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OMGEDSON

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  1. OMGEDSON liked a post in a topic by Ivana Fly in Australia V2 for P3D and FSX: Official Announcement!   
    G'day everyone, 
     
    It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2!
     
    A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. 
     
    AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! 
     
    The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. 
     
    We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you.
     
    FEATURES
     
    Melbourne, Victoria
     
    Kalgoorlie, Western Australia
     
    Adelaide, South Australia
     
    Great Barrier Reef, Queensland
     
    AUv2 FEATURE LIST
    Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4  
    COVERAGE MAP
    Note: this map represents the current development version of AUv2, with more features likely to be added for release.
     
    THE TEAM
    As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Haliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. 
     
    Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. 
     
    FAQ
    Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. 
    Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release
    Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. 
    Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. 
     
    COMPATIBILITY
    Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. 
     
    AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. 
     
    PRICING
    Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. 
     
    The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country.

    Cheers!
     

    Use your mouse to explore this 360-degree view of Melbourne Cityscape
     

    Shark Bay, Western Australia
     

    Kalgoorlie, Western Australia
     

    Cocos (Keeling) Islands
     

    Hunter Valley, New South Wales
     

    Lake Eyre, South Australia
     

    Blue Mountains, New South Wales
     

    Great Barrier Reef, Queensland
     

    Melbourne CBD, Victoria
     

    RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only)
     

    The Olgas, Northern Territory
     

    Adelaide northern suburbs, South Australia
     

    Victorian High Country 


    Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Jervis Bay Territory
     

    Near Alice Springs, Northern Territory
     

    Adelaide Airport and CBD, South Australia
     

    Near Byron Bay, looking towards Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Darwin, Northern Territory
     

    Glasshouse Mountains, Queensland
     

    Adelaide Salt Lakes, South Australia
     

    Flinders Island Airport, Tasmania
     

    Port Melbourne, Victoria
     

    Brisbane CBD, Queensland
     

    Far North Queensland
     

    Melbourne CBD, Victoria
     

    Lake Amadeus, Northern Territory

    Keep an eye for more updates and info in the coming weeks!
    SOURCE
  2. OMGEDSON liked a post in a topic by Ivana Fly in True Earth Us Washington - Landscapes   
    Here we go then guys and girls!...
     
    My first of many more shots to come as we enter the first phases of beta.
     
    Enjoy!
     

     


     


     


     


     


     
     
    SOURCE
  3. OMGEDSON liked a post in a topic by eaim1973 in New Preview Video of Significant GSX Update (PBR, New Vehicles & More)   
    Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX.
    The large update will feature PBR material on a range of brand new custom designed objects and vehicles. From the brand new baggage loaders, new pushback trucks and fuel trucks – lots of new designs have been made with the new technology. This means surfaces will reflect in certain lighting conditions, and materials are now much more detailed. Further to the objects the humans have also seen a vast improvement with FSDreamTeam using native Prepar3D V4 skeletons to increase the bone count. This then means improved animations and better details. The video above demonstrates the humans interacting with the ground service equipment like never before. For example, climbing in and out of trucks, jumping over ropes and cables and much more.
    Furthermore, many of the vehicles now have custom camera sets, meaning you can get closer to the action then ever before. Most objects now enable you to set up a custom camera to follow the trucks in a variety of cinematic positions. In addition, you can also ‘ride along’ in a first-person view, as though you’re pushing the aircraft back.
    The update will be completely free for GSX owners. The new fuel hydrant will require GSX Level 2, but again, will be free for those that own it.
    I have summarised the video features in the list below.
    If you don’t already own GSX by FSDreamTeam, you can buy it from their store for $34.00.
    New materials on all surfaces DirectX text operator logos for easier cust New human characters using P3DV4 native skeletons using PBR More realistic animations New and more vehicles – all PBR New camera system, without need for additional tools with cinematic views appropriate for each object New details on pushback vehicles, including towbarless pushback (raise aircraft up) Try new 1st person view on many vehicles New fuel hydrant – default in most with jetways. Used P3D v4, the model made from scratch. P3DV4 native features like object attachments Human animations of them getting out of trucks etc and lifting up fuel pit. Finger and hands animation on human models Render to texture for interactive fuel counter showing different information (including fuel) Pulls fuel bill from internet Free update for all GSX customers (requires P3D 4.4+) Fuel hydrant requires GSX Level 2    
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Preview Video of Significant GSX Update (PBR, New Vehicles & More) | FSElite
    FSELITE.NET Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX. The large update will feature PBR material on a range of brand new […]  
  4. OMGEDSON liked a post in a topic by Ivana Fly in CAE3 Campbell River Water Aerodrome Freeware Coming Soon!   
    CAE3 Campbell River Water Aerodrome is coming to Prepar3D v3 & v4!
     
