Jump to content

Gibbon

Members
  • Content Count

    527
  • Joined

  • Last visited

  • Days Won

    39
  • Country

    United Kingdom

Reputation Activity

  1. OMGEDSON liked a post in a topic by Gibbon in QualityWings Ultimate 146 Updated to v1.5   
    Me to, as we speak, I need this plane in my life.       
  2. ssimmons1958 liked a post in a topic by Gibbon in QualityWings Ultimate 146 Updated to v1.5   
    QualityWings Ultimate 146 Updated to v1.5
     
    Over on their Facebook page, QualityWings Simulations has announced that they’ve pushed out a v1.5 update for their Ultimate 146 for FSX and Prepar3D v4.
    This update comes in response to a string of bugs, issues and inaccuracies reported on the QualityWings Simulations forum by customers. Version 1.5 brings along crash to desktop fixes, improved aircraft behaviour to bring it closer to its real-world counterpart, an issue where gear and flaps would occasionally not retract and more which you can view in the complete changelog towards the end of this article.
    Also, at the end of this article, you’ll find instructions for existing customers to update their product.
    If you don’t already own the QualityWings Simulations Ultimate 146, you can grab a hold of it on Flight1.com for a price of $19.95 (Incl. VAT) for Prepar3D v4 or for FSX/SE also on Flight1.com for the same price.
    SOURCE INFO
    http://www.flight1.com/products.asp?product=qw146p3d4
    https://fselite.net/news/qualitywings-ultimate-146-updated-to-v1-5/
  3. ssimmons1958 liked a post in a topic by Gibbon in QualityWings Ultimate 146 Updated to v1.5   
    QualityWings Ultimate 146 Updated to v1.5
     
    Over on their Facebook page, QualityWings Simulations has announced that they’ve pushed out a v1.5 update for their Ultimate 146 for FSX and Prepar3D v4.
    This update comes in response to a string of bugs, issues and inaccuracies reported on the QualityWings Simulations forum by customers. Version 1.5 brings along crash to desktop fixes, improved aircraft behaviour to bring it closer to its real-world counterpart, an issue where gear and flaps would occasionally not retract and more which you can view in the complete changelog towards the end of this article.
    Also, at the end of this article, you’ll find instructions for existing customers to update their product.
    If you don’t already own the QualityWings Simulations Ultimate 146, you can grab a hold of it on Flight1.com for a price of $19.95 (Incl. VAT) for Prepar3D v4 or for FSX/SE also on Flight1.com for the same price.
    SOURCE INFO
    http://www.flight1.com/products.asp?product=qw146p3d4
    https://fselite.net/news/qualitywings-ultimate-146-updated-to-v1-5/
  4. eaim1973 liked a post in a topic by Gibbon in These Recordings PROVE Air Traffic Controllers & Pilots Spotted Something Strange over Oregon...   
    These Recordings PROVE Air Traffic Controllers & Pilots Spotted Something Strange over Oregon???
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  5. OMGEDSON liked a post in a topic by Gibbon in Quito (SEQM) Announced by Flightbeam Studios   
    Quito (SEQM) Announced by Flightbeam Studios
     
    Flightbeam Studios just posted a Facebook update to inform the community that, in conjunction with Dreamflight, they’re almost ready to release SEQM airport, in Quito, Ecuador!
     
    This unique airport is located at an elevation of 7,874 feet, and as the busiest airport in Ecuador, will offer you many interesting new routes (and for me, it’s another great reason to explore Orbx’s OpenLC South America).  American, Delta, JetBlue, Joon, KLM, and United are the airlines based outside of South America that service the airport, and it’s also a relatively busy cargo hub, as it receives flights from Atlas, Cargolux, Etihad Cargo, Emirates SkyCargo, FedEx, KLM Cargo, and UPS.  As the runway is over 13,000 feet long, it’s quite accommodating.
    Dreamflight is developing the airport, as an exclusive product for, and using the branding of, Flightbeam.  Flightbeam is continuing work on their other projects, including Wellington, Auckland, and InsectFlow.
    No exact release date was given, but they say it’s ‘coming soon’ – so we hope to hear more about it very shortly!  Stay tuned to FSElite for more and you can also follow the developer’s Facebook page as well.
    SOURCE INFO
    https://www.facebook.com/FlightbeamStudios/
    https://fselite.net/previews/quito-seqm-announced-flightbeam-studios/
  6. OMGEDSON liked a post in a topic by Gibbon in Quito (SEQM) Announced by Flightbeam Studios   
    Quito (SEQM) Announced by Flightbeam Studios
     
    Flightbeam Studios just posted a Facebook update to inform the community that, in conjunction with Dreamflight, they’re almost ready to release SEQM airport, in Quito, Ecuador!
     
