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TomcatUK

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  1. eaim1973 liked a post in a topic by TomcatUK in Win an All Expenses Paid Trip to FlightSimExpo 2019   
    Just found this on fselite ... Thrustmaster are offering a chance to  get flights, hotel and show access to FlightSimExpo in Orlando to one lucky winner via a raffle. Contest closes on April 30th
    ==
    This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in a lifetime opportunity.
    If you have had any consideration about heading to FlightSimExpo, then this contest is most certainly for you. Flights, hotel accommodation and show access will be provided to you completely free of charge to attend the event, providing you win. Furthermore, you can also win a Thrustmaster product of your choice.
    To enter the contest, you have plenty of opportunities to enter the raffle. You can simply enter the raffle with your name and email address. If you want more chances to win, then you can like, subscribe and follow both FlightSimExpo and Thrustmaster. You can find the contest details on the FlightSimExpo contest page.
    All the terms and conditions regarding the contest can be found on the contest page. The contest closes on April 30th.
     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Win an All Expenses Paid Trip to FlightSimExpo 2019 | FSElite
    FSELITE.NET This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in […]  
  2. TomcatUK liked a post in a topic by eaim1973 in COLIMATA Concorde: Overview of Features Published   
    COLIMATA Concorde: Overview of Features Published
    By: Alex John April 23, 2019         COLIMATA has listed an overview of the features to be included in the release of Concorde. They include details on the release, sound, announcements, systems depth, navigational methods, video tutorials and manuals. See below for the full message, posted to the forum thread at x-plane.org:
    "Hi, thank you so much for your encouraging feedback!
    "The early access version will be available starting ~ mid-May on x-plane.org.
    "Early access versions have advantages and disadvantages. It’s a good time to start now. The jet is ready for flight and most missing details can be updated via little plugin updates (~2MB file to download). Only when the early access period is finished after a few months, a redownload of the jet might be necessary.

    "We need your support to move on with the development. We are working on this as hard as we can for more than 2 years.
    What’s as important as that: We need to know if we are going in the right direction. We in the team are super happy and proud of Concorde FXP of but we want that the customers are too.

    "+ Sound: In the works these days. Fmod 3D sound. Only the best for our baby;-)
    The experiences on our FA-18F and MiG-29 engines help a lot. I’m confident you will really like the result.
    "+ Announcements: The Pilot, Copilot and Flight Engineer announcements will be in English at least for version 1.00.
    I’ve learned to appreciate the French language reading French Concorde manuals. With beautiful sounding words like ‘vitesse de décollage’, ‘le réacteur’, ‘le poussee’ or ‘Limites de centrage’. Unfortunately, I don’t speak French but my Italian and Google were a great help. I’m seriously thinking to do a French language course later to know this better.
    "+ System depth: The early access version includes everything one needs to successfully plan flights and do flights.
    + 99% of all cockpit switches are clickable and at least animated
    + To my best knowledge all main instruments work
    + 707 custom lights are implemented, many of them adjustable dynamically by the appropriate switches OR the handy quick access areas.
    "The only serious drawback I had to accept is Mr. ‘I do want I want’ Autopilot that will need much more refinement. But this requires you just to download a ~2MB file later, then you have the new Autopilot. The aircraft ships with a simplified autopilot form day 1 though. Don’t worry.
    "As said several times before, a fully manually interactive Engineering station is something for potential version 2.0. BUT:
    ALL switches on the engineering station are animated and the base functionality is handled by the virtual flight engineer the follows your commands. For example:
    Fuel is pumped around in the jet to balance the aircraft. You can select the fuel TRIM status you wish (Concorde has fuel trim and elevon trim) and the virtual flight engineer will execute your order. Currently, I limited the maximum amount of weight difference the forward and rear trim tanks can have in order to make this save. Later there will probably be a setting where you can click ‘Use fully realistic trim weights’.
    "+ Navigation includes something for every taste. Form quick and easy to super complex:
    1. Radio beacon navigation (using the cockpit instruments)
    2. FMS via Graphical user interface
    3. Hidden GPS to display/change/follow the route on two big modern GPS displays
    4. Interactive on board CIVA (with limited functionality)
    5. Compatibility to Phillip's Pro CIVA (later even more integration of that)
    "+ Video tutorials: There will obviously be several video tutorials later on. Plus the jet ships with handy guided onboard ‘3D tours’ feature.
    "Not all of this will be ready from day 1 of the ea-version!

