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Ivana Fly

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  1. eaim1973 liked a post in a topic by Ivana Fly in Buildings HD for FSX/P3D coming soon!   
    BuildingsHD for P3D and FSX:  On Final Approach!
     

     
    The long-awaited next installment in the HD series is almost here!
     
    BuildingsHD overhauls the autogen buildings throughout the world with all-new, 4K, regionally-accurate textures and FPS-friendly 3D models.  What TreesHD did for vegetation, BuildingsHD does for your sim’s structures:  It replaces the old, default textures and models with beautiful, authentic, highly detailed new ones to lend a new depth of realism to the landscape across the globe.
     
    Buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real, with textures four times more detailed than before!  All new textures feature ambient occlusion shadows, stunning new night lighting, high-rez rooftops derived from drone photography, and more.  We’ve pulled out all the stops to really take the autogen system to a whole new level!
     
    A monumental undertaking three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures.  During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location source photos, resulting in remarkably authentic architectural variations.  The difference is especially apparent in Global regions which have never before seen the full Orbx region treatment: Africa, the Middle East, Asia, and South America now, for the first time ever, feature buildings that are highly accurate to their true-life counterparts.
     
    Additionally, FS legend Bill Womack has lent his 3D modelling skills in completely overhauling over 400 3D models in the  default 3D building library!  Those clunky-looking low-poly default water towers, generic fast food restaurants, apartment buildings, and blurry-looking factories will be replaced with brand new beautiful models that are at once highly detailed and performance-optimized.  Barns, religious structures, shopping malls, gas stations, and more have been redone to blend in with the new textures (Note – OrbxLibs buildings will not be modified).
     
     
     
    Paris, France
     
    Madrid, Spain
     
    Prague, Czech Republic
     
    Library Object - Retail Buildings
     
    Phoenix, United States
     
    Santiago, Chile
     
    Sydney, Australia
     
    BuildingsHD Feature List
    High-Definition building textures at 4K resolution covering the entire world Regionally accurate buildings worldwide, derived from on-location photos taken in many countries throughout the globe Brand new 3D building models for complex autogen objects, created by Bill Womack Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Designed to work seamlessly with all Orbx products, including Global, all openLC products, regions, and airports; or without any other Orbx products installed Completely compatible with FSX, FSX:SE and P3Dv1-v4 Easy download and installation in Orbx Central By Scott Armstrong and Bill Womack  
    FAQ
    Q. Which buildings will BuildingsHD improve?  A. BuildingsHD improves the appearance of autogen buildings worldwide.  Autogen buildings consist of the generic houses, office buildings, apartments, and various complex 3D buildings, which constitute the vast majority of buildings seen worldwide in the sim.  However, it will NOT improve the custom POI objects of various individual real-world buildings that are included with FSX and P3D (usually consisting of the tallest several buildings or most famous landmarks in major cities throughout the world), nor will it affect the appearance of airport buildings.
    Q. Will BuildingsHD change the geometry of the default autogen buildings to make them more detailed?  A. BuildingsHD will greatly increase the texture fidelity of the default buildings, but it will not alter the 3D geometry of most simple autogen structures (such as houses, most office buildings, etc).  However, it will replace the more complex default autogen models such as water towers, restaurants, religious structures, complex office buildings, and shopping centers seen sporadically throughout the landscape with more detailed, realistic 3D models.
    Q. Will BuildingsHD increase the regional variation seen in buildings throughout the world?  A. No.  BuildingsHD modifies existing textures and models to make them more regionally accurate, but it will not increase the variation of building types beyond what already exists within the sim and the Orbx product catalog.
    Q. How will BuildingsHD affect my sim’s performance?  A. Testing thus far has not shown a significant impact on FPS.  However, due to the increased size of the new textures, a modern graphics card with ample VRAM is recommended.
     
