cabin more authentic cockpit of SP-ASR partially implemented ICOM IC-A210 for SP-ASR cockpit If you own the already released version and would like to test out this new version please contact me at mathijs.kok@aerosoft.com. As we normally get dozens of replies to this, please accept that I will contact you when I need you and that you will hear nothing if we did not pick you. I first need people who fly the aircraft in P3D v4.4 SOURCE
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    Real Pilot Story: Powerless Over Paris An instrument rated, commercial pilot flying through thick IMC at night experiences a full electrical failure. Through creativity and some rule breaking, air traffic controllers are able to get in contact with him, but will he be able to find the airport and land in the current conditions? Hear the story first hand from the pilot and controllers involved. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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    In an announcement on their Facebook page, REX Simulations has revealed some development news regarding Skyforce 3D and the upcoming Environment Force for FSX and Prepar3D. Regarding the upcoming utility Environment Force, (The Universal Real-Time Environment Shader Enhancer, Dynamic Weather & Texture Controller), the QA team has completed the latest round of testing which has so far been relatively trouble free with very few issues reported. This is expected to be the last cycle of testing. The popular Skyforce 3D utility is also being improved with Technical Update 2.1. This is scheduled to begin testing later this week. The good news is that this update will be considered as a release candidate with only a couple of rounds of testing expected before its release. The focus of Technical Update 2.1 is improvements to the weather engine, more added features, bug fixes and performance adjustments. A full detailed list of fixes is promised before release and we will bring you the news as soon as we have it. If you don’t already own the fantastic REX Skyforce 3D then head on over to simMarket and buy it now for €37.47 (Excl.VAT). SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/rex-simulations-reveals-development-updates/
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    The first official Deadstick livestream has been made. lot of news and inside of the game shown. This is the first in more streams till the upcomming early access release in Q2. Cub Club can be done with Deadstick. You can watch the stream via our Twitch channel - (For those of you who cannot make the stream live, the recording will be available on the Twitch channel for a couple of weeks.) SOURCE INFO DEVELOPER POST LINK : https://www.twitch.tv/irregularcorp NEWS SITE ARTICLE LINK :
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    A new flight simulation platform called Deadstick Bush Flight Simulator made it’s debut on livestream. The platform – which is based upon simulating experience of surviving as a bush pilot in a highly detailed world – is being developed by Surrey-based development studio, REMEX Software. In the livestream, REMEX Software’s Managing Director & Lead Developer, Chris Cheetham walked viewers through the simulator’s features and demonstrated the gameplay. A specific point of focus was the aircraft damage model which was shown off to viewers following a brief encounter with some trees. Deadstick Bush Flight Simulator is slated for early access release in the second quarter of this year, with the full release coming some time after that. The full broadcast is available for replay on YouTube, for more information and to watch, click here SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Deadstick Bush Flight Simulator Teased in Livestream! | PC Flight PCFLIGHT.NET A new flight simulation platform called Deadstick Bush Flight Simulator made it’s debut on livestream. The platform – which is based upon simulating experience of surviving as a bush pilot in a highly detailed world – is being developed by Surrey-based development studio, REMEX Software. In the livestream, REMEX Software’s Managing Director & Lead Developer,Read More
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    New Just Flight 747 Classic Previews In-sim Over on their Facebook page, Just Flight has posted some new previews of their work-in-progress 747 Classic add-on in-sim. The 747 Classic looks to be one of Just Flight’s most extensive aircraft yet with an extremely comprehensive features list that appears to bring a lot of life and real-world similarities to their rendition of the aircraft which is progressing admirably. There will be three variants of the 747 included along with their real-world engine variations. The feature list is rather extensive so we’ve pulled out some of the most notable features down below, you can learn more about the 747 Classic and view it’s full comprehensive features list on the store page here. The majority of the below previews show the 747 Classic on a scenic flight passing over New York City. It appears to be taking shape quite nicely so far however it certainly appears to be in an early beta stage with some cockpit instruments visibly inactive. Along with that, Just Flight has mentioned that the model is currently undergoing numerous changes based on testing and feedback received meaning we expect to see many changes as new previews emerge. Just Flight state that in the next couple of weeks they’ll be sharing previews of the 747 featuring PBR materials and effects. We’ll ensure to keep up to date on the latest regarding the development of Just Flight’s 747 Classic. SOURCE INFO Just Flight - 747 Classic WWW.JUSTFLIGHT.COM 747 Classic from Just Flight coming soon - all-new 747 package for FSX and P3D featuring the 747-100 and -200 passenger variants and the 747-200F cargo variant! New Just Flight 747 Classic Previews In-sim | FSElite FSELITE.NET Over on their Facebook page, Just Flight has posted some new previews of their work-in-progress 747 Classic add-on in-sim.
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    Alabeo/Carenado X-Plane 11 aircraft - Updates Alabeo/Carenado X-Plane 11 aircraft - Updates Dear Sir/Madam, As you have bought one or more of the following Carenado/Alabeo X-Plane 11 aircraft from the Just Flight website, we're letting you know that the software for all of them has now been updated: Alabeo C177 Cardinal II Alabeo C207 Skywagon Alabeo M20R Ovation Carenado B200 King Air HD Series Carenado C90B King Air HD Series Carenado have not supplied us with any information about these updates. If you log in to your Just Flight account and click on 'Your Orders', you will be able to re-download the updated software for the aircraft which you have purchased. Best wishes, The Just Flight Crew SOURCE INFO Welcome to Just Flight - The Spirit of Flight Simulation WWW.JUSTFLIGHT.COM Welcome to Just Flight, one of the leading publishers and developers of Flight Simulator add-ons, including Airliners, Scenery, AI Traffic, Military Aircraft and more... DEVELOPER POST LINK : Welcome to Just Flight - The Spirit of Flight Simulation WWW.JUSTFLIGHT.COM Welcome to Just Flight, one of the leading publishers and developers of Flight Simulator add-ons, including Airliners, Scenery, AI Traffic, Military Aircraft and more... NEWS SITE ARTICLE LINK :
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    Sim-Wings Announce Canary Islands Professional – La Gomera Developer Sim-Wings has announced that they are bringing La Gomera island to the world of Prepar3D. Releasing under the Canary Islands Professional branding, the team are looking to recreate the island and airport of La Gomera. La Gomera airport sits just beside the island of Tenerife and sees just airline Binter Canarias travel to and from Tenerife North. Sim-Wings confirmed that development is being completed by Oliver Pabst and will work seamlessly with their other upcoming offerings such as Tenerife Sur and Gran Canaria. The team are anticipating a release come April 2019. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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    The Pocket Rocket is Cleared to Land! Published by Torquesim on March 20, 2019 TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend! We are still wrapping up the final details; the exact date will be announced later in the week. The Pocket Rocket is a lightweight, PT6 powered beast! We have modeled two variants: a retractable-tricycle configuration and a fixed tailwheel version. Both have empty weights of near 1,000 pounds and are equipped with the 715 ESHP PT6A-28 engine. With the equipped Oxygen system, you can take this plane to FL250 and cruise for hours! In the retract version, cruise speeds of up to Mach 0.6 can be reached! Features: Retractable Tricycle Gear Variant and Fixed Tailwheel Variants Highly detailed 3D model Full PBR 4K Texturing Custom Systems, including: Fully custom electrical system Custom engine start system Custom fuel manager Custom lighting Customized G1000 with: Custom Engine parameter sidebars Custom annunciators Integrated checklists Synthetic Vision – licensed from HotStart Custom G5 Backup Attitude Indicator (PFD only) Custom Tail Number config utility High-fidelity FMOD sound pack Maintenance and Failure simulation Custom Load Manager Persistent systems Fully custom C++ Plugin using the X-Plane SDK Includes 11 liveries, a Blank Livery & Paint-kit The Pocket Rocket will be available starting next weekend (exact date to be released later this week) exclusively on X-Aviation. The price will be announced soon. Share this: SOURCE INFO DEVELOPER POST LINK : The Pocket Rocket is Cleared to Land! | TORQUESIM TORQUESIM.COM TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend! NEWS SITE ARTICLE LINK : The Pocket Rocket is Cleared to Land! | TORQUESIM TORQUESIM.COM TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend!