    "+ The jet ships with several manuals for different tastes:
    A.) 10 essentials pdf (for those who want to start as soon as possible)
    B.) Quick start manual (with a lot more details but still contained size)
    C.) Full manual with a lot of background info and details (downloadable publicly ~June)

    "This should give you a good overview. More info later.
    Best regards
    Florian
    COLIMATA"
    This follows on from last week's new previews of the supersonic airliner. The full thread regarding development and information can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    COLIMATA Concorde: Overview of Features Published | Threshold
    WWW.THRESHOLDX.NET With the release expected in mid-May, COLIMATA has published an overview of their Concorde, including features on release, systems depth, navigational methods and more. | Threshold: Question the Answers.  
  3. TomcatUK liked a post in a topic by Xephyr___ in PMDG Consider Porting "One of the Airliners" to X-Plane in Late 2019   
    PMDG head Robert Randazzo has issued another status update via their new forumaddressing a range of points, including the likelihood of another X-Plane product in the works.
    The main body of the post is based around updates on their 747 and NG3 (unreleased) products for Prepar3D.
    Towards the bottom of the post, Randazzo mentions the DC-6, for both Prepar3D and X-Plane. He says this of the XP11 version of the aircraft:
    "...and also about updating the DC-6 to X-Plane 11 a bit later this year."
    More in the source article
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    PMDG Consider Porting "One of the Airliners" to X-Plane in Late 2019 | Threshold
    WWW.THRESHOLDX.NET PMDG head Robert Randazzo has issued another status update via their forum addressing a range of points, including the likelihood of another X-Plane product in the works. | Threshold: Question the Answers.  
  4. TomcatUK liked a post in a topic by Gibbon in Lockheed Martin Releases Prepar3D v4.5   
    Lockheed Martin Releases Prepar3D v4.5
     
    In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the content and the scenery, so you might need to update these as well (next to the usual client update).
    One of the more notable features is the terrain night-lighting. Lockheed Martin has overhauled this system, so it now allows for higher resolution textures. Urban cities, as well as highways are now more pronounced against the rest of the terrain, increasing immersion.
    Another notable feature, though perhaps less visual, is the optimisation that Lockheed Martin made to model loading times. This should allow particularly complex scenery addons to load quicker. We also reported on this in the previous post about P3D v4.5.
    Furthermore, there are enhancements to virtual reality and PBR, particularly lighting and colour balance. A full changelog can be found below.
    SOURCE INFO
    https://www.prepar3d.com/latest-news/
    Lockheed Martin Releases Prepar3D v4.5 | FSElite
    FSELITE.NET In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the […]  
  5. TomcatUK liked a post in a topic by avdheide in Moving marshall and jetways in Aerosoft Previews of Köln/Bonn for X-Plane   
    Here's some previews of the SAM implementation,
     

     
     


     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Airport Köln/Bonn XP preview - Previews of Unreleased Products - AEROSOFT COMMUNITY SERVICES
    FORUM.AEROSOFT.COM Our popular Köln/Bonn Airport is coming to XPlane 11. Just got some screenshots from the developer for you guys to check out. NEWS SITE ARTICLE LINK :  
    Aerosoft Releases Additional Previews of Köln/Bonn for X-Plane | FSElite
    FSELITE.NET Over on the Aerosoft forum, developer Jo Erlend for Aerosoft has released more previews of the Köln/Bonn development for X-Plane.   
  6. TomcatUK liked a post in a topic by Ivana Fly in First ever 100% PBR airport coming to P3D/XP11   
    Hello all,
     
    We have been working with the (now in-house) Turbulent Aviation team on establishing a true end-to-end PBR workflow for the creation of P3D/XP11 airports. You will soon be shown some spectacular preview shots of our first airport to be built using 100% compliance to the correct PBR standards for all materials.
     
    This workflow allows us to release for both P3Dv4 and XP11 at the same time, or near enough to the same time, scheduling permitting.
     
    In the meantime, let me preview you two screenshots which highlight the details not only on the ground services equipment but also on the apron on which they sit.
     

     

     
    To view these full size, click on each so it appears in its own broswer tab, then click again to zoom.
     
    The incredible level of detail on the baggage lifter does not mean it is an FPS hog. The original model was made up of over 24 million polygons and that model was used to create the PBR map for a lower poly target. This means you get the benefit of insane amounts of detail without the high-poly penalty.
     
    Likewise, with the entire airport being PBR, the apron reflects light based on each material used such as asphalt, paint, metal grates and puddles etc. The lighting changes depending on the time of day, level of cloud cover, rain etc.
     
    Please don't ask where this airport is; we won't reveal it until it is in beta, which should be around the end of this month or early May.
    SOURCE
  7. TomcatUK liked a post in a topic by URLSWO in Wing42Lockheed Vega Release Date   
    Release date
    Update to version 0.85 will be available for download on Saturday the 6th.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Wing42 | The Simulation Company
    WING42.COM Wing42 develops and publishes high-quality addons for Microsoft Flight Simulator and Prepar3D. NEWS SITE ARTICLE LINK :  
    Long awaited update for the Lockheed Vega ✈
    MAILCHI.MP  
  8. FlyingJock liked a post in a topic by TomcatUK in Satellite plane-tracking goes global   
    Courtesy of the BBC:
    Tracking aeroplanes anywhere in the world just got a lot easier.

