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Gibbon

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  1. Rhwvu79 liked a post in a topic by Gibbon in Captain sim releases their L1011 - Tristar p3d v4 (at LONG LONG last)   
    Captain sim L1011 - Tristar  p3d v4  (at LONG LONG  last!)
     
    CAPTAIN SIM IIII – Flight Simulation Software since 1999
    CAPTAINSIM.NET SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  2. Rhwvu79 liked a post in a topic by Gibbon in Captain sim releases their L1011 - Tristar p3d v4 (at LONG LONG last)   
    Fully pulling our pants down again yes and not even a discount for people who have already bought it twice, disgusting way to treat their customers again.
     

     
  3. OMGEDSON liked a post in a topic by Gibbon in Captain sim releases their L1011 - Tristar p3d v4 (at LONG LONG last)   
    Fully pulling our pants down again yes and not even a discount for people who have already bought it twice, disgusting way to treat their customers again.
     

     
  4. OMGEDSON liked a post in a topic by Gibbon in Captain sim releases their L1011 - Tristar p3d v4 (at LONG LONG last)   
    Captain sim L1011 - Tristar  p3d v4  (at LONG LONG  last!)
     
    CAPTAIN SIM IIII – Flight Simulation Software since 1999
    CAPTAINSIM.NET SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  5. SSH liked a post in a topic by Gibbon in Microsoft Flight Simulator - E3 2019 - Announce Trailer   
    Microsoft Flight Simulator - E3 2019 - Announce Trailer
    Coming 2020, Microsoft Flight Simulator is the next generation of one of the most beloved simulation franchises. From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world. Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions.
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    About time to   👌
     
  6. OMGEDSON liked a post in a topic by Gibbon in Racing Against the Odds in a WWII Plane   
    Racing Against the Odds in a WWII Plane
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  7. Gibbon liked a post in a topic by cgood124 in Aerosoft A330 Professional sounds by TSS   
    Just spotted this on the fselite news, following a quiet period of progress Aerosoft have posted a link to a video in their forum.
    It seems that the aircraft is doing ground tests and it certainly does look / sound good.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Sound Preview of Aerosoft A330 Professional | FSElite
    FSELITE.NET Aerosoft have been quiet recently regarding their A330 Professional, but today that changed with a new brief...  
  8. TomcatUK liked a post in a topic by Gibbon in Lockheed Martin Releases Prepar3D v4.5   
    Lockheed Martin Releases Prepar3D v4.5
     
    In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the content and the scenery, so you might need to update these as well (next to the usual client update).
    One of the more notable features is the terrain night-lighting. Lockheed Martin has overhauled this system, so it now allows for higher resolution textures. Urban cities, as well as highways are now more pronounced against the rest of the terrain, increasing immersion.
    Another notable feature, though perhaps less visual, is the optimisation that Lockheed Martin made to model loading times. This should allow particularly complex scenery addons to load quicker. We also reported on this in the previous post about P3D v4.5.
    Furthermore, there are enhancements to virtual reality and PBR, particularly lighting and colour balance. A full changelog can be found below.
    SOURCE INFO
    https://www.prepar3d.com/latest-news/
    Lockheed Martin Releases Prepar3D v4.5 | FSElite
    FSELITE.NET In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the […]  
  9. eaim1973 liked a post in a topic by Gibbon in Lockheed Martin Releases Prepar3D v4.5   
    Lockheed Martin Releases Prepar3D v4.5
     
    In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the content and the scenery, so you might need to update these as well (next to the usual client update).
    One of the more notable features is the terrain night-lighting. Lockheed Martin has overhauled this system, so it now allows for higher resolution textures. Urban cities, as well as highways are now more pronounced against the rest of the terrain, increasing immersion.
    Another notable feature, though perhaps less visual, is the optimisation that Lockheed Martin made to model loading times. This should allow particularly complex scenery addons to load quicker. We also reported on this in the previous post about P3D v4.5.
    Furthermore, there are enhancements to virtual reality and PBR, particularly lighting and colour balance. A full changelog can be found below.
    SOURCE INFO
    https://www.prepar3d.com/latest-news/
    Lockheed Martin Releases Prepar3D v4.5 | FSElite
    FSELITE.NET In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the […]  
  10. Gibbon liked a post in a topic by eaim1973 in Wellington for P3D Released   
    Wellington for P3D Released
    Published: April 2nd, 2019
        Flightbeam Studios has announced NZWN – Wellington International Airport for Prepar3D v3 and v4 is now available.
    The scenery is a detailed rendition of the real airport and the surrounding area, including the whole Miramar peninsula.
    Flightbeam has modelled the terminal building with high-resolution 4K textures and transparent windows. Key interior areas have also been included, such as the main terminal and the new domestic terminal bridge.
    The package has been made using the latest P3D4 techniques, such as a material scripting engine for dynamic water puddles and dynamic night lighting, including runway lights.
    Other highlights include SODE animated jetways and custom static general aviation and NZ airlines.
    Other highlights include:
    All-new Flightbeam Manager system Configuration Manager to customise the airport WET-FX: Tarmac wetness depends on weather conditions Flightbeam NZWN is available for £20.55 (approx.€24/$27). Click here for more information.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Wellington for P3D Released | PC Pilot
    PCPILOT.KEYPUBLISHING.COM The World's Favourite Flight Simulation Magazine  
  11. avdheide liked a post in a topic by Gibbon in Just Flight Announces Fokker F28 Fellowship   
    Just Flight Announces Fokker F28 Fellowship
     
