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eaim1973

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Everything posted by eaim1973

  1. The VC10 is widely regarded as one of the most graceful jet airliners ever created, with its long slim fuselage, clean angled-back wings and graceful swept-back tail surfaces.The aircraft was designed by Vickers-Armstrongs to fly on long-distance BOAC routes between the UK and Africa and needed to be able to operate from hot and high airports with short runways. This resulted in an aircraft with superb performance, second only to the supersonic Concorde in terms of speed for a jet airliner. The VC10 was introduced into RAF service in 1965, operating in the transport, cargo and in-flight refuelling roles, until its retirement in 2013, nearly 50 years later.VC10 Professional for FSX and P3D includes accurately modelled Standard and Super civilian variants and C1K, K3 and K4 military variants of the VC10 in a variety of liveries covering their time in airline and RAF service.The detailed virtual cockpit features 3D instruments, authentic wear and tear and all four flight crew positions (Captain, Co-Pilot, Flight Engineer and Navigator) modelled in high detail.Comprehensive but easy-to-use systems are simulated, including a realistic fuel system with transfer and jettison functionality, an autopilot with pitch and bank hold, an autothrottle with IAS and MACH hold capabilities and simulated powered flying control units (PFCUs).Realistic engine start procedures are possible with ground air supply and cross-bleed, and autostart (Ctrl+E) compatibility allows you to get airborne quickly. Custom-coded electrical, fuel, hydraulic, pressurisation and navigation systems, including a new Delco Carousel IV-A Inertial Navigation System (INS) unit, will keep even experienced pilots busy!The VC10 is brought to life with distinctive Rolls-Royce Conway engine sounds and accurate flight dynamics based on input from ex-VC10 crew and real-world performance and handling data. SOURCE INFO DEVELOPER POST LINK : https://www.justflight.com/product/vc10-professional NEWS SITE ARTICLE LINK : https://www.avsim.com/forums/topic/550420-just-flight-releases-screenshots-for-vc10-professional/
  2. As developers get to grip with PBR being in Prepar3D V4.4, the more products are starting to receive the texture treatment. Announced a few weeks back, scenery developers Imaginesim are bringing PBR texture work to their most recent release Singapore (WSSS). Today, the team shared a few new previews of the work in progress. The team concluded their Facebook post by stating that it should be “due in a few weeks”. Whilst development of bringing PBR texturing to the Prepar3D V4 version is underway, there is also another handful of developers within Imaginesim working on porting it over to FSX. Furthermore, X-Plane 11 users have Austin to look forward to from Imaginesim. Finally, we shouldn’t forget they’re also working on bringing Los Angeles (KLAX) to Prepar3D. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/imaginesim-preview-pbr-in-singapore-on-prepar3d-v4/
  3. After several months of teasing, and at along last, FSimStudios have released Cancun (MMUN) FSimStudios have been working on their rendition of Mexico’s second busiest airport for a few months now, and with several posts showing the progression of the development and showing of what was to come. Cancun needs no introduction. When someone mentions Cancun, you immediately think of luxury hotels, hot weather, sunbathing on the beaches, you name it! FSimStudios have created an astounding version of a much needed Cancun airport. Not only did the developers cover the entire airport, and add in the brand new runway and control tower, but they have added photoreal scenery to the surrounding area and even the beach that stretched between Punta Nizuc and Punta Cancun, just east of the airport, which is approximately 15 kilometres (9 miles) long and all the hotels included on the waterfront. As stated before, Cancun is Mexico’s second busiest airport and for a good reason. It is a huge tourist destination serving several airlines from across North America and Europe. The airport has had several expansions over the past 12 years which started with the construction of terminal 3 in 2005 and opened in 2007. From their, they added, and expanded terminals and in 2009, added a new 2800 metre (9200 foot) runway north of the current one. If you desire to fly to a tropical destination to escape the winter, FSimStudios’ Cancun (MMUN) is available for Prepar3d version 4 ONLY on SimMarket for 19.99 Euro. FSimStudios will also be releasing a free expansion pack that includes photoscenery and auto gen for the city of Cancun and Puerto Morelos. Developers stated it will be released by the end of February 2019. Features: High detailed representation of Cancun International Airport Detailed terminal buildings, including interiors and the new Terminal 4 High Resolution textures (4096 x 4096) Realistic Ground Poly of the airport Hotel Area with over 300 hand modeled hotels FBO and airport Surroundings modeled with great attention to detail Baked Shadows Static Planes SODE Animated Jetways Highly optimized for great performance Volumetric grass and custom vegetation. Dynamic Night Lighting. 3D Modeled bridge on Taxiway D SOURCE INFO DEVELOPER POST LINK : https://secure.simmarket.com/fsimstudios-cancun-international-airport-mmun-p3d-v4.phtml?fbclid=IwAR0Oan12zFhvr47p4NSnggUCevaGERQgNPTkS_ynVXmNO7m-YcSLmawm8yg NEWS SITE ARTICLE LINK : https://fselite.net/news/fsimstudios-cancun-released/
