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Dreadmetis

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  1. Dreadmetis liked a post in a topic by Gibbon in FSElite Exclusive: PhotoSim Labs Confirm Development of Cuba Scenery   
    FSElite Exclusive: PhotoSim Labs Confirm Development of Cuba Scenery
     
      New scenery developer PhotoSim Labs has given us the rights to exclusively reveal that their next project, after the Bahamas, will be the entire island of Cuba.
    The complete project will be done in 5 different sections, with 2 airports contained in each. The first section which is being worked on will be “Isla De La Juventud & Pinar del Rio”. Regardless of which pack, they will contain hundreds of custom buildings, custom vegetation, high-quality ground textures and of course, photo real ground and water textures.
    Further to the objects, airports and tropical landscaping, PhotoSim Labs will also model the various Russain carriers which sail around the island, as well as be able to take off and land on them.
    It’s a project on a grand scale. Don’t expect it any time soon, as development is currently in pre-production with multiple photo shoots currently on-going to gather the source material required to create a detailed project such as this.
    Finally, we can confirm this is a project for FSX/P3Dv4, and will also be converted to X-Plane 11.
    Once we hear more information regarding PhotoSim Labs and Cuba, we’ll let you know.
    In the meantime, you can support PhotoSim Labs by pre-ordering / purchasing a copy of their Bahamas scenery.
    Image source: Isla Local
    SOURCE INFO
    https://www.photosimlabs.com/
    https://fselite.net/news/fselite-exclusive-photosim-labs-confirm-development-of-cuba-scenery/?utm_source=article&utm_medium=push
  2. Dreadmetis liked a post in a topic by avdheide in PropStrike Studio Debut Freeware 172 "Bush Mod"   
    Today, our friends at PropStrike Studio introduced us to Ken Myles, a former pilot at the Quatam River Airport, which the group had previously released a scenery for. Ken shared his stories from the logging facility in south-central B.C., which inspired the developers to create a freeware mod for the default C172 to simulate Myles' adventures in Laminar's sim.
    The mod will feature a cargo variant of Cessna's most iconic plane, as well as tundra tyres, an Angle-of-Attack indicator and some fishing rods "to make things a little more fun". Also included will be a tail-dragger version, reminiscent of the Cessna 170 that proceeded it.
    The team is working with the SimCoders to bring native integration with the REP package for the Laminar C172.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://m.facebook.com/PropStrikeStudio/posts/298347800857308?__xts__[0]=68.ARCgkkSyalK3SnunPabcIr4sge3qOBFcjiPmf0GvJVUDRwgt6hOto1lVil34HLOGa2KP-XB4QgAk9WYzXLCV16HzBIsOX9rj3BEGMEdTfoz-x5SrG3i2wVu_dCaD1Zu_BSz-bNH6iDBsNXdTpBj3ExejMCxe5ZtOzUpuVp38ojyVVe5IAbjoAdqwkqgxsbyY66XYelP-CCPn9walcyeEVTd7m_elRxq_wM9c1ONkgkgelkBO58z8-kLAJz2q4Uj76KA9Del4osralhXc1B-Bz3SHP7pZ8Jaae57ge2dAOCx57rBwiYr9938SAHPJdXiRVVca7HRBS8KZeXzY5M96UXU&__tn__=-R
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/psc172
  3. avdheide liked a post in a topic by Dreadmetis in Deadstick Bush Flight Sim ; road to EA release !   
    Chris and his team just posted on Twitter about the road to their Early Access release Q2 2019.
     
    Here is the Steam article, the interesting parts are in bold here :
    Ok now I'm excited 😛

  4. Dreadmetis liked a post in a topic by Dreadmetis in Deadstick Bush Flight Sim ; road to EA release !   
    Chris and his team just posted on Twitter about the road to their Early Access release Q2 2019.
     
    Here is the Steam article, the interesting parts are in bold here :
    Ok now I'm excited 😛

  5. OMGEDSON liked a post in a topic by Dreadmetis in Deadstick Bush Flight Sim ; road to EA release !   
    Chris and his team just posted on Twitter about the road to their Early Access release Q2 2019.
     
    Here is the Steam article, the interesting parts are in bold here :
    Ok now I'm excited 😛

