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eaim1973

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eaim1973 last won the day on March 15

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About eaim1973

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    Fan of Aviation
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    Rolls Royce NDT Inspector
    Edson... pronounce my username as aim1973
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  1. A new flight simulation platform called Deadstick Bush Flight Simulator made it’s debut on livestream. The platform – which is based upon simulating experience of surviving as a bush pilot in a highly detailed world – is being developed by Surrey-based development studio, REMEX Software. In the livestream, REMEX Software’s Managing Director & Lead Developer, Chris Cheetham walked viewers through the simulator’s features and demonstrated the gameplay. A specific point of focus was the aircraft damage model which was shown off to viewers following a brief encounter with some trees. Deadstick Bush Flight Simulator is slated for early access release in the second quarter of this year, with the full release coming some time after that. The full broadcast is available for replay on YouTube, for more information and to watch, click here SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Deadstick Bush Flight Simulator Teased in Livestream! | PC Flight PCFLIGHT.NET A new flight simulation platform called Deadstick Bush Flight Simulator made it’s debut on livestream. The platform – which is based upon simulating experience of surviving as a bush pilot in a highly detailed world – is being developed by Surrey-based development studio, REMEX Software. In the livestream, REMEX Software’s Managing Director & Lead Developer,Read More
  2. Although it was announced a few years ago, work has continued on Orbx BuildingsHD. Previewed most recently during the Orbx live stream back in December 2018, very little has been said since. The brand new previews found originally on Aurora Simulations show off new building types not seen before. From the previews below, we can see that work continues to be made on ensuring that the buildings match their location in the world accurately to the region they’re in. Different roof tiles, wall styles, structure and more will help BuildingsHD bring the flight simulator to life. Each model is also rendered in 4K for the highest definition possible within the sim. In addition to the previews, a range of features have also been shared, including the fact that AO shadows have been applied to add depth and realism to each model, night lighting will also be included with each model and that the autogen modelling has been created by Bill Womack. Some of those models include fast food restaurants, farm barns and more. Release is expected “this year” and so the developers are asking that you follow them on their social media sites to stay up to date with any new information for Orbx BuildingsHD. Features List High-Definition building textures at 4K resolution Regionally accurate buildings worldwide, derived from on-location photos taken in many countries Brand new 3D building models for complex autogen, created by FS legend Bill Womack AO shadows along base of buildings for added depth and realism Highly realistic rooftops derived from drone imagery Night textures derived from actual nighttime photos Covers all autogen buildings, worldwide Compatible with all other FS products, including full Orbx lineup New textures for buildings in Orbx Global, Open LandClass, and most Orbx regions Easy download and installation in Orbx Central By Scott Armstrong and Bill Womack SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Further Previews of Orbx BuildingsHD | FSElite FSELITE.NET Although it was announced a few years ago, work has continued on Orbx BuildingsHD. Previewed most recently during the Orbx live stream back in December 2018, very little has been said since. The brand new previews found originally on Aurora Simulations show off new building types not seen before. From the previews below, we can see that […]
  3. Just Flight Previews PA-38 Tomahawk Just Flight have shown previews of their Piper PA-38 Tomahawk. Despite the fact these previews are from Prepar3D, the aircraft is also coming to X-Plane 11 (and FSX). The screenshots focus on the texturing and Physically Based Rendering (PBR) of Prepar3D, which was introduced not long ago. The source of these previews is on Just Flight's Facebook page. It will be added to their growing fleet of X-Plane aircraft. Recently, all their aircraft for X-Plane were updated for 11.30 compatibility. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/jfpa38
