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eaim1973

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Everything posted by eaim1973

  1. JULY 11TH, 2019 – DEVELOPMENT UPDATE As the team enters the dog days of summer, we’ve been hard at work putting the finishing touches on many of the big updates we’re planning to share toward the end of summer. Our excitement continues to build, as does our impatience to share this information with you. So we press forward counting down the days until we can open the hangar doors and dive into the details with you. There are many very important topics being discussed in the community (e.g. New Flight Model/IFR-VFR Flight/Weather Simulation Depth/VR Support, etc.). The team is constantly monitoring the feedback/suggestions being discussed and please know that many of these topics and more, will be covered thoroughly in near future updates. In the meantime, here’s a work-in-progress screenshot, and confirmation that the Insider Program will be starting in early August as part of our development roadmap kickoff. On July 25th, we will be releasing another update on our plans for August and September. Until next time, know that the team is excited and anxious to share more information with you. Sincerely, The Microsoft Flight Simulator Team SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Home - Microsoft Flight Simulator FSI.MICROSOFTSTUDIOS.COM
  2. MK-Studios is not sitting still. Next to developing a completely new version of Tenerife South, which was released not too long ago, the studio has also been working on Tenerife North. This project was announced in November of last year, but we didn’t really hear much about it. MK-Studios has come out of the woodworks a bit, with a few teaser shots of the surrounding area of the airport, and the nearby city of Santa Cruz de Tenerife. The progress is showing nicely, and the amount of detail in the surrounding area seems very high, much like we’ve come to expect a bit from MK-Studios. Unfortunately, we don’t get to see the airport itself just yet from up close. Other than that MK-Studios is working on the scenery we don’t know anything about it yet, so we’ll keep you posted once we find out more. TAGS : MK STUDIOSNORTHPREVIEWSCENERYTENERIFE FACEBOOK SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : MK-Studios Tenerife North Teasers | FSElite FSELITE.NET MK-Studios is not sitting still. Next to developing a completely new version of Tenerife South, which was released not too long ago, the studio has also been working on Tenerife
  3. I wonder if Microsoft turn up at Cosford and give us more info?
  4. It might be time to save up and spend less on current add ons.
  5. Microsoft have announced a new Flight Simulator at E3. New Microsoft Flight Simulator Looks Uncannily Like Real Life Cecilia D'Anastasio 19 minutes ago Filed to: MICROSOFT FLIGHT SIMULATOR 2.2K 31 E3 2019It's time for the biggest gaming show of the year. We've got articles, videos, podcasts and maybe even a GIF or two. PrevNextView All Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data. “From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world,” the trailer’s description reads. “Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions.” Some of the shots we saw in today’s E3 announcement trailer are more Planet Earth than your typical flight simulator fare. There are even giraffes. On overhead shots of Egypt and New York, each little cloud puff and ocean wave stood out, displaying the sort of graphics that might actually impress the kind of people who don’t typically care about that kind of thing. SHARE THIS SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : New Microsoft Flight Simulator Looks Uncannily Like Real Life KOTAKU.COM Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data.
  6. Airfoil Labs Cessna 172SP and King Air 350 Updated By Alex John Tuesday, June 4, 2019 Two of Airfoil Labs' most popular products, the Cessna C172SP and King Air 350, have been updated. The King Air 350 was updated on the 20th May to V1.2, and V1.3 a week later. The previous version of the C172SP, V1.5, was released just over a year ago. V1.6 of the C172SP is below: New SASL plugin implementation Code performance optimisation Flight model rebuild for compatibility with new x-plane 11.30+ experimental flight model New airfoils design Climb and cruise performance corrections Oil temperature corrections Fuel consumption fixes Failures bug fixes Controllers setup removal and related compatibility enhancement with x-plane 11.30+ Avionics commands functionality fixes Aircraft initialization speedup The first appearance of the changelog on the web was posted here. Also updated is their King Air 350. The popular aircraft has been updated three times since its release, with the two most recent changes below (sourced from the store page😞 V1.2: RBF sidebar icon does not remove propeller covers. The automatic checklists still jams in a few places if the camera focus is switched off. Wrong version in the aircraft settings dialog V1.3: UI optimizations. Avionics logic fix. Existing users can update using the product manager. The Cessna 172SP can be purchased here for US 34.95, and the King Air 350 can be acquired here for US $49.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Airfoil Labs Cessna 172SP and King Air 350 Updated | Threshold WWW.THRESHOLDX.NET V1.6 of the Airfoil Labs C172SP is an update focusing almost solely on optimisations, corrections and fixes, whilst the King Air 350 has received minor improvements. | Threshold: Question the Answers.
