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eaim1973

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eaim1973 last won the day on May 10

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About eaim1973

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    Rolls Royce NDT Inspector
    Edson... pronounce my username as aim1973
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  1. After the successful release of Airport2Sim Amsterdam, Airline2Sim are back with their latest product. In line with A2S Amsterdam, Airport2Sim Greek Islands focuses on the airport, arrival and departure procedures at specific airports. These mini-series offer the same high-quality instructional videos you would come to expect from the team. This time, taking place in some of the most challenging airports in Greece, Ben and Nick (717, 747-F and 748 pilot), take you through some of the procedures and tips to safely land your jet. Over the course of 4 episodes, 5 hours of 1080p footage, you will be given instructions on some of the unique procedures at Skiathos, Samos and Corfu. Using many visual overlays and expert advice to assist you along the way. Also included in the package is a custom GSX file for each airport to bring those airports to ensure objects and push back sequences are as realistic as possible within the simulator. Airport2Sim Greek Islands from Airline2Sim is available now for $11.99. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Airline2Sim Releases Airport2Sim Greek Islands | FSElite FSELITE.NET After the successful release of Airport2Sim Amsterdam, Airline2Sim are back with their latest product. In line with A2S Amsterdam, Airport2Sim Greek Islands focuses on the airport, arrival and departure procedures
  2. JustSim Palma de Mallorca (LEPA) Released for Prepar3D v4 I'm not sure if this Airport was needed, after all we have a good version already, though I may be proved wrong. Over on their Facebook page, together with Digital Design, JustSim has announced the release of their long-anticipated Palma de Mallorca (LEPA) scenery add-on for Prepar3D v4. Palma de Mallorca Airport is Spain’s third largest airport located on the Balearic Islands. It caters for over 70 airlines currently flying in and out of the airport including Aer Lingus, Air Europa, easyJet, Ryanair and TUI. JustSim’s rendition of Palma de Mallorca features compatibility with common Orbx products, PBR throughout, night effects, seasonal textures, dynamic lighting and more found in the changelog at the end of this article. Features such as VGDS and SODE Jetways are to follow as an update in 1-2 weeks. As usual, an X-Plane 11 rendition of the airport is to follow in about a week. You can grab a hold JustSim and Digital Design’s rendition of Palma de Mallorca over at simMarket for a price of €21.90 (Excl. VAT) exclusively for Prepar3D v4. Features Fully compatible with FTX Global openLC Europe Shading and occlusion (texture baking) effects on terminal and other airport buildings Ground polygons were compiled using SDK 4.4-PBR materials use 3D models now use PBR materials (SDK 4.4) Dynamic lighting of the apron Visual Docking Guidance System (VDGS) (SODE+GSX) – will come in 1-2 weeks High-resolution ground textures / Custom runway textures High-resolution building textures Custom models of buildings and hotels on the coastline. Animated SODE Jetways – will come in 1-2 weeks Many animated custom ground vehicles. Surrounding area with custom autogen Custom restaurants and hotels on the coastal line of the sea Fully AI traffic compatible with accurate AFCAD file Excellent night effects 3D birds 3D grass Optimized for excellent performance Fully 3d taxiways lighting Automatic season change for vegetation, photo background high resolution Realistic reflections on glass SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : JustSim Palma de Mallorca Released for Prepar3D v4 | FSElite FSELITE.NET Over on their Facebook page, together with Digital Design, JustSim has announced the release of their long-anticipated Palma de Mallorca (LEPA) scenery add-on for Prepar3D v4. Palma de Mallorca Airport
  3. The length's some people will go to develop an accurate flight model. 😉 Alleged Eagle Dynamics Developer Jailed for Buying F-16 Manuals by CALUM MARTIN on 14TH MAY 2019 DCSNEWS FACEBOOK TWITTER REDDIT An alleged employee of Eagle Dynamics has been arrested for buying F-16 manuals to help with the development of the aircraft within combat flight sim DCS. According to the the Standard-Examiner, developer Oleg Mikhaylovich Tishchenko has been charged with “conspiring against the United States, smuggling and violating the Arms Export Control Act”. The Russian national claimed to be an employee of Eagle Dynamics and had been actively purchasing manuals for USAF fighter jets through eBay. However, as he was a Russian national, the law prevented him from buying the documentation directly due to international restrictions. To combat that, Tishchenko had enlisted the help of people within the US to buy the manuals and then ship them directly to him in Russia. The person who assisted him lived in Texas and agreed to help. In October 2011, the man sent the manuals to Tishchenko. Jokingly, the Texas man said “If I get busted can you send me a hacksaw?”