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ssimmons1958

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  1. ssimmons1958 liked a post in a topic by ssimmons1958 in Alabeo/Carenado X-Plane 11 aircraft - Updates   
    Alabeo/Carenado X-Plane 11 aircraft - Updates
                  Alabeo/Carenado X-Plane 11 aircraft - Updates

    Dear Sir/Madam,
    As you have bought one or more of the following Carenado/Alabeo X-Plane 11 aircraft from the Just Flight website, we're letting you know that the software for all of them has now been updated:
    Alabeo C177 Cardinal II Alabeo C207 Skywagon Alabeo M20R Ovation Carenado B200 King Air HD Series Carenado C90B King Air HD Series Carenado have not supplied us with any information about these updates.
    If you log in to your Just Flight account and click on 'Your Orders', you will be able to re-download the updated software for the aircraft which you have purchased.
    Best wishes,
    The Just Flight Crew
     
     
    SOURCE INFO
    Welcome to Just Flight - The Spirit of Flight Simulation
    WWW.JUSTFLIGHT.COM Welcome to Just Flight, one of the leading publishers and developers of Flight Simulator add-ons, including Airliners, Scenery, AI Traffic, Military Aircraft and more... DEVELOPER POST LINK :  
    Welcome to Just Flight - The Spirit of Flight Simulation
    WWW.JUSTFLIGHT.COM Welcome to Just Flight, one of the leading publishers and developers of Flight Simulator add-ons, including Airliners, Scenery, AI Traffic, Military Aircraft and more... NEWS SITE ARTICLE LINK :  
  2. ssimmons1958 liked a post in a topic by ssimmons1958 in Missing Rain Effects: T310R for XP11 Standard Edition   
    Missing Rain Effects: T310R for XP11 Standard Edition
      email to me          
      Hi Stephen,

    Greetings!

    You are on record as having bought the T310R for XP11 Standard Edition from our store.

    Unfortunately the rain effects folder was not included in the last download. This has now been rectified.

    If you have your previous installation you may safely copy the folder 310_rain from your old plugins folder to the new one.
    If not, please unzip this into your plugins folder
    *was a link to a 310_rain zip file*

    ..or you can download the whole build again: 
    *was a link to download the whole file again with it included*
    *So if a owner just redownload from where u bought from*

    As always, for information on this release, product & installation support, or to report any issues you may be having, we would please ask that you join our product forums. Please contact me (oisin@milviz.com) for registration information and details.  

    Your continued support and loyalty is greatly appreciated.

    All the best,

    Oisin Little

    Production Manager
    Military Visualizations
    77 Mont-Royal West, Suite 402
    Montreal, QC
    Canada
    H2T 2S5
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  3. ssimmons1958 liked a post in a topic by ssimmons1958 in when ON APPROACH - Episode 088 & Show Notes going to post?   
    when ON APPROACH - Episode 088 & Show Notes
    going to post?
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  4. ssimmons1958 liked a post in a topic by ssimmons1958 in Orbx CityScene Orlando Updated to v1.10   
    Orbx CityScene Orlando Updated to v1.10
    by JOE on 3RD MARCH 2019 FSXNEWSP3D   FACEBOOK TWITTER REDDIT Over on their Forum, Orbx has announced that they’ve released an update to their popular Orlando CityScene add-on.
    This update brings along major load time savings and a couple of other performance improvements which you can find in the changelog at the end of this article. Unlike other updates delivered through FTX Central, you must UNINSTALL the original version – do not “Update product”. This version requires the product to be a clean install.
    Orlando CityScene is available from the OrbxDirect for a price of $29.95 AUD (Estimated at £21.20 USD, €18.64 EUR, £16.05 GBP). At this time, the product is only available for FSX and P3D.
     
    Changelog
    Rooftop objects have been merged into base objects (10-15%) load time savings Night lights are turned off by default (30-35% load time savings max) Autogen buildings used by default instead of custom buildings (25-30% max load time savings) Night lights and autogen residential buildings are used by default and can be toggled with Control Panel Fixed missing jetway problem at KMCO airport A few other minor anomalies that were discovered were fixed. Slight increases in performance TAGS : CITYSCENEORBXORBXDIRECTORLANDOSCENERYUNITED STATES FACEBOOK  
    SOURCE INFO
    DEVELOPER POST LINK :  https://fselite.net/news/orbx-cityscene-orlando-updated-to-v1-10/
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/orbx-cityscene-orlando-updated-to-v1-10/
  5. ssimmons1958 liked a post in a topic by ssimmons1958 in X-Plane World Editor 2.0r1 Beta Released   
    X-Plane World Editor 2.0r1 Beta Released
    by JOE on 3RD MARCH 2019 NEWSXPL   FACEBOOK TWITTER REDDIT World Editor (also known as WED) has received a major update.
    World Editor is a 2D open source tool that allows anyone to edit the thousands of airports already in X-Plane, as well as creating their own airports. The fact that is is open source means that anyone can do a whole load of things such as building object libraries or using existing ones and implementing them within their own scenery.
    You can find all the latest releases for WED here, with WED Version 2.0r1 being under ‘Latest Beta Version’.
     
    Major Features in V2.0
    Automatic background maps via OpenStreetmap and ESRI Orthoimagery New overlay layer featuring NAVAIDs and airport layout Adjustable text size Support for runway suffixes S, T and W Supports new XP11.30 apt.dat format with 8.33kHz channels for ATC frequencies Numerous bug fixes TAGS : DEVELOPERSCENERYUTILITIESWORLD EDITOR  
    SOURCE INFO
    DEVELOPER POST LINK :  https://fselite.net/news/world-editor-2-0r1-has-been-released-for-x-plane/
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/world-editor-2-0r1-has-been-released-for-x-plane/
  6. ssimmons1958 liked a post in a topic by ssimmons1958 in UK2000 Scenery Releases Exeter for X-Plane 11   
    UK2000 Scenery Releases Exeter for X-Plane 11
    by CHRISTIAN THOMSEN on 3RD MARCH 2019 NEWSXPL   FACEBOOK TWITTER REDDIT Over on their Facebook page, UK2000 Scenery announced the release of their Exeter scenery for X-Plane 11.
    The airport itself is located in Devon, and handled just over 767.400 passengers in 2017.
    UK2000 announced that Exeter would come to X-Plane back in February, which we covered here.
    The scenery comes with all the things that can be expected from a UK2000 release, including:
    PBR materials Ground routes for AI traffic Specular lighting Custom Light effects and halo’s and much more. The full list of features can be found in the release announcement.
    The scenery is available from the UK2000 store, and costs £16.99 with 20% VAT included in the price.
     