    This unique airport is located at an elevation of 7,874 feet, and as the busiest airport in Ecuador, will offer you many interesting new routes (and for me, it’s another great reason to explore Orbx’s OpenLC South America).  American, Delta, JetBlue, Joon, KLM, and United are the airlines based outside of South America that service the airport, and it’s also a relatively busy cargo hub, as it receives flights from Atlas, Cargolux, Etihad Cargo, Emirates SkyCargo, FedEx, KLM Cargo, and UPS.  As the runway is over 13,000 feet long, it’s quite accommodating.
    Dreamflight is developing the airport, as an exclusive product for, and using the branding of, Flightbeam.  Flightbeam is continuing work on their other projects, including Wellington, Auckland, and InsectFlow.
    No exact release date was given, but they say it’s ‘coming soon’ – so we hope to hear more about it very shortly!  Stay tuned to FSElite for more and you can also follow the developer’s Facebook page as well.
    SOURCE INFO
    https://www.facebook.com/FlightbeamStudios/
    https://fselite.net/previews/quito-seqm-announced-flightbeam-studios/
  7. OMGEDSON liked a post in a topic by Gibbon in DC Design Give Brief Update on Farnborough   
    DC Design Give Brief Update on Farnborough
    One of the UK's most important airport locations.
     
    We introduced you to DC Design a few weeks ago. This new developer’s first project is the UK airport Farnborough. Since then, the team has kept people informed with development.
    This week, the team has worked on ensuring it colour matches as closely as possible with Orbx EU England, with all roads and buildings blending in nicely. Once this is done, DC Design will work on seasonal textures and ensuring that textures replace the satellite imagery as best as possible.
    As the airport has a huge number of buildings in the surrounding area, DC Design has decided to make sure that a fairly large area is covered by the product. Whilst it may add additional work, the team are confident that it will enhance the product and make it much more immersive for the community.
    A single screenshot of the area was shown off, but a few weeks prior, an additional preview of the control tower was shared. We’ve included both below.
      SOURCE INFO
     
    https://fselite.net/previews/dc-design-give-brief-update-on-farnborough/
  8. OMGEDSON liked a post in a topic by Gibbon in Taffy Holden, the Accidental Lightning Pilot 😮   
    Taffy Holden, the Accidental Lightning Pilot
     
    Terrifying stuff !!!!
     
     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  9. OMGEDSON liked a post in a topic by Gibbon in RFSceneryBuilding Announces Lampedus Aeroporto & Umbria International Airport   
    RFSceneryBuilding Announces Lampedus Aeroporto & Umbria International Airport
     
    Russian developer RFSceneryBuilding has announced a double whammy of airports coming to FSX/P3D in the near future. The new projects are LICD Lampedua Aeroport and LIRZ Sant Egidio (Umbria International Airport) in Perguia Italy.
    Lampedusa Airport, on the Italian island of the same name sees traffic from local airlines such as Alitalia and Blu-Express. It’s mostly only used as an airport during the summer so hopefully, we see it around then so we can take advantage of it in our virtual world.
    Umbria International Airport is used even less frequently, with only a few scheduled routes from Ryanair and Albawings.
    If you’re curious about their past work, RFSceneryBuilding has developed Venice, Turin and Florence as some of their past Italian offerings.
    Both projects are in development, and that’s all the news we have on them for now.
    Image source: Wikipedia.
    SOURCE INFO
    https://fselite.net/news/rfscenerybuilding-announces-lampedus-aeroporto-umbria-international-airport/
  10. OMGEDSON liked a post in a topic by Gibbon in The Last Victor Pilot   
    Accidental take-off of Victor Bob Prothero explains what happened.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  11. OMGEDSON liked a post in a topic by Gibbon in Quito (SEQM) Announced by Flightbeam Studios   
    Quito (SEQM) Announced by Flightbeam Studios
     
    Flightbeam Studios just posted a Facebook update to inform the community that, in conjunction with Dreamflight, they’re almost ready to release SEQM airport, in Quito, Ecuador!
     