. However, Tishchenko assured him that there would be no issue as the manuals were “obsolete”. It is said that the manuals contained “concise and clear instructions” for operating and maintaining F-16s. According to the report, an investigation was launched by Homeland Security and the US Air Force. Initially, he was charged back in 2016, however, was only arrested when Tishchenko had travelled to Georgia. For those who don’t know, Georgia has an extradition agreement with the United States. Agents on the investigation learned that between January 2012 and September 2015, Tishchenko then auctioned off the F-16 manuals to buyers across the world including Cyprus, Japan, Australia, Germany, Taiwan and the Netherlands. In 2016, an undercover agent then posed as a buyer and contacted Tishchenko. During these chats, it became clear that Tishchenko was still acquiring new manuals. In particular, those related to the A-10, the F-16C, F-35 and F-22. He told the agent “could guarantee that these manuals will not be provided to any third party, and I think even not shown to anyone in our company.” Eagle Dynamics has released a very brief statement on their forums suggesting that “nothing has changed” with their plans. They will issue a formal statement after they have discussed everything with their legal counsel. The full statement is below. Given the seriousness of this situation that Eagle Dynamics got pulled into, we will later issue a formal statement after discussion with legal counsel. Until then, nothing has changed with our future plans, and there is nothing more to say on this matter until we release an official statement. It has not been confirmed whether Oleg Mikhaylovich Tishchenko is or was an employee of Eagle Dynamics. When we contacted Eagle Dynamics for a response, we were told that the official response will be posted later today. The man from Texas was originally charged, but had them dropped last week. Source: Standard-Examiner For EU visitors: Kotaku / Flusinews Image Source: The National Interest SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Alleged Eagle Dynamics Developer Jailed for Buying F-16 Manuals | FSElite FSELITE.NET An alleged employee of Eagle Dynamics has been arrested for buying F-16 manuals to help with the development of the aircraft within combat flight sim DCS. According to the the Standard-Examiner, developer
  4. Prepar3D V4.5 was released a few weeks back, which brought a range of improvements to the simulator. Today, Lockheed Martin has released Hotfix 1 for Prepar3D V4.5 (4.5.12.30293). The hotfix addresses numerous community reported problems such as performance issues, an issue with a crash during re-enabling of Virtual Reality and also an error with PBR textures when first entering a vehicle. As per the instructions on the Prepar3D website, you first must uninstall the current Prepar3D V4 client via Programs and Features in Windows Control Panel. You can then download the Client installer via your downloads section. Whilst the fixes for the hotfix are found mostly in the client download, you may also want t0 download Content and Scenery installers also for those fixes. If you’d prefer, you can also download a full version of Prepar3D V4.5. For more information please view the Prepar3D v4 Download and Installation Directions. It should be noted that some developers may require an update to their product before you will be able to use it correctly with the new update installed. Please use caution when updating before reading if your products will work with version P3D V4.5.12.30293. You can read the full post over on the Prepar3D blog post. Additionally, you may want to read our interview with Lockheed Martin’s Adam Breed as part of our Developer Month series. Prepar3D v4.5 Hotfix 1 Change Log Client Fixes and Improvements Fixed performance issues seen on some systems and configurations. Fixed issue where the interpolated wind direction value would be invalid in some cases. Added configuration option to toggle UI hardware acceleration mode (UIHardwareAcceleration). Fixed crash when re-enabling Virtual Reality (VR) while using the Oculus headset. Fixed crash that could occur in some cases after a plugin removed its textures from the system. Varjo eye tracking is now supported. Improved performance when using the Varjo headset. Fixed issue where CreateEffect callbacks would not be issued unless both xyz and pbh offsets were present. CIGI ownship ID now set to 0 for versions prior to CIGI 4.0. Fixed error with empty EntityAffiliation tags being written out in saved scenarios. Fixed issue where sound volume could be incorrect when switching between interior and exterior views. Fixed issue where PBR textures could be black in interior views when first entering a vehicle. Fixed incorrect unit conversions for camera eyepoint altitude P variables. Content Fixes and Improvements Fixed missing PBR texture in F-16A. Removed light scaling from beacon effects. Scenery Fixes and Improvements Increased beacon light visibility distance. SDK Fixes and Improvements Fixed an issue where the PBRMaterial’s effectFile property would not be updated during load. Fixed an issue where 3ds Max exports would throw material mismatch errors when P3DMaterial and PBRMaterial were being used in the same scene. Fixed issue with drawing and loading Annotator vegetation polygons. Fixed several minor errors in documentation. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Lockheed Martin's Prepar3D V4.5 Hotfix 1 Released | FSElite FSELITE.NET Prepar3D V4.5 was released a few weeks back, which brought a range of improvements to the simulator. Today, Lockheed Martin has released Hotfix 1 for Prepar3D V4.5 (4.5.12.30293). The hotfix addresses
  5. XPRealistic Pro V2 Announced After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite. The goal of XPRealistic is to add to the immersion felt while in-sim, with effects like realistic pilot head turning, prop enhancements and more pronounced G-Force effects. RKApps say version 2 will be a standalone plugin, meaning that FlyWithLua will no longer be required to run the utility. In a post on the X-Plane.org Forum, head developer Roy Kro explains what is planned for the new version: v2.0.0 development has started and it is on its initial stages. Yes, this is a major version, the next bullet will explain why. I decided to write XPRealistic Pro from scratch, this time as a stand alone plugin for X-Plane, that means FWL won't be required anymore. The new version is built in a way that will allow XPRealistic to expand into more areas in terms of effects. The above means that I have lots of work to do! Please keep up your patience. In a later comment, Roy goes on to say VR compatibility is very much being considered, though he can't guarantee it's inclusion. You can purchase the existing XPRealistic Pro for $19.99 here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : XPRealistic Pro V2 Announced | Threshold WWW.THRESHOLDX.NET After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite, beginning soon. | Threshold: Question the Answers.
  6. COLIMATA's Concorde FXP Released as Early Access By Alex John Friday, May 10, 2019 The famous jet that graced the skies above the Atlantic Ocean with British Airways and Air France for almost thirty years, Concorde, has been developed and today released for X-Plane 11. The supersonic airliner will continue to be developed by the developer COLIMATA through updates leading to a full version. The aircraft was developed over two years and updates were posted periodically, later frequently, to its release in this thread. It costs US $49.95 as of time of writing, discounted from its presumably full price of US $59.69. The features list is as follows: 3D COCKPIT Super detailed 3D cockpit Front panel, center panel, roof panel, side consoles, Engineering 4k cockpit textures including 100’s of texts and markings Incredible level of interactivity More than 1000 click regions (switches, quick access areas etc) 700+ custom lights for: Warning lamps Gorgeous, dimmable night lighting (Instruments, panels, consoles, floods, etc.) EXTERNAL MODEL Detailed 3D model of the aircraft Opening passenger and cargo doors plus service panels Very detailed engines Including moving ramps, intake/spill doors Animated primary and secondary nozzles Engine cowl doors can be opened Mounted engines External 3D model of Olympus 583 engine Detailed landing gear Many utility vehicles included (tankers, conveyors, catering, etc) Full use of PBR Beautiful 4k textures including normal maps FLIGHTMODEL Refined flight model Subsonic and supersonic speed ranges Mach 2 capable (twice the speed of sound) Takeoff and Landing with Concordes unique attitude Plugin driven custom engine parameters Plugin simulated vortex lift forces and ground effect forces SOUND fmod 3D sound Dozens and dozens of sound effects Audio advice from Copilot, Engineer and Pilot A dozen different sound spaces IN ADDITION Basic Autopilot (more is in development) 3D passenger cabin Extensive Graphical User Interface (scaleable in size), with features like: Flight Preparation Aircraft management: Virtual flight engineer Custom content 2 liveries included Many more in the livery download section UPDATES Regular software updates (download in the forum or on colimata.com) MANUALS ‘10 essentials’ manual included (55 pages) Quickstart manual (coming in summer) Full manual (coming in summer) Concorde is available for purchase from x-plane.org here, for US $49.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : COLIMATA's Concorde FXP Released as Early Access | Threshold WWW.THRESHOLDX.NET COLIMATA's rendition of the supersonic airliner has been released for X-Plane as early access software. The famous jet served twenty-seven years over the Atlantic Ocean. | Threshold: Question the Answers.
