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TomcatUK

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  1. TomcatUK liked a post in a topic by ssimmons1958 in New announcement: GSX PBR Update   
    New announcement: GSX PBR Update
                  Fsdreamteam is happy to announce the release of the long awaited FREE PBR update for GSX. This is, by far, the biggest update GSX ever got, and it has been in development for the past 6 months. 

    Here's the release notes:

    https://www.fsdreamteam.com/couatl_liveupdate_notes.html

    Let's go through the main ones:

    - Custom Pushback improved, with visual customization in the editor, using two modes, Snap to AFCAD lines and Free mode.

    Yes, while the main focus was the PBR update, we would like to start with this "surprise" feature, which we kept under wraps so far. This is only the FIRST step of the planned Pushback Remake, which will hopefully be the focus of the next major update, but we wanted to start something as soon as possible, to give something to play with for all of you passionate about customization. And even if you aren't, we are sure there are many talented users and scenery developers that will share their creations.

    The main improvement of the Custom Pushback is the ability to set custom pushback points visually, like other GSX vehicles, without having to insert Lat/Lon coordinates manually. 

    In addition to that, the Pushback customization works in two different ways: Snap Mode and Free Mode. The Free mode is where the power really lies. Instead of being constrained by an existing node of the AFCAD, GSX can be set to use a final point that can be freely specified, both in location and in the final heading AND an "anchor" middle point, which can also be specified freely, through which a smooth curve will be automatically fitted, without being constrained by the location of nodes in the AFCAD.

    This will allow GSX to do tricky Pushbacks which weren't possible before, especially in tight spaces, and the final point you'll specify, will result in the airplane front gear to be placed exactly where you wanted to be, with the desired heading.

    This is just the first step of the overall Pushback revamping, we won't surely stop here, and push/pull and gate-to-gate will come but, we wanted to release it as soon as possible with the feature that affected the most those creating airports customizations.

    - (P3D4.4+ only): Most objects remade in native P3D4 PBR format, with entirely new models and animations.

    We haven't "just" updated the textures to PBR. Lots of GSX objects started to show their age and, the experience of working with PBR even before P3D4 got it, has told us that, "just" updating textures won't give very good results. For PBR to be really effective, the object must be remade, so textures could be generated in a coherent way, starting from the modeling, which affects the choice of materials and how they react to light. That's why this update took so long: after we started to see how much better the remade objects looked like, we keep remaking them, and this took the better part of the past 6 months.

    Lots of human animations have been improved a lot, by using the native P3D4 SDK. Human animation never looked very good, because we were constrained by the old 22-bones skeletons to be compatible with FSX. Now, we remade lots of characters using skeletons with 64 bones, which moves more smoothly and less robotic. The better animation system, combined with PBR, can be seen in the Marshaller, which looks way better now (and we have 4 male and 2 female models, instead of just one), and in most of the drivers in vehicles, like the passenger stairs, the refueler, the passenger truck and the baggage truck.

    - (P3D4.4+ only): New Towbarless Pushback models in PBR, with several color variations, which can raise/lower the airplane gear during operations.

    You might have seen this in our last video, the new Pushback vehicle is much more detailed, and when seen up close, will show the mechanism raising the airplane nose gear.

    - (P3D4.4+ with GSX Level 2 only): New Fuel Hydrant service vehicle.

    This is the only feature which requires the Level 2 Expansion. This vehicle + animation alone took about 2 months of work, since it's very tricky to do, and coordinate so many parts like the two guys, the cable which goes on ground, the one which goes up with the platform, etc. It comes with several nice features, like a working fuel display which even shows the fuel price, pulling the cost of the crude aviation oil from the internet, and showing your fuel bill at the end.

    - (P3D4.4+ only): Custom Camera system, to easily focus GSX objects activities.

    This is a feature which uses some of the latest additions to the P3D SDK, and it brings up the level of immersion. Without having to use any 3rd party camera add-ons, each GSX vehicle now has its own custom camera views, because the new vehicles and characters are so much better, they deserve to be seen up close. And, it's very fun to be able to follow all vehicles, even those coming from far away, and look at them from different angles. Be sure to check the various 1st person views, which will place you in the driver seat. What we like most of this feature, is that it's a totally native P3D4 feature, made in the most clean way, with no hacks of any kind, and with zero impact on performances, since it just use the existing camera system of the simulator.

    - NEW (P3D4.4+ only): Support for Attached Objects for better efficiency, performance and variety of characters.

    This is a bit technical, but it's another way to use a very recent feature of the P3D4 SDK to get better looking stuff, better flexibility AND improved performances as well. Before, a character like a driver was embedded into its own vehicle. This limited the variety to maybe changing its vest, but not much more. Now, using some native P3D4 features, we decoupled the driver from the vehicle, so they can be choose with more freedom and without unnecessarily grow all the object sizes and polygonal count.

    - (P3D4.4+ only): Vehicle customization system remade, using DirectX-based logos, for much easier user customization and flexibility. The old PaintKit is now deprecated in P3D4.