  6. Dreadmetis liked a post in a topic by eaim1973 in Milviz SR-71 Blackbird: The FSElite First Look   
    Milviz SR-71 Blackbird: The FSElite First Look
    by JOHN MOORE on 4TH MARCH 2019 ORIGINALS   FACEBOOK TWITTER REDDIT A couple of things to keep in mind before we get started:
    The Milviz SR-71 Blackbird is still in an alpha state with nearly everything in this particular build still a work in progress. What’s shown in this first look does not represent the final product, as changes and improvements will be made as the aircraft progresses to later alphas and, eventually, the beta stage.
    As a tester for Milviz, I signed an NDA that would normally have prevented me from talking about an unreleased product in depth like I have below. That being said, the kind folks at Milviz (specific shoutout to Osh and Dutch!) graciously gave me permission to write about, and show off, the Milviz SR-71 Blackbird, thus I’m not in breach of my NDA in any way, shape, or form.
    With that out of the way, enjoy!
    The SR-71 Blackbird; the Habu. The SR-71 has to be one of my all-time favorite aircraft, even beating out Concorde and the B-1 for top slot. Ever since I discovered that the flight manual for this seemingly invincible aircraft was declassified, my obsession for the aircraft has only grown as I read more about the legendary aircraft.
    Being the massive Blackbird enthusiast I am, imagine my excitement when I saw the first cockpit renders of the Milviz SR-71 back in 2014; I couldn’t believe my eyes! (Funnily enough, this is actually the moment when I first discovered flight sims were a thing). Following this, I patiently waited, and waited, and waited until I had almost forgotten about it. And then I did forget, and I took my time (and money) to other interests, mainly racing games. I hadn’t yet made the jump into flight simulation as this was the aircraft that was going to get me to commit, but it wasn’t here yet.
    Fast forward to November 19th, 2018: I’m fully entrenched in the flight sim ‘culture’ and I’m checking my Facebook feed looking for news to pop into our internal news queue when I stumble across a post from Milviz saying they’re looking for beta testers for their upcoming SR-71. I think it’s safe to say that I’ve never sent an email faster than I had in this instance. Thanks to my relationship with Milviz with the T-38C and King Air, I was admitted into the beta not even 50 minutes after I sent my initial email (thanks Osh, I owe you one!). I played around with it for a while and put it through its paces when I first received the aircraft, but for some reason, it only recently dawned on me to share with the community the current state of the Milviz SR-71 Blackbird, and here it is! (Be warned, you may want to grab your beverage and snack of choice because this is going to be a long one.) Welcome to the FSElite First Look of the Milviz SR-71 Blackbird!
    We start this first look parked at the military cargo section of Washington Dulles International Airport. Why Dulles, you ask? Well, a few reasons. The first is that the SR-71 currently displayed at the Udvar-Hazy (which is the annex facility for the Air and Space Smithsonian and located on the premises of Dulles) flew the last ever USAF SR-71 flight and set 4 speed records in doing so. This alone seemed fitting for the airport to launch the SR-71’s first flight back in service, albeit virtually. As for the second reason, well, I wanted to pick a nice, detailed addon scenery to start with so we wouldn’t be starting at default military bases the entire time, and Dulles seemed like a solid pick.
    Back to the aircraft. I’m currently loaded in the “Ready to Start” panel state which is how the cockpit would’ve been set up when the pilot and reconnaissance systems officer (RSO) boarded the aircraft. In theory, all the switches have been set in the right places by the ground crew and the bird is ready to start its engines. I say in theory for a good reason, because that’s what it is: a theory. You see, Milviz decided to take a different approach to panel states. In this, especially the Ready-to-Start state, the switches are usually in the correct position as set by the ground crew but sometimes they aren’t and in an aircraft as sensitive as the SR-71, one little switch in the wrong position can spell disaster if not caught.
    Never again will you skip your checklists oh no, you’ll run through all 89 items on the preflight checklist One. By. One. (If running through close to 100 checklist items isn’t your idea of fun, you’re able to sidestep them by setting the reliability sliders fully to the right; that’ll ensure everything is set where it should for the given panel state). And those 89 items don’t even leave you with engines running, just in a state ready to start them. Running this massive checklist is daunting at first, but you’ll soon find you’re much more comfortable in the cockpit after you’ve run through it a few times and thus managed to memorize the complex cockpit layout.
    As I ran through the checklists, I encountered the infamous “lamp test” item. This is infamous in the world of flight sim for an obvious, and extremely simple, reason: nearly everyone skips it. I can’t remember the last time I tested the indicator lights in an A320 or 747, and I doubt you could either. In what is quickly becoming a trend with the Milviz SR-71 Blackbird, you won’t want to skip this item either as any one of the tiny, 1960s era incandescent bulbs has the potential to be burnt out. Luckily for maintenance, all lights are indicating as they should, and the show goes on.
     
