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ssimmons1958

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  1. OMGEDSON liked a post in a topic by ssimmons1958 in Orbx and 1 other shared "Parallel 42 Shows Off Autonomous Vehicles &...   
    Orbx and 1 other shared "Parallel 42 Shows Off Autonomous Vehicles &...
                        What’s happening       Orbx and 1 other shared         FSElite   Parallel 42 Shows Off Autonomous Vehicles & Persistent Objects For   After their big announcement during FlightSimExpo 2019, the team behind TheSkyPark have been very quiet continuing de...   Read more at Twitter           Threshold shared           Threshold   Aerosoft Tromsø XP Updated to V1.1 | Threshold   Stairport Sceneries' Tromsø (ENTC) XP has seen it's first update post-release today in the form of version 1.1, addin...   Read more at Twitter           Threshold shared           Threshold   FLY X Simulations Releases Lanzarote Freeware | Threshold   Scenery developer FLY X Simulations has fulfilled their promise to release their third X-Plane scenery, Lanzarote, to...   Read more at Twitter           Threshold shared           Threshold   Just Flight Previews Tomahawk for X-Plane | Threshold   Aircraft developer Just Flight has showcased new previews of their Tomahawk recreation in X-Plane, simultaneously bei...   Read more at Twitter           Threshold shared           Threshold   Nimbus' Huey UH-1H Enters Late Beta Stage; New Video | Threshold   Nimbus Simulation Studios' second aircraft and first helicopter for X-Plane, the iconic Huey, is nearing release with...   Read more at Twitter           Threshold shared           Threshold   Orbx to Remove 40% Cross-Platform Discount from All X-Plane Releases | Threshold   Orbx marketing head Aimee Sanjari took to the scenery house's forum to share news of the removal of the brand's cross...   Read more at Twitter      
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  2. OMGEDSON liked a post in a topic by ssimmons1958 in Flightbeam Summer Sale Start Now!   
    Flightbeam Summer Sale Start Now!
                      Our Summer Sale is now on! This doesn't happen very often: every single product in our shop is discounted up to 40% off. Our Summer Sale ends on July 22, so act quickly to save now!
    What better way to heat up your already-warm home than to run P3D/FSX and a heavily detailed, beautiful scenery?
      SHOP NOW
    Did you know? Our new webstore is live! shop.flightbeam.net
    We no longer use Esellerate and we no longer require serial numbers for Flightbeam Store purchases. All your orders are under one account. You just need to login to access your products in the shop and the Flightbeam Manager. For more info, see our new store FAQ.   DEVELOPMENT NEWS NZAA - Auckland International Airport
    Our official airport survey has been completed. With the cooperation of airport ops we successfully captured every grain of detail from this airfield and is currently in full production. KIAD - Washington Dulles International
    Update Coming Soon
    A sizeable update is coming soon for KIAD, which will include SODE Jetways, Dynamic Lighting and lots of fixes.
        Copyright © 2019 Flightbeam Studios, All rights reserved.

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  3. OMGEDSON liked a post in a topic by ssimmons1958 in Global Buildings RELEASED for FSX/P3D ✈   
    Global Buildings RELEASED for FSX/P3D ✈
                  Upgrade your autogen!
    View this email in your browser   Global Buildings HD overhauls the autogen buildings throughout the world with all-new, 4K, regionally-accurate textures and FPS-friendly 3D models.  What TreesHD did for vegetation, Global Buildings does for your sim’s structures:  It replaces the old, default textures and models with beautiful, authentic, highly detailed new ones to lend a new depth of realism to the landscape across the globe.
    Buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real, with textures four times more detailed than before!  All new textures feature ambient occlusion shadows, stunning new night lighting, high-rez rooftops derived from drone photography, and more.  We’ve pulled out all the stops to really take the autogen system to a whole new level!

    Features:
     
    High-Definition building textures at 4K resolution covering the entire world Regionally accurate buildings worldwide, derived from on-location photos taken in many countries throughout the globe Brand new 3D building models for complex autogen objects, created by Bill Womack Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Designed to work seamlessly with all Orbx products, including Global, all openLC products, regions, and airports; or without any other Orbx products installed Completely compatible with FSX, FSX:SE and P3Dv1-v4 Global Buildings HD is now available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00) BUY GLOBAL BUILDINGS FOR FSX/P3D   LEAS Asturias Airport has been released for Prepar3D v4!
    Kick into holiday mode with the release of lead-developer Marcus Nyberg's latest masterpiece, LEAS Asturias Airport! Situated on the rugged northern coast of Spain, Asturias is a scenic airport that serves multiple airlines such as Iberia, Vueling and many more. Primarily serving the tourist market, the airfield features a spectacular approach from all directions; rolling hills, jagged coastlines, rocky outcrops and bridge-crossing valleys provide the perfect backdrop to your favourite airline and GA flights. Beyond the airport and coastal precinct, explore the dramatic scenery of the Parque Nacional de Los Picos de Europa - lovingly created as part of the extended photoreal coverage area. 
    Featuring immaculate attention to detail, the airport uses the very latest in texturing, modelling and material techniques to create something truly special. Perfectly blended and heavily optimized, Asturias has been designed for heavy use alongside your favourite aircraft and weather add-ons, without compromising fidelity or performance. A short hop down the coast to Marcus' Bilbao Airport, the airfield is also perfectly situated for airliner flights to your other favourite European holiday destinations such as Olbia, Dubrovnik and Innsbruck. With plenty of runway space to accommodate the heaviest metal, as well as a stunning array of landscapes to explore low and slow, we are sure Asturias will cater to any kind of flying you wish to do!
    Features
    A stunning representation of LEAS Asturias Airport Amazing approach with beautiful high-resolution photoreal coverage and custom 3D bridges PeopleFlow and animations Exquisite texturing throughout Advanced baked ambient lighting and rendering techniques SODE jetways Dynamic lights Enormous extra coverage area with photoreal mountain tops, from north of Léon to Parque Nacional de Los Picos de Europa in the east Highly optimized, perfect for the 737 & A320 pilot Designed to blend with Global Base and/or Global openLC Europe By Marcus Nyberg & Misha Cajic LEAS Asturias Airport is now available to purchase from OrbxDirect for $39.95 AUD (approx. US$27.70 / €24.30 / £21.75).
    BUY ASTURIAS FOR P3DV4  
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  4. TomcatUK liked a post in a topic by ssimmons1958 in New announcement: GSX PBR Update   
    New announcement: GSX PBR Update
                  Fsdreamteam is happy to announce the release of the long awaited FREE PBR update for GSX. This is, by far, the biggest update GSX ever got, and it has been in development for the past 6 months. 