    This feature is HUGE, and it uses our exclusive DirectX 11 rendering we introduced in GSX L2 for Jetway Numbers, and extends it to almost all the customizable logos. This gives us several big advantages

    1) It's WAY easier to create a custom logo. Instead of struggling with rules and scoring like in the old PaintKit, you now simply pick up a .PNG or .JPG file, and the GSX editor will automatically convert to the proper .DDS format, and will use DirectX to render it on the logo. And this can be used for Jetways, Ground Operators and Catering operators.

    2) We have a massive benefit in performances, especially regarding startup time, because we reduced the number of objects by about 7000 less. Before, each new operator added hundreds of new Simobject variations ("repaints"), but now we have only a few "Base" color variations, to which the operator logo can be applied to, so we gain more variations and we reduce the number of installed Simobjects in the sim by a big factor, which improves both startup times and speed up the airplane selection menu and the time it takes to GSX to find objects after its menu gets called.

    3) Multiple Base colors + Unlimited user logos make it easier to represent most real world operators, not just in white. And, DirectX rendering allowed nice features like having ULDs, each one with their individual code plates.

    - (P3D 4.4+ only) Several readouts which were made using multiple Simobjects (each one for each letter, which is the only way to do that in FSX), now used DirectX rendering, which is way faster, way reliable, and less impacting on performances. Some example are the Marshaller distance readout, the Fuel Counters and various information text in the parking customization editor.

    (P3D4.4+ only): Custom cameras active when editing a parking or the airplane configuration, making it easier to move objects or customize doors precisely.

    Lots of new ways for airplane developers to interact with GSX. We worked closely with some of the best 3rd party developers out there, like Aerosoft, FS Labs, Leonardo and others, which will release updates to their products to better integrate with GSX. We strongly believe that it's in the best interest of the community to cooperate, and all these improvements we added were made following suggestions from these fine developers.

    Some of the things which will be possible for 3rd party airplanes are:

    1) They can control exactly how many pilots and how many crew will board/unboard the airplane. And, they can even tell GSX NOT to disembark anybody (or, for example, leave the pilots on board, but switch the crew), to simulate short turnarounds.

    2) They can check the exact moment the GSX Refueling Hose is connected, so they could synchronize their custom refueling simulation with GSX animations more precisely.

    3) They can enable external power if a GSX jetway equipped with a Power Unit is connected, and they can even let the display on the Power Unit show the battery being charged, even if they use a non-standard variable.

    4) They can check the fuel price and the name of the refueling operator used by GSX

    5) They can check the kind of deicing liquid used by GSX, and calculate holdover times based on that.

    Those are just the main new features. I suggest checking the release notes again to know what has been fixed, but the list is not even complete, those bugfixes are only the ones which were discussed a lot during these past months.

    The manual has been updated too, and it has grown by more than 20 pages, because of all the new options added.

    We thank everybody for having waited patiently for this update, and we hope you'll enjoy it. A BIG thanks to all our testers, and a special thank to Javier "Cartayna", who suffered through a very long beta testing cycle, and helped us find so many issues.

    HOW DO YOU GET THE UPDATE ?

    The update can be obtained either by running the FSDT Live Update from its Icon on the Desktop, or by downloading again the Full GSX Installer. There's not much difference, both methods are supposed to work just the same, and the Live Update will be run at the end of the Full installer just the same, in case we'll add some latest-minute fixes after the full installer release.

    In general, we noticed that, due to the large number of updated files and new files to be downloaded, it might be best to use the FULL Installer method.

    To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile.

    You can view the full announcement by following this link:

    http://www.fsdreamteam.com/forum/index.php?topic=21077.0  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  2. TomcatUK liked a post in a topic by Dreadmetis in The Skypark introduce itself !   
    We heard that there was something going on under the carpet of some members of TSL, now the information is finally out ! It will come exclusive to OrbX Direct and will be a tool about "having something to do in our sims", with persistence, economy, jobs, logs...
    I received it in the letter from OrbX :
     
    The video :
     
     
    SOURCE INFO
    NEWS SITE ARTICLE LINK :  
    The Skypark - Orbx
    ORBXDIRECT.COM One World, Unlimited Adventure. Flight simulation can be pretty dull without a feeling of purpose. Even the most adventurous simmers can give in to flying only familiar routes. As a pilot in The Skypark, you can plot a course of worldwide adventures and financial success. Wonder where you'll go first? Our virtual dispatcher Ivana Fly can help, your only job is to fly!  
  3. TomcatUK liked a post in a topic by eaim1973 in Microsoft Flight Simulator - E3 2019 - Announce Trailer   
    Microsoft have announced a new Flight Simulator at E3.
    New Microsoft Flight Simulator Looks Uncannily Like Real Life
    Cecilia D'Anastasio 19 minutes ago Filed to: MICROSOFT FLIGHT SIMULATOR 2.2K 31      
    E3 2019It's time for the biggest gaming show of the year. We've got articles, videos, podcasts and maybe even a GIF or two. PrevNextView All   Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data.
     