    TAGS : EXETERRELEASESCENERYUK2000XP11  
    SOURCE INFO
    DEVELOPER POST LINK :  https://fselite.net/news/uk2000-scenery-releases-exeter-for-x-plane-11/
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/uk2000-scenery-releases-exeter-for-x-plane-11/
  7. ssimmons1958 liked a post in a topic by ssimmons1958 in Available now: Airport Berlin-Brandenburg XP!   
    Available now: Airport Berlin-Brandenburg XP!
                  Problems viewing this email, click here.             March 2019           Flight Simulation Train Simulation Bus/Truck Police/Rescue Simulation Simulation Games Hardware          
    The XPlane 11 add-on "Airport Berlin-Brandenburg XP" is available now as download in the Aerosoft Online Shop. With the new add-on we bring what is probably Europe’s largest airport construction site to XPlane 11. The add-on Airport Berlin-Brandenburg XP covers the existing Airport Berlin Schönefeld as well as the adjacent new international airport. Two configurations make it easy to switch between the current status and one where the new airport is already open.
           Shop now   ›         Save 20% off selected Aerosoft aircraft this week, including titles such as Aerosoft A318/A319 professional, CRJ 700/900 X, Twin Otter Extended & CRJ-200 XP. Extend the fleet of your flight simulator today!

    The offer is valid until 10.03.2019. Not in conjunction with other discounts.        Click here   ›           The ButtKicker Simulation Kit and ButtKicker Gamer 2 are reduced by 10% this week. Unlike a subwoofer that moves air (and loses accuracy and force) ButtKicker products move actual mass producing a haptic immersion that's powerful and accurate. A real must-have for all simulator enthusiasts!

    The offer is valid until 10.03.2019. Not in conjunction with other discounts.        Click here   ›           Our deal of the week for you: On The Road | 25%

    On the Road – the realistic truck simulator for the PC by the developer Toxtronyx offers already about 1500 km of motorway and more than 300 km of country roads in the Early Access version – including 12 detailed motorway interchanges.

    The offer is valid until 10.03.2019. Not in conjunction with other discounts.        Click here   ›           This week, you'll receive a 33% discount on purchasing selected titles from the Just Trainsrange. Discover interesting add-ons for your Train Simulator at a reduced price!

    The offer is valid until 10.03.2019. Not in conjunction with other discounts.        Click here   ›     Latest products               FSX/FSX:SE/P3D V4                 Alabeo - C170B      Product page  ›                Prepar3D V4                 FSDG - Bremen      Product page  ›                OMSI 2 Downloadpack                 Vol. 4 - AI-Vehicles      Product page  ›            WEBSITE   FORUM     Aerosoft GmbH | Lindberghring 12 | 33142 Bueren | Germany 
    Phone: +49 (0) 2955 / 7603-10 | Fax: +49 (0) 2955 / 7603-33 
    E-Mail: info@aerosoft.com    HRB1989 Paderborn | CEO: Winfried Diekmann 

    Imprint      Data Protection Declaration   You received this email because you signed up for the Aerosoft newsletter with ssimm1958@gmail.com. If you do not want to receive any more newsletters, you can unsubscribe here.    
    SOURCE INFO
    DEVELOPER POST LINK :  
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  8. ssimmons1958 liked a post in a topic by ssimmons1958 in X-Plane: Free TBM 900 v1.1.6 Update From X-Aviation   
    X-Plane: Free TBM 900 v1.1.6 Update From X-Aviation
                  TBM 900 v1.1.6 Free Update! View this email in your browser HotStart TBM 900 v1.1.6 Update!
    Ready for download now...

    Hello Stephen, X-Aviation and HotStart are proud to announce the release of the TBM 900 v1.1.6 update.

    Click here and login! Simply re-download your original purchase.

    Here's what's changed in version 1.1.6:

    Improvements / New Features:
    Implemented new LOC guidance code to work around the need to set CDI to front course. Implemented YD phaseout with airspeed. Added multi-threaded rendering support for synthetic vision. SYN VIS should now be much cheaper on performance. New rain effects using async compute. Available only on Windows & Linux. Mac gets the old rain effect. Implemented the "Vertical track" audio message. Made SYN VIS horizon headings more readable by adding darker outline. Redesigned steering force control logic to better handle centering forces. Bug Fixes: Steering had a confusing delay on it, which made for difficult directional control. Turning on NAV or STROBE lights should disable red wingtip beacons. Overspeed should come on at 269 KIAS and turn off at 268 KIAS. Reverse numbers should be 27-35 trq, 1850 rpm, Ng 85%. Gear manual extension rates were incorrect. WXR-related crash during resumption of previously interrupted flight. "FMS LFE" should be automatic upon FPL entry on the ground. Pushing Go-Around should put the HSI back into GPS mode. Replaced aural_warn_test and gear_warn recordings with cleaner samples. Implemented OVERSPEED aural message. Force the avionics_on dataref to 1. When we had the A/P override set, unset it if the CDI mode changes. SYN VIS north horizon heading should be 360 and sub-100 headings shouldn't have a leading '0'. SYN VIS airport loading could fail sporadically, resulting in missing runways. SYN VIS old method of computing airport label placement was broken. AIRAC cycle 1904 was mislabeled as 1304. Make sure GL_BLEND is enabled, because in X-Plane windowing context it sometimes isn't. Bezel drawing didn't work in popped-out windows due to X-Plane swapping in a different OpenGL context. X-Plane 11.32r2 seems to have broken our Vertex Array Object processing, so we have to work around that.
    As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!

    Blue Skies,
    X-Aviation.com Copyright © 2019 X-Aviation, All rights reserved.
    You are receiving this e-mail as a customer to this product

    Our mailing address is: X-Aviation P.O. Box 290213 Port Orange, FL 32129  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  9. ssimmons1958 liked a post in a topic by ssimmons1958 in X-Plane: TBM Update Followup from X-Aviation   
    Back Archive Spam Delete Mark as unread Snooze Move to Labels More 4 of 6,499       X-Plane: TBM Update Followup from X-Aviation
                  TBM 900 v1.1.6 Free Update! View this email in your browser HotStart TBM 900 v1.1.6 Update Comment
    Please Read...