    So... you have been to CAC8, CAX6, CAG8 and YRC; where to next? How about Campbell River Water Aerodrome and the city of Campbell River BC? 
     
    CAE3 Campbell River Water Aerodrome was said to be the busiest seaplane base in the world during the 1970’s. It’s not so busy now but instead has the character that no polished facility can match.  No PA system with that well modulated voice you can’t understand. A look at the odds and ends on the seaplane docks tells you that it’s a working SPB. 
     
    CAE3 is located on Tyee Spit at the mouth of Campbell River just north of the centre of the city by the same name.  It is the home of Corilair,  Grizzly Helicopters,Vancouver Island Air and  West Coast Helicopters .  Campbell River, the “Salmon Fishing Capital of the World” and in particular Tyee Spit are famous for the salmon fishing.   At Tyee Pool the fishing is done from rowboats which you will find modeled in the scenery. The city of Campbell River lies at the junction of the more populated southern part of Vancouver Island and the mostly undeveloped northern half. It has the feeling of a little bit of both.
     
    Key Features
     
    All of Tyee Spit as a large model, including Corilair, Grizzly Helicopters, Vancouver Island Air, West Coast Helicopters, associated docks and other buildings.
    The city of Campbell River
    North Campbell River
    Nystar buildings and dock with detailed static ship Ocean Wind
    John Hart Generating Station
    Five Campbell River marinas with custom boats
    Campbell River ferry terminal
    Quathiaski Cove ferry terminal 
    Cape Mudge Lighthouse and grounds
    April Point Marina and Spa, with helipad
    The AI cruise ship Norwegian Jewel going from the Campbell River Cruise Ship Terminal to Victoria BC and back.
    The AI boat CCGS Cape Palmerston attending a sailboat aground
    An AI Ranger 29 powerboat that crosses Discovery Passage
    Models of Whitehall rowboats used for salmon fishing around Tyee Spit
    A couple of ‘Extras’ to amuse you
    Developed by @Larry_R
     
    And now what you really want to see - the screenshots by Larry and Emmsie:
     















     















     











     
    SOURCE
  5. OMGEDSON liked a post in a topic by WildBill in PTA v2.66   
    v2.66 of PTA available which fixes the urban night lighting tweak error.