  4. GayaSimulation has released some previews of their latest development Courchevel. Initially announced in 2017 we have received very few updates on the progress of the project. On Saturday some previews of the altiport were released. Very few details have been announced however we do know for sure that it will feature realistic hand painted asphalt textures and PBR. GayaSimulation announced on Facebook the scenery will release in March 2019. That’s all we have, for now, we’ll keep you posted as and when more information is released. In the meantime enjoy these awesome screenshots! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/gayasimulation-courchevel-previews/
  5. Following their initial PBR progress update two weeks ago, PMDG’s Robert Randazzo has dropped some new mouth-watering previews of the 747-400 QOTS II in all of it’s PBR glory, marking 50 years since the first Boeing 747 took flight. Also, he’s provided a short update in regards to the upcoming PBR update. The below previews of the 747 in its classic launch livery (N401PW) is fully tricked out in what PMDG believes is their final round of changes to PBR rendering on a fully metallic 747-400. Bringing your attention to the reflections on the metal body, you see how PBR breathes air into the queen’s lungs dynamically reflecting the surrounding bed of clouds and skyline from a couple of angles. Following the previous set of previews, take notice of how many improvements and changes have been made in the way PMDG has treated the differences in reflective quality along lap joints and rivet lines in the skin since the last update. The previews don’t end there, included also is some shots of N662US, another one of the first production airframes. Clearly demonstrated in the shots below, is how different the reflection is on the painted surface in comparison to the bare metal surface. PMDG has finished up their PBR implementation for now and is preparing to push it out to the testing team this week. It is expected to be a short test period and once complete, the update should promptly be pushed out via the PMDG Operations Center. In celebration of British Airways’ 100th birthday and the aircraft they are said to be painting in the legacy BOAC livery, PMDG has released a paint of what it should look like (G-BYGC) which can be obtained from the PMDG Operations Center. Furthermore, PMDG will be consolidating Prepar3D v4 compatibility effective with their next update cycle, only v4.4+ of Prepar3D will be supported going forward meaning if you want to obtain the next update, you’ll need to be on v4.4 or greater. This change has no impact on FSX or Prepar3D v3 users. Randazzo will be back in a couple of days with new information on PMDG’s new forum system, the NG3, Global Flight Operations and PMDG’s view on FSX/P3D development moving forward. He might even slide in a remark or two in relation to X-Plane! We’ll endeavour to let you know once this update has been released and of any future update posts on PMDG’s forum. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/more-pmdg-747-qots-ii-pbr-previews-update/
  6. After the release of the Captain Sim 757 Captain III Freighter for P3Dv4 earlier this year, the development team has released the 32-bit version. The 32-bit version is compatible with FSX, FSX:SE and Prepar3D V3. The 32-bit version of the aircraft is an add-on for the base pack and brings the complete freighter experience along with it. In total, 11 models have been released with the expansion pack, and include both engine variants: PW and RR. Other features include custom engine performance, custom flight model and animated high loaders and a variation on the freighter model itself. The Captain Sim 757 Captain III Freighter is now available in 32-bit form for $19.99. Unlike in the 64-bit world, there doesn’t appear to be an essential pack, which was released days after the initial Freighter release on Prepar3D V4. Don’t forget, you will need the original base pack for FSX/P3Dv3 which is available here for $69.99. Sim House livery: • 757-200PF with RB211-535E4B engines • 757-200PF with PW2037 engines • 757-200PF with PW2040 engines • 757-200PCF with RB211-535E4B engines • 757-200PCF with PW2037 engines • 757-200PCF with PW2040 engines • 757-200SF with RB211-535E4B engines • 757-200SF with RB211-535E4 engines • 757-200SF with RB211-535C engines • 757-200SF with PW2037 engines • 757-200SF with PW2040 engines Each engine variation provides: • Custom engine performance • Custom FMC setup • Custom Flight Model The RR engine systems and sounds included. The RR Expansion is not required. Complete VC including: • Freighter converted Flight Deck; • Lavatory and supernumerary area; • “Submarine hatch” entry door; • Cargo cabin with wing views; • Animated High Loader Misc features: • FMC cargo management features. • Cargo management 2D panel. • Custom cargo management sounds. • Integrated GPU. • Exterior animated High Loader and ULDs; SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/captain-sim-release-757-freighter-for-fsx-p3dv3/
