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ssimmons1958

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ssimmons1958 last won the day on August 5

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About ssimmons1958

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    Commercial Senior Commander

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    Virtual Pilot
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    Just a cool dude, in a loose mood.
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    kdcu

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  1. Orbx and 1 other shared "Parallel 42 Shows Off Autonomous Vehicles &... What’s happening Orbx and 1 other shared FSElite Parallel 42 Shows Off Autonomous Vehicles & Persistent Objects For After their big announcement during FlightSimExpo 2019, the team behind TheSkyPark have been very quiet continuing de... Read more at Twitter Threshold shared Threshold Aerosoft Tromsø XP Updated to V1.1 | Threshold Stairport Sceneries' Tromsø (ENTC) XP has seen it's first update post-release today in the form of version 1.1, addin... Read more at Twitter Threshold shared Threshold FLY X Simulations Releases Lanzarote Freeware | Threshold Scenery developer FLY X Simulations has fulfilled their promise to release their third X-Plane scenery, Lanzarote, to... Read more at Twitter Threshold shared Threshold Just Flight Previews Tomahawk for X-Plane | Threshold Aircraft developer Just Flight has showcased new previews of their Tomahawk recreation in X-Plane, simultaneously bei... Read more at Twitter Threshold shared Threshold Nimbus' Huey UH-1H Enters Late Beta Stage; New Video | Threshold Nimbus Simulation Studios' second aircraft and first helicopter for X-Plane, the iconic Huey, is nearing release with... Read more at Twitter Threshold shared Threshold Orbx to Remove 40% Cross-Platform Discount from All X-Plane Releases | Threshold Orbx marketing head Aimee Sanjari took to the scenery house's forum to share news of the removal of the brand's cross... Read more at Twitter SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  2. Threshold shared "SimToolkitPro Updated to v0.2.9 | Threshold" What’s happening Threshold shared Threshold SimToolkitPro Updated to v0.2.9 | Threshold SimToolkitPro has received a major update to v0.2.9, with new features including a navdata system, a taxiway helper, ... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV FS2Crew Releases FSLabs Edition V1.1 Open Beta FS2Crew announced that work on a new update for the FSLabs Edition of their co-pilot interaction tool was nearly comp... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV SimCoders Releases Reality Expansion Pack for Carenado PC12 for X-Plane Developer SimCoders has released their Reality Expansion Pack to the Carenado Pilatus PC-12 for X-Plane. The Reality ... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV FlyInside Version 0.6.0.0 Released After several quiet months, the team at FlyInside have released version 0.6.0.0 of their virtual reality flight simul... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV SimToolkitPro Updated to v0.2.9 SimToolkitPro has received a major update to v0.2.9, with new features including a navdata system, a taxiway helper, ... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV RARE Ilyushin Il-76 Glass Nose Take Off - World's BEST VIEW from a jet plane!!! [AirClips] EW-412TH, a truly classic Ilyushin IL-76 TD (Military version with gun turret in the tail for defensive purposes) of ... Read more at Twitter Help | Privacy | Reset password | Download app We sent this email to @ssimm85918240. Unsubscribe Twitter, Inc. 1355 Market Street, Suite 900 San Francisco, CA 94103 ReplyForward SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  3. Orbx shared "EGHA Compton Abbas is coming to X-Plane" What’s happening Orbx shared Orbx Community and Support Forums EGHA Compton Abbas is coming to X-Plane X-Plane fans - We arent done with the UK yet! EGHA Compton Abbas is situated 800 ft above sea level, 2.7 nautical mil... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV UPDATE: LATINVFR - MIAMI V5 P3D4 UPDATE: LATINVFR - MIAMI V5 P3D4 Dear simMarket Customer, at http://www.simmarket.com you can now find an update of y... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV EAA Live Stream SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV EAA AirVenture 2019 Around the Grounds - Arrivals SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV Beautiful Aircraft, Beautiful Landing! Captain Marina pilots her Q400 into Hamburg! [AirClips] Want to see more of Captain Marina? Watch the FULL FILM FOR FREE: https://www.youtube.com/watch?v=8sPGoVrWfXQ Flight ... Read more at Twitter Threshold shared Threshold Carenado Announces F50 For X-Plane | Threshold Carenado has announced the F50 (Fokker 50) for X-Plane in one of their very brief Facebook posts. The F50 adds to the... Read more at Twitter SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  4. X-ATC-Chatter Player 1.6.3 Beta 1 is ready X-ATC-Chatter Player 1.6.3 Beta 1 View this email in your browser Stick and Rudder Studios Delighting The FlightSim Community Dear X-ATC-Chatter User, Thank you for supporting X-ATC-Chatter. You are receiving this email because you indicated you were interested in beta programs of X-ATC-Chatter. I want to inform you that X-ATC-Chatter standalone player 1.6.3 beta build 1 is available. Beta 1 contains the following additions: Support for X-Plane 11.35's 8.33 KHz frequencies in the new scenery files Note: This beta is for the stand-alone player only. The archive below does not contain any chatter clips and it is assumed you will use this with the clips previously purchased. This beta is also not for those customers who are using X-ATC-Chatter exclusively with Pilot2ATC as the stand alone player is not installed for that configuration. The primary purpose of this beta is to test X-ATC-Chatter with the new scenery files being shipped with the X-Plane 11.35 beta. These new scenery files allow scenery authors to specify ATC frequencies in the 8.33 KHz spacing format. Earlier version of X-ATC-Chatter ignored these new formats and the result was that X-ATC-Chatter would be missing many airports when run with X-Plane 11.35. As soon as this new stand alone player has had some testing it will be included in the final release of X-ATC-Chatter 1.6.3 which will also include thousands of new clips across the U.S. and Europe. You can get the zip file and report any issues on this X-Plane.org thread: https://forums.x-plane.org/index.php?/forums/topic/185986-x-atc-chatter-163-beta/ If you are in the volunteer program I would like to encourage you to submit any additional clips you have been working on so we can include them in the final version of X-ATC-Chatter 1.6.3. Finally, I would like to thank all of you for helping to create X-ATC-Chatter and for your continued support of X-ATC-Chatter and the chatter project. You can read more about the project and the reward program at the following page. https://www.stickandrudderstudios.com/x-atc-chatter-project/ If you would like to be removed from the Stick and Rudder Studios mailing list you can unsubscribe using the link at the bottom of this email. You can update your subscription preferences using the appropriate link below. Sincerely, Mark Stick and Rudder Studios, LLC. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  5. got to agree paid 70 bucks for v3 aint gonna pay another 70 bucks for it again just for a port to v4 they really should give discounts to already owners love the plane but aint forking out 70 again, ggeeezzz
  6. UPDATE: LATINVFR - MIAMI V5 P3D4 Dear simMarket Customer, at http://www.simmarket.com you can now find an update of your product: LATINVFR - MIAMI V5 P3D4 (LatinVFR_KMIA_P3dv4_5.1_hotfix.exe) "This hotfix adds some missing textures on the approach path for runway 12, install in top of your current installation, don't uninstall current version" You will find the link to download the update when you log into your user account --> my orders --> respective order. Should you have any questions please contact us via http://support.simmarket.com For technical support please contact the support addresses listed in the documentation for the respective product. The support addresses are also listed in the respective product description pages in our shop. Best Regards, The simMarket Team ------ simFlight GmbH Werner-von-Siemens-Str. 28 24568 Kaltenkirchen Germany SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  7. Flightbeam Summer Sale Start Now! Our Summer Sale is now on! This doesn't happen very often: every single product in our shop is discounted up to 40% off. Our Summer Sale ends on July 22, so act quickly to save now! What better way to heat up your already-warm home than to run P3D/FSX and a heavily detailed, beautiful scenery? SHOP NOW Did you know? Our new webstore is live! shop.flightbeam.net We no longer use Esellerate and we no longer require serial numbers for Flightbeam Store purchases. All your orders are under one account. You just need to login to access your products in the shop and the Flightbeam Manager. For more info, see our new store FAQ. DEVELOPMENT NEWS NZAA - Auckland International Airport Our official airport survey has been completed. With the cooperation of airport ops we successfully captured every grain of detail from this airfield and is currently in full production. KIAD - Washington Dulles International Update Coming Soon A sizeable update is coming soon for KIAD, which will include SODE Jetways, Dynamic Lighting and lots of fixes. Copyright © 2019 Flightbeam Studios, All rights reserved. Want to change how you receive these emails? You can update your preferences or