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eaim1973

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  1. eaim1973 liked a post in a topic by Ivana Fly in BEAUTIFUL Airbus A340-300 Landing: Swiss into Johannesburg, South Africa! [AirClips]   
    If you like this one, also try that: https://youtu.be/PuLP9lTv1Rc SOURCE
  2. OMGEDSON liked a post in a topic by eaim1973 in MK-Studios Tenerife North Teasers   
    MK-Studios is not sitting still. Next to developing a completely new version of Tenerife South, which was released not too long ago, the studio has also been working on Tenerife North. This project was announced in November of last year, but we didn’t really hear much about it.
    MK-Studios has come out of the woodworks a bit, with a few teaser shots of the surrounding area of the airport, and the nearby city of Santa Cruz de Tenerife. The progress is showing nicely, and the amount of detail in the surrounding area seems very high, much like we’ve come to expect a bit from MK-Studios. Unfortunately, we don’t get to see the airport itself just yet from up close.
    Other than that MK-Studios is working on the scenery we don’t know anything about it yet, so we’ll keep you posted once we find out more.
          TAGS : MK STUDIOSNORTHPREVIEWSCENERYTENERIFE FACEBOOK  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    MK-Studios Tenerife North Teasers | FSElite
    FSELITE.NET MK-Studios is not sitting still. Next to developing a completely new version of Tenerife South, which was released not too long ago, the studio has also been working on Tenerife  
  3. eaim1973 liked a post in a topic by Ivana Fly in Buildings HD for FSX/P3D coming soon!   
    BuildingsHD for P3D and FSX:  On Final Approach!
     

     
    The long-awaited next installment in the HD series is almost here!
     
    BuildingsHD overhauls the autogen buildings throughout the world with all-new, 4K, regionally-accurate textures and FPS-friendly 3D models.  What TreesHD did for vegetation, BuildingsHD does for your sim’s structures:  It replaces the old, default textures and models with beautiful, authentic, highly detailed new ones to lend a new depth of realism to the landscape across the globe.
     
    Buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real, with textures four times more detailed than before!  All new textures feature ambient occlusion shadows, stunning new night lighting, high-rez rooftops derived from drone photography, and more.  We’ve pulled out all the stops to really take the autogen system to a whole new level!
     
    A monumental undertaking three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures.  During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location source photos, resulting in remarkably authentic architectural variations.  The difference is especially apparent in Global regions which have never before seen the full Orbx region treatment: Africa, the Middle East, Asia, and South America now, for the first time ever, feature buildings that are highly accurate to their true-life counterparts.
     
    Additionally, FS legend Bill Womack has lent his 3D modelling skills in completely overhauling over 400 3D models in the  default 3D building library!  Those clunky-looking low-poly default water towers, generic fast food restaurants, apartment buildings, and blurry-looking factories will be replaced with brand new beautiful models that are at once highly detailed and performance-optimized.  Barns, religious structures, shopping malls, gas stations, and more have been redone to blend in with the new textures (Note – OrbxLibs buildings will not be modified).
     
     
     
    Paris, France
     
    Madrid, Spain
     
    Prague, Czech Republic
     
    Library Object - Retail Buildings
     
    Phoenix, United States
     
    Santiago, Chile
     
    Sydney, Australia
     
    BuildingsHD Feature List
    High-Definition building textures at 4K resolution covering the entire world Regionally accurate buildings worldwide, derived from on-location photos taken in many countries throughout the globe Brand new 3D building models for complex autogen objects, created by Bill Womack Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Designed to work seamlessly with all Orbx products, including Global, all openLC products, regions, and airports; or without any other Orbx products installed Completely compatible with FSX, FSX:SE and P3Dv1-v4 Easy download and installation in Orbx Central By Scott Armstrong and Bill Womack  
    FAQ
    Q. Which buildings will BuildingsHD improve?  A. BuildingsHD improves the appearance of autogen buildings worldwide.  Autogen buildings consist of the generic houses, office buildings, apartments, and various complex 3D buildings, which constitute the vast majority of buildings seen worldwide in the sim.  However, it will NOT improve the custom POI objects of various individual real-world buildings that are included with FSX and P3D (usually consisting of the tallest several buildings or most famous landmarks in major cities throughout the world), nor will it affect the appearance of airport buildings.
    Q. Will BuildingsHD change the geometry of the default autogen buildings to make them more detailed?  A. BuildingsHD will greatly increase the texture fidelity of the default buildings, but it will not alter the 3D geometry of most simple autogen structures (such as houses, most office buildings, etc).  However, it will replace the more complex default autogen models such as water towers, restaurants, religious structures, complex office buildings, and shopping centers seen sporadically throughout the landscape with more detailed, realistic 3D models.
    Q. Will BuildingsHD increase the regional variation seen in buildings throughout the world?  A. No.  BuildingsHD modifies existing textures and models to make them more regionally accurate, but it will not increase the variation of building types beyond what already exists within the sim and the Orbx product catalog.
    Q. How will BuildingsHD affect my sim’s performance?  A. Testing thus far has not shown a significant impact on FPS.  However, due to the increased size of the new textures, a modern graphics card with ample VRAM is recommended.
     