    Hello Stephen, Earlier this morning we released v1.1.6 of the TBM 900. Some customers began reporting to us they were still getting v1.1.4-c installed regardless of how many download attempts they made of 1.1.6. We have identified the problem here and corrected it. Please re-download the new installer and run it to ensure you have 1.1.6 properly installed.

    IMPORTANT FOR MAC USERS! You must first ensure you have ejected any DMG files associated to TBM installers before running the new one or you will receive component not found errors during download and install!

    We sincerely apologize for this inconvenience and hope you will be able to enjoy a weekend filled with TBM flying!

    Click here and login! Simply re-download your original purchase.

    Here's what's changed in version 1.1.6:

    Improvements / New Features:
    Implemented new LOC guidance code to work around the need to set CDI to front course. Implemented YD phaseout with airspeed. Added multi-threaded rendering support for synthetic vision. SYN VIS should now be much cheaper on performance. New rain effects using async compute. Available only on Windows & Linux. Mac gets the old rain effect. Implemented the "Vertical track" audio message. Made SYN VIS horizon headings more readable by adding darker outline. Redesigned steering force control logic to better handle centering forces. Bug Fixes: Steering had a confusing delay on it, which made for difficult directional control. Turning on NAV or STROBE lights should disable red wingtip beacons. Overspeed should come on at 269 KIAS and turn off at 268 KIAS. Reverse numbers should be 27-35 trq, 1850 rpm, Ng 85%. Gear manual extension rates were incorrect. WXR-related crash during resumption of previously interrupted flight. "FMS LFE" should be automatic upon FPL entry on the ground. Pushing Go-Around should put the HSI back into GPS mode. Replaced aural_warn_test and gear_warn recordings with cleaner samples. Implemented OVERSPEED aural message. Force the avionics_on dataref to 1. When we had the A/P override set, unset it if the CDI mode changes. SYN VIS north horizon heading should be 360 and sub-100 headings shouldn't have a leading '0'. SYN VIS airport loading could fail sporadically, resulting in missing runways. SYN VIS old method of computing airport label placement was broken. AIRAC cycle 1904 was mislabeled as 1304. Make sure GL_BLEND is enabled, because in X-Plane windowing context it sometimes isn't. Bezel drawing didn't work in popped-out windows due to X-Plane swapping in a different OpenGL context. X-Plane 11.32r2 seems to have broken our Vertex Array Object processing, so we have to work around that.
    As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!

    Blue Skies,
    X-Aviation.com  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  10. ssimmons1958 liked a post in a topic by ssimmons1958 in Update:Orbx CityScene Orlando to v1.11   
    Update:Orbx CityScene Orlando to v1.11
     
    go to ftx central and pick up
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  11. ssimmons1958 liked a post in a topic by ssimmons1958 in ASDG-Super Cub 11.30 update info and support   
    Posted February 21 (edited)
    PilotAlva
        Hello everyone, first of all apologies to everyone about the lack of presence in the forums , things have not been going according to what I had envisioned and for that Im terribly sorry
    This of course brings me to the next point:
    There will be a big update for the super cub coming in the following months:
    - Bug Fixes I have gathered all the user reports in the forums regarding usability issues with the plane, those will be addressed plus,
    - New set of avionics: 11.30 new autopilots will finally fix the current ap bugs, new AH mechanics and new digital avionics (transponder will 100% match the real unit down to every page in the manual, even the light sensor will be working) the radio stack as well will be fixed in terms of presentation (better reflectivity effects and better digital display sharpness as well as true behavior regarding start up and shut down of the unit)
    - librain: of course
    - Flexible tundras: there will be an option for the end user to either have standard (fixed) tundras and flexible ones, due to the simulator limitations it might not look proper in certain situations so you guys will have the option to choose which tires you like the most.
    Regarding tundras , I've have contacted Alaskan Bushwheels and they have provided with a lot of info regarding the profile shape of their tires, this will be incorporated in the 3d
    - 3d passengers : their 3d will be upgraded to match the current standard
    - REP: latest version will be integrated
    Regarding FMOD and Flight Model changes: Im not currently in a position to guarantee upgrades in these areas , any news regarding those things and this post will be updated regarding this subject
     
    If anyone has additional requests (withing reason) and new bugs to report , please use this thread and I will gather all the reported info to make additional changes before release
    --------------------------------
    To all the users of the old Aerosimulations store
    a new email account has been created to help you guys received all the updates of the supercub
    Please send an email to asdg.help@gmail.com with a proof of purchase and your email linked to the org store account 
    Edit:
    Starting from today can directly send a message to Nicolas (nicolas at x-plane dot org) with proof of purchase and you will have access to the plane in your store account, everyone that has already sent their emails to the temporary gmail account there is no need to resend anything to Nicolas as those mails have been already processed, the plane should appear in your accounts this week
    the temporary gmail account will no longer be monitored
    ------------------------------
    Lastly I would like to be very clear regarding future simulator updates: If laminar decides once again to throw the house out the window and release an update that renders the plane unflyable it is probably unlikely that a new patch will be released to adress the issue (unless it only revolves planemaker changes and even then), once this 11.30 update releases I will be retiring from ASDG and the supercub project so anything that happens to it in the future it would be outside my knowledge
    A big thank you to everyone for supporting us all this time, Im sure everyone will enjoy the new update
     
    All the best!
     
