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eaim1973

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eaim1973 last won the day on December 30 2018

eaim1973 had the most liked content!

About eaim1973

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    Junior Flight Officer

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  • I am a
    Fan of Aviation
  • A little about me...
    Rolls Royce NDT Inspector
    Edson... pronounce my username as aim1973
  • Local airport ICAO
    EGNT

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  1. UK2000 Scenery has provided the community with an overview of their current workload for the upcoming year and beyond. Taking to Facebook, the team announced that they have plans for further FS2004 airports (despite their previous statement), building new technology for next year and also a range of airports which will continue to be ported to X-Plane 11. The first piece of information is that Bournemouth Xtreme is almost finished. The final beta checks are going through right now – release is expected in Mid-February. This will be the last Xtreme airport from UK2000 Scenery, as they are looking to build the new toolset for new products from now on. With that in mind, the team did confirm that as the ‘Xtreme’ technology is capable of rendering for FS2004, the team decided to add both Bournemouth and Belfast V2 to their work flow to make it compatible with the older simulator. This means that their entire Xtreme Airport selection will be available for all sims in the future. No more updates (other than fixing bugs and adding SODE jetways) will be made for airports in the Xtreme package. In regards to the aforementioned new technology, it was confirmed that 2019 will see the team build the new tool set to enable a brand new range of updates to come out from 2020 and beyond. The first two airports to see this new technology will be Luton Airport and Bristol Airport. They also confirmed that new airports will also be made including the Isle of Man. As for X-Plane 11 users: the team shared their Trello board to give an overview of upcoming projects. From the list, 13 airports are currently in development for X-Plane 11 conversion (or will be in the future). This includes the likes of Jersey, Heathrow and Belfast. That’s all the information shared. Once new airports are released or if there are updates, we’ll be sure to let you know. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/uk2000-scenery-2019-20-roadmap/
  2. I'm going to hold back and wait for reviews before buying, my head says wait and see what Hifi brings out later in the year.
  3. A few weeks ago, we spoke about the multiple new projects that Orbx has been and will be working on in 2019. One of these products was Orbx CityScene Orlando, which has released just now. This CityScene brings to life one of the USA’s most popular tourist destinations which is home to the likes of Universal Studios and Disney World. Released well in advance, Orlando will also be hosting this year’s FSExpo – North America’s largest and most popular flight simulation convention. The release of this product gives users the chance to have a look around the virtual world of Orland before FSExpo in June this year. This product includes some exciting features such as over 200k accurately sized and modelled buildings, 3.9 million accurately placed trees as well as 40 points of interest. These points of interest include the likes of Disney World, Lockheed Martin’s headquarters and much more. The entire feature list can be found at the bottom of this article. CityScene Orlando can be purchased from Orbx’s website for the price of $29.95 AUD. Feature list: Highly detailed, accurate representation of Orlando, Florida Nearly 3.9 million accurately placed regional trees Over 200k accurately sized, shaped and positioned custom buildings Includes high rise, commercial, and residential buildings 135.7k lights, 6.3k container objects, and 3.4k individual water features 40 Points of Interest Expertly optimised using ground-breaking techniques for best performance SOURCE INFO DEVELOPER POST LINK : https://orbxdirect.com/product/citysceneorlando NEWS SITE ARTICLE LINK : https://fselite.net/news/orbx-release-cityscene-orlando/
  4. While we haven’t seen (or really even heard) anything on the Milviz F-16C in quite some time, that doesn’t mean that work hasn’t been speedily progressing on the aircraft. Today, Milviz took to their Facebook page to show off a single preview of their upcoming F-16C block 50/52, this time in-game. In the preview, we’re able to see the bird fitted with conformal fuel tanks, as well as additional external, and wing mounted, tanks. Work continues on the code side of things as well. That’s all we were treated to today, but Milviz will no doubt be replying to questions and comments posted under their preview post, and we’ll do our best to keep this article updated to reflect that. (We also have an exclusive First Look on their upcoming SR-71 planned, so keep an eye out for that in the coming weeks.) SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/Milviz/photos/a.274798289231220/2151432691567761/?type=3&theater NEWS SITE ARTICLE LINK : https://fselite.net/previews/milviz-shows-f-16c-preview/
  5. X-Plane 11.30 Is Final It’s out the door! (Steam should go “final” tomorrow morning, but you can get the final now – it’s still marked as a “beta”.) Here’s everything that happened. I expect we’ll do an 11.31 bug fix patch in the next week or two – 11.30 release candidate three was just critical fixes, e.g. fixing crashes on startup for Nvidia users with Windows 10 and the moon and stars aligned just right. Some less super-critical bugs are fixed and waiting for the bug fix patch. SOURCE INFO DEVELOPER POST LINK : https://developer.x-plane.com/blog/ NEWS SITE ARTICLE LINK :