    Please note: v2.66 is ONLY compatible with Prepar3D v4.5, use v2.65 for Prepar3D v4.4
    You can find the download (and all previous versions) via your order page on the SimTweaks website
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    PTA v2.66 now available - P3D Tweak Assistant (PTA) and RealismShaderPack - The AVSIM Community
    WWW.AVSIM.COM Hi all, I recently just made v2.66 of PTA available which fixes the urban night lighting tweak error.Please note: v2.66 is ONLY compatible with Prepar3D v4.5, use v2.65 for Prepar3D v4.4 You can find the download (and all previous versions) via your order page on the SimTweaks website. I will hav... NEWS SITE ARTICLE LINK :  
  6. OMGEDSON liked a post in a topic by eaim1973 in FSElite Exclusive: MK-Studios Announces Tenerife South V2   
    We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with a huge set of features all of which have been improved upon from the first release. If you’re an existing customer, this update will be offered to you free of chargewhen it is released.
    The number of changes between version 1 and version 2 is pretty significant. One of the biggest changes is the introduction of brand new satellite imagery for the whole island. The new version features 25cm/ pixel resolution at the airport area, with 50cm/ pixel for everything else. This means that the island can be explored in much great detail than before. In addition, PBR texturing will be included for all taxiways and runways and also the 3D volumetric grass. Other changes include the new terminal construction, improved dynamic lighting, 3D people and denser autogen and custom objects near the airport for improved immersion.
    If you’re new to the MK-Studios Tenerife product, then you may be interested in hearing that the product comes with other features as well. Tenerife South from MK-Studios features thousands of custom built objects around the island, a customer AFCAD for accurate operations at the airport and detailed modelling and texturing of the airport as it is today. Furthermore, the airport is fully compatible with SODE and GSX, including the VGDS docking system.
    As mentioned, the new update will be free of charge for existing owners of Tenerife South from MK-Studios. The old version is currently not available to purchase as of right now whilst the stores bring the new version online. Once version 2 is released we will let you know.
    In terms of other MK-Studios projects, we can also tell you that once Tenerife South V2  is released, Tenerife North will come shortly afterwards. Sadly, at this time, we have no information on Dublin to share at this time.
    Change log from version 1 to version 2
    New ground polygons with up to date layout and stands PBR ground and wet effects New runway lights Added runway exit lights Added new terminal construction Updated terminal to support PBR glass Updated terminal textures Added construction area near runway 07 New 3D people added in the terminal and on the apron Updated airport vehicle parking with baggage belt under the main terminal New dynamic lights with improved range and performance New 3D grass New sattelite imaginary with 25 cm / pixel resolution in the airport area, and 50 cm/ pixel for the whole island Small mesh adjustments New and more dense autogen in the airport area and some island parts Added new fans and lighthouse Added red nav to lamps and objects Slight adjustments to Playa de Las Teresitas  P3D V4.5+ compatible Feature List of Tenerife V2
    Fully detailed rendition of Tenerife South airport and island with up to date state, Updated ground layout and stands according to real world changes, 25cm/pixel sattelite resolotion for the airport area (!), 45cm/pixel sattelite resolution for the whole island (!), 5 m/pixel mesh resolution for the whole island (!), Accurate and detailed airport infrastructure based on real sizes and dimensions, Detailed AFCAD adjusted for AI addons with custom approaches and navaids, Many monuments and custom objects around the island, PBR implementation for taxiways and runways, PBR implementation of terminal glass, Thousands of custom placed autogen buildings all around the island, Very realistic night lighting with directional taxiway centerline lights, runway speedway exit lights, approach lights including correct brightness and visibility conditions (day, night, weather,), Optimized Dynamic Lightning, Realistic shadow rendition on all 3D objects and on the ground, Compatible to all major traffic add-ons, SODE jetways and windsocks supported, Advanced, fully working VGDS docking system for GSX users! Vector data addons comaptibility, Optimized to take advantages of new P3D V4 features.  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    FSElite Exclusive: MK-Studios Announces Tenerife South V2 | FSElite
    FSELITE.NET We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with a huge set of features all of which have been improved upon from the first release. If you’re an existing […]  
  7. OMGEDSON liked a post in a topic by eaim1973 in Carenado A42-500 Series Released for FSX & Prepar3D   
    After only revealing the aircraft a few short weeks ago, Carenado has released their anticipated A42 500 Series for FSX and Prepar3D.
    The included aircraft is the ATR 42-500. The aircraft itself saw its maiden flight in 1981 and has since seen over 1800 of the type built. With a typical seating layout for 48 passengers and a maximum range of 716nm, it’s a great aircraft for domestic travel.
    The aircraft from Carenado features full PBR textures and materials for Prepar3D V4.4 and above, an updatable database from Navigraph, rea; start-up procedures and sounds recorded from the ATR 42-600. In addition, the aircraft features 4K texturing, realistic behaviour for weight and balance and also detailed night lighting.
     