  7. xEnviro 1.10 Released By Alex John Sunday, June 2, 2019 xEnviro version 1.10 has been officially released for X-Plane 11 by DarkSpace. The update is primarily built upon the dynamics of noise-rendered volumetric clouds, and does not use any 2D textures - no other major simulator environment is built on this concept. In addition, it also adds dynamic snow coverage, a revised atmosphere, and many changes both visually and under the hood. The update builds upon 1.08 and 1.09, which both featured noise-rendered 2D billboard cloud textures, and were a "stepping stone" towards 1.10. On the Threshold Forum, public relations manager Magnus Lorvik gave a lengthy statement about its current state, openly communicating issues that are intentional to allow for better performance, and issues that still need to be fixed: "So, we're well in to the in release candidate run. I will need to prepare you all for what's coming. The latest screenshots are from xE and how it will look at release but xEnviro 1.10 will release with a set of known issues. This is the first run of fully dynamic noise rendered volumetric clouds in any major sim environment. This is completely unproven grounds and in large new technology crammed into a shoe box. So this is where we start. 1.10 will have issues and it will have compromises. (Can't repeat that enough - but also I repeat that it does not stop here!) "Let me explain (and this is important): Lets distinct between issues and features by design that appear as a necessary or unavoidable issues. Something that we have to keep in existence to keep our final design inside the required frame of performance or visuals. I have called these compromises before. Like grain. We just cannot make clouds look nice and have high performance at the same time. Not today. We can't have a slider or toggle for it either since the change in resolution goes deep in to the code. Grain is unavoidable and exist by design as a trade off for performance. Same goes for low detailed clouds and a few other visually related artifacts. "We don't like it but this is exactly how it should look in the final product.. Grain is just a very distinctive example but we have a lot of small features that don't look or perform exactly as they should in the ideal product but they exist in the current form just because this is the maximum of what we can have in the current environment. We could go and fix the gap between xE real horizon and xplane water polys but either distant pink mountains (those with no textures applied) emerge or add more extensive haze lowering the visibility range. We would then have a constant visual limitation of 10-20 km.. So we're choosing between three things - we chose to let some pixels of some grey color exist above the sea providing they are not visible all the time depending on the actual visibility. "These are some of the compromises: (unwillingly implemented or tolerated features by design) Haze blending on mountains Haze blending and covering the edge of dsf (which is hell to get right in x-plane) Haze covering clouds Clouds cutoff with depth test Clouds depth test with airframe Entire pipeline depth test with aircraft lights Gap between xE horizon and XP horizon "Here is the list of known issues: Known issues or bugs are there because we need to move on and some were discovered too late. We just don't want to go back to beta and xE is usable as it is now. You have waited long enough and 1.11 won't be far off. Precipitation follows camera Unnatural cloud formations at high levels or squared sectors of clouds Snow coverage may appear in the regions where no snowfall encountered recently Default X-Plane night triggers lights artifacts "To round this off: These are just a few of the challenges we have struggled with and will continue to work on after 1.10. Along side the roadmap. We usually find ways around and mend these issues and compromises but we have come to a point where we have to say enough is enough. xE is where it can be enjoyed as long as you take in to account that it (as with any other weather addons) has it's limitations in its current state and with current average user systems. The difference is that we are now on fully dynamic noise rendered volumetric clouds. And we are now starting the run to perfect this technology so we in the future can experience a visually breath taking, living and well performing environment engine. "This is just the beginning. "We want more." The changelog for V1.10 is below: Added: Maximum ozone level slider. Volume rendered clouds. Maximum intensity slider. Blur level slider. Reduce surface crosswind checkbox added. New alternative sun glare. Checkbox to display or remove diffraction spikes. Camera blue filter slider. Draw default night sky checkbox. Parameters for water waves adjusted to match current weather. Dynamic snow coverage in the mountain areas. Dynamic surface snow coverage. Dark airport surface when wet. Maximum snow coverage slider. Wet aerodrome surface effect checkbox. Draw snow in mountains checkbox. Volume shadows for haze. Automatic server selection based on response time. Changed: Calculations for scattering, perspective and optical depth have been separated. The entire scene lighting is now calculated dynamically for the key points. Scenery albedo now dynamically adjusted for a better environment representation. Low level haze scattering calculation allows variable particle size. Turbulence slider now controls the average amount of flow disturbance. ALOFT data format has been changed, sampling rate increased, vorticity data added. Airport lights range has been adjusted to match the actual visibility range. New rain effect. New snow effect. Rain and snow affected by aircraft lights. Volumetric landing and taxi light beams. Default surface drifting snow removed at runtime. Separate windshield effects for rain and snow conditions. Windshield effect now displays reflective raindrops. Combined atmosphere shader adjusted to hide the DSF edge. Database update has been moved to the separate thread. Removed: Resolution slider has been removed. Complexity slider has been removed. Reflections range slider has been removed. Detailed range slider has been removed. Maximum drawing distance slider removed. Post processing checkbox removed. Remove scenery shadows under overcast checkbox removed. Billboard clouds have been completely removed. Crepuscular rays temporary removed. Draw crepuscular rays checkbox has been removed. Camera shift slider removed. Fixed: Assymetric projection matrix applied to the cockpit camera. Camera zoom is now correct. Early low resolution depth test has been removed to allow full resolution depth test. Aircraft is no more in the shadow above the cloud layer. The update is free of charge for existing users. The update can be downloaded here. xEnviro can be purchased here from the Threshold Store for US $69.90, or x-plane.org for the same price. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : xEnviro 1.10 Released | Threshold WWW.THRESHOLDX.NET After a long development process, xEnviro V1.10 is now available. It introduces noise-generated volumetric clouds, dynamic snow coverage, a revised atmosphere, and more. | Threshold: Question the Answers.
  8. Orbx TrueEarth GB Central Service Pack 1 Released By Sam Clark Thursday, May 30, 2019 Two months after the release of TrueEarth GB South's own first service pack,Orbx has launched a major update for the second product in the series, Central. Announced today via the Orbx Forum, administrator Ed Correia says; "Good news for X-Plane TrueEarth pilots - The first Service Pack for TrueEarth GB Central for X-Plane 11 is now available for download! We have been hard at work to further enhance your experience when flying over TrueEarth Great Britain Central in X-Plane. Many of the fixes, additions and improvements have been a result of your requests and our desire to improve the realism of the region even more." ‍ The feature list makes mention of "hundreds" of new Points of Interest (POIs) - something which rang true with GB South's SP1, which had 344 new models. Here's the full list: Hundreds of added POIs including bridges, stadiums, castles & more! Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Darkened roads to better match the ortho - these are now enabled by default Leeds and Sheffield city centres completely transformed Numerous small bug fixes with object placements Correia notes that TrueEarth GB Central is on sale until the first of June at 0100z, with a 50% discount to be had. The product currently sits at $27.48 AUD. Looking for more info on the TrueEarth GB series before you buy? Check out our review of the "South" scenery here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Orbx TrueEarth GB Central Service Pack 1 Released | Threshold WWW.THRESHOLDX.NET Two months after TrueEarth GB South's own first service pack, Orbx has launched a major update for the second product in the series, Service Pack 1 of GB Central. | Threshold: Question the Answers.