    The US firm Aireon says its new satellite surveillance network is now fully live and being trialled over the North Atlantic.

    The system employs a constellation of 66 spacecraft, which monitor the situational messages pumped out by aircraft transponders.

    These report a plane's position, altitude, direction and speed every eight seconds.

    The two big navigation management companies that marshal plane movements across the North Atlantic - UK Nats and Nav Canada - intend to use Aireon to transform their operations.

    The more detailed information they now have about the behaviour of aeroplanes means more efficient routing can be introduced. 

    This ought to reduce costs for airlines. Passengers should also experience fewer delays.
    {}
    How does the new system work?
    Increasing numbers of planes since the early 2000s have been fitted with Automatic Dependent Surveillance Broadcast (ADS-B) transponders. US and European regulators have mandated all aircraft carry this equipment as of next year. 

    ADS-B pushes out a bundle of information about an aircraft - from its identity to a GPS-determined altitude and ground speed. ADS-B was introduced to enhance surveillance and safety over land, but the messages can also be picked up by satellites. 

    Aireon has receivers riding piggyback on all 66 spacecraft of the Iridium sat-phone service provider. These sensors make it possible now to track planes even out over the ocean, beyond the visibility of radar - and ocean waters cover 70% of the globe. 

    The rapid-fire nature of the messaging also means aircraft visibility is virtually continuous. Existing data links only report ocean-crossing aircraft positions every 14 minutes. 
    {}
    How will traffic management change?
    The limited visibility that has existed up until now means planes moving between Europe and North America have had to use regimented tracks in the sky. The rigid structure maintains large areas of clear space around planes to remove the possibility of a collision. 

    But with the near-realtime surveillance from satellites, it becomes possible to introduce greater flexibility into the management of the airspace. 

    For example, in the North Atlantic, traditional in-line safe separation distances will eventually be reduced from 40 nautical miles (80km) down to as little as 14 nautical miles (25km). As a result, more aircraft will be able to use the most efficient tracks. 
    ==
    see link below for more details.
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/science-environment-47793983
  9. TomcatUK liked a post in a topic by Gibbon in LHSimulations Previews Render of Budapest v2.0   
    LHSimulations Previews Render of Budapest v2.0
     
        LHSimulations has previewed another render of their Budapest (LHBP) airport for Prepar3D. The scenery developer appears to be making good process on their second rendition of the airport.
    Budapest Ferenc Liszt International Airport (LHBP) is an airport serving the Hungarian capital city of Budapest. It is the largest commercial airport of Hungary. It serves as a hub for LOT Polish Airlines, Smartwings Hungary and Wizz Air. It is served domestically and internationally by ailines such as Aer Lingus, Aeroflot, Air China, Air France, Austrian Airlines, easyJet, Lufthansa, Ryan Air, LOT, Qatar and Turkish Airlines among many others.
    Stay tuned with FSElite for updates regarding the development of Budapest v2.0.
     
     
    SOURCE INFO
    LHSimulations Previews Render of Budapest v2.0 | FSElite
    FSELITE.NET LHSimulations has previewed another render of their Budapest (LHBP) airport for Prepar3D. The scenery developer appears to be making good process on their second rendition of the airport.  
  10. TomcatUK liked a post in a topic by Gibbon in FSElite Exclusive: Skyline Simulations Bringing Gibraltar to X-Plane and P3D   
    FSElite Exclusive: Skyline Simulations Bringing Gibraltar to X-Plane and P3D
     
      We are proud to announce, along with Skyline Simulations, a brand new Gibraltar scenery will be coming to both X-Plane and Prepar3D/FSX. Skyline Simulations have brought us products such as Billy Bishop Toronto City and Cincinnati/Northern Kentucky International Airport (KCVG). The team have built up many years of experience in developing products for both primary sims and are now working to bring one the world’s most challenging airports in an updated fashion.
    Skyline Simulations intend to simulate various parts of the airport which make it so unique. For example, when an aircraft is on approach or preparing for take off, pedestrian and vehicle traffic will stop crossing the runway as per real-world procedures. Further to that, the team intend to take advantage of new technology such as PBR, super high-resolution details, animated hangers and 3D vegetation. Furthermore, they are going to bring the city of Gibraltar to life with custom hotels, hundreds of 3D buildings and high-resolution orthoimagery for the entire area.
     
    SOURCE INFO
    https://www.facebook.com/skyline.simulations/
    https://fselite.net/news/fselite-exclusive-skyline-simulations-bringing-gibraltar-to-x-plane-and-p3d/?utm_source=article&utm_medium=push
  11. OMGEDSON liked a post in a topic by TomcatUK in Satellite plane-tracking goes global   
    Courtesy of the BBC:
    Tracking aeroplanes anywhere in the world just got a lot easier.