    Edited February 26 by PilotAlva
    SOURCE INFO
    DEVELOPER POST LINK :  https://forums.x-plane.org/index.php?/forums/topic/172419-super-cub-1130-update-info-and-support/
    NEWS SITE ARTICLE LINK :  
  12. ssimmons1958 liked a post in a topic by ssimmons1958 in January’s Best X-Plane Addons   
    January’s Best X-Plane Addons

    Here are some of our favorite add-ons from the month of January, 2019! Scenery From our Scenery Gateway, a program that allows the X-Plane community to populate the X-World for all to enjoy, we present Sedona, AZ. This iconic mountain top airfield will be included in the next update to X-Plane 11. A freeware for […]
    READ MORE
    Meet Gateway Artist ronb62

    Ron Burgess lives in the northwest of England and started building Gateway airports in August 2017. In a short amount of time he has gained some impressive stats with 135 3D submissions. Some of his outstanding airports include: Key West International (KEYW), Saint Barthelemy Island (TFFJ), Southampton (EGHI), and Kansai International (RJBB). Why did you choose X-Plane as your flight […]
    READ MORE
    X-Plane 11.30 Final Released

    The latest free update to X-Plane 11 is now available for everyone! X-Plane 11.30 includes a lot of exciting new features, such as a new ATC voice system, a new particle system for effects, & Dubai landmarks. Links to some highlights are below, and you can find the full release notes with all changes and […]
    READ MORE
    December’s best X-Plane Add-Ons

    Here are some of our favorite add-ons from the month of December, 2018! Scenery Mister6X, a prolific scenery developer for X-Plane, released his latest free regional package this month. Japan Pro includes custom autogen for the entire country as well as Tokyo landmarks and the Shinkansen (bullet train). Earlier in the month, Maps2XPlane and Aerosoft released […]
    READ MORE
    X-Plane 11.30 Experimental Flight Model Mode

    Attention to detail and realism is a priority at Laminar Research. In X-Plane 11.30 we’re striking a balance between cutting edge flight model changes and stability with a new experimental flight model option in General Settings. The “use experimental flight model” checkbox allows developers and users to try the changes for quite a while before they […]
    READ MORE
    X-Plane 11.30 Airports Update

    The latest Gateway airports are included in X-Plane 11.30. Artists have been making excellent use of the new resources such as ground textures and markings, as well as terminal and jetway kits, for unique airports worldwide. Here’s a small sampling of the over 1300 airports with new or improved 3D scenery in this update. Screenshots
    READ MORE
    Embankments & Piers in X-Plane 11.30

    X-Plane 11.30 introduces new facades and objects for the creation of embankments,  sea-walls, piers, and docks in scenery packs. Scenery artists can use them in the same manner as the terminal and jetway kits. Check out some samples in the images below, or see this article for more details.
    READ MORE
    November’s Best X-Plane Add-ons

    Here are some of our favorite add-ons from the month of November, 2018! Scenery Orbx released another UK airport for X-Plane this month – Shoreham (EGKA). This release features a classic Art Deco terminal as well as the local commuter rail line at the airport. X-Codr released an excellent model of Denver International (KDEN) this […]
    READ MORE
    X-Plane 11.30 UI Improvements

    X-Plane 11.30 includes two new UI features: joystick curves and large text. The new joystick curves allow you to set custom curves on any axis type. This option (pictured above) is available by clicking on the “Add Response Curve” button in the joystick settings screen. When applied to a pitch, roll, or yaw axis, this will override the global […]
    READ MORE
    X-Plane 11 Landmarks: Dubai, UAE

    X-Plane 11.30 includes a new set of landmarks for the city of Dubai in the United Arab Emirates. Dubai is a major business and transport hub in the Middle East. It currently claims the prize as the location of the world’s tallest building: the Burj Khalifa. X-Plane’s latest custom scenery pack models this iconic building as […]
    READ MORE
    1 2 3 4 5 6 7 ... 24 » X-Plane 11 in Action

    X-Plane 11 – Now Even More Powerful
    With a brand new user interface, and a new level of quality in the included aircraft, X-Plane 11 is the upgrade you’ve been hoping for.
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      X-Plane is my flight simulator because it offers great flight models, excellent graphics, a smooth frame rate, and realistic weather and lighting.
    —Captain Jan Vogel
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    —Brian Lewis
    …Once in the air, I was then confident in what I was doing—because I’d been there already, the night before, in X‑Plane!
    —Philipp J. Münzel, CFI
    X-Plane’s Plane Maker program allows our Embry-Riddle team to very accurately evaluate the performance of the model and subsequent modifications.
    —Professor Ray Bédard, Embry-Riddle Aeronautical University
    I landed the aircraft unassisted my on my first flight! My instructor . . . said after 3000 hours of instructing, he only had 1 other student ever do that.
    —Braden Boggs

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    DEVELOPER POST LINK :  https://www.x-plane.com/blog/
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  13. ssimmons1958 liked a post in a topic by ssimmons1958 in TrueEarth GB South SP1 Out Now for XP11! ✈   
    TrueEarth GB South SP1 Out Now for XP11! ✈     344 new POIs, improved performance, PBR, ambient occlusion - it's basically Christmas!   TrueEarth GB South for XP SP1
    The first Service Pack for TrueEarth GB South is now available for download for X-Plane 11.
    We have been hard at work since November to further enhance your experience when flying over TrueEarth Great Britain South. Many of the fixes, additions and improvements have been a result of your requests and our desire to improve the realism of the region even more.

