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Gibbon

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Everything posted by Gibbon

  1. Flightbeam Wellington (NZWN) Nearing Completion Although Flightbeam only released their Portland scenery a few weeks ago (co-developed with iBlueYonder), the team are preparing their next release in the form of Wellington. (NZWN). The New Zealand airport sees various airlines from across the Globe offering a range of routes and destinations for users to enjoy. The brief post on Facebook highlighted the work that has been put into the static modelling as well as the impressive ground textures. There have been a few other previews in the past highlighting the project after it was announced. Wellington isn’t the only project in development, as Quito (SEQM) was announced by Flightbeam Studios earlier this month. SOURCE INFO https://fselite.net/uncategorised/flightbeam-wellington-nzwn-nearing-completion/?utm_source=article&utm_medium=push
  2. Freeware Sound Pack Released for Captain Sim 757 III Over at the Captain Sim 757 Facebook group, a generous person named Alex Tavares has released his freeware 757 CS Sound Project for the Captain Sim 757 III. 757 CS Sound Project is a completely free, semi-complete overhaul/replacement for the Captain Sim 757 III’s default non-engine sounds inside and out. From the video linked above, you notice quite a major difference in quality compared to the add-on’s default sound set leaving you with a more overall immersive experience from start to finish. As mentioned above, this is a non-engine sound replacement. Amongst some of the default sounds replaced is the battery power sound, hydraulic sound, fuel pump sound, APU startup/shutdown sound and more which can be listened to at the timestamps listed in the video’s description. When installing ensure you follow and read through the included Instructions.txt as it is an installation process that may be tricky for some and requires you to change a couple of config files. If you need support or have a bug to report, you can email Alex here (atav2004@gmail.com). You can grab a hold of the 757 CS Sound Project for free over at this Google Drive link. It is compatible with the Captain Sim 757 III for both FSX and Prepar3D v3 & 4. SOURCE INFO https://drive.google.com/file/d/1orgEhm-wTc9VBxihCUfLGd86eSu-28Gk/view?fbclid=IwAR0Hn1IzaKPxS-HZSYvA_L1hs8e3AYx0YGdZZvqaPhOo-5dnpafH4Aff830 https://fselite.net/news/freeware-sound-pack-released-for-captain-sim-757-iii/
  3. QualityWings Ultimate 146 Updated to v1.5 Over on their Facebook page, QualityWings Simulations has announced that they’ve pushed out a v1.5 update for their Ultimate 146 for FSX and Prepar3D v4. This update comes in response to a string of bugs, issues and inaccuracies reported on the QualityWings Simulations forum by customers. Version 1.5 brings along crash to desktop fixes, improved aircraft behaviour to bring it closer to its real-world counterpart, an issue where gear and flaps would occasionally not retract and more which you can view in the complete changelog towards the end of this article. Also, at the end of this article, you’ll find instructions for existing customers to update their product. If you don’t already own the QualityWings Simulations Ultimate 146, you can grab a hold of it on Flight1.com for a price of $19.95 (Incl. VAT) for Prepar3D v4 or for FSX/SE also on Flight1.com for the same price. SOURCE INFO http://www.flight1.com/products.asp?product=qw146p3d4 https://fselite.net/news/qualitywings-ultimate-146-updated-to-v1-5/
  4. Me to, as we speak, I need this plane in my life.
  5. Quito (SEQM) Announced by Flightbeam Studios Flightbeam Studios just posted a Facebook update to inform the community that, in conjunction with Dreamflight, they’re almost ready to release SEQM airport, in Quito, Ecuador! This unique airport is located at an elevation of 7,874 feet, and as the busiest airport in Ecuador, will offer you many interesting new routes (and for me, it’s another great reason to explore Orbx’s OpenLC South America). American, Delta, JetBlue, Joon, KLM, and United are the airlines based outside of South America that service the airport, and it’s also a relatively busy cargo hub, as it receives flights from Atlas, Cargolux, Etihad Cargo, Emirates SkyCargo, FedEx, KLM Cargo, and UPS. As the runway is over 13,000 feet long, it’s quite accommodating. Dreamflight is developing the airport, as an exclusive product for, and using the branding of, Flightbeam. Flightbeam is continuing work on their other projects, including Wellington, Auckland, and InsectFlow. No exact release date was given, but they say it’s ‘coming soon’ – so we hope to hear more about it very shortly! Stay tuned to FSElite for more and you can also follow the developer’s Facebook page as well. SOURCE INFO https://www.facebook.com/FlightbeamStudios/ https://fselite.net/previews/quito-seqm-announced-flightbeam-studios/