    With the preflight checklist completed (after quite a lot of switch hunting and manual consulting), it was time to run the Starting Engines checklist and start them up at long last. Now in the real world, each engine would be started by a power cart which had 2 V8 Buick engines on it in order to generate the power needed to spin the turbine. Since this is, of course, a sim and we don’t have the luxury of a trained ground crew to start our temperamental engines, Milviz implemented a handy-dandy menu to allow us to call for the connection of the start cart and rotation of each individual engine.
    After calling for rotation of the left engine, the RPM starts to rise and I move the left throttle to idle, a shot of triethyl borane, or more commonly known as ‘TEB’, gets the ignition process going, and spool up from here is a relatively normal affair when compared with any other jet engine aircraft. Starting the second engine is the same procedure. One thing to be careful of is to remember to open the menu back up (if you closed it in the first place) to disconnect the rotation of the engine you just started if you plan to only start one and leave it. Normally, the menu system will not automatically disconnect rotation after the engine has successfully started (in compliance with real-world procedures) but it will indeed disconnect if rotation of the opposite engine is called for.
    With the fuel clock ticking (each engine burns around 2,700 lbs an hour just idling), I sped through the flight control checks and the last of the Starting Engine checklist. Both engines running meant it was time for the DAFICS test. The Digital Automatic Flight and Inlet Control System, or DAFICS for short, is a system upgrade that all the original SR-71s underwent that added 3 computers to manage the flight controls, stabilization system, and inlet controls. The DAFICS powers the SAS (stability augmentation system), inlet control system, ADI and TDI, as well as the entirety of the fuel and environmental/life support systems. Suffice to say, it’s a critical system that needs to be checked for faults before every flight, and so I did.
    The test system is very temperamental on the Blackbird, with a stringent set of conditions having to be met for the test to even be able to run at all. Once everything is set in its correct place, a quick flip of the test switch sends the system into its routine, and it’s largely hands-off and a lot observing from here. The test indicator flashed green once it had finished, indicating a successful test and a green light to continue with the preflight.
    With the DAFICS test out of the way, it was now onto yet another test: the fuel derich test. Essentially, running this test increases the EGT of the engine to test whether or not the automatic derich system works. This system aims to keep the EGT within limits by, as you guessed it, deriching the fuel-air mixture going into the engines. I saw the EGT peak at around 89C and the test did its job by lowering it, indicating the system was working correctly.
    Finally, after what seemed like an eternity later, we were ready to taxi out to the departure runway. Brakes released, and with a tad bit of extra thrust to breakaway, I swung the nose right to make the turnout of our ‘gate’ and we were on our way to runway 1C. The taxi dynamics of the Blackbird felt incredibly good and natural, with only idle thrust being necessary to keep us moving at a nice clip. The steering felt smooth and linear and made for some nice turns ’round the bends of the taxiways. The entire experience controlling it on the ground just felt..right, in a way I can’t quite describe. Since 1C was but a couple thousand feet from our gate of choice, the taxi was quick and I soon found myself lined up and ready to firewall the throttles, with one small issue: the before takeoff checklist.
    As I’ve come to expect with the SR-71, there were yet more checks to run while we sat on the runway. I ran the IGV lockout test for both engines (IGV stands for Internal Guide Vanes which shift in the engine in order to sustain supersonic cruise) as well as checked that manually trimming the EGT actually decreased, it in case that was necessary. Mercifully, both tests returned satisfactory results, so it was finally time to launch into the sky: Blackbird style!
    Takeoff is a powerful affair (even with the throttles in the middle of the afterburner range) and great care must be taken to lift the nose at the correct speed of 170 knots, immediately retract the gear as to not overspeed it, and pitch up to a steep climb of around 35 degrees, all the while not exceeding AOA limitations or overspeeding the gear. I must emphasize that takeoff in the SR-71 was one of the fastest things I’ve ever experienced in flight sim (and I’m no lightweight when it comes to fast jets), so you’ve really got to be on the ball as to not break anything in your charge into the sky, or you’ll (quite literally) find yourself back on the ground before you even knew what went wrong. Don’t say I didn’t warn you when the overspeed warning lights up as you’re already past gear speeds, or the stick shaker sounds when you hit the AOA limit!
    Climb out is a similar, fast-paced experience to behold, and I was at 30 thousand feet before I even had the aircraft stabilized in a 400-knot climb. You’ll most likely find you’re at your refueling altitude before you’ve even thought about running the climb checklist, as this is no ordinary aircraft in terms of climb performance (Space Shuttle status, anyone?) Be careful not to overshoot your tanker, though, as they’re your lifeline and the key to continuing on with your mission, having taken off with the little fuel allowed due to single engine climb performance being nonexistent with full tanks. (The Milviz SR-71 does have capabilities for aerial refueling, either via TacPack or within a pop-out menu, but I did not have TacPack at the time of writing, so I elected to use the menu option, which doesn’t yet display a tanker. A visual KC-13Q will be included in coming builds for menu-style refueling).
    With refueling done (although I did cheat somewhat by using the menu instead of having to hook up with an actual tanker), it was time to go supersonic. The Blackbird’s method of doing so is a tad, well, unorthodox, to say the least. Due to there being an oddly substantial amount of drag between Mach .95 and Mach 1.05, it’s necessary to execute one of two acceleration maneuvers. The most common one, and the one I used in this flight, is called a ‘dipsy doodle’. To start the ‘doodle’, we climb to 33,000 feet at Mach .90. Once at 33k, we throttle up to maximum afterburner, increase speed to Mach .95, then enter a gentle 2,000 foot-per-minute descent. The name of the game here is to break through Mach 1.05 as quickly as possible, but at a safe descent rate, in order to break through that drag region in a timely fashion and start upwards again.