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    Although it was announced a few years ago, work has continued on Orbx BuildingsHD. Previewed most recently during the Orbx live stream back in December 2018, very little has been said since. The brand new previews found originally on Aurora Simulations show off new building types not seen before. From the previews below, we can see that work continues to be made on ensuring that the buildings match their location in the world accurately to the region they’re in. Different roof tiles, wall styles, structure and more will help BuildingsHD bring the flight simulator to life. Each model is also rendered in 4K for the highest definition possible within the sim. In addition to the previews, a range of features have also been shared, including the fact that AO shadows have been applied to add depth and realism to each model, night lighting will also be included with each model and that the autogen modelling has been created by Bill Womack. Some of those models include fast food restaurants, farm barns and more. Release is expected “this year” and so the developers are asking that you follow them on their social media sites to stay up to date with any new information for Orbx BuildingsHD. Features List High-Definition building textures at 4K resolution Regionally accurate buildings worldwide, derived from on-location photos taken in many countries Brand new 3D building models for complex autogen, created by FS legend Bill Womack AO shadows along base of buildings for added depth and realism Highly realistic rooftops derived from drone imagery Night textures derived from actual nighttime photos Covers all autogen buildings, worldwide Compatible with all other FS products, including full Orbx lineup New textures for buildings in Orbx Global, Open LandClass, and most Orbx regions Easy download and installation in Orbx Central By Scott Armstrong and Bill Womack SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Further Previews of Orbx BuildingsHD | FSElite FSELITE.NET Although it was announced a few years ago, work has continued on Orbx BuildingsHD. Previewed most recently during the Orbx live stream back in December 2018, very little has been said since. The brand new previews found originally on Aurora Simulations show off new building types not seen before. From the previews below, we can see that […]
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    From the same people who brought you Trees HD, comes Buildings HD. According to the link below Bill Womack has joined the project and so lend his 3D modelling skills to completely overhaul the default 3D buildings. As an owner of TreesHD I shall be wanting this aswell. SOURCE INFO DEVELOPER POST LINK : BuildingsHD WWW.AURORASIMULATIONS.COM NOTE - This product is in development. The features and images on this page are subject to change in the final version. ... NEWS SITE ARTICLE LINK :
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    The Airbus Beluga might be the weirdest plane in the world. There are just six Belugas worldwide and all of them operate for the Airbus company and transport parts of new planes between the airbus factories in France, the UK, spain and germany. Soon they will be replaced by the new Airbus A330 Beluga XL. After that Airbus has plans to sell the A300 Belugas to special cargo operators like Volga Dnepr. We might see these special Airbus planes everywhere in the world in the near future. All of these clips were filmed during my 7 hour visit at Hamburg Finkenwerder and I found a great position behind the runway. The Airbus Beluga looks even more stunning when you are able to film it in a head - on perspective. #Airbus #Beluga #Landing Thanks for watching, new videos every tuesday and friday.SOURCE
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    The Boeing 777 (Triple Seven) is a long-range wide-body twin-engine jet airliner developed and manufactured by Boeing Commercial Airplanes. It is the world's largest twinjet and has a typical seating capacity of 314 to 396 passengers, with a range of 5,240 to 8,555 nautical miles (9,704 to 15,844 km). Commonly referred to as the "Triple Seven", its distinguishing features include the large–diameter turbofan engines, long raked wings, six wheels on each main landing gear, fully circular fuselage cross-section, and a blade-shaped tail cone. Developed in consultation with eight major airlines, the 777 was designed to replace older wide-body airliners and bridge the capacity difference between Boeing's 767 and 747. As Boeing's first fly-by-wire airliner, it has computer-mediated controls. It was also the first commercial aircraft to be designed entirely with computer-aided design. The 777 is produced in two fuselage lengths as of 2018. The original 777-200 variant entered commercial service in 1995, followed by the extended-range 777-200ER in 1997. The stretched 777-300, which is 33.25 ft (10.1 m) longer, followed in 1998. The initial 777-200, extended-range -200ER, and -300 versions are equipped with General Electric GE90, Pratt & Whitney PW4000, or Rolls-Royce Trent 800 engines. They have since been collectively referred to as 777 Classics. The extended-range 777-300ER and ultra long-range 777-200LR variants entered service in 2004 and 2006 respectively, while the 777F, a freighter version, debuted in February 2009; these second-generation variants all feature high-output GE90 engines and extended raked wingtips. The 777-200LR is one of the world's longest-range airliners, able to fly more than halfway around the globe and holds the record for the longest distance flown non-stop by a commercial aircraft. In November 2013, Boeing announced the development of the third-generation of the 777, the 777X, consisting of the 777-8 and 777-9 variants. The 777X features composite folding wings and GE9X engines plus further technologies developed for the Boeing 787, and is scheduled to enter service by 2020. Air New Zealand Limited is the flag carrier airline of New Zealand. Based in Auckland, the airline operates scheduled passenger flights to 20 domestic and 31 international destinations in 19 countries around the Pacific Rim and the United Kingdom.[6] The airline has been a member of the Star Alliance since 1999. Air New Zealand originated in 1940 as Tasman Empire Airways Limited (TEAL), a company operating trans-Tasman flights between New Zealand and Australia. TEAL became wholly owned by the New Zealand government in 1965, whereupon it was renamed Air New Zealand. The airline served international routes until 1978, when the government merged it and the domestic New Zealand National Airways Corporation (NAC) into a single airline under the Air New Zealand name. Air New Zealand was privatised in 1989, but returned to majority government ownership in 2001 after near bankruptcy due to a failed tie up with Australian carrier Ansett Australia. In the 2017 financial year to June, Air New Zealand carried 15.95 million passengers. Air New Zealand's route network focuses on Australasia and the South Pacific, with long-haul services to eastern Asia, the Americas and the United Kingdom. It was the last airline to circumnavigate the world with flights to Heathrow via both Los Angeles and via Hong Kong. The latter ended in March 2013 when Air New Zealand stopped Hong Kong – London flights, in favour of a codeshare agreement with Cathay Pacific. The airline's main hub is Auckland Airport, located near Mangere in the southern part of the Auckland urban area. Air New Zealand is headquartered in a building called "The Hub", located 20 km (12 mi) from Auckland Airport, in Auckland's Wynyard Quarter. Air New Zealand currently operates a fleet of Airbus A320, Airbus A320neo family, Boeing 777 and Boeing 787 aircraft. Air New Zealand's regional subsidiaries, Air Nelson and Mount Cook Airline, operate additional domestic services using turboprop aircraft. Air New Zealand was awarded Airline of the Year in 2010 and 2012 by the Air Transport World Global Airline Awards. In 2014, Air New Zealand was ranked the safest airline in the world by JACDEC.SOURCE
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    HiFi SimTech's entrance into the X-Plane space was one of the top stories of 2018. Their product, Active Sky XP, was one of 2018's most anticipated addons, and now the first major update to the software is available. Service Pack 1 was first announced on the 30th of January and brought a multitude of changes to the weather engine. There's a loooooooong change-log for this lol SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Active Sky XP Service Pack 1 is Now Available | Threshold WWW.THRESHOLDX.NET HiFi SimTech's entrance into the X-Plane space was one of the top stories of 2018. Their product, Active Sky XP, has had its first major update since its initial release. | Threshold: Question the Answers.