  4. In an announcement on their Facebook page, REX Simulations has revealed some development news regarding Skyforce 3D and the upcoming Environment Force for FSX and Prepar3D. Regarding the upcoming utility Environment Force, (The Universal Real-Time Environment Shader Enhancer, Dynamic Weather & Texture Controller), the QA team has completed the latest round of testing which has so far been relatively trouble free with very few issues reported. This is expected to be the last cycle of testing. The popular Skyforce 3D utility is also being improved with Technical Update 2.1. This is scheduled to begin testing later this week. The good news is that this update will be considered as a release candidate with only a couple of rounds of testing expected before its release. The focus of Technical Update 2.1 is improvements to the weather engine, more added features, bug fixes and performance adjustments. A full detailed list of fixes is promised before release and we will bring you the news as soon as we have it. If you don’t already own the fantastic REX Skyforce 3D then head on over to simMarket and buy it now for €37.47 (Excl.VAT). SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/rex-simulations-reveals-development-updates/
  5. After weeks of teasing, Imaginesim has released their newest update to their Singapore (WSSS) scenery package. The new update primarily focuses on bringing the PBR technology into the airport package to give a much more realistic effect on the texturing and immersion of the airport. PBR technology has been included in the airport to enable a better visual representation of the airport, especially with the new switchable dramatic PBR water reflection and shine texturing. This will make puddles and other wet surfaces look much more realistic than ever before. Other features with the airport include 2K building textures throughout, SODE jetways, accurate AIRAC procedures and also a large number of custom objects in and around the airport. The update also updates the geolocation of the airport within the simulator. Finally, the feature list mentions an ‘Airport Animator Plugin’. This plugin, once released, will enable brand new airport animation from people, mechanical objects and vehicles. This update will be due soon. If you already own the product, you can update Imaginesim Singapore through the Imaginesim Operations Center tool, or download it fresh from the store. This update is free of charge. If you don’t own the product already, you can grab it from their store for £25.99. If you use FSX, you can also grab a copy. Full Feature List Fantastic performance using 64bit code optimized for Prepar3Dv4. High definition 2k building texturing and native Prepar3Dv4 ground polygons. Switchable dramatic PBR based water, reflection and shine texturing. Fluid usage, even with complex airliner cockpits and high density AI coverage. Low visibility nav lighting. Switchable dynamic lighting option. Features the newly opened Terminal 4. Utilizes imaginesim’s bespoke Operations Center configuration GUI. Comprehensive ground and building optimization. Interactive SODE jetways. Instantaneous scenery cache loading. Accurate AIRAC procedures. Trees, plants and vegetation modelled with types native to Singapore. No generic library textures used. Switchable high 2k or medium 1k texture set. 52 square kilometer coverage of the WSSS area. Low simulator impact. Graduated ground extremities to seamlessly blend with any vector driven add-on. Downtown Singapore city centre modelled. Pre-wired to receive the Airport Animator plugin (due very soon). SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/imaginesim-release-singapore-wsss-p3dv4-pbr-update/
  6. Microsoft Fixes the Windows 10 Update That Caused In-Game Issues Microsoft released Windows 10 cumulative update KB4489899 yesterday, and in addition to the usual bug fixes and security improvements, the update is supposed to address the performance issues in certain games that were caused by its predecessor. That update, KB4482887, was released on March 1. Its primary focus was to bring the Retpoline mitigation to the Spectre Variant 2 vulnerability to Windows 10 to improve performance over previous mitigations. But it also caused low frame rates, mouse input lag, and other problems in games like Destiny 2. The issue appeared to affect people who updated to KB4482887 regardless of their hardware configuration, installed drivers, or other factors. Deleting the update also fixed the problem, so it was clear that the blame lay squarely on Microsoft's corporate shoulders. (Or at least those responsible for Windows 10 updates.) But now KB4489899 is said to fix the problem. Microsoft said in the release notes that this update: "Addresses an issue that may degrade graphics and mouse performance with desktop gaming when playing certain games, such as Destiny 2, after installing KB4482887." It also improves HoloLens and has security