  6. I believe it's a good one yes. Not even sure if i have ever even landed there tbh?
  7. These Recordings PROVE Air Traffic Controllers & Pilots Spotted Something Strange over Oregon??? SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  8. DC Design Give Brief Update on Farnborough One of the UK's most important airport locations. We introduced you to DC Design a few weeks ago. This new developer’s first project is the UK airport Farnborough. Since then, the team has kept people informed with development. This week, the team has worked on ensuring it colour matches as closely as possible with Orbx EU England, with all roads and buildings blending in nicely. Once this is done, DC Design will work on seasonal textures and ensuring that textures replace the satellite imagery as best as possible. As the airport has a huge number of buildings in the surrounding area, DC Design has decided to make sure that a fairly large area is covered by the product. Whilst it may add additional work, the team are confident that it will enhance the product and make it much more immersive for the community. A single screenshot of the area was shown off, but a few weeks prior, an additional preview of the control tower was shared. We’ve included both below. SOURCE INFO https://fselite.net/previews/dc-design-give-brief-update-on-farnborough/
  9. Taffy Holden, the Accidental Lightning Pilot Terrifying stuff !!!! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  10. RFSceneryBuilding Announces Lampedus Aeroporto & Umbria International Airport Russian developer RFSceneryBuilding has announced a double whammy of airports coming to FSX/P3D in the near future. The new projects are LICD Lampedua Aeroport and LIRZ Sant Egidio (Umbria International Airport) in Perguia Italy. Lampedusa Airport, on the Italian island of the same name sees traffic from local airlines such as Alitalia and Blu-Express. It’s mostly only used as an airport during the summer so hopefully, we see it around then so we can take advantage of it in our virtual world. Umbria International Airport is used even less frequently, with only a few scheduled routes from Ryanair and Albawings. If you’re curious about their past work, RFSceneryBuilding has developed Venice, Turin and Florence as some of their past Italian offerings. Both projects are in development, and that’s all the news we have on them for now. Image source: Wikipedia. SOURCE INFO https://fselite.net/news/rfscenerybuilding-announces-lampedus-aeroporto-umbria-international-airport/
  11. Accidental take-off of Victor Bob Prothero explains what happened. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  12. Orbx Elstree Aerodrome (EGTR) Announced for X-Plane 11 Continuing the development string of airports to compliment and further enhance their TrueEarth GB South add-on for X-Plane 11, Orbx has revealed that the next airport to come is Elstree Aerodrome (EGTR) which has been announced on their forum. Elstree Aerodrome is situated 2.6 nautical miles east of Watford, Hertfordshire in England. It was first used in World War II as a small landing strip used for the overhaul and repair of military aircraft. After 1946, the aerodrome was returned to civil aircraft operations and has been used by aero clubs and private pilots for the basing and operation of single and twin-engined light aircraft. From the previews, you notice that a lot of detail has been paid to minor objects in and out of the airport perimeter leaving you fully immersed. Elstree Aerodrome features an incredible 1-3cm/px ground poly, a 30cm/px surrounding countryside ortho base, textures, and objects based from on-site photography and more which you can view in the key features at the end of this article. You’ll soon be able to grab a hold of Elstree Aerodrome (EGTR) from OrbxDirect at a price of AUD$24.95 (Incl. VAT) for X-Plane 11. Owners of the FSX/P3D version will automatically be granted a 40% discount. SOURCE INFO https://orbxsystems.com/forum/topic/166116-egtr-elstree-aerodrome-is-coming-to-x-plane/?fbclid=IwAR20D71KVzJdtHXQOAT_6SDrSI7V6Z_Ro76aSSkmf6VswcPKx-KWGlMYmHI https://fselite.net/news/orbx-elstree-aerodrome-egtr-announced-for-x-plane-11/