unsubscribe from this list. ReplyForward SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  8. Customer account activation Flightbeam Webstore Activate your account Hi Stephen, we've got a brand new webstore and we've migrated all your orders to our new system. No more serial numbers, no more Esellerate! To access all your orders in the Flightbeam Webstore, all you have to do is activate it. Activate your account or Visit our store or See our new webstore FAQs If you have any questions, reply to this email or contact us at support@flightbeam.net SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  9. New announcement: Esellerate closure information and yes, we are having a SALE 40% off! Inbox x You surely must have got news of the upcoming Esellerate closure. Digital River, which is Esellerate parent company, has decided to streamline their offer, and will stop Esellerate sales starting today, July 1st 2019. How this affects FSDT customers ? Not much. We took all the steps to be sure the transition will be as smooth as possible, and here's some infos about what to expect: - Starting July 1st 2019, our products will be sold on a different Digital River service, called MyCommerce Share-it. There's nothing much to say about it, it's still the same company, the look of the shop is a bit different, but it's really a minor issue. - Esellerate Activation servers, which is probably what might concerns users more, will continue to work until September 30th. This means simply nothing will change, in relationship to activation of existing orders, until that date. - New orders made starting from July 1st on MyCommerce, will use a different licensing system, called Quick License Manager, made by the Canadian company SORACO. It's a company that does only one thing: provide licensing systems to software developers and running servers. Their software is more flexible than Esellerate, it's well maintained and they have terrific support. The licensing system has several new features which weren't available on Esellerate, which should make users life easier when dealing with reinstalls. With the GSX PBR update we released today, our software has been updated to support BOTH licensing systems at the same time, and this allowed us to prevent any service interruption, because your old Esellerate Serial Number will surely work as it always did with Esellerate, and when Esellerate will close down their Activation servers entirely, your OLD Serial Number from Esellerate will continue to work on SORACO, as if nothing happened, with no intervention required on your part. This is possible, because we have uploaded ALL the Esellerate Serial Numbers we ever generated along the years to the new system, so they will be recognized there, even when Esellerate will be gone. This regardless where you bought an FSDT product from, for example from other retailers. ALL our Serial Numbers from Esellerate will be moved on SORACO, and can be reactivated there. There's nothing you are supposed to do, other than keeping tabs of your Serial Number, which will be required *after* you'll change hardware or reinstall Windows. RETRIEVING PAST ORDERS - Until September 30th, Esellerate will still work, and you can use the familiar procedure explained on our FAQ, to retrieve any past orders you might have lost. But keep in mind the issue of the 10 years time limit, explained here: http://www.fsdreamteam.com/forum/index.php/topic,19559.0.html This is valid only for orders made on our site, using the Esellerate store. If you bought any FSDT products from a retailer, like Simmarket, FSPS or PC Aviator, you should use the retailer own procedures to retrieve lost orders, which contains your original Serial Number, which will work on Esellerate until the end of September, but it's ready to be activated on SORACO. IS THIS NEW LICENSING SYSTEM BETTER THAN ESELLERATE ? SORACO is surely a more modern system, is more tested with the latest OS (Esellerate last update of their .DLL happened in 2007), it's well maintained, and it has more features. A good one is the ability for users to Deactivate a license even when the PC which was tied to no longer works or has been sold/disposed. Before, you could Deactivate only when the product was fully activated on a working system. The offline activation without internet has a slicker interface, and doesn't require 2 separate PCs, since it works with any mobile phone, using the phone camera to scan a QR code that will point the phone browser over the web page with an activation code that can be typed back into the offline computer. You now can check how many activation you used and how many you have left, from the same interface that controls Deactivation. If you want to have a look at how the self-service site from SORACO looks like, this is the address: https://qlm1.net/virtualisoftware/qlmcustomersite/ If you still don't see your old Serial