    Pulling out of the descent is based on speed, not Mach, and will begin once the aircraft hits 435 KEAS indicated. Once we’re past 435 KEAS, we pull out of the descent and start a 450-knot climb on up to our cruise altitude while rapidly accelerating to our target speed. (The second way is simply to accelerate straight and level through the drag region, but this will burn more fuel than the ‘doodle’ and thus was rarely used in the real aircraft.)
    All that’s really left to do on the climb up to our cruise altitude of 80k is to keep a close eye on the airspeed and AOA, adjust the aft bypass doors as we pass specific Mach numbers, and move the IGV switches to lockout once we’re past Mach 3.0. Now, we just sit back, relax (as much as the Blackbird will allow) and keep an eye on our inlets and temperatures (this last bit is crucial as you don’t want to cook the expensive electronics in the electronics bay as I nearly did).
    Normally in the cruise portion of flight in an ordinary aircraft, you’re able to get up and grab a bite to eat, hit the restroom, or just generally unwind and enjoy the scenery zipping past below you. As we are all painfully aware by now, the SR-71 is no ordinary aircraft, and the cruise portion isn’t any different; like everything else about this aircraft, it requires your full attention. In the Blackbird, a phenomenon called unstarts were a very common occurrence, happening usually ever 1-4 flights.
    Unstarts happened when the inlet spike of one of the engines ‘lost’ the shockwave that was fed into the engine in order to propel it to new thrust levels (nearly 80 percent of the thrust the engines put out at a Mach 3 cruise came from the shockwaves themselves). This, in turn, would cause the inlet to ‘unstart’ and would cause an extremely violent yawing in the direction of the unstarted engine. The DAFICS system I previously talked about introduced ‘sympathetic’ unstarts, where the opposite engine inlet would unstart as well in order to reduce the yawing movement, but the event still requires a focused and attentive pilot to correct in order to avoid literally falling out of the sky. Like the failures in the front, unstarts can be disabled entirely for those feeling less-than-confident in their first flight in the bird, but represent an added challenge and incentive to stay focused for those desiring a more..unforgiving experience. While I didn’t experience any unstarts in this particular flight, I did jump in afterwards to trigger them manually to practice recovering. You can see what an unstart looks like below.
    Since this flight from IAD-PDX isn’t exactly the SR’s normal mission type, I had to make a best guess in terms of descent and decel points. My logic is that it’s better to be safe than sorry in an aircraft I don’t know all that well yet, and by this point, I had more than enough fuel, so I chose to start down 150 miles out from the airport. Happily enough, due to some nifty flight planning on my part (DCT-PDX), and the fact that Portland was on the 28s, I had darn near a straight in approach which made it reassuring that I wouldn’t have to shoot a complex STAR in an aircraft where you had to fly them based on headings or VORs.
    The descent was, well, tricky to say the least. I’m not exactly an SR-71 pilot by any stretch, so some of the concepts such as descending at full military power with a set airspeed and EGT had me working overtime trying to keep the aircraft within the envelope. I could never seem to keep the speed at the magic number of 365 KEAS, no matter how hard I tried ( For those who don’t know, KEAS is airspeed that has been corrected for the compressibility of high-speed air and/or high altitude). You’ll quickly find out that deviating from this speed is not the best idea, as the risk of flameouts and/or unstarts are greatly increased the farther you stray from the descent speed.
    In a shocker to absolutely no one, I GROSSLY miscalculated how long it would take to descend, and thus found myself 12 miles out from the airport at 30 thousand feet. It wasn’t looking too good at all, and I prepared to execute a few s-turns and 360s in an attempt to bleed off speed and altitude and, somewhat, salvage the approach. I say prepared, as this was as far as I got.
    Sadly, the aircraft CTD’d right as I was over the airfield (albeit extraordinarily high), and autosave wasn’t on the ball,l so that meant that I lost all my progress in the flight. This wasn’t surprising given the aircraft is still in an alpha state and I knew that going in, but it was a sad moment, nonetheless. Up until this point, I hadn’t experienced any crashes in the Blackbird. First time for everything, I guess.
    I’ve landed the aircraft multiple times before when I was in the pattern, working on getting familiar with the flight dynamics, so I can tell you how it handles in the last few seconds before touchdown. The aircraft feels more like an airliner than a military bird, albeit much smaller, lighter, and faster, and it certainly flares like one too. It’ll drop like a stone if enough speed bleeds off and is rather unforgiving should you find yourself behind the power curve on final. Upon touchdown, you pull the chute, enable nose wheel steering, check the brakes, and finally jettison the chute once you’re sufficiently slowed down, and that’s that. The end of an SR-71’s glamourous flight.
    So, with (the vast majority of) our flight behind us, it’s time to recap and summarize my experience with the Milviz SR-71 Blackbird in its current state. While it’s still heavily a work in progress, I found the modeling to be of extremely high quality in both the interior and exterior, and while the textures may be a tad underwhelming in their current state for my taste, the aircraft is set to receive the PBR treatment soon so this should alleviate this bother. The soundset is among the best I’ve heard, with the almost whine of the J-58s spooling up represented well. The roar as you light the afterburners gives you a sense of power that’s propelling you to both record-breaking speeds and heights, and the little boom as the TEB lights off upon startup and afterburner ignition is a nice reminder of the caliber plane you’re flying. This isn’t your dad’s F-15 we’re talking about, after all: it’s the fastest air-breathing aircraft ever built!
    Overall, and in my opinion, the Milviz SR-71 Blackbird is a shining example of what the term ‘study level’ should represent. The meticulously simulated systems in the front cockpit (the rear seat systems are coming in a later build), coupled with the possibility for random failures for nearly every conceivable thing in the aircraft, even the lightbulbs, make this bird one of the most fun (and terrifying) experiences I’ve had in my simulator in recent memory The end of a successful flight where you flew one of the most challenging aircraft by the book brings a level of satisfaction that can’t be found in any other aircraft, and Milviz has represented the challenge and complexity of the SR-71 Blackbird in an unparalleled way. I’m confident you’ll feel the same when you get your hands on it!
     