  9. Come on Ivana Fly spill the beans to us who frequent the Skylounge.😏 Since the official FlightSimExpo speaker list was revealed, I have been curious as to who “Parallel 42” is. Googling the name brought no results, nor did typing in random URLs associated to that name. With my curiosity piqued as to who this mysterious developer is, and what possible product they could announce, I started to dig a little deeper. I am now confident I have figured out who they are and what type of product will be coming from them. One of the perks of being a media partner at FlightSimExpo is the ability to have access to a confidential list of exhibitors and their contact details. It is something many agree to and is in aid of opening lines of communication with these people ahead of times (to book interviews). With that data in hand, I checked out who was behind the team at Parallel 42. A familiar name popped up, but it wasn’t an exact match to who I was expecting. Then came along the YouTube teaser released only a few hours ago. The teaser was a very short clip of a box, with a momentary flash of an iPad screen. The voiceover at the beginning is what then gave it away to me: “Hey, it’s Ivana Fly…” – I instantly recognised that as a familiar identity and then it all came together. A bit of digging later and my hunch is confirmed. Parallel 42 is a brand new company developing a brand new utility called “The Skypark”. Now knowing what I know, it was time to contact my sources and see what was happening. I got a phone call pretty quickly and I am pleased to now confirm some exclusive details about who exactly Parallel 42 are and what The Skypark is. Who is Parallel 42? They are a team of four people from within the community. They have experience in community management, content creation, as well as being part of teams who have made some of the most used add-ons within the community. They already have plenty of knowledge and experience in the simulation field, so they’ll understand what simmers are looking for in a product. What Do We Know About The Skypark? I can confirm that The Skypark will be a downloadable tool for at least Windows Desktop and iOS devices. As for Mac and Android, I haven’t been given any confirmation at this point. On tablet devices, it will be called The Skypad. *enhanced frame from the teaser During my investigation, I also came across the desktop installer. Sadly, I couldn’t get any further since I didn’t have any login credentials, nor do I know how to create one. However, even installing the application was very neat. The way the colours dance over the UI was very cool. You could even log in as the installer was acquiring all the necessary details. When Will We Learn More? Sadly, to learn anything else, we’re going to all have to wait until FlightSimExpo. Just as the teaser video said, all will be revealed on Saturday, June 8th @ 13:25 EST in The Right Seat conference room. Will we see you there? FSElite will be live streaming the entire thing on our official FlightSimExpo 2019 hub. [Link coming soon] Any teasers? We were sent this little tease for you to enjoy. (This is just one of MANY features, I have been told…) SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Who Is the Mysterious New "Parallel 42" Presenting at FlightSimExpo? | FSElite FSELITE.NET Since the official FlightSimExpo speaker list was revealed, I have been curious as to who "Parallel 42" is. Googling the name brought no results, nor did typing in random URLs
  10. Over at the PMDG forum, CEO, Robert Randazzo has dropped a bit of a roadmap and status update in regards to the company’s upcoming developments and updates for existing products. In particular, the 737NG3, Global Flight Ops and more. We have summarised that information below. Starting with the PMDG 737NG3, the first piece of the information is that it is a base package for Prepar3D V4.5. It has been confirmed that a lot of work has gone into creating a brand new 737 package, which will include new fluid and thermal models for pneumatic, hydraulic, pressurization, engine oil and fuel systems. Robert also said that the new PMDG 737NG3 will also feature much-improved accuracy for the electrical system, along with greater complexity in the systems themselves. Furthermore, it has been confirmed a fully integrated EFB system will be included in the 737NGX from PMDG. Of course, there is also a range of other features not yet announced, including those never seen before in a PMDG product. Beta testing has not started yet, and initially, the team will be asked to simply enjoy and absorb the details from the product before being allowed to show their previews to the world. No release date information was given. Moving onto PMDG Global Flight Operations, the team are finishing up figuring out the final technical hurdles they are experiencing with a “never before seen” feature in the sim. The current plan for roll out is to be gradual in nature. Once the new PMDG eCommerce solution is online, the team will start to invite users in to begin testing everything. The reason for the gradual role out is to test server load without causing issues. More information on when this will happen will follow soon. As mentioned, there will soon be an overhaul on the PMDG eCommerce solution, which will see a vastly improved user experience. Keen to make sure that the process is as simple as possible, PMDG has invested a lot of time, money and energy into ensuring that all order history and data can be moved across simply. This new eCommerce solution should be online in a few weeks. PMDG have said that they will be requiring all customers to reset their passwords as it is “[…]best for the security of customer data and because our new system will have much higher standards for security [..]”. This isn’t to suggest that the current security is lax or has been compromised, but simply a best practice. Finally, Robert touched on future updates for the PMDG 777 and the 747. There will be some product updates in the near future, especially with the release of PMDG’s Global Flight Operations. The 747 will most likely be first to implement the new features required by GFO, with the 777 following afterwards due to the number of changes required going forward. That concludes the roadmap details from PMDG right now. Members of the team have been travelling across the Atlantic in their DC-3 from Washington, DC to Duxford, England in aid of celebrating the 75th anniversary of D-Day and the 70th anniversary of the Berlin Airlift. You can find full details and even track the flights by reading this forum thread on the PMDG forums. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/pmdg-roadmap-ng3-global-flight-operations-and-more/