    The main improvements are as follows:
    344 added POIs including bridges, stadiums, supermarkets & more! Removed surplus buildings from airports (as long as they have a boundary set in X-Plane) Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Darkened roads to better match the ortho - these are now enabled by default Optimization to London buildings to improve performance Numerous small bug fixes with object placements BUY TRUEEARTH GB SOUTH FOR X-PLANE      
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  14. ssimmons1958 liked a post in a topic by ssimmons1958 in The Pocket Rocket is Cleared to Land   
    The Pocket Rocket is Cleared to Land!
    Published by Torquesim on March 20, 2019
      TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend! We are still wrapping up the final details; the exact date will be announced later in the week.
    The Pocket Rocket is a lightweight, PT6 powered beast! We have modeled two variants: a retractable-tricycle configuration and a fixed tailwheel version. Both have empty weights of near 1,000 pounds and are equipped with the 715 ESHP PT6A-28 engine. With the equipped Oxygen system, you can take this plane to FL250 and cruise for hours! In the retract version, cruise speeds of up to Mach 0.6 can be reached!
    Features:
    Retractable Tricycle Gear Variant and Fixed Tailwheel Variants Highly detailed 3D model Full PBR 4K Texturing Custom Systems, including: Fully custom electrical system Custom engine start system Custom fuel manager Custom lighting Customized G1000 with: Custom Engine parameter sidebars Custom annunciators Integrated checklists Synthetic Vision – licensed from HotStart Custom G5 Backup Attitude Indicator (PFD only) Custom Tail Number config utility High-fidelity FMOD sound pack Maintenance and Failure simulation Custom Load Manager Persistent systems Fully custom C++ Plugin using the X-Plane SDK Includes 11 liveries, a Blank Livery & Paint-kit The Pocket Rocket will be available starting next weekend (exact date to be released later this week) exclusively on X-Aviation. The price will be announced soon.
    Share this:
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    The Pocket Rocket is Cleared to Land! | TORQUESIM
    TORQUESIM.COM TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend! NEWS SITE ARTICLE LINK :  
    The Pocket Rocket is Cleared to Land! | TORQUESIM
    TORQUESIM.COM TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this weekend!  
  15. ssimmons1958 liked a post in a topic by caderly_one in Caderly's Private Pilot License Blog   
    My journey started several years ago when I pushed myself to get back into flight simulation. I have always loved flying online and in real life, but never got that serious with it. I set out to get into military sims and bought the A10 Thrustmaster controllers and DCS. This was fun and still is, but its not realistic as far as what I could or can accomplish at my age.
    I have always wanted to be able to fly GA and commercial aircraft. I happened to just get lucky one day while watching a streamer on twitch switch from a FPS game to going flying. Flying, really? You can do this on twitch? I had no idea. I had no idea about what I was about to get into. 
    Belnyz was the guy. He flew out of Sedona which I had visited just about 6 months prior. I was amazed at what I saw. Flight simulation has really come a long way. I started watching more and more on twitch and stumbled on Edson from theSkyLounge one late night for me. I was instantly hooked on his stream and his service. I loved the visuals and the music combined with the simulator. Sure I watch guys like Chewy and Chilly now as well for the hardcore simulation flights or long hauls, but sometimes I love to just get immersed with the sights and sounds of a good OMGEdson stream. It brings out the beauty of flying and to me, that’s what its all about. It’s about lining up that runway at approach altitude with the right music going with a nice sunset. Nothing is more beautiful.
    After years of investing in hardware, software, and blowing every dollar I could on simulation for both P3D and Xplane 11, I decided I wanted to take it to the next level and work towards a possible career change into the airline industry. At my age, that may not make much sense, and of course I am in no rush to do that. I would like it as a backup as the industries I am in continually shift jobs outside of the US which is where I live. I need a backup plan for something I really love.
    It is now January 2019. I make 2 resolutions this year. The first is to work hard at getting back into shape. I used to be in pretty good shape. I raced motorcycles and exercised daily. I always ran a 5k a day back then. I missed that. So the work starts… My other resolution was to actually get my PPL before I turn 50. Yes 50. Ugh! It’s coming this year and I am working hard to make that a reality.
    I decided to go do my training at a Class D airport near Austin in Georgetown. I have friends who fly out of Georgetown as well as some who have done their training there. It just made sense to go to a towered airport, but not a busy one like KAUS. Sure I will fly into KAUS soon, but I did not want my time in the plane eaten up by traffic and ATC. I want real hours in the plane and I can get the class C airspace down while doing this.
    Tuesday, January 8th, I started my flight school at Pilot Choice Aviation, the same place that some friends of mine did their training. Beth, the owner has created a great service and business for those of us that love aviation. I completed the 6 weeks of flight school all while getting up into the air whenever possible. The weather has cancelled many of my flights this winter, but I have still been able to squeeze out 10 flights with a total of 12.5 hours of flight time. 

    Flight 1 [Jan 6th] : My discovery flight was with Jarrett. He had me takeoff and land the plane with his help. I think he felt comfortable with my sim skills I had picked up in the simulator. I was instantly hooked and signed up for flight school that night.
    0.5 hours flown : Total 0.5 hours

    Flight 2 [Jan 13th] : My flight school instructor, Austin, took me up for my first training. We spent some time on the ground going over pre-flight checks as Jarrett did with me on the 6th. We worked on fundamentals and did a few steep turns.
    0.8 hours : Total 1.3 hours
    Flight 3 [Jan 20th] : I am back with Jarrett from here on out. Austin was busy with many students and it only made sense to stick with one CFI. Jarrett was my initial contact and I was happy to fly with him. We worked on slow flight, power on and power off stalls. 
    1.3 hours flown : Total 2.6 hours
    Flight 4 [Jan 24th] : We worked on steep turns, power on and power off stalls. The first time Jarrett demonstrated a steep turn from left to right, I thought I was going to be sick. I was not expecting it. However I put it out of my mind and was able to replicate what he did 3 times in the plane. I was pretty excited but a little nervous that I might get sick which has never happened to me in the air. I can say now, that was just a worry. I have not felt that since and I am very excited to fly every time I head to KGTU.
    1.3 hours flown : Total 3.9 hours
     
    Flight 5 [Feb 4th – 1.4 hours] : On this flight we worked on ground references and emergency procedures. As Jarrett demonstrated landing on a farm, I almost thought we were going to. We got about 500 feet above it before he aborted. I was shocked with did not get shot at. The farmers out that way are used to it and I would hope that they would prefer a life saved than a little farm damage that money can fix…
    1.4 hours flown: Total 5.3 hours
     
    Flight 6 [Feb 15th] : It’s been almost 2 weeks since the last flight due to bad weather. We decided to review ground references, emergency procedures, and traffic patterns around some fields. Ground references included turns around a point, S-Turns, and rectangular course work.
    1.4 hours flown : Total 6.7 hours
     
    Flight 7 [Feb 18th] : We reviewed some of the traffic patterns with my stepped up GoPro system. I am now up to 3 of them in the plane. We did some emergency procedures and then headed back to KGTU to start some real pattern traffic work. I was able to get 4 takeoff and landings done.
    1.5 hours flown : Total 8.2 hours
    Flight 8 [Feb 25th] : This flight was all about the traffic pattern at a towered airport, KGTU. We had a slight crosswind as well. We ended up doing about 10 touch and gos during the flight.
    1.3 hours flown : Total 9.5 hours
     
    Flight 9 [Feb 27th] : I showed up ready to go, but my archer wasn’t. This was the first time in a new plane. We went from the 181 horse power archer to the 160 horse Warrior. Not a bad plane, but we were close to max weight with filling both wings up before departing. This was not a great flight for me. I felt a little stressed with the instruments different, different plane, and now we were going to a non-towered, shorter runway airport to do touch and gos. My CFI and I decided to end this flight sooner than later due to the takeoff characteristics that were kind of messing with me. I plan on getting back into that plane soon though to beat it. I won’t let it beat me.
    1.3 hours flown : Total 10.8 hours
     