    Here's the release notes:

    https://www.fsdreamteam.com/couatl_liveupdate_notes.html

    Let's go through the main ones:

    - Custom Pushback improved, with visual customization in the editor, using two modes, Snap to AFCAD lines and Free mode.

    Yes, while the main focus was the PBR update, we would like to start with this "surprise" feature, which we kept under wraps so far. This is only the FIRST step of the planned Pushback Remake, which will hopefully be the focus of the next major update, but we wanted to start something as soon as possible, to give something to play with for all of you passionate about customization. And even if you aren't, we are sure there are many talented users and scenery developers that will share their creations.

    The main improvement of the Custom Pushback is the ability to set custom pushback points visually, like other GSX vehicles, without having to insert Lat/Lon coordinates manually. 

    In addition to that, the Pushback customization works in two different ways: Snap Mode and Free Mode. The Free mode is where the power really lies. Instead of being constrained by an existing node of the AFCAD, GSX can be set to use a final point that can be freely specified, both in location and in the final heading AND an "anchor" middle point, which can also be specified freely, through which a smooth curve will be automatically fitted, without being constrained by the location of nodes in the AFCAD.

    This will allow GSX to do tricky Pushbacks which weren't possible before, especially in tight spaces, and the final point you'll specify, will result in the airplane front gear to be placed exactly where you wanted to be, with the desired heading.

    This is just the first step of the overall Pushback revamping, we won't surely stop here, and push/pull and gate-to-gate will come but, we wanted to release it as soon as possible with the feature that affected the most those creating airports customizations.

    - (P3D4.4+ only): Most objects remade in native P3D4 PBR format, with entirely new models and animations.

    We haven't "just" updated the textures to PBR. Lots of GSX objects started to show their age and, the experience of working with PBR even before P3D4 got it, has told us that, "just" updating textures won't give very good results. For PBR to be really effective, the object must be remade, so textures could be generated in a coherent way, starting from the modeling, which affects the choice of materials and how they react to light. That's why this update took so long: after we started to see how much better the remade objects looked like, we keep remaking them, and this took the better part of the past 6 months.

    Lots of human animations have been improved a lot, by using the native P3D4 SDK. Human animation never looked very good, because we were constrained by the old 22-bones skeletons to be compatible with FSX. Now, we remade lots of characters using skeletons with 64 bones, which moves more smoothly and less robotic. The better animation system, combined with PBR, can be seen in the Marshaller, which looks way better now (and we have 4 male and 2 female models, instead of just one), and in most of the drivers in vehicles, like the passenger stairs, the refueler, the passenger truck and the baggage truck.

    - (P3D4.4+ only): New Towbarless Pushback models in PBR, with several color variations, which can raise/lower the airplane gear during operations.

    You might have seen this in our last video, the new Pushback vehicle is much more detailed, and when seen up close, will show the mechanism raising the airplane nose gear.

    - (P3D4.4+ with GSX Level 2 only): New Fuel Hydrant service vehicle.

    This is the only feature which requires the Level 2 Expansion. This vehicle + animation alone took about 2 months of work, since it's very tricky to do, and coordinate so many parts like the two guys, the cable which goes on ground, the one which goes up with the platform, etc. It comes with several nice features, like a working fuel display which even shows the fuel price, pulling the cost of the crude aviation oil from the internet, and showing your fuel bill at the end.

    - (P3D4.4+ only): Custom Camera system, to easily focus GSX objects activities.

    This is a feature which uses some of the latest additions to the P3D SDK, and it brings up the level of immersion. Without having to use any 3rd party camera add-ons, each GSX vehicle now has its own custom camera views, because the new vehicles and characters are so much better, they deserve to be seen up close. And, it's very fun to be able to follow all vehicles, even those coming from far away, and look at them from different angles. Be sure to check the various 1st person views, which will place you in the driver seat. What we like most of this feature, is that it's a totally native P3D4 feature, made in the most clean way, with no hacks of any kind, and with zero impact on performances, since it just use the existing camera system of the simulator.

    - NEW (P3D4.4+ only): Support for Attached Objects for better efficiency, performance and variety of characters.

    This is a bit technical, but it's another way to use a very recent feature of the P3D4 SDK to get better looking stuff, better flexibility AND improved performances as well. Before, a character like a driver was embedded into its own vehicle. This limited the variety to maybe changing its vest, but not much more. Now, using some native P3D4 features, we decoupled the driver from the vehicle, so they can be choose with more freedom and without unnecessarily grow all the object sizes and polygonal count.

    - (P3D4.4+ only): Vehicle customization system remade, using DirectX-based logos, for much easier user customization and flexibility. The old PaintKit is now deprecated in P3D4.

    This feature is HUGE, and it uses our exclusive DirectX 11 rendering we introduced in GSX L2 for Jetway Numbers, and extends it to almost all the customizable logos. This gives us several big advantages

    1) It's WAY easier to create a custom logo. Instead of struggling with rules and scoring like in the old PaintKit, you now simply pick up a .PNG or .JPG file, and the GSX editor will automatically convert to the proper .DDS format, and will use DirectX to render it on the logo. And this can be used for Jetways, Ground Operators and Catering operators.

    2) We have a massive benefit in performances, especially regarding startup time, because we reduced the number of objects by about 7000 less. Before, each new operator added hundreds of new Simobject variations ("repaints"), but now we have only a few "Base" color variations, to which the operator logo can be applied to, so we gain more variations and we reduce the number of installed Simobjects in the sim by a big factor, which improves both startup times and speed up the airplane selection menu and the time it takes to GSX to find objects after its menu gets called.

    3) Multiple Base colors + Unlimited user logos make it easier to represent most real world operators, not just in white. And, DirectX rendering allowed nice features like having ULDs, each one with their individual code plates.

    - (P3D 4.4+ only) Several readouts which were made using multiple Simobjects (each one for each letter, which is the only way to do that in FSX), now used DirectX rendering, which is way faster, way reliable, and less impacting on performances. Some example are the Marshaller distance readout, the Fuel Counters and various information text in the parking customization editor.