    “From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world,” the trailer’s description reads. “Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions.”
      Some of the shots we saw in today’s E3 announcement trailer are more Planet Earth than your typical flight simulator fare. There are even giraffes.
    On overhead shots of Egypt and New York, each little cloud puff and ocean wave stood out, displaying the sort of graphics that might actually impress the kind of people who don’t typically care about that kind of thing.
    SHARE THIS 
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Microsoft Flight Simulator Looks Uncannily Like Real Life
    KOTAKU.COM Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data.  
  4. TomcatUK liked a post in a topic by eaim1973 in PMDG Roadmap: NG3, Global Flight Operations & More   
    Over at the PMDG forum, CEO, Robert Randazzo has dropped a bit of a roadmap and status update in regards to the company’s upcoming developments and updates for existing products. In particular, the 737NG3, Global Flight Ops and more. We have summarised that information below.
    Starting with the PMDG 737NG3, the first piece of the information is that it is a base package for Prepar3D V4.5. It has been confirmed that a lot of work has gone into creating a brand new 737 package, which will include new fluid and thermal models for pneumatic, hydraulic, pressurization, engine oil and fuel systems. Robert also said that the new PMDG 737NG3 will also feature much-improved accuracy for the electrical system, along with greater complexity in the systems themselves.
    Furthermore, it has been confirmed a fully integrated EFB system will be included in the 737NGX from PMDG. Of course, there is also a range of other features not yet announced, including those never seen before in a PMDG product.
    Beta testing has not started yet, and initially, the team will be asked to simply enjoy and absorb the details from the product before being allowed to show their previews to the world.
    No release date information was given.
    Moving onto PMDG Global Flight Operations, the team are finishing up figuring out the final technical hurdles they are experiencing with a “never before seen” feature in the sim. The current plan for roll out is to be gradual in nature. Once the new PMDG eCommerce solution is online, the team will start to invite users in to begin testing everything. The reason for the gradual role out is to test server load without causing issues.
    More information on when this will happen will follow soon.
    As mentioned, there will soon be an overhaul on the PMDG eCommerce solution, which will see a vastly improved user experience. Keen to make sure that the process is as simple as possible, PMDG has invested a lot of time, money and energy into ensuring that all order history and data can be moved across simply.
    This new eCommerce solution should be online in a few weeks. PMDG have said that they will be requiring all customers to reset their passwords as it is “[…]best for the security of customer data and because our new system will have much higher standards for security [..]”. This isn’t to suggest that the current security is lax or has been compromised, but simply a best practice.
    Finally, Robert touched on future updates for the PMDG 777 and the 747. There will be some product updates in the near future, especially with the release of PMDG’s Global Flight Operations. The 747 will most likely be first to implement the new features required by GFO, with the 777 following afterwards due to the number of changes required going forward.
    That concludes the roadmap details from PMDG right now. Members of the team have been travelling across the Atlantic in their DC-3 from Washington, DC to Duxford, England in aid of celebrating the 75th anniversary of D-Day and the 70th anniversary of the Berlin Airlift. You can find full details and even track the flights by reading this forum thread on the PMDG forums.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/pmdg-roadmap-ng3-global-flight-operations-and-more/
  5. eaim1973 liked a post in a topic by TomcatUK in Awesome view of C17 doing flypast   
    Amazing view from ABOVE inside skyscraper of C17 performing fly last over river  in Brisbane.... wow that looks close!
    WARNING - strong swearing in this clip so turn the sound down if you are sensitive or are playing this near those that are!
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  6. eaim1973 liked a post in a topic by TomcatUK in Win an All Expenses Paid Trip to FlightSimExpo 2019   
    Just found this on fselite ... Thrustmaster are offering a chance to  get flights, hotel and show access to FlightSimExpo in Orlando to one lucky winner via a raffle. Contest closes on April 30th
    ==
    This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in a lifetime opportunity.
    If you have had any consideration about heading to FlightSimExpo, then this contest is most certainly for you. Flights, hotel accommodation and show access will be provided to you completely free of charge to attend the event, providing you win. Furthermore, you can also win a Thrustmaster product of your choice.
    To enter the contest, you have plenty of opportunities to enter the raffle. You can simply enter the raffle with your name and email address. If you want more chances to win, then you can like, subscribe and follow both FlightSimExpo and Thrustmaster. You can find the contest details on the FlightSimExpo contest page.
    All the terms and conditions regarding the contest can be found on the contest page. The contest closes on April 30th.
     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Win an All Expenses Paid Trip to FlightSimExpo 2019 | FSElite
    FSELITE.NET This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in […]  
  7. TomcatUK liked a post in a topic by eaim1973 in COLIMATA Concorde: Overview of Features Published   
    COLIMATA Concorde: Overview of Features Published
    By: Alex John April 23, 2019         COLIMATA has listed an overview of the features to be included in the release of Concorde. They include details on the release, sound, announcements, systems depth, navigational methods, video tutorials and manuals. See below for the full message, posted to the forum thread at x-plane.org:
    "Hi, thank you so much for your encouraging feedback!
    "The early access version will be available starting ~ mid-May on x-plane.org.
    "Early access versions have advantages and disadvantages. It’s a good time to start now. The jet is ready for flight and most missing details can be updated via little plugin updates (~2MB file to download). Only when the early access period is finished after a few months, a redownload of the jet might be necessary.

    "We need your support to move on with the development. We are working on this as hard as we can for more than 2 years.
    What’s as important as that: We need to know if we are going in the right direction. We in the team are super happy and proud of Concorde FXP of but we want that the customers are too.