Numbers yet, fear not, we are still moving some of them, and the process will be completed in the next few days. Not a problem now, since Esellerate will still work for 3 months. To recap, you don't have to worry about the Esellerate closure, and everything has been setup to provide service with no interruptions. Having said that, what's the best way to test our new Ecommerce site ? BY HAVING A SALE, of course! Starting today, for the next 10 days, you can buy every FSDT product with an hefty 40% discount, using the following Coupon Code in the "Redeem Coupon Code" field of the ordering page: SORRYWEARELATE Be sure to click the "Update" link, and verify the Coupon has been accepted and the price changes. To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile. You can view the full announcement by following this link: http://www.fsdreamteam.com/forum/index.php?topic=21083.0 Regards, The FSDreamTeam forum Team. ReplyForward SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  10. New announcement: GSX PBR Update Fsdreamteam is happy to announce the release of the long awaited FREE PBR update for GSX. This is, by far, the biggest update GSX ever got, and it has been in development for the past 6 months. Here's the release notes: https://www.fsdreamteam.com/couatl_liveupdate_notes.html Let's go through the main ones: - Custom Pushback improved, with visual customization in the editor, using two modes, Snap to AFCAD lines and Free mode. Yes, while the main focus was the PBR update, we would like to start with this "surprise" feature, which we kept under wraps so far. This is only the FIRST step of the planned Pushback Remake, which will hopefully be the focus of the next major update, but we wanted to start something as soon as possible, to give something to play with for all of you passionate about customization. And even if you aren't, we are sure there are many talented users and scenery developers that will share their creations. The main improvement of the Custom Pushback is the ability to set custom pushback points visually, like other GSX vehicles, without having to insert Lat/Lon coordinates manually. In addition to that, the Pushback customization works in two different ways: Snap Mode and Free Mode. The Free mode is where the power really lies. Instead of being constrained by an existing node of the AFCAD, GSX can be set to use a final point that can be freely specified, both in location and in the final heading AND an "anchor" middle point, which can also be specified freely, through which a smooth curve will be automatically fitted, without being constrained by the location of nodes in the AFCAD. This will allow GSX to do tricky Pushbacks which weren't possible before, especially in tight spaces, and the final point you'll specify, will result in the airplane front gear to be placed exactly where you wanted to be, with the desired heading. This is just the first step of the overall Pushback revamping, we won't surely stop here, and push/pull and gate-to-gate will come but, we wanted to release it as soon as possible with the feature that affected the most those creating airports customizations. - (P3D4.4+ only): Most objects remade in native P3D4 PBR format, with entirely new models and animations. We haven't "just" updated the textures to PBR. Lots of GSX objects started to show their age and, the experience of working with PBR even before P3D4 got it, has told us that, "just" updating textures won't give very good results. For PBR to be really effective, the object must be remade, so textures could be generated in a coherent way, starting from the modeling, which affects the choice of materials and how they react to light. That's why this update took so long: after we started to see how much better the remade objects looked like, we keep remaking them, and this took the better part of the past 6 months. Lots of human animations have been improved a lot, by using the native P3D4 SDK. Human animation never looked very good, because we were constrained by the old 22-bones skeletons to be compatible with FSX. Now, we remade lots of characters using skeletons with 64 bones, which moves more smoothly and less robotic. The better animation system, combined with PBR, can be seen in the Marshaller, which looks way better now (and we have 4 male and 2 female models, instead of just one), and in most of the drivers in vehicles, like the passenger stairs, the refueler, the passenger truck and the baggage truck. - (P3D4.4+ only): New Towbarless Pushback models in PBR, with several color variations, which can raise/lower the airplane gear during operations. You might have seen this in our last video, the new Pushback vehicle is much more detailed, and when seen up close, will show the mechanism raising the airplane nose gear. - (P3D4.4+ with GSX Level 2 only): New Fuel Hydrant service vehicle. This is the only feature which requires