    (P3D4.4+ only): Custom cameras active when editing a parking or the airplane configuration, making it easier to move objects or customize doors precisely.

    Lots of new ways for airplane developers to interact with GSX. We worked closely with some of the best 3rd party developers out there, like Aerosoft, FS Labs, Leonardo and others, which will release updates to their products to better integrate with GSX. We strongly believe that it's in the best interest of the community to cooperate, and all these improvements we added were made following suggestions from these fine developers.

    Some of the things which will be possible for 3rd party airplanes are:

    1) They can control exactly how many pilots and how many crew will board/unboard the airplane. And, they can even tell GSX NOT to disembark anybody (or, for example, leave the pilots on board, but switch the crew), to simulate short turnarounds.

    2) They can check the exact moment the GSX Refueling Hose is connected, so they could synchronize their custom refueling simulation with GSX animations more precisely.

    3) They can enable external power if a GSX jetway equipped with a Power Unit is connected, and they can even let the display on the Power Unit show the battery being charged, even if they use a non-standard variable.

    4) They can check the fuel price and the name of the refueling operator used by GSX

    5) They can check the kind of deicing liquid used by GSX, and calculate holdover times based on that.

    Those are just the main new features. I suggest checking the release notes again to know what has been fixed, but the list is not even complete, those bugfixes are only the ones which were discussed a lot during these past months.

    The manual has been updated too, and it has grown by more than 20 pages, because of all the new options added.

    We thank everybody for having waited patiently for this update, and we hope you'll enjoy it. A BIG thanks to all our testers, and a special thank to Javier "Cartayna", who suffered through a very long beta testing cycle, and helped us find so many issues.

    HOW DO YOU GET THE UPDATE ?

    The update can be obtained either by running the FSDT Live Update from its Icon on the Desktop, or by downloading again the Full GSX Installer. There's not much difference, both methods are supposed to work just the same, and the Live Update will be run at the end of the Full installer just the same, in case we'll add some latest-minute fixes after the full installer release.

    In general, we noticed that, due to the large number of updated files and new files to be downloaded, it might be best to use the FULL Installer method.

    To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile.

    You can view the full announcement by following this link:

    http://www.fsdreamteam.com/forum/index.php?topic=21077.0  
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  5. OMGEDSON liked a post in a topic by ssimmons1958 in Threshold shared "Military Visualizations Announces DHC-3T Turbo Otter for X-Plane | Threshold   
    Threshold shared "Military Visualizations Announces DHC-3T Turbo Otter for X-Plane | Threshold
        Inbox x                     What’s happening       Threshold shared           Threshold   Military Visualizations Announces DHC-3T Turbo Otter for X-Plane | Threshold   Military Visualizations (MilViz) has announced the DHC-3T Turbo Otter for X-Plane 11, it will be their second aircraf...   Read more at Twitter           Threshold shared           Threshold   Skyline Simulations announces Samos International for X-Plane and Prepar3D | Threshold   Recently, X-Plane as well as Prepar3D development group, Skyline Simulations, have announced their next airport, Samo...   Read more at Twitter           Threshold shared           Threshold   Orbx Releases TrueEarth US Washington | Threshold   Orbx's newest and highly awaited product True Earth US Washington has been released. The region covers a huge 91,875 ...   Read more at Twitter           TheSkyLounge.TV shared           TheSkyLoungeTV   Why Fast Jets Have Swept Wings: Boldmethod Live   Want to learn more? Sign up for our online courses here: https://www.boldmethod.com/products/ Why do fast aircraft ha...   Read more at Twitter           TheSkyLounge.TV shared           TheSkyLoungeTV   How To Use MDA, DA, And The Missed Approach Point: Boldmethod Live   Want to learn more? Sign up for our online courses here: https://www.boldmethod.com/products/ Whats the difference be...   Read more at Twitter           TheSkyLounge.TV shared           TheSkyLoungeTV   How CG Affects Aircraft Performance: Boldmethod Live   Want to learn more? Sign up for our courses here: https://www.boldmethod.com/products/ How does your aircrafts center...   Read more at Twitter         Help  |  Privacy  |  Reset password  |  Download app   We sent this email to @ssimm85918240. Unsubscribe     Twitter, Inc. 1355 Market Street, Suite 900 San Francisco, CA 94103                   ReplyForward                      
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  6. darrenvox liked a post in a topic by ssimmons1958 in Threshold shared "Felis Completes Modelling of 747-200 Cockpit   
    Threshold shared "Felis Completes Modelling of 747-200 Cockpit | Thr...
                        What’s happening       Threshold shared         Threshold   Felis Completes Modelling of 747-200 Cockpit | Threshold   Felis has announced the completion of the cockpit modelling in his 747-200. The announcement comes exactly one year a...   Read more at Twitter           Threshold shared           Threshold   JustSim Releases Luxembourg (ELLX) Version 2 | Threshold   JustSim has released version two of their Luxembourg (ELLX) scenery for X-Plane 11. Luxembourg is the fifth busiest a...   Read more at Twitter           Threshold shared           Threshold   Ultra Weather XP V2.5.1 Released; Pro Version Possibly Cancelled | Threshold   The latest version of Ultra Weather XP includes many enhancements and fixes. The "Pro" version however may have been ...   Read more at Twitter           TheSkyLounge.TV shared           TheSkyLoungeTV   Drzewiecki Design Releases Chicago Airports X   In a post on their Facebook page, Drzewiecki Design has announced that they’ve released their much-awaited Chicago Ai...   Read more at Twitter           TheSkyLounge.TV shared           TheSkyLoungeTV   Orbx True Earth US Washington - Landing Lake Wenatchee State (27W)   So much time can be had just exploring these remote and picturesque airstrips.. There are just so many of them! Anoth...   Read more at Twitter           TheSkyLounge.TV shared           TheSkyLoungeTV   WX ADVANTAGE RADAR - TECHNICAL UPDATE 7   WX ADVANTAGE RADAR - TECHNICAL UPDATE 7 By rstough, 8 hours ago in Updates 1.1.2019.0514 rstough Posted 8 hours ago W...   Read more at Twitter    
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  7. ssimmons1958 liked a post in a topic by ssimmons1958 in  SkyMaxx Pro v4.8 Update   
    SkyMaxx Pro v4.8 Update!
    A free update for you!