      TAGS : BLACKBIRDFIRST LOOKMILVIZORIGINALSR-71SR-71 BLACKBIRD FACEBOOK TWITTER REDDIT  PREVIOUS ARTICLE IndiaFoxtEcho Updates F-35 Lightning for P3D v4.4
    NEXT ARTICLE  Vatsim Cross The Pond 2019 Airfield Applications Open March 4
    THE AUTHOR JOHN MOORE
    I’m a lover of all things aviation, as well as a pilot IRL. Flight simming has always been a big part of my life and helped to uncover my love for military aviation and VIP transport as a whole. Long term goals include going to college to study to become an air traffic controller as well as obtaining my flight dispatcher’s license. Everything else is just icing on the cake. YOU MIGHT ALSO LIKE
    New Milviz ATR-72 PBR Preview
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    Milviz Previews SR-71 Cockpit
                 
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/originals/milviz-sr-71-blackbird-the-fselite-first-look/
  7. Dreadmetis liked a post in a topic by avdheide in The early access virus curse or not   
    The 3 Crumpy Simmers discuse the good and the bad of the early access product concepr.
    Should we as simmers keep allowing this or try to stop this bussiness model
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
     
  8. Dreadmetis liked a post in a topic by tarpoon in Interview with Chris Deadstick   
    Chris Cheetham talks about the road to release in an interview by RPS. Good reading!





     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.rockpapershotgun.com/2019/02/15/the-flare-path-devoted-to-deadstick/
  9. OMGEDSON liked a post in a topic by Dreadmetis in P3d 4.5 confirmed, and terrific news for all simmers, especially CityScene customers.   
    Interresting, because all "signs" from LM were trending towards a v5 for the beginning of this year, and yet voilà : v4.5 on tracks apparently !
  10. Dreadmetis liked a post in a topic by eaim1973 in P3d 4.5 confirmed, and terrific news for all simmers, especially CityScene customers.   
    This is an interesting post on the Orbx forum, it confirm's that P3d v4.5 is about to enter beta, and it will help with long load times, it doesn't seem that long ago since V4.4 released, LM seem to be working hard on the Sim.

    For those of you that are CityScene users, especially Orlando, I have some terrific news to pass on today !
     
    Background
    It has long been known that flight load times on FSX and P3D systems  gradually start to slow down as more and more 3rd party products are installed.   The load time increases are especially noticeable with products like CityScene Orlando, which has hundreds of thousands of custom object models.     
    Since the release of CityScene Orlando, we have been trying to address the issue on 2 fronts:
    1) Bring the issue to the attention of the P3D developers at LM, with the hope that this is something they can address in the future.
    2) Work on our own end to provide more scenery configurations available to the user for improving load time, memory and performance tweaking.
    Of course, while #2 can help, it appeared that any real benefit for now and the future may need to come from #1.
     
     
    P3D
     
    Today I received some exciting news from Adam Breed at LM.   We have been communicating over the last few weeks regarding the load time issue with large scenery packages, when a user has a lot of Object Libraries installed from 3rd party addons.
    The developers at P3D have identified the anomaly that has been causing long load times for large scenery packages, with lots of custom models, like our CityScene products.     An enhancement has been put into place and will be released with the P3D V4.5 beta that should be out in about a week.  As we expected, this anomaly/bug has been present going all the way back to FSX.  But, it is just now showing up with larger scale, more detailed scenery products (i.e. CityScene).
    Keep in mind that while this enhancement will help all products, it will be especially beneficial for large area coverage products with lots of custom object models.  Autogen buildings are not custom models and the enhancement will not affect those types of products.
    There is no release date set for P3D V4.5.   It has not made it to beta testing yet.  
    I can't thank Adam Breed and his team enough for looking into this issue in an expedited manner.   I think it really shows their commitment to this industry and the quality of their work.
    A vast majority of our customers are running P3D v4.    So, this is just great news.
    But, what about FSX and P3D V3 uses ?
     
    CityScene Orlando Patch
     
    For the last few weeks we have been looking at general optimizations and alternate configurations that could help FSX and P3D V3 users.     These alternate configurations could shorten load times by about 3x - 5x for some users without making any scenery layer changes (like turning off the Orbx Libraries and other scenery packages).
    The main enhancement we are making is the ability for users to toggle whether or not they want Custom Object Models to be used for residential buildings or Autogen Buildings.    Switching to autogen buildings (houses only) will reduce the detail and precision somewhat.  But, it will help load times on those that will not be able to take advantage of the load time enhancements currently being made for the upcoming P3D V4.5.
    The CityScene Orlando patch will also fix the reported loss of Jetways at KMCO.   The patch is expected to go to beta testing in the next few days and will hopefully be released in a week or so.
    So, there is a lot of good news to pass on today.   I am especially excited about the internal optimizations being made to P3D V4, as this will have a big impact regarding all the new CityScene products we have planned for development.
    Special thanks to those customers that provided the great feedback regarding the load times.  
     
    Cheers,
    Allen Kriesman
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://orbxsystems.com/forum/topic/167793-terrific-news-for-all-simmers-especially-cityscene-customers/
  11. Dreadmetis liked a post in a topic by eaim1973 in Flight Sim 2019 – 2 Day Event Confirmed   
    The Flight Sim Show, in Cosford, England, has been a staple of flight simulator fan’s calendars for years. In the past, the event has always been a single day at the RAF Museum. 2019 will change that. In fact, you’ll be able to enjoy the event twice as much.
    Confirmed today on Facebook, Flight Sim 2019 will take place over two days! 
    The event will take place October 5th – 6th 2019.
    Further details will be confirmed closer to the date.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/1607319206166503/posts/2312139462351137/
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/flight-sim-2019-2-day-event-confirmed/
  12. Dreadmetis liked a post in a topic by ausflightsimmer in Top 5 | Must Have | Flight Simulators | 2019   
    Join us, as I share my Top 5 Must Have Flight simulators of 2019.