  7. Kevin I'm staying loyal to Chaseplane. God the music in the video is awful.😊 In a forum post, The EZDok development team has published a ‘soft release’ of their new and improved EZdok Camera Professional v3 for FSX and Prepar3D v4. Version 3 of EZCA Pro carries along many new and innovative features such as an intuitive new user interface, a new ‘cameras’ category, a reworked dynamic head movement effect, landing and takeoff improvements, the EXtended Turbulence Moule, HiFi ActiveSky compatibility and more which can be viewed in the overview video embedded above. EZCA Pro v3 has been principally developed for Prepar3D v4, however, it will function in FSX but with some features not being available due to restrictions. The ‘soft release’ is a release candidate version of EZCA Pro v3 along with no product pages yet published to provide extended information. We’ll ensure to update this article once the product pages have been published. To grab a hold of EZDok Camera Professional v3, download the Flight1 Wrapper (EZdokProV3.exe) from the bottom of this forum post, once downloaded, run the .exe and you can obtain it from within the wrapper at a price of $39.95 (Incl. VAT). If you purchased EZDok Camera v2 on or after January 9th 2019, you’re entitled to an upgrade at no cost here. If you have purchased EZCA v2 before that date, you can get $15 off of your purchase of Pro v3 with the coupon (EZCA-Pro-3-Coupon.zip) linked at the bottom of this forum post. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/ezdok-camera-professional-v3-released/
  8. This is an interesting post on the Orbx forum, it confirm's that P3d v4.5 is about to enter beta, and it will help with long load times, it doesn't seem that long ago since V4.4 released, LM seem to be working hard on the Sim. For those of you that are CityScene users, especially Orlando, I have some terrific news to pass on today ! Background It has long been known that flight load times on FSX and P3D systems gradually start to slow down as more and more 3rd party products are installed. The load time increases are especially noticeable with products like CityScene Orlando, which has hundreds of thousands of custom object models. Since the release of CityScene Orlando, we have been trying to address the issue on 2 fronts: 1) Bring the issue to the attention of the P3D developers at LM, with the hope that this is something they can address in the future. 2) Work on our own end to provide more scenery configurations available to the user for improving load time, memory and performance tweaking. Of course, while #2 can help, it appeared that any real benefit for now and the future may need to come from #1. P3D Today I received some exciting news from Adam Breed at LM. We have been communicating over the last few weeks regarding the load time issue with large scenery packages, when a user has a lot of Object Libraries installed from 3rd party addons. The developers at P3D have identified the anomaly that has been causing long load times for large scenery packages, with lots of custom models, like our CityScene products. An enhancement has been put into place and will be released with the P3D V4.5 beta that should be out in about a week. As we expected, this anomaly/bug has been present going all the way back to FSX. But, it is just now showing up with larger scale, more detailed scenery products (i.e. CityScene). Keep in mind that while this enhancement will help all products, it will be especially beneficial for large area coverage products with lots of custom object models. Autogen buildings are not custom models and the enhancement will not affect those types of products. There is no release date set for P3D V4.5. It has not made it to beta testing yet. I can't thank Adam Breed and his team enough for looking into this issue in an expedited manner. I think it really shows their commitment to this industry and the quality of their work. A vast majority of our customers are running P3D v4. So, this is just great news. But, what about FSX and P3D V3 uses ? CityScene Orlando Patch For the last few weeks we have been looking at general optimizations and alternate configurations that could help FSX and P3D V3 users. These alternate configurations could shorten load times by about 3x - 5x for some users without making any scenery layer changes (like turning off the Orbx Libraries and other scenery packages). The main enhancement we are making is the ability for users to toggle whether or not they want Custom Object Models to be used for residential buildings or Autogen Buildings. Switching to autogen buildings (houses only) will reduce the detail and precision somewhat. But, it will help load times on those that will not be able to take advantage of the load time enhancements currently being made for the upcoming P3D V4.5. The CityScene Orlando patch will also fix the reported loss of Jetways at KMCO. The patch is expected to go to beta testing in the next few days and will hopefully be released in a week or so. So, there is a lot of good news to pass on today. I am especially excited about the internal optimizations being made to P3D V4, as this will have a big impact regarding all the new CityScene products we have planned for development. Special thanks to those customers that provided the great feedback regarding the load times. Cheers, Allen Kriesman SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://orbxsystems.com/forum/topic/167793-terrific-news-for-all-simmers-especially-cityscene-customers/
