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About krazyk

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    Flight Officer

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  • I am a
    Fan of Aviation
    Virtual Pilot
    Licensed Pilot
  • A little about me...
    A JAA/EASA licensed ATP holder and a CFI/CFII with a B737NG TR.
    I enjoy long walks on the beach, prefer whiskey over water, great listener...hang on a minute. This isn't a dating website. Want to know me better? Why not shoot me a message or grab me on TSL Discord?
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  1. From AVSIM: You can download a new version 1.1 installer at Carenado's web site. -Wrong texts corrected. -Graphics adjustments in avionics. -IAS algorithm improved. -Corrected EADI and EHSI entering in test mode in certain conditions. -Torque indicator adjusted. -Improved GTN installation making it more intuitive. -GA and TO mode activation after landing added. -Automatic startup routine adjusted. -Altitude selector knob not able to move 100s. -Added some missing click sounds. -Minor bug fixes. SOURCE INFO DEVELOPER POST LINK : https://www.avsim.com/forums/topic/532969-version-11-released/ NEWS SITE ARTICLE LINK :
  2. Price: EUR18.99 (EUR13.99 if you area previous customer) From SimMarket: ESGG is a large scenery where all buildings are included down to the smallest ones. To make this scenery useful also for a professional flyer – that is the main objective in this project - we have stressed the importance of having a very detailed runway, apron and taxiway environment, with all details included – surfaces, lights, signs, taxi lines, grass islands and so on. All the details were placed with highest precision in the scenery at their true places. All taxi signs are present as well on their real locations. When Landvetter was constructed the authorities took a decision to not use blue taxiway edge lights, the taxiway centerline lights are enhanced with white 3-light bars at the intersections and one white light at the center of the intersection. For more information & screenshots, click on the source link below. SOURCE INFO DEVELOPER POST LINK : https://secure.simmarket.com/rc-design-esgg-gothenburglandvetter-v3-p3d4.phtml NEWS SITE ARTICLE LINK :
  3. From ORBX Forum: Hi everyone, All you all know we released KCGX Meigs Field for X-Plane 11 yesterday, and it's proving to be a HOT seller, certainly on par or if not better than small to medium airports for our other platforms. So please allow me to say a big THANK YOU to the X-Plane user community for embracing "the new Orbx kid on the block" and I hope it has met your expectations! We don't have delusions of world domination but we hope to see many other FS developers embracing XP moving forward as well. You may be wondering about the choice of Meigs Field as our debut. The reason is fairly simple - we hired a contractor to port this over a year ago as part of our evaluation of XP11 and to see what was involved. We then sat on the 80% completed work for various reasons as well as working on enhancements to the existing FSX/P3D/AFS2 versions to vastly expand the cityscape well into the suburban areas and add a larger photoreal terrain coverage. So basically, we've added the last 20% to make it on par with the other platforms and released it. However, we have 2-3 more Orbx airport ports coming in a short while and also a new first-for-XPlane release; EGCB Barton Manchester Airport by Tony Wroblewski, which looks just ridiculously stunning I have to say! (There are many more shots but I don't want to steal Tony's thunder - needless to say it looks gobsmackling good ) 2018 X-Plane (sort of) Roadmap We don't yet have a formal roadmap to announce yet but here is the rough plan: Hire more XP experienced developers to add to those already recently joined Port our most popular small to medium airports to XP11 Potentially port some of our larger more complex airports and their attached 'micro-regions' Develop a photoreal Pacific Northwest region Port the PNW airports across to establish a bush-flyer's paradise Work with Ben Supnik and the guys at Laminar to try and add bone animations to the sim so we can add some Flow technologies Release more 'first-for-XPlane' titles (yes, we may end up porting XP airports back to FSX/P3D/AFS2, how about that eh? ) Port across our Netherlands photoreal region Investigate further US regions Investigate a UK photoreal region with ported and brand new airports Some pre-alpha shots of a UK region exploratory work: What we don't plan to do: Create an Orbx Global, openLC or Vector product; for now this is too ambitious in scope for the platform Create land class based regions; XP doesn't have seasons and we are not yet up to speed with the XP internals just yet Hopefully this post will be welcomed by the XP community as a sign of our commitment to the platform. Orbx is morphing into a multi-platform FS developer and whilst we remain focused on our core sims (FSX/P3D) we also recognise that there are new sims emerging as choices for the FS community (XP/AFS2/FSW) and it makes good business sense to expand the scope of our offerings to them. SOURCE INFO DEVELOPER POST LINK : https://orbxsystems.com/forum/topic/150659-orbx-and-x-plane-releases-in-2018/ NEWS SITE ARTICLE LINK :