  11. As promised, MK-Studios has dropped some work-in-progress renders of their upcoming Dublin Airport (EIDW) scenery on their Facebook page. In their post, they state that modelling of the airport is almost coming to a close and progress is going well with texturing. On the preview renders, textures have intentionally not been applied but it is apparent that the final product will strongly resemble Dublin Airport. Textures are expected to be shown sometime in July. To add to their post, MK-Studios have mentioned that their downloads system may be inaccessible in the next couple of days as their website is going through an upgrade. We’ll endeavour to keep you updated on the latest regarding MK-Studios’ upcoming developments. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : New MK-Studios Dublin Airport Previews | FSElite FSELITE.NET As promised, MK-Studios has dropped some work-in-progress renders of their upcoming Dublin Airport (EIDW) scenery on their Facebook page. In their post, they state that modelling of the airport is
  12. Developer Imaginesim has releases Austin v2 on X-Plane. A month after the initial release on X-Plane 11, version 2 brings in new features including high definition buildings, SAM jetways and more. As well as the above mentioned new features, this update sees improvements from the new PBR weather textures, dynamic lighting and also the new South terminal has been modelled. Austin Airport, in Texas, sees traffic from all over, including domestic flights and long-haul routes to London and beyond. The new free update is available to all users of Austin KAUS from Imaginesim. If you don’t own it already, you can buy it from Imaginesim’s website for £22.99. Feature List Fantastic performance using code optimized for X-Plane 11. High definition building texturing and native X-Plane 11 terrain polygons. Fluid usage, even with complex airliner cockpits and high density AI coverage. Low visibility nav lighting. Docking SAM jetways and SafeGate system. Switchable dynamic lighting option. Features the recently opened South Terminal. Utilizes imaginesim’s bespoke Operations Center configuration GUI. Comprehensive ground and building optimization. Ultra realistic PBR texture effects. Instantaneous scenery cache loading. Low simulator impact. Graduated ground extremities to seamlessly blend with any vector driven add-on. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/imaginesim-releases-austin-kaus-v2/
  13. Developer Imaginesim has shared a brand new trailer for their upcoming update for Austin on X-Plane 11. The product, which was released just a few weeks ago, has undergone some extensive work to bring new features such as SAM jetways, PBR weather textures and also Safedock guidance parking. The update has been in development as Imaginesim continue to refine their tool kit and skill set within the simulator. You can also view a range of previous previews from the upcoming product via our other posts. Austin KAUS V2 X-Plane 11 from Imaginesim will be a free update for all customers. You can buy Imaginesim’s Austin for X-Plane 11 for £22.99. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Imaginesim Shares New Trailer for Upcoming Austin V2 on X-Plane | FSElite FSELITE.NET Developer Imaginesim has shared a brand new trailer for their upcoming update for Austin on X-Plane 11. The product, which was released just a few weeks ago, has undergone some
  14. Just Flight has taken to Facebook to share some new previews for their upcoming 747 Classic series. The new previews of the Just Flight 747 Classic are taken from a variety of viewpoints including the central cockpit area and the engineering panel. In addition to the previews, a comprehensive feature list has been added to the product page. We now know that the aircraft will be simulated to a high standard including custom engine, fuel and hydraulic system, the fire systems will be functional as well as a highly detailed autopilot system. The cockpit will be fully 3D with various gauges, buttons and all presented with high quality textures. You can also see that PBR has been applied to the exterior model. We interviewed Just Flight a few months back regarding the product, which you can read here. We also have additional previews you can check out. No word on a release, but you can follow the development progress via the product page on Just Flight’s website. MODEL Three variants of the 747 are included, with a range of engine options: – 747-100 (JT9D) – 747-200 (JT9D, CF6 and RB211) – 747-200F (JT9D, CF6 and RB211, functioning main deck cargo doors) Accurately modelled using real-world aircraft plans and comprehensive photography of the real aircraft Fully modelled cabin interiors (main deck and upper deck) and a variety of available window configurations on exterior models Numerous animations including: – Flaps – leading edge devices and triple slotted trailing edge flap mechanisms – Spoilers (flight/ground) – Flying control surfaces – Engine fans – Engine reverse thrust mechanisms – Undercarriage with articulating main gear trucks – Doors – passenger, service and cargo (main and lower deck) – Windscreen wipers HD textures are used to produce the highest possible texture clarity Bump and specular mapping used throughout the aircraft to produce a truly 3D feel Authentic labelling and placards based on those found in the real aircraft Realistic wing-flex which takes account of fuel loading, g-load, real-world flex limits and elasticity of materials PBR materials (requires P3D v4.4 or later) Custom ground equipment TFDi RealLight/TrueGlass integration COCKPIT Captain, Co-Pilot, Flight Engineer and jump-seat positions modelled with nearly all switches, knobs and levers animated and functional A truly 3D cockpit environment right down to accurately modelled seat belts and screw heads – every instrument is constructed fully in 3D with smooth animations Flight Engineer’s panel features custom-coded hydraulic, electrical, engine bleed, fuel and pressurisation systems Authentic gauges and navigational equipment, including RMI (VOR/ADF), HSI and custom-coded Delco Carousel IV-A Inertial Navigation System (INS) Functional autopilot/autothrottle system including navigation hold mode that can be linked to the INS or FSX/P3D flight plan Custom-coded weather radar Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Interactive engine start checklist Interactive checklists for every stage of flight Panel state system which will automatically save the panel state whenever a flight is saved and reload the panel state whenever that flight is loaded Aircraft configuration system that will allow you to choose between ‘cold & dark’ or ‘ready for take-off’ Many features have been added to help