    "+ Sound: In the works these days. Fmod 3D sound. Only the best for our baby;-)
    The experiences on our FA-18F and MiG-29 engines help a lot. I’m confident you will really like the result.
    "+ Announcements: The Pilot, Copilot and Flight Engineer announcements will be in English at least for version 1.00.
    I’ve learned to appreciate the French language reading French Concorde manuals. With beautiful sounding words like ‘vitesse de décollage’, ‘le réacteur’, ‘le poussee’ or ‘Limites de centrage’. Unfortunately, I don’t speak French but my Italian and Google were a great help. I’m seriously thinking to do a French language course later to know this better.
    "+ System depth: The early access version includes everything one needs to successfully plan flights and do flights.
    + 99% of all cockpit switches are clickable and at least animated
    + To my best knowledge all main instruments work
    + 707 custom lights are implemented, many of them adjustable dynamically by the appropriate switches OR the handy quick access areas.
    "The only serious drawback I had to accept is Mr. ‘I do want I want’ Autopilot that will need much more refinement. But this requires you just to download a ~2MB file later, then you have the new Autopilot. The aircraft ships with a simplified autopilot form day 1 though. Don’t worry.
    "As said several times before, a fully manually interactive Engineering station is something for potential version 2.0. BUT:
    ALL switches on the engineering station are animated and the base functionality is handled by the virtual flight engineer the follows your commands. For example:
    Fuel is pumped around in the jet to balance the aircraft. You can select the fuel TRIM status you wish (Concorde has fuel trim and elevon trim) and the virtual flight engineer will execute your order. Currently, I limited the maximum amount of weight difference the forward and rear trim tanks can have in order to make this save. Later there will probably be a setting where you can click ‘Use fully realistic trim weights’.
    "+ Navigation includes something for every taste. Form quick and easy to super complex:
    1. Radio beacon navigation (using the cockpit instruments)
    2. FMS via Graphical user interface
    3. Hidden GPS to display/change/follow the route on two big modern GPS displays
    4. Interactive on board CIVA (with limited functionality)
    5. Compatibility to Phillip's Pro CIVA (later even more integration of that)
    "+ Video tutorials: There will obviously be several video tutorials later on. Plus the jet ships with handy guided onboard ‘3D tours’ feature.
    "Not all of this will be ready from day 1 of the ea-version!

    "+ The jet ships with several manuals for different tastes:
    A.) 10 essentials pdf (for those who want to start as soon as possible)
    B.) Quick start manual (with a lot more details but still contained size)
    C.) Full manual with a lot of background info and details (downloadable publicly ~June)

    "This should give you a good overview. More info later.
    Best regards
    Florian
    COLIMATA"
    This follows on from last week's new previews of the supersonic airliner. The full thread regarding development and information can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    COLIMATA Concorde: Overview of Features Published | Threshold
    WWW.THRESHOLDX.NET With the release expected in mid-May, COLIMATA has published an overview of their Concorde, including features on release, systems depth, navigational methods and more. | Threshold: Question the Answers.  
  8. TomcatUK liked a post in a topic by Xephyr___ in PMDG Consider Porting "One of the Airliners" to X-Plane in Late 2019   
    PMDG head Robert Randazzo has issued another status update via their new forumaddressing a range of points, including the likelihood of another X-Plane product in the works.
    The main body of the post is based around updates on their 747 and NG3 (unreleased) products for Prepar3D.
    Towards the bottom of the post, Randazzo mentions the DC-6, for both Prepar3D and X-Plane. He says this of the XP11 version of the aircraft:
    "...and also about updating the DC-6 to X-Plane 11 a bit later this year."
    More in the source article
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    PMDG Consider Porting "One of the Airliners" to X-Plane in Late 2019 | Threshold
    WWW.THRESHOLDX.NET PMDG head Robert Randazzo has issued another status update via their forum addressing a range of points, including the likelihood of another X-Plane product in the works. | Threshold: Question the Answers.  
  9. TomcatUK liked a post in a topic by Gibbon in Lockheed Martin Releases Prepar3D v4.5   
    Lockheed Martin Releases Prepar3D v4.5
     
    In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the content and the scenery, so you might need to update these as well (next to the usual client update).
    One of the more notable features is the terrain night-lighting. Lockheed Martin has overhauled this system, so it now allows for higher resolution textures. Urban cities, as well as highways are now more pronounced against the rest of the terrain, increasing immersion.
    Another notable feature, though perhaps less visual, is the optimisation that Lockheed Martin made to model loading times. This should allow particularly complex scenery addons to load quicker. We also reported on this in the previous post about P3D v4.5.
    Furthermore, there are enhancements to virtual reality and PBR, particularly lighting and colour balance. A full changelog can be found below.
    SOURCE INFO
    https://www.prepar3d.com/latest-news/
    Lockheed Martin Releases Prepar3D v4.5 | FSElite
    FSELITE.NET In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the […]  
  10. TomcatUK liked a post in a topic by avdheide in Moving marshall and jetways in Aerosoft Previews of Köln/Bonn for X-Plane   
    Here's some previews of the SAM implementation,
     

     
     