    Over on their website, Just Flight has announced that they’re developing the Fokker F28 Fellowship for FSX and Prepar3D.
    The Dutch Fokker F28 is a short range, regional airliner announced way back in 1962. Today, the F28 is only used by military operators around the world. Prominent carriers which used to fly the F28 included, KLM Cityhopper, NLM Cityhopper, Piedmont, USAir, Air Canada and many more.
    Just Flight’s rendition of the F28 Fellowship will include the 1000 and 4000 variant, PBR materials, TFDi RealLight and TrueGlass, realistic distinctive animations, an authentic cockpit, highly-realistic flight dynamics and more which can be found in the comprehensive features list at the end of this article.
     
    With this reveal, Just Flight has announced that their team has expanded bringing on a new set of members bringing with them a wealth of experience in complex, study-level aircraft development. With that, it means that the F28 will not only look great but will feature custom coding throughout including the use of external systems to bypass simulation limitations.
    We’ll endeavour to keep you updated on the latest regarding further development of the Fokker F28 Fellowship. Check out the product page here.
    Just Flight - Fokker F28 Fellowship
    WWW.JUSTFLIGHT.COM In development at Just Flight - new Fokker F28 Fellowship 1000-4000 for P3D and FSX! Just Flight Announces Fokker F28 Fellowship | FSElite
    FSELITE.NET Over on their website, Just Flight has announced that they’re developing the Fokker F28 Fellowship for FSX and Prepar3D. The Dutch Fokker F28 is a short range, regional airliner announced way back in 1962. Today, the F28 is only used by military operators around the world. Prominent carriers which used to fly the F28 included, KLM […]    
  12. airjuneau liked a post in a topic by Gibbon in Just Flight Announces Fokker F28 Fellowship   
    Just Flight Announces Fokker F28 Fellowship
     
    Over on their website, Just Flight has announced that they’re developing the Fokker F28 Fellowship for FSX and Prepar3D.
    The Dutch Fokker F28 is a short range, regional airliner announced way back in 1962. Today, the F28 is only used by military operators around the world. Prominent carriers which used to fly the F28 included, KLM Cityhopper, NLM Cityhopper, Piedmont, USAir, Air Canada and many more.
    Just Flight’s rendition of the F28 Fellowship will include the 1000 and 4000 variant, PBR materials, TFDi RealLight and TrueGlass, realistic distinctive animations, an authentic cockpit, highly-realistic flight dynamics and more which can be found in the comprehensive features list at the end of this article.
     
    With this reveal, Just Flight has announced that their team has expanded bringing on a new set of members bringing with them a wealth of experience in complex, study-level aircraft development. With that, it means that the F28 will not only look great but will feature custom coding throughout including the use of external systems to bypass simulation limitations.
    We’ll endeavour to keep you updated on the latest regarding further development of the Fokker F28 Fellowship. Check out the product page here.
    Just Flight - Fokker F28 Fellowship
    WWW.JUSTFLIGHT.COM In development at Just Flight - new Fokker F28 Fellowship 1000-4000 for P3D and FSX! Just Flight Announces Fokker F28 Fellowship | FSElite
    FSELITE.NET Over on their website, Just Flight has announced that they’re developing the Fokker F28 Fellowship for FSX and Prepar3D. The Dutch Fokker F28 is a short range, regional airliner announced way back in 1962. Today, the F28 is only used by military operators around the world. Prominent carriers which used to fly the F28 included, KLM […]    
  13. OMGEDSON liked a post in a topic by Gibbon in Just Flight Announces Fokker F28 Fellowship   
    Just Flight Announces Fokker F28 Fellowship
     