    The US firm Aireon says its new satellite surveillance network is now fully live and being trialled over the North Atlantic.

    The system employs a constellation of 66 spacecraft, which monitor the situational messages pumped out by aircraft transponders.

    These report a plane's position, altitude, direction and speed every eight seconds.

    The two big navigation management companies that marshal plane movements across the North Atlantic - UK Nats and Nav Canada - intend to use Aireon to transform their operations.

    The more detailed information they now have about the behaviour of aeroplanes means more efficient routing can be introduced. 

    This ought to reduce costs for airlines. Passengers should also experience fewer delays.
    {}
    How does the new system work?
    Increasing numbers of planes since the early 2000s have been fitted with Automatic Dependent Surveillance Broadcast (ADS-B) transponders. US and European regulators have mandated all aircraft carry this equipment as of next year. 

    ADS-B pushes out a bundle of information about an aircraft - from its identity to a GPS-determined altitude and ground speed. ADS-B was introduced to enhance surveillance and safety over land, but the messages can also be picked up by satellites. 

    Aireon has receivers riding piggyback on all 66 spacecraft of the Iridium sat-phone service provider. These sensors make it possible now to track planes even out over the ocean, beyond the visibility of radar - and ocean waters cover 70% of the globe. 

    The rapid-fire nature of the messaging also means aircraft visibility is virtually continuous. Existing data links only report ocean-crossing aircraft positions every 14 minutes. 
    {}
    How will traffic management change?
    The limited visibility that has existed up until now means planes moving between Europe and North America have had to use regimented tracks in the sky. The rigid structure maintains large areas of clear space around planes to remove the possibility of a collision. 

    But with the near-realtime surveillance from satellites, it becomes possible to introduce greater flexibility into the management of the airspace. 

    For example, in the North Atlantic, traditional in-line safe separation distances will eventually be reduced from 40 nautical miles (80km) down to as little as 14 nautical miles (25km). As a result, more aircraft will be able to use the most efficient tracks. 
    ==
    see link below for more details.
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/science-environment-47793983
  12. Dreadmetis liked a post in a topic by TomcatUK in BA flight goes to wrong country by mistake   
    BA flight lands in Edinburgh instead of Dusseldorf by mistake!
    A British Airways flight destined for Dusseldorf in Germany has landed in Edinburgh (in Scotland) by mistake, after the flight paperwork was submitted incorrectly. 
    The passengers only realised the error when the plane landed and the "welcome to Edinburgh" announcement was made. 
    The plane, which started at London's City Airport, was then redirected and landed in Dusseldorf. WDL Aviation ran the BA flight through a leasing deal. 
    ==
    Sophie Cooke, a 24-year-old management consultant, travels from London To Dusseldorf each week for work. 
    She said when the pilot first made the announcement that the plane was about to land in Edinburgh everyone assumed it was a joke. She asked the cabin crew if they were serious. 
    The pilot then asked passengers to raise their hands if they wanted to go to Dusseldorf. 
    Everyone raised their hands.

    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/business-47691478
  13. OMGEDSON liked a post in a topic by TomcatUK in BA flight goes to wrong country by mistake   
    BA flight lands in Edinburgh instead of Dusseldorf by mistake!
    A British Airways flight destined for Dusseldorf in Germany has landed in Edinburgh (in Scotland) by mistake, after the flight paperwork was submitted incorrectly. 
    The passengers only realised the error when the plane landed and the "welcome to Edinburgh" announcement was made. 
    The plane, which started at London's City Airport, was then redirected and landed in Dusseldorf. WDL Aviation ran the BA flight through a leasing deal. 
    ==
    Sophie Cooke, a 24-year-old management consultant, travels from London To Dusseldorf each week for work. 
    She said when the pilot first made the announcement that the plane was about to land in Edinburgh everyone assumed it was a joke. She asked the cabin crew if they were serious. 
    The pilot then asked passengers to raise their hands if they wanted to go to Dusseldorf. 
    Everyone raised their hands.

    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.bbc.co.uk/news/business-47691478
  14. TomcatUK liked a post in a topic by Gibbon in Brief X-Plane Vulkan and Metal Update   
    Brief X-Plane Vulkan and Metal Update
     
    Over on the X-Plane Developer website, Ben Supnik has posted a brief update regarding X-Plane’s new graphics engines.
    The key points addressed in this post state what the Laminar team have currently been able to get working in X-Plane with these two new engines:
    Plane-Maker and Airfoil Maker run in Vulkan and Metal. X-Plane runs in Vulkan and Metal up to the main menu (e.g. the app starts) but can’t yet fly or show scenery. The Vulkan and Metal code runs on Mac, Windows and Linux. The Vulkan code runs on Nvidia, AMD and Intel drivers. All shaders are ported. All of the zoo animals (abstractions around part of the graphics engine) are now complete. We killed off the last 2 or 3 since the live feed.  
    Ben states that over the last couple of weeks himself and Sidney have been working to port all rendering passes to the new code. This means that they don’t have to go through OpenGL to fly the aircraft.
    An important point made at the end of the post states that at this stage they aren’t currently able to give a measure on what performance will be like with these new engines. However, they state that once they’re able to sit down in the sim with aircraft they should be able to give an idea of what kind of performance can be expected with Metal and Vulkan.
    SOURCE INFO
     