updates. KB4489899 does have issues, though. One causes "applications that provide advanced options for internal or external audio output devices" to stop working on "machines that have multiple audio devices." Microsoft listed Windows Media Player, Realtek HD Audio Manager, and Sound Blaster Control Panel as examples of such apps. That problem has a temporary solution, which involves selecting the "Default Audio Device" in the app's options and then sending the app's audio to the right device using per-application audio settings in Settings > System > Sound > App Volume and device preferences. Microsoft plans to fix the issue in late March. Hopefully, that issue--along with the others listed in the release notes--isn't a deal breaker. If it isn't, KB4489899 should be good to go for people who didn't want to sacrifice in-game performance by installing KB4482887. The update and its requisite service stack updates can be installed, fittingly, via Windows Update. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.tomshardware.com/news/microsoft-fixes-game-breaking-windows-update,38804.html
  7. It has been a very long time since we initially brought you information from a new developer called Photosim Labs. Since then, he has worked on ensuring that the various islands in the Bahamas look and feel like the real thing. We have followed progress extensively over time and pleased to bring you the news that development is almost complete. As previously announced, the complete package will be released in 2-parts. The first part contains South Bimini (MYBS) & Cat Cay (MYCC), and will contain hundreds of hand placed objects, detailed ground textures and a range of other features to give you an immersive experience. Furthermore, plenty of work has gone into water masking, making sure the islands are littered with vegetation and more. The second part of the Bahamas package will contain Chub Cay (MYBC) and Little Whale Cay (MYZ3 & MYBX). The final pieces of the puzzle are coming together now for Photosim Labs with a webstore being set up as we speak. Once that work has been completed, you will be able to buy each part for $24.95. There will be a 10% discount applied for those that pre-order the second set within the first week of release of part 1. Finally, we can confirm that the official support forums will be hosted on Avsim. For now, you can enjoy a range of exclusive screenshots for Photosim Labs Bahamas below. Give the team a like on Facebook to show your support. We’ll let you know once the product has been released. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-photosim-labs-bahamas-previews-release-info/
  8. Hi all, I recently just made v2.64 of PTA available which fixes the "Water Surface Tuning" error. You can find the download via your order page on the SimTweaks website. I appreciate everyone's patience in waiting for the update, I know it can be frustrating when something doesn't work as expected. Thanks, Matt. SOURCE INFO DEVELOPER POST LINK : https://simtweaks.com/ NEWS SITE ARTICLE LINK : https://www.avsim.com/forums/topic/551468-pta-264-now-available/
  9. Over on their forum, PMDG has announced that they’ve pushed out build 3.00.9329 which implements PBR for Prepar3D v4.4 users. This update release follows after numerous previews posted by PMDG featuring the main feature, PBR which is implemented as of this build. Asides from PBR, other small bug fixes, tweaks and general cleanup have been added to further improve the overall experience which is also available to FSX, FSX-SE and P3D v3 users. You can view a complete changelog at the end of this article. For all Prepar3D v4 users, Randazzo has dropped a notice quoted directly below: To grab a hold of this update, head to the Operations Center and hit the wheel in the top right, from there you should be able to update your product. If you don’t already own it, you can grab a hold of the PMDG 747-400 base back at a price of $139.99 (Excl. VAT) for Prepar3D v4. Head over to PMDG’s website to view the 747-8 expansion and FSX releases here. Thanks to Sam Wheeler for the screenshots. PMDG 747-400/8 QOTSII **CHANGE LIST** - BUILD 3.00.9329 (Released 2019-03-01) [ View Issues ] =========================================================================== - 0007523: [External Model - Liveries] Build 9318 PBR Engine Pylon Textures (jbrown) - resolved. - 0007520: [FMS - Route/Legs Pages] Forced WPT Sequencing minimum distance (emvaos) - resolved. - 0007470: [EFB - Performance and Computational] Runway slope (custom airports) is ignored in Landing calculations (mfrantzeskakis) - resolved. - 0007469: [EFB - Performance and Computational] Runway length of custom airports (OPT landing) is set to 0 when LDA is entered and field length is no entered (mfrantzeskakis) - resolved. - 0007413: [FMS - Functionality Problems (General)] IAN