the Level 2 Expansion. This vehicle + animation alone took about 2 months of work, since it's very tricky to do, and coordinate so many parts like the two guys, the cable which goes on ground, the one which goes up with the platform, etc. It comes with several nice features, like a working fuel display which even shows the fuel price, pulling the cost of the crude aviation oil from the internet, and showing your fuel bill at the end. - (P3D4.4+ only): Custom Camera system, to easily focus GSX objects activities. This is a feature which uses some of the latest additions to the P3D SDK, and it brings up the level of immersion. Without having to use any 3rd party camera add-ons, each GSX vehicle now has its own custom camera views, because the new vehicles and characters are so much better, they deserve to be seen up close. And, it's very fun to be able to follow all vehicles, even those coming from far away, and look at them from different angles. Be sure to check the various 1st person views, which will place you in the driver seat. What we like most of this feature, is that it's a totally native P3D4 feature, made in the most clean way, with no hacks of any kind, and with zero impact on performances, since it just use the existing camera system of the simulator. - NEW (P3D4.4+ only): Support for Attached Objects for better efficiency, performance and variety of characters. This is a bit technical, but it's another way to use a very recent feature of the P3D4 SDK to get better looking stuff, better flexibility AND improved performances as well. Before, a character like a driver was embedded into its own vehicle. This limited the variety to maybe changing its vest, but not much more. Now, using some native P3D4 features, we decoupled the driver from the vehicle, so they can be choose with more freedom and without unnecessarily grow all the object sizes and polygonal count. - (P3D4.4+ only): Vehicle customization system remade, using DirectX-based logos, for much easier user customization and flexibility. The old PaintKit is now deprecated in P3D4. This feature is HUGE, and it uses our exclusive DirectX 11 rendering we introduced in GSX L2 for Jetway Numbers, and extends it to almost all the customizable logos. This gives us several big advantages 1) It's WAY easier to create a custom logo. Instead of struggling with rules and scoring like in the old PaintKit, you now simply pick up a .PNG or .JPG file, and the GSX editor will automatically convert to the proper .DDS format, and will use DirectX to render it on the logo. And this can be used for Jetways, Ground Operators and Catering operators. 2) We have a massive benefit in performances, especially regarding startup time, because we reduced the number of objects by about 7000 less. Before, each new operator added hundreds of new Simobject variations ("repaints"), but now we have only a few "Base" color variations, to which the operator logo can be applied to, so we gain more variations and we reduce the number of installed Simobjects in the sim by a big factor, which improves both startup times and speed up the airplane selection menu and the time it takes to GSX to find objects after its menu gets called. 3) Multiple Base colors + Unlimited user logos make it easier to represent most real world operators, not just in white. And, DirectX rendering allowed nice features like having ULDs, each one with their individual code plates. - (P3D 4.4+ only) Several readouts which were made using multiple Simobjects (each one for each letter, which is the only way to do that in FSX), now used DirectX rendering, which is way faster, way reliable, and less impacting on performances. Some example are the Marshaller distance readout, the Fuel Counters and various information text in the parking customization editor. (P3D4.4+ only): Custom cameras active when editing a parking or the airplane configuration, making it easier to move objects or customize doors precisely. Lots of new ways for airplane developers to interact with GSX. We worked closely with some of the best 3rd party developers out there, like Aerosoft, FS Labs, Leonardo and others, which will release updates to their products to better integrate with GSX. We strongly believe that it's in the best interest of the community to cooperate, and all these improvements we added were made following suggestions from these fine developers. Some of the things which will be possible for 3rd party airplanes are: 1) They can control exactly how many pilots and how many crew will board/unboard the airplane. And, they can even tell GSX NOT to disembark anybody (or, for example, leave the pilots on board, but switch the crew), to simulate short turnarounds. 2) They can check the exact moment the GSX Refueling Hose is connected, so they could synchronize their custom refueling simulation with GSX animations more precisely. 