Jump to content

Dreadmetis

Members
  • Content Count

    112
  • Joined

  • Last visited

  • Days Won

    8
  • Country

    France

Reputation Activity

  1. Dreadmetis liked a post in a topic by tarpoon in Interview with Chris Deadstick   
    Chris Cheetham talks about the road to release in an interview by RPS. Good reading!





     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.rockpapershotgun.com/2019/02/15/the-flare-path-devoted-to-deadstick/
  2. OMGEDSON liked a post in a topic by Dreadmetis in P3d 4.5 confirmed, and terrific news for all simmers, especially CityScene customers.   
    Interresting, because all "signs" from LM were trending towards a v5 for the beginning of this year, and yet voilà : v4.5 on tracks apparently !
  3. Dreadmetis liked a post in a topic by eaim1973 in P3d 4.5 confirmed, and terrific news for all simmers, especially CityScene customers.   
    This is an interesting post on the Orbx forum, it confirm's that P3d v4.5 is about to enter beta, and it will help with long load times, it doesn't seem that long ago since V4.4 released, LM seem to be working hard on the Sim.

    For those of you that are CityScene users, especially Orlando, I have some terrific news to pass on today !
     
    Background
    It has long been known that flight load times on FSX and P3D systems  gradually start to slow down as more and more 3rd party products are installed.   The load time increases are especially noticeable with products like CityScene Orlando, which has hundreds of thousands of custom object models.     
    Since the release of CityScene Orlando, we have been trying to address the issue on 2 fronts:
    1) Bring the issue to the attention of the P3D developers at LM, with the hope that this is something they can address in the future.
    2) Work on our own end to provide more scenery configurations available to the user for improving load time, memory and performance tweaking.
    Of course, while #2 can help, it appeared that any real benefit for now and the future may need to come from #1.
     
     
    P3D
     
    Today I received some exciting news from Adam Breed at LM.   We have been communicating over the last few weeks regarding the load time issue with large scenery packages, when a user has a lot of Object Libraries installed from 3rd party addons.
    The developers at P3D have identified the anomaly that has been causing long load times for large scenery packages, with lots of custom models, like our CityScene products.     An enhancement has been put into place and will be released with the P3D V4.5 beta that should be out in about a week.  As we expected, this anomaly/bug has been present going all the way back to FSX.  But, it is just now showing up with larger scale, more detailed scenery products (i.e. CityScene).
    Keep in mind that while this enhancement will help all products, it will be especially beneficial for large area coverage products with lots of custom object models.  Autogen buildings are not custom models and the enhancement will not affect those types of products.
    There is no release date set for P3D V4.5.   It has not made it to beta testing yet.  
    I can't thank Adam Breed and his team enough for looking into this issue in an expedited manner.   I think it really shows their commitment to this industry and the quality of their work.
    A vast majority of our customers are running P3D v4.    So, this is just great news.
    But, what about FSX and P3D V3 uses ?
     
    CityScene Orlando Patch
     
    For the last few weeks we have been looking at general optimizations and alternate configurations that could help FSX and P3D V3 users.     These alternate configurations could shorten load times by about 3x - 5x for some users without making any scenery layer changes (like turning off the Orbx Libraries and other scenery packages).
    The main enhancement we are making is the ability for users to toggle whether or not they want Custom Object Models to be used for residential buildings or Autogen Buildings.    Switching to autogen buildings (houses only) will reduce the detail and precision somewhat.  But, it will help load times on those that will not be able to take advantage of the load time enhancements currently being made for the upcoming P3D V4.5.
    The CityScene Orlando patch will also fix the reported loss of Jetways at KMCO.   The patch is expected to go to beta testing in the next few days and will hopefully be released in a week or so.
    So, there is a lot of good news to pass on today.   I am especially excited about the internal optimizations being made to P3D V4, as this will have a big impact regarding all the new CityScene products we have planned for development.
    Special thanks to those customers that provided the great feedback regarding the load times.  
     
    Cheers,
    Allen Kriesman
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://orbxsystems.com/forum/topic/167793-terrific-news-for-all-simmers-especially-cityscene-customers/
  4. Dreadmetis liked a post in a topic by eaim1973 in Flight Sim 2019 – 2 Day Event Confirmed   
    The Flight Sim Show, in Cosford, England, has been a staple of flight simulator fan’s calendars for years. In the past, the event has always been a single day at the RAF Museum. 2019 will change that. In fact, you’ll be able to enjoy the event twice as much.
    Confirmed today on Facebook, Flight Sim 2019 will take place over two days! 
    The event will take place October 5th – 6th 2019.
    Further details will be confirmed closer to the date.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/1607319206166503/posts/2312139462351137/
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/flight-sim-2019-2-day-event-confirmed/
  5. Dreadmetis liked a post in a topic by ausflightsimmer in Top 5 | Must Have | Flight Simulators | 2019   
    Join us, as I share my Top 5 Must Have Flight simulators of 2019.