    This unique airport is located at an elevation of 7,874 feet, and as the busiest airport in Ecuador, will offer you many interesting new routes (and for me, it’s another great reason to explore Orbx’s OpenLC South America).  American, Delta, JetBlue, Joon, KLM, and United are the airlines based outside of South America that service the airport, and it’s also a relatively busy cargo hub, as it receives flights from Atlas, Cargolux, Etihad Cargo, Emirates SkyCargo, FedEx, KLM Cargo, and UPS.  As the runway is over 13,000 feet long, it’s quite accommodating.
    Dreamflight is developing the airport, as an exclusive product for, and using the branding of, Flightbeam.  Flightbeam is continuing work on their other projects, including Wellington, Auckland, and InsectFlow.
    No exact release date was given, but they say it’s ‘coming soon’ – so we hope to hear more about it very shortly!  Stay tuned to FSElite for more and you can also follow the developer’s Facebook page as well.
    SOURCE INFO
    https://www.facebook.com/FlightbeamStudios/
    https://fselite.net/previews/quito-seqm-announced-flightbeam-studios/
  12. OMGEDSON liked a post in a topic by Gibbon in PMDG Release the 747-400/8 QOTSII Update   
    PMDG Release the 747-400/8 QOTSII Update
     
    PMDG has just released their latest update for the 747 Queen of the Skies II. The new update is for both the 747 and the 747-8 includes the PMDG RainMaker for the 747-400 (P3DV4 only) and EFB derate thrust and assumed temperature take-off calculations for the 747-8.
    Other changes to build 3.00.9193 include fixes to the missing windows in the 748F, adjustment to the fuel tank behaviour on the 747-8 and also the seatbelt sign status bug. For the painters, there has been some adjustments to the paintkit, also. In total, there are nearly 70 changes to this version, all of which can be applied via the PMDG Ops Center.
    There hasn’t been a forum post from Robert at PMDG yet, but if you load up your PMDG Ops Center, you’ll be able to download the update and see the changelog.
    If you don’t own the 747 collection from PMDG, you can buy it from their store. Prices start at $99.99 for the base package on FSX, with the P3D version costing $139.99. The 747-8 package is available $49.99 (FSX) and $69.99 (P3D). You could also read our review on the PMDG 747-8 here.
    Thanks to Matt for the heads-up
    SOURCE INFO
    https://www.precisionmanuals.com/pages/products/P3D/747QOTSII.html
    https://fselite.net/news/pmdg-release-the-747-400-8-qotsii-update/
  13. Canuckshaw liked a post in a topic by Gibbon in Flightbeam Tease 3 Upcoming Airports, Including One Unannounced   
    Flightbeam Tease 3 Upcoming Airports, Including One Unannounced
     
    Over on their Facebook page, Flightbeam teased a picture showcasing 3 of their upcoming airports.
    Out of the 3 sceneries shown, 2 have been confirmed thus far: KPDX Portland at the top and NZWN Wellington at the bottom. However, the scenery in the middle remains a mystery. Guesses in the comments of the post are all over the place, with a few guessing SEQM Quito.
    Through images I found through a quick Google search on Quito, my (personal and unconfirmed guess) is that the mystery airport is indeed Quito. This is just a guess at this point, but the images I was able to find are rather similar to the teaser shown by Flightbeam. We expect to know for certain as the scenery progresses closer to a release.
    You can find the images I based my guess on below. Notice the distinct jetbridge architecture, the terminal roof, and the various ground vehicles scattered around.
    SOURCE INFO
    https://fselite.net/news/flightbeam-tease-3-upcoming-airports-including-one-unannounced/
  14. OMGEDSON liked a post in a topic by Gibbon in Duo of Active Sky Updates from HiFi SimTech   
    Duo of Active Sky Updates from HiFi SimTech
     