    Flight 10 [Mar 4th] : We have our archer back and headed back to Taylor, T74 for some uncontrolled pattern work. We had a couple of planes in the pattern with us at different times. This was pretty fun. I was on a high being back in my plane that was performing like a rocket ship at -1C that day. I felt great but made some simple bad calls on the radio as I got tongue tied a few times as well as making the cockpit not sterile at times during critical stages of flight. I think my overconfidence that day led me to that, and I know from my studies nothing should be discussed on takeoff and landings except important information as it pertains to the flight. I am glad I made that mistake though because it needed to be made. It’s something I will always think about on approach as it put our lives in danger.  If something was to happen when my hand was not on the throttle discussing something that made no sense to talk about, our lives would be at stake. Yes, I am hard on myself. I expect the best out of myself and want to produce nothing but the best when I fly.
    1.7 hours flown: Total 12.5 hours
     
    So my times are always on a  2 hour schedule. It takes time to preflight, setup the GoPros, taxi, fuel sometimes, and get off the ground due to traffic. The Hobbs meter in the plane is running from engine start until stop. This is what tracks your flight hours. Typically I am up pretty fast, but I have sat once on the run way for 30 minutes waiting. Its rare but would be more of a problem like that had I flown out of KAUS. This is why a class D towered makes the most sense to me as a student. More time in the skies and less on the ground. You are paying for it no matter where you are, so best to be up in the air.
    Some things we do before maneuvers:
    1.    Clearing turns. We look for traffic with a full 180 degree turn or two 90 degree turns in opposite directions.
    2.    GUMPS check. Gas on fullest tank, Under carriage is down, Mixture is on full rich, Fuel Pump is on, and Seatbelts are attached and harnessed.
    To get to solo, you need all the training that I have done and then maybe a little more. I am close. However, you need your medical as well as a student certificate. I passed my class 3 medical a little over a week ago and applied for my certificate with the FAA right after. On Tuesday I got notification that my certificate was approved. So now, the countdown is on to Solo. I am nervous about flying without Jarrett, however I know we both will know I am ready when he steps out of the plane. I plan on wearing one of the two flight sim expo shirts on my next several flights. They cut your shirt off after you land and put it on the wall in the airplane hangar. I want to represent our community that helped me get to where I am. 
    I hope you guys follow my progress on YouTube and enjoy the videos. I have tried to make them as entertaining and raw as I can by adding cameras and getting as much conversation into them as we can. A couple of my flights, we had gear malfunctions. One went into a screen shot mode, so I threw that footage out and the other had a bad cable or disconnected cable from my headset to one of the cameras. Without our conversations in the plane and ATC, it was not worth posting. Every other video has been worth the effort to get online. 
    I want to thank the theSkyLounge for their help and support. CanuckShaw for his work on my liveries to match what I fly in real life on a service called PilotEdge. Without those planes, some of the communication would not be as easy. Practice, practice, practice. PilotEdge is a great service for that. And lastly my family and job that both make this dream possible.
    Enjoy and I will be updating this post with future flights and pictures
    Until next time,
    Caderly [caderly_one]
    caderly@iflyga.net
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.youtube.com/channel/UCiUMyqmkXD6WbhPAAv7dhnA
  16. ssimmons1958 liked a post in a topic by Ivana Fly in AN-2 new version 1.10 (need some testing)   
    Normally we would not show updates here but as this is a major new release and I need some testers I decided to show it here.
     
    implemented aircraft global condition. Each airplane with unique board number will have own persistent condition of its engine, fuel system, electric system, lighting system, gauges, switches, etc. improved engine simulation: water in fuel and a metal chip in the oil will affect the engine's work cold start will cause engine power loss fixed engine startup if the magnetos have been switched off fixed assertion in the fuel tank selector fixed crash after several flight restarts fixed the sound of the starter when the battery became discharged during spinning of the flywheel improved radiologic - increased stability starter switch will stick to "clutch" position to help a pilot to engage magnetos to start engine more authentically added lamp that signalizes when the passenger door is opened tuned engine startup probability in cold weather conditions added sound for oil cowl added cargo door logic added maintenance panel (shift-2) to maintain engine/fuel/electric/lighting systems improved support of LINDA implemented the simulation of CHT implemented heater to start engine in cold conditions reduced lag of the manifold pressure reading improved slats behavior added a flying pet to the cockpit added military version of An-2 and VKS livery new Aeroflot livery USSR-92962 modeled passenger cabin modeled cargo cabin more authentic cockpit of SP-ASR partially implemented ICOM IC-A210 for SP-ASR cockpit  
    If you own the already released version and would like to test out this new version please contact me at mathijs.kok@aerosoft.com. As we normally get dozens of replies to this, please accept that I will contact you when I need you and that you will hear nothing if we did not pick you. I first need people who fly the aircraft in P3D v4.4
     

     

     

     

     

     

     

     

     
     
