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About Bcrawley57

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    First Officer

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  1. Very nice warts if there are any. One question, what will happen to the nice enhanced airfields included in ORBX England if ultimately we install True Earth over the top on it. It this instance I am thinking of EGNE Gamston, which of course will be in the TE Central version at a guess.
  2. I ignore the registration and just use the tail number that appears on the aircraft, if there is one. Indeed sometimes the STAR is crazy looking, in these instances if I cannot find a logical and am not using ATC, I simply take over and extend the downwind leg using the autopilot manually. ATC, however, will not normally follow the STAR, but rather Vector you in usually pretty well. It’s more fun if you don’t simply follow STAR automatically, particularly if you have traffic enabled.
  3. Because I don’t use any of the default routes, I just hit cancel when it asks to check the routes. I create a route each time I fly, I don’t really save them. I think this is more geared for VA’s etc. i hope this helps you.
  4. Service Pack 1 for FS2Crew: PMDG 747 QOTS II Edition Released! Please visit: www.fs2crew.com Hot on the heels of the iFly 737NG P3D V4 release, we're happy to announce tha SP1 for the PMDG 747 QOTS II is now available. This is a large update for the PMDG 747 that includes new voices, bug fixes and many new features based on user requests and feedback. It is a free update. The update is built into the main installer only. There is no stand-alone update installer. You do not need to uninstall the current version. To obtain the update, please login to your FS2Crew account (the link is on the top of hte FS2Crew website), and click "COMPLETED ORDERS", then re-download and re-install the package again. You do not need to uninstall V1.0 first. Important: Some of the procedures have changed, especially during the Gate Arrival phase. Please use the latest version of the Tutorials. Change Log: Version 1.1. New Voices: Additional German Male Capt. Additional German Female FO. Additional American Captain. Additional American FO. Additional Australian Captain. Additional Australian FO. New UK Ground Crew. New United States FA. New United Kingdom FA Public Announcements. New German FA Public Announcements. New Features / Config Options: Integration with the PMDG Ground Service Vehicles (controlled via a new Config Option on the Secondary Panel). Option to have the Captain (that's you) only control the Hydraulics. New allowable start sequence: 4 - 1 - 2 - 3. New Config Option to allow the FO to select Terrain during his takeoff flow. Captain's Turbulence PA now available. Gate arrival procedures enhanced. Please see the tutorials for updated procedures. FS2Crew will only attempt to connect the ground equipment after you announce "Shutdown Procedure". This allows you to set the parking brake during taxi without triggering the ground equipment to be connected. New Config Option to allow the FO to turn on both generators in the Freighter, not just one. You can now talk to the ground crew by holding down the R/T INT switch. Hold it in the INT position. Fixed / Updated: Manuals updated. Some available voice commands were not listed. FO now properly calls "Plus 100" not "Approaching Minimums" based on associated Config Option. Voice Command "Select Flight Directors On/Off". No smoking signs no longer toggled in the Freighter models at 5000 feet in the descent. Can no longer call the ground crew while airborne. Touch and Go's fixed with respect to the Landing Checklist. Captain's no longer plays when you run the Pre-Flight events in Button Control. FO should now properly set the Baro scale (IN/MB) when in the US or Canada during his preflight flow. Missing sound file in the Secure Checklist (Emergency Exit Lights). FO will not announce passing the Transition Level during the descent if the altimeters are already set to QNH. Strobes On/Off voice command fixed. Match Speed / Bug Up/ Bug 1 - 5 - 10 - 20 - 25 -30 fixed. Setting the comm radios via voice control improved. Checklist Management voice commands fixed (ie., cancel the checklist, restart the checklist). On the FS2Crew Map, the the Flight Number now displays. FO should now properly acknowledge engine start commands. Config Manager panel.cfg handling updated to handle a rare situation where Vox ATC was on the panel.cfg file, resulting in Window numbers being put out of alignment. "Passing Altitude" math improved to generate more accurate values taking your rate of climb/descent into account. FO will not turn on the strobe lights when crossing runways (Voice command: "Confirm Clear to Cross/Enter Runway XXX" must be used). "Set and Checked" now works as a possible response for the Before Takeoff "Flaps" challenge. FO now responds to FMA callouts while in Descent Mode. If final sector, packs off deferred to the shutdown procedure. "Set Heading 000" fixed. Ground crew volume amplified. Dome light handling improved for 2nd legs. Twitter / Facebook integration now working again (Social Integration tab on the Config Manager). LINK TO SOURCE: https://www.fs2crew.com/cart/categories/Special-PMDG-747-QOTS-II-Area/
  5. Small update is available for KBLU. This resolves the crashes experienced by those using crash detection set in the "Realism" settings in sim. LINK TO SOURCE: https://orbxsystems.com/forum/topic/147784-kblu-blue-canyon-nyack-airport-110-pacth/