    Vulkan and Metal - a Quick Status Update | X-Plane Developer
    DEVELOPER.X-PLANE.COM Just a quick update on our progress with Vulkan and Metal. We last spoke about this on the live feed a few weeks ago, but we’re a little further along. Here’s the summary: Plane-Maker and Airfoil Maker run in Vulkan and Metal. X-Plane runs in Vulkan and Metal up to the main menu (e.g. the […] https://fselite.net/news/brief-x-plane-vulkan-and-metal-update/
  15. TomcatUK liked a post in a topic by ssimmons1958 in Live Traffic For Xplane   
    LiveTraffic
      Last updated 6 days ago   LiveTraffic is a plugin for the flight simulator X-Plane to show real-life traffic, based on publicly available live flight data, as additional planes within X-Plane.
        Long queues at KLAS, 07-JAN-2019, 14:42 It came into being when I was looking at plugins simulating additional traffic in X-Plane and thinking at that time: Why do they try to simulate traffic and invent flight models when there is flight data available online which brings yet another piece of reality into the simulation? Why can't one just read the data and display the aircraft?
    Well...turned out it's not that easy 😏
    I spent an awful lot of time dealing with the inaccuracies of the data sources, see Limitations. There are only timestamps and positions. Heading and speed is point-in-time info but not a reliable vector to the next position. There is no information on pitch or bank angle, or on gear or flaps positions. There is no info where exactly a plane touched or left ground. There are several data feeders, which aren't in synch and contradict each other.
    So I ended up inventing my own flight models to make aircrafts move more or less smoothly from one data point to the next, extend gear and flaps, pitch up an down, flare, rotate etc.
    Because an airport is a naturally interesting hot spot of plane movements, but due to simple physics often only sparingly covered with ADS-B receivers and hence live data, there is even lots of code to simulate final approach, landing, and roll-out for planes for which data coverage ends during approach.
    There is extensive "data cleansing", which removes up to half the data...and many thanks here to "my" beta testers, who spent hours to find, test out, and document hot spots of inaccuracies in the world!
     
    Status Available and downloadable from X-Plane.org.
     
    License MIT License, essentially freeware.
    Open Source, available on GitHub.
    And as I keep getting questions to that respect: It means LiveTraffic is freeware at no cost. Now and in the future. I will not even provide an option for donations.
    Instead, consider supporting the tracking data services, which provide the raw data, which LiveTraffic only enables to show traffic.
     
    Credits Man thanks to my beta testers 172MC, Flap, GAK, safeflight, FlyMe2dMoon, KosFlyer, akports103, Torkermax, and mainbrain!
    Thanks to sparker for providing the Linux build environment based on Docker.
    LiveTraffic is based on a number of other great libraries and APIs, most notably:
    X-Plane APIs to integrate with X-Plane
    libxplanemp for display of CSL models, which is also the basis for XSquawkBox, X-IvAp, and the like, thanks to kuroneko for his continued support!
    CURL for network protocol support
    parson as JSON parser
    libpng, required by libxplanemp
    libz/zlib, required by libpng
    And let's not forget about the CSL model developers like Bluebell, Oktalist, and X-CSL, to name just a few. Without them there would only be labels in the sky but no planes.
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://twinfan.gitbook.io/livetraffic/
    NEWS SITE ARTICLE LINK :  https://twinfan.gitbook.io/livetraffic/
  16. TomcatUK liked a post in a topic by eaim1973 in Microsoft Fixes the Windows 10 Update That Caused In-Game Issues   
    Microsoft Fixes the Windows 10 Update That Caused In-Game Issues
    Microsoft released Windows 10 cumulative update KB4489899 yesterday, and in addition to the usual bug fixes and security improvements, the update is supposed to address the performance issues in certain games that were caused by its predecessor.
    That update, KB4482887, was released on March 1. Its primary focus was to bring the Retpoline mitigation to the Spectre Variant 2 vulnerability to Windows 10 to improve performance over previous mitigations. But it also caused low frame rates, mouse input lag, and other problems in games like Destiny 2.
    The issue appeared to affect people who updated to KB4482887 regardless of their hardware configuration, installed drivers, or other factors. Deleting the update also fixed the problem, so it was clear that the blame lay squarely on Microsoft's corporate shoulders. (Or at least those responsible for Windows 10 updates.)
    But now KB4489899 is said to fix the problem. Microsoft said in the release notes that this update: "Addresses an issue that may degrade graphics and mouse performance with desktop gaming when playing certain games, such as Destiny 2, after installing KB4482887." It also improves HoloLens and has security updates.
    KB4489899 does have issues, though. One causes "applications that provide advanced options for internal or external audio output devices" to stop working on "machines that have multiple audio devices." Microsoft listed Windows Media Player, Realtek HD Audio Manager, and Sound Blaster Control Panel as examples of such apps.
    That problem has a temporary solution, which involves selecting the "Default Audio Device" in the app's options and then sending the app's audio to the right device using per-application audio settings in Settings > System > Sound > App Volume and device preferences. Microsoft plans to fix the issue in late March.
    Hopefully, that issue--along with the others listed in the release notes--isn't a deal breaker. If it isn't, KB4489899 should be good to go for people who didn't want to sacrifice in-game performance by installing KB4482887. The update and its requisite service stack updates can be installed, fittingly, via Windows Update.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.tomshardware.com/news/microsoft-fixes-game-breaking-windows-update,38804.html
  17. TomcatUK liked a post in a topic by Ivana Fly in TrueEarth GB South and Central SP1’s incoming   
    Hello all,
     