    Compatibility
    BuildingsHD is designed to work with all versions of FSX and P3D, and will work seamlessly with all current Orbx products.  If you don’t own any other Orbx products, BuildingsHD will also function as a standalone program and will work with a default installation of FSX/P3D.
    BuildingsHD will replace the current building textures and default autogen.bgl library objects for most Orbx products, including:
    Global OpenLC Europe, North America, and South America All currently available P3D/FSX regions EXCEPT TrueEarth Great Britain South, TrueEarth Netherlands, EU Germany North, and EU Germany South (these regions come pre-packaged with their own custom detailed autogen buildings).  
    Pricing
    Orbx BuildingsHD will be available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00).
     
    BuildingsHD is now entering the final stages of testing, and we are working diligently towards release.  While we finish up the remaining work, please enjoy these screenshots!
     

    Porto, Portugal
     

    Porto, Portugal
     

    Bordeaux, France
     

    Lyon, France
     

    Lyon, France
     

    Paris, France
     

    Stockholm, Sweden
     

    Berlin, Germany
     

    Cologne, Germany (Night)
     

    Cologne, Germany (Night)
     

    Cologne, Germany (Night)
     

    Prague, Czech Republic (Night)
     

    Cairo, Egypt
     

    Cairo, Egypt
     

    Lagos, Nigeria
     

    Lagos, Nigeria
     

    Mumbai, India
     

    Mumbai, India
     

    Ulaanbaatar, Mongolia
     

    Tokyo, Japan
     

    Tokyo, Japan
     

    Bangkok, Thailand
     

    Bangkok, Thailand
     

    Sydney, Australia
     

    Sydney, Australia
     

    Sydney, Australia (Night)
     

    Kapolei, Hawaii
     

    Santiago, Chile
     

    Havana, Cuba
     

    Havana, Cuba
     

    Houston, TX, United States
     

    Ontario, CA, United States
     

    San Diego, CA, United States
     

    Kansas City, MO, United States
     

    Boise, ID, United States
     

    Seattle, WA, United States
     

    Library Object - Farm
     

    Library Object - Highrise Apartment
     

    Library Object - Water Tower
     

    Library Object - Greenhouses
     

    Library Object - Retail Buildings
     

    Library Object - Rooftop Helipad
    SOURCE
  2. SSH liked a post in a topic by Ivana Fly in Introduction to XPlane2Blender   
    This tutorial shows how to setup Blender and the X-Plane .OBJ exporter XPlane2Blender. These are the first steps in the process of creating your own custom objects for X-Plane 11.SOURCE
  3. flightsim productions liked a post in a topic by Ivana Fly in Watch out for Ships! Airbus Beluga GO-AROUND during landing!   
    Hamburg Finkenwerder is one of the only airports in the world where airplanes occasionaly have to go-around when a big ship passes by on the river "Elbe" at the end of the runway. The air traffic controller cleared the Beluga to land, hoping that the ship would have passed by.

    In 2018 the "Beluga XL" had it's first flight. This is a new and longer variant with new engines, capable of transporting even more airplane parts.


    ------------BUSINESS:------------

    For business enquiries, use of video content or stock footage contact here:

    www.facebook.com/pages/Airborne-Cinematics/127125757365112

    ©Airborne Cinematics

    #Airbus #Beluga #Go aroundSOURCE
  4. flightsim productions liked a post in a topic by Ivana Fly in Mega Airport Dublin Professional   
    Hello,
    we are currently working on a major update for Mega Airport Dublin making it an airport the “professional” series. This will include all new buildings, new airport and apron layout plus all the latest features. The airport will be available for an update price for existing MA Dublin customers when ready.
    Here are the first rendering images of the new airport tower:
     

     

     

     
    SOURCE
  5. flightsim productions liked a post in a topic by Ivana Fly in Celebrate 50 Years in Oshkosh This Summer!   
    We're just two months away from the start of #OSH19! This summer marks 50 consecutive years of hosting our fly-in convention in Oshkosh and we'll be celebrating the occasion throughout the week of AirVenture. Join us this July: eaa.org/ticketsSOURCE
  6. darrenvox liked a post in a topic by Ivana Fly in CockpitSeries: Flying to the Airbus Factory [FULL FLIGHT]   
    Follow along as the pilots fly between two Hamburg airports located only 10 km apart. This is called a 'Ferry Flight'; a flight done to re-locate the airplane with no passengers. Seen here is one of the shortest flights available for an Airbus A319.