     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Airport Köln/Bonn XP preview - Previews of Unreleased Products - AEROSOFT COMMUNITY SERVICES
    FORUM.AEROSOFT.COM Our popular Köln/Bonn Airport is coming to XPlane 11. Just got some screenshots from the developer for you guys to check out. NEWS SITE ARTICLE LINK :  
    Aerosoft Releases Additional Previews of Köln/Bonn for X-Plane | FSElite
    FSELITE.NET Over on the Aerosoft forum, developer Jo Erlend for Aerosoft has released more previews of the Köln/Bonn development for X-Plane.   
  11. TomcatUK liked a post in a topic by Ivana Fly in First ever 100% PBR airport coming to P3D/XP11   
    Hello all,
     
    We have been working with the (now in-house) Turbulent Aviation team on establishing a true end-to-end PBR workflow for the creation of P3D/XP11 airports. You will soon be shown some spectacular preview shots of our first airport to be built using 100% compliance to the correct PBR standards for all materials.
     
    This workflow allows us to release for both P3Dv4 and XP11 at the same time, or near enough to the same time, scheduling permitting.
     
    In the meantime, let me preview you two screenshots which highlight the details not only on the ground services equipment but also on the apron on which they sit.
     

     

     
    To view these full size, click on each so it appears in its own broswer tab, then click again to zoom.
     
    The incredible level of detail on the baggage lifter does not mean it is an FPS hog. The original model was made up of over 24 million polygons and that model was used to create the PBR map for a lower poly target. This means you get the benefit of insane amounts of detail without the high-poly penalty.
     
    Likewise, with the entire airport being PBR, the apron reflects light based on each material used such as asphalt, paint, metal grates and puddles etc. The lighting changes depending on the time of day, level of cloud cover, rain etc.
     
    Please don't ask where this airport is; we won't reveal it until it is in beta, which should be around the end of this month or early May.
    SOURCE
  12. TomcatUK liked a post in a topic by URLSWO in Wing42Lockheed Vega Release Date   
    Release date
    Update to version 0.85 will be available for download on Saturday the 6th.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Wing42 | The Simulation Company
    WING42.COM Wing42 develops and publishes high-quality addons for Microsoft Flight Simulator and Prepar3D. NEWS SITE ARTICLE LINK :  
    Long awaited update for the Lockheed Vega ✈
    MAILCHI.MP  
  13. FlyingJock liked a post in a topic by TomcatUK in Satellite plane-tracking goes global   
    Courtesy of the BBC:
    Tracking aeroplanes anywhere in the world just got a lot easier.

    The US firm Aireon says its new satellite surveillance network is now fully live and being trialled over the North Atlantic.

    The system employs a constellation of 66 spacecraft, which monitor the situational messages pumped out by aircraft transponders.

    These report a plane's position, altitude, direction and speed every eight seconds.

    The two big navigation management companies that marshal plane movements across the North Atlantic - UK Nats and Nav Canada - intend to use Aireon to transform their operations.

    The more detailed information they now have about the behaviour of aeroplanes means more efficient routing can be introduced. 

    This ought to reduce costs for airlines. Passengers should also experience fewer delays.
    {}
    How does the new system work?
    Increasing numbers of planes since the early 2000s have been fitted with Automatic Dependent Surveillance Broadcast (ADS-B) transponders. US and European regulators have mandated all aircraft carry this equipment as of next year. 

    ADS-B pushes out a bundle of information about an aircraft - from its identity to a GPS-determined altitude and ground speed. ADS-B was introduced to enhance surveillance and safety over land, but the messages can also be picked up by satellites. 

    Aireon has receivers riding piggyback on all 66 spacecraft of the Iridium sat-phone service provider. These sensors make it possible now to track planes even out over the ocean, beyond the visibility of radar - and ocean waters cover 70% of the globe. 

    The rapid-fire nature of the messaging also means aircraft visibility is virtually continuous. Existing data links only report ocean-crossing aircraft positions every 14 minutes. 
    {}
    How will traffic management change?
    The limited visibility that has existed up until now means planes moving between Europe and North America have had to use regimented tracks in the sky. The rigid structure maintains large areas of clear space around planes to remove the possibility of a collision. 

    But with the near-realtime surveillance from satellites, it becomes possible to introduce greater flexibility into the management of the airspace. 

    For example, in the North Atlantic, traditional in-line safe separation distances will eventually be reduced from 40 nautical miles (80km) down to as little as 14 nautical miles (25km). As a result, more aircraft will be able to use the most efficient tracks. 
    ==
    see link below for more details.
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/science-environment-47793983
  14. TomcatUK liked a post in a topic by Gibbon in LHSimulations Previews Render of Budapest v2.0   
    LHSimulations Previews Render of Budapest v2.0
     
        LHSimulations has previewed another render of their Budapest (LHBP) airport for Prepar3D. The scenery developer appears to be making good process on their second rendition of the airport.
    Budapest Ferenc Liszt International Airport (LHBP) is an airport serving the Hungarian capital city of Budapest. It is the largest commercial airport of Hungary. It serves as a hub for LOT Polish Airlines, Smartwings Hungary and Wizz Air. It is served domestically and internationally by ailines such as Aer Lingus, Aeroflot, Air China, Air France, Austrian Airlines, easyJet, Lufthansa, Ryan Air, LOT, Qatar and Turkish Airlines among many others.
    Stay tuned with FSElite for updates regarding the development of Budapest v2.0.
     