    Just a heads up that we have service packs aplenty coming in the coming week. First up is SP1 for TE Netherlands AFS2, followed by SP1 for TE GB South for P3D. Finally we have a MASSIVE set of upgrades coming for TE GB South and a Central for XP11.
     
    A full preview post is coming on Monday, listing the literally hundreds of new POIs, bug fixes and improvements, but I thought I would show you a little teaser of what is in store,
     
    Here is Arundel Castle in West Sussex, complete with PBR textures:
     

     

     

     
    Note how the light affects the walls and surfaces?
     
    PBR is a major element of the service packs and we’ll show you more on Monday.
     
     
    SOURCE
  18. eaim1973 liked a post in a topic by TomcatUK in Windows 10 Update Causing Severe In-Game Performance Issues   
    Oh no, this is the last I need with Win 10!
    Another performance glitch I noticed recently which I want to share is a simple setting that means the last user account is automatically logged in (stealthily in the background) after app or O/S updates are applied. You may have noticed a 'Another user is logged in' message even when you are sure no-one has logged in since the last reboot.
    This only affects machines with more than one user account being used.
    Go into Settings > Accounts > Sign-in options. Make sure the option at the very bottom ("Use my sign-in info to automatically finish setting up my device applying updates .. " is turned OFF. I found this at the following site: https://www.tenforums.com/tutorials/49963-use-sign-info-auto-finish-after-update-restart-windows-10-a.html
     
  19. TomcatUK liked a post in a topic by eaim1973 in Windows 10 Update Causing Severe In-Game Performance Issues   
    Windows 10 Update Causing Severe In-Game Performance Issues
    I hope this doesn't effect us.
    Another day, another buggy patch from the flagship gaming OS. Windows 10 Update KB4482887, has been confirmed by Microsoft to severely hamper performance in certain games.
    From Destiny 2, to Sea of Thieves and beyond, the performance hits themselves are reportedly hardware agnostic, it doesn’t matter if you’re running AMD, Intel or Nvidia, you’ll likely fall prey to both frame rate drops in game, and severe input lag.
    Microsoft’s official statement reads: “After installing KB4482887, users may notice graphics and mouse performance degredation with desktop gaming when playing certain games (eg: Destiny 2). According to the company, it’s working on a resolution to the issue and should provide an update in an upcoming release. For the time being users can uninstall KB4482887 to regain the lost performance.
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.tomshardware.com/news/microsoft-update-ruins-gaming-performance,38761.html
    NEWS SITE ARTICLE LINK :  https://www.avsim.com/forums/topic/551393-for-those-running-win10/
  20. TomcatUK liked a post in a topic by tarpoon in QualityWings 787 PBR update for Prepar3D v4 *soon*   
    This might be good!

    "Here's something to shorten your waiting time. 
    Only a few more quirks need to be resolved before we are ready to release this rather extensive update for our Ultimate 787. 
    Enjoy!"
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
     