    The aircraft is available through Carenado’s website for $44.95 (Excl. VAT).
    Features
    Full FSX, FSX-STEAM, P3D v3, v4, v4.4 (and up) compatible. Full PBR textures and materials (Physically Based Rendering ) (P3D v4.4 and up). Flight1 GTN 750 and Reality XP GTN 750* integration Updatable database – AIRAC cycle 1601 (January 2016) included.** VR ready. Real start up procedures. Real A42 engine sounds, aural warnings and sound systems. Real flight dynamics. Cold and Dark start option. Takeoff run and landing real rolling movement effect. Custom brakes sounds on taxi and landing run. Original autopilot installed. HD quality textures (4096 x 4096). Customizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks. Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots. Realistic night lights effects on panel and cockpit.  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Carenado A42-500 Series Released for FSX & Prepar3D | FSElite
    FSELITE.NET After only revealing the aircraft a few short weeks ago, Carenado has released their anticipated A42 500 Series for FSX and Prepar3D. The included aircraft is the ATR 42-500. The aircraft itself saw its maiden flight in 1981 and has since seen over 1800 of the type built. With a typical seating layout for 48 […]  
  8. OMGEDSON liked a post in a topic by ssimmons1958 in New from Just Flight - Duchess Model 76 for Aerofly FS 2!   
    New from Just Flight - Duchess Model 76 for Aerofly FS 2!
     
    Duchess Model 76
    for Aerofly FS 2
    £27.99 / €34.95 / $41.99
     
    Just Flight's highly detailed and accurately modelled Duchess Model 76 for Aerofly FS 2 comes in five paint schemes and boasts a fully functional IFR-capable avionics fit and Century IV autopilot in the virtual cockpit.

    The electrical, fuel, hydraulic and engine management systems are all custom-coded and among the other features are numerous accurate animations, HD textures throughout and authentic RPM gauge needle ‘wobble’.










    See the Just Flight website for more screenshots and all the aircraft details!


     
     
     
                                   
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  9. OMGEDSON liked a post in a topic by Ivana Fly in TrueEarth USA Washington for XP11 - SNEAK PEEK VIDEO!   
    Hello everyone,
     
    Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users!
     
     
    A full announcement is coming next week with all the info you need.
     
    Enjoy!
    SOURCE
  10. OMGEDSON liked a post in a topic by Ivana Fly in Aviation Stream - Airplane landing and departures - Boeing 777, Airbus A330 ...   
    Don` t forget to subscribe to Cargospotter:
    https://www.youtube.com/user/Cargospotter?sub_confirmation=1

    I opened a second channel for live streams and Xplane videos which will become active soon. If you like you can subscribe: https://www.youtube.com/channel/UC6gsfHTDX13FBWYsJX4lnuA

    I filmed this stream this week while spending some time at the airport during beautiful spring light conditions. I hope you like it.

    Thanks for watching,
    Cargo.SOURCE
  11. OMGEDSON liked a post in a topic by Xephyr___ in PMDG Consider Porting "One of the Airliners" to X-Plane in Late 2019   
    PMDG head Robert Randazzo has issued another status update via their new forumaddressing a range of points, including the likelihood of another X-Plane product in the works.
    The main body of the post is based around updates on their 747 and NG3 (unreleased) products for Prepar3D.
    Towards the bottom of the post, Randazzo mentions the DC-6, for both Prepar3D and X-Plane. He says this of the XP11 version of the aircraft:
    "...and also about updating the DC-6 to X-Plane 11 a bit later this year."
    More in the source article
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    PMDG Consider Porting "One of the Airliners" to X-Plane in Late 2019 | Threshold
    WWW.THRESHOLDX.NET PMDG head Robert Randazzo has issued another status update via their forum addressing a range of points, including the likelihood of another X-Plane product in the works. | Threshold: Question the Answers.  
  12. OMGEDSON liked a post in a topic by ssimmons1958 in X-Plane: Cessna 310L 1.1.0 Update Released from X-Aviation   
    X-Plane: Cessna 310L 1.1.0 Update Released from X-Aviation
        Inbox x                   Cessna 310L v1.1.0 update released! View this email in your browser Cessna 310L v1.1.0 Released!
    Download it now...