  13. PMDG Release the 747-400/8 QOTSII Update PMDG has just released their latest update for the 747 Queen of the Skies II. The new update is for both the 747 and the 747-8 includes the PMDG RainMaker for the 747-400 (P3DV4 only) and EFB derate thrust and assumed temperature take-off calculations for the 747-8. Other changes to build 3.00.9193 include fixes to the missing windows in the 748F, adjustment to the fuel tank behaviour on the 747-8 and also the seatbelt sign status bug. For the painters, there has been some adjustments to the paintkit, also. In total, there are nearly 70 changes to this version, all of which can be applied via the PMDG Ops Center. There hasn’t been a forum post from Robert at PMDG yet, but if you load up your PMDG Ops Center, you’ll be able to download the update and see the changelog. If you don’t own the 747 collection from PMDG, you can buy it from their store. Prices start at $99.99 for the base package on FSX, with the P3D version costing $139.99. The 747-8 package is available $49.99 (FSX) and $69.99 (P3D). You could also read our review on the PMDG 747-8 here. Thanks to Matt for the heads-up SOURCE INFO https://www.precisionmanuals.com/pages/products/P3D/747QOTSII.html https://fselite.net/news/pmdg-release-the-747-400-8-qotsii-update/
  14. How the Soviets One Upped The West: The TU-114 Story SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  15. Flightbeam Tease 3 Upcoming Airports, Including One Unannounced Over on their Facebook page, Flightbeam teased a picture showcasing 3 of their upcoming airports. Out of the 3 sceneries shown, 2 have been confirmed thus far: KPDX Portland at the top and NZWN Wellington at the bottom. However, the scenery in the middle remains a mystery. Guesses in the comments of the post are all over the place, with a few guessing SEQM Quito. Through images I found through a quick Google search on Quito, my (personal and unconfirmed guess) is that the mystery airport is indeed Quito. This is just a guess at this point, but the images I was able to find are rather similar to the teaser shown by Flightbeam. We expect to know for certain as the scenery progresses closer to a release. You can find the images I based my guess on below. Notice the distinct jetbridge architecture, the terminal roof, and the various ground vehicles scattered around. SOURCE INFO https://fselite.net/news/flightbeam-tease-3-upcoming-airports-including-one-unannounced/
  16. P3D V4.4 - PBR + Dynamic Reflections (Rob Ainscough) SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  17. JustSim Announce Malta Airport Developers JustSim announced that work has finished on creating Malta Airport (LMML) for Prepar3D. The Maltese airport servers a range of airlines across the world and offers maintenance for multiple large airlines. Airlines such as easyJet, Ryanair, Emirates and of course Air Malta all serve the Maltese airport, with a big focus on connecting flights in Europe. Although no change log was provided in the post, the 30+ screenshots indicate that attention has been given to the whole airport with high definition textures and modelling, nearby office and hotel buildings have been modeled as well as dynamic lighting. SOURCE INFO https://www.facebook.com/groups/justsim/permalink/2196940580561457/ https://fselite.net/news/justsim-announce-developer-of-malta-airport/?utm_source=article&utm_medium=push
  18. Virgin Galactic In Space For The First Time SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  19. E-2 Hawkeye + C-2 Greyhound Updated to Version 1.01 Developer IndiaFoxtEcho Visual Simulations has provided a relatively small updated to their E-2 Hawkeye + C-2 Greyhound. The update focuses on a few fixes such as a bug which prevented landing lights appearing and also a bug which prevented the ‘N’ button from working on the pop-up MFCDU. It’s not a huge update, but it does require you to have to download the aircraft set again from SimMarket. Full Change Log: Fixed bug preventing landing lights to show on E-2 models Fixed visual glitch in EFIS-equipped cockpits so that OIL COOLER button was duplicated Added note to engine start checklist on how to deal with engine stuck at 100% RPM Fixed bug preventing “N” button from working on pop-up –MFCDU panel Changed cockpit night lighting to red Fixed minor glitch in the gear wells of the engine nacelles SOURCE INFO https://secure.simmarket.com/indiafoxtecho-visual-simulations-e-2-hawkeye-c-2-greyhound-package.phtml https://fselite.net/news/e-2-hawkeye-c-2-greyhound-updated-to-version-1-01/