    Hello Stephen,
    X-Aviation, Maxx-XP, and Sundog Software are proud to announce the release of SkyMaxx Pro v4.8! 


    Click here and login! Simply re-download your original SkyMaxx Pro v4 download to update! 

    Here's what's changed in version 4.8:

    What's New / Changed:
    New choices for cirrus, overcast, and cumulus cloud textures New user interface for choosing cloud textures; each cloud type now has its own configuration screen Fix appearance of precipitation in VR Suppress towering storm clouds above 40 degrees latitude (unless told to explicitly by an external injector) Fix cloud/terrain blending when using Real Weather Connector while only ground fog is present Fix fog / in-cloud effects in X-Plane 10 Improve accuracy of cloud altitudes Added backup weather download capabilities when using "always" mode in Real Weather Connector Fade time when cloud layers change increased to 30 seconds Fixed fog inside stratus clouds Fixed cloud shadows and other special effects in VR Fixed hard edges on solid & broken overcast clouds when viewed from above
    As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!

    Blue Skies,
    X-Aviation.com
     
    SOURCE INFO
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    X-Aviation
    WWW.X-AVIATION.COM  
  8. ssimmons1958 liked a post in a topic by ssimmons1958 in FS2Crew: FS Labs Airbus under Development!   
    [27 April 2019] Priority NOTAM:
     
    Please visit: www.fs2crew.com
     
    FS2Crew: FS Labs Airbus under Development!
     
    The Crew simulation you've always wanted for your FS Labs Airbus is well under development!
     
    No ETA, but the beta is starting soon! 
    Note:  The beta is currently restricted to real-world Airbus pilots.
     

     
    FS2Crew: Leonardo Maddog X Reboot Version 1.8 now Available!
     
    Version 1.8 is a nice update featuring some user requests.  All FS2Crew Leonardo Maddog owners should install it.
    All updates are built into the main installer only.  To obtain the update, login to your FS2Crew account, click "Completed Orders", re-download and re-install.
    There is no need to uninstall the old version first.
    The Change Log is available in the FS2Crew Support Forum at Avsim.
     
     

     
     
     
    'Pilot Assist Pro' for iPad/iPhone 2 week free trial continues!
     
    Take a Pilot Assist Pro for a free 2 week Test Flight on your iPad or iPhone.
     
    Click here to download it via the App Store.
     

     
     
     
    FS2Crew Spring Sales Event - 30 Percent off all FSX/P3D products!
     
    Use coupon code: SPRING2019
     

     
     
     
    Ultimate Ground Crew X
     
    Beta 2 is nearing completion and will be released to the beta team when complete.  This beta is looking pretty solid!  Won't say anymore!  
    I know, it's been an insanely long wait, but there is light at the end of the tunnel...
     

     
     
     
    You may opt out of this newsletter at any time by clicking the link below:
    Unsubscribe here
           
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  9. ssimmons1958 liked a post in a topic by ssimmons1958 in An updated version of LatinVFR New Orleans Int'l Airport KMSY -1.3   
    An updated version of LatinVFR New Orleans Int'l Airport KMSY -1.3
                  Hi Stephen,

    The product LatinVFR New Orleans Int'l Airport KMSY has just been updated.

    The seller has added the following message for this update:

    LatinVFR New Orleans KMSY P3dv4 update to 1.3
    Before installing this new version please make sure you uninstall fully KMSY v1.2. To find the uninstaller go to p3d/latinvfr/New Orleans_KMSY folder.
    1- Fixed some flickering with ground puddles
    2- Fixed flickering with terminal interior.
    3- Reduced brightness on the concrete texture
    4- Added exclusions for airport objects so that other addon objects do not appear.
    5- Among other small fixes…



    Thanks,

    The SendOwl  
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  10. ssimmons1958 liked a post in a topic by ssimmons1958 in Update on New Releases and Beta Versions   
    Update on New Releases and Beta Versions
                  Update on New Releases and Beta Versions View this email in your browser Stick and Rudder Studios
    Delighting The FlightSim Community   Dear Flight Sim Enthusiast, You are receiving this email because you indicated you were interested in beta and new releases from Stick and Rudder Studios.
    X-ATC-Chatter

    X-ATC-Chatter 1.6.1 is now officially released. This is a free upgrade to all customers who have purchased X-ATC-Chatter. 1.6.1 contains over 2,000 additional audio clips across multiple regions. In addition the X-Plane 11 stand alone player has some bug fixes and enhancements. Added a float dataref that can be used with FlyWithLua to change the volume level of the chatter. Corrected a problem on Windows where the stand alone player could create ASSERT errors when used with a non-English character set. Added an integration for the X-Plane 11.3 improved ATC voice system Created a separate OpenAL context even when working with the X-Plane OpenAL device in an attempt to cut down on the interference from other plugins sharing the same X-Plane context. Corrected code signing for OSX binaries for X-Plane 11 so they will work with Yosemite Corrected some problems with window placement in X-Plane 11 when multiple monitors or scaling was being used. Added code to prevent resizing of popped out windows If you purchased X-ATC-Chatter via the X-Plane.org store you can get access to this free update by simply logging into to your X-Plane.org store account and go to your downloads page and download X-ATC-Chatter.zip again.

    If you purchased X-ATC-Chatter directly from the Stick and Rudder Studios website then you will need to use the "View Product" link in the Gumroad receipt that was e-mailed to you when you purchased the product in order to download the new version. If you misplaced your receipt you can attempt to log in to your Gumroad library account to retrieve it. If you still can't find the receipt contact us at the link below stating the problem and we will email you a duplicate receipt. It may take up to a day for us to get you that duplicate.
      https://www.stickandrudderstudios.com/contact-us/
    In both cases the X-ATC-Chatter.zip file is quite large (~970 MB) so it will take some time to download it from either the X-Plane.org store or Gumroad.