with usability such as the ability to hide the control yokes for a better view of the instruments and pre-set angled views for the overhead panel, centre pedestal and Flight Engineer station Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction Ability to integrate third-party weather radar AIRCRAFT SYSTEMS The Flight Engineer’s panel with nearly all normal operations is modelled. The systems respond accurately to both correct and incorrect configurations. APU – fully simulated Electrical system – fully simulated, including simulation of all TRs (transformer-rectifiers), buses, and relays Pneumatic system – fully simulated. Responds to various configurations. Air system (including packs) – fully simulated, including temperature zone simulation. The various zone temperatures are modelled, as are air mixing and auto/manual modes of operation. Pressurisation system: – Fully simulated. The system uses a physics-based approach to modelling cabin pressure and responds to the external environment. – The system also responds to various configurations, such as whether or not the toilet fan is operating, which affects air out-flow – Both positive and negative pressure-relief valves are modelled, in addition to auto/manual modes of operation Hydraulic system and brake systems: – All systems are modelled, with accurate engine and air-driven hydraulic pump simulation – System uses hydraulic pressure, and the braking systems are both modelled and draw hydraulic pressure accordingly from the primary systems when pressurised – The reserve braking system and accumulators are modelled in the braking systems, as is the Number 4 electric pump with correct operational limits. The braking system in use can be selected from the switch on the Captain’s side main panel. Fuel system: – Fully simulated, including accurate fuel temperature modelling, icing, and fuel heaters (requiring bleed air to be present for operation) – Jet A fuel is modelled, with a freezing temperature of -40 degrees C. The system also simulates fuel waxing and detection of ice crystals in the fuel at ca. -35 degress C with the associated ICING lights. Engines will be starved of fuel if the fuel temperature reaches or exceeds -40 degrees C. – All crossfeed and boost pump operations are modelled, and engines can be gravity fed, fed from their respective tank, or fed from the crossfeed, depending on system configuration – Fuel is accurately and correctly taken from whichever tanks are supplying fuel at pressure – Fuel scavenge pump is modelled, with associated limitations Fuel dump system – fully simulated Fire systems – fully simulated, not only test capability but also operational Anti-skid system – fully simulated Gear system and steering – fully simulated Flight controls – fully simulated, including the ability to isolate systems with a corresponding reduction in the effectiveness of controls Flight instruments: – Air-data driven instruments including airspeed, altimeter, VSI are fully simulated using a physics-based system – System correctly models the pitot and static systems, and full ice modelling of one or both (pitot and/or static) systems, with correct effects upon the affected instruments Captain, F/O and auxiliary systems are modelled (four in total) and drive their associated instruments, with complete instrument source switching Additional effects due to aerodynamics are modelled, including differential pressures around the static ports due to AoA (angle of attack) and Beta (sideslip) affecting most notably the standby altimeter, but also the other ADC-driven instruments to a lesser effect (due to compensation built into the ADC). Altimeters and ASIs are subject to temperature (density) error. Air data simulation – complete and independent simulation of the atmosphere is present, to include humidity and air density. Systems are affected by air density where appropriate, and not air pressure as is (incorrectly) the case elsewhere. Engines – A custom thrust model is implemented, allowing accurate engine performance modelling and engine instrumentation. This translates to accurate aircraft performance and allows the aircraft to be flown ‘by the book’ regarding fuel flows and expected speeds (many FS aircraft don’t settle at a certain speed or settle at an incorrect speed). The custom model allows accurate performance across a very wide range of the flight envelope, from sea level to FL450. – Accurate engine performance also means accurate fuel consumption, and optimum/long-range cruise Mach number (M 0.83 for the -100/-200) now means something. Fly faster or slower than this optimum, and maximum range will not be achieved due to the increased fuel burns required. – Water injection is also accurately modelled, offering increased thrust at take-off. Usage of the system requires correct configuration and the availability of water. The mass of this water is also not insignificant – full water quantity is also accounted for in the flight model. – Engine start-up and shutdown are accurately modelled, including max. motoring RPM being linked to bleed air pressure – Advanced engine behaviours typical of non-FADEC (Full Authority Digital Engine Control) control. The fuel flow metering system is modelled, meaning that if large thrust changes are made quickly, especially from low RPM, the engines can be overheated or even catch fire. – Engine start procedures must be followed correctly, otherwise hot-starts/fires can occur, combined with failure of the engine to accelerate to idle thrust – EPR is accurately modelled and correctly reflects the thrust output of the engine in response to thrust setting and density altitude CoG computer – the CoG is accurately computed for the aircraft, both on the ground and in flight. As fuel is burned, the CoG shifts and this is reflected in the handling (most notably, trim changes) Gyro instruments – the gyro instruments are faithfully replicated including all drift and acceleration errors, as well as procession errors, ‘apparent’ and ‘real’ wander, ‘transport rate’ corrections etc. Navigation: – The Delco INS is replicated and includes full functionality of all navigation functions and modes. System errors and position drift are also modelled. – VOR and ADF receivers are fully simulated, including advanced behaviours – ILS is custom-coded in order to avoid the many problems associated with the FS ILS system. Auto-flight: – Thrust computer – the thrust-rating computer is fully functional and the EPR mode of automatic thrust is modelled, in addition to Speed and Mach hold functions – Dual autopilots with autoland capability are modelled, together with accurate system limitations and source selection – The flight director system is fully simulated, with source switching and accurate behaviours. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : New Previews of the Just Flight 747 Classic | FSElite FSELITE.NET Just Flight has taken to Facebook to share some new previews for their upcoming 747 Classic series. The new previews of the Just Flight 747 Classic are taken from a