  9. Proceeding on from their triumphant X-Plane releases, Orbx has released their much-anticipated, much-teasedTrueEarth Great Britain South for Prepar3D v4. TrueEarth Great Britain South is a comprehensive overhaul of Southern England & South Wales’ in-sim scenery traversing a noble 107,349 km² of ortho-imagery, autogen, hundreds of points of interest and more. Orbx declares to have developed new technology especially for Prepar3D v4 to give this scenery a real-world feel which allows for building shapes to be positioned correctly to flawlessly align with the ortho-imagery – no more rectangular shapes joined together to ‘fake it’. Furthermore, Orbx’s rendition of Southern England features 130 million trees at their correct height and location, sharp and detailed 10-meter mesh, an accurate road and rail network blended in with the scenery and more which can be found in the thorough features list at the end of this article. You can grab a hold of Orbx’s True Earth Great Britain South over at OrbxDirect for a price of $54.95 AUD (Incl. VAT)exclusively for Prepar3D v4. Is X-Plane more your style? Well, TrueEarth GB South has already been released for X-Plane 11 and you can grab it over at OrbxDirect for a price of $54.95 AUD (Incl. VAT). Features 42,000 square miles (107,349 km²) of hand-corrected, crisp, colour-matched aerial imagery Accurate building shapes to precisely match the ortho imagery footprints 130 million trees at the correct height and location 13.2 million buildings at the correct height and location VFR landmarks such as masts, wind farms, churches, power-lines, castles, stadiums and lighthouses are all accurately placed. Hundreds of custom-modelled 3D POIs Hand-placed and custom modelled landmarks placed throughout the scenery such as bridges, skyscrapers, castles, piers, and monuments – this is especially noticeable in city areas such as London and along the coast. Sharp and detailed 10-meter mesh brings out stunning detail in natural features such as hills and beaches Superb water masking along the entire coastline Accurate road and rail network blended into the aerial imagery with moving left-hand drive traffic. Summer season only with full night-lighting supported SOURCE INFO DEVELOPER POST LINK : https://orbxdirect.com/product/gbr-south NEWS SITE ARTICLE LINK : https://fselite.net/news/orbx-trueearth-great-britain-south-released-for-prepar3d-v4/
  10. Prepar3D V4 users have been enjoying Lisbon from MK-Studios since last year, but now X-Plane 11 users finally have an excuse to the travel to the Portuguese capital. Lisbon Airport, also known as Humberto Delgado Airport is now available on X-Plane 11. Serving as the largest base for Portuguese airline TAP, the airport serves a range of destinations domestically, within Europe and beyond. It is the largest hub to South America. The airport, developed initially by MK-Studios and then converted by Windsock Simulations, has plenty of features for users. Some features include 50cm pixel aerial image covering the entire city, various points of interest scattered around and terminal interior modelling. Furthermore, the product includes a fully up-to-date ground layout and accurate buildings. You can buy the airport from SimMarket (and soon the X-Plane.org store) for €21.50. Full Feature List Highly detailed buildings, Terminal interior modelled in 3D with correct gate numbers, New ground technics based on real photographs,, Fully up to date ground layout, Highly optimized lightning with different effect types adjusted for exact type of light and direction needed, 50cm/pixel sattelite coverage of the city with autogen, important custom city objects and bridges, Optimized to take advantages of X-Plane features. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/mk-studios-lisbon-now-available-for-x-plane-11/
  11. The Flight Sim Show, in Cosford, England, has been a staple of flight simulator fan’s calendars for years. In the past, the event has always been a single day at the RAF Museum. 2019 will change that. In fact, you’ll be able to enjoy the event twice as much. Confirmed today on Facebook, Flight Sim 2019 will take place over two days! The event will take place October 5th – 6th 2019. Further details will be confirmed closer to the date. SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/1607319206166503/posts/2312139462351137/ NEWS SITE ARTICLE LINK : https://fselite.net/news/flight-sim-2019-2-day-event-confirmed/