    Please like, share & subscribe. Much Appreciated.

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    Website:https://fselite.net/

    ==================================

    PC Specs:

    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xtreme Gaming
    Asus X99-Pro/USB3.1 LGA2011-3
    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
    Samsung 500GB SSD 850 EVO
    Samsung 250GB SSD 850 EVO

    ==================================SOURCE:
  13. Dreadmetis liked a post in a topic by eaim1973 in Further Details on Orbx TrueEarth US Projects & Beyond   
    As TrueEarth development continues, Orbx is dropping further details on their upcoming TrueEarth US projects and beyond. In particular, John Venema has detailed which areas we can expect work to be developed and also the inclusion of new PBR models and cityscapes.
    So far, John confirmed, over 800 points of interest (POI) 3D models are planned for Washington State alone. These objects will be created using the latest PBR technology. Furthermore, there are plans to include many PBR cityscapes as well within these North American TrueEarth projects. The same details will also be included in further American TrueEarth projects in the future.
    In the past, we’ve heard that Washington, Oregon, British Columbia and California were to be released as TrueEarth products in the future. John has now broken that down into the areas we can expect:
    PNW Washington – Seattle, Bellevue, Everett, Tacoma, Olympia, Spokane, Victoria BC
    PNW Oregon – Portland, Eugene
    PNW British Columbia – Vancouver, Richmond, Surrey, Nanaimo
    Northern California – San Francisco, Alameda, Silicon Valley, San Jose, Oakland, Sacramento
    Southern California – Los Angeles, Hollywood, San Diego, Santa Maria, Long Beach
    Further to that, John also shared what future projects may look like. There are plans well into 2020 for TrueEarth projects including New Zealand South and North, Spain, Austria, Norway and New England Martimes.
    All of the information can be found via the Orbx forums. There are already a variety of TrueEarth projects available for Prepar3D, X-Plane 11 and Aerofly FS 2.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/further-details-on-orbx-trueearth-us-projects-beyond/
  14. Dreadmetis liked a post in a topic by eaim1973 in Week Highlights: ShortFinal Design tease New Project, xAmbience Released, ASXP Update Coming   
    Week Highlights: ShortFinal Design tease New Project, xAmbience Released, ASXP Update Coming
    By: Sam Clark January 20, 2019           The 3rd week of 2019 got off to a good start with news of HighSkyTech releasing the long-awaited weather plugin xAmbience. HST’s 2nd payware addon was slated to release on November 28, however, due to issues in pre-release testing, it was delayed until the end of December and then to early January.

    With beta testing of the E1000 by Aerobask in progress,three new previews of their E1000 with the Garmin G1000 were shared this week. The flight model has been tested by a real-world E1000 pilot, and they promise to bring a high-quality aircraft to their users.

    Experimental aircraft specialists VSkyLabs have provided further information on their upcoming Revolution Mini-500 helicopter for Laminar's sim. Perhaps the most unique aspect about VSL's latest project is that the single-seater helicopter was only available as a kit-set, with the owner required to assemble the chopper before it's first use.


    Orbx's final TrueEarth Great Britain region, that being the North, has moved into beta stages. This information was shared via post by John Venema on the Orbx preview forum. Check out the full article for more details.

    Windsock Simulations previewed another of their conversion projects this week. In partnership with David Rosenfield FSX, they plan to convert his popular Milan Malpensa scenery to Laminar’s sim. See more here.

    The dynamic duo of Frank Dainese and Fabio Bellini are working hard on their next X-Plane scenery, based around the peaks of Cerro Torre and Fitz Roy. The completely new X-Plane version traces inspiration from Frank's freeware version for FSX and Prepar3D, which is now 4 years old. New previews surfaced this week via Frank’s blog, which you can see here.


    HiFi Simulation Technologies this week released further information about the first major update to their X-Plane weather engine. Active Sky XP was released back in December and has since received a few small patches to fix immediate bugs with the software, however, is yet to receive any major updates. The plan for the update is to reduce the number of cloud re-draws, one of the largest criticisms of the product.

    Developers of the Aerostar 601P for X-Plane, Avia71, have released a major update to the aircraft. The update includes full X-Plane 11.30 and VR compatibility, as well as new icing and de-icing systems. To see the full changelog, see our previous article on them.

    Imaginesim, a popular ESP-platform developer, announced and previewed their first X-Plane scenery last week with news of their Austin Bergstrom Airport scenery coming soon to Laminar’s sim. Their first X-Plane project is a conversion of their existing rendition for Prepar3D and FSX.


    X-Plane old timers FlyJSim have shown off more progress on their recently announced Q4XP. The Q4XP is the successor the Q400 V2, however is being built from the ground up, with new modelling being one of the major benefactors of this. In a post on theFlyJSim Pilots Facebook group,FlyJSim PR Manager Dellanie Byron released a video of the Q4XP's wingflex in action. See more in our full article here.

    Moving into the weekend, Orbx debuted their latest scenery conversion based aroundFairoaks Airport (EGTF). The airport is nearby the hub of Formula 1 team McLaren, who’s base is included in the scenery. See the new previews here.