  20. Leonardo Softhouse FlythemaddogX MD-82 Updated (SP1b351) The news I know many of you have been waiting for: Leonardo Softhouse has updated their FlythemaddogX MD-82 for both 32-bit simulators and 64-bit sims. As we previously covered, the new update brings a wealth of new features and bug fixes. One of those updates for the P3D v4.4 version is the inclusion of PBR materials on the exterior of the aircraft as well as some native PBR liveries. The other key update this new version brings is the enhanced icing simulation. If you leave your aircraft in cold conditions, snow and ice will build up on your aircraft, which impact the aerodynamics of the aircraft. Realistic hold over times after de-icing will also be simulated, and the 64-bit version also integrates Active Sky and GSX Level 2 for icing simulation. Furthermore, the P3Dv4.x version will enable users to visually see icing on their aircraft. SOURCE INFO https://www.flythemaddog.com/forum/index.php?/forum/35-official-full-and-upgrade-installers/ https://fselite.net/news/leonardo-softhouse-flythemaddogx-md-82-updated-sp1b351/
  21. A Full Introduction to Orbx KSUN Friedman Memorial Airport After the full low down of what 2019 looks to be for Orbx, developer Russell Linn took to the forums to go into the detail about their next project: KSUN Friedman Memorial Airport. It’s worth remembering that this was one of the Prepar3D V4 exclusive airports John mentioned yesterday during the stream. Russell mentioned that whilst they did take full advantage of many of P3Dv4’s new tools, PBR won’t be a feature in this particular project. The first thing Russell wanted to make clear was the size of the coverage area. As you can see from the markers, the airport itself is just one tiny section of the complete coverage area that comes with the package. In total, there is 715KM2 of 60cm/px photoreal imagery around the airport and within the valley itself. This means that even flying low and slow will still yield some impressive visuals. Team mate Greg Jones has worked on ensuring that it’s colour matched and edited to the simulator for the most immersive experience. Further to KSUN Friedman Memorial Airport being covered, the team has also included 1ID5 Lukes Wood River Medical Center Heliport for people to explore. SOURCE INFO https://orbxsystems.com/forum/topic/165100-welcome-to-ksun-friedman-memorial-airport/ https://fselite.net/news/a-full-introduction-to-orbx-ksun-friedman-memorial-airport/
  22. Duo of Active Sky Updates from HiFi SimTech HiFi SimTech aren’t slowing down with making sure their products are given updates based on the community’s feedback. Over the past couple of days, both Active Sky XP (ASXP) and Active Sky for Prepar3D V4 (ASP4) were given updates which brought new fixes and a few new features to the API. For ASXP, Hifi has adjusted the text for the X-Plane turbulence override to be a little more clear regarding some of the data, fixed issues related to in-sim time and also implemented a minimum X-Plane version check system so that if the software discovers it’s below version 11.26, it will shut down ensuring users don’t experience issues. The full change log is at the bottom of this post. On the other side, ASP4 has been in open-beta testing for a little while. This new release (B6909) is a official version which adds P3DV4.4 stability, added new API functionality for access things like wind direction, speed and turbulence along with various adjustments to wind sheer positioning, voice ATIS and more. Both updates are available right now via HiFi’s website. If you’re reading this before December 23rd 2018, then you can enter to win a free copy of Active Sky XP via our raffle. Otherwise, you can buy it from a range of stores including SimMarket and Just Flight. ASP4 Full Change Log (B6909) Fixed problem with XGauge display “PRE” button toggle in TOPS mode where display would not properly show echo tops Fixed issue in interlayer aloft interpolation logic that might result in wind direction/speed inconsistencies at airports with elevations near surface/aloft layer boundaries Added new API functionality for accessing ambient wind direction, speed and turbulence Updated API documentation Adjusted wind shear positioning logic for increased dynamics Adjusted voice ATIS/flightwatch feature to include readback of visibility in meters, when METAR originally provided in meters vs. SM Added wx download corruption checksum testing and proper notification/recovery with force to offline mode allowing another