    The Airbus factory is located in Finkenwerder Airport, which has no terminal or passenger flights. Some of the ships in the channel are headed to the factory loaded with airplane parts.
    Other Airbus factories are located in Toulouse, Seville and the UK.

    This airline 'Germania' stopped operations in February 2019 due to bankruptcy.

    ------------BUSINESS:------------

    For business enquiries, use of video content or stock footage contact here:

    www.facebook.com/pages/Airborne-Cinematics/127125757365112

    ©Airborne Cinematics

    #Cockpit #Airbus #PilotSOURCE
  7. darrenvox liked a post in a topic by Ivana Fly in True Earth US Washington - Spokane   


     


     


     


     


     


     


     


     


     


     


     


     


     


     


     


     


     


     


     


     
     
    SOURCE
  8. Dreadmetis liked a post in a topic by Ivana Fly in Australia V2 for P3D and FSX: Official Announcement!   
    G'day everyone, 
     
    It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2!
     
    A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. 
     
    AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! 
     
    The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. 
     
    We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you.
     
    FEATURES
     
    Melbourne, Victoria
     
    Kalgoorlie, Western Australia
     
    Adelaide, South Australia
     
    Great Barrier Reef, Queensland
     
    AUv2 FEATURE LIST
    Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4  
    COVERAGE MAP
    Note: this map represents the current development version of AUv2, with more features likely to be added for release.
     
    THE TEAM
    As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Haliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. 
     
    Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. 
     
    FAQ
    Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. 
    Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release
    Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. 
    Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. 
     
    COMPATIBILITY
    Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. 
     
    AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. 
     
    PRICING
    Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. 
     
    The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country.

    Cheers!
     

    Use your mouse to explore this 360-degree view of Melbourne Cityscape
     

    Shark Bay, Western Australia
     

    Kalgoorlie, Western Australia
     

    Cocos (Keeling) Islands
     

    Hunter Valley, New South Wales
     

    Lake Eyre, South Australia
     

    Blue Mountains, New South Wales
     

    Great Barrier Reef, Queensland
     

    Melbourne CBD, Victoria
     

    RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only)
     

    The Olgas, Northern Territory
     

    Adelaide northern suburbs, South Australia
     

    Victorian High Country 


    Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Jervis Bay Territory
     

    Near Alice Springs, Northern Territory
     

    Adelaide Airport and CBD, South Australia
     

    Near Byron Bay, looking towards Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Darwin, Northern Territory
     

    Glasshouse Mountains, Queensland
     

    Adelaide Salt Lakes, South Australia
     

    Flinders Island Airport, Tasmania
     

    Port Melbourne, Victoria
     

    Brisbane CBD, Queensland
     

    Far North Queensland
     

    Melbourne CBD, Victoria
     

    Lake Amadeus, Northern Territory

    Keep an eye for more updates and info in the coming weeks!
    SOURCE
  9. OMGEDSON liked a post in a topic by Ivana Fly in Australia V2 for P3D and FSX: Official Announcement!   
    G'day everyone, 
     
    It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2!
     
    A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. 
     
    AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! 
     
    The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. 
     
    We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you.
     
    FEATURES
     
    Melbourne, Victoria
     
    Kalgoorlie, Western Australia
     
    Adelaide, South Australia
     
    Great Barrier Reef, Queensland
     
    AUv2 FEATURE LIST
    Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4  
    COVERAGE MAP
    Note: this map represents the current development version of AUv2, with more features likely to be added for release.
     
    THE TEAM
    As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Haliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. 
     
    Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. 
     
    FAQ
    Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. 
    Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release
    Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. 
    Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. 
     
    COMPATIBILITY
    Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. 
     
    AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. 
     
    PRICING
    Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. 
     
    The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country.

    Cheers!
     