  12. FSElite Exclusive: SSG CRJ-700 WIP Cockpit Previews by MAX DYBA on 5TH FEBRUARY 2019 PREVIEWSXPL We’ve been closely following progress on Supercritical Simulation Group‘s high-fidelity, work-in-progress CRJ-700 for a while now. The team has graciously provided us with some exclusive previews of the CRJ’s work-in-progress cockpit modelled by Andrzej (AJ) Borysewicz and textured by Konstantinos (Kostas) Koronakis in-sim. Formed back in 2011, SSG consists of 7 team members plus technical consultants such as real-world pilots who work very hard to bring quality add-on aircraft to the market for the X-Plane community. Popular aircraft which they’ve developed so far include the SSG E-Jets Evolution Series and 747-8 series. These exclusive previews are the first of many which you’ll be seeing of the SSG CRJ-700’s cockpit in-detail. A lot of attention has been paid to making this cockpit strongly resemble a regularly used Bombardier CRJ-700 with decals, wear, tear and more. The CRJ will include a custom EFB to manage aircraft load, control doors and more. The price will be similar to that of their E-Jets Evolution Series and an end of 2019 release is speculated. Systems are not yet integrated into this version of the aircraft shown meaning we don’t have much information on those as of yet. The systems shown on the PFD and navigational display are only placeholders. All systems will be strung together and coded with SASL and are said to represent their real-world counterparts as closely as possible. Do bear in mind that all of these previews display an incomplete and work-in-progress product and may not at all resemble the final product. You can find out more about SSG’s CRJ-Series by joining their official Facebook group where you can see more previews, videos and ask questions. We’ll ensure to keep you up-to-date on the latest regarding the SSG CRJ-Series for X-Plane 11. SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/search.asp?keyword=E-Jets+Evolution&search=Search NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-ssg-crj-700-wip-cockpit-previews/
  13. Bergamo Airport, initially developed by Tailstrike Designs, will soon be available for X-Plane 11 via publisher Aerosoft. The airport, which was originally released for Prepar3D V4, has since been converted by Windsock Simulations to bring a realistic representation of the airport in the simulator. In preparation for the release of Aeroporto di Bergamo-Orio al Serio, Aerosoft has released the launch trailer. From the clip, you can see the attention to detail in the terminal buildings, the blending of the scenery to nearby ground textures and more. It should be noted that since the footage was shot, Windsock Simulations has added in PBR textures for the ground polys. Once the product is available, we will let you know. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/launch-trailer-for-aerosoft-bergamo-x-plane-11/
  14. In a nod to the golden age of flight, Golden Age Simulations has released their Boeing Stearman Model 75 biplane for FSX and P3D. Used as a military trainer during the 1930’s and 1940’s, over 10,000 of these planes served in the United States Air Force and the United States Navy (as the NS and N2S), as well as the Royal Canadian Air Force (as the Kaydet). After the war, thousands of these planes were sold on the civilian market, spending their later years as crop dusters, sports planes, and aerobatic and wing-walker planes. The Golden Age Simulations package includes 4 variations of the plane including the 300 hp Lycoming R-680 A75L300, the 450 hp Pratt and Whitney R-985 powered IB75A, the model S76D1 float plane, and the A75AG Sprayer/Duster conversion. The package can be purchased for $25.60 USD on SimMarket. Features High quality, Fully Animated 3D Models Fully Modeled Detailed Pratt and Whitney and Lycoming Engines High Resolution (4096 x 4096) Textures Fully Animated VC with VC Cockpit Shadowing and Smooth 3D modeled gauges User Controlled Configuration Manager VC Cockpit Custom Sound Package Volumetric Propeller Textures High Fidelity Sound Files Precision Flight Dynamics Animated Pilot and Wing Walker Figures Paint Kit Custom installer for FSX, FSX SE and P3D Versions 1 – 4 SOURCE INFO DEVELOPER POST LINK : https://secure.simmarket.com/golden-age-simulations-boeing-super-stearman-package-fsx-p3d.phtml NEWS SITE ARTICLE LINK : https://fselite.net/news/golden-age-simulations-releases-boeing-super-stearman-package-for-p3d/
  15. UK2000 Scenery has released Belfast International (EGAA) Xtreme for X-Plane 11. The original release for FSX/P3D was a detailed rendition of the Irish airport. Since then, the team has worked on converting it for Laminar Research’s simulator. The original version featured detailed buildings, accurately placed taxiway markings, airport vehicles and a range of other elements to make it a realistic product. Thanks to the features of X-Plane 11, this version will also include physical based rendering, custom light fx and halos as well as ground routes for the AI. UK2000 Scenery has released Belfast Xtreme X-Plane Edition and can be purchased from the UK2000 Scenery store for £16.99. We’ll be sure to inform you once the product has been released. Features Custom Light fx and halo’s. Custom Taxiways so you can see the stand you are selecting in the UI. Ground routes for AI Physical Based Rendering Specular lighting Ground Traffic Full detail Buildings Realistic Ground Markings Hi-Res ground imagery UK Runway markings Stunning Night Effects 3D Approach Lights Dozens of Airport Vehicles Excellent Frame Rates Runway Wigwags Full set of signs Fencing Grass edge effects SOURCE INFO DEVELOPER POST LINK : http://www.uk2000scenery.com/newsite/My_Homepage_Files/Page8.html NEWS SITE ARTICLE LINK : https://fselite.net/news/uk2000-scenery-belfast-intl-xtreme-for-x-plane-11-released/