  7. Airworthy Designs' Princess of the Caribbean Part 2: Pre-Release Information By Alex John Friday, May 3, 2019 Airworthy Designs has published information about their upcoming Princess of the Caribbean Part 2 scenery for X-Plane 11. The package shines the spotlight at the Caribbean islands of Saba and St. Barths "in incredible detail", showcasing the work they have undertaken in rendering the islands over the past several months. In the Facebook post, a list of the features were posted: Extremely optimized for FPS and performance (multiple LOD and correct texel density across the project) 100% PBR assets Extensive use of photogrammetry in the creation of 3d assets Developed with on-site photography 50cm ortho plus hand crafted ground textures to increase the detail on the airport nearby areas Modified mesh using topographical charts and photographic references Alpha blended coral tropical textures Detailed night lighting The developer also noted that the images shared are subject to change prior to the scenery's release. Check out more of the thirty-one screenshots uploaded: See the Facebook post for the remaining screenshots. The scenery is estimated to drop on the 10th of May - about one week from now. Last week also saw further previews of Saba - you can check it out here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Airworthy Designs' Princess of the Caribbean Part 2: Pre-Release Information | Threshold WWW.THRESHOLDX.NET Airworthy Designs has posted information about their upcoming Princess of the Caribbean Part 2 scenery, which includes the feature list and predicted release date. | Threshold: Question the Answers.
  8. Nice video, it's good to see so many aircraft flying with engines that I would of worked on at RR.
  9. Drzewiecki Design teased a few previews of Chicago City X just a few days ago. Today, they have released the product via simMarket and various other vendors. The scenery package has been built to include a huge range of landmarks of the city along with finer details such as restaurants, hotels, swimming pools and more. The entire city of Chicago has been recreated specifically for the simulator to include enough detail to make it fully flyable regardless of whether you choose VFR or IFR. All the key visual points around the city have been included to give you an immersive and scenic experience. Some of the key areas include Highland Park, Schaumburg Village and Oak Lawn. Throughout the scenery are multiple helipads, bridges, harbours and more. You’ll also be able to enjoy other details such as trains, building interiors and more. For those concerned about performance, it has been said that advanced performance-friendly design has been used to ensure a smooth experience. However, there is also a “Lite Texture” pack included also. To be clear, this package does not contain any airports, but will be compatible with the upcoming Chicago Airports X from Drzewiecki Design. Furthermore, it has been listed that all orbx products, all PILOT’S products and all Megascenery products are compatible with Chicago City X. Finally, Drzewiecki Design said it expects that their City X package will be compatible with most other third-party airports. Drzewiecki Design’s Chicago City X is now available to purchase from simMarket and other vendors (such as Just Flight, FSPS Store and FSPilotShop). At the time of writing, it is retailing for €20.00 (excluding tax). The product is compatible with FSX and all versions of P3D. Features Chicago, Illinois scenery with over a thousand of highly detailed custom-made buildings incl. whole downtown in 3D plus other landmarks, bridges, stadiums, harbors/marinas, trains and other objects. Large scenery area (Highland Park – Schaumburg – Oak Lawn) with night and seasonal (summer/winter) textures, a detailed autogen, custom and SRTM mesh as well as multiple heliports Highly advanced performance-friendly design, numerous optimization techniques used, the Lite Texture Pack provided SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Drzewiecki Design Releases Chicago City X | FSElite FSELITE.NET Drzewiecki Design teased a few previews of Chicago City X just a few days ago. Today, they have released the product via simMarket and various other vendors. The scenery package