    Developer Andrzej Borysewicz has uploaded a pair of preview videos of Super-Critical Simulations' next aircraft, the CRJ-700 for X-Plane. The project was initially announced in 2015 and is now closing in on release. See the new preview videos here.


    ShortFinal Design developer MisterX6 released new previews of their upcoming Munich (EDDM) scenery today, along with a sneak preview of their next project. Early speculation appears to point towards SFD’s new project not being based around an airport, but rather a region, perhaps like the recently released JapanPro.

    -

    That’s all for this week!
    As always, you can give us some feedback on ourFacebook page, or via the contact form here.
    Happy flying - and have a wonderful day
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/210119?fbclid=IwAR1FzDzl37HrWaUYIzlf7TT8r8X5iYQmmfhhq0EQBqQlWjMrqVbUro8fRf8
  15. Dreadmetis liked a post in a topic by Xephyr___ in Airworthy Designs Princess of the Caribbean - News & Updates   
    "Airworthy Designs have been working hard throughout the Christmas break on their Princess of the Caribbean series for X-Plane. Part One of the series was released back in April to mixed fanfare, due to large performance issues which have now been patched - it has now been updated to v1.7.
    Part Two will contain the airports of Saba and St. Barths, both of which are notorious amongst aviation fans for their hard approaches. AWD have been sprinkling previews of the new St. Barths scenery since late December, with further screenshots released today."
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/awdpoc
  16. Dreadmetis liked a post in a topic by CDNCAVOK in Xambiance for XP 11 has arrived!   
    The long awaited XAmbiance. Videos soon  to come
    https://store.x-plane.org/xAmbience_p_908.html
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://store.x-plane.org/xAmbience_p_908.html
    NEWS SITE ARTICLE LINK: https://forums.x-plane.org/index.php?/forums/forum/444-xambience/
  17. Dreadmetis liked a post in a topic by CDNCAVOK in X-Plane 11 Supermarine Spitfire Mk IX 1.0 Free!   
    Heinz Spitfire cost $31 at the time they were developed for XP 10.  Now you can get them absolutely free and converted to XP-11 thanks to DomHenry. There are 8 variants. Heinz Dziurowitz passed away in 2015 but his legacy lives on!
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://forums.x-plane.org/index.php?/files/file/47097-supermarine-spitfire-mk-ix/
    NEWS SITE ARTICLE LINK :  
  18. Dreadmetis liked a post in a topic by avdheide in Harrier for x-plane   
    The Harrier is availible for x-plane
    Not helicopter or plane but nice hybrid.
    This is the early adopters' release of the Harrier by x-trident for x-plane 11.30
     

     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://store.x-plane.org/Harrier-AV-8B_p_919.html#tab-1
    NEWS SITE ARTICLE LINK :  
  19. Dreadmetis liked a post in a topic by Gibbon in X-Plane 11.30 Default Airport Update Teased   
    X-Plane 11.30 Default Airport Update Teased
     
    Laminar Research has recently previewed some of the upcoming updates to default scenery coming with X-Plane 11.30, courtesy of artists over at the X-Plane Gateway.
    The new airports make heavy use of X-Plane’s new scenery resources which are constantly being produced and updated. This update includes over one thousand three hundred airports with new or overall improved 3D scenery and textures.
    EHAM EBOS CYNJ 760H KMTH RJBB  
    Featured Airports
    76OH CYNJ EBOS EDDK EDDP EFHF EHAM ENGM ENZV KDCA More… Be sure to check out the full list of updated and added airports here.
      SOURCE INFO
    https://www.x-plane.com/kb/x-plane-11-30-release-notes/#New_and_updated_global_airports
    https://fselite.net/previews/x-plane-11-30-default-airports-update-teased/
  20. Dreadmetis liked a post in a topic by Gibbon in Orbx Update on TrueEarth Ireland/Northern Ireland   
    Orbx Update on TrueEarth Ireland/Northern Ireland
     
    In response to a question on the Orbx forum, John Venema has provided an update on how TrueEarth Ireland/Northern Ireland is coming along.
    John has said that a large chunk of Northern Ireland ortho imagery is on the way to Orbx which will actually be a part of the up and coming TE GB North rather than being standalone like the FTX region.
    As for the Republic of Ireland, John mentions that their ortho provider is nearly finished with flying the imagery zones with their aircraft and is waiting for them to supply the imagery. It’s not known when the imagery will be supplied so work can commence on the Republic of Ireland although it is estimated to be mid-2019.
    Just like the United Kingdom series of TrueEarth add-ons, Ireland will eventually be compatible with Aerofly FS2 and Prepar3D.
    We don’t have much more information on TrueEarth Ireland/Northern Ireland, however, we will endeavour to keep you updated.
    SOURCE INFO
    https://orbxsystems.com/forum/topic/164547-trueearth-northern-ireland-ireland/
    https://fselite.net/news/orbx-update-on-trueearth-ireland-northern-ireland/
  21. Dreadmetis liked a post in a topic by eaim1973 in Threshold Exclusive: MisterX6's Latest Freeware Project Revealed   
    Threshold Exclusive: MisterX6's Latest Freeware Project Revealed
    By: Sam Clark December 18, 2018             MisterX6's sceneries have long been considered the gold standard for X-Plane scenery development. Many recognize him for his high-quality freeware sceneries covering iconic American airports such as San Francisco, Portland and Boston. More recently, he has been releasing sceneries under the alias ShortFinal Designs for payware products, of which he has released three: Salt Lake City (KSLC), Albuquerque (KABQ) and Los Angeles (KLAX).
    Today, Threshold has been given the privilege of exclusively debuting MisterX6's latest freeware product - an "early Christmas gift" - to the X-Plane community.