    Use your mouse to explore this 360-degree view of Melbourne Cityscape
     

    Shark Bay, Western Australia
     

    Kalgoorlie, Western Australia
     

    Cocos (Keeling) Islands
     

    Hunter Valley, New South Wales
     

    Lake Eyre, South Australia
     

    Blue Mountains, New South Wales
     

    Great Barrier Reef, Queensland
     

    Melbourne CBD, Victoria
     

    RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only)
     

    The Olgas, Northern Territory
     

    Adelaide northern suburbs, South Australia
     

    Victorian High Country 


    Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Jervis Bay Territory
     

    Near Alice Springs, Northern Territory
     

    Adelaide Airport and CBD, South Australia
     

    Near Byron Bay, looking towards Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Darwin, Northern Territory
     

    Glasshouse Mountains, Queensland
     

    Adelaide Salt Lakes, South Australia
     

    Flinders Island Airport, Tasmania
     

    Port Melbourne, Victoria
     

    Brisbane CBD, Queensland
     

    Far North Queensland
     

    Melbourne CBD, Victoria
     

    Lake Amadeus, Northern Territory

    Keep an eye for more updates and info in the coming weeks!
    SOURCE
  10. eaim1973 liked a post in a topic by Ivana Fly in Australia V2 for P3D and FSX: Official Announcement!   
    G'day everyone, 
     
    It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2!
     
    A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. 
     
    AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! 
     
    The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. 
     
    We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you.
     
    FEATURES
     
    Melbourne, Victoria
     
    Kalgoorlie, Western Australia
     
    Adelaide, South Australia
     
    Great Barrier Reef, Queensland
     
    AUv2 FEATURE LIST
    Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4  
    COVERAGE MAP
    Note: this map represents the current development version of AUv2, with more features likely to be added for release.
     
    THE TEAM
    As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Haliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. 
     
    Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. 
     
    FAQ
    Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. 
    Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release
    Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. 
    Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. 
     
    COMPATIBILITY
    Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. 
     
    AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. 
     
    PRICING
    Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. 
     
    The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country.

    Cheers!
     

    Use your mouse to explore this 360-degree view of Melbourne Cityscape
     

    Shark Bay, Western Australia
     

    Kalgoorlie, Western Australia
     

    Cocos (Keeling) Islands
     

    Hunter Valley, New South Wales
     

    Lake Eyre, South Australia
     

    Blue Mountains, New South Wales
     

    Great Barrier Reef, Queensland
     

    Melbourne CBD, Victoria
     

    RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only)
     

    The Olgas, Northern Territory
     

    Adelaide northern suburbs, South Australia
     

    Victorian High Country 


    Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Jervis Bay Territory
     

    Near Alice Springs, Northern Territory
     

    Adelaide Airport and CBD, South Australia
     

    Near Byron Bay, looking towards Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Darwin, Northern Territory
     

    Glasshouse Mountains, Queensland
     

    Adelaide Salt Lakes, South Australia
     

    Flinders Island Airport, Tasmania
     

    Port Melbourne, Victoria
     

    Brisbane CBD, Queensland
     

    Far North Queensland
     

    Melbourne CBD, Victoria
     

    Lake Amadeus, Northern Territory

    Keep an eye for more updates and info in the coming weeks!
    SOURCE
  11. Rhwvu79 liked a post in a topic by Ivana Fly in True Earth US Washington - Seattle   
    http://screenshots.orbxsystems.com/us-washington-xp11/42-be94a2a60821cf39874445820422027a.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-816e7e8a5f521b48dc8f11d37d12d690.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-37f65a784d00e745fc110ef6441f6ea2.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-ae4d0a14d8555ed4aa63635c11dbdb44.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-1964839769f2b92c34c82ba1ea5b568f.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-8d8fc64a40014990858a1491f203281a.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-98f8738a7909d4a83b5ca0a725cf5143.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-cee8e64904d71531ec68082009b2f224.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-cfc784f95d4dfd152ae74646ff1fa881.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-9e859934cd18a731a0d0c67b533114d8.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-d6e193a6ec194fa73aa2fe4de39894bf.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-d573109ef405b9aa206009d4c16db9fe.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-5b7fb291d5f7aca79e38adff4fa8269c.jpg
     

    http://screenshots.orbxsystems.com/us-washington-xp11/42-6761652ccd26a69d7df9476c7b2c2cb5.jpg
    SOURCE
  12. OMGEDSON liked a post in a topic by Ivana Fly in True Earth Us Washington - Landscapes   
    Here we go then guys and girls!...
     