    Hello Stephen, X-Aviation and Digital Replica are pleased to announce the release of the Cessna 310L v1.1.0 update! Read below to see the changes!
     
    Click here and login! Simply re-download your original download to update! 


    Here's what's changed in version 1.1.0:

    What's New / Changed:
    Librain effect implemented. De-Ice system implemented. Ice formation visual implementation. Oxygen system implemented. Added an oil pressure switch (not visible) which is connected in series with the auxiliary fuel pump switch. This prevents the fuel pumps from operating (except by the primer switch) if the respective engine is not running. Added an option on the load chart to couple the autopilot with the GPS (users request). Autopilot pitch wheel tuned. Cowl flaps tuned. Now engines won't overheat when fully closed. Landing lights now have smooth animation and a delay from switch up to lights on. Mixture auto-engaging when the starter is engaged fixed. Various 3d and texture fixes.   As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!

    Blue Skies,
    X-Aviation.com Copyright © 2019 X-Aviation, All rights reserved.
    You are receiving this e-mail as a customer to this product

    Our mailing address is: X-Aviation P.O. Box 290213 Port Orange, FL 32129
    Add us to your address book unsubscribe from this list    update subscription preferences          ReplyForward                                                
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  13. OMGEDSON liked a post in a topic by Ivana Fly in FlightSimExpo 2019 Landing Competition Demo   
    Laminar Research is hosting a landing competition at FlightSimExpo in June 2019! In this video, Captain Jan Vogel demonstrates the tricky PAJN 08 localizer approach.SOURCE
  14. OMGEDSON liked a post in a topic by Ivana Fly in Does fuel leaking from a plane's wing pose a risk?   
    This video asks a question. It does not attempt to answer it.

    The question specifically concerns leakage from the surge tanks, not the main tanks.

    The only aircraft type shown is the Boeing 737-800 (NOT the MAX variety), as I have no useful shots of any other type trailing fuel.

    Clearly, the occasional spurt of fuel through the surge tank duct ('NACA vent scoop') is expected, and it is equipped with a flame arrestor to handle unwanted consequences.

    However, as seen here, fuel can, very rarely, leak out through what appears to be the edge of the access panel holding the duct - presumably due to a failing seal.

    For the record, I sent a copy of the clip from about 61 to 93 seconds to the airline concerned.SOURCE
  15. OMGEDSON liked a post in a topic by Ivana Fly in BOEING 757 gets a WATER CANON salute - First flight of Icelandair (4K)   
    This Boeing 757 of Icelandair received a water canon salute at Düsseldorf Airport yesterday. It was the first flight of Icelandair at Düsseldorf and they intend to connect Düsseldorf with Keflavik twice a week. Actually the route was planned with a Boeing 737 Max, but since the Max is grounded Iceland had to adjust its flightplans. They will subcharter three Boeing 767s for the summer season.

    It` s almost a tradition to welcome a new company with a water canon salute. Icelandair was welcomed by the fire brigade and its always a fantastic motive for us videographers.

    Special thanks to Icelandair for sending the beautiful Hekla Aurora logo jet. What a fantastic looking livery!

    Thanks for watching, new videos every tuesday and friday.SOURCE
  16. OMGEDSON liked a post in a topic by ssimmons1958 in ORBX NEWS   
    100% PBR Airport Coming Soon! 