  15. Threshold Exclusive: Hot Start Challenger 650 Announced + Previews By Keizo Ono Sam Clark Tuesday, May 21, 2019 Hot Start, developers of the uber-popular Take Command! TBM 900, have debuted their next aircraft for X-Plane 11. Announced today, the Bombardier Challenger 650 is their latest project, promising ultra-high levels of detailing and systems depth. The announcement of the Challenger 650 came via a Livestream from developer Goran Matovina, with the developers kindly providing Threshold with some exclusive screenshots of the aircraft for our readers. Hot Start's latest project is being modeled, textured, and animated by Goran Matovina (also behind Leading Edge Simulations and their Saab 340A), with its flight model and systems being coded by Saso Kiselkov, who's behind the very popular Librain rain effect library. The Bombardier Challenger 650 is a twelve seat private jet with a maximum range of 4,000-nm (7,408-km). The 650 is an improved variant of the older Challenger 605, which features a redesigned cabin, a Rockwell Collins Pro Line 21 Advanced avionics suite, as well as a slight increase in takeoff thrust over its older cousin. The feature list for the Hot Start Challenger 650 includes: Study level recreation of the Challenger 650 in every aspect (unless limited by the sim). Highly realistic flight model, the plane will very closely represent its real-life counterpart in handling (within a few percent)...this will be tested and verified by real Challenger pilots. An unparalleled level of system depth, like the TBM 900 the Challenger 650 will feature completely custom systems and subsystems. As with the TBM, each subsystem will function like its real-world counterpart...there won’t be anything surface level about this aircraft. Realistic sounds - the Challenger 650 (similar to the TBM) uses a custom sound engine to fully recreate the aircraft in different states/phases, sub-components are also fully accounted for here, each containing its own sounds. These sounds will be sourced from real recordings of a Challenger 650. Usage of modern hardware - like the TBM, the Challenger 650 will utilise multi-threaded CPUs to ensure that the complexity of the aircraft does not significantly affect frame rates. The Challenger will feature full aircraft state persistence, every part of the aircraft’s state will be restored when you reload. Airframe manager (like the TBM) allows you to save multiple different airframes, each with their own different wear and tear based on how you treated it...also allows for custom registration markings. The aircraft will encounter wear and tear over time, and maintaining the aircraft will become part of the experience, as well as flying the aircraft correctly to increase its longevity (as with the TBM) Performance of the aircraft will be affected based on its state (e.g. worn tires are less reactive to input, more engine wear leads to less maximum power) The Challenger 650 will have the “Challenger” feel to it, just as how every aircraft has its own personality of sorts The developers have informed us that the Challenger 650 will not be releasing this year. Estimates from Hot Start point to either Q1 or Q2 of 2020. Hot Start remains tight-lipped on price too, saying a firm price point has also not been established yet. As with the development of the TBM 900, Hot Start will be very actively and openly developing the aircraft. Those who are interested can expect many future streams from Goran Matovina's Twitch (LeadingEdgeSimulations) and Saso Kiselkov's Twitch (totoritko). Threshold will be closely following the progress of the Hot Start Challenger 650. If you would like to view the full announcement stream from Hot Start, click here. To see Hot Start’s other aircraft, the TBM900, click here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Threshold Exclusive: Hot Start Challenger 650 Announced + Previews | Threshold WWW.THRESHOLDX.NET Hot Start has announced the development of a Challenger 650 for X-Plane 11, and have kindly provided Threshold with work-in-progress images of its early development. | Threshold: Question the Answers.
  16. In a post on their Facebook page, Drzewiecki Design has announced that they’ve released their much-awaited Chicago Airports X scenery for FSX and Prepar3D. Chicago Airports X features three airports; KORD, KMDW and KPWK said to be providing a level of immersion to the in-sim Chicago area at a level never seen before. All of the aforementioned airports have been developed with their up-to-date layouts. Tens of thousands of objects crucial for performing flight operations such as signs, markings, and lights have been implemented on a huge scale along with hundreds of optional static aircraft. Other notable features can be found in the features list below. You can grab a hold of Chicago Airports X over at simMarket for a price of €38.00 (Excl. VAT) exclusively for FSX, FSW and Prepar3D. This add-on has been designed to work seamlessly alongside Drzewiecki Design’s Chicago City X which can be purchased here for €20.00 (Excl. VAT). Features 3 high-quality airports included: KORD O’Hare, KMDW Midway and KPWK Executive in the most up-to-date versions possible, including new/extended runways and taxiways at KORD and terminal extensions in Midway. Extensive though performance-friendly interior modelling at all terminal buildings and some hangars Highly advanced performance-friendly design, numerous optimization techniques used, the Lite Texture Pack provided for 32-bit platforms Custom KORD charts, custom animations, SODE jetways, advanced materials, hundreds of optional static aircraft, dynamic lighting. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/drzewiecki-design-chicago-airports-x-released/
  17. Ultra Weather XP 2.5.1 Professional has been cancelled. ***Edit apparently this post has now been deleted..... I wonder what is going on? *** Imgur IMGUR.COM Post with 0 votes and 15 views. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Ultra Weather XP 2.5.1 - Finally clouds to the horizon - The X-Plane General Discussions Forum - The AVSIM Community WWW.AVSIM.COM I saw this piece of news, about the announcement of the 2.5.1 update *and* the paid Pro upgrade. https://www.thresholdx.net/news/uwxppr The big ticket item is obviously clouds going all the way to the horizon, which is very exciting. One of my major gripes with most X-Plane weather solutions. How...