  4. Predrag Drobac, the developer of the surprisingly good B737NG Immersion Soundpack (as well as the Dash 8 Q400) has just announced and released, over on Facebook, his final preview of the NG sound pack before release. If all goes well, the NG drivers are in for a treat in just a few days from now. Give it a listen here: From Facebook: Part I - Cockpit, taxing (0:00-0:37) Part II - Cockpit, takeoff (0:37-3:03) Part III - External static camera, takeoff (3:03-3:45) Headphones are recommended. :) Release date? In few days time, hopefully, if everything goes as planned. Enjoy! SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/groups/p3dgroup/permalink/1609522679084572/ NEWS SITE ARTICLE LINK :
  5. SOURCE INFO DEVELOPER POST LINK : http://forum.aerosoft.com/index.php?/topic/130264-berlin-brandenburg-professional/&do=findComment&comment=869342 NEWS SITE ARTICLE LINK :
  6. YASP: Yet Another Set of Previews Frank Docter, one of the beta testers as well as a reference pilot to the Aerosoft Airbus team posted some new shots of the Airbus in action. He noticed that there are several bugs (20+) that still need to be ironed out for a fault free experience. Some may be visual/audio anomalies while others could be rather major. Overall, the product seems to be maturing very well and he says, "All in all the product is shaping up rather nicely but some rough corners still need to be polished." Now, to the screenshots from his flight (EDDM-LSZH): SOURCE INFO DEVELOPER POST LINK : http://forum.aerosoft.com/index.php?/topic/130620-aerosoft-a318a319a320a321a330-professional-preview-part-5/&do=findComment&comment=869385 NEWS SITE ARTICLE LINK :
  7. From Aerosoft forum: Glad to announce that Airport Rome FCO is coming to XPlane 11. The Airport will have advanced XPlane 11 features such as ground vehicles, moving Jetways and working safedocks, thus it will be an XPlane 11 exclusive. See some in-dev screenshots below. Traffic hasnt been adjusted yet. SOURCE INFO DEVELOPER POST LINK : http://forum.aerosoft.com/index.php?/topic/130939-airport-rome-fco-xplane-11/&tab=comments#comment-869423 NEWS SITE ARTICLE LINK :
  8. Price: EUR16.10 From SimMarket: Whats new in version4? 1) New Pier1 2) New major rework of Pier5 3) New A380 stand on Pier6 4) Transparent Glass on Pier, Bridge and Pier3 5) New Hangers in Cargo Are 6) Uses latest UK2000 scenery methods 7) Improved higher images and models and hundreds of others changes and improvements. Full detail Buildings Realistic Ground Markings Jetways UK Runway markings Stunning Night Effects 3D Approach Lights Hundreds of Airport Vehicles Runway Wigwags Full set of signs Fencing Manual and Options Docking systems Special 'Effects' Improved runway lights 'Edge' blending High resolution textures Stand IDs SOURCE INFO DEVELOPER POST LINK : https://secure.simmarket.com/uk2000-scenery-gatwick-xtreme-v4-x-plane-1011.phtml NEWS SITE ARTICLE LINK :
  9. From Aerosoft forum: We used the weekend to fix some more issues - actually none of them was really introduced with 1.0.5, but this should help to further reduce the number of issues and make flying the CRJ more enjoyable. Changelog: - [Fixed] Doors not working in FSX SP2 - [Fixed] DAVE payload changes now trigger a 120 second wait period before updating its data from FS again. The "SET PAYLOAD AND FUEL" button flashes during that time - [Fixed] Loading of procedures starting with a certain combination of Rwy-SID-Transition and SID (KDEN 17R FOOOT3 SID) - [Added] Throttle hint indicator is now visible on the HGS as well - [Fixed] CRJ Manager placing 10 people on 9 seats in business class when clicking "Full" - [Fixed] APU sound loop playing in exterior view although APU is stopped - [Fixed] Tiller animation on P3D v4.2 - [Fixed] Keyboard control for rudder - [Fixed] Station distance indicator on PFD sometimes showed ".10" as decimal part - [Fixed] Updated flight dynamics with more rudder authority while the yaw damper is enabled There are no fixes for the reported LNAV and Glideslope capture issues as those were simply not reproducable. Unfortunately that means there's nothing we could fix yet. For more information as well as download links, click on the source link below. SOURCE INFO DEVELOPER POST LINK : http://forum.aerosoft.com/index.php?/topic/130903-1060-hotfix-available/ NEWS SITE ARTICLE LINK :
  10. Price: EUR18.50 From SimMarket: The main features: Autogen (Houses and trees) for Madrid Photoreal Sceneries Specific building Textures (Spanish Style) Customized 3D Buildings Optimized for best framerates 3D Streets light for FTX Global users Compatible with Madrid Airport Sceneries, Spanish sceneries, FTX Global You have to download PrealSoft HD Cities Madrid Photoreal City or another Madrid Photoreal Scenery before use this product. For more screenshots and information about the product, click on that source link below and don't get frugal with those skyfives! It's what motivates us to be on the lookout for news. So smash that button and then click on the source link below. SOURCE INFO DEVELOPER POST LINK : https://secure.simmarket.com/prealsoft-hd-cities-madrid-autogen-fsx-p3d.phtml NEWS SITE ARTICLE LINK :