  6. There seems to be a bit of a typo in the release - it says it's "R3," not RC3. There is no cause for alarm.... Release Candidate 3 XPD-9749 Fix more sun flickering. XPD-9755, XPD-9800 Fixed Windows manifests. XPD-9782 Fixed runway centerline lights appearing inside C172 in VR. XPD-9790 Taxi/Landing lights do not illuminate night scenery in 3D cockpit view. XPD-9795 Fixed crash when OS language is set to Korean. XPD-9796 Remove rain inside the cockpit. XPD-9813 Fixed bad scenery path. SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?/forums/topic/167615-x-plane-beta-1130-rc3-released/ NEWS SITE ARTICLE LINK :
  7. Carenado has released its Cessna C172SP Skyhawk for X-Plane 11! It follows on from the announcement a month ago, and features an updated default Garmin G1000. The aircraft is also fully VR compatible, has full PBR texturing using industry-standard software, and a realistic flight model. It comes with five high-definition textures and a blank one, plus five PDFs to get the most out of flying the aircraft. The C172SP is available from the Carenado website for $32.95. SOURCE INFO DEVELOPER POST LINK : https://www.carenado.com/sitecarenado/product/c172sp-skyhawk-x-plane-11/ NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/cc172s
  8. Over on the X-Plane.org forum, XCaptain has remastered his much-loved freeware Trenton Mercer Airport (KTTN) for X-Plane 11. Trenton Mercer is a small airport in the state of New Jersey, close to the Pennsylvania border. Trenton only serves two airlines, but don’t let that push this scenery away since you can always fly general aviation into the airport. Version 1.2.0 brings along some huge changes to improve the quality and bring it up to date with its real-world counterpart. You can view the complete changelog at the end of this article. You can grab a hold of XCaptain’s Trenton Mercer Airport (KTTN) over on the X-Plane.org forum for free. It is only compatible with X-Plane 11. Do be aware that there is a number of libraries required for this scenery to work, you should be able to find them in the master list of libraries. Changelog Reconfigured custom 3D grass. Reconfiguration of Taxi Lines, Taxiways & Runways [2019 Data] Reconfiguration of Tower & It’s Associated Parking Lots Reconstructed Terminal [2019 Data] Removed Jet Bridge from 2nd floor of Terminal [2018 Removal] Fixed Parking Spots & Start Points Created 3D Reflective Puddles Across Airfield & Poor Drainage Areas Reconstructed ALL Paved Surfaces to High Definition PBR Textures Changed Parked Aircraft to Allegiant Airlines at Gate 1 Reconfigured Outside Passengers & Crew SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?%2Ffiles%2Ffile%2F42726-kttn-trenton-mercer-airport%2F&fbclid=IwAR16DeQIFMwwnS4rwbN77MWr7E65b8asR9H2-6xm9WF-eJS1zok7-qzmnUQ NEWS SITE ARTICLE LINK : https://fselite.net/news/xcaptain-trenton-mercer-kttn-remastered-for-xpl11-freeware/
  9. FS2Crew has been developing Ultimate Ground Crew X (UGCX) for a while now, but today they posted a brief post on Facebook suggesting that they are finally over some of their biggest challenges. The team wrote that at long last they have “super accurate pushbacks” now. Described as what was holding up development, but the team have now “finally mastered it”. Whilst the team are moving on with development, they do need some support from the community. They are currently using the key assignment “DE-ICE (ON/OFF)” within the FSX/P3D environment. However, they need some help with other languages other than English for this. They are asking that if you are able to, you should provide a screenshot of what this key assignment looks like in German, French, Spanish, Japanese and any other language that FSX / P3D supports. I suggest if you’re looking to help the team, you send it to them via their Facebook page. No other details were shared at this time, but we’ll let you know as and when we hear anything new. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fs2crew-preview-new-ultimate-ground-crew-x-beta-shot/
  10. Developer Malaysian Flight Simulator Group (MFSG) has released Oshmia Airport (RJTO) for FSX, P3D and FS2004. The airport on the island of Izu Oshima in Japan was built in June 1964 with a runway length of around 5,900ft sees frequent services from domestic airlines. The scenery product features a detailed rendition of the airport, photoreal terrain and autogen trees around the airport. It also features static objects as well as dynamic lighting for the P3Dv4 version. You can buy it from simMarket for 14.40 euro. As mentioned, it’s available for FS2004, FSX and P3D v3 and v4. Feature List: Highly detailed Oshima Airport Oshima Photoreal Terrain -Autogen trees only over photoreal terrain Airport Groundpoly FS2004 / FSX / P3D version compatible with default scenery (Tested) Compatible with add-on AI traffic Not tested with FTX/ORBX addon and others addon Static vehicle Dynamic Light P3Dv4 (optional) SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/mfsg-release-oshima-airport-rjto/