    Over on their website, Just Flight has announced that they’re developing the Fokker F28 Fellowship for FSX and Prepar3D.
    The Dutch Fokker F28 is a short range, regional airliner announced way back in 1962. Today, the F28 is only used by military operators around the world. Prominent carriers which used to fly the F28 included, KLM Cityhopper, NLM Cityhopper, Piedmont, USAir, Air Canada and many more.
    Just Flight’s rendition of the F28 Fellowship will include the 1000 and 4000 variant, PBR materials, TFDi RealLight and TrueGlass, realistic distinctive animations, an authentic cockpit, highly-realistic flight dynamics and more which can be found in the comprehensive features list at the end of this article.
     
    With this reveal, Just Flight has announced that their team has expanded bringing on a new set of members bringing with them a wealth of experience in complex, study-level aircraft development. With that, it means that the F28 will not only look great but will feature custom coding throughout including the use of external systems to bypass simulation limitations.
    We’ll endeavour to keep you updated on the latest regarding further development of the Fokker F28 Fellowship. Check out the product page here.
    Just Flight - Fokker F28 Fellowship
    WWW.JUSTFLIGHT.COM In development at Just Flight - new Fokker F28 Fellowship 1000-4000 for P3D and FSX! Just Flight Announces Fokker F28 Fellowship | FSElite
    FSELITE.NET Over on their website, Just Flight has announced that they’re developing the Fokker F28 Fellowship for FSX and Prepar3D. The Dutch Fokker F28 is a short range, regional airliner announced way back in 1962. Today, the F28 is only used by military operators around the world. Prominent carriers which used to fly the F28 included, KLM […]    
  14. OMGEDSON liked a post in a topic by Gibbon in VC10 Professional - Standard, Super & RAF   
    VC10 Professional - Standard, Super & RAF
    Compatibility: Flight Simulator X, FSX: Steam Edition, P3D v4, P3D v3, P3D v2, P3D v1   Image: VC10 Jetliner by Just Flight
    GOO.GL Found on Google from dogsofwarvu.com The VC10 is widely regarded as one of the most graceful jet airliners ever created, with its long slim fuselage, clean angled-back wings and graceful swept-back tail surfaces.

    The aircraft was designed by Vickers-Armstrongs to fly on long-distance BOAC routes between the UK and Africa and needed to be able to operate from hot and high airports with short runways. This resulted in an aircraft with superb performance, second only to the supersonic Concorde in terms of speed for a jet airliner. The VC10 was introduced into RAF service in 1965, operating in the transport, cargo and in-flight refuelling roles, until its retirement in 2013, nearly 50 years later.

    VC10 Professional for FSX and P3D includes accurately modelled Standard and Super civilian variants and C1K, K3 and K4 military variants of the VC10 in a variety of liveries covering their time in airline and RAF service.

    The detailed virtual cockpit features 3D instruments, authentic wear and tear and all four flight crew positions (Captain, Co-Pilot, Flight Engineer and Navigator) modelled in high detail.

    Comprehensive but easy-to-use systems are simulated, including a realistic fuel system with transfer and jettison functionality, an autopilot with pitch and bank hold, an autothrottle with IAS and MACH hold capabilities and simulated powered flying control units (PFCUs).

    Realistic engine start procedures are possible with ground air supply and cross-bleed, and autostart (Ctrl+E) compatibility allows you to get airborne quickly. Custom-coded electrical, fuel, hydraulic, pressurisation and navigation systems, including a new Delco Carousel IV-A Inertial Navigation System (INS) unit, will keep even experienced pilots busy!

    The VC10 is brought to life with distinctive Rolls-Royce Conway engine sounds and accurate flight dynamics based on input from ex-VC10 crew and real-world performance and handling data.
    SOURCE INFO
    Just Flight - VC10 Professional - Standard, Super & RAF
    WWW.JUSTFLIGHT.COM New VC10 PROFESSIONAL add-on for P3D and FSX from Just Flight - on sale now! NEWS SITE ARTICLE LINK :  
  15. TomcatUK liked a post in a topic by Gibbon in LHSimulations Previews Render of Budapest v2.0   
    LHSimulations Previews Render of Budapest v2.0
     
        LHSimulations has previewed another render of their Budapest (LHBP) airport for Prepar3D. The scenery developer appears to be making good process on their second rendition of the airport.
    Budapest Ferenc Liszt International Airport (LHBP) is an airport serving the Hungarian capital city of Budapest. It is the largest commercial airport of Hungary. It serves as a hub for LOT Polish Airlines, Smartwings Hungary and Wizz Air. It is served domestically and internationally by ailines such as Aer Lingus, Aeroflot, Air China, Air France, Austrian Airlines, easyJet, Lufthansa, Ryan Air, LOT, Qatar and Turkish Airlines among many others.
    Stay tuned with FSElite for updates regarding the development of Budapest v2.0.
     