    Please like, share & subscribe. Much Appreciated.

    ==================================
    Special thanks to:
    The Flight Sim Deck: https://www.youtube.com/channel/UCR4zZ67M_zwws0nq6gy9eEw
    ==================================

    Please Subscribe & thank you :)
    https://www.youtube.com/channel/UC1s_...

    Please share this video:
    https://youtu.be/55gWgYVAuQs

    Follow me on on Facebook:
    https://www.facebook.com/ausflightsim...

    ==================================

    Proud Member of the FSElite Team
    You Tube:https://www.youtube.com/channel/UCL6K...
    Website:https://fselite.net/

    ==================================

    PC Specs:

    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xtreme Gaming
    Asus X99-Pro/USB3.1 LGA2011-3
    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
    Samsung 500GB SSD 850 EVO
    Samsung 250GB SSD 850 EVO

    ==================================SOURCE:
  6. Dreadmetis liked a post in a topic by eaim1973 in Further Details on Orbx TrueEarth US Projects & Beyond   
    As TrueEarth development continues, Orbx is dropping further details on their upcoming TrueEarth US projects and beyond. In particular, John Venema has detailed which areas we can expect work to be developed and also the inclusion of new PBR models and cityscapes.
    So far, John confirmed, over 800 points of interest (POI) 3D models are planned for Washington State alone. These objects will be created using the latest PBR technology. Furthermore, there are plans to include many PBR cityscapes as well within these North American TrueEarth projects. The same details will also be included in further American TrueEarth projects in the future.
    In the past, we’ve heard that Washington, Oregon, British Columbia and California were to be released as TrueEarth products in the future. John has now broken that down into the areas we can expect:
    PNW Washington – Seattle, Bellevue, Everett, Tacoma, Olympia, Spokane, Victoria BC
    PNW Oregon – Portland, Eugene
    PNW British Columbia – Vancouver, Richmond, Surrey, Nanaimo
    Northern California – San Francisco, Alameda, Silicon Valley, San Jose, Oakland, Sacramento
    Southern California – Los Angeles, Hollywood, San Diego, Santa Maria, Long Beach
    Further to that, John also shared what future projects may look like. There are plans well into 2020 for TrueEarth projects including New Zealand South and North, Spain, Austria, Norway and New England Martimes.
    All of the information can be found via the Orbx forums. There are already a variety of TrueEarth projects available for Prepar3D, X-Plane 11 and Aerofly FS 2.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/further-details-on-orbx-trueearth-us-projects-beyond/
  7. Dreadmetis liked a post in a topic by eaim1973 in Week Highlights: ShortFinal Design tease New Project, xAmbience Released, ASXP Update Coming   
    Week Highlights: ShortFinal Design tease New Project, xAmbience Released, ASXP Update Coming
    By: Sam Clark January 20, 2019           The 3rd week of 2019 got off to a good start with news of HighSkyTech releasing the long-awaited weather plugin xAmbience. HST’s 2nd payware addon was slated to release on November 28, however, due to issues in pre-release testing, it was delayed until the end of December and then to early January.

    With beta testing of the E1000 by Aerobask in progress,three new previews of their E1000 with the Garmin G1000 were shared this week. The flight model has been tested by a real-world E1000 pilot, and they promise to bring a high-quality aircraft to their users.

    Experimental aircraft specialists VSkyLabs have provided further information on their upcoming Revolution Mini-500 helicopter for Laminar's sim. Perhaps the most unique aspect about VSL's latest project is that the single-seater helicopter was only available as a kit-set, with the owner required to assemble the chopper before it's first use.


    Orbx's final TrueEarth Great Britain region, that being the North, has moved into beta stages. This information was shared via post by John Venema on the Orbx preview forum. Check out the full article for more details.

    Windsock Simulations previewed another of their conversion projects this week. In partnership with David Rosenfield FSX, they plan to convert his popular Milan Malpensa scenery to Laminar’s sim. See more here.