    My first of many more shots to come as we enter the first phases of beta.
     
    Enjoy!
     

     


     


     


     


     


     
     
    SOURCE
  13. eaim1973 liked a post in a topic by Ivana Fly in HUGE Beautiful Airplanes departing London Heathrow airport   
    Some close up plane spotting at London Heathrow Airport runway 27L Watch out for Boeing 747 British Airways retro BOAC livery somewhere in this video !!!


    Copyright Topfelya ©

    #A380 #Heathrow #BoeingSOURCE
  14. Rhwvu79 liked a post in a topic by Ivana Fly in TrueEarth US Washington - Official Announcement!   
    The most anticipated X-Plane announcement of 2019 is here! Following on from last week's sneak peek are the details of TrueEarth US Washington - due for release in June 2019.
     

     
     
    TrueEarth US Washington (TEUSWA) covers a huge 91,875 square miles (237,956 km²) which is most of the state of Washington, USA and also parts of British Columbia, Canada and Oregon, USA. Please refer to the coverage map below for the specific boundary. The place markers shown are where we have added cityscape 3D models for Seattle/Bellevue, Everett, Victoria, Spokane, Tacoma, Olympia and Yakima. There are many hundreds of POI models also throughout the entire state.
     
    We have continued to develop PBR autogen technology especially for X-Plane which allows for region-specific houses to be placed accurately to ensure maximum immersion.
     
    What really makes TrueEarth Washington unique are the Points of Interest. We have over 1,000 iconic landmarks - from Victoria and its beautiful harbour to the Seattle city skyline, its stadiums and vibrant waterfront – all based on 2018 and 2019 data. You won’t find a more comprehensive and up-to-date Washington flying experience anywhere!
     
    Features:
    91,875 square miles (237,956 km²) of hand-corrected, crisp, color-matched aerial imagery New PBR autogen technology developed especially for X-Plane 11, allowing thousands of realistic looking PNW-themed houses and buildings to be placed at a realistic height with minimal impact on performance 1,174 custom-modeled PBR 3D POIs! Over 500 million trees placed correctly based on detailed land use and high-resolution height data 42.6 million buildings at their correct height and location where data is available Major Cityscapes for Seattle, Bellevue, Victoria, Tacoma and significant buildings added to Everett, Olympia, Spokane, Kennewick and Yakima VFR landmarks such as masts, wind farms, churches, power-lines, and lighthouses are all accurately placed. Hand-placed and custom modelled 3D landmarks placed throughout the scenery such as bridges, skyscrapers, stadiums, cranes, tanks, piers farms, and monuments – this is especially noticeable in city areas Sharp and detailed 10-meter mesh brings out stunning detail in natural features such as mountains, coastlines and valleys Superb watermasking along the entire coastline and most rivers and lakes Accurate road and rail network blended into the aerial imagery with moving traffic Summer season only with full night-lighting supported  
    TrueEarth US Washington will be exclusively available via the new Orbx Central 4 to take advantage of all of the new features and Windows/macOS/Linux support out of the box. Central 4 includes many highly requested features including faster downloads and custom install locations. Look for a separate announcement for Orbx Central 4 soon!
     
    In addition to these features, users will get free service packs for life as well as more POI models in future updates.
     
    Coverage Map:
     

     
    TrueEarth US Washington will be available mid-June from OrbxDirect for AUD $69.95 (approx. USD $49.70/ €44.25 / £38.20). Please note this does not include the optional HD pack which will need to be purchased separately - see below for more details.
     