    HiFi SimTech aren’t slowing down with making sure their products are given updates based on the community’s feedback. Over the past couple of days, both Active Sky XP (ASXP) and Active Sky for Prepar3D V4 (ASP4) were given updates which brought new fixes and a few new features to the API.
    For ASXP, Hifi has adjusted the text for the X-Plane turbulence override to be a little more clear regarding some of the data, fixed issues related to in-sim time and also implemented a minimum X-Plane version check system so that if the software discovers it’s below version 11.26, it will shut down ensuring users don’t experience issues. The full change log is at the bottom of this post.
    On the other side, ASP4 has been in open-beta testing for a little while. This new release (B6909) is a official version which adds P3DV4.4 stability, added new API functionality for access things like wind direction, speed and turbulence along with various adjustments to wind sheer positioning, voice ATIS and more.
    Both updates are available right now via HiFi’s website.
    If you’re reading this before December 23rd 2018, then you can enter to win a free copy of Active Sky XP via our raffle. Otherwise, you can buy it from a range of stores including SimMarket and Just Flight.
     
    ASP4 Full Change Log (B6909)
    Fixed problem with XGauge display “PRE” button toggle in TOPS mode where display would not properly show echo tops Fixed issue in interlayer aloft interpolation logic that might result in wind direction/speed inconsistencies at airports with elevations near surface/aloft layer boundaries Added new API functionality for accessing ambient wind direction, speed and turbulence Updated API documentation Adjusted wind shear positioning logic for increased dynamics Adjusted voice ATIS/flightwatch feature to include readback of visibility in meters, when METAR originally provided in meters vs. SM Added wx download corruption checksum testing and proper notification/recovery with force to offline mode allowing another attempt without crash/exception or potential future startup errors Added additional handling when wx file is corrupt for any reason Attempted fix for DNS-related issues in rare cases Adjusted Privacy Policy form/handling to prevent download errors from causing inability to continue (will now retry on next session) – Made Accept button more visible – Added 1-minute reminder to press accept button – Adjusted form size Fixed API issue regarding ambient turbulence enum P3D v4 compatibility updates ASXP Full Change Log (B6927)
    Adjusted options text for XP turb override to be a litle more clear regarding only surface conditions data, not actual winds experienced, being limited in this mode Fixed discrepancy in voice flightwatch option description regarding com1/com2 use (you can use either radio, as long as it is enabled for listen mode in your intercom) UI improvements during sign-in process to prevent whitespace/trailing characters in some fields Implemented minimum X-Plane version checking (11.26) and warning/shutdown if below minimum version Fixed issue with mode setting when shutting down ASXP and X-Plane is still running Fixed problem with some “steam/normal hybrid” installations causing potential crashing issues Fixed issue related to GMT/local time when using Force to Sim Time option SOURCE INFO
    https://hifisimtech.com/downloads/
    https://fselite.net/news/duo-of-active-sky-updates-from-hifi-simtech/
  15. sparks_smudge liked a post in a topic by Gibbon in Leonardo Softhouse FlythemaddogX MD-82 Updated (SP1b351)   
    Leonardo Softhouse FlythemaddogX MD-82 Updated (SP1b351)
     
    The news I know many of you have been waiting for: Leonardo Softhouse has updated their FlythemaddogX MD-82 for both 32-bit simulators and 64-bit sims. As we previously covered, the new update brings a wealth of new features and bug fixes. One of those updates for the P3D v4.4 version is the inclusion of PBR materials on the exterior of the aircraft as well as some native PBR liveries.
    The other key update this new version brings is the enhanced icing simulation. If you leave your aircraft in cold conditions, snow and ice will build up on your aircraft, which impact the aerodynamics of the aircraft. Realistic hold over times after de-icing will also be simulated, and the 64-bit version also integrates Active Sky and GSX Level 2 for icing simulation. Furthermore, the P3Dv4.x version will enable users to visually see icing on their aircraft.
    SOURCE INFO
    https://www.flythemaddog.com/forum/index.php?/forum/35-official-full-and-upgrade-installers/
    https://fselite.net/news/leonardo-softhouse-flythemaddogx-md-82-updated-sp1b351/
  16. OMGEDSON liked a post in a topic by Gibbon in Duo of Active Sky Updates from HiFi SimTech   
    Duo of Active Sky Updates from HiFi SimTech
     