    The dynamic duo of Frank Dainese and Fabio Bellini are working hard on their next X-Plane scenery, based around the peaks of Cerro Torre and Fitz Roy. The completely new X-Plane version traces inspiration from Frank's freeware version for FSX and Prepar3D, which is now 4 years old. New previews surfaced this week via Frank’s blog, which you can see here.


    HiFi Simulation Technologies this week released further information about the first major update to their X-Plane weather engine. Active Sky XP was released back in December and has since received a few small patches to fix immediate bugs with the software, however, is yet to receive any major updates. The plan for the update is to reduce the number of cloud re-draws, one of the largest criticisms of the product.

    Developers of the Aerostar 601P for X-Plane, Avia71, have released a major update to the aircraft. The update includes full X-Plane 11.30 and VR compatibility, as well as new icing and de-icing systems. To see the full changelog, see our previous article on them.

    Imaginesim, a popular ESP-platform developer, announced and previewed their first X-Plane scenery last week with news of their Austin Bergstrom Airport scenery coming soon to Laminar’s sim. Their first X-Plane project is a conversion of their existing rendition for Prepar3D and FSX.


    X-Plane old timers FlyJSim have shown off more progress on their recently announced Q4XP. The Q4XP is the successor the Q400 V2, however is being built from the ground up, with new modelling being one of the major benefactors of this. In a post on theFlyJSim Pilots Facebook group,FlyJSim PR Manager Dellanie Byron released a video of the Q4XP's wingflex in action. See more in our full article here.

    Moving into the weekend, Orbx debuted their latest scenery conversion based aroundFairoaks Airport (EGTF). The airport is nearby the hub of Formula 1 team McLaren, who’s base is included in the scenery. See the new previews here.

    Developer Andrzej Borysewicz has uploaded a pair of preview videos of Super-Critical Simulations' next aircraft, the CRJ-700 for X-Plane. The project was initially announced in 2015 and is now closing in on release. See the new preview videos here.


    ShortFinal Design developer MisterX6 released new previews of their upcoming Munich (EDDM) scenery today, along with a sneak preview of their next project. Early speculation appears to point towards SFD’s new project not being based around an airport, but rather a region, perhaps like the recently released JapanPro.

    -

    That’s all for this week!
    As always, you can give us some feedback on ourFacebook page, or via the contact form here.
    Happy flying - and have a wonderful day
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/210119?fbclid=IwAR1FzDzl37HrWaUYIzlf7TT8r8X5iYQmmfhhq0EQBqQlWjMrqVbUro8fRf8
  8. Dreadmetis liked a post in a topic by Xephyr___ in Airworthy Designs Princess of the Caribbean - News & Updates   
    "Airworthy Designs have been working hard throughout the Christmas break on their Princess of the Caribbean series for X-Plane. Part One of the series was released back in April to mixed fanfare, due to large performance issues which have now been patched - it has now been updated to v1.7.
    Part Two will contain the airports of Saba and St. Barths, both of which are notorious amongst aviation fans for their hard approaches. AWD have been sprinkling previews of the new St. Barths scenery since late December, with further screenshots released today."
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/awdpoc
  9. Dreadmetis liked a post in a topic by CDNCAVOK in Xambiance for XP 11 has arrived!   
    The long awaited XAmbiance. Videos soon  to come
    https://store.x-plane.org/xAmbience_p_908.html
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://store.x-plane.org/xAmbience_p_908.html
    NEWS SITE ARTICLE LINK: https://forums.x-plane.org/index.php?/forums/forum/444-xambience/
  10. Dreadmetis liked a post in a topic by CDNCAVOK in X-Plane 11 Supermarine Spitfire Mk IX 1.0 Free!   
    Heinz Spitfire cost $31 at the time they were developed for XP 10.  Now you can get them absolutely free and converted to XP-11 thanks to DomHenry. There are 8 variants. Heinz Dziurowitz passed away in 2015 but his legacy lives on!
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://forums.x-plane.org/index.php?/files/file/47097-supermarine-spitfire-mk-ix/
    NEWS SITE ARTICLE LINK :  
  11. Dreadmetis liked a post in a topic by avdheide in Harrier for x-plane   
    The Harrier is availible for x-plane
    Not helicopter or plane but nice hybrid.
    This is the early adopters' release of the Harrier by x-trident for x-plane 11.30
     