    SOURCE
  17. ssimmons1958 liked a post in a topic by avdheide in PropStrike Studio Releases their Cessna 172 Bush Kit for Free   
    Announced on Wednesday, PropStrike Studio has officially released their Cessna 172 Bush Kit, a modification of the default Cessna 172. The modification is based on the stories from Ken Myles, a real pilot flying about Quatam River Airport - a rendition already exists by the developer.
    The aircraft also features Reality Expansion Pack (REP) integration for the best possible experience for those that own it. A full list of features:
    In cockpit, Garmin Angle Of Attack indicator for improved Short landings and safe low-speed manoeuvring. Custom Tundra tyres with better shock absorbing. Tricycle and taildragger version. Dynamic cargo system. The plane has removed backseat to allow for cargo storage in the cabin. As you increase the payload in X-Plane you will see cargo build up in the back. Belly cargo pod automatically added when the payload is higher. Custom textures for interior and exterior giving a workhorse like look. Nothing is clean or new, everything looks used and old. Integration of Miniweeb's Slant Alpha cockpit layout meaning radio stack on the panel instead of GPS'. (With permission from Miniweebs)  Official Reality Expansion Pack(REP) support from SimCoders Grab their free Cessna 172 mod at the website here. Be sure to explore their other products on the rest of their website.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Cessna 172 Bush Kit
    PROPSTRIKESTUDIO.COM   Based on the stories from Ken Myles, a real-life Quatam River Airport pilot we have created a free addon for the default Cessna 172. This mod places you in an old school workhorse C172 with two retro liveries. The cockpit is old and worn but has been given a modern touch with the retrofitted Garmin Angle Of Attack in NEWS SITE ARTICLE LINK :  
    Threshold | PropStrike Studio Releases their Cessna 172 Bush Kit for Free
    WWW.THRESHOLDX.NET PropStrike Studio has released another gift to the X-Plane community in the form of a mod to the default Cessna 172, aimed at bush pilots. | Threshold: Question the Answers.  
  18. ssimmons1958 liked a post in a topic by Xephyr___ in Active Sky XP Service Pack 1 is Now Available   
    HiFi SimTech's entrance into the X-Plane space was one of the top stories of 2018. Their product, Active Sky XP, was one of 2018's most anticipated addons, and now the first major update to the software is available.
    Service Pack 1 was first announced on the 30th of January and brought a multitude of changes to the weather engine.
    There's a loooooooong change-log for this lol
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Active Sky XP Service Pack 1 is Now Available | Threshold
    WWW.THRESHOLDX.NET HiFi SimTech's entrance into the X-Plane space was one of the top stories of 2018. Their product, Active Sky XP, has had its first major update since its initial release. | Threshold: Question the Answers.  
  19. ssimmons1958 liked a post in a topic by URLSWO in Wing42 - Something big is comming to Vega   
    Wing42 @SimWing42 Tweets Almost there....almost...
     
    SOURCE INFODEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://wing42.com/en/
  20. eaim1973 liked a post in a topic by ssimmons1958 in Live Traffic For Xplane   
    LiveTraffic
      Last updated 6 days ago   LiveTraffic is a plugin for the flight simulator X-Plane to show real-life traffic, based on publicly available live flight data, as additional planes within X-Plane.
        Long queues at KLAS, 07-JAN-2019, 14:42 It came into being when I was looking at plugins simulating additional traffic in X-Plane and thinking at that time: Why do they try to simulate traffic and invent flight models when there is flight data available online which brings yet another piece of reality into the simulation? Why can't one just read the data and display the aircraft?
    Well...turned out it's not that easy 😏
    I spent an awful lot of time dealing with the inaccuracies of the data sources, see Limitations. There are only timestamps and positions. Heading and speed is point-in-time info but not a reliable vector to the next position. There is no information on pitch or bank angle, or on gear or flaps positions. There is no info where exactly a plane touched or left ground. There are several data feeders, which aren't in synch and contradict each other.
    So I ended up inventing my own flight models to make aircrafts move more or less smoothly from one data point to the next, extend gear and flaps, pitch up an down, flare, rotate etc.
    Because an airport is a naturally interesting hot spot of plane movements, but due to simple physics often only sparingly covered with ADS-B receivers and hence live data, there is even lots of code to simulate final approach, landing, and roll-out for planes for which data coverage ends during approach.
    There is extensive "data cleansing", which removes up to half the data...and many thanks here to "my" beta testers, who spent hours to find, test out, and document hot spots of inaccuracies in the world!
     
    Status Available and downloadable from X-Plane.org.
     
    License MIT License, essentially freeware.
    Open Source, available on GitHub.
    And as I keep getting questions to that respect: It means LiveTraffic is freeware at no cost. Now and in the future. I will not even provide an option for donations.
    Instead, consider supporting the tracking data services, which provide the raw data, which LiveTraffic only enables to show traffic.
     
    Credits Man thanks to my beta testers 172MC, Flap, GAK, safeflight, FlyMe2dMoon, KosFlyer, akports103, Torkermax, and mainbrain!
    Thanks to sparker for providing the Linux build environment based on Docker.
    LiveTraffic is based on a number of other great libraries and APIs, most notably:
    X-Plane APIs to integrate with X-Plane
    libxplanemp for display of CSL models, which is also the basis for XSquawkBox, X-IvAp, and the like, thanks to kuroneko for his continued support!
    CURL for network protocol support
    parson as JSON parser
    libpng, required by libxplanemp
    libz/zlib, required by libpng
    And let's not forget about the CSL model developers like Bluebell, Oktalist, and X-CSL, to name just a few. Without them there would only be labels in the sky but no planes.
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://twinfan.gitbook.io/livetraffic/
    NEWS SITE ARTICLE LINK :  https://twinfan.gitbook.io/livetraffic/
  21. TomcatUK liked a post in a topic by ssimmons1958 in Live Traffic For Xplane   
    LiveTraffic
      Last updated 6 days ago   LiveTraffic is a plugin for the flight simulator X-Plane to show real-life traffic, based on publicly available live flight data, as additional planes within X-Plane.
        Long queues at KLAS, 07-JAN-2019, 14:42 It came into being when I was looking at plugins simulating additional traffic in X-Plane and thinking at that time: Why do they try to simulate traffic and invent flight models when there is flight data available online which brings yet another piece of reality into the simulation? Why can't one just read the data and display the aircraft?
    Well...turned out it's not that easy 😏
    I spent an awful lot of time dealing with the inaccuracies of the data sources, see Limitations. There are only timestamps and positions. Heading and speed is point-in-time info but not a reliable vector to the next position. There is no information on pitch or bank angle, or on gear or flaps positions. There is no info where exactly a plane touched or left ground. There are several data feeders, which aren't in synch and contradict each other.
    So I ended up inventing my own flight models to make aircrafts move more or less smoothly from one data point to the next, extend gear and flaps, pitch up an down, flare, rotate etc.
    Because an airport is a naturally interesting hot spot of plane movements, but due to simple physics often only sparingly covered with ADS-B receivers and hence live data, there is even lots of code to simulate final approach, landing, and roll-out for planes for which data coverage ends during approach.
    There is extensive "data cleansing", which removes up to half the data...and many thanks here to "my" beta testers, who spent hours to find, test out, and document hot spots of inaccuracies in the world!
     
    Status Available and downloadable from X-Plane.org.
     
    License MIT License, essentially freeware.
    Open Source, available on GitHub.
    And as I keep getting questions to that respect: It means LiveTraffic is freeware at no cost. Now and in the future. I will not even provide an option for donations.
    Instead, consider supporting the tracking data services, which provide the raw data, which LiveTraffic only enables to show traffic.
     