    Here are some screenshots of TrueEarth US Washington taken by JV - enjoy!
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     
     





















     
    * Please note that due to the inclusion of a full and comprehensive Seattle Cityscape, TrueEarth US Washington is not compatible with the DD Seattle City addon for XP11. We will endeavour to make it compatible with DD Seattle Airports for XP11 and more information will be posted closer to release.
     
     
    Optional HD Pack
     
    TrueEarth USA Washington uses efficient and optimised autogen, tree, 3D model and building facade textures for great performance on almost all mid-spec PCs, however for more powerful PCs with GPUs with at least 11GB of VRAM, we recommend purchasing the optional HD pack for better fidelity and clarity.
     
    This pack includes:
    1024 and 2048 texture options for all 3D models and autogen 2048 textures for the Terraflora trees BONUS WA56 Israel's Farm Private Strip included Enhanced replacement and additional 3D buildings for the Seattle urban airports, designed to enhance the XP11 Gateway airports A control panel so you can toggle between SD, HD and UHD textures  
    We recommend a PC with an i5/i7/i9 class CPU clocked to at least 4.6GHz or higher and a Nvidia 1080 class GPU with at least 11GB OF VRAM to use the HD Pack. We will be previewing more detailed screenshots from the HD Pack as development continues.
     
    The TrueEarth US Washington optional HD pack will be an additional $14.95 AUD (approx. USD $10.60/ €9.45 / £8.15)
     
    The following screenshots have been taken by JV using the HD pack:
     















     

















    SOURCE
  15. OMGEDSON liked a post in a topic by Ivana Fly in CAE3 Campbell River Water Aerodrome Freeware Coming Soon!   
    CAE3 Campbell River Water Aerodrome is coming to Prepar3D v3 & v4!
     
    So... you have been to CAC8, CAX6, CAG8 and YRC; where to next? How about Campbell River Water Aerodrome and the city of Campbell River BC? 
     
    CAE3 Campbell River Water Aerodrome was said to be the busiest seaplane base in the world during the 1970’s. It’s not so busy now but instead has the character that no polished facility can match.  No PA system with that well modulated voice you can’t understand. A look at the odds and ends on the seaplane docks tells you that it’s a working SPB. 
     
    CAE3 is located on Tyee Spit at the mouth of Campbell River just north of the centre of the city by the same name.  It is the home of Corilair,  Grizzly Helicopters,Vancouver Island Air and  West Coast Helicopters .  Campbell River, the “Salmon Fishing Capital of the World” and in particular Tyee Spit are famous for the salmon fishing.   At Tyee Pool the fishing is done from rowboats which you will find modeled in the scenery. The city of Campbell River lies at the junction of the more populated southern part of Vancouver Island and the mostly undeveloped northern half. It has the feeling of a little bit of both.
     
    Key Features
     
    All of Tyee Spit as a large model, including Corilair, Grizzly Helicopters, Vancouver Island Air, West Coast Helicopters, associated docks and other buildings.
    The city of Campbell River
    North Campbell River
    Nystar buildings and dock with detailed static ship Ocean Wind
    John Hart Generating Station
    Five Campbell River marinas with custom boats
    Campbell River ferry terminal
    Quathiaski Cove ferry terminal 
    Cape Mudge Lighthouse and grounds
    April Point Marina and Spa, with helipad
    The AI cruise ship Norwegian Jewel going from the Campbell River Cruise Ship Terminal to Victoria BC and back.
    The AI boat CCGS Cape Palmerston attending a sailboat aground
    An AI Ranger 29 powerboat that crosses Discovery Passage
    Models of Whitehall rowboats used for salmon fishing around Tyee Spit
    A couple of ‘Extras’ to amuse you
    Developed by @Larry_R
     
    And now what you really want to see - the screenshots by Larry and Emmsie:
     















     















     











     
    SOURCE
  16. sparks_smudge liked a post in a topic by Ivana Fly in TrueEarth USA Washington for XP11 - SNEAK PEEK VIDEO!   
    Hello everyone,
     
    Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users!
     
     
    A full announcement is coming next week with all the info you need.
     