    HiFi SimTech aren’t slowing down with making sure their products are given updates based on the community’s feedback. Over the past couple of days, both Active Sky XP (ASXP) and Active Sky for Prepar3D V4 (ASP4) were given updates which brought new fixes and a few new features to the API.
    For ASXP, Hifi has adjusted the text for the X-Plane turbulence override to be a little more clear regarding some of the data, fixed issues related to in-sim time and also implemented a minimum X-Plane version check system so that if the software discovers it’s below version 11.26, it will shut down ensuring users don’t experience issues. The full change log is at the bottom of this post.
    On the other side, ASP4 has been in open-beta testing for a little while. This new release (B6909) is a official version which adds P3DV4.4 stability, added new API functionality for access things like wind direction, speed and turbulence along with various adjustments to wind sheer positioning, voice ATIS and more.
    Both updates are available right now via HiFi’s website.
    If you’re reading this before December 23rd 2018, then you can enter to win a free copy of Active Sky XP via our raffle. Otherwise, you can buy it from a range of stores including SimMarket and Just Flight.
     
    ASP4 Full Change Log (B6909)
    Fixed problem with XGauge display “PRE” button toggle in TOPS mode where display would not properly show echo tops Fixed issue in interlayer aloft interpolation logic that might result in wind direction/speed inconsistencies at airports with elevations near surface/aloft layer boundaries Added new API functionality for accessing ambient wind direction, speed and turbulence Updated API documentation Adjusted wind shear positioning logic for increased dynamics Adjusted voice ATIS/flightwatch feature to include readback of visibility in meters, when METAR originally provided in meters vs. SM Added wx download corruption checksum testing and proper notification/recovery with force to offline mode allowing another attempt without crash/exception or potential future startup errors Added additional handling when wx file is corrupt for any reason Attempted fix for DNS-related issues in rare cases Adjusted Privacy Policy form/handling to prevent download errors from causing inability to continue (will now retry on next session) – Made Accept button more visible – Added 1-minute reminder to press accept button – Adjusted form size Fixed API issue regarding ambient turbulence enum P3D v4 compatibility updates ASXP Full Change Log (B6927)
    Adjusted options text for XP turb override to be a litle more clear regarding only surface conditions data, not actual winds experienced, being limited in this mode Fixed discrepancy in voice flightwatch option description regarding com1/com2 use (you can use either radio, as long as it is enabled for listen mode in your intercom) UI improvements during sign-in process to prevent whitespace/trailing characters in some fields Implemented minimum X-Plane version checking (11.26) and warning/shutdown if below minimum version Fixed issue with mode setting when shutting down ASXP and X-Plane is still running Fixed problem with some “steam/normal hybrid” installations causing potential crashing issues Fixed issue related to GMT/local time when using Force to Sim Time option SOURCE INFO
    https://hifisimtech.com/downloads/
    https://fselite.net/news/duo-of-active-sky-updates-from-hifi-simtech/
  17. OMGEDSON liked a post in a topic by Gibbon in Flightbeam Portland (KPDX) Entering Beta – Testers Needed   
    Flightbeam Portland (KPDX) Entering Beta – Testers Needed
     
    With any Flightbeam product, the anticipation for the product release always seems high. Their upcoming version of Portland (KDPX) is nearing completion as it was confirmed that the team are entering beta testing for the product.
    With the news of beta testing about to take place, the team are also looking for people to assist in making sure it’s fit for release. The message post on the Flightbeam forums state that the team are looking for someone who has experience in testing, and, obviously, owns Prepar3D V4.
    To apply, head to the Flightbeam forums, register an account and drop a detailed message explaining why you want to test, what qualities you will bring and an overview of any previous testing experience.
    If you’re just keen to look at some imagery of the airport, you can do that also.
    SOURCE INFO
    https://www.flightbeam.net/forums/viewtopic.php?f=38&t=3138&p=17240&fbclid=IwAR08OAevZ7OPTnVdr7-UibtqysVp8rBdDCTKcOyV6pfwLp77sc6IUje9cxs#p17240
    https://fselite.net/news/flightbeam-portland-kpdx-entering-beta-testers-needed/
  18. OMGEDSON liked a post in a topic by Gibbon in Flightbeam Portland (KPDX) Entering Beta – Testers Needed   
    Flightbeam Portland (KPDX) Entering Beta – Testers Needed
     