  21. TomcatUK liked a post in a topic by avdheide in Aivlasoft EFB Coming to X-Plane Soon   
    The desktop Electronic Flight Bag by Aivlasoft is coming to X-Plane very soon. Development on the upcoming X-Plane version of the EFB appeared to have begun after the release of version 2 for FSX and Prepar3D in July of last year. 
    The EFB is Aivlasoft's flagship product and combines with either Navigraph Charts or Aerosoft NavDataPro to give users the full flight navigation experience. Also featured are detailed interactive ground charts and live weather displays (when fed data by Active Sky, FSGRW etc).
    In a post on the Aivlasoft forums titled "Beta tests for X-Plane 11.30", the developers say;
    No further information is available as of right now, however, the transition from internal testing to the beta phase likely indicates a release not to far in the future. 
    See more about the Aivlasoft EFB on the official website here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/aivlas
  22. eaim1973 liked a post in a topic by TomcatUK in Update from QualityWings | 787 PBR & remote CDU coming soon   
    Fellow Loungers,
    I have just received an update from QualityWings via Facebook which contains a variety of updates on updates and other development work, this related to their Ultimate 146, 757 and 787 products. The most interesting for me personally is the introduction of PBR materials and a remote CDU (on your phone, tablet etc) for the 787 product, 'due soon' as part of the upcoming v1.1.3 update.
    ==
    For those of you that are not on Facebook, the main updates by product are as follows:
    Ultimate 146
    Following the release of the Ultimate 146 for Prepar3D Version 4, we received some unbelievably positive feedback and will be providing an update for the 146 in P3DV4 soon. Development work is complete for this update and it is currently undergoing final stages of testing. Ultimate 757
    Around the time that we announced that that the 146 was being worked on for a release in P3DV4, we also indicated that the 757 was also in development for the platform. There was a bit more work than anticipated to make the product work in P3DV4, but we assure you that it is in the works. With that said, I must also acknowledge that we are aware of some of the difficulties being experienced by some of this product regarding the activation process. We do apologize for any inconvenience. We will be moving our current Ultimate 757 product from the Esellerate system and migrating the customer database to the Flight1 licensing system. That should alleviate some of the issues some of you may have been experiencing. Again, please bear with us as we work through this transition, which will coincide with the release of the product into P3DV4. Ultimate 787
    As previously mentioned, we are continuing to improve the 787 and Update 1.1.3 is due soon. This update to the 787 includes some exciting new additions, one is a result of improved features available with the release of P3D Version 4.4: Physically Based Rendering The 787s models and textures have been adapted to take advantage of these exciting and impressive visual features. PBR is really exciting stuff, but it’s too bad that the 787 fuselage isn’t completely aluminum. Because it would sure be fun to see how that looks. But I guess we will have to wait for upcoming products in development that can really show off bare metal. We sill think it helps the 787 visuals tremendously. We highly encourage everyone to upgrade to the latest version of P3D to benefit from the improved visuals. PBR models will not be available for FSX and outdated versions of P3Dv4. ==

    Plus, additional info via the FSElite page:

    In addition to PBR, the next version of the Ultimate 787 will bring support for Remote CDU on the lower MFD and the Electronic Flight Bag. Remote CDU will mean you can see any page from the lower display (including the FMS) on multiple mobile devices including Android tablets/phones, Apple products and even Windows tablets and phones.



    Finally, the team gave a brief list of other updates users can expect in the upcoming update:

    ·       Significant Stability Improvements

    ·       Autothrottle oscillations above Mach .85

    ·       Improved Panel state loading

    ·       PFD Speedtape coffin corner simulation

    ·       And many more

    No timeline was given on when this update would be made available.  
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/notes/qualitywings-simulations/happy-new-year-from-qualitywings/10156134924929639/?hc_ref=ARSWP419wnc-QfpVp_0CreC1_aPaMd3naHY-H7j0vNVQPsKKqaaKFufGobi6cl-vdaA&__xts__[0]=68.ARBhQxwtpkOl8cGdzV2DoW8rKxIZp78Rqhrz2g7NfmAaRwUTzzXxYBSx-S70-kehRDsLx87vi5eu8I-VpOTXuWm1fyONTD2Rzcp2vJyu8oNus5aJRuxIfmT26eCUKjkzIQVApFVZ5_s-NzkOO1iMjx9fFl2gyxRXl1BqO03pw8MGMsDw2ctywu24h_THyd7bsrLd_nsEV9H0GLepue5pctOXZ9BtmJBjLbvmsaWd93rzB-rl8PyXEUc6wD-21LC0ppsaJ7foE1kkAPr9TsrFFCHvZtkBfnaQ3Ok1CXBpur-EHPkJ9f_V2odjO2dfF6Bxjh1T_g5TJOhl3D_kZ92d_yhdvpazZ0iMUQtrhmP40JwR2hrr8mfkj7y-Qvqd2zmf6LETO_wmx6xaCp4AHHMe-6pkc9Jkabe_xkgxev8wQ1NC4ZCdHS0mXDrWwXRXZhm4y0OxZlskqMsAWBLV3IpbnkTTSMo-Z_aTU93xQRw&__tn__=C-R
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/qualitywings-simulations-january-2019-update-787-pbr/?fbclid=IwAR3gG5_--Ks8ln_dwAMy0sZI5qTeZkB1V1mLpowkAvJpY-yv3O7OFD86EcM
     
     
  23. TomcatUK liked a post in a topic by Ivana Fly in EGTR Elstree XP 11   
    XP11.30r2 / Ultra Weather XP / xVision / 4K
     