    Credits Man thanks to my beta testers 172MC, Flap, GAK, safeflight, FlyMe2dMoon, KosFlyer, akports103, Torkermax, and mainbrain!
    Thanks to sparker for providing the Linux build environment based on Docker.
    LiveTraffic is based on a number of other great libraries and APIs, most notably:
    X-Plane APIs to integrate with X-Plane
    libxplanemp for display of CSL models, which is also the basis for XSquawkBox, X-IvAp, and the like, thanks to kuroneko for his continued support!
    CURL for network protocol support
    parson as JSON parser
    libpng, required by libxplanemp
    libz/zlib, required by libpng
    And let's not forget about the CSL model developers like Bluebell, Oktalist, and X-CSL, to name just a few. Without them there would only be labels in the sky but no planes.
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://twinfan.gitbook.io/livetraffic/
    NEWS SITE ARTICLE LINK :  https://twinfan.gitbook.io/livetraffic/
  22. OMGEDSON liked a post in a topic by ssimmons1958 in Live Traffic For Xplane   
    LiveTraffic
      Last updated 6 days ago   LiveTraffic is a plugin for the flight simulator X-Plane to show real-life traffic, based on publicly available live flight data, as additional planes within X-Plane.
        Long queues at KLAS, 07-JAN-2019, 14:42 It came into being when I was looking at plugins simulating additional traffic in X-Plane and thinking at that time: Why do they try to simulate traffic and invent flight models when there is flight data available online which brings yet another piece of reality into the simulation? Why can't one just read the data and display the aircraft?
    Well...turned out it's not that easy 😏
    I spent an awful lot of time dealing with the inaccuracies of the data sources, see Limitations. There are only timestamps and positions. Heading and speed is point-in-time info but not a reliable vector to the next position. There is no information on pitch or bank angle, or on gear or flaps positions. There is no info where exactly a plane touched or left ground. There are several data feeders, which aren't in synch and contradict each other.
    So I ended up inventing my own flight models to make aircrafts move more or less smoothly from one data point to the next, extend gear and flaps, pitch up an down, flare, rotate etc.
    Because an airport is a naturally interesting hot spot of plane movements, but due to simple physics often only sparingly covered with ADS-B receivers and hence live data, there is even lots of code to simulate final approach, landing, and roll-out for planes for which data coverage ends during approach.
    There is extensive "data cleansing", which removes up to half the data...and many thanks here to "my" beta testers, who spent hours to find, test out, and document hot spots of inaccuracies in the world!
     
    Status Available and downloadable from X-Plane.org.
     
    License MIT License, essentially freeware.
    Open Source, available on GitHub.
    And as I keep getting questions to that respect: It means LiveTraffic is freeware at no cost. Now and in the future. I will not even provide an option for donations.
    Instead, consider supporting the tracking data services, which provide the raw data, which LiveTraffic only enables to show traffic.
     
    Credits Man thanks to my beta testers 172MC, Flap, GAK, safeflight, FlyMe2dMoon, KosFlyer, akports103, Torkermax, and mainbrain!
    Thanks to sparker for providing the Linux build environment based on Docker.
    LiveTraffic is based on a number of other great libraries and APIs, most notably:
    X-Plane APIs to integrate with X-Plane
    libxplanemp for display of CSL models, which is also the basis for XSquawkBox, X-IvAp, and the like, thanks to kuroneko for his continued support!
    CURL for network protocol support
    parson as JSON parser
    libpng, required by libxplanemp
    libz/zlib, required by libpng
    And let's not forget about the CSL model developers like Bluebell, Oktalist, and X-CSL, to name just a few. Without them there would only be labels in the sky but no planes.
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://twinfan.gitbook.io/livetraffic/
    NEWS SITE ARTICLE LINK :  https://twinfan.gitbook.io/livetraffic/
  23. OMGEDSON liked a post in a topic by ssimmons1958 in JARDesign CoPilot plugin for A320. Takeoff you tube vid demonstration   
    JARDesign CoPilot plugin for A320. Takeoff you tube vid demonstration
    new plugin for jardesign planes in xplane, beta
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.youtube.com/watch?v=n5xrKyweIC4&feature=youtu.be
    NEWS SITE ARTICLE LINK :  https://www.youtube.com/watch?v=n5xrKyweIC4&feature=youtu.be
  24. OMGEDSON liked a post in a topic by ssimmons1958 in UPDATE: FLYTAMPA - BOSTON REBOOTED V4.2   
    UPDATE: FLYTAMPA - BOSTON REBOOTED V4.2
                  Dear simMarket Customer,
    at simMarket you can now find a new version of your product:

    FLYTAMPA - BOSTON REBOOTED V.4

    You will find the link to download this update from your user account -> orders listing -> respective detailed order page on the bottom.

    (FlyTampa_Universal_P3D_Setup.exe)

    The installer is a complete replacement for previous versions,
    existing customers just need to remove the old version and install the new one.


    Should you have any questions please contact us via http://support.simmarket.com

    For technical support please contact the support addresses listed in the documentation for the respective product.
    The support addresses are also listed in the respective product description pages in our shop.

    Best Regards,
    The simMarket Team

    ------
    simFlight GmbH
    Werner-von-Siemens-Str. 28
    24568 Kaltenkirchen
    Germany  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  25. OMGEDSON liked a post in a topic by ssimmons1958 in Traffic Global Early Access - v1.1.1.0b Update   
    Traffic Global Early Access - v1.1.1.0b Update
                  Traffic Global Early Access - v1.1.1.0 Update

    Dear Sir/Madam,
    This is just a quick mail to let you know that new v1.1.1.0 software for Traffic Global Early Access is now available, providing a number of updates and fixes as well as some new/updated liveries.
    Please see the Traffic Global Early Access Support page for all the details.
    If you log in to your Just Flight account and click on 'Your Orders', you will be able to re-download the updated Traffic Global software.
    Best wishes,
    The Just Flight Crew
    its 1.1.1.0b in the file name
    SOURCE INFOhttps://www.justflight.com
    DEVELOPER POST LINK :  https://www.justflight.com
    NEWS SITE ARTICLE LINK :  https://www.justflight.com
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