     
    SOURCE INFO
    LHSimulations Previews Render of Budapest v2.0 | FSElite
    FSELITE.NET LHSimulations has previewed another render of their Budapest (LHBP) airport for Prepar3D. The scenery developer appears to be making good process on their second rendition of the airport.  
  15. TomcatUK liked a post in a topic by Gibbon in FSElite Exclusive: Skyline Simulations Bringing Gibraltar to X-Plane and P3D   
    FSElite Exclusive: Skyline Simulations Bringing Gibraltar to X-Plane and P3D
     
      We are proud to announce, along with Skyline Simulations, a brand new Gibraltar scenery will be coming to both X-Plane and Prepar3D/FSX. Skyline Simulations have brought us products such as Billy Bishop Toronto City and Cincinnati/Northern Kentucky International Airport (KCVG). The team have built up many years of experience in developing products for both primary sims and are now working to bring one the world’s most challenging airports in an updated fashion.
    Skyline Simulations intend to simulate various parts of the airport which make it so unique. For example, when an aircraft is on approach or preparing for take off, pedestrian and vehicle traffic will stop crossing the runway as per real-world procedures. Further to that, the team intend to take advantage of new technology such as PBR, super high-resolution details, animated hangers and 3D vegetation. Furthermore, they are going to bring the city of Gibraltar to life with custom hotels, hundreds of 3D buildings and high-resolution orthoimagery for the entire area.
     
    SOURCE INFO
    https://www.facebook.com/skyline.simulations/
    https://fselite.net/news/fselite-exclusive-skyline-simulations-bringing-gibraltar-to-x-plane-and-p3d/?utm_source=article&utm_medium=push
  16. OMGEDSON liked a post in a topic by TomcatUK in Satellite plane-tracking goes global   
    Courtesy of the BBC:
    Tracking aeroplanes anywhere in the world just got a lot easier.

    The US firm Aireon says its new satellite surveillance network is now fully live and being trialled over the North Atlantic.

    The system employs a constellation of 66 spacecraft, which monitor the situational messages pumped out by aircraft transponders.

    These report a plane's position, altitude, direction and speed every eight seconds.

    The two big navigation management companies that marshal plane movements across the North Atlantic - UK Nats and Nav Canada - intend to use Aireon to transform their operations.

    The more detailed information they now have about the behaviour of aeroplanes means more efficient routing can be introduced. 

    This ought to reduce costs for airlines. Passengers should also experience fewer delays.
    {}
    How does the new system work?
    Increasing numbers of planes since the early 2000s have been fitted with Automatic Dependent Surveillance Broadcast (ADS-B) transponders. US and European regulators have mandated all aircraft carry this equipment as of next year. 

    ADS-B pushes out a bundle of information about an aircraft - from its identity to a GPS-determined altitude and ground speed. ADS-B was introduced to enhance surveillance and safety over land, but the messages can also be picked up by satellites. 

    Aireon has receivers riding piggyback on all 66 spacecraft of the Iridium sat-phone service provider. These sensors make it possible now to track planes even out over the ocean, beyond the visibility of radar - and ocean waters cover 70% of the globe. 

    The rapid-fire nature of the messaging also means aircraft visibility is virtually continuous. Existing data links only report ocean-crossing aircraft positions every 14 minutes. 
    {}
    How will traffic management change?
    The limited visibility that has existed up until now means planes moving between Europe and North America have had to use regimented tracks in the sky. The rigid structure maintains large areas of clear space around planes to remove the possibility of a collision. 

    But with the near-realtime surveillance from satellites, it becomes possible to introduce greater flexibility into the management of the airspace. 

    For example, in the North Atlantic, traditional in-line safe separation distances will eventually be reduced from 40 nautical miles (80km) down to as little as 14 nautical miles (25km). As a result, more aircraft will be able to use the most efficient tracks. 
    ==
    see link below for more details.
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/science-environment-47793983
  17. Dreadmetis liked a post in a topic by TomcatUK in BA flight goes to wrong country by mistake   
    BA flight lands in Edinburgh instead of Dusseldorf by mistake!
    A British Airways flight destined for Dusseldorf in Germany has landed in Edinburgh (in Scotland) by mistake, after the flight paperwork was submitted incorrectly. 
    The passengers only realised the error when the plane landed and the "welcome to Edinburgh" announcement was made. 
    The plane, which started at London's City Airport, was then redirected and landed in Dusseldorf. WDL Aviation ran the BA flight through a leasing deal. 
    ==
    Sophie Cooke, a 24-year-old management consultant, travels from London To Dusseldorf each week for work. 
    She said when the pilot first made the announcement that the plane was about to land in Edinburgh everyone assumed it was a joke. She asked the cabin crew if they were serious. 
    The pilot then asked passengers to raise their hands if they wanted to go to Dusseldorf. 
    Everyone raised their hands.