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    ShortFinal Design has released a new set of previews of his upcoming SFD Global, currently in development for X-Plane 11. Threshold was given the honour of announcing SFD Global in an exclusive article last month, which you can view here. Discover the latest previews below, featuring autogen in New England, North Africa and Scandanavia. More in the article! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : More SFD Global Previews from Around the World | Threshold WWW.THRESHOLDX.NET ShortFinal Design has let loose multiple previews of SFD Global, featuring autogen from areas around the world, including Scandinavia, North Africa and New England. | Threshold: Question the Answers.
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    Following many months of development and a few last-minute delays, AOA Simulations has released their F-35A Lightning II for X-Plane 11. The F-35A follows the release of the F-35B some 4 years ago. Their latest aircraft was released in 2018 and is an in-depth rendition of the V-22 Osprey, which has gained quite the amount of traction in the community for it's unique design. The aircraft, manufactured by Lockheed Martin, includes a fully animated 3D model and weapons array, FMOD sounds, a ground support equipment option, Physically Based Rendering (PBR) textures and SASL-driven avionics, including: Panoramic Cockpit Display with multiple display options Head Mounted Display (HMD) HMD Track_IR / VR mode Dynamic pilot POV camera options (non VR mode) Automatic AI plane tracking pilot POV camera capability (non VR mode) Functioning Auto Ground Collision Avoidance System "Virtual" Ground and In-Flight Refueling capability The aircraft includes many liveries, which can be found on the product page here. It costs US $36.00 and is built from scratch for X-Plane 11.30, and is different from their F-35B. Additional previews can be found in this news article. SOURCE INFO DEVELOPER POST LINK : F-35A Lightning II STORE.X-PLANE.ORG NEWS SITE ARTICLE LINK : Threshold | AOA Simulations Releases F-35A Lightning II WWW.THRESHOLDX.NET A brand new model from AOA Simulations sees the F-35A with a host of liveries, avionics and weapon options, and is now available for purchase. | Threshold: Question the Answers.
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    My journey started several years ago when I pushed myself to get back into flight simulation. I have always loved flying online and in real life, but never got that serious with it. I set out to get into military sims and bought the A10 Thrustmaster controllers and DCS. This was fun and still is, but its not realistic as far as what I could or can accomplish at my age. I have always wanted to be able to fly GA and commercial aircraft. I happened to just get lucky one day while watching a streamer on twitch switch from a FPS game to going flying. Flying, really? You can do this on twitch? I had no idea. I had no idea about what I was about to get into. Belnyz was the guy. He flew out of Sedona which I had visited just about 6 months prior. I was amazed at what I saw. Flight simulation has really come a long way. I started watching more and more on twitch and stumbled on Edson from theSkyLounge one late night for me. I was instantly hooked on his stream and his service. I loved the visuals and the music combined with the simulator. Sure I watch guys like Chewy and Chilly now as well for the hardcore simulation flights or long hauls, but sometimes I love to just get immersed with the sights and sounds of a good OMGEdson stream. It brings out the beauty of flying and to me, that’s what its all about. It’s about lining up that runway at approach altitude with the right music going with a nice sunset. Nothing is more beautiful. After years of investing in hardware, software, and blowing every dollar I could on simulation for both P3D and Xplane 11, I decided I wanted to take it to the next level and work towards a possible career change into the airline industry. At my age, that may not make much sense, and of course I am in no rush to do that. I would like it as a backup as the industries I am in continually shift jobs outside of the US which is where I live. I need a backup plan for something I really love. It is now January 2019. I make 2 resolutions this year. The first is to work hard at getting back into shape. I used to be in pretty good shape. I raced motorcycles and exercised daily. I always ran a 5k a day back then. I missed that. So the work starts… My other resolution was to actually get my PPL before I turn 50. Yes 50. Ugh! It’s coming this year and I am working hard to make that a reality. I decided to go do my training at a Class D airport near Austin in Georgetown. I have friends who fly out of Georgetown as well as some who have done their training there. It just made sense to go to a towered airport, but not a busy one like KAUS. Sure I will fly into KAUS soon, but I did not want my time in the plane eaten up by traffic and ATC. I want real hours in the plane and I can get the class C airspace down while doing this. Tuesday, January 8th, I started my flight school at Pilot Choice Aviation, the same place that some friends of mine did their training. Beth, the owner has created a great service and business for those of us that love aviation. I completed the 6 weeks of flight school all while getting up into the air whenever possible. The weather has cancelled many of my flights this winter, but I have still been able to squeeze out 10 flights with a total of 12.5 hours of flight time. Flight 1 [Jan 6th] : My discovery flight was with Jarrett. He had me takeoff and land the plane with his help. I think he felt comfortable with my sim skills I had picked up in the simulator. I was instantly hooked and signed up for flight school that night. 0.5 hours flown : Total 0.5 hours Flight 2 [Jan 13th] : My flight school instructor, Austin, took me up for my first training. We spent some time on the ground going over pre-flight checks as Jarrett did with me on the 6th. We worked on fundamentals and did a few steep turns. 0.8 hours : Total 1.3 hours Flight 3 [Jan 20th] : I am back with Jarrett from here on out. Austin was busy with many students and it only made sense to stick with one CFI. Jarrett was my initial contact and I was happy to fly with him. We worked on slow flight, power on and power off stalls. 1.3 hours flown : Total 2.6 hours Flight 4 [Jan 24th] : We worked on steep turns, power on and power off stalls. The first time Jarrett demonstrated a steep turn from left to right, I thought I was going to be sick. I was not expecting it. However I put it out of my mind and was able to replicate what he did 3 times in the plane. I was pretty excited but a little nervous that I might get sick which has never happened to me in the air. I can say now, that was just a worry. I have not felt that since and I am very excited to fly every time I head to KGTU. 1.3 hours flown : Total 3.9 hours Flight 5 [Feb 4th – 1.4 hours] : On this flight we worked on ground references and emergency procedures. As Jarrett demonstrated landing on a farm, I almost thought we were going to. We got about 500 feet above it before he aborted. I was shocked with did not get shot at. The farmers out that way are used to it and I would hope that they would prefer a life saved than a little farm damage that money can fix… 1.4 hours flown: Total 5.3 hours Flight 6 [Feb 15th] : It’s been almost 2 weeks since the last flight due to bad weather. We decided to review ground references, emergency procedures, and traffic patterns around some fields. Ground references included turns around a point, S-Turns, and rectangular course work. 1.4 hours flown : Total 6.7 hours Flight 7 [Feb 18th] : We reviewed some of the traffic patterns with my stepped up GoPro system. I am now up to 3 of them in the plane. We did some emergency procedures and then headed back to KGTU to start some real pattern traffic work. I was able to get 4 takeoff and landings done. 1.5 hours flown : Total 8.2 hours Flight 8 [Feb 25th] : This flight was all about the traffic pattern at a towered airport, KGTU. We had a slight crosswind as well. We ended up doing about 10 touch and gos during the flight. 