    With any Flightbeam product, the anticipation for the product release always seems high. Their upcoming version of Portland (KDPX) is nearing completion as it was confirmed that the team are entering beta testing for the product.
    With the news of beta testing about to take place, the team are also looking for people to assist in making sure it’s fit for release. The message post on the Flightbeam forums state that the team are looking for someone who has experience in testing, and, obviously, owns Prepar3D V4.
    To apply, head to the Flightbeam forums, register an account and drop a detailed message explaining why you want to test, what qualities you will bring and an overview of any previous testing experience.
    If you’re just keen to look at some imagery of the airport, you can do that also.
    SOURCE INFO
    https://www.flightbeam.net/forums/viewtopic.php?f=38&t=3138&p=17240&fbclid=IwAR08OAevZ7OPTnVdr7-UibtqysVp8rBdDCTKcOyV6pfwLp77sc6IUje9cxs#p17240
    https://fselite.net/news/flightbeam-portland-kpdx-entering-beta-testers-needed/
  19. Dreadmetis liked a post in a topic by Gibbon in X-Plane 11.30 Default Airport Update Teased   
    X-Plane 11.30 Default Airport Update Teased
     
    Laminar Research has recently previewed some of the upcoming updates to default scenery coming with X-Plane 11.30, courtesy of artists over at the X-Plane Gateway.
    The new airports make heavy use of X-Plane’s new scenery resources which are constantly being produced and updated. This update includes over one thousand three hundred airports with new or overall improved 3D scenery and textures.
    EHAM EBOS CYNJ 760H KMTH RJBB  
    Featured Airports
    76OH CYNJ EBOS EDDK EDDP EFHF EHAM ENGM ENZV KDCA More… Be sure to check out the full list of updated and added airports here.
      SOURCE INFO
    https://www.x-plane.com/kb/x-plane-11-30-release-notes/#New_and_updated_global_airports
    https://fselite.net/previews/x-plane-11-30-default-airports-update-teased/
  20. Dreadmetis liked a post in a topic by Gibbon in Orbx Update on TrueEarth Ireland/Northern Ireland   
    Orbx Update on TrueEarth Ireland/Northern Ireland
     
    In response to a question on the Orbx forum, John Venema has provided an update on how TrueEarth Ireland/Northern Ireland is coming along.
    John has said that a large chunk of Northern Ireland ortho imagery is on the way to Orbx which will actually be a part of the up and coming TE GB North rather than being standalone like the FTX region.
    As for the Republic of Ireland, John mentions that their ortho provider is nearly finished with flying the imagery zones with their aircraft and is waiting for them to supply the imagery. It’s not known when the imagery will be supplied so work can commence on the Republic of Ireland although it is estimated to be mid-2019.
    Just like the United Kingdom series of TrueEarth add-ons, Ireland will eventually be compatible with Aerofly FS2 and Prepar3D.
    We don’t have much more information on TrueEarth Ireland/Northern Ireland, however, we will endeavour to keep you updated.
    SOURCE INFO
    https://orbxsystems.com/forum/topic/164547-trueearth-northern-ireland-ireland/
    https://fselite.net/news/orbx-update-on-trueearth-ireland-northern-ireland/
  21. Gibbon liked a post in a topic by ssimmons1958 in TOGA PROJECTS-ENVTEX SP2 : RELEASED   
    TOGA PROJECTS-ENVTEX SP2 : RELEASED
     
     

    Dear subscribers,
     
    After several months of development, we are happy to announce that the Service Pack 2 for Envtex is now officially available!

    This update is the most important we ever published for Envtex: many textures have been re-made from scratch, we increased the quality with to new texturing technics, we increased the maximum resolution thanks to Prepar3D v4 new capacities, we added new features, new customization options, we have re-designed the Envdir user-interface and so much more!
    You already purchased Envtex? You can simply connect to your SimMarket account and enjoy the update for free!
    Never tried Envtex yet? It's never too late, don't miss the latest features of one of the most complete environment add-on ever for Flight Simulator X and Prepar3D!
    Shop now !
    We wish you all very nice Christmas holidays and many happy flights with Envtex !
    Envtex SP2 can be downloaded from SimMarket user accounts in the downloads section
     
    Changelog:
     