     

     

     



     



     



     

     

     

     

     

     



     

     

     





     

     
    SOURCE
  24. OMGEDSON liked a post in a topic by TomcatUK in Update from QualityWings | 787 PBR & remote CDU coming soon   
    Fellow Loungers,
    I have just received an update from QualityWings via Facebook which contains a variety of updates on updates and other development work, this related to their Ultimate 146, 757 and 787 products. The most interesting for me personally is the introduction of PBR materials and a remote CDU (on your phone, tablet etc) for the 787 product, 'due soon' as part of the upcoming v1.1.3 update.
    ==
    For those of you that are not on Facebook, the main updates by product are as follows:
    Ultimate 146
    Following the release of the Ultimate 146 for Prepar3D Version 4, we received some unbelievably positive feedback and will be providing an update for the 146 in P3DV4 soon. Development work is complete for this update and it is currently undergoing final stages of testing. Ultimate 757
    Around the time that we announced that that the 146 was being worked on for a release in P3DV4, we also indicated that the 757 was also in development for the platform. There was a bit more work than anticipated to make the product work in P3DV4, but we assure you that it is in the works. With that said, I must also acknowledge that we are aware of some of the difficulties being experienced by some of this product regarding the activation process. We do apologize for any inconvenience. We will be moving our current Ultimate 757 product from the Esellerate system and migrating the customer database to the Flight1 licensing system. That should alleviate some of the issues some of you may have been experiencing. Again, please bear with us as we work through this transition, which will coincide with the release of the product into P3DV4. Ultimate 787
    As previously mentioned, we are continuing to improve the 787 and Update 1.1.3 is due soon. This update to the 787 includes some exciting new additions, one is a result of improved features available with the release of P3D Version 4.4: Physically Based Rendering The 787s models and textures have been adapted to take advantage of these exciting and impressive visual features. PBR is really exciting stuff, but it’s too bad that the 787 fuselage isn’t completely aluminum. Because it would sure be fun to see how that looks. But I guess we will have to wait for upcoming products in development that can really show off bare metal. We sill think it helps the 787 visuals tremendously. We highly encourage everyone to upgrade to the latest version of P3D to benefit from the improved visuals. PBR models will not be available for FSX and outdated versions of P3Dv4. ==

    Plus, additional info via the FSElite page:

    In addition to PBR, the next version of the Ultimate 787 will bring support for Remote CDU on the lower MFD and the Electronic Flight Bag. Remote CDU will mean you can see any page from the lower display (including the FMS) on multiple mobile devices including Android tablets/phones, Apple products and even Windows tablets and phones.



    Finally, the team gave a brief list of other updates users can expect in the upcoming update:

    ·       Significant Stability Improvements

    ·       Autothrottle oscillations above Mach .85

    ·       Improved Panel state loading

    ·       PFD Speedtape coffin corner simulation

    ·       And many more

    No timeline was given on when this update would be made available.  
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/notes/qualitywings-simulations/happy-new-year-from-qualitywings/10156134924929639/?hc_ref=ARSWP419wnc-QfpVp_0CreC1_aPaMd3naHY-H7j0vNVQPsKKqaaKFufGobi6cl-vdaA&__xts__[0]=68.ARBhQxwtpkOl8cGdzV2DoW8rKxIZp78Rqhrz2g7NfmAaRwUTzzXxYBSx-S70-kehRDsLx87vi5eu8I-VpOTXuWm1fyONTD2Rzcp2vJyu8oNus5aJRuxIfmT26eCUKjkzIQVApFVZ5_s-NzkOO1iMjx9fFl2gyxRXl1BqO03pw8MGMsDw2ctywu24h_THyd7bsrLd_nsEV9H0GLepue5pctOXZ9BtmJBjLbvmsaWd93rzB-rl8PyXEUc6wD-21LC0ppsaJ7foE1kkAPr9TsrFFCHvZtkBfnaQ3Ok1CXBpur-EHPkJ9f_V2odjO2dfF6Bxjh1T_g5TJOhl3D_kZ92d_yhdvpazZ0iMUQtrhmP40JwR2hrr8mfkj7y-Qvqd2zmf6LETO_wmx6xaCp4AHHMe-6pkc9Jkabe_xkgxev8wQ1NC4ZCdHS0mXDrWwXRXZhm4y0OxZlskqMsAWBLV3IpbnkTTSMo-Z_aTU93xQRw&__tn__=C-R
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/qualitywings-simulations-january-2019-update-787-pbr/?fbclid=IwAR3gG5_--Ks8ln_dwAMy0sZI5qTeZkB1V1mLpowkAvJpY-yv3O7OFD86EcM
     
     
  25. eaim1973 liked a post in a topic by TomcatUK in Introducing CityScene Orlando!   
    No doubt @Noodle will be picking this up immediately in readiness for FSExpo ?!!!
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