  16. What do people make of this add on? Kevin's opinion in particular would be interesting. Released for X-Plane earlier in January, MWP Projects has brought their ATMOENGINE to Prepar3D V4. The product itself is a texture replacement system, which will add photoreal colours to the sky, giving a more realistic simulator. Whether this is through realistic haze density, more appropriate cloud sizes, additional night lighting and more. ATMOENGINE also changes the water for more realism as well as the shadows within the simulator. MWP Projects also claim that their product enhances the sim, but at no cost to your frames per second – or as they’ve put it, an “FPS boost”. The product can be bought from simMarket for €18.90. You can find the X-Plane version here, which costs less at just €13.95. Features: Sky without sharp transition between color tones Photoreal colors adapted to the simulator environment. Photoreal skycolors during a thunderstorm, etc Realistic Atmosphere Realistic haze density Realistic haze density in the mountains Photoreal haze color Smooth horizon line Normal horizon position Realistic moon glow effect Normal rayleigh effect Custom clouds Custom Hi-Res clouds Real clouds color Realistic cloud forms Photoreal cloud specular Real cloud size Normal color tones Night Lights Normal lights bloom Normal lights scale Normal lights color Shadows Realistic color of aircraft shadows Realistic color of cloud shadows Real cloud shadows size Hi-Res cloud shadows No flickering shadows from the clouds Water Dynamic water waves Normal waves speed Realistic wave amplitude and scale Realistic sun reflections on water Realistic moon reflections on water Photoreal water color SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/mwp-projects-release-atmoengine-for-prepar3d-v4/
  17. The Aerobask Epic E1000 is “coming soon” according to their most recent Facebook post. Along with that information, the team also shared a brand new trailer giving you a glimpse at all the features the product will pack once it is available. The 2-minute video takes you on a journey of the cockpit, the external modelling and the flight dynamics. Last month, the team also confirmed that they are working on the flight model to make use of the new free turbine model, which came with X-Plane 11.30. You can see additional previews from the aircraft from our article earlier in January SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/aerobask-epic-e1000-video-trailer-now-available-to-view/
  18. Mega-thread: AOA Simulations Lockheed-Martin F-35A Previews By: Sam Clark February 1, 2019 Military aircraft developers AOA Simulations are nearing completion of their latest project, the F-35A. This is their third X-Plane aircraft, after the F-35B and V-22 Osprey, the most recent of which was released in March last year. ‍ In a Facebook post published on January 30th, the developers show off a new livery for the jet and say; "We are getting closer to release :)" ‍ AOA provide near-daily coverage of their various projects via their Facebook page, though F-35A updates are by far the most popular as the American stealth figher approaches release. The F-35A has a large arsenal of weapons to choose from, all integrated closely with the aircraft itself. AOA have provided a list of the various missiles and guns fitted to the X-Plane version: GAU-22/A four-barrel 25 mm gun 2 x AIM-9X Sidewinder 2 x AIM-120D AMRAAM 8 x GBU-53B Stormbreaker 4 x AGM-158 JASSM (GPS-guided) SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/aoaf35
  19. With the release of X-Plane 11.30 now firmly in the hands of simmers across the world (along with the recently released 11.31 version), attention will start to turn on what the future holds for Laminar Research and X-Plane. Announced on Facebook, Laminar Research will take to YouTube to host their next Developer Livestream to discuss the roadmap and what the community can expect. Austin, Ben and more will be taking to YouTube on Saturday February 9th 2019 at 11am ET to talk everything X-Plane and probably answer a bunch of X-Plane related questions also. You can keep up to date via the Facebook event page, or subscribe to their YouTube page to stay notified when they go live. What are you hoping is announced during the stream? SOURCE INFO DEVELOPER POST LINK : https://www.youtube.com/user/XPlaneOfficial/videos NEWS SITE ARTICLE LINK : https://fselite.net/news/x-plane-developer-livestream-happening-09-feb-2019/
  20. JustFlight to port BAe-146 to X-Plane By: Peter Tram January 31, 2019 JustFlight is ready to embark into the world of Jetliners with their announcement of porting their rendition of the BAe-146 into X-Plane. In an exclusive news entry on Tom's Cockpit, the development team expressed intention to bring the product to X-Plane shortly after the completion and release of the ESP-based version for FSX and P3D. The BAe-146 is an influential piece to the history of British Aviation, bringing simplified design to minimise maintenance costs and silent operations to airlines. With almost 400 examples built it also is the UK's most successful airliner. Powered by four Avco Lycoming ALF 502, it is nicknamed the "Tuberlino" and the "Whisper Jet" for its ability to operate into noise-sensitive areas. There is already a rendition of the BAe-146 available on the JF store, but it was co-branded with the developer of the product: Commercial