    I want to thank all the volunteers who helped us add the over 2,000 extra clips to X-ATC-Chatter. If you are interested in becoming a volunteer please visit:
    https://www.stickandrudderstudios.com/x-atc-chatter-project/
    If you do not yet own X-ATC-Chatter you can view a demo video and purchase the product at either the X-Plane.org store or directly from the Stick and Rudder Studios website. The price is the same at both locations.
    https://store.x-plane.org/X-ATC-Chatter_p_890.html

    https://www.stickandrudderstudios.com/x-atc-chatter-overview/
    Active Beta Programs

    X-KeyPad 1.2

    X-KeyPad 1.2 is nearing the end of its beta test. 1.2 contains new features as well as support for OSX and Linux as well as the new XKE-40 device from P.I. Engineering. If you are interested in this beta you can join the discussions and get access to the beta drops on the forum:
    https://forums.x-plane.org/index.php?/forums/topic/161391-x-keypad-12-beta/
    X-Camera 2.4 and 2.3.3

    The beta for X-Camera 2.3.3 and 2.4 is underway. The primary purpose of 2.4 will be to take advantage of the new X-Plane 11 SDK that supports pop-out windows and scaled UI elements on 4K displays. Since 2.4 will require X-Plane 11 it will only run on that version of X-Plane. There are some enhancements that can be added that do not require the new X-Plane 11 SDK. For this reason we are going to put those enhancements into a 2.3.3 release first before starting 2.4

    Once 2.3.3 is released we will continue to support it on X-Plane 10 but it will not be getting any of the enhancements targeted for 2.4. X-Camera 2.3.3 and 2.4 will be a free upgrade for all X-Camera 2.x customers. We will also maintain the current set of functions that work in the unregistered version of X-Camera.

    Here is a list of the enhancements we will be attempting to get into X-Camera:

    https://www.stickandrudderstudios.com/answers/categories/2-4-feature-requests/?question_type=all&search=
    There has already been some progress on 2.3.3. You can gain access to the beta and follow its progress by visiting the forum:
    https://forums.x-plane.org/index.php?/forums/topic/161883-x-camera-24-beta/
    We would like to thank all of you for your continued support of Stick and Rudder Studios. For those of you who prefer to purchase your X-Plane add-ons from the X-Plane.org store you can see all of our product listings here:
    https://store.x-plane.org/StickRudderStudios_c_382.html   If you would like to be removed from the Stick and Rudder Studios mailing list or change your subscription preferences do so using the links at the bottom of this email.

    Sincerely,

    Mark
    Stick and Rudder Studios, LLC.  
     
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  11. ssimmons1958 liked a post in a topic by ssimmons1958 in DRZEWIECKI DESIGN - CHICAGO CITY X FSX P3D FSW   
    says it released today
     
    C O M P A T I B I L I T Y
    Chicago City X is compatible with Chicago Airports X by Drzewiecki Design, all ORBX products, all PILOT’S products and all Megascenery products. It is also expected to be compatible with most other airport add-ons from the area.
     
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    simMarket: DRZEWIECKI DESIGN - CHICAGO CITY X FSX P3D FSW
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    simMarket: DRZEWIECKI DESIGN - CHICAGO CITY X FSX P3D FSW
    SECURE.SIMMARKET.COM  
  12. ssimmons1958 liked a post in a topic by ssimmons1958 in Orbx-The 2019 May Madness sale is here ✈   
    The 2019 May Madness sale is here ✈
                  We're all mad here...
    View this email in your browser May Madness Sale now on at OrbxDirect
    It's a bird... It's a plane... no, it's May Madness! All throughout the month of May we are offering half off all of our regions including the popular TrueEarth line and all of our base products - and most of our airports are discounted as well. 

    Now is the time to grab whatever you've had your eye on as this will come to an end on 1st June 2019 at 01:00Z. Head on over to OrbxDirect and embrace the madness today! 
    -50% TrueEarth GB Central - XP11 -50%  Global Base - FSX/P3D -50% LOWI Innsbruck - FSX/P3D -50% NA Pacific Northwest - FSX/P3D -50%  EGHI Southampton Airport -  XP11 -50%  CityScene Orlando - FSX/P3D    
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  13. ssimmons1958 liked a post in a topic by ssimmons1958 in UPDATE: TOGA PROJECTS - ENVSHADE P3D-patch_1.0.8.exe   
    UPDATE: TOGA PROJECTS - ENVSHADE P3D
                  Dear simMarket Customer,

    at simMarket you can now find an update or new version of your product:

    TOGA PROJECTS - ENVSHADE P3D

    You will find the link to download this update in your user account -> orders listing -> order number:

    Envshade_patch_1.0.8.exe

    This new Envshade update allows a full compatibility with the latest Prepar3D v4.5 hotfix. Earlier versions of Prepar3D v4 are still supported.


    Reapplying the shaders to your simulator through Envdir is necessary after installing this patch.

    For questions and support please contact:

    SITE: http://togapjcts.wixsite.com/toga
    FORUM: http://togaprojects.proboards.com/
    E-MAIL: togapjcts@gmail.com

    Best Regards,
    The simMarket Team

    ------
    simFlight GmbH
    Werner-von-Siemens-Str. 28
    24568 Kaltenkirchen
    Germany  
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  14. ssimmons1958 liked a post in a topic by ssimmons1958 in [FSPS Store] File has been updated-FFTF_Dynamic_P3Dv4   
    [FSPS Store] File has been updated
                    Hello Stephen Simmons,     Product file has been updated and now available for download:
    FFTF_Dynamic_P3Dv4
    Version: 1.5.1 Compatibility with P3D v4.5 Hotfix 1
     
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  15. ssimmons1958 liked a post in a topic by ssimmons1958 in Bundled WX Advantage in P3D v4.5 Hotfix   
    Bundled WX Advantage in P3D v4.5 Hotfix
              Military Visualizations <noreply@sendowl.com>
    12:17 PM (2 hours ago)     Reply to me          
      Hi Stephen,

    You are on record as having bought the DHC-3 Otter Standard Edition from our store.

    Lockheed-Martin have just released a hotfix for P3D v4.5 (4.5.12.30293). 

    This patch will fix the CTDs when running the Wx in Prepar3D v4.5 with the LM hotfix: 
    https://milviz.com/Online_products/wx/MV_WX_Radar_v1.190514.zip

    Download & install (AV off as usual)

    If you have more than one MV plane with bundled Wx, this program will find instances and update them all in one shot.

    If you have the stand-alone WX, this program will not update it. Please refer to REX.

    Due to the nature of the email update system you will receive a copy of this email for each of your Wx bundled products. I apologise for the inconvenience.