    Japan Pro is MisterX6's first region-based scenery and covers all the islands of the Japanese archipelago. Its main features are completely overhauled regional autogen as well as custom objects used to enhance the cities of Tokyo and Naha.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/mx6jap?fbclid=IwAR2HE1HCpZ4Gqoyx9dkF5Cqum_APIPNpHEFTrRKnVJV533OyuCY7Yv0mxUg
  22. Dreadmetis liked a post in a topic by avdheide in Skycrane is comming   
    As mentioned on Helisimmer.com DMO is working on the S64 SkyCrane for x-plane.
    keynote,
    Smooth in VR
    They confirmed they are launching a very big set of those:
    E and F variants; Short and long cabin Corpo Florestale version, with a radar bulge in the nose Simplex and Erickson water tanks The team also took their time to do a few more liveries and objects to be slung.
    Release date is still not determined but it seems to be very close to be entering your hangar
    Should be fun to fly and work with the slingloads
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.helisimmer.com/news/project-update-dmo-s-64-for-x-plane/
  23. Dreadmetis liked a post in a topic by ausflightsimmer in Full Flight | Lets blow the dust off the QualityWings Avro RJ85 | YMML - YSSY | P3DV4   
    Join Aus Flight Simmer on this weeks Full Flight Video, as we blow the dust off the QualityWings Avro RJ85 - YMML - YSSY
    We are now on Discord:https://discord.gg/Azp84XE

    ==================================

    Please Subscribe & thank you :)
    https://www.youtube.com/channel/UC1s_8hYVql2DuDmwuBt9yJA

    Please share this video:
    https://youtu.be/zGgyM0O1W8o

    Follow me on Facebook:
    https://www.facebook.com/ausflightsimmer/

    Follow me on Twitch:
    https://www.twitch.tv/ausflightsimmer

    ==================================

    Proud Member of the FSElite Team
    You Tube:https://www.youtube.com/channel/UCL6Ks4U4gl2HSisJQC8q78g
    Website:https://fselite.net/

    ==================================

    Addons:
    Scenery:Orbx Global
    Airport:Orbx YMML, Fly Tampa YSSY
    Clouds:Cloud Art
    Weather:Active Sky
    Cameras: Chase Plane
    Aircraft:Arvo RJ85

    ==================================

    PC Specs:
    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xstreme Gaming
    Asus X99-Pro/USB3.1 LGA2011-3
    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
    Samsung 500GB SSD 850 EVO
    Samsung 250GB SSD 850 EVO

    ==================================SOURCE:
  24. Dreadmetis liked a post in a topic by ssimmons1958 in Scenery Profiler is now Open Source   
    Scenery Profiler is now Open Source
                      Hi All
    Due to very popular demand, I decided to make Scenery Profiler an Open Source Project.
    EveryBody can now download, modify and use Scenery Profiler as needed.
    So, this is now becoming an open source software that can be found at this address:
    https://github.com/Philippe56380/SceneryProfiler-Application
    I hope some improvements can bring new capabilities to this software and will be very helpfull to all the Flight Simulation community.
    I hope this will become a greater software by making the community making it more and more powerfull.
    Have a great time enjoying it !
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  25. Dreadmetis liked a post in a topic by ausflightsimmer in A2A Simulation Rain Effect | Prepar3D | Test Drive   
    In this weeks Test Drive, we take a quick look at A2A rain effect that was included in some of A2A latest updated. This is a free update for all owners of some of their current fleet. Please join Aus Flight Simmer, as he takes the Cessna 172 for a Test Drive around the block and provides his first impressions on A2A rain effect.
    We are now on Discord: https://discord.gg/Azp84XE

    ==================================

    If you would like to support the channel & thanks for the support in advance.
    https://streamlabs.com/ausflightsimmer

    ==================================

    Please Subscribe & thank you :)
    https://www.youtube.com/channel/UC1s_8hYVql2DuDmwuBt9yJA

    Please share this video:
    https://youtu.be/FtnQTwCcxuk

    Follow me on Facebook:
    https://www.facebook.com/ausflightsimmer/

    Follow me on Twitch:
    https://www.twitch.tv/ausflightsimmer

    ==================================

    Proud Member of the FSElite Team
    You Tube:https://www.youtube.com/channel/UCL6Ks4U4gl2HSisJQC8q78g
    Website:https://fselite.net/

    ==================================

    Addons:
    Scenery: FTX Global
    Airport: KVAM
    Clouds:Cloud Art
    Weather: Default stormy & cloudy
    Cameras:Chase Plane
    Aircraft:A2A simulations Cessna 172
    https://a2asimulations.com/

    ==================================

    PC Specs:
    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xstreme Gaming
    Asus X99-Pro/USB3.1 LGA2011-3
    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
    Samsung 500GB SSD 850 EVO
    Samsung 250GB SSD 850 EVO

    ==================================SOURCE:
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