Level Simulations. As the plane is currently early in the development process for the ESP version, there is no set target release date. JustFlight will model all three fuselage lengths of the aircraft, -100, -200, and -300. All of which will be modelled using real-world aircraft plans and comprehensive photography of the real aircraft (G-JEAO). Accurately animated components unique to the aircraft including Trailing edge flap surfaces, Wing-mounted spoilers and tail-mounted airbrake, and the Distinctive retractable tricycle landing gear. With this project, PBR texturing will be introduced natively on the ESP platform and will be reappropriated for X-Plane use once X-Plane development comes. Here is the rest of the feature list (redundant/standard-issue features removed): COCKPIT Captain, co-pilot and jump-seat positions are modelled with hundreds of functional switches, knobs and controls A truly 3D cockpit environment right down to accurately modelled seat belts and screw heads – every instrument is constructed fully in 3D with smooth animations Extensive overhead panel with custom-coded hydraulic, electrical, fuel and pressurisation systems Functional Thrust Management System (TMS) Authentic gauges and navigational equipment, including FMS, HSI and RMIs Custom-coded autopilot with LNAV and IAS hold Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Interactive engine start checklist Interactive checklists for every stage of flight Panel state system which will automatically save the panel state whenever a flight is saved and reload the panel state whenever that flight is loaded Aircraft configuration system that will allow you to choose between ‘cold & dark’ or ‘ready for take-off’ Many features have been added to help with usabilities such as the ability to hide the control yokes for a better view of the instruments and pre-set angled views for the overhead panel, centre pedestal and jump seat Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction Ability to integrate third-party weather radar OTHER FEATURES Flight dynamics model based on real-world performance and handling data, and input from real-world pilots Authentic LF-507 engine sound set Multiple interior and exterior viewpoints, including wing views Comprehensive manual with panel guide and performance data PSD PaintKit included for you to create your own repaints Thanks to testflight357 on Discord for the tip-off. Source (Tom’s Cockpit): LINK Images: LINK SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/jf146x
  21. Captain Sim has pushed a v1.302 update for the Prepar3D v4 edition of their 757 CAPTAIN III Base Pack and all currently available expansions. This update introduces some key features to further enhance Captain Sim’s 757 series such as the integration of TFDi’s TrueGlass rain effects, new exterior model textures, new VC variants and more which can be found in the comprehensive changelog at the end of this article. To obtain this update, visit Captain Sim’s official update page where you can find all download links and installation instructions at the bottom under the ‘TO GET THE UPDATE’ subheading. Note that this update is only for the Prepar3D v4 edition of the 757 CAPTAIN III + Expansions. If you don’t already own the 757 CAPTAIN III Base Pack you can grab a hold of it on Captain Sim’s store for a price of $75.70 (Excl. VAT). All expansion packs can also be found on the same page at an additional cost. Screenshots: @magicaviation#3349 from our Discord. Changelog BASE PACK New exterior model materials. TrueGlass rain effects. Integrated GPU. Removable VC yokes. Improved the number of wheel chocks. Fixed 4-door variants: door 3L-R animation. FREIGHTER EXPANSIONS New Flight deck VC for -SF variants.** 3 courier seats for -SF exterior models.** Safety net animation control for better third-party vehicles compatibility. GPU position updated for better third-party vehicles compatibility. SELCAL and CALL panels updated according to Freighter specs. Fixed Logo lights. DON OXYGEN MASK switch chime removed. ** indicates N/A to the 757 Freighter Essential. RR EXPANSION New exterior model materials. TrueGlass rain effects. Integrated GPU. Removable VC yokes. Improved the number of wheel chocks. Fixed 4-door variants: door 3L-R animation. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/captain-sim-757-iii-all-variants-updated-to-v1-302/
  22. JustFlight has just announced that they’re working on the British made BAe 146 family for P3D and FSX. The developer, known for their award-winning L-1011 and PA-28, released information on the new project yesterday. The BAe 146 Professional will be an accurately modelled version of the British made aircraft and include the 100, 200 and 300 models. Well known to spotters and enthusiasts, the 146 became iconic for its four engines and high T-tail first taking flight in 1981. In the description of the project, released on their website yesterday, JustFlight stated that ‘the exterior models will be stunningly detailed.’ In addition to this, all models will a fully functional thrust management system (TMS) and ‘authentic navigation equipment.’ The development will come as great news to 146 fans as they will now be able to enjoy a new highly detailed rendition of the aircraft making use of brand new P3D v4 features such as PBR rendering. Alongside this, the developers promise ‘a truly 3D cockpit’ with 4096×4096 textures for ‘the highest possible texture clarity.’ The product will also include the welcome additions of a comprehensive manual with panel guide and performance data with a PSD paint kit for custom liveries. JustFlight have unfortunately released no information on expected release dates or pricing. We’ll keep you posted as and when these are announced. In the meantime enjoy these preview renders of the project. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/justflight-announces-bae-146-professional/