1.3 hours flown : Total 9.5 hours Flight 9 [Feb 27th] : I showed up ready to go, but my archer wasn’t. This was the first time in a new plane. We went from the 181 horse power archer to the 160 horse Warrior. Not a bad plane, but we were close to max weight with filling both wings up before departing. This was not a great flight for me. I felt a little stressed with the instruments different, different plane, and now we were going to a non-towered, shorter runway airport to do touch and gos. My CFI and I decided to end this flight sooner than later due to the takeoff characteristics that were kind of messing with me. I plan on getting back into that plane soon though to beat it. I won’t let it beat me. 1.3 hours flown : Total 10.8 hours Flight 10 [Mar 4th] : We have our archer back and headed back to Taylor, T74 for some uncontrolled pattern work. We had a couple of planes in the pattern with us at different times. This was pretty fun. I was on a high being back in my plane that was performing like a rocket ship at -1C that day. I felt great but made some simple bad calls on the radio as I got tongue tied a few times as well as making the cockpit not sterile at times during critical stages of flight. I think my overconfidence that day led me to that, and I know from my studies nothing should be discussed on takeoff and landings except important information as it pertains to the flight. I am glad I made that mistake though because it needed to be made. It’s something I will always think about on approach as it put our lives in danger. If something was to happen when my hand was not on the throttle discussing something that made no sense to talk about, our lives would be at stake. Yes, I am hard on myself. I expect the best out of myself and want to produce nothing but the best when I fly. 1.7 hours flown: Total 12.5 hours So my times are always on a 2 hour schedule. It takes time to preflight, setup the GoPros, taxi, fuel sometimes, and get off the ground due to traffic. The Hobbs meter in the plane is running from engine start until stop. This is what tracks your flight hours. Typically I am up pretty fast, but I have sat once on the run way for 30 minutes waiting. Its rare but would be more of a problem like that had I flown out of KAUS. This is why a class D towered makes the most sense to me as a student. More time in the skies and less on the ground. You are paying for it no matter where you are, so best to be up in the air. Some things we do before maneuvers: 1. Clearing turns. We look for traffic with a full 180 degree turn or two 90 degree turns in opposite directions. 2. GUMPS check. Gas on fullest tank, Under carriage is down, Mixture is on full rich, Fuel Pump is on, and Seatbelts are attached and harnessed. To get to solo, you need all the training that I have done and then maybe a little more. I am close. However, you need your medical as well as a student certificate. I passed my class 3 medical a little over a week ago and applied for my certificate with the FAA right after. On Tuesday I got notification that my certificate was approved. So now, the countdown is on to Solo. I am nervous about flying without Jarrett, however I know we both will know I am ready when he steps out of the plane. I plan on wearing one of the two flight sim expo shirts on my next several flights. They cut your shirt off after you land and put it on the wall in the airplane hangar. I want to represent our community that helped me get to where I am. I hope you guys follow my progress on YouTube and enjoy the videos. I have tried to make them as entertaining and raw as I can by adding cameras and getting as much conversation into them as we can. A couple of my flights, we had gear malfunctions. One went into a screen shot mode, so I threw that footage out and the other had a bad cable or disconnected cable from my headset to one of the cameras. Without our conversations in the plane and ATC, it was not worth posting. Every other video has been worth the effort to get online. I want to thank the theSkyLounge for their help and support. CanuckShaw for his work on my liveries to match what I fly in real life on a service called PilotEdge. Without those planes, some of the communication would not be as easy. Practice, practice, practice. PilotEdge is a great service for that. And lastly my family and job that both make this dream possible. Enjoy and I will be updating this post with future flights and pictures Until next time, Caderly [caderly_one] caderly@iflyga.net SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.youtube.com/channel/UCiUMyqmkXD6WbhPAAv7dhnA
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    WE ARE BACK!! After way too long without content for you guys, we are glad to finally present new videos on the channel! To get a better understanding of our posts and what we do, we aimed to find a name that explains our work better. We think it can be said in just two words: "Airborne Cinematics". As a step in the struggle towards ever higher quality films, it sometimes leads to a new way of branding. As you know, we prefer to bring quality over quantity, for you all to enjoy. So in co-operation with pilots, air traffic controllers and airport-crew, the upcoming videos feature a great variation from the aviation world. After more than 8 exciting years on YouTube and as a business, we decided to change our name from Rasmus Productions. If you've been following since the begining or just subcribed, we want to thank all our viewers - stay tuned! In this trailer we show you a taste of our upcoming uploads - scheduled to be at least once a month. So welcome to monthly visits to the cockpit, control tower, airshows or anywhere near the runway somewhere in the world! If you do like this video, make sure to give it a like or go the extra mile and comment/share it around, as it would greatly help on our future developments! Welcome to Airborne Cinematics! Music by Really Slow Motion. ------------BUSINESS:------------ For business enquiries, use of video content, stock footage or requests contact here: www.facebook.com/pages/Rasmus-Productions/127125757365112 ©Airborne CinematicsSOURCE
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    TrueEarth GB South SP1 Out Now for XP11! ✈ 344 new POIs, improved performance, PBR, ambient occlusion - it's basically Christmas! TrueEarth GB South for XP SP1 The first Service Pack for TrueEarth GB South is now available for download for X-Plane 11. We have been hard at work since November to further enhance your experience when flying over TrueEarth Great Britain South. Many of the fixes, additions and improvements have been a result of your requests and our desire to improve the realism of the region even more. The main improvements are as follows: 344 added POIs including bridges, stadiums, supermarkets & more! Removed surplus buildings from airports (as long as they have a boundary set in X-Plane) Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Darkened roads to better match the ortho - these are now enabled by default Optimization to London buildings to improve performance Numerous small bug fixes with object placements BUY TRUEEARTH GB SOUTH FOR X-PLANE SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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    Milviz Shows Off King Air 350i Icing Effects It’s been a busy week for Milviz, to say the least, with multiple previews of the ATR having been shown off, in addition to a sneak peak at their upcoming King Air 350i with PBR. Today, Milviz continued the streak of previews on their aircraft with a first look at the icing effects that are going into the product! Do keep in mind that these effects are still very much work-in-progress, but even at this stage they do look rather promising. One would hope that these effects would mean icing consequences are included in the aircraft, though we’ll have to wait and see if that is true or not. We’ll continue to keep you updated on all things Milviz. Milviz Shows Off King Air 350i Icing Effects | FSElite FSELITE.NET Milviz continues to show off more of their upcoming King Air 350i, this time choosing to preview the icing effects going into the product.