    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/business-47691478
  18. OMGEDSON liked a post in a topic by TomcatUK in BA flight goes to wrong country by mistake   
    BA flight lands in Edinburgh instead of Dusseldorf by mistake!
    A British Airways flight destined for Dusseldorf in Germany has landed in Edinburgh (in Scotland) by mistake, after the flight paperwork was submitted incorrectly. 
    The passengers only realised the error when the plane landed and the "welcome to Edinburgh" announcement was made. 
    The plane, which started at London's City Airport, was then redirected and landed in Dusseldorf. WDL Aviation ran the BA flight through a leasing deal. 
    ==
    Sophie Cooke, a 24-year-old management consultant, travels from London To Dusseldorf each week for work. 
    She said when the pilot first made the announcement that the plane was about to land in Edinburgh everyone assumed it was a joke. She asked the cabin crew if they were serious. 
    The pilot then asked passengers to raise their hands if they wanted to go to Dusseldorf. 
    Everyone raised their hands.

    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/business-47691478
  19. TomcatUK liked a post in a topic by Gibbon in Brief X-Plane Vulkan and Metal Update   
    Brief X-Plane Vulkan and Metal Update
     
    Over on the X-Plane Developer website, Ben Supnik has posted a brief update regarding X-Plane’s new graphics engines.
    The key points addressed in this post state what the Laminar team have currently been able to get working in X-Plane with these two new engines:
    Plane-Maker and Airfoil Maker run in Vulkan and Metal. X-Plane runs in Vulkan and Metal up to the main menu (e.g. the app starts) but can’t yet fly or show scenery. The Vulkan and Metal code runs on Mac, Windows and Linux. The Vulkan code runs on Nvidia, AMD and Intel drivers. All shaders are ported. All of the zoo animals (abstractions around part of the graphics engine) are now complete. We killed off the last 2 or 3 since the live feed.  
    Ben states that over the last couple of weeks himself and Sidney have been working to port all rendering passes to the new code. This means that they don’t have to go through OpenGL to fly the aircraft.
    An important point made at the end of the post states that at this stage they aren’t currently able to give a measure on what performance will be like with these new engines. However, they state that once they’re able to sit down in the sim with aircraft they should be able to give an idea of what kind of performance can be expected with Metal and Vulkan.
    SOURCE INFO
     
    Vulkan and Metal - a Quick Status Update | X-Plane Developer
    DEVELOPER.X-PLANE.COM Just a quick update on our progress with Vulkan and Metal. We last spoke about this on the live feed a few weeks ago, but we’re a little further along. Here’s the summary: Plane-Maker and Airfoil Maker run in Vulkan and Metal. X-Plane runs in Vulkan and Metal up to the main menu (e.g. the […] https://fselite.net/news/brief-x-plane-vulkan-and-metal-update/
  20. TomcatUK liked a post in a topic by ssimmons1958 in Live Traffic For Xplane   
    LiveTraffic
      Last updated 6 days ago   LiveTraffic is a plugin for the flight simulator X-Plane to show real-life traffic, based on publicly available live flight data, as additional planes within X-Plane.
        Long queues at KLAS, 07-JAN-2019, 14:42 It came into being when I was looking at plugins simulating additional traffic in X-Plane and thinking at that time: Why do they try to simulate traffic and invent flight models when there is flight data available online which brings yet another piece of reality into the simulation? Why can't one just read the data and display the aircraft?
    Well...turned out it's not that easy 😏
    I spent an awful lot of time dealing with the inaccuracies of the data sources, see Limitations. There are only timestamps and positions. Heading and speed is point-in-time info but not a reliable vector to the next position. There is no information on pitch or bank angle, or on gear or flaps positions. There is no info where exactly a plane touched or left ground. There are several data feeders, which aren't in synch and contradict each other.
    So I ended up inventing my own flight models to make aircrafts move more or less smoothly from one data point to the next, extend gear and flaps, pitch up an down, flare, rotate etc.
    Because an airport is a naturally interesting hot spot of plane movements, but due to simple physics often only sparingly covered with ADS-B receivers and hence live data, there is even lots of code to simulate final approach, landing, and roll-out for planes for which data coverage ends during approach.
    There is extensive "data cleansing", which removes up to half the data...and many thanks here to "my" beta testers, who spent hours to find, test out, and document hot spots of inaccuracies in the world!
     
    Status Available and downloadable from X-Plane.org.
     
    License MIT License, essentially freeware.
    Open Source, available on GitHub.
    And as I keep getting questions to that respect: It means LiveTraffic is freeware at no cost. Now and in the future. I will not even provide an option for donations.
    Instead, consider supporting the tracking data services, which provide the raw data, which LiveTraffic only enables to show traffic.
     