    • Envtex 1.2.0
      - Prepar3D v4.4 compatibility added
      - ASCA integration for clouds added
      - REX Skyforce 3D integration for clouds added
      - New airport textures & customization options
      - New cumulus textures & customization options
      - New cirrus textures & customization options
      - New sky textures & customization options
      - New sun effects & customization options
      - Sun effects files encoding fixed for P3D v4
      - New moon textures and effects & customization options
      - New milky way textures & customization options
      - New contrails effects & customization options
      - New lightning effects (with dynamic lighting for P3Dv4)
      - Updated effects
     
    • Envdir 1.2.0.0
      - User interface design refined
      - Support Envtex 1.2.0
      - New customization options for Envtex
    Get Our Latest Updates
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  22. OMGEDSON liked a post in a topic by Gibbon in Leonardo Softhouse FlythemaddogX MD-80 Series Development Update   
    Leonardo Softhouse FlythemaddogX MD-80 Series Development Update
     
    The team at Leonardo Softhouse has released a new development post highlighting the upcoming update to the MD-80 series. A huge part of that update is the inclusion of PBR texturing, as well as the expansion pack of the MD-83 and MD-88.
      The team has been working hard to ensure that they release an aircraft that takes advantage of the new technology found in P3D V4.4 and have successfully converted their external model of the ‘base’ MD-82 to take full advantage of the new PBR technique. As you can see from the below screenshots, the difference visually is striking to say the least. Equally, if it’s not something you want to use, then the load manager will enable you to turn it on / off with a mouse click.
    SOURCE INFO
    https://www.flythemaddog.com/forum/index.php?%2Ftopic%2F10608-fly-the-maddog-x-development-update%2F&fbclid=IwAR1yB_E1ZfjBwTBRUgI9SC8mkhLQwe42F2Z_n_6OhWCCFnHNqfBB7q5R_5E
    https://fselite.net/news/leonardo-softhouse-flythemaddogx-md-80-series-development-update/
  23. OMGEDSON liked a post in a topic by Gibbon in Frank Dainese and Fabio Bellini Release Everest Park 3D   
    Frank Dainese and Fabio Bellini Release Everest Park 3D
     
    We have been following the news of Frank Dainese and Fabio Bellini’s Everst Park 3D for a while now, and today was the promised release day. The duo have kept their promise and released Everest Park 3D for X-Plane 11 via the Org store.
    Lukla Airport (VNLK) is known as one of the toughest airports in the world to land and take off at. At a high altitude, surrounded by mountainous terrain and a sloping runway, it’s going to cause some challenges along the way. The airport has been created in immense detail with plenty of real world elements recreated for an immersive experience. Further to just Lukla Airport, there has been a tremendous amount of work done to 7 nearby helipads and Syangboche Airport.
    SOURCE INFO
    https://store.x-plane.org/Everest-Park-3D_p_907.html
    https://fselite.net/news/frank-dainese-and-fabio-bellini-release-everest-park-3d/
  24. OMGEDSON liked a post in a topic by Gibbon in Frank Dainese and Fabio Bellini Release Everest Park 3D   
    Frank Dainese and Fabio Bellini Release Everest Park 3D
     
    We have been following the news of Frank Dainese and Fabio Bellini’s Everst Park 3D for a while now, and today was the promised release day. The duo have kept their promise and released Everest Park 3D for X-Plane 11 via the Org store.
    Lukla Airport (VNLK) is known as one of the toughest airports in the world to land and take off at. At a high altitude, surrounded by mountainous terrain and a sloping runway, it’s going to cause some challenges along the way. The airport has been created in immense detail with plenty of real world elements recreated for an immersive experience. Further to just Lukla Airport, there has been a tremendous amount of work done to 7 nearby helipads and Syangboche Airport.
    SOURCE INFO
    https://store.x-plane.org/Everest-Park-3D_p_907.html
    https://fselite.net/news/frank-dainese-and-fabio-bellini-release-everest-park-3d/
  25. Gibbon liked a post in a topic by ssimmons1958 in Avro Vulcan B Mk. 2 - v1.01 Update   
    Avro Vulcan B Mk. 2 - v1.01 Update

    Dear Sir/Madam,
    Thank you for purchasing our new Vulcan for P3D and FSX.
    We're writing to let you know that new v1.01 software is now available, providing a number of updates and fixes.
    Please see the Vulcan Support page for full details.
    If you log in to your Just Flight account and click on 'Your Orders', you will be able to re-download the installer to get the latest v1.01 version of the Vulcan.
    Best wishes,
    The Just Flight Crew
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
×