app intercepting the LOC/FAC HDG will sync to course automatically like an ILS (emvaos) - resolved. - 0007465: [EFB - Performance and Computational] OPT-Landing: "Anti-ice not allowed below 10C" message should not be displayed when NNC is selected (mfrantzeskakis) - resolved. - 0007464: [EFB - Performance and Computational] Wrong label for NNC speed in Landing-Enroute page results when a NNC with a 0 ADD REF input is selected (mfrantzeskakis) - resolved. - 0007463: [EFB - Performance and Computational] Selection of Autobrakes in Landing-Enroute page not retained when changing OPT page (mfrantzeskakis) - resolved. - 0007457: [EFB - Navigraph Charting Functions] Some airport names appear incomplete, starting with a "-" (mfrantzeskakis) - resolved. - 0007456: [EFB - Navigraph Charting Functions] Some ground airport charts are not automatically added to the chart clip after route setup (mfrantzeskakis) - resolved. - 0007449: [Virtual Cockpit - Geometry/Textures] Registration Number lighting at Dawn (vscimone) - resolved. - 0007441: [Virtual Cockpit - Geometry/Textures] BCF Wiper Blade length (vscimone) - resolved. - 0007409: [External Model - Geometry] Cockpit window tint (jbrown) - closed. - 0007508: [External Model - Geometry] Landing Gear does not dim the landing lights (jbrown) - resolved. - 0007482: [FMS - Performance Pages] PERF INIT page Fuel quantity can not be set manually above 162.0 (kg) (emvaos) - resolved. - 0007474: [Virtual Cockpit - Functionality/Click-Spots] Small light leak in the gear lever housing (vscimone) - resolved. - 0007451: [Virtual Cockpit - Functionality/Click-Spots] RAT Activation near Wiper switch (vscimone) - resolved. [17 issues] SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/pmdg-747-400-8-qots-ii-pbr-update-released/
  10. Ahead of the upcoming release of the F35A for X-Plane, AOA simulations has released their user guide for the F35A. The guide compiles cockpit walkarounds and checklists along with explanations of the added features and loadouts of the upcoming aircraft. The 28-page guide also includes screenshots that give a little more insight and detail to the aircraft and describes the functionality and systems within the cockpit. AOA has included information regarding VR and TrackIR functionality, along with adding the plugin R2c, which moves the pilot’s viewpoint automatically. You can find the full user guide here. To keep up with future updates, visit the AOA Simulations Facebook Page. SOURCE INFO DEVELOPER POST LINK : https://drive.google.com/file/d/1Yrx-QGXn4_lNsGdQ2R6PJmcNqr_XmbD5/view NEWS SITE ARTICLE LINK : https://fselite.net/previews/aoa-simulations-releases-upcoming-f35a-user-guide/
  11. FSElite Exclusive: Brand New Information Regarding TFDi Design’s PACX by CALUM MARTIN on 7TH MARCH 2019 FSXNEWSP3DXPL FACEBOOK TWITTER REDDIT Whilst it was formally announced back at FlightSimExpo 2018, TFDi Design has been awfully quiet on progress with their newest product PACX. There have been some teased on their Instagram and Facebook accounts as of late. However, we are pleased to be able to exclusively bring you some brand new information regarding the new product along. First a bit of background. PACX (Passenger and Crew Experience) has been designed and built to give flight simmers the opportunity to simulate the responsibility any captain would feel when travelling with passengers and crew down the back. PACX will give you the opportunity to pass on messages to the passengers and interact with the cabin crew in a dynamic and engaging way. (The video above is a very early version of the product and is far from a final representation of the product) For example, if you’re late to push back and depart, you may find your crew and passengers less friendly than usual – unless of course, you provide them with plenty of information along the way. Passengers and crew will react in real time to what’s going on and the situation you’re in. It will ensure that no two flights are the same. In terms of control, everything can be done through the clean and non-obstructive overlay menu. It’s super simple to navigate through the options, set certain conditions and make decisions. You can inform crew and passengers of delays, diversions, aircraft technical issues and more. Furthermore, you will be able to issue any menu interaction with voice commands through the Public Address system. Both the crew and passengers will react accordingly. PACX from TFDi Design will be a product that continues to grow and build as time goes on. Flight reports can be shared with friends or virtual airlines easily through web-based services and users will be able to customise various elements easily thanks to the XML scripting. In terms of integration, PACX will work with various third-party aircraft via various Virtual Cockpit controls, it won’t be restricted to