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    Welcome to the official RUESCH PRODUCTIONS YouTube Channel! Experience, planes and the exciting life of airports as you have never seen before. We guarantee you a lot of emotions in our films, with beautiful music and spectacular views. The aviation world means a lot to us, every time we see a plane landing or taking off gives us a special feeling. A feeling we want to share with the aviation fans worldwide. Feel the fascination, enjoy our productions, share them and comment on them. And if you like what you see, please subscribe to us. If you have any questions, please ask us. Now, you are ready for take-off! Enjoy the flight. This is aviation cinematography! Thank you for passing by our Channel. Your Producer Andy Ruesch & Team #Planes #RueschProductions #ZRHSOURCE
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    This Boeing 737 lost some fuel during its departure at Düsseldorf this week. Every airplane has fuel overflow vents but I have only filmed three planes losing fuel through the overflow vents within the past 15 years. It` s kinda rare to see this happen. These vents are quite important to make sure the pressure inside the fuel tanks doesn` t get too high. Especialy when the wings bend during takeoff it might happen that the fuel doesn` t have enaugh space anymore inside the wings. Too avoid high pressure inside the wings the fuel has a possibitly to leave the wings via the fuel overflow vents which is clearly visible in this video. I don` t know the destination of this Boeing 737 and I can` t tell you why the fuel tanks were filled near its limit. As far as I know the longest Boeing 737 flight of Tuijet from Düsseldorf is Sal (Cabo Verde) Thanks for watching, new videos every tuesday and friday.SOURCE
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    Just Flight Previews PA-38 Tomahawk Just Flight have shown previews of their Piper PA-38 Tomahawk. Despite the fact these previews are from Prepar3D, the aircraft is also coming to X-Plane 11 (and FSX). The screenshots focus on the texturing and Physically Based Rendering (PBR) of Prepar3D, which was introduced not long ago. The source of these previews is on Just Flight's Facebook page. It will be added to their growing fleet of X-Plane aircraft. Recently, all their aircraft for X-Plane were updated for 11.30 compatibility. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/jfpa38
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    After weeks of teasing, Imaginesim has released their newest update to their Singapore (WSSS) scenery package. The new update primarily focuses on bringing the PBR technology into the airport package to give a much more realistic effect on the texturing and immersion of the airport. PBR technology has been included in the airport to enable a better visual representation of the airport, especially with the new switchable dramatic PBR water reflection and shine texturing. This will make puddles and other wet surfaces look much more realistic than ever before. Other features with the airport include 2K building textures throughout, SODE jetways, accurate AIRAC procedures and also a large number of custom objects in and around the airport. The update also updates the geolocation of the airport within the simulator. Finally, the feature list mentions an ‘Airport Animator Plugin’. This plugin, once released, will enable brand new airport animation from people, mechanical objects and vehicles. This update will be due soon. If you already own the product, you can update Imaginesim Singapore through the Imaginesim Operations Center tool, or download it fresh from the store. This update is free of charge. If you don’t own the product already, you can grab it from their store for £25.99. If you use FSX, you can also grab a copy. Full Feature List Fantastic performance using 64bit code optimized for Prepar3Dv4. High definition 2k building texturing and native Prepar3Dv4 ground polygons. Switchable dramatic PBR based water, reflection and shine texturing. Fluid usage, even with complex airliner cockpits and high density AI coverage. Low visibility nav lighting. Switchable dynamic lighting option. Features the newly opened Terminal 4. Utilizes imaginesim’s bespoke Operations Center configuration GUI. Comprehensive ground and building optimization. Interactive SODE jetways. Instantaneous scenery cache loading. Accurate AIRAC procedures. Trees, plants and vegetation modelled with types native to Singapore. No generic library textures used. Switchable high 2k or medium 1k texture set. 52 square kilometer coverage of the WSSS area. Low simulator impact. Graduated ground extremities to seamlessly blend with any vector driven add-on. Downtown Singapore city centre modelled. Pre-wired to receive the Airport Animator plugin (due very soon). SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/imaginesim-release-singapore-wsss-p3dv4-pbr-update/
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    VSKYLABS Aerospace Simulations has officially released their ICON-A5 for X-Plane 11. Part of their 'Test-Pilot' series, the aircraft is designed to make use of X-Plane 11.30's experimental flight model, and is accompanied by many features. The aircraft is an American light single engine amphibious aircraft, ideal for sports-related flying. Its folding wings and car-like cockpit allows anybody to easily fly and store the aircraft, as well as fly it nearly anywhere around the world with short takeoff and landing distances. Project Main Features: The most comprehensive VSKYLABS Project up to date. VSKYLABS 'Test-Pilot' Project designed X-Plane 11 latest cutting edge flight dynamics model. Highly defined flight dynamics model of the ICON-A5, built around the powerful, native X-Plane 11.30+ 'Experimental Flight Model' environment (must be selected in the General settings window in X-Plane 11). 'Built for VR' (Virtual Reality) Ready (of course it is a joy to fly in 2D...). Unique aspects of the ICON-A5 are simulated and are part of the flying experience along with the unique and authentic systems, cockpit panels and display systems. Highly detailed, fully animated aircraft exterior and interior 3D model. Fully functional, authentic A5 Angle of Attack display system. Unique and authentic iconography, embedded into the display systems in the cockpit. CAP system (Ballistic Parachute system) modeled along with automatic gear retraction upon activation. Bilge water build-up and purge system are modeled. Removable cockpit windows. The A5's unique custom designed, authentic Landing and Taxi lights. Custom built PFD Companion and a fully functional Autopilot system included. High quality, animated pilot figure for highly immersive experience in 2D/VR modes. Built-in Avitab Plugin compatibility (AviTab plugin is not included). FMOD Sounds. The project is under constant maintenance and development, updates are free. Highly responsive VSKYLABS support forums. Grab the aircraft over at x-plane.org for US $32.95. Follow VSKYLABS Aerospace Simulations on Facebook here SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/VSKYLABS-Test-Pilot-ICON-A5_p_955.html NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/vasia5
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    The Airbus A318 is the smallest member of the Airbus A320 family of short- to medium-range, narrow-body, commercial passenger twin-engine jet airliners. She carries up to 132 passengers and has a maximum range of 3,100 nmi (5,700 km; 3,600 mi) This small airplane offers unbeatable fuel-efficiency, exceptional operational reliability and superior passenger comfortI did filmed this smallest aircraft (from airbus family) yesterday 13/03/2019 during 40 mph gusty winds at Birmingham international Airport. Aircraft belongs to Air France registration number F-GUGQ Please share this YouTube link, or the link in our official Facebook. ❗️WARNING❗️Freebooting/ reuploading without specific written permission is not authorized. This video is the copyright of TopFelya © All illegal re uploads will be removed #Aircraft #A380 #A318SOURCE