3) They can enable external power if a GSX jetway equipped with a Power Unit is connected, and they can even let the display on the Power Unit show the battery being charged, even if they use a non-standard variable. 4) They can check the fuel price and the name of the refueling operator used by GSX 5) They can check the kind of deicing liquid used by GSX, and calculate holdover times based on that. Those are just the main new features. I suggest checking the release notes again to know what has been fixed, but the list is not even complete, those bugfixes are only the ones which were discussed a lot during these past months. The manual has been updated too, and it has grown by more than 20 pages, because of all the new options added. We thank everybody for having waited patiently for this update, and we hope you'll enjoy it. A BIG thanks to all our testers, and a special thank to Javier "Cartayna", who suffered through a very long beta testing cycle, and helped us find so many issues. HOW DO YOU GET THE UPDATE ? The update can be obtained either by running the FSDT Live Update from its Icon on the Desktop, or by downloading again the Full GSX Installer. There's not much difference, both methods are supposed to work just the same, and the Live Update will be run at the end of the Full installer just the same, in case we'll add some latest-minute fixes after the full installer release. In general, we noticed that, due to the large number of updated files and new files to be downloaded, it might be best to use the FULL Installer method. To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile. You can view the full announcement by following this link: http://www.fsdreamteam.com/forum/index.php?topic=21077.0 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  11. Global Buildings RELEASED for FSX/P3D ✈ Upgrade your autogen! View this email in your browser Global Buildings HD overhauls the autogen buildings throughout the world with all-new, 4K, regionally-accurate textures and FPS-friendly 3D models. What TreesHD did for vegetation, Global Buildings does for your sim’s structures: It replaces the old, default textures and models with beautiful, authentic, highly detailed new ones to lend a new depth of realism to the landscape across the globe. Buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real, with textures four times more detailed than before! All new textures feature ambient occlusion shadows, stunning new night lighting, high-rez rooftops derived from drone photography, and more. We’ve pulled out all the stops to really take the autogen system to a whole new level! Features: High-Definition building textures at 4K resolution covering the entire world Regionally accurate buildings worldwide, derived from on-location photos taken in many countries throughout the globe Brand new 3D building models for complex autogen objects, created by Bill Womack Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Designed to work seamlessly with all Orbx products, including Global, all openLC products, regions, and airports; or without any other Orbx products installed Completely compatible with FSX, FSX:SE and P3Dv1-v4 Global Buildings HD is now available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00) BUY GLOBAL BUILDINGS FOR FSX/P3D LEAS Asturias Airport has been released for Prepar3D v4! Kick into holiday mode with the release of lead-developer Marcus Nyberg's latest masterpiece, LEAS Asturias Airport! Situated on the rugged northern coast of Spain, Asturias is a scenic airport that serves multiple airlines such as Iberia, Vueling and many more. Primarily serving the tourist market, the airfield features a spectacular approach from all directions; rolling hills, jagged coastlines, rocky outcrops and bridge-crossing valleys provide the perfect backdrop to your favourite airline and GA flights. Beyond the airport and coastal precinct, explore the dramatic scenery of the Parque Nacional de Los Picos de Europa - lovingly created as part of the extended photoreal coverage area. Featuring immaculate attention to detail, the airport uses the very latest in texturing, modelling and material techniques to create something truly special. Perfectly blended and heavily optimized, Asturias has been designed for heavy use alongside your favourite aircraft and weather add-ons, without compromising fidelity or performance. A short hop down the coast to Marcus' Bilbao Airport, the airfield is also perfectly situated for airliner flights to your other favourite European holiday destinations such as Olbia, Dubrovnik and Innsbruck. With plenty of runway space to accommodate the heaviest metal, as well as a stunning array of landscapes to explore low and slow, we are sure Asturias will cater to any kind of flying you wish to do! Features A stunning representation of LEAS Asturias Airport Amazing approach with beautiful high-resolution photoreal coverage and custom 3D bridges PeopleFlow and animations Exquisite texturing throughout Advanced baked ambient lighting and rendering techniques SODE jetways Dynamic lights Enormous extra coverage area with photoreal mountain tops, from north of Léon to Parque Nacional de Los Picos de Europa in the east Highly optimized, perfect for the 737 & A320 pilot Designed to blend with Global Base and/or Global openLC Europe By Marcus Nyberg & Misha Cajic LEAS Asturias Airport is now available to purchase from OrbxDirect for $39.95 AUD (approx. US$27.70 / €24.30 / £21.75). BUY ASTURIAS FOR P3DV4 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  12. LEAS Asturias RELEASED for Prepar3D v4! 