    Enjoy!
    SOURCE
  17. eaim1973 liked a post in a topic by Ivana Fly in TrueEarth USA Washington for XP11 - SNEAK PEEK VIDEO!   
    Hello everyone,
     
    Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users!
     
     
    A full announcement is coming next week with all the info you need.
     
    Enjoy!
    SOURCE
  18. OMGEDSON liked a post in a topic by Ivana Fly in TrueEarth USA Washington for XP11 - SNEAK PEEK VIDEO!   
    Hello everyone,
     
    Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users!
     
     
    A full announcement is coming next week with all the info you need.
     
    Enjoy!
    SOURCE
  19. OMGEDSON liked a post in a topic by Ivana Fly in Aviation Stream - Airplane landing and departures - Boeing 777, Airbus A330 ...   
    Don` t forget to subscribe to Cargospotter:
    https://www.youtube.com/user/Cargospotter?sub_confirmation=1

    I opened a second channel for live streams and Xplane videos which will become active soon. If you like you can subscribe: https://www.youtube.com/channel/UC6gsfHTDX13FBWYsJX4lnuA

    I filmed this stream this week while spending some time at the airport during beautiful spring light conditions. I hope you like it.

    Thanks for watching,
    Cargo.SOURCE
  20. OMGEDSON liked a post in a topic by Ivana Fly in FlightSimExpo 2019 Landing Competition Demo   
    Laminar Research is hosting a landing competition at FlightSimExpo in June 2019! In this video, Captain Jan Vogel demonstrates the tricky PAJN 08 localizer approach.SOURCE
  21. OMGEDSON liked a post in a topic by Ivana Fly in Does fuel leaking from a plane's wing pose a risk?   
    This video asks a question. It does not attempt to answer it.

    The question specifically concerns leakage from the surge tanks, not the main tanks.

    The only aircraft type shown is the Boeing 737-800 (NOT the MAX variety), as I have no useful shots of any other type trailing fuel.

    Clearly, the occasional spurt of fuel through the surge tank duct ('NACA vent scoop') is expected, and it is equipped with a flame arrestor to handle unwanted consequences.

    However, as seen here, fuel can, very rarely, leak out through what appears to be the edge of the access panel holding the duct - presumably due to a failing seal.

    For the record, I sent a copy of the clip from about 61 to 93 seconds to the airline concerned.SOURCE
  22. OMGEDSON liked a post in a topic by Ivana Fly in BOEING 757 gets a WATER CANON salute - First flight of Icelandair (4K)   
    This Boeing 757 of Icelandair received a water canon salute at Düsseldorf Airport yesterday. It was the first flight of Icelandair at Düsseldorf and they intend to connect Düsseldorf with Keflavik twice a week. Actually the route was planned with a Boeing 737 Max, but since the Max is grounded Iceland had to adjust its flightplans. They will subcharter three Boeing 767s for the summer season.

    It` s almost a tradition to welcome a new company with a water canon salute. Icelandair was welcomed by the fire brigade and its always a fantastic motive for us videographers.

    Special thanks to Icelandair for sending the beautiful Hekla Aurora logo jet. What a fantastic looking livery!

    Thanks for watching, new videos every tuesday and friday.SOURCE
  23. eaim1973 liked a post in a topic by Ivana Fly in BOEING 757 gets a WATER CANON salute - First flight of Icelandair (4K)   
    This Boeing 757 of Icelandair received a water canon salute at Düsseldorf Airport yesterday. It was the first flight of Icelandair at Düsseldorf and they intend to connect Düsseldorf with Keflavik twice a week. Actually the route was planned with a Boeing 737 Max, but since the Max is grounded Iceland had to adjust its flightplans. They will subcharter three Boeing 767s for the summer season.

    It` s almost a tradition to welcome a new company with a water canon salute. Icelandair was welcomed by the fire brigade and its always a fantastic motive for us videographers.

    Special thanks to Icelandair for sending the beautiful Hekla Aurora logo jet. What a fantastic looking livery!

    Thanks for watching, new videos every tuesday and friday.SOURCE
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