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    Dear All, Today, we’ve released the F-14 into early access after years of intensive development. We truly hope you’re enjoying it! We’re monitoring all of the forums, hoggit and e-mails and are moving quickly and assertively to correct any critical issues and mistakes. This module represents the culmination of exhaustive research and intensive development, where we attempted to push the boundaries of what was possible with a desktop flight simulation. The challenge and passion associated with this project ushed us to deliver the very best that our broad backgrounds and formal training allowed us. We pushed those boundaries, both because of Heatblur’s commitment to providing the highest quality product possible, and because the F-14A/B represented a passion project for many members of the team. We were and still are driven to get this project right! And today, we have the pleasure of announcing something even bigger, which will allow us to unlock our true potential, and to raise the bar even higher. Over the past few weeks, we’ve been working on taking the next big step forward for our company and team. We’ve progressed discussions with a group that will be our new partners for the continued development of Heatblur. We’ve found our interests to be very much aligned and thus, Heatblur Simulations is becoming a part of MetaSimulations, which is a part of the Meta Aerospace group. Together with Meta, we will be able to combine the resources and expertise of a real world aerospace operator with our passion, experience and drive in the field of simulation. We’re incredibly excited about the potential and capability Meta brings to the field of simulation. This amazing opportunity to become a part of Meta will help us redefine what the cutting edge of simulation is, through the amplification of every great quality found in Heatblur. With Heatblur and Meta working together, there are absolutely no limits to what we can achieve. Beyond this, it assures and guarantees that the Viggen, Tomcat and other future Heatblur products will remain on the absolute cutting edge in terms of quality and execution. This transition will allow us to continue building our team and help ensure that we have the resources to fully support our modules in the future. Thank you for your support, we’re so excited for our future together and what that means for you as consumers, and we hope you are too! Sincerely, Heatblur Simulations www.metasimulations.aero __________________ Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ SOURCE INFO DEVELOPER POST LINK : https://store.heatblur.com/ NEWS SITE ARTICLE LINK : https://forums.eagle.ru/showthread.php?p=3835473#post3835473
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    Microsoft Fixes the Windows 10 Update That Caused In-Game Issues Microsoft released Windows 10 cumulative update KB4489899 yesterday, and in addition to the usual bug fixes and security improvements, the update is supposed to address the performance issues in certain games that were caused by its predecessor. That update, KB4482887, was released on March 1. Its primary focus was to bring the Retpoline mitigation to the Spectre Variant 2 vulnerability to Windows 10 to improve performance over previous mitigations. But it also caused low frame rates, mouse input lag, and other problems in games like Destiny 2. The issue appeared to affect people who updated to KB4482887 regardless of their hardware configuration, installed drivers, or other factors. Deleting the update also fixed the problem, so it was clear that the blame lay squarely on Microsoft's corporate shoulders. (Or at least those responsible for Windows 10 updates.) But now KB4489899 is said to fix the problem. Microsoft said in the release notes that this update: "Addresses an issue that may degrade graphics and mouse performance with desktop gaming when playing certain games, such as Destiny 2, after installing KB4482887." It also improves HoloLens and has security updates. KB4489899 does have issues, though. One causes "applications that provide advanced options for internal or external audio output devices" to stop working on "machines that have multiple audio devices." Microsoft listed Windows Media Player, Realtek HD Audio Manager, and Sound Blaster Control Panel as examples of such apps. That problem has a temporary solution, which involves selecting the "Default Audio Device" in the app's options and then sending the app's audio to the right device using per-application audio settings in Settings > System > Sound > App Volume and device preferences. Microsoft plans to fix the issue in late March. Hopefully, that issue--along with the others listed in the release notes--isn't a deal breaker. If it isn't, KB4489899 should be good to go for people who didn't want to sacrifice in-game performance by installing KB4482887. The update and its requisite service stack updates can be installed, fittingly, via Windows Update. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.tomshardware.com/news/microsoft-fixes-game-breaking-windows-update,38804.html
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    January’s Best X-Plane Addons Here are some of our favorite add-ons from the month of January, 2019! Scenery From our Scenery Gateway, a program that allows the X-Plane community to populate the X-World for all to enjoy, we present Sedona, AZ. This iconic mountain top airfield will be included in the next update to X-Plane 11. A freeware for […] READ MORE Meet Gateway Artist ronb62 Ron Burgess lives in the northwest of England and started building Gateway airports in August 2017. In a short amount of time he has gained some impressive stats with 135 3D submissions. Some of his outstanding airports include: Key West International (KEYW), Saint Barthelemy Island (TFFJ), Southampton (EGHI), and Kansai International (RJBB). Why did you choose X-Plane as your flight […] READ MORE X-Plane 11.30 Final Released The latest free update to X-Plane 11 is now available for everyone! X-Plane 11.30 includes a lot of exciting new features, such as a new ATC voice system, a new particle system for effects, & Dubai landmarks. Links to some highlights are below, and you can find the full release notes with all changes and […] READ MORE December’s best X-Plane Add-Ons Here are some of our favorite add-ons from the month of December, 2018! Scenery Mister6X, a prolific scenery developer for X-Plane, released his latest free regional package this month. Japan Pro includes custom autogen for the entire country as well as Tokyo landmarks and the Shinkansen (bullet train). Earlier in the month, Maps2XPlane and Aerosoft released […] READ MORE X-Plane 11.30 Experimental Flight Model Mode Attention to detail and realism is a priority at Laminar Research. In X-Plane 11.30 we’re striking a balance between cutting edge flight model changes and stability with a new experimental flight model option in General Settings. The “use experimental flight model” checkbox allows developers and users to try the changes for quite a while before they […] READ MORE X-Plane 11.30 Airports Update The latest Gateway airports are included in X-Plane 11.30. Artists have been making excellent use of the new resources such as ground textures and markings, as well as terminal and jetway kits, for unique airports worldwide. Here’s a small sampling of the over 1300 airports with new or improved 3D scenery in this update. Screenshots READ MORE Embankments & Piers in X-Plane 11.30 X-Plane 11.30 introduces new facades and objects for the creation of embankments, sea-walls, piers, and docks in scenery packs. Scenery artists can use them in the same manner as the terminal and jetway kits. Check out some samples in the images below, or see this article for more details. READ MORE November’s Best X-Plane Add-ons Here are some of our favorite add-ons from the month of November, 2018! Scenery Orbx released another UK airport for X-Plane this month – Shoreham (EGKA). This release features a classic Art Deco terminal as well as the local commuter rail line at the airport. X-Codr released an excellent model of Denver International (KDEN) this […] READ MORE X-Plane 11.30 UI Improvements X-Plane 11.30 includes two new UI features: joystick curves and large text. The new joystick curves allow you to set custom curves on any axis type. This option (pictured above) is available by clicking on the “Add Response Curve” button in the joystick settings screen. When applied to a pitch, roll, or yaw axis, this will override the global […] READ MORE X-Plane 11 Landmarks: Dubai, UAE X-Plane 11.30 includes a new set of landmarks for the city of Dubai in the United Arab Emirates. Dubai is a major business and transport hub in the Middle East. It currently claims the prize as the location of the world’s tallest building: the Burj Khalifa. X-Plane’s latest custom scenery pack models this iconic building as […] READ MORE 1 2 3 4 5 6 7 ... 24 » X-Plane 11 in Action X-Plane 11 – Now Even More Powerful With a brand new user interface, and a new level of quality in the included aircraft, X-Plane 11 is the upgrade you’ve been hoping for. Testimonials X-Plane is my flight simulator because it offers great flight models, excellent graphics, a smooth frame rate, and realistic weather and lighting. —Captain Jan Vogel I was determined to get [my private pilot license] . . . the years of using X-Plane saved me a lot of money. —Brian Lewis …Once in the air, I was then confident in what I was doing—because I’d been there already, the night before, in X‑Plane! —Philipp J. Münzel, CFI X-Plane’s Plane Maker program allows our Embry-Riddle team to very accurately evaluate the performance of the model and subsequent modifications. —Professor Ray Bédard, Embry-Riddle Aeronautical University I landed the aircraft unassisted my on my first flight! My instructor . . . said after 3000 hours of instructing, he only had 1 other student ever do that. —Braden Boggs An insider look at X-Plane. Get X-Plane news, tips, and add ons delivered direct to your inbox. Sign up to never miss an announcement. SIGN UP We will never sell or share your email address; we’ll only use it to send you X‑Plane-related emails. (More info in our privacy policy.) You’ll receive about one email a month, and you can unsubscribe at any time. The world’s most advanced flight simulator. Never miss an update Sign up for email updates below to get the latest X‑Plane news in your inbox. SIGN UP We will never sell or share your email address; we’ll only use it to send you X‑Plane-related emails. (More info in our privacy policy.) You’ll receive about one email a month, and you can unsubscribe at any time. © X-Plane 2019 Privacy Policy Blog Press Kit Support Knowledge Base SOURCE INFOhttps://www.x-plane.com/blog/ DEVELOPER POST LINK : https://www.x-plane.com/blog/ NEWS SITE ARTICLE LINK : https://www.x-plane.com/blog/