  6. New patches available for both Germany regions - 1.20 for Germany North & 1.10 for Germany South. General changes for Germany North: * GES compatibility * Improved compatibility to R¸gen and Barth ORBX airports * new landclass type for villages to better represent small settlements and improve the blending of village polygons with the surrounding raster landclass. Similar to FTX Germany South, four sub-types with different facades and roof textures represent regional differences in building styles, such as half-timbered, brick, slate, or plaster facades. * updates to several existing landclass types to enhance mix & density of local vegetation and types & facades of buildings * three additional agricultural landclass types for lowland areas to improve realism and diversity * an additional golf course type with high density of trees * significant reduction in the number of small landclass polygons to improve landscape visuals * Added GA and passenger AI traffic between airports (deactivated by default, can be activated through control panel) Specific changes for Germany North: * Removed wind turbines that were actually placed in GES coverage area around Goerlitz and Dresden * fixed all reported cases of corrupted (i.e., overly long) polyline buildings (relevant only to P3D) * added forested areas at Wittmund and Jever airbases * added missing Muehlen/Oldenburg * added missing Altena * added mine tailings near Eisleben * added access road and landclass polys at Hermannsdenkmal * placed additional flattens for Berlin landmark buildings * removed disassembled wind park "Alte Schanze" near Kassel-Calden (EDVK) * local landclass improvements in Kiel, Rostock, Bremen, Hannover, and other cities * EDHI: Tunnel entrances and shoreline altered to gravel LC type * EDDH: Tunnel entrances added and updated LC type for car park * EDHL: One apron changed to gravel * EDHM: Removed aircraft from tennis court * ETNS: Second (closed) runway added * EDHN: Missing fuel browser added and apron moved clear of railway line * EDCR: Improved sloped flatten * EDXP: Runway designators changed to 08/26 * EDXJ: Missing military hangars added * EDWP: Wrong LC texture changed * EDXM: Runway designators†changed to†25/07 * CS06: Static aircraft†removed and X markers added to†runway†and added some†missing solar panels at eastern end.†Adjusted landclass. * EDWM: Flatten adjusted * EP47: Flatten adjusted * EP22: Replaced blastpad by offset yellow chevrons and added solar panels * EDWU: Replaced asphalt runway†with grass runway * ETNP: Closed markers added, static aircraft†removed * ES26: Missing airport buildings added * EDWD: Closed runway markers added, static planes removed * ETNJ: Adjusted forest LC around hangars * CS15: Removed concrete vectors from PR (makes 2D museum aircraft become visible again) * EDDI: Remove everything except runways - remove/orphanize ILS frequencies - add X markers to runway * EDDT: Taxiways† matched to PR * EDBP: Added missing hangars * EDUW: Updated flatten and LC adjusted to solar panels * EDBW: Added solar panels * EO05: Fixed flatten plateau with static aircraft * EDHE: Airfield†flattened and AI parking added General changes for Germany South: * additional landclass type for villages in the northwestern section of GES that features the typical grey slate facades and roofs of the central Rhein valley and Mosel river area. * updates to several existing landclass types to enhance mix & density of local vegetation and types & facades of buildings * adjustments to the Munich photoreal areas to improve color matching with the GES custom waterclass (color) types * adjustments to some of the photoreal areas to better match seasonal changes and reduce baked-in shadows Specific changes for Germany South: * new landmark building: Landgrafenschloss (castle) in Marburg/Lahn * fixed all reported cases of corrupted (i.e., overly long) polyline buildings (relevant only to P3D) * added missing Mittenwald * improved urban landclass in Suhl and other towns and cities in Thueringen * improved urban landclass of several towns and cities in Hessen, including Dillenburg, Stadtallendorf, Ziegenhain, Fritzlar, Melsungen, Bebra, Bad Hersfeld, Bad Wildungen * improved urban landclass of several towns and cities in Nordrhein-Westfalen, including Siegen and Kreuztal * improved urban landclass of several towns and cities in Baden-Württemberg, including Villingen-Schwenningen and Schwenningen * improved urban landclass of Zittau und Bad Schneeberg/Aue, Sachsen * improved urban landclass of several towns and cities in Bavaria, including Landau an der Isar, Pfaffenhofen, Schrobenhausen * added Verenafohren Windpark * added missing Alatsee * EDGA: Fixed elevation of buildings * EO56: Fixed flatten elevation of Bosch Entwicklingszentrum (caused a mesh peak) * CS36: Fixed tunnel entrances * LKCB: Runway designators removed * EDQM: New taxiways added * EP48: Added * EDKU: Mesh problems fixed * EDTD: Trees between tower and runway removed * EDTQ: Fixed zero elevation flatten vertex * EU31: Fixed flatten problem * LSZH: Jetway not connected to terminal fixed * LFXG: Sitting girl put on chair * Z11L: Airport closed, warehouse added on runway * EDQE: Fixed taxiways covered by grass * EDDK: Fixed sunken taxiway A1 to Rwy 14L * ETHM/EDRE: Changed ICAO code to EDREG LINK TO SOURCE: https://orbxsystems.com/forum/topic/147786-germany-north-south-patches/
  7. UK2000 Scenery Xtreme for FS2004,FSX,P3D and Xplane Save 25% if you order 1 product Save 30% if you order 2 products Save 40% if you or 4 or more products . Includes UK2000 New Releases Manchester V2 & Gatwick V4 Click here for sale prices http://www.uk2000scenery.com You received this email because you are a customer of UK2000 Scenery and have ordered from us in the past using this email address. If you no longer wish to receive emails offers from UK2000 Scenery, then please unsubscribe here. ** Offer only available for Download versions, finishes 31\12\2017** Do not reply to this email, it is not monitored. LINK TO SOURCE: http://www.uk2000scenery.com/newsite/My_Homepage_Files/Page8.html
  8. I look forward to the day when we can align all the Nav data indeed. For now I am used to using Little Nav Map, Avlasoft EFB and Plan G in order to check the Approach courses and frequencies.
  9. I think that it’s great that this amazing package has introduced Navigraph updates. However whilst this is brilliant for X plane, I think it is not really worth it for P3D as it will potentially mis align the runway information. Hopefully one day P3D will use an update method to bring their data up to date and therefore aligned both with real life data and Navigraph.
  10. I think that it’s great that this amazing package has introduced Navigraph updates. However whilst this is brilliant for X plane, I think it is not really worth it for P3D as it will potentially mis align the runway information. Hopefully one day P3D will use an update method to bring their data up to date and therefore aligned both with real life data and Navigraph.
  11. Hello Commanders, It's been a while you heard from us, and we are proud to announce the new release for VAInterface! You can download it now from our store in the link bellow: Download now! To get the software you have to log in on our store with your usual account, which you should have when you got previous purchases and downloads from our website. Note that support system and the stores have two different accounts! If you already have an older VAinterface release remember to uninstall it via Windows removal. VAInterface is compatible with all Virtual Avionics modules and apps. Flight Simulators compatible: Prepar3D v4 or bellow; X-Plane 11 or bellow; Microsoft Flight Simulator X; Microsoft Flight Simulator X: Steam Edition. Virtual CDU compatibility: 737: iFly; PMDG; Prosim; 747: PMDG: Queen of Skies II; 777: PMDG; A320: Aerosoft. LINK TO SOURCE: https://www.avsim.com/forums/topic/525370-vainterface-225-is-out-now/
  12. The VC10 is widely regarded as one of the most graceful jet airliners ever created, with its long slim fuselage, clean angled-back wings and graceful swept-back tail surfaces. The aircraft was designed by Vickers-Armstrongs to fly on long-distance BOAC routes between the UK and Africa, which required an aircraft capable of operating from hot airports at high altitudes with short runways. This resulted in an aircraft with superb performance, second only to the supersonic Concorde in terms of speed for a jet airliner. VC10 Jetliner for Flight Simulator X and Prepar3D includes an accurately modelled Type 1101 (known as the BOAC Standard variant) variant in 10 liveries, including a variety of BOAC and British Airways schemes. The detailed virtual cockpit features 3D instruments, authentic wear and tear, and all four flight crew positions (Captain, Co-Pilot, Flight Engineer and Navigator) modelled in high detail. Comprehensive but easy-to-use systems are simulated, including a realistic fuel system with transfer and jettison functionality, an autopilot with pitch and bank hold, an autothrottle with IAS and MACH hold capabilities, and simulated powered flying control units (PFCUs). Realistic engine start procedures are possible with ground air supply and cross-bleed, and autostart (Ctrl+E) compatibility allows you to get airborne quickly. The VC10 is brought to life with distinctive Rolls-Royce Conway engine sounds and realistic and accurate flight dynamics based on real-world performance and handling data as well as input from ex-VC10 crew.See the Detailed Description below for the full list of features!What is the Jetliner product range?Following the success of our F-Lite (highly detailed but simplified systems) and Professional (study sim, complex systems) product ranges, the Jetliner range was introduced to offer aircraft that sit between these two ranges. At the core of all our aircraft are highly realistic and detailed models, featuring numerous animations and accompanied by authentic flight dynamics and sounds. The Jetliner range of aircraft features aircraft and cockpit systems which retain the ease of use of those found in F-Lite aircraft but with greater depth and complexity for key systems such as the autopilot, fuel and engine start systems. The Jetliner range offers the perfect stepping stone for virtual pilots looking to transition from F-Lite to Professional, as well as being ideally suited to those at any experience level.More VC10s in development... LINK TO SOURCE: https://www.justflight.com/product/vc10-jetliner?utm_medium=email&utm_campaign=Just Flights new VC10 Jetliner for FSX P3D&utm_content=Just Flights new VC10 Jetliner for FSX P3D+CID_f8cbf3a100347660aeebb887854b044e&utm_source=cm&utm_term=Just Flight
  13. DIGITAL DESIGN - LOWS SALZBURG W.A. MOZART P3D4 Fix Light_LOWS_P3Dv4.zip this is a hotfix for the disappearing lights at the time of arrival. You will find the link to download the update when you log into your user account --> my orders --> respective order. Should you have any questions please contact us via http://support.simmarket.com For technical support please contact the support addresses listed in the documentation for the respective product. The support addresses are also listed in the respective product description pages in our shop. LINK TO SOURCE:
  14. Revised tour completed by team Europe. Clear of German airspace for now ?
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