a certain aircraft or developer. A massive part of the product is sound engineering. We spoke to Brandon Olivo from the TFDi Design team who provided some insight into just how detailed and creative the team have got with ensuring it all sounds as realistic as possible. “The sounds play an important roll in PACX. As you go through your experience with PACX, you will notice your cabin crew isn’t just a robot. As would anyone, if your day isn’t going so well, it might project into your work! Our flight attendant doesn’t always have the best days, and it will be shown. Ask her for too many refills on your coffee during an already bad day, and she might not be too pleased! We aimed for variety when trying to capture the experience of doing more than just flying a cockpit around the whole time. Listening to the same announcements over and over again may become repetitive thus reducing the awe factor in your flight simulation experience. From notifying the cabin what flight number this is seamlessly, to advising on estimated flight time, PACX will surprise you with every flight! With our initial release, our flight attendant will provide you 100+ hours of enjoyable/realistic flight time before you really get to learn who she is. Our intentions are to later release packs to introduce you to more flight crews from around the world, but for now, we can’t wait to show you what is to come!” Video Player 00:00 00:19 Whilst the product is still in active development, we can confirm that beta testing is underway. In fact, a few members of the FSElite team are involved and will be reporting some first looks on the product in the near future. In terms of platforms, PACX will work with FSX, FSX:SE, P3Dv2-4 and also X-Plane 11. Whilst there are plans for it to work with any aircraft type, passenger interaction will be limited to commercial aviation at first, with things like corporate, military and general aviation to come in the future. No pricing has been set, yet but TFDi Design has assured it will be priced “competitively” to other similar products. As for a release date, so far, the team have confirmed it will be released before June 1st 2019. As development continues, we’ll be sure to update you accordingly. As mentioned, a few members of the FSElite team have access to the beta and so we’ll be putting together a first look in the near future for the community to check out. Head on over to the product page on TFDi Design’s website for the full scoop. SOURCE INFO DEVELOPER POST LINK : https://tfdidesign.com/pacx.php NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-brand-new-information-regarding-tfdi-designs-pacx/
  12. Windows 10 Update Causing Severe In-Game Performance Issues I hope this doesn't effect us. Another day, another buggy patch from the flagship gaming OS. Windows 10 Update KB4482887, has been confirmed by Microsoft to severely hamper performance in certain games. From Destiny 2, to Sea of Thieves and beyond, the performance hits themselves are reportedly hardware agnostic, it doesn’t matter if you’re running AMD, Intel or Nvidia, you’ll likely fall prey to both frame rate drops in game, and severe input lag. Microsoft’s official statement reads: “After installing KB4482887, users may notice graphics and mouse performance degredation with desktop gaming when playing certain games (eg: Destiny 2). According to the company, it’s working on a resolution to the issue and should provide an update in an upcoming release. For the time being users can uninstall KB4482887 to regain the lost performance. SOURCE INFO DEVELOPER POST LINK : https://www.tomshardware.com/news/microsoft-update-ruins-gaming-performance,38761.html NEWS SITE ARTICLE LINK : https://www.avsim.com/forums/topic/551393-for-those-running-win10/
  13. Further to their confirmati0n that they are going to bring Singapore to a new standard with PBR (Physically Based Rendering), Imaginesim has shared some new previews of the effects in full force. Speaking to the developers earlier today, the team have discovered a new way PBR rain textures into the product for fantastic effects. As you can see from the various screenshots, when the rain falls in Singapore, you will know about it. The Prepar3D V4 update will come along soon and will include a few bug fixes and also ensure that the location of the airport is correctly geo-located. Once we know about a release date, we’ll let you know about it. For now, follow Imaginesim on Facebook. Or you can buy Singapore from Imaginesim via their web store for £25.99. If you still use FSX, you can grab that version for the same price here. It should be noted that the PBR update will only work for Prepar3D V4.4 and above. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/imaginesim-preview-singapore-wsss-in-the-rain-pbr-effects/
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