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    Posted February 21 (edited) PilotAlva Hello everyone, first of all apologies to everyone about the lack of presence in the forums , things have not been going according to what I had envisioned and for that Im terribly sorry This of course brings me to the next point: There will be a big update for the super cub coming in the following months: - Bug Fixes I have gathered all the user reports in the forums regarding usability issues with the plane, those will be addressed plus, - New set of avionics: 11.30 new autopilots will finally fix the current ap bugs, new AH mechanics and new digital avionics (transponder will 100% match the real unit down to every page in the manual, even the light sensor will be working) the radio stack as well will be fixed in terms of presentation (better reflectivity effects and better digital display sharpness as well as true behavior regarding start up and shut down of the unit) - librain: of course - Flexible tundras: there will be an option for the end user to either have standard (fixed) tundras and flexible ones, due to the simulator limitations it might not look proper in certain situations so you guys will have the option to choose which tires you like the most. Regarding tundras , I've have contacted Alaskan Bushwheels and they have provided with a lot of info regarding the profile shape of their tires, this will be incorporated in the 3d - 3d passengers : their 3d will be upgraded to match the current standard - REP: latest version will be integrated Regarding FMOD and Flight Model changes: Im not currently in a position to guarantee upgrades in these areas , any news regarding those things and this post will be updated regarding this subject If anyone has additional requests (withing reason) and new bugs to report , please use this thread and I will gather all the reported info to make additional changes before release -------------------------------- To all the users of the old Aerosimulations store a new email account has been created to help you guys received all the updates of the supercub Please send an email to asdg.help@gmail.com with a proof of purchase and your email linked to the org store account Edit: Starting from today can directly send a message to Nicolas (nicolas at x-plane dot org) with proof of purchase and you will have access to the plane in your store account, everyone that has already sent their emails to the temporary gmail account there is no need to resend anything to Nicolas as those mails have been already processed, the plane should appear in your accounts this week the temporary gmail account will no longer be monitored ------------------------------ Lastly I would like to be very clear regarding future simulator updates: If laminar decides once again to throw the house out the window and release an update that renders the plane unflyable it is probably unlikely that a new patch will be released to adress the issue (unless it only revolves planemaker changes and even then), once this 11.30 update releases I will be retiring from ASDG and the supercub project so anything that happens to it in the future it would be outside my knowledge A big thank you to everyone for supporting us all this time, Im sure everyone will enjoy the new update All the best! Edited February 26 by PilotAlva SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?/forums/topic/172419-super-cub-1130-update-info-and-support/ NEWS SITE ARTICLE LINK :
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    Update:Orbx CityScene Orlando to v1.11 go to ftx central and pick up SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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    Back Archive Spam Delete Mark as unread Snooze Move to Labels More 4 of 6,499 X-Plane: TBM Update Followup from X-Aviation TBM 900 v1.1.6 Free Update! View this email in your browser HotStart TBM 900 v1.1.6 Update Comment Please Read... Hello Stephen, Earlier this morning we released v1.1.6 of the TBM 900. Some customers began reporting to us they were still getting v1.1.4-c installed regardless of how many download attempts they made of 1.1.6. We have identified the problem here and corrected it. Please re-download the new installer and run it to ensure you have 1.1.6 properly installed. IMPORTANT FOR MAC USERS! You must first ensure you have ejected any DMG files associated to TBM installers before running the new one or you will receive component not found errors during download and install! We sincerely apologize for this inconvenience and hope you will be able to enjoy a weekend filled with TBM flying! Click here and login! Simply re-download your original purchase. Here's what's changed in version 1.1.6: Improvements / New Features: Implemented new LOC guidance code to work around the need to set CDI to front course. Implemented YD phaseout with airspeed. Added multi-threaded rendering support for synthetic vision. SYN VIS should now be much cheaper on performance. New rain effects using async compute. Available only on Windows & Linux. Mac gets the old rain effect. Implemented the "Vertical track" audio message. Made SYN VIS horizon headings more readable by adding darker outline. Redesigned steering force control logic to better handle centering forces. Bug Fixes: Steering had a confusing delay on it, which made for difficult directional control. Turning on NAV or STROBE lights should disable red wingtip beacons. Overspeed should come on at 269 KIAS and turn off at 268 KIAS. Reverse numbers should be 27-35 trq, 1850 rpm, Ng 85%. Gear manual extension rates were incorrect. WXR-related crash during resumption of previously interrupted flight. "FMS LFE" should be automatic upon FPL entry on the ground. Pushing Go-Around should put the HSI back into GPS mode. Replaced aural_warn_test and gear_warn recordings with cleaner samples. Implemented OVERSPEED aural message. Force the avionics_on dataref to 1. When we had the A/P override set, unset it if the CDI mode changes. SYN VIS north horizon heading should be 360 and sub-100 headings shouldn't have a leading '0'. SYN VIS airport loading could fail sporadically, resulting in missing runways. SYN VIS old method of computing airport label placement was broken. AIRAC cycle 1904 was mislabeled as 1304. Make sure GL_BLEND is enabled, because in X-Plane windowing context it sometimes isn't. Bezel drawing didn't work in popped-out windows due to X-Plane swapping in a different OpenGL context. X-Plane 11.32r2 seems to have broken our Vertex Array Object processing, so we have to work around that. As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future! Blue Skies, X-Aviation.com SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  39. 1 like