  10. X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator By: Alex John April 27, 2019 Laminar Research has announced that the X-Plane 11 world now runs in the Vulkan and Metal environments. This comes after their last update about a month ago, where the team confirmed the main simulator ran up to the main menu, and that Plane Maker and Airfoil maker run well in the Vulkan and Metal APIs. Today's post on their developer blog sees X-Plane 11 visibly running in the Vulkan and Metal environments. These differ from the current rendering engine, OpenGL, by running more efficiently and requiring less resources, thereby theoretically improving performance. Vulkan is designed to run on Windows, whilst Metal will only run on Mac devices. It is important to note that the previews show numerous bugs and problems, some of which are caused intentionally by turning things off, whilst others need to be fixed. Nonetheless, it shows Laminar Research are progressing with the upgrade to the new rendering APIs. The screenshots below show the main menu in various states: Ben Supnik provided a list of things that are currently working: Plugins are bypassed right now. We have not yet written the plugin-OpenGL-interop layer. VR only works when using OpenGL as the driver; we need to write some new VR code to pass Metal and Vulkan frames directly to the OVR and Rift APIs. Screenshots/Movie capture are a work in progress – that’s what I’ve been working on this week. ... And went on to state: "We still have a number of visual bugs, so screenshots are an important feature so we can run our automated test system. The test system takes hundreds of screenshots of the sim in many configurations and compares them to 11.30 to catch bugs introduced by the new Vulkan and Metal back-ends. Clearly I’ll have to fix my color problems first. "One fun aspect of this port: Metal and Vulkan copy Direct3D’s convention where the viewport Y axis points down and not up. This resulted in a whole series of weird “it’s upside-down again” bugs, most of which have been fixed." "The world is drawn correctly but the atmosphere around it is upside down." The goal now is to fix a number of bugs, primarily those "that bring the whole machine down." Supnik also posted a couple of other screenshots of "things that have gone wrong during development": Again, these are some early images of X-Plane running in Vulkan and Metal and are (extremely) unlikely to represent the final result, and performance numbers are expected next week. All of Laminar Research's development and shenanigans are documented through their official blog, which dates back as far as 2005. Find out what the team is doing behind the scenes here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator | Threshold WWW.THRESHOLDX.NET Laminar Research has posted the first images of X-Plane 11 running in the Vulkan and Metal environments. Note the previews are riddled with known issues to be fixed. | Threshold: Question the Answers.
  11. REX Simulations To Port Products to X-Plane By: Sam Clark April 27, 2019 Uber-popular Prepar3D/FSX developers REX Simulations have announced in a live-stream that they're working with X-Plane in a bid to port Environment Force, a product that is currently in beta for Prepar3D, to Laminar's sim. The developer is also known for Sky Force 3D, which is a full solution for weather, with both textures and an engine included. The clip, broadcast on Twitch just an hour or so ago, sees the developers discuss whether they should even be talking about the subject (X-Plane) in this live-stream, before giving in and saying the following: "We're working.. we can disclose that.. we are working with some tests with X-Plane. Obviously we need to get this product out first but the idea is to even to port this to X-Plane. The answer is yes. I'd say we are in the development phase - an early one." You can find out more over on the REX Simulations Twitch channel, which you can find here. NOTE: All screenshots used in this article are from the Prepar3D/FSX versions of REX's products. We apologise for the clip being cut off somewhat - the full VOD can be found here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : REX Simulations To Port Products to X-Plane | Threshold WWW.THRESHOLDX.NET Uber-popular Prepar3D/FSX developers REX Simulations have announced in a livestream that they're working with X-Plane in a bid to port Environment Force to Laminar's sim. | Threshold: Question the Answers.