attempt without crash/exception or potential future startup errors Added additional handling when wx file is corrupt for any reason Attempted fix for DNS-related issues in rare cases Adjusted Privacy Policy form/handling to prevent download errors from causing inability to continue (will now retry on next session) – Made Accept button more visible – Added 1-minute reminder to press accept button – Adjusted form size Fixed API issue regarding ambient turbulence enum P3D v4 compatibility updates ASXP Full Change Log (B6927) Adjusted options text for XP turb override to be a litle more clear regarding only surface conditions data, not actual winds experienced, being limited in this mode Fixed discrepancy in voice flightwatch option description regarding com1/com2 use (you can use either radio, as long as it is enabled for listen mode in your intercom) UI improvements during sign-in process to prevent whitespace/trailing characters in some fields Implemented minimum X-Plane version checking (11.26) and warning/shutdown if below minimum version Fixed issue with mode setting when shutting down ASXP and X-Plane is still running Fixed problem with some “steam/normal hybrid” installations causing potential crashing issues Fixed issue related to GMT/local time when using Force to Sim Time option SOURCE INFO https://hifisimtech.com/downloads/ https://fselite.net/news/duo-of-active-sky-updates-from-hifi-simtech/
  23. Ultra Weather XP v2.5 Cloud Art Previewed The developer behind Ultra Weather XP – the environmental improvement plug-in for X-Plane – has previewed the completed cloud and sky art, due to be packaged with the upcoming v2.5 update, though a post to the product’s Facebook page and group. This update, which continues to build on the much-loved features of the existing v2.4.x, is expected to bring further enhancements enabled by X-Plane’s 11.30 improvements and features.One such feature that has been missing up to this point is accurate light behavior in clouds. The addition of this means the light effects on clouds and objects will be noticeable when passing through in all weather conditions and all times of day. Multiple sky types have been added in version 2.5 – Normal and Spectacular Skies. The former is described as having “normal sun without cinematic rays and no deep foggy horizon”, while Spectacular Skies creates a deep, foggy horizon with cinematic sun rays. It’s not known if these rays and the fog are created through the use of X-Plane’s new particle system, however. Between these sky types, there are also 12 unique sky texture sets per sky type, and on top of that there are the existing 12 sets of cloud textures to choose from, though with all-updated cloud sets. At this point there is no confirmed release date, but the post did mention the cloud transition effects have moved out of the beta stages, indicating that the development is drawing to a close in some aspects. We’ll stay on top of it and bring more news as it comes to hand. SOURCE INFO https://store.x-plane.org/Ultra-Weather-XP_p_633.html https://fselite.net/previews/ultra-weather-xp-v2-5-cloud-art-previewed/
  24. Frank Dainese and Fabio Bellini Announce New Project for X-Plane 11 Hot off the release of their Everest Park 3D earlier this month, Frank Dainese and Fabio Bellini announced that they have already started work on their next project. After enjoying their time in mountainous regions, the team are returning to that type of terrain. Announced today via HeliSimmer, the development of Cerro Torre and Fitz Roy for X-Plane 11. In total, the region will be around 500 SQ KM in size, and feature both mountains previously mentioned at their accurate altitude. Both Cerro Torre (3,128 meters / 10,262 feet) and the Fitz Roy (3405 meters / 11,171 feet) have been custom designed for the simulator for maximum realism. Furthermore, the town of El Chalten will be recreated, along with a fictional town featuring several helipads (no wonder HeliSimmer broke the news so quickly). There is no release date other than it won’t be until 2019. However, the in-development previews already show great progress of how things are currently coming along. SOURCE INFO https://www.helisimmer.com/news/frank-dainese-fabio-bellini-announce-cerro-torre-fitz-roy-x-plane/ https://fselite.net/news/frank-dainese-and-fabio-bellini-announce-new-project-for-x-plane-11/
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