    X-Plane: Free TBM 900 v1.1.6 Update From X-Aviation TBM 900 v1.1.6 Free Update! View this email in your browser HotStart TBM 900 v1.1.6 Update! Ready for download now... Hello Stephen, X-Aviation and HotStart are proud to announce the release of the TBM 900 v1.1.6 update. Click here and login! Simply re-download your original purchase. Here's what's changed in version 1.1.6: Improvements / New Features: Implemented new LOC guidance code to work around the need to set CDI to front course. Implemented YD phaseout with airspeed. Added multi-threaded rendering support for synthetic vision. SYN VIS should now be much cheaper on performance. New rain effects using async compute. Available only on Windows & Linux. Mac gets the old rain effect. Implemented the "Vertical track" audio message. Made SYN VIS horizon headings more readable by adding darker outline. Redesigned steering force control logic to better handle centering forces. Bug Fixes: Steering had a confusing delay on it, which made for difficult directional control. Turning on NAV or STROBE lights should disable red wingtip beacons. Overspeed should come on at 269 KIAS and turn off at 268 KIAS. Reverse numbers should be 27-35 trq, 1850 rpm, Ng 85%. Gear manual extension rates were incorrect. WXR-related crash during resumption of previously interrupted flight. "FMS LFE" should be automatic upon FPL entry on the ground. Pushing Go-Around should put the HSI back into GPS mode. Replaced aural_warn_test and gear_warn recordings with cleaner samples. Implemented OVERSPEED aural message. Force the avionics_on dataref to 1. When we had the A/P override set, unset it if the CDI mode changes. SYN VIS north horizon heading should be 360 and sub-100 headings shouldn't have a leading '0'. SYN VIS airport loading could fail sporadically, resulting in missing runways. SYN VIS old method of computing airport label placement was broken. AIRAC cycle 1904 was mislabeled as 1304. Make sure GL_BLEND is enabled, because in X-Plane windowing context it sometimes isn't. Bezel drawing didn't work in popped-out windows due to X-Plane swapping in a different OpenGL context. X-Plane 11.32r2 seems to have broken our Vertex Array Object processing, so we have to work around that. As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future! Blue Skies, X-Aviation.com Copyright © 2019 X-Aviation, All rights reserved. You are receiving this e-mail as a customer to this product Our mailing address is: X-Aviation P.O. Box 290213 Port Orange, FL 32129 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  40. 1 like
    Available now: Airport Berlin-Brandenburg XP! Problems viewing this email, click here. March 2019 Flight Simulation Train Simulation Bus/Truck Police/Rescue Simulation Simulation Games Hardware The XPlane 11 add-on "Airport Berlin-Brandenburg XP" is available now as download in the Aerosoft Online Shop. With the new add-on we bring what is probably Europe’s largest airport construction site to XPlane 11. The add-on Airport Berlin-Brandenburg XP covers the existing Airport Berlin Schönefeld as well as the adjacent new international airport. Two configurations make it easy to switch between the current status and one where the new airport is already open. Shop now › Save 20% off selected Aerosoft aircraft this week, including titles such as Aerosoft A318/A319 professional, CRJ 700/900 X, Twin Otter Extended & CRJ-200 XP. Extend the fleet of your flight simulator today! The offer is valid until 10.03.2019. Not in conjunction with other discounts. Click here › The ButtKicker Simulation Kit and ButtKicker Gamer 2 are reduced by 10% this week. Unlike a subwoofer that moves air (and loses accuracy and force) ButtKicker products move actual mass producing a haptic immersion that's powerful and accurate. A real must-have for all simulator enthusiasts! The offer is valid until 10.03.2019. Not in conjunction with other discounts. Click here › Our deal of the week for you: On The Road | 25% On the Road – the realistic truck simulator for the PC by the developer Toxtronyx offers already about 1500 km of motorway and more than 300 km of country roads in the Early Access version – including 12 detailed motorway interchanges. The offer is valid until 10.03.2019. Not in conjunction with other discounts. Click here › This week, you'll receive a 33% discount on purchasing selected titles from the Just Trainsrange. Discover interesting add-ons for your Train Simulator at a reduced price! The offer is valid until 10.03.2019. Not in conjunction with other discounts. Click here › Latest products FSX/FSX:SE/P3D V4 Alabeo - C170B Product page › Prepar3D V4 FSDG - Bremen Product page › OMSI 2 Downloadpack Vol. 4 - AI-Vehicles Product page › WEBSITE FORUM Aerosoft GmbH | Lindberghring 12 | 33142 Bueren | Germany Phone: +49 (0) 2955 / 7603-10 | Fax: +49 (0) 2955 / 7603-33 E-Mail: info@aerosoft.com HRB1989 Paderborn | CEO: Winfried Diekmann Imprint Data Protection Declaration You received this email because you signed up for the Aerosoft newsletter with ssimm1958@gmail.com. If you do not want to receive any more newsletters, you can unsubscribe here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  41. 1 like
    UK2000 Scenery Releases Exeter for X-Plane 11 by CHRISTIAN THOMSEN on 3RD MARCH 2019 NEWSXPL FACEBOOK TWITTER REDDIT Over on their Facebook page, UK2000 Scenery announced the release of their Exeter scenery for X-Plane 11. The airport itself is located in Devon, and handled just over 767.400 passengers in 2017. UK2000 announced that Exeter would come to X-Plane back in February, which we covered here. The scenery comes with all the things that can be expected from a UK2000 release, including: PBR materials Ground routes for AI traffic Specular lighting Custom Light effects and halo’s and much more. The full list of features can be found in the release announcement. The scenery is available from the UK2000 store, and costs £16.99 with 20% VAT included in the price. TAGS : EXETERRELEASESCENERYUK2000XP11 SOURCE INFO DEVELOPER POST LINK : https://fselite.net/news/uk2000-scenery-releases-exeter-for-x-plane-11/ NEWS SITE ARTICLE LINK : https://fselite.net/news/uk2000-scenery-releases-exeter-for-x-plane-11/
  42. 1 like
    X-Plane World Editor 2.0r1 Beta Released by JOE on 3RD MARCH 2019 NEWSXPL FACEBOOK TWITTER REDDIT World Editor (also known as WED) has received a major update. World Editor is a 2D open source tool that allows anyone to edit the thousands of airports already in X-Plane, as well as creating their own airports. The fact that is is open source means that anyone can do a whole load of things such as building object libraries or using existing ones and implementing them within their own scenery. You can find all the latest releases for WED here, with WED Version 2.0r1 being under ‘Latest Beta Version’. Major Features in V2.0 Automatic background maps via OpenStreetmap and ESRI Orthoimagery New overlay layer featuring NAVAIDs and airport layout Adjustable text size Support for runway suffixes S, T and W Supports new XP11.30 apt.dat format with 8.33kHz channels for ATC frequencies Numerous bug fixes TAGS : DEVELOPERSCENERYUTILITIESWORLD EDITOR SOURCE INFO DEVELOPER POST LINK : https://fselite.net/news/world-editor-2-0r1-has-been-released-for-x-plane/ NEWS SITE ARTICLE LINK : https://fselite.net/news/world-editor-2-0r1-has-been-released-for-x-plane/
  43. 1 like
    Orbx CityScene Orlando Updated to v1.10 by JOE on 3RD MARCH 2019 FSXNEWSP3D FACEBOOK TWITTER REDDIT Over on their Forum, Orbx has announced that they’ve released an update to their popular Orlando CityScene add-on. This update brings along major load time savings and a couple of other performance improvements which you can find in the changelog at the end of this article. Unlike other updates delivered through FTX Central, you must UNINSTALL the original version – do not “Update product”. This version requires the product to be a clean install. Orlando CityScene is available from the OrbxDirect for a price of $29.95 AUD (Estimated at £21.20 USD, €18.64 EUR, £16.05 GBP). At this time, the product is only available for FSX and P3D. Changelog Rooftop objects have been merged into base objects (10-15%) load time savings Night lights are turned off by default (30-35% load time savings max) Autogen buildings used by default instead of custom buildings (25-30% max load time savings) Night lights and autogen residential buildings are used by default and can be toggled with Control Panel Fixed missing jetway problem at KMCO airport A few other minor anomalies that were discovered were fixed. Slight increases in performance TAGS : CITYSCENEORBXORBXDIRECTORLANDOSCENERYUNITED STATES FACEBOOK SOURCE INFO DEVELOPER POST LINK : https://fselite.net/news/orbx-cityscene-orlando-updated-to-v1-10/ NEWS SITE ARTICLE LINK : https://fselite.net/news/orbx-cityscene-orlando-updated-to-v1-10/
  44. 1 like
    when ON APPROACH - Episode 088 & Show Notes going to post? SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  45. 1 like
    Missing Rain Effects: T310R for XP11 Standard Edition email to me Hi Stephen, Greetings! You are on record as having bought the T310R for XP11 Standard Edition from our store. Unfortunately the rain effects folder was not included in the last download. This has now been rectified. If you have your previous installation you may safely copy the folder 310_rain from your old plugins folder to the new one. If not, please unzip this into your plugins folder *was a link to a 310_rain zip file* ..or you can download the whole build again: *was a link to download the whole file again with it included* *So if a owner just redownload from where u bought from* As always, for information on this release, product & installation support, or to report any issues you may be having, we would please ask that you join our product forums. Please contact me (oisin@milviz.com) for registration information and details. Your continued support and loyalty is greatly appreciated. All the best, Oisin Little Production Manager Military Visualizations 77 Mont-Royal West, Suite 402 Montreal, QC Canada H2T 2S5 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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