    Compatibility
    BuildingsHD is designed to work with all versions of FSX and P3D, and will work seamlessly with all current Orbx products.  If you don’t own any other Orbx products, BuildingsHD will also function as a standalone program and will work with a default installation of FSX/P3D.
    BuildingsHD will replace the current building textures and default autogen.bgl library objects for most Orbx products, including:
    Global OpenLC Europe, North America, and South America All currently available P3D/FSX regions EXCEPT TrueEarth Great Britain South, TrueEarth Netherlands, EU Germany North, and EU Germany South (these regions come pre-packaged with their own custom detailed autogen buildings).  
    Pricing
    Orbx BuildingsHD will be available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00).
     
    BuildingsHD is now entering the final stages of testing, and we are working diligently towards release.  While we finish up the remaining work, please enjoy these screenshots!
     

    Porto, Portugal
     

    Porto, Portugal
     

    Bordeaux, France
     

    Lyon, France
     

    Lyon, France
     

    Paris, France
     

    Stockholm, Sweden
     

    Berlin, Germany
     

    Cologne, Germany (Night)
     

    Cologne, Germany (Night)
     

    Cologne, Germany (Night)
     

    Prague, Czech Republic (Night)
     

    Cairo, Egypt
     

    Cairo, Egypt
     

    Lagos, Nigeria
     

    Lagos, Nigeria
     

    Mumbai, India
     

    Mumbai, India
     

    Ulaanbaatar, Mongolia
     

    Tokyo, Japan
     

    Tokyo, Japan
     

    Bangkok, Thailand
     

    Bangkok, Thailand
     

    Sydney, Australia
     

    Sydney, Australia
     

    Sydney, Australia (Night)
     

    Kapolei, Hawaii
     

    Santiago, Chile
     

    Havana, Cuba
     

    Havana, Cuba
     

    Houston, TX, United States
     

    Ontario, CA, United States
     

    San Diego, CA, United States
     

    Kansas City, MO, United States
     

    Boise, ID, United States
     

    Seattle, WA, United States
     

    Library Object - Farm
     

    Library Object - Highrise Apartment
     

    Library Object - Water Tower
     

    Library Object - Greenhouses
     

    Library Object - Retail Buildings
     

    Library Object - Rooftop Helipad
    SOURCE
  4. Rhwvu79 liked a post in a topic by eaim1973 in Microsoft Flight Simulator - E3 2019 - Announce Trailer   
    Microsoft have announced a new Flight Simulator at E3.
    New Microsoft Flight Simulator Looks Uncannily Like Real Life
    Cecilia D'Anastasio 19 minutes ago Filed to: MICROSOFT FLIGHT SIMULATOR 2.2K 31      
    E3 2019It's time for the biggest gaming show of the year. We've got articles, videos, podcasts and maybe even a GIF or two. PrevNextView All   Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data.
     
    “From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world,” the trailer’s description reads. “Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions.”
      Some of the shots we saw in today’s E3 announcement trailer are more Planet Earth than your typical flight simulator fare. There are even giraffes.
    On overhead shots of Egypt and New York, each little cloud puff and ocean wave stood out, displaying the sort of graphics that might actually impress the kind of people who don’t typically care about that kind of thing.
    SHARE THIS 
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Microsoft Flight Simulator Looks Uncannily Like Real Life
    KOTAKU.COM Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data.  
  5. TomcatUK liked a post in a topic by eaim1973 in Microsoft Flight Simulator - E3 2019 - Announce Trailer   
    Microsoft have announced a new Flight Simulator at E3.
    New Microsoft Flight Simulator Looks Uncannily Like Real Life
    Cecilia D'Anastasio 19 minutes ago Filed to: MICROSOFT FLIGHT SIMULATOR 2.2K 31      
    E3 2019It's time for the biggest gaming show of the year. We've got articles, videos, podcasts and maybe even a GIF or two. PrevNextView All   Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data.
     
    “From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world,” the trailer’s description reads. “Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions.”
      Some of the shots we saw in today’s E3 announcement trailer are more Planet Earth than your typical flight simulator fare. There are even giraffes.
    On overhead shots of Egypt and New York, each little cloud puff and ocean wave stood out, displaying the sort of graphics that might actually impress the kind of people who don’t typically care about that kind of thing.
    SHARE THIS 
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Microsoft Flight Simulator Looks Uncannily Like Real Life
    KOTAKU.COM Announced today and releasing in 2020, the upcoming Microsoft Flight Simulator looks greater than fiction. Apparently, its hyper-realistic graphics are a product of AI technology and satellite data.  
  6. Dreadmetis liked a post in a topic by eaim1973 in Who Is the Mysterious New “Parallel 42” Presenting at FlightSimExpo?   
    Come on Ivana Fly spill the beans to us who frequent the Skylounge.😏   Since the official FlightSimExpo speaker list was revealed, I have been curious as to who “Parallel 42” is. Googling the name brought no results, nor did typing in random URLs associated to that name. With my curiosity piqued as to who this mysterious developer is, and what possible product they could announce, I started to dig a little deeper. I am now confident I have figured out who they are and what type of product will be coming from them.
    One of the perks of being a media partner at FlightSimExpo is the ability to have access to a confidential list of exhibitors and their contact details. It is something many agree to and is in aid of opening lines of communication with these people ahead of times (to book interviews). With that data in hand, I checked out who was behind the team at Parallel 42. A familiar name popped up, but it wasn’t an exact match to who I was expecting.
    Then came along the YouTube teaser released only a few