  18. Courtesy of their forums, REX has provided an update to their new Environment Force product. Current owners of the product can download and install the overwrite patch through the automatic download that can be found on the forum post here, or from the store where you purchased the product. The update comprises of some fixes mixed with some additions to the platform as well. Update Features Fixed HDR issues Fixed PBR issues Fixed Bloom issues Fixed P3D CTD issues Fixed water movement bug Fixed cloud morphing with Tomato Shade Added water wind to in-sim menu Added experimental PBR controls to mini UI Added cloud visibility to the in-sim menu and more. You can find a full update feature list here. REX Environment Force can be purchased here as well. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : REX Updates Environment Force to Version 1.1 | FSElite FSELITE.NET Courtesy of their forums, REX has provided an update to their new Environment Force product. Current owners of the product can download and install the overwrite patch through the automatic
  19. After the successful release of Airport2Sim Amsterdam, Airline2Sim are back with their latest product. In line with A2S Amsterdam, Airport2Sim Greek Islands focuses on the airport, arrival and departure procedures at specific airports. These mini-series offer the same high-quality instructional videos you would come to expect from the team. This time, taking place in some of the most challenging airports in Greece, Ben and Nick (717, 747-F and 748 pilot), take you through some of the procedures and tips to safely land your jet. Over the course of 4 episodes, 5 hours of 1080p footage, you will be given instructions on some of the unique procedures at Skiathos, Samos and Corfu. Using many visual overlays and expert advice to assist you along the way. Also included in the package is a custom GSX file for each airport to bring those airports to ensure objects and push back sequences are as realistic as possible within the simulator. Airport2Sim Greek Islands from Airline2Sim is available now for $11.99. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Airline2Sim Releases Airport2Sim Greek Islands | FSElite FSELITE.NET After the successful release of Airport2Sim Amsterdam, Airline2Sim are back with their latest product. In line with A2S Amsterdam, Airport2Sim Greek Islands focuses on the airport, arrival and departure procedures
  20. JustSim Palma de Mallorca (LEPA) Released for Prepar3D v4 I'm not sure if this Airport was needed, after all we have a good version already, though I may be proved wrong. Over on their Facebook page, together with Digital Design, JustSim has announced the release of their long-anticipated Palma de Mallorca (LEPA) scenery add-on for Prepar3D v4. Palma de Mallorca Airport is Spain’s third largest airport located on the Balearic Islands. It caters for over 70 airlines currently flying in and out of the airport including Aer Lingus, Air Europa, easyJet, Ryanair and TUI. JustSim’s rendition of Palma de Mallorca features compatibility with common Orbx products, PBR throughout, night effects, seasonal textures, dynamic lighting and more found in the changelog at the end of this article. Features such as VGDS and SODE Jetways are to follow as an update in 1-2 weeks. As usual, an X-Plane 11 rendition of the airport is to follow in about a week. You can grab a hold JustSim and Digital Design’s rendition of Palma de Mallorca over at simMarket for a price of €21.90 (Excl. VAT) exclusively for Prepar3D v4. Features Fully compatible with FTX Global openLC Europe Shading and occlusion (texture baking) effects on terminal and other airport buildings Ground polygons were compiled using SDK 4.4-PBR materials use 3D models now use PBR materials (SDK 4.4) Dynamic lighting of the apron Visual Docking Guidance System (VDGS) (SODE+GSX) – will come in 1-2 weeks High-resolution ground textures / Custom runway textures High-resolution building textures Custom models of buildings and hotels on the coastline. Animated SODE Jetways – will come in 1-2 weeks Many animated custom ground vehicles. Surrounding area with custom autogen Custom restaurants and hotels on the coastal line of the sea Fully AI traffic compatible with accurate AFCAD file Excellent night effects 3D birds 3D grass Optimized for excellent performance Fully 3d taxiways lighting Automatic season change for vegetation, photo background high resolution Realistic reflections on glass SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : JustSim Palma de Mallorca Released for Prepar3D v4 | FSElite FSELITE.NET Over on their Facebook page, together with Digital Design, JustSim has announced the release of their long-anticipated Palma de Mallorca (LEPA) scenery add-on for Prepar3D v4. Palma de Mallorca Airport
  21. The length's some people will go to develop an accurate flight model. 😉 Alleged Eagle Dynamics Developer Jailed for Buying F-16 Manuals by CALUM MARTIN on 14TH MAY 2019 DCSNEWS FACEBOOK TWITTER REDDIT An alleged employee of Eagle Dynamics has been arrested for buying F-16 manuals to help with the development of the aircraft within combat flight sim DCS. According to the the Standard-Examiner, developer Oleg Mikhaylovich Tishchenko has been charged with “conspiring against the United States, smuggling and violating the Arms Export Control Act”. The Russian national claimed to be an employee of Eagle Dynamics and had been actively purchasing manuals for USAF fighter jets through eBay. However, as he was a Russian national, the law prevented him from buying the documentation directly due to international restrictions. To combat that, Tishchenko had enlisted the help of people within the US to buy the manuals and then ship them directly to him in Russia. The person who assisted him lived in Texas and agreed to help. In October 2011, the man sent the manuals to Tishchenko. Jokingly, the Texas man said “If I get busted can you send me a hacksaw?”