  12. Imaginesim has released Austin (KAUS) for X-Plane 11. Austin–Bergstrom International Airport, in the Capital of Texas, has plenty of traffic domestically and internationally. From routes to other parts of Texas, cross-country and also to international places such as the UK, Mexico and Canada, there is plenty to choose from for the simmer. Imaginesim has built the airport to be great on performance within X-Plane 11, using native terrain polygons, detailed custom buildings and also able to blend in with any vector driven add-on. The level of detail is just as much as the Prepar3D version, with of course added functionality for the X-Plane 11 edition. You can buy the Austin (KAUS) Airport from Imaginesim for £22.99. If you don’t own X-Plane, you could also buy the Prepar3D edition for the same price. This is Imaginesim’s first X-Plane 11 airport, so hopefully it finds enough success for the team to want to continue populating the world of X-Plane with others from their range of airports. Fantastic performance using code optimized for X-Plane 11. High definition building texturing and native X-Plane 11 terrain polygons. Fluid usage, even with complex airliner cockpits and high density AI coverage. Low visibility nav lighting. Switchable dynamic lighting option. Features the recently opened South Terminal. Utilizes imaginesim’s bespoke Operations Center configuration GUI. Comprehensive ground and building optimization. Instantaneous scenery cache loading. Low simulator impact. Graduated ground extremities to seamlessly blend with any vector driven add-on. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Imaginesim Releases Autin (KAUS) for X-Plane 11 | FSElite FSELITE.NET Imaginesim has released Austin (KAUS) for X-Plane 11. Austin–Bergstrom International Airport, in the Capital of Texas, has plenty of traffic domestically and internationally. From routes to other parts of Texas, cross-country and also to international places such as the UK, Mexico and Canada, there is plenty to choose from for the simmer. Imaginesim has built […]
  13. It has been known for a while that Orbx would be releasing one of the earliest products from their library with a whole new version. Shown off in-depth during the Orbx roadmap at the end of 2018, Australia V2 will be a brand new product using new technology, new land class data and much more. In a Facebook post mostly discussing the recently previewed Orbx TrueEarth US Washington, John seemingly confirmed that Australia V2 is currently on track to be released in June. It is in response to someone’s comment and came from his personal account so it’s likely this is more an off the cuff comment than a statement. As always, it’s important to take release dates with a pinch of salt as delays do happen. If June doesn’t happen, well, at least we know it’s planned to be released sooner than later. I’m sure more concrete details will be revealed in the coming weeks if June is indeed the anticipated release date. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Orbx Australia V2 Possibly Coming in June 2019 | FSElite FSELITE.NET It has been known for a while that Orbx would be releasing one of the earliest products from their library with a whole new version. Shown off in-depth during the Orbx roadmap at the end of 2018, Australia V2 will be a brand new product using new technology, new land class data and much more. […]
  14. VATSIM, for those new, can be quite a daunting prospect. Potentially hundreds of people trying to get involved at any time in an unfamiliar environment trying something new for the first time. I personally remember my first time and I was so freaked out, I switched it off and vowed to never use it again. Luckily some advice from friends and a handful of YouTube tutorials later, I was flying online. I’m sure most will tell you that flying online is both rewarding and fun. To encourage more people to get involved with the fun, VATSIM are hosting the First Wings event. From 23:00z on April 27th until 02:00z on the 28th, VATSIM controllers in Minneapolis and Chicago will be online to help those inexperienced users to understand and get involved with online flying. Rochester, Rockford, Eastern Iowa and Duluth International will all be open for business to practice and get involved. The controllers will be there on hand to help you every step of the way. There’s no such thing as a silly question as the whole idea of the event is to train and teach. The only requirement is that you know how to handle and fly the plane you’re taking up in the virtual skies. Closer to the time, exact routes and a briefing pack will be sent out to give people the full details they will need. In addition to the controllers controlling, there will be a host of experienced pilots and air traffic controllers on hand to support and answer questions. VATSIM are asking that if you’re experienced and well versed that you do not fly as part of the event. This really is a space designed for those looking to fly without the pressure of hundreds of others all trying to take part. Below are some recommended routes for the event, if you choose to take part. The full event page can be found on the VATSIM website. As a reminder, it will take place at 23:00z on April 27th. Recommended routes: KRST – KDLH: GEP J21 DLH KDLH – KRST: DLH J21 GEP KRST – KCID: RST V503 FARVI KRST – KRFD: EMORE V24 GLARS V171 DAVIS KRFD – KRST: DAVIS V171 LNR V24 EMORE KRFD – KCID: RFD V63 MIHAL V172 LISBO KRFD – KDLH: RFD V9 MSN V228 DLL V345 EAU V129 DLH KDLH – KRFD: DLH V129 EAU V345 DLL V228 MSN V9 RFD KDLH – KCID: DLH V13 FGT V82 RST V503 CID KCID – KRST: FARVI V503 RST KCID – KDLH: CID V503 RST V161 FGT V13 DLH KCID – KRFD: LISBO V172 MIHAL V63 RFD SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : VATSIM First Wings Event Announced | FSElite FSELITE.NET VATSIM, for those new, can be quite a daunting prospect. Potentially hundreds of people trying to get involved at any time in an unfamiliar environment trying something new for the first time. I personally remember my first time and I was so freaked out, I switched it off and vowed to never use it again. […]
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