     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://store.x-plane.org/Harrier-AV-8B_p_919.html#tab-1
    NEWS SITE ARTICLE LINK :  
  12. Dreadmetis liked a post in a topic by Gibbon in X-Plane 11.30 Default Airport Update Teased   
    X-Plane 11.30 Default Airport Update Teased
     
    Laminar Research has recently previewed some of the upcoming updates to default scenery coming with X-Plane 11.30, courtesy of artists over at the X-Plane Gateway.
    The new airports make heavy use of X-Plane’s new scenery resources which are constantly being produced and updated. This update includes over one thousand three hundred airports with new or overall improved 3D scenery and textures.
    EHAM EBOS CYNJ 760H KMTH RJBB  
    Featured Airports
    76OH CYNJ EBOS EDDK EDDP EFHF EHAM ENGM ENZV KDCA More… Be sure to check out the full list of updated and added airports here.
      SOURCE INFO
    https://www.x-plane.com/kb/x-plane-11-30-release-notes/#New_and_updated_global_airports
    https://fselite.net/previews/x-plane-11-30-default-airports-update-teased/
  13. Dreadmetis liked a post in a topic by Gibbon in Orbx Update on TrueEarth Ireland/Northern Ireland   
    Orbx Update on TrueEarth Ireland/Northern Ireland
     
    In response to a question on the Orbx forum, John Venema has provided an update on how TrueEarth Ireland/Northern Ireland is coming along.
    John has said that a large chunk of Northern Ireland ortho imagery is on the way to Orbx which will actually be a part of the up and coming TE GB North rather than being standalone like the FTX region.
    As for the Republic of Ireland, John mentions that their ortho provider is nearly finished with flying the imagery zones with their aircraft and is waiting for them to supply the imagery. It’s not known when the imagery will be supplied so work can commence on the Republic of Ireland although it is estimated to be mid-2019.
    Just like the United Kingdom series of TrueEarth add-ons, Ireland will eventually be compatible with Aerofly FS2 and Prepar3D.
    We don’t have much more information on TrueEarth Ireland/Northern Ireland, however, we will endeavour to keep you updated.
    SOURCE INFO
    https://orbxsystems.com/forum/topic/164547-trueearth-northern-ireland-ireland/
    https://fselite.net/news/orbx-update-on-trueearth-ireland-northern-ireland/
  14. Dreadmetis liked a post in a topic by eaim1973 in Threshold Exclusive: MisterX6's Latest Freeware Project Revealed   
    Threshold Exclusive: MisterX6's Latest Freeware Project Revealed
    By: Sam Clark December 18, 2018             MisterX6's sceneries have long been considered the gold standard for X-Plane scenery development. Many recognize him for his high-quality freeware sceneries covering iconic American airports such as San Francisco, Portland and Boston. More recently, he has been releasing sceneries under the alias ShortFinal Designs for payware products, of which he has released three: Salt Lake City (KSLC), Albuquerque (KABQ) and Los Angeles (KLAX).
    Today, Threshold has been given the privilege of exclusively debuting MisterX6's latest freeware product - an "early Christmas gift" - to the X-Plane community.

    Japan Pro is MisterX6's first region-based scenery and covers all the islands of the Japanese archipelago. Its main features are completely overhauled regional autogen as well as custom objects used to enhance the cities of Tokyo and Naha.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/mx6jap?fbclid=IwAR2HE1HCpZ4Gqoyx9dkF5Cqum_APIPNpHEFTrRKnVJV533OyuCY7Yv0mxUg
  15. Dreadmetis liked a post in a topic by avdheide in Skycrane is comming   
    As mentioned on Helisimmer.com DMO is working on the S64 SkyCrane for x-plane.
    keynote,
    Smooth in VR
    They confirmed they are launching a very big set of those:
    E and F variants; Short and long cabin Corpo Florestale version, with a radar bulge in the nose Simplex and Erickson water tanks The team also took their time to do a few more liveries and objects to be slung.
    Release date is still not determined but it seems to be very close to be entering your hangar
    Should be fun to fly and work with the slingloads
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.helisimmer.com/news/project-update-dmo-s-64-for-x-plane/
  16. Dreadmetis liked a post in a topic by ausflightsimmer in Full Flight | Lets blow the dust off the QualityWings Avro RJ85 | YMML - YSSY | P3DV4   
    Join Aus Flight Simmer on this weeks Full Flight Video, as we blow the dust off the QualityWings Avro RJ85 - YMML - YSSY
    We are now on Discord:https://discord.gg/Azp84XE