. However, Tishchenko assured him that there would be no issue as the manuals were “obsolete”. It is said that the manuals contained “concise and clear instructions” for operating and maintaining F-16s. According to the report, an investigation was launched by Homeland Security and the US Air Force. Initially, he was charged back in 2016, however, was only arrested when Tishchenko had travelled to Georgia. For those who don’t know, Georgia has an extradition agreement with the United States. Agents on the investigation learned that between January 2012 and September 2015, Tishchenko then auctioned off the F-16 manuals to buyers across the world including Cyprus, Japan, Australia, Germany, Taiwan and the Netherlands. In 2016, an undercover agent then posed as a buyer and contacted Tishchenko. During these chats, it became clear that Tishchenko was still acquiring new manuals. In particular, those related to the A-10, the F-16C, F-35 and F-22. He told the agent “could guarantee that these manuals will not be provided to any third party, and I think even not shown to anyone in our company.” Eagle Dynamics has released a very brief statement on their forums suggesting that “nothing has changed” with their plans. They will issue a formal statement after they have discussed everything with their legal counsel. The full statement is below. Given the seriousness of this situation that Eagle Dynamics got pulled into, we will later issue a formal statement after discussion with legal counsel. Until then, nothing has changed with our future plans, and there is nothing more to say on this matter until we release an official statement. It has not been confirmed whether Oleg Mikhaylovich Tishchenko is or was an employee of Eagle Dynamics. When we contacted Eagle Dynamics for a response, we were told that the official response will be posted later today. The man from Texas was originally charged, but had them dropped last week. Source: Standard-Examiner For EU visitors: Kotaku / Flusinews Image Source: The National Interest SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Alleged Eagle Dynamics Developer Jailed for Buying F-16 Manuals | FSElite FSELITE.NET An alleged employee of Eagle Dynamics has been arrested for buying F-16 manuals to help with the development of the aircraft within combat flight sim DCS. According to the the Standard-Examiner, developer
  22. Prepar3D V4.5 was released a few weeks back, which brought a range of improvements to the simulator. Today, Lockheed Martin has released Hotfix 1 for Prepar3D V4.5 (4.5.12.30293). The hotfix addresses numerous community reported problems such as performance issues, an issue with a crash during re-enabling of Virtual Reality and also an error with PBR textures when first entering a vehicle. As per the instructions on the Prepar3D website, you first must uninstall the current Prepar3D V4 client via Programs and Features in Windows Control Panel. You can then download the Client installer via your downloads section. Whilst the fixes for the hotfix are found mostly in the client download, you may also want t0 download Content and Scenery installers also for those fixes. If you’d prefer, you can also download a full version of Prepar3D V4.5. For more information please view the Prepar3D v4 Download and Installation Directions. It should be noted that some developers may require an update to their product before you will be able to use it correctly with the new update installed. Please use caution when updating before reading if your products will work with version P3D V4.5.12.30293. You can read the full post over on the Prepar3D blog post. Additionally, you may want to read our interview with Lockheed Martin’s Adam Breed as part of our Developer Month series. Prepar3D v4.5 Hotfix 1 Change Log Client Fixes and Improvements Fixed performance issues seen on some systems and configurations. Fixed issue where the interpolated wind direction value would be invalid in some cases. Added configuration option to toggle UI hardware acceleration mode (UIHardwareAcceleration). Fixed crash when re-enabling Virtual Reality (VR) while using the Oculus headset. Fixed crash that could occur in some cases after a plugin removed its textures from the system. Varjo eye tracking is now supported. Improved performance when using the Varjo headset. Fixed issue where CreateEffect callbacks would not be issued unless both xyz and pbh offsets were present. CIGI ownship ID now set to 0 for versions prior to CIGI 4.0. Fixed error with empty EntityAffiliation tags being written out in saved scenarios. Fixed issue where sound volume could be incorrect when switching between interior and exterior views. Fixed issue where PBR textures could be black in interior views when first entering a vehicle. Fixed incorrect unit conversions for camera eyepoint altitude P variables. Content Fixes and Improvements Fixed missing PBR texture in F-16A. Removed light scaling from beacon effects. Scenery Fixes and Improvements Increased beacon light visibility distance. SDK Fixes and Improvements Fixed an issue where the PBRMaterial’s effectFile property would not be updated during load. Fixed an issue where 3ds Max exports would throw material mismatch errors when P3DMaterial and PBRMaterial were being used in the same scene. Fixed issue with drawing and loading Annotator vegetation polygons. Fixed several minor errors in documentation. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Lockheed Martin's Prepar3D V4.5 Hotfix 1 Released | FSElite FSELITE.NET Prepar3D V4.5 was released a few weeks back, which brought a range of improvements to the simulator. Today, Lockheed Martin has released Hotfix 1 for Prepar3D V4.5 (4.5.12.30293). The hotfix addresses
  23. XPRealistic Pro V2 Announced After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite. The goal of XPRealistic is to add to the immersion felt while in-sim, with effects like realistic pilot head turning, prop enhancements and more pronounced G-Force effects. RKApps say version 2 will be a standalone plugin, meaning that FlyWithLua will no longer be required to run the utility. In a post on the X-Plane.org Forum, head developer Roy Kro explains what is planned for the new version: v2.0.0 development has started and it is on its initial stages. Yes, this is a major version, the next bullet will explain why. I decided to write XPRealistic Pro from scratch, this time as a stand alone plugin for X-Plane, that means FWL won't be required anymore. The new version is built in a way that will allow XPRealistic to expand into more areas in terms of effects. The above means that I have lots of work to do! Please keep up your patience. In a later comment, Roy goes on to say VR compatibility is very much being considered, though he can't guarantee it's inclusion. You can purchase the existing XPRealistic Pro for $19.99 here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : XPRealistic Pro V2 Announced | Threshold WWW.THRESHOLDX.NET After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite, beginning soon. | Threshold: Question the Answers.
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