    As always, for information on this release, product & installation support, or to report any issues you may be having, we would please ask that you join our product forums. Please contact me (oisin@milviz.com) for registration information and details.  

    Your continued support and loyalty is greatly appreciated.

    All the best,

    Oisin Little

    Production Manager
    Military Visualizations
    77 Mont-Royal West, Suite 402
    Montreal, QC
    Canada
    H2T 2S5  
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  16. ssimmons1958 liked a post in a topic by ssimmons1958 in st Flight-VC10 Professional - v1.22 Update   
    VC10 Professional - v1.22 Update
                  VC10 Professional - v1.22 Update

    Dear Sir/Madam,
    We're writing to let you know that new v1.22 software for our VC10 Professional add-on is now available, providing a number of fixes and updates.
    Please see the VC10 Professional Support page for more details.
    If you log in to your Just Flight account and click on 'Your Orders', you will be able to re-download the installer to get the latest v1.22 version of the aircraft.
    Best wishes,
    The Just Flight Crew
    You are receiving this email notification because our records show you have a valid order for this product. Click on the Unsubscribe link below to stop receiving Just Flight emails. Please do not reply to this email as it is sent from an unmonitored address.
    You can contact us via the Just Flight website.
    Unsubscribe
    JustFlight London Limited, St Georges House, George Street, Huntingdon, PE29 3GH, United Kingdom
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  17. ssimmons1958 liked a post in a topic by ssimmons1958 in Just Flight-Canberra PR9 - v3.4 (FDE) Update   
    Canberra PR9 - v3.4 (FDE) Update
                  Canberra PR9 - v3.4 (FDE) Update

    Dear Sir/Madam,
    We're writing to let you know that the flight dynamics of the Just Flight Canberra PR9 have now been enhanced.
    The new FDE provides:
    Much better (read 'dangerous: will kill you if you mess it up') low speed single-engine handling Smoother all-round flight Better harmonisation of controls Improved engine performance and behaviour and easier to exceed service ceiling If you log in to your Just Flight account and click on 'Your Orders', you will be able to re-download the installer to get the latest v3.4 version of the Canberra with the updated FDE.
    Have a good weekend!
    Best wishes,
    The Just Flight Crew
    You are receiving this email notification because our records show you have a valid order for this product. Click on the Unsubscribe link below to stop receiving Just Flight emails. Please do not reply to this email as it is sent from an unmonitored address.
    You can contact us via the Just Flight website.
    Unsubscribe
    JustFlight London Limited, St Georges House, George Street, Huntingdon, PE29 3GH, United Kingdom
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  18. ssimmons1958 liked a post in a topic by ssimmons1958 in The VSKYLABS C-47 Skytrain Flying Lab Project AU build 2.8.01 New Update   
    The VSKYLABS C-47 Skytrain Flying Lab Project AU build 2.8.01 New Update
                  The VSKYLABS Store Contact         The VSKYLABS C-47 Skytrain Flying Lab Project AU build 2.8.01 New Update
      The VSKYLABS C-47 Skytrain Flying Lab Project version v2.8.01 was officially RELEASED!


    *Down below, at the end of this message, there are important notices - don't forget to have a look!

    New version v2.8.01 has set the foundations for the future update plan to version v3.0.

    The VSKYLABS C-47 Skytrain FLB is now representing a comprehensive C-47/DC-3 simulation, beefed up with exciting new features and systems.

    Here are v2.8.01 features highlights:
     

    The project is 'VR Ready': VR functionality is a part of the project aspects which are constantly under evaluation and development for reaching higher level of immersion as the VR features and possibilities are growing.
    Highly accurate performance and handling simulation of the DC-3/C-47, along with a full set of traditional/old school radio, navigation and autopilot systems.
    Workhorse for practicing DC-3/C-47 pilot skills: Experience authentic flight performance and handling practices (takeoff, landing, single engine operations, flight planning, long range flights and old school navigation). It is a perfect platform to recreate and fly historic routes using authentic performance.
    Unique look and feel: There is nothing to hide - the VSKYLABS DC-3/C-47 is a mixture of a simplified yet very engaging design.
    Systems - All the relevant systems are being simulated, including a fully featured cockpit, equipped with the C-47 authentic cockpit layout and VFR/IFR instruments.
    Highly defined engines/propellers systems with an authentic feathering system. Superb two and single engine performance.
    Here are some of the more unique systems which were added in v2.8.01: 
    Two speed Supercharger blowers - based on the PW-1830-90C engines model, equipped with lo/hi blowers. The high blower configuration is allowing high altitude cruise.
    Oxygen system - including crew dilution/regulator, pressure indicator and functional flow-indicator ("Blinker"). Do not forget to enable hypoxia in X-Plane's general settings menu.
    Fire Extinguisher system - including fire indication system. The fire extinguisher control panel is located behind the hinged cover on the cockpit floor, between the pilot/co-pilot's seats.
    Damage simulation - engines are sensitive to rapid spool-up. Engine abusement will result in severe damage to the engine/engine fire. Stressing the airframe will result also in severe damage, following a visual representation of the damages, including prop-strike visualization and loss of control surfaces both visually and within the flight dynamics model.
    Interconnected fire, cockpit smoke and ventilation setup (in case of fire, open the windows to ventilate smoke out of the cockpit).

     
    Sperry Autopilot - Old school autopilot is configured.
    Anti-Icing/De-Ice systems, including icing and rain visualization (non-librain).
    Skis - Animated, incorporated in the flight dynamics model.
    Aircraft Performance: Aircraft performance and handling qualities were designed and tested in a "Research level" approach and went through a validation process of more than 300 hours (up until now) of flight testing and evaluation by real-world C-47/DC-3 pilot...stretching X-Plane to its limits.
    Easy to operate by beginners: All relevant systems are simulated but with the focus on getting the “Flying Lab” airborne without the need to go through a long “ground school” (although it is highly recommended to get familiar with the C-47/DC-3 in order to stretch out all of its potential).
    Still under development with a long-term development plan for the package, which will include continuous work and refinements on the Flight Dynamics Model, systems, and modeling.
    STMA Autoupdater included.

     
    Important notice #1:

    The VSKYLABS C-47 Skytrain FLP Project is featring the STMA Autoupdater plugin, which means that it is mostly probable that most of the users got the latest update automatically, already. However, the store package was updated with the new project build (v2.8.01). It is highly recommended to download and use the new build, as it is better to keep the gap between the store build and the autoupdater incremental build as low as possible.