  23. Over on their Facebook page, HiFi Simulations has announced that the Active Sky XP Service Pack 1 Open Beta is now available to download for existing customers. Highlights of this open beta update incorporate numerous fixes and enhancements, turbulence improvements, improved weather data fetching, more station data coverage and much more which can be found in the comprehensive changelog here or below. Do use this version at your own risk as it is not stable nor official and may contain bugs and issues. To grab a hold of the beta, head over to HiFi’s download page and scroll down until you get to the ‘Active Sky XP’ section where you can find the open beta installer at the top of the downloads list. To report bugs, you can post on HiFi’s forum or drop them a support ticket. They kindly ask that you do not send bug reports to their Facebook page. If you don’t already own it, you can grab a hold of Active Sky XP on over at simMarket for a price of €35.99 (Excl. VAT) exclusively for X-Plane 11. Changelog Added Turbulence improvements throughout for increased realism and compatibility with various aircraft types Improved weather update process to significantly reduce “cloud redraws” when the relevant cell areas haven’t changed significantly even during a download/update process Added new 3-letter USA airport/weather station data support – 3 letter airports now provide actual weather data, when available, instead of interpolating Improved weather station coverage by approximately 500 stations globally Added 5-second delay when looping ATIS/Flightwatch messages Added common data export path support as per FSX/P3D AS products (available in General options) Added support of VV/// METAR elements which will force ceiling to 0ft Added additional X-Plane version checking logic during folder selection process to prevent a case where automatic detection of an old/obsolete version could be found without user’s confirmation and no ability to select the desired/proper version folder Added + character support in Active Sky account e-mail addresses Improved documentation regarding default X-Plane location/folder selection process whether standard or Steam variant Added various user registration process improvements Improved cell/station logic logging for debugging purposes Improved interpolation logic for very short flights with or without flight plan for more accurate weather conditions even when a station borders multiple “cells” that previously may have had variable weather causing apparent discrepancies View More… SOURCE INFO DEVELOPER POST LINK : https://hifisimtech.com/asxp-sp1-open-beta/ NEWS SITE ARTICLE LINK : https://fselite.net/news/active-sky-xp-sp1-open-beta-now-available/
  24. I can't see much difference, but maybe that's my fault? On their Facebook page, Black Box Simulation has revealed some enticing pictures of their remodelled glareshield/FCU panel in the A340 which is to be included in the v0.90 update. The team has been hard at work remodelling the entire virtual cockpit structure and the work certainly appears to be paying off bringing the cockpit to much more accurately resemble its real-world counterpart. I’ll let the previews above and below speak for themselves. Black Box Simulation has stated that they are working hard to get the update out as soon as possible. They’re aiming to release it in the 1st quarter of 2019. We’ll endeavour to let you know if any new updates or previews surface. You can check out the previous set of previews here. BEFORE AFTER SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/new-black-box-simulation-vc-structure-previews/
  25. No sooner than it was announced, JustSim has released their Dalaman Airport (LTBS) for Prepar3D V4. The Turkish airport sees numerous airlines fly from across the world into the area. Focusing mostly on leisure routes, the likes of easyJet, Turkish Airlines and Thomas Cook all frequent the airport. No official feature list has been attached to the product page on simMarket, but we do know that it does contain PBR texturing. If any of their past projects is anything to go by, then we can also expect high definition texture work, plenty of static objects scattered around the airport and aerial imagery. No word on whether there are SODE jetways already included for the initial release. We have seen before that they release updates a couple of weeks afterwards to include them. We do know, however, that the airport is also due to release on X-Plane 11 in the near future. You can buy Dalaman Airport (LTBS) from simMarket now for €18.70. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/justsim-releases-dalaman-airport-ltbs-for-prepar3d-v4/
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