😄✈ It's time for a Spanish vacation! View this email in your browser LEAS Asturias Airport has been released for Prepar3D v4! Kick into holiday mode with the release of lead-developer Marcus Nyberg's latest masterpiece, LEAS Asturias Airport! Situated on the rugged northern coast of Spain, Asturias is a scenic airport that serves multiple airlines such as Iberia, Vueling and many more. Primarily serving the tourist market, the airfield features a spectacular approach from all directions; rolling hills, jagged coastlines, rocky outcrops and bridge-crossing valleys provide the perfect backdrop to your favourite airline and GA flights. Beyond the airport and coastal precinct, explore the dramatic scenery of the Parque Nacional de Los Picos de Europa - lovingly created as part of the extended photoreal coverage area. Featuring immaculate attention to detail, the airport uses the very latest in texturing, modelling and material techniques to create something truly special. Perfectly blended and heavily optimized, Asturias has been designed for heavy use alongside your favourite aircraft and weather add-ons, without compromising fidelity or performance. A short hop down the coast to Marcus' Bilbao Airport, the airfield is also perfectly situated for airliner flights to your other favourite European holiday destinations such as Olbia, Dubrovnik and Innsbruck. With plenty of runway space to accommodate the heaviest metal, as well as a stunning array of landscapes to explore low and slow, we are sure Asturias will cater to any kind of flying you wish to do! Features A stunning representation of LEAS Asturias Airport Amazing approach with beautiful high-resolution photoreal coverage and custom 3D bridges PeopleFlow and animations Exquisite texturing throughout Advanced baked ambient lighting and rendering techniques SODE jetways Dynamic lights Enormous extra coverage area with photoreal mountain tops, from north of Léon to Parque Nacional de Los Picos de Europa in the east Highly optimized, perfect for the 737 & A320 pilot Designed to blend with Global Base and/or Global openLC Europe By Marcus Nyberg & Misha Cajic LEAS Asturias Airport is now available to purchase from OrbxDirect for $39.95 AUD (approx. US$27.70 / €24.30 / £21.75). BUY ASTURIAS FOR P3DV4 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  13. Important REX News - Store Changes Effectively immediately we will no longer be selling any REX products through the following stores: PCAviator.com FSPilotShop.com FlightSim.com If you purchased from one of these stores, we will be happy to assist you with providing the files you need as well as support for your products. We will continue to sell our products at the following stores: REX Store SimMarket.com JustFlight.com Aerosoft.com If you need assistance please contact us at support@rexgamestudios.com SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  14. Threshold shared "Vertical Simulations Announces Spokane Airport for... Inbox x Twitter <info@twitter.com> Unsubscribe 2:13 PM (6 hours ago) Reply to me What’s happening Threshold shared Threshold Vertical Simulations Announces Spokane Airport for X-Plane | Threshold Just a month after releasing their last scenery, our friends over at Vertical Simulations have announced their latest... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV LEAS Asturias Airport from me. SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV EGNX East Midlands Airport more shots. SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV BREATHTAKING RARE Saab 340 Outboard Cam during Takeoff, PURE POWER!!! [AirClips] Takeoff from Kiev Zhuliany towards Kropyvnytskyi (former Kirovograd) further east in the Ukraine operated by Air Urga... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV EGNX - 737 approach video All settings max apart from shadows, reflections and AA half way. Smooth performance SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV D-Day Plus 75 Exhibit Opens at EAA Aviation Museum The D-Day Plus 75 exhibit has officially opened in the EAA Aviation Museum. This special opening was marked with D-Da... Read more at Twitter SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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