    ==================================

    Please Subscribe & thank you :)
    https://www.youtube.com/channel/UC1s_8hYVql2DuDmwuBt9yJA

    Please share this video:
    https://youtu.be/zGgyM0O1W8o

    Follow me on Facebook:
    https://www.facebook.com/ausflightsimmer/

    Follow me on Twitch:
    https://www.twitch.tv/ausflightsimmer

    ==================================

    Proud Member of the FSElite Team
    You Tube:https://www.youtube.com/channel/UCL6Ks4U4gl2HSisJQC8q78g
    Website:https://fselite.net/

    ==================================

    Addons:
    Scenery:Orbx Global
    Airport:Orbx YMML, Fly Tampa YSSY
    Clouds:Cloud Art
    Weather:Active Sky
    Cameras: Chase Plane
    Aircraft:Arvo RJ85

    ==================================

    PC Specs:
    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xstreme Gaming
    Asus X99-Pro/USB3.1 LGA2011-3
    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
    Samsung 500GB SSD 850 EVO
    Samsung 250GB SSD 850 EVO

    ==================================SOURCE:
  17. Dreadmetis liked a post in a topic by ssimmons1958 in Scenery Profiler is now Open Source   
    Scenery Profiler is now Open Source
                      Hi All
    Due to very popular demand, I decided to make Scenery Profiler an Open Source Project.
    EveryBody can now download, modify and use Scenery Profiler as needed.
    So, this is now becoming an open source software that can be found at this address:
    https://github.com/Philippe56380/SceneryProfiler-Application
    I hope some improvements can bring new capabilities to this software and will be very helpfull to all the Flight Simulation community.
    I hope this will become a greater software by making the community making it more and more powerfull.
    Have a great time enjoying it !
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  18. Dreadmetis liked a post in a topic by ausflightsimmer in A2A Simulation Rain Effect | Prepar3D | Test Drive   
    In this weeks Test Drive, we take a quick look at A2A rain effect that was included in some of A2A latest updated. This is a free update for all owners of some of their current fleet. Please join Aus Flight Simmer, as he takes the Cessna 172 for a Test Drive around the block and provides his first impressions on A2A rain effect.
    We are now on Discord: https://discord.gg/Azp84XE

    ==================================

    If you would like to support the channel & thanks for the support in advance.
    https://streamlabs.com/ausflightsimmer

    ==================================

    Please Subscribe & thank you :)
    https://www.youtube.com/channel/UC1s_8hYVql2DuDmwuBt9yJA

    Please share this video:
    https://youtu.be/FtnQTwCcxuk

    Follow me on Facebook:
    https://www.facebook.com/ausflightsimmer/

    Follow me on Twitch:
    https://www.twitch.tv/ausflightsimmer

    ==================================

    Proud Member of the FSElite Team
    You Tube:https://www.youtube.com/channel/UCL6Ks4U4gl2HSisJQC8q78g
    Website:https://fselite.net/

    ==================================

    Addons:
    Scenery: FTX Global
    Airport: KVAM
    Clouds:Cloud Art
    Weather: Default stormy & cloudy
    Cameras:Chase Plane
    Aircraft:A2A simulations Cessna 172
    https://a2asimulations.com/

    ==================================

    PC Specs:
    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xstreme Gaming
    Asus X99-Pro/USB3.1 LGA2011-3
    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
    Samsung 500GB SSD 850 EVO
    Samsung 250GB SSD 850 EVO

    ==================================SOURCE:
  19. Dreadmetis liked a post in a topic by eaim1973 in FSDreamTeam Preview Chicago O’Hare With Native PBR Material In P3D V4.4   
    The release of Prepar3D V4.4 has developers both excited and shared about the new PBR material technology found within the simulator. As discussed in our interview with Adam, many developers have had their hands on it for a while. One such developer is scenery creator FSDreamTeam. The guys previewed Chicago O’Hare a while back, which was poised to make use of P3DV4’s new technology. Today, the team released a short teaser trailer showcasing how PBR will be implemented at the airport.
    The 2 minute video takes us on a journey though the airport and highlighting the various materials applied to parts of the airport. Whether that be glass, concrete or stone, each material now has its specific value meaning lighting will be accurately reflected.
    No word on a release date at this point. Chicago O’Hare (KORD) will be available exclusively for Prepar3D V4.
       