  11. FSDreamTeam just pushed a brand spanking new video showcasing their O'Hare scenery in all it's glory. This is only the beginning so expect a lot more pictures and videos in the near future. From YouTube: First preview of the upcoming Chicago O'Hare V2 by Fsdreamteam. A complete remake, featuring the latest airport 2018 developments, made specifically for Lockheed Martin Prepar3D V4 sim, using only 100% pure native V4 SDK code, without any code ported from previous products. Several never-seen-before features: - Working information panels showing weather info, stand coordinates, AI/User flight plan info and GSX service status too, made with highly optimized C++/DX11 code, only possible with the P3D V4 SDK/PDK. - Individual gate numbers on each of the 170+ jetways, without having to model all jetways individually, thanks to usage of fast DX11 code for rendering, for a big fps advantage. - PBR-like quality textures, thanks to a custom Substance Designer filter, allowing to use a PBR workflow in a non-PBR sim with minimal loss of quality (and with a very easy upgrade path to PBR graphic engines) This scenery is one of the most awaited airports of 2018, and will be released during the course of this year, with an upgrade path for existing users of the current version of FSDT O'Hare. Detailed update about the scenery: http://www.fsdreamteam.com/forum/index.php/topic,17447.0.html SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.facebook.com/virtualisagl/posts/1818828341502466
  12. Soon after the release of FlyTampa's Boston Rebooted scenery, the developers quickly reacted to the trickle of bugs associated with the product and George (One of the developers) has now issued a WIP patch which will be constantly updated as they fix the product. That means you can download the patch right now but you'll have to keep visiting their forum to check on any updates to it. From FlyTampa forum: While we gather information & start to fix various bugs, I'll make available my improvements as we move towards compiling a 4.1 patch. 25th Feb - The first set of files removes the invisible collision boxes & should prevent aircraft crashing. Unzip the attached file & copy the BGL files to your Prepar3d\Flytampa\Boston\Scenery Folder. Overwrite when asked. If it doesn't ask, you probably have the wrong location. Please be aware Rwy_Lights_FOG_KBOS.OFF & Rwy_Lights_KBOS.BGL are setup to only allow the runwaylights on at night. You can rename/toggle the extension to get it back into sync with the config tool. 2nd March - Fixed a floating jetway Gate B38 Fixed a Lamp intersecting with Jetway SOURCE INFO DEVELOPER POST LINK : http://www.flytampa.org/forum/viewtopic.php?f=33&t=11863 NEWS SITE ARTICLE LINK :
  13. From Facebook: EETN Tallinn v2 XP (for XP10/XP11) is almost completed. Good news - the airport includes animated jetways and VGDS. - Autogates and VGDS - Updated ground poly - extended runway, new taxiways and aprons - New MRO hangar - Extended terminal building and some interior added - New tramway station with an animated tram - Several new high buildings north of the airport - New vertical taxiway signs - New fences and trees - Autogen enhancements - Updated ground imagery - Estonian Air signs and aircraft removed - New car parking - New static aircraft - Highly upgraded texture management for better performance - Updated LOGOs - Welcome To Estonia sign added - Reworked GA apron, Y4 taxiway added SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/DrzewieckiDesign/posts/2097279190485281 NEWS SITE ARTICLE LINK :
  14. Price: AUD $32.95 From ORBX website: Key Features Ultra detailed rendition of KCGX Meigs Field circa late 90's and early 2000's Many highly detailed Chicago landmarks, including Soldier Field, Cloudgate, Adler Planetarium, Navy Pier and The Shedd Custom CBD for Chicago skyline including Sears Tower, Aeon Center, Trump Tower, Hancock Center Thousands of autogen buildings accurately placed Beautifully modelled static aircraft Airport imagery at 30cm per pixel Extended photoreal at 1m per pixel Orbx first X-Plane release! Screenshots: https://orbxdirect.com/product/kcgx/xp11?utm_source=fselite&utm_medium=article&utm_campaign=kcgx_xp11_release SOURCE INFO DEVELOPER POST LINK : https://orbxsystems.com/forum/topic/150566-orbx-kcgx-meigs-field-for-x-plane-11-released/ NEWS SITE ARTICLE LINK :
  15. Pacific Island Simulations has revealed what their next product will be and it's going to be the colossal Incheon Intl Airport in South Korea. It's a massive project as I think this could be the largest airport in the region and has some extremely advanced structures. Either ways, PacSim have already proven themselves to be one of the top devs in the community so I trust they will deliver an excellent product which will also include the city, nearby islands and 3D bridges. btw! Token image for attention from Facebook: SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/islandsim/photos/a.1400957180152627.1073741827.1400947656820246/1981417758773230/?type=3&permPage=1NEWS SITE ARTICLE LINK :