    Improntant notice #2:
    It is highly recommended to register to the VSKYLABS Store, as you will be able to log into your account, check your purchases and download them for updating or backup purposes whenever you need.

    Registering to the VSKYLABS Store is straight forward. All you have to do is to register to Sellfy using their main webpage: https://sellfy.com/
    (Don't be confused by the 'Open my store' option. It is a free feature for all Sellfy users, and of course you don't have or need to use it).

    Keep in mind that you have to register with the same email addressed that you've been using to purchase your products in the VSKYLABS Store. Once you are registered to Sellfy, you may log into your account at the VSKYLABS Store.

    Thank you for flying VSKYLABS!

    JMH - VSKYLABS  
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  19. ssimmons1958 liked a post in a topic by ssimmons1958 in TrueEarth US Washington Details Announced   
    TrueEarth US Washington Details Announced
    TrueEarth US Washington (TEUSWA) covers a huge 91,875 square miles (237,956 km²) which is most of the state of Washington, USA and also parts of British Columbia, Canada and Oregon, USA. Please refer to the coverage map below for the specific boundary. The place markers shown are where we have added cityscape 3D models for Seattle/Bellevue, Everett, Victoria, Spokane, Tacoma, Olympia and Yakima. There are many hundreds of POI models also throughout the entire state.
    We have continued to develop PBR autogen technology especially for X-Plane which allows for region-specific houses to be placed accurately to ensure maximum immersion.
    What really makes TrueEarth Washington unique are the Points of Interest. We have over 1,000 iconic landmarks - from Victoria and its beautiful harbour to the Seattle city skyline, its stadiums and vibrant waterfront – all based on 2018 and 2019 data. You won’t find a more comprehensive and up-to-date Washington flying experience anywhere!
    Features:
    91,875 square miles (237,956 km²) of hand-corrected, crisp, color-matched aerial imagery New PBR autogen technology developed especially for X-Plane 11, allowing thousands of realistic looking PNW-themed houses and buildings to be placed at a realistic height with minimal impact on performance 1,174 custom-modeled PBR 3D POIs! Over 500 million trees placed correctly based on detailed land use and high-resolution height data 42.6 million buildings at their correct height and location where data is available Major Cityscapes for Seattle, Bellevue, Victoria, Tacoma and significant buildings in Everett, Olympia, Spokane, Kennewick & Yakima VFR landmarks such as masts, wind farms, churches, power-lines, and lighthouses are all accurately placed. Hand-placed and custom modelled 3D landmarks placed throughout the scenery such as bridges, skyscrapers, stadiums, cranes, tanks, piers farms, and monuments – this is especially noticeable in city areas Sharp and detailed 10-meter mesh brings out stunning detail in natural features such as mountains, coastlines and valleys Superb watermasking along the entire coastline and most rivers and lakes Accurate road and rail network blended into the aerial imagery with moving traffic Summer season only with full night-lighting supported TrueEarth US Washington will be exclusively available via the new Orbx Central 4 to take advantage of all of the new features and Windows/macOS/Linux support out of the box. Central 4 includes many highly requested features including faster downloads and custom install locations. Look for a separate announcement for Orbx Central 4 soon!
    In addition to these features, users will get free service packs for life as well as more POI models in future updates.

    TrueEarth US Washington will be available mid-June from OrbxDirect for AUD $69.95 (approx. USD $49.70/ €44.25 / £38.20). Please note this does not include the optional HD pack which will need to be purchased separately.
    The HD pack provides a higher fidelity experience for those with more powerful machines Optional HD Pack
    TrueEarth USA Washington uses efficient and optimised autogen, tree, 3D model and building facade textures for great performance on almost all mid-spec PCs, however for more powerful PCs with GPUs with at least 11GB of VRAM, we recommend purchasing the optional HD pack for better fidelity and clarity.
    This pack includes:
    1024 and 2048 texture options for all 3D models and autogen 2048 textures for the Terraflora trees BONUS WA56 Israel's Farm Private Strip included Enhanced replacement and additional 3D buildings for the Seattle urban airports, designed to enhance the XP11 Gateway airports A control panel so you can toggle between SD, HD and UHD textures We recommend a PC with an i5/i7/i9 class CPU clocked to at least 4.6GHz or higher and a Nvidia 1080 class GPU with at least 11GB OF VRAM to use the HD Pack. We will be previewing more detailed screenshots from the HD Pack as development continues.
    The TrueEarth US Washington optional HD pack will be an additional $14.95 AUD (approx. USD $10.60/ €9.45 / £8.15)
      Copyright © 2018 Orbx Simulation Systems Pty Ltd, All rights reserved.

    Orbx Simulation Systems, PO Box 312
    Toowong, Queensland 4066 Australia

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  20. ssimmons1958 liked a post in a topic by eaim1973 in REX Simulations To Port Products to X-Plane   
    REX Simulations To Port Products to X-Plane
    By: Sam Clark April 27, 2019         Uber-popular Prepar3D/FSX developers REX Simulations have announced in a live-stream that they're working with X-Plane in a bid to port Environment Force, a product that is currently in beta for Prepar3D, to Laminar's sim.
    The developer is also known for Sky Force 3D, which is a full solution for weather, with both textures and an engine included.
    The clip, broadcast on Twitch just an hour or so ago, sees the developers discuss whether they should even be talking about the subject (X-Plane) in this live-stream, before giving in and saying the following:
    "We're working.. we can disclose that.. we are working with some tests with X-Plane. Obviously we need to get this product out first but the idea is to even to port this to X-Plane. The answer is yes. I'd say we are in the development phase - an early one."
    You can find out more over on the REX Simulations Twitch channel, which you can find here.
    NOTE: All screenshots used in this article are from the Prepar3D/FSX versions of REX's products.
    We apologise for the clip being cut off somewhat - the full VOD can be found here.
     
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    REX Simulations To Port Products to X-Plane | Threshold
    WWW.THRESHOLDX.NET Uber-popular Prepar3D/FSX developers REX Simulations have announced in a livestream that they're working with X-Plane in a bid to port Environment Force to Laminar's sim. | Threshold: Question the Answers.  
  21. ssimmons1958 liked a post in a topic by ssimmons1958 in CARENADO 390 PREMIER IA X-PLANE 11 RELEASED   
    CARENADO 390 PREMIER IA X-PLANE 11 RELEASED
                  CARENADO 390 PREMIER IA X-PLANE 11
    RELEASED CARENADO 390 PREMIER IA X-PLANE 11

    Features:
    -High-end 4k PBR (Physically-based Rendering) graphics throughout, with ultra-realistic materials rendition (Dynamic reflections, realistic metal and dielectric materials, etc.)
    -Fully customized in-depth annunciator logic/aural warning logic/throttle logic  with functioning latches, optimized for VR.
    -Custom Proline21 avionics system, all featuring detachable pop-up windows
    -Integrated FMS with detachable pop-up window (Laminar default)
    -Custom Autopilot with detachable pop-up window
    -Rain effect support
    -In-depth FMOD sound design implementation, including distance effects, realistic prop reversal effects, etc.
    -Extensive VR support
    -Extensive HDR lighting with gimballed 3D lights and dynamically illuminated ice lights for amazing night lighting effects
    -Goodway compatible
    -Engine design optimized for XP11.30’s jet engine model
                     
    SOURCE INFO
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  22. ssimmons1958 liked a post in a topic by ssimmons1958 in ATR 72/42 Payware for FSX/P3D/FS2004 NOW Freeware from SimShack   
    ATR 72/42 Payware for FSX/P3D/FS2004 NOW Freeware from SimShack
                  The previously payware ATR 72 and ATR 42 from Virtualcol has now gone
    freeware and you can now purchase/download this free of charge from
    SimShack.

    This software used to be payware however, Virtualcol has released this
    package as freeware to the community.

    It's a great package that features solid ATR models for FSX, FSX:
    Steam Edition, Prepar3D (including v4) and FS2004.

    The packages include over 37 repaints for various real-world airlines.
    The packages include a fully custom virtual cockpit (VC) along with
    the many features such as a user manual, fully functional gauges -
    everything you can expect from a payware product.

    SimShack is able to provide this package to you thanks to our
    arrangement with Virtualcol.

    This packages have all of the features you can expect from a payware
    add-ons such as a detailed manual, full 3D virtual cockpit (VC), over
    37 paints but it is now free!

    You can download the ATR 42 here:

    https://www.simshack.net/products/free-atr-42-series-fsx-p3d-fs2004-1669

    You can download the ATR 72 here:

    https://www.simshack.net/products/free-atr-72-series-fsx-p3d-fs2004-1670

    If you like the software, please post a review once you have used it.

    Enjoy the free software,

    Your team at Fly Away Simulation

       
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  23. ssimmons1958 liked a post in a topic by ssimmons1958 in X-Plane: Free TBM 900 v1.1.9 Update From X-Aviation   
    X-Plane: Free TBM 900 v1.1.9 Update From X-Aviation
                  TBM 900 v1.1.9 Free Update! View this email in your browser HotStart TBM 900 v1.1.9 Update!
    Ready for download now...

    Hello Stephen, X-Aviation and HotStart are proud to announce the release of the TBM 900 v1.1.9 update.

    Click here and login! Simply re-download your original purchase.

    Here's what's changed in version 1.1.9:

    Improvements / New Features:
    New ground steering model to put an end to the unstable takeoffs & landings. Implemented GPU rental costs. Added hand-towing option to the sidebar drawer. XP11.30 engine changes during startup to produce a lower startup ITT spike. Added inertial separator transition sounds. Pressing TIMER on the yoke automatically brings up the TMR/REF page. AviTab support integrated into yoke-mounted tablet. Tablet now stows in the door pocket. You can still use the USB ports to summon it, but this will be removed in a future update. Reworked pressurization schedule. The system will now gradually change the cabin pressure target as we are nearing the destination, instead of going to it immediately on takeoff. Pressurization won't fling open the OFV fully on landing, but modulate until equalization has been achieved. Corrected high-altitude performance to be within +-2 knots of POH tablets. Implemented configuration-dependent KIAS errors to match POH values. Implemented sidebar drawer smooth animation. AOA sensor failure separated out from AHRS and now individually settable in "Edit Failures" window. Visual configurations window now includes option to use older custom heatblur effect. Expired databases show in amber on MFD splash screen. Replaced G1000 manual link with one for the TBM850 & TBM900.
    Bug Fixes: Battery recharge button in maintenance manager was incorrectly disabled. Restructured battery voltage drop with load to give more realistic red battery voltage indications during start. Fixed CAS message pixel alignment issues. GPH indication on EICAS should properly respond when moving into or out of CUTOFF. Electronic checklist was asking for "FUEL SEL" to OFF in a few places, when it should have called for MAN instead. Gear wear was using incorrect sideslip computation. Rudder propwash force correction could end up taking reverse thrust into account, when it shouldn't. Fixed missing pitot & static covers Low-fuel instability wasn't powerful enough. Fixed prop overspeed on reverse with slow forward motion. Workaround for ReShade bug causing hang in its OpenGL hooks DLL. ODB was missing minimum download speed clamp to abort if the download is slow. Don't try removing the odb directory if it didn't exist to avoid a spurious error log message. glutils drawing wasn't properly disabling vertex arrays, leading to potential crash.
    As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!

    Blue Skies,
    X-Aviation.com Copyright © 2019 X-Aviation, All rights reserved.
    You are receiving this e-mail as a customer to this product

    Our mailing address is: X-Aviation P.O. Box 290213 Port Orange, FL 32129
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  24. ssimmons1958 liked a post in a topic by ssimmons1958 in Orbx-LIEO Olbia Costa Smeralda Airport-Update v1.05   
    Orbx-LIEO Olbia Costa Smeralda Airport-Update v1.05
    Go to FTX Central To Get It
     
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  25. ssimmons1958 liked a post in a topic by ssimmons1958 in New RealTimeFlight Manager Program released   
    New RealTimeFlight Manager Program released
                  Dear Stephen Simmons,

    New 'RealTimeFlight Manager' program released.
    This program helps flight simulator users to start their flights in real world’s current local time in any airports around the world.
    It is not matter where you live or what your system time is, this program sets correct local time in airport you start your flight.

    For more information and download visit our website (simelite.com), on top menu, open Products, then click on 'RealTimeFlight Manager'

    Best Regards,
    SimElite Solutions Admin  
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