    Credits Man thanks to my beta testers 172MC, Flap, GAK, safeflight, FlyMe2dMoon, KosFlyer, akports103, Torkermax, and mainbrain!
    Thanks to sparker for providing the Linux build environment based on Docker.
    LiveTraffic is based on a number of other great libraries and APIs, most notably:
    X-Plane APIs to integrate with X-Plane
    libxplanemp for display of CSL models, which is also the basis for XSquawkBox, X-IvAp, and the like, thanks to kuroneko for his continued support!
    CURL for network protocol support
    parson as JSON parser
    libpng, required by libxplanemp
    libz/zlib, required by libpng
    And let's not forget about the CSL model developers like Bluebell, Oktalist, and X-CSL, to name just a few. Without them there would only be labels in the sky but no planes.
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://twinfan.gitbook.io/livetraffic/
    NEWS SITE ARTICLE LINK :  https://twinfan.gitbook.io/livetraffic/
  21. TomcatUK liked a post in a topic by eaim1973 in Microsoft Fixes the Windows 10 Update That Caused In-Game Issues   
    Microsoft Fixes the Windows 10 Update That Caused In-Game Issues
    Microsoft released Windows 10 cumulative update KB4489899 yesterday, and in addition to the usual bug fixes and security improvements, the update is supposed to address the performance issues in certain games that were caused by its predecessor.
    That update, KB4482887, was released on March 1. Its primary focus was to bring the Retpoline mitigation to the Spectre Variant 2 vulnerability to Windows 10 to improve performance over previous mitigations. But it also caused low frame rates, mouse input lag, and other problems in games like Destiny 2.
    The issue appeared to affect people who updated to KB4482887 regardless of their hardware configuration, installed drivers, or other factors. Deleting the update also fixed the problem, so it was clear that the blame lay squarely on Microsoft's corporate shoulders. (Or at least those responsible for Windows 10 updates.)
    But now KB4489899 is said to fix the problem. Microsoft said in the release notes that this update: "Addresses an issue that may degrade graphics and mouse performance with desktop gaming when playing certain games, such as Destiny 2, after installing KB4482887." It also improves HoloLens and has security updates.
    KB4489899 does have issues, though. One causes "applications that provide advanced options for internal or external audio output devices" to stop working on "machines that have multiple audio devices." Microsoft listed Windows Media Player, Realtek HD Audio Manager, and Sound Blaster Control Panel as examples of such apps.
    That problem has a temporary solution, which involves selecting the "Default Audio Device" in the app's options and then sending the app's audio to the right device using per-application audio settings in Settings > System > Sound > App Volume and device preferences. Microsoft plans to fix the issue in late March.
    Hopefully, that issue--along with the others listed in the release notes--isn't a deal breaker. If it isn't, KB4489899 should be good to go for people who didn't want to sacrifice in-game performance by installing KB4482887. The update and its requisite service stack updates can be installed, fittingly, via Windows Update.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.tomshardware.com/news/microsoft-fixes-game-breaking-windows-update,38804.html
  22. TomcatUK liked a post in a topic by Ivana Fly in TrueEarth GB South and Central SP1’s incoming   
    Hello all,
     
    Just a heads up that we have service packs aplenty coming in the coming week. First up is SP1 for TE Netherlands AFS2, followed by SP1 for TE GB South for P3D. Finally we have a MASSIVE set of upgrades coming for TE GB South and a Central for XP11.
     
    A full preview post is coming on Monday, listing the literally hundreds of new POIs, bug fixes and improvements, but I thought I would show you a little teaser of what is in store,
     
    Here is Arundel Castle in West Sussex, complete with PBR textures:
     

     

     

     
    Note how the light affects the walls and surfaces?
     
    PBR is a major element of the service packs and we’ll show you more on Monday.
     
     
    SOURCE
  23. eaim1973 liked a post in a topic by TomcatUK in Windows 10 Update Causing Severe In-Game Performance Issues   
    Oh no, this is the last I need with Win 10!
    Another performance glitch I noticed recently which I want to share is a simple setting that means the last user account is automatically logged in (stealthily in the background) after app or O/S updates are applied. You may have noticed a 'Another user is logged in' message even when you are sure no-one has logged in since the last reboot.
    This only affects machines with more than one user account being used.
    Go into Settings > Accounts > Sign-in options. Make sure the option at the very bottom ("Use my sign-in info to automatically finish setting up my device applying updates .. " is turned OFF. I found this at the following site: https://www.tenforums.com/tutorials/49963-use-sign-info-auto-finish-after-update-restart-windows-10-a.html
     
  24. TomcatUK liked a post in a topic by eaim1973 in Windows 10 Update Causing Severe In-Game Performance Issues   
    Windows 10 Update Causing Severe In-Game Performance Issues
    I hope this doesn't effect us.
    Another day, another buggy patch from the flagship gaming OS. Windows 10 Update KB4482887, has been confirmed by Microsoft to severely hamper performance in certain games.
    From Destiny 2, to Sea of Thieves and beyond, the performance hits themselves are reportedly hardware agnostic, it doesn’t matter if you’re running AMD, Intel or Nvidia, you’ll likely fall prey to both frame rate drops in game, and severe input lag.
    Microsoft’s official statement reads: “After installing KB4482887, users may notice graphics and mouse performance degredation with desktop gaming when playing certain games (eg: Destiny 2). According to the company, it’s working on a resolution to the issue and should provide an update in an upcoming release. For the time being users can uninstall KB4482887 to regain the lost performance.
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.tomshardware.com/news/microsoft-update-ruins-gaming-performance,38761.html
    NEWS SITE ARTICLE LINK :  https://www.avsim.com/forums/topic/551393-for-those-running-win10/
  25. TomcatUK liked a post in a topic by tarpoon in QualityWings 787 PBR update for Prepar3D v4 *soon*   
    This might be good!

    "Here's something to shorten your waiting time. 
    Only a few more quirks need to be resolved before we are ready to release this rather extensive update for our Ultimate 787. 
    Enjoy!"
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
     
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