    Earlier this week, JV teased the above images which have come from an upcoming airport project for X-Plane 11 and Prepar3D v4. We are working in tandem with the Turbulent team in order to bring you this new tech, and new workflows mean that we can release the P3D and XP versions very close together if not at the same time! 

    This airport is our first to be built using 100% compliance to the correct PBR standards for all materials. If you look at the shots, you can see that the detail isn't just on the ground services equipment but also on the apron on which they sit. The incredible level of detail on the baggage lifter does not mean it is an FPS hog. The original model was made up of over 24 million polygons and that model was used to create the PBR map for a lower poly target. This means you get an amazingly detailed airport without the high-poly penalty.
     
    Likewise, with the entire airport being PBR, the apron reflects light based on each material used such as asphalt, paint, metal grates and puddles etc. The lighting changes depending on the time of day, level of cloud cover, rain etc.

    Just don't ask us which airport it is, because we're not confirming anything yet!
    READ THE FULL FORUM POST HERE   Community member Benny has created this amazing video of Bilbao Airport LEBB Bilbao Airport v1.1 now live

    The anticipated update for LEBB Bilbao is now available via FTX Central
    Feature list:
    New high-res textures for terminal area Completely new high-res ground textures with normal maps SODE gates Approach for runway 12/30 has gotten a massive upgrade with roughly 200 new building types and variations  Mountain ranges and wind farms added to Southern approach, making the whole descent a new experience Ambient light effect has been added to the whole city  New water puddle effect at the airport, New crisp terrain features at the terminal area Upgraded cargo area New, more realistic AFCAD optimized to be AI-friendly. Various bug fixes Please note FSX change list may vary due to technical & memory limitations.  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  17. OMGEDSON liked a post in a topic by eaim1973 in CaptainSim Releases 777-200 Base Pack Open Beta for P3Dv4   
    Out of the blue, CaptainSim has released a brand new product for Prepar3D V4. Building on their Captain Sim 757 Base Pack, the team has released an updated version of their 777 aircraft.
    The new version is a port of the original 32-bit 757 Captain II, but with new features and improved functionality. New features include the EGPWS, a complete passenger cabin, 4K textures throughout and new volumetric lighting. Of course, the biggest change is now the functionality with Prepar3D V4.
    These features are in addition to the fully functional flight deck loaded with features such as the FMC, LNAV and WXR, along with animations throughout and more.
    You can buy the open beta version of the software now from CaptainSim for $59.99. The open beta includes one Boeing 777-200ER GE90B model, the remaining 4 models will be added by free updates. No time frame was mentioned.
    Full Feature Log
    Functional flight deck loaded with advanced systems simulation (FMC/LNAV/VNAV/WXR etc). EGPWS New! All-new custom lighting New! Complete passenger cabin one piece with a flight deck New! High resolution textures. Aux 2D panels. Custom views including wing views. Five variants of the Boeing 777-200 (four of them are CS exclusive). New materials New! 4K Ultra-High resolution textures New! All-new lighting New! Numerous variants of optional equipment (antennas, etc) New! Cabin with windows, interior, pax, stewardess and animated pilots. Hundreds of realistic animations including wing flex. Custom visual effects including volumetric lighting New! Integrated GPU New! Realistic flight model Authentic engines sound set (TSS) ACE (Aircraft Configuration Editor) New! Growing number of easily installable free liveries Repaint kit New! Navigraph FMC navdata including TP with AIRAC support Extensive Manual Sim Ops  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    CaptainSim Releases 777-200 Base Pack Open Beta for P3Dv4 | FSElite
    FSELITE.NET Out of the blue, CaptainSim has released a brand new product for Prepar3D V4. Building on their Captain Sim 757 Base Pack, the team has released an updated version of their 777 aircraft. The new version is a port of the original 32-bit 757 Captain II, but with new features and improved functionality. New features […]  
  18. OMGEDSON liked a post in a topic by sparks_smudge in FLIGHT1 GTN UPDATED   
    Flight 1 GTN updated. run the flight  update tool to update to 1.14 for p3d 4.5
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  19. OMGEDSON liked a post in a topic by Ivana Fly in First ever 100% PBR airport coming to P3D/XP11   
    Hello all,
     