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/previews/fsdreamteam-preview-chicago-ohare-with-native-pbr-material-in-p3d-v4-4/
  20. OMGEDSON liked a post in a topic by Dreadmetis in Released : Robinson R22 Helicopter for AFS2   
    After a wait, Aerofly FS 2 just released their first chopper ! Oh and you don't know the best : it's FREE !
    Don't be fooled, it's not "just a nice model", the physics that goes on this one are said to be the best you can find out there now ! Just read the quotes.
     
    It's nice to have a chopper, but it's even better with helipads :
    Changelog  there



     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.aerofly.com/community/forum/index.php?thread/13736-aerofly-fs2-robinson-r22-helicopter-releasing-today-on-steam/
    NEWS SITE ARTICLE LINK :  https://steamcommunity.com/games/434030/announcements/detail/1702820767454589668
  21. OMGEDSON liked a post in a topic by Dreadmetis in P3D v4.4 coming for the 11/28th !   
    Well time for the last update ! I'm surprised Ivana didn't get this one !

    I guess it's time for compatibility check once again :
    Full patch note :
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/fselite-exclusive-p3d-v4-4-releasing-november-28th-pbr-confirmed/
  22. OMGEDSON liked a post in a topic by Dreadmetis in P3D v4.4 coming for the 11/28th !   
    Well time for the last update ! I'm surprised Ivana didn't get this one !

    I guess it's time for compatibility check once again :
    Full patch note :
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/fselite-exclusive-p3d-v4-4-releasing-november-28th-pbr-confirmed/
  23. Dreadmetis liked a post in a topic by eaim1973 in Active Sky XP Close to Release   
    From their website, ASXP will have plenty of features to enhance your experience in X-Plane 11:
    Active Air Effects: Replaces internal X-Plane turbulence and air effects, providing enhanced turbulence, drafts, thermals, terrain-based wind effects, surface friction, gusts, variability, wake turbulence, microbursts and more High-Performance Weather Depiction: Uses internal X-Plane 11.2x/11.3x cloud depiction for maximum performance and smoothness, with multiple weather depiction modes including theme cell “real weather” mode and global static mode – VR compatible and optimized! Active Sky Weather Engine: An evolved version of the Active Sky platform brings the core features that made Active Sky the leading weather engine for other platforms: Advanced weather synthesis and interpolation, high-resolution global winds aloft, realistic air and atmosphere effects, a comprehensive weather data network, integrated visual mapping and planning, and much, much more Voice Weather Delivery: Active Sky ATIS and Flightwatch are available at any time by listening on 122.00, 122.02 or 122.03 for closest station, actual/current interpolated conditions and destination weather reports, respectively Surface Crosswind Attenuation: Optional, for better ground handling in crosswind conditions while preserving headwind/tailwind component for performance accuracy Mobile Companion App: Use any device/browser to connect with Active Sky over your network and view and control the weather It should be noted that cloud replacement textures will not be available just yet:
    We have put our previous X-Plane visual cloud replacement efforts on hold (until next year) due to performance considerations and changing API environment/tools that are not yet finalized We expect our visual cloud replacement technology to debut in Q4 2019, subject to change based on many factors ASXP features high-performance cloud depiction with a focus on conditions accuracy, utilizing the X-Plane internal cloud rendering via a hybrid API approach, with two different modes available ASXP also features an optional high-performance photo-realistic cloud texture replacement with a simple texture installation wizard Additionally, only Windows 64-bit from Windows 7 upwards is supported:
    Mac, Linux and 32-bit X-Plane/Windows versions are not supported In a networked environment, the ASXP application/client may run on Windows 32-bit (7 or later), but X-Plane must be 64-bit on Windows 64-bit (7 or later) We hope to bring additional OS/platform support in the future X-Plane version 11.26 or later (64-bit for Windows) is required And also provided, the list of requirements:
    X-Plane v11.26 or later, 64-bit Windows Version (Mac and 32-bit Windows versions are not compatible) Windows 7 or later, 64-bit Version Active internet connection (broadband recommended) 500mb available hard drive space 1GHZ+ CPU 2GB+ RAM nVidia GTX 500 series or later Graphics Adapter (or equivalent)  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/hfasxp
  24. Dreadmetis liked a post in a topic by ravewolf in X-Plane store Black Friday frenzy - 72hrs -20 to -60%   
    My wallet caught fire from the X-plane sale

  25. OMGEDSON liked a post in a topic by Dreadmetis in X-Plane store Black Friday frenzy - 72hrs -20 to -60%   
    All in the title

     
    SOURCE INFO
    STORE LINK :  https://store.x-plane.org/
×