  11. We revealed the first ever renders back at FlightSimCon 2016 and we’re now pleased to be able to inform the community that Flightbeam Studios, along with partners iBlueYonder, has released their highly anticipated KPDX Portland International Airport for Prepar3D V4. The scenery has been designed by iBlueYonder founder Bill Womack, along with artistic and technical assistance by Amir Salehi and other members of the Flightbeam Studios crew. The partnership has resulted in a highly detailed rendition of Portland Airport. Features include that key textures have been rendered in 4096x4096px resolution, a huge photo-real area representation the industrial district of North Portland along with custom static GA and military aircraft. Furthermore, as this is a Prepar3D V4 only airport, the team have taken full advantage of P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations throughout. You can buy KPDX-HD Portland International Airport from either Flightbeam Studios’ website or iBlueYonder’s website for $29.99. Features include: Features the all-new Flightbeam Manager system (no Addon Manager/Couatl required) Configuration Manager allows you to quickly customize KPDX to your liking Utilizes SODE for advanced jetway interaction with aircraft Includes large photo-real area representing the industrial district of North Portland with OSM-based autogen Key textures are rendered in 4096×4096 high resolution Includes custom static GA and military aircraft P3Dv4 dynamic night lighting included Leverages P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations Includes detailed rendition of Cascade Station shopping area east of the airport SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/flightbeam-iblueyonder-release-kpdx-portland-intl-airport/
  12. X-Crafts has posted on their Facebook page that they have just opened their registration form for new beta testers. As stated in the post, the new ERJ from X-Crafts is going into beta testing very soon and they need new beta testers for this. As places are limited, and only a few people will be selected, X-Crafts is looking for people who are effective, reliable, engaged, and who have previous experience beta testing. As of yet, no information has been given on release date; however, typically beta testing means that the product is near release. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/x-crafts-opens-registration-for-new-beta-testers/
  13. With 2019 being a new year, Majestic Software decided to give us an update on their projects for this year, including both the Q400 Training Edition and their upcoming Q300 v2 First up is the long-awaited, and seemingly longer delayed, Q400 Training Edition. It was said that while they had been relatively quiet, they have been extremely busy behind the scenes working to finish up the Q400 Training. Touchscreen functionality for the main and index panels is done, as well as macros allowing users to spin knobs on the touchscreens. Majestic stated that while they’re indeed close to the finish line with the project, they’re not quite there yet, with the FDR aspect still needing completion. Up next was a statement on recent P3D technology such as rain effects, dynamic lighting, as well as PBR. While Majestic has been inundated with questions regarding their plans for implementing such features, they have not yet made a firm decision on their plan moving forward. Their modeler has been tasked with looking into the feasibility of implementing these features, and more information will be available once a decision has been made. The Q300 v2, the elephant in the room in a way, was up last. 2019 is the year that Majestic plans on going ‘full force’ with the Q30 v2, and this will happen upon completion of the Q400 Training Edition. Majestic went on to say that they will be giving updates when there is, “substantial information to share”, but the project is certainly not dead as some have seemingly concluded. That concludes the update from Majestic, and we scoured the comments for any additional information. All we were able to find is that there are no plans to bring the Q400 to X-Plane, as it’s unfeasible with a Q400 already being available and with one more on the way. We’ll continue to keep you posted on any new developments from both the Q400 Training Edition and Q300 v2 projects. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/majestic-update-q400-q300-v2/
  14. This should compliment Shortfinal's KLAX really well..... The immersion could be awesome. Scenery developer Taburet has released Los Angeles XP for X-Plane 11. The city scenery package includes the whole of downtown LA, including custom objects, night lighting and also making sure autogen blends nicely into the photorealistic base textures. The details have been acquired from real world data meaning that positioning, dimensions and height are as accurate as possible. Furthermore, there is coverage for nearby forests and other custom objects included. For those interested, the coverage area in coordinate form is: N35 W119 to N34 to W118. It is available now via SimMarket for 15.96 euro. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/taburet-release-los-angeles-xp-for-x-plane-11/
  15. Just as I hit ‘publish’ on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX). The images showcase what the current build is looking like. As you can see, there’s a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to the neaby IKEA has been faithfully recreated. Dynamic lighting is also shown off, as well as use of wet ground polys for on the ground during rainy weather. We know that we won’t have long to wait, as it’s been confirmed that only a few bits like product pages, installers and manuals need to be completed before it’s released onto the wild.
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