    We have been working with the (now in-house) Turbulent Aviation team on establishing a true end-to-end PBR workflow for the creation of P3D/XP11 airports. You will soon be shown some spectacular preview shots of our first airport to be built using 100% compliance to the correct PBR standards for all materials.
     
    This workflow allows us to release for both P3Dv4 and XP11 at the same time, or near enough to the same time, scheduling permitting.
     
    In the meantime, let me preview you two screenshots which highlight the details not only on the ground services equipment but also on the apron on which they sit.
     

     

     
    To view these full size, click on each so it appears in its own broswer tab, then click again to zoom.
     
    The incredible level of detail on the baggage lifter does not mean it is an FPS hog. The original model was made up of over 24 million polygons and that model was used to create the PBR map for a lower poly target. This means you get the benefit of insane amounts of detail without the high-poly penalty.
     
    Likewise, with the entire airport being PBR, the apron reflects light based on each material used such as asphalt, paint, metal grates and puddles etc. The lighting changes depending on the time of day, level of cloud cover, rain etc.
     
    Please don't ask where this airport is; we won't reveal it until it is in beta, which should be around the end of this month or early May.
    SOURCE
  20. OMGEDSON liked a post in a topic by URLSWO in Ladies and Gentleman, meet Heinrich your new Ramp Agent.   
    Estimated release for version 0.85 is this weekend! The new features will be revealed shortly.  Update 0.85 features a dialog-driven ground crew interface.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Wing42 | The Simulation Company
    WING42.COM Wing42 develops and publishes high-quality addons for Microsoft Flight Simulator and Prepar3D. NEWS SITE ARTICLE LINK :  
  21. OMGEDSON liked a post in a topic by Ivana Fly in AIRBUS A321 NEO Rejected TAKEOFF with MAX BRAKE FORCE (4K)   
    This Airbus A321 Neo of Wizz Air had to go through some rough tests before its delivery from Hamburg Finkenwerder. In this video you can see a typical test procedure of a new plane before it gets delivered to the airline. Brake tests, rejected takeoffs and high speed taxi tests are always a part of the certification process. The Wizz Airbus A321 neo departed about five hours after the brake test and I filmed it departing right in front of a big ship which was on its way to the harbour of Hamburg on the river Elbe.

    The Sprit Airbus A320 neo which is also included in this video departed for a test flight and returned to Hamburg Finkenwerder right before sunset. Great looking livery in my opinion. If you take a look at the landing footage of the Spirit Airbus A320 neo you can see the brake marks of the Airbus A321neo which rejected its takeoff in the morning hours.

    Thanks for watching, new videos every tuesday and friday.SOURCE
  22. OMGEDSON liked a post in a topic by Ivana Fly in Canary Islands professional - La Gomera released   
    Located in the very south of the island, the “Aeropuerto de La Gomera” serves as the regional connection hub of the second-smallest of the Canaries.

    This part of sim-wings’ Canary Islands professional series recreates the airport of La Gomera for Prepar3D V4, with all of its typical Canary architecture modelled in high detail. A detailed 3D mesh and high-resolution ground texturing convey the feeling of this volcanic island very realistically. Watch the rendered night lighting and dynamic lights of the traffic on the apron and surroundings illuminate the scenery at night, while animated vehicles and terminal doors that even react to approaches bring it to life.

    Having too short a runway for international airliners, La Gomera Airport mainly connects the island to the rest of the archipelago, with regular flights existing between La Gomera and Tenerife North.

    Features:
    High-resolution ground textures based on aerial images with 25 cm/pixel for the airport area and 50 cm/pixel for the rest of the island Detailed 3D height model (mesh) for the entire island La Gomera with 5 m resolution All buildings and facilities in the airport area and the close surroundings are modelled in high detail Excellent atmosphere at night and dusk due to rendered night lighting Autogen and vegetation for the entire island La Gomera All code (BGLs) compiled with P3D V4 SDK, being performance optimised to the new engine All objects optimised for new shadow technology New, optimised 3D runway lighting with activation/deactivation based on time of day and weather conditions, incl. special PAPI based on P3D V4 SDK features Apron lamps and street lights with dynamic lighting Dynamic vehicles on the apron and surroundings (AESLite), incl. optional dynamic lights Automatically animated doors at the terminal entrance, reacting to proximity or time of day Configuration tool for further settings options  

     

     

    SOURCE
  23. OMGEDSON liked a post in a topic by Ivana Fly in 418 MPH Pod Racing for Real? - Reno Air Race P-51 Mustang + Sea Fury   
    Behind the scenes at the worlds fastest Motorsport!
    Proud to be associated with ForeFlight: http://www.foreflight.com/flightchops/
    Visit http://www.FlightChops.com for behind the scenes and monthly GiveAways!

    For over 125 curated episodes, from Tail Wheel and Aerobatics, to IFR and WarBirds!
    Please visit http://www.FlightChops.com for details!

    This is some of the best gear for filming in airplanes!
    www.nflightcam.com

    THANKS to Elliot for inviting me on this one!
    Check his channel for lots of cool stuff like this dead stick landing due to a catastrophic engine failure at 300+ knots and low altitude, from a previous year at Reno Air Races!

    https://youtu.be/mvu_9dATSG0

    And big thanks Sanders Aeronautics for hosting me!
    http://www.sandersaeronautics.com


    Huge thanks to all the Supporters on Patreon! Productions like this wouldn't be possible without your help!
    For those that haven't seen it, please check the Flight Chops Patreon page to find out how you can be a part of it

    http://www.patreon.com/FlightChops

    _____

    Sponsor / Supporter Links:

    ForeFlight
    http://www.foreflight.com/flightchops/

    Bose Aviation
    http://www.bose.com/a20

    Van’s Aircraft
    https://www.vansaircraft.com/

    CloudAhoy
    http://www.cloudahoy.com/P/flightchops/

    Infinite Flight
    https://infiniteflight.com/

    The Finer Points of Flying - Jason Miller:
    http://adventure.learnthefinerpoints.com

    iCloth Avionics:
    http://a.co/4f66Evg

    Spectrum Airways Flight Training:
    http://www.spectrumairways.com/


    Huge thanks to all the Supporters on Patreon! Productions like this wouldn't be possible without your help!
    For those that haven't seen it, please check the Flight Chops Patreon page to find out how you can be a part of it!

    http://www.patreon.com/FlightChops


    FLIGHT CHOPS DISCLAIMER:
    I am a "weekend warrior" private pilot, I fly for fun with no intentions of going commercial. I have had my PPL for over 15 years, but still consider each flight a learning experience - I generally take detailed notes after each flight to remind myself what went well or what I could do to improve.... Having the GoPro cameras to record flights like this is invaluable. I find these self analysis videos very helpful in my constant quest to improve, and am happy to share. Feedback is invited; however, please keep it positive.SOURCE
  24. OMGEDSON liked a post in a topic by URLSWO in Wing42Lockheed Vega Release Date   
    Release date
    Update to version 0.85 will be available for download on Saturday the 6th.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Wing42 | The Simulation Company
    WING42.COM Wing42 develops and publishes high-quality addons for Microsoft Flight Simulator and Prepar3D. NEWS SITE ARTICLE LINK :  
    Long awaited update for the Lockheed Vega ✈
    MAILCHI.MP  
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