     
    SOURCE INFO
    LHSimulations Previews Render of Budapest v2.0 | FSElite
    FSELITE.NET LHSimulations has previewed another render of their Budapest (LHBP) airport for Prepar3D. The scenery developer appears to be making good process on their second rendition of the airport.  
  16. TomcatUK liked a post in a topic by Gibbon in FSElite Exclusive: Skyline Simulations Bringing Gibraltar to X-Plane and P3D   
    FSElite Exclusive: Skyline Simulations Bringing Gibraltar to X-Plane and P3D
     
      We are proud to announce, along with Skyline Simulations, a brand new Gibraltar scenery will be coming to both X-Plane and Prepar3D/FSX. Skyline Simulations have brought us products such as Billy Bishop Toronto City and Cincinnati/Northern Kentucky International Airport (KCVG). The team have built up many years of experience in developing products for both primary sims and are now working to bring one the world’s most challenging airports in an updated fashion.
    Skyline Simulations intend to simulate various parts of the airport which make it so unique. For example, when an aircraft is on approach or preparing for take off, pedestrian and vehicle traffic will stop crossing the runway as per real-world procedures. Further to that, the team intend to take advantage of new technology such as PBR, super high-resolution details, animated hangers and 3D vegetation. Furthermore, they are going to bring the city of Gibraltar to life with custom hotels, hundreds of 3D buildings and high-resolution orthoimagery for the entire area.
     
    SOURCE INFO
    https://www.facebook.com/skyline.simulations/
    https://fselite.net/news/fselite-exclusive-skyline-simulations-bringing-gibraltar-to-x-plane-and-p3d/?utm_source=article&utm_medium=push
  17. flightsim productions liked a post in a topic by Gibbon in FlyTampa Reveals April Release Date for Las Vegas (KLAS)   
    FlyTampa Reveals April Release Date for Las Vegas (KLAS)
     
      In a conversation on their forum, popular developer FlyTampa has given their clearest indication yet of an April 2019 release date for their highly anticipated Las Vegas scenery (KLAS) for Prepar3D v4.
    Click here for our January article on the latest development for Las Vegas.
    The discussion on the forum began with a light-hearted debate about whether or not regular development previews of upcoming sceneries are a good thing for the community.
    FlyTampa has acknowledged that too many previews lead to heightened anticipation of an imminent release. They also acknowledged that when development delays occur this can lead to frustration within the community thus putting pressure on the company itself. These issues, as well as the lack of budget infrastructure, are the reasons why FlyTampa are reluctant to reveal pre-planned release dates.
    FlyTampa were keen to propose a solution by saying; “One solution would be to keep everything under wraps until a release time becomes a certainty”.
    To finish the conversation, FlyTampa teased by saying; “I don’t think release dates have ever been shared here, but in exception for Vegas, I can share that the plan is for April…this year :)”.
      SOURCE INFO
    Las Vegas Preview in Prepar3DV4 - Page 15 - FlyTampa
    WWW.FLYTAMPA.ORG FlyTampa Reveals April Release Date for Las Vegas (KLAS) | FSElite
    FSELITE.NET In a conversation on their forum, popular developer FlyTampa has given their clearest indication yet of an April 2019 release date for their highly anticipated Las Vegas scenery (KLAS) for Prepar3D v4. Click here for our January article on the latest development for Las Vegas. The discussion on the forum began with a light-hearted debate […]  
  18. OMGEDSON liked a post in a topic by Gibbon in Orbx Update Bilbao to Version 1.10   
    Orbx Update Bilbao to Version 1.10
     
      After previewing off the new update a few weeks ago, developer Marcus Nyberg & Philip Schall have updated their rendition of Bilbao (LEBB) to version 1.10. The new version includes a variety of changes including brand new high-resolution textures in the terminal area, vastly improved ground textures surrounding the apron and airport itself along with SODE jetways and gates.
    Furthermore, the approaches have become a lot more scenic and interesting thanks to the 200 new building types, new objects on the nearby mountain ranges and also new ambient light effects for the whole city. It has been described as a “mind-blowing” night scenario.
     
    SOURCE INFO
    LEBB Bilbao Airport - Orbx
    ORBXDIRECT.COM Welcome to Basque country! Orbx Update Bilbao to Version 1.10 | FSElite
    FSELITE.NET After previewing off the new update a few weeks ago, developer Marcus Nyberg & Philip Schall have updated their rendition of Bilbao (LEBB) to version 1.10. The new version includes a variety of changes including brand new high-resolution textures in the terminal area, vastly improved ground textures surrounding the apron and airport itself along with SODE jetways […]  
  19. Gibbon liked a post in a topic by Ivana Fly in Airport Manchester (XP) released   
    Explore the Airport Manchester – the largest British airport outside the London metropolitan region.

    Thanks to high-resolution ground textures and HDR night lighting, this add-on for XPlane 11 renders a realistic and modern recreation of the airport at every time of day. The textures also feature physically correct lighting and reflection effects. Animated service vehicles, marshallers, and jetways bring the virtual Airport Manchester to life.

    In addition, users of TerraMaxx can enjoy seasonal textures that paint the scenery white during winter. The add-on is also compatible with Orbx TrueEarth as well as World Traffic 3.
     

     
    Features:
    HD ground textures including PBR Custom HDR night lighting Custom static aircrafts HD vegetation Animated service vehicles Animated jetways/VDGS/marshaller (SAM plugin required) Seasonal textures (TerraMaxx required) Full Orbx compatibility (Orbx TrueEarth required) Compatible with default AI Traffic and World Traffic 3  
     

     

     

     
    SOURCE
  20. Gibbon liked a post in a topic by cgood124 in Flightbeam Wellington International Airport Previews   
    I do belive that this has been released
  21. OMGEDSON liked a post in a topic by Gibbon in Orbx Olbia Costa Smeralda Airport (LIEO) Released   
    Orbx Olbia Costa Smeralda Airport (LIEO) Released
     
    In a forum post, Orbx has announced that they’ve released their anticipated Olbia Costa Smeralda Airport (LIEO) exclusively for Prepar3D v4.
    Olbia Airport located 4.5 miles west of the town of Olbia, Italy is the principal operating base for Air Italy. Olbia Airport primarily sees seasonal flights from airlines such as airBaltic, easyJet, Eurowings, S7, Lufthansa and more.
    Orbx’s highly detailed and exhaustively complete rendition of Olbia and it’s surrounding area includes the new extended runway and taxiway, 30cm/px ground textures, a super level of realism and more which can be found in the features list at the end of this article.
     
    You can grab a hold of Orbx’s execution of Olbia Costa Smeralda Airport (LIEO) at OrbxDirect for a price of $39.95 AUD (Incl. VAT) exclusively for Prepar3D v4.
    SOURCE INFO
    [announcement] LIEO Olbia Costa Smeralda Airport Released! - OrbxDirect Release Announcements - Orbx Community and Support Forums
    ORBXSYSTEMS.COM LIEO Olbia Costa Smeralda Airport for P3Dv4 is now available for purchase on OrbxDirect! LIEO is a highly detailed and exhaustively complete reproduction of the airport and surrounding area. Olbia Costa Smeralda airport has been designed carefully and reflects the real-world layout of the airport... Orbx Olbia Costa Smeralda Airport (LIEO) Released | FSElite
    FSELITE.NET In a forum post, Orbx has announced that they've released their anticipated Olbia Costa Smeralda Airport (LIEO) exclusively for Prepar3D v4.  
  22. OMGEDSON liked a post in a topic by Gibbon in FlyTampa Reveals April Release Date for Las Vegas (KLAS)   
    FlyTampa Reveals April Release Date for Las Vegas (KLAS)
     
      In a conversation on their forum, popular developer FlyTampa has given their clearest indication yet of an April 2019 release date for their highly anticipated Las Vegas scenery (KLAS) for Prepar3D v4.
    Click here for our January article on the latest development for Las Vegas.
    The discussion on the forum began with a light-hearted debate about whether or not regular development previews of upcoming sceneries are a good thing for the community.
    FlyTampa has acknowledged that too many previews lead to heightened anticipation of an imminent release. They also acknowledged that when development delays occur this can lead to frustration within the community thus putting pressure on the company itself. These issues, as well as the lack of budget infrastructure, are the reasons why FlyTampa are reluctant to reveal pre-planned release dates.
    FlyTampa were keen to propose a solution by saying; “One solution would be to keep everything under wraps until a release time becomes a certainty”.
    To finish the conversation, FlyTampa teased by saying; “I don’t think release dates have ever been shared here, but in exception for Vegas, I can share that the plan is for April…this year :)”.
      SOURCE INFO
    Las Vegas Preview in Prepar3DV4 - Page 15 - FlyTampa
    WWW.FLYTAMPA.ORG FlyTampa Reveals April Release Date for Las Vegas (KLAS) | FSElite
    FSELITE.NET In a conversation on their forum, popular developer FlyTampa has given their clearest indication yet of an April 2019 release date for their highly anticipated Las Vegas scenery (KLAS) for Prepar3D v4. Click here for our January article on the latest development for Las Vegas. The discussion on the forum began with a light-hearted debate […]  
  23. OMGEDSON liked a post in a topic by Gibbon in Flightbeam Wellington International Airport Previews   
    Flightbeam Wellington International Airport Previews
    The official page for Flightbeam’s Wellington International Airport is now live in preparation for release. Whilst it is not yet available, the fact a product page is online suggests we’re close. In the meantime, we have been able to get a closer look at the upcoming scenery from Flightbeam.
    As you can see, the texture and modelling work is highly detailed and there’s a nice scenery coverage which will be included in the final release.
     
     
    SOURCE INFO
    NZWN | Flightbeam Studios
    WWW.FLIGHTBEAM.NET Flightbeam Wellington International Airport Previews | FSElite
    FSELITE.NET The official page for Flightbeam’s Wellington International Airport is now live in preparation for release. Whilst it is not yet available, the fact a product page is online suggests we’re close. In the meantime, we have been able to get a closer look at the upcoming scenery from Flightbeam. As you can see, the texture and […]  
  24. Dreadmetis liked a post in a topic by Gibbon in Further Previews of the Upcoming Honeycomb Aeronautical Throttle Sets   
    Further Previews of the Upcoming Honeycomb Aeronautical Throttle Sets
     
      It’s a project that has been in development for a long time, but Honeycomb Aeronautical’s throttle set development is coming to a close. Posted on Facebook, the team are currently in the factory looking at pre-production samples of the throttle. There is still some work to be done to finalise everything, but overall, they’re almost there.
    It was noted that both the general aviation and commercial handles will be included in the box.
     
    SOURCE INFO
    Further Previews of the Upcoming Honeycomb Aeronautical Throttle Sets | FSElite
    FSELITE.NET It’s a project that has been in development for a long time, but Honeycomb Aeronautical’s throttle set development is coming to a close. Posted on Facebook, the team are currently in the factory looking at pre-production samples of the throttle. There is still some work to be done to finalise everything, but overall, they’re almost there. […]  
  25. Dreadmetis liked a post in a topic by Gibbon in Brief X-Plane Vulkan and Metal Update   
    Brief X-Plane Vulkan and Metal Update
     
    Over on the X-Plane Developer website, Ben Supnik has posted a brief update regarding X-Plane’s new graphics engines.
    The key points addressed in this post state what the Laminar team have currently been able to get working in X-Plane with these two new engines:
    Plane-Maker and Airfoil Maker run in Vulkan and Metal. X-Plane runs in Vulkan and Metal up to the main menu (e.g. the app starts) but can’t yet fly or show scenery. The Vulkan and Metal code runs on Mac, Windows and Linux. The Vulkan code runs on Nvidia, AMD and Intel drivers. All shaders are ported. All of the zoo animals (abstractions around part of the graphics engine) are now complete. We killed off the last 2 or 3 since the live feed.  
    Ben states that over the last couple of weeks himself and Sidney have been working to port all rendering passes to the new code. This means that they don’t have to go through OpenGL to fly the aircraft.
    An important point made at the end of the post states that at this stage they aren’t currently able to give a measure on what performance will be like with these new engines. However, they state that once they’re able to sit down in the sim with aircraft they should be able to give an idea of what kind of performance can be expected with Metal and Vulkan.
    SOURCE INFO
     
    Vulkan and Metal - a Quick Status Update | X-Plane Developer
    DEVELOPER.X-PLANE.COM Just a quick update on our progress with Vulkan and Metal. We last spoke about this on the live feed a few weeks ago, but we’re a little further along. Here’s the summary: Plane-Maker and Airfoil Maker run in Vulkan and Metal. X-Plane runs in Vulkan and Metal up to the main menu (e.g. the […] https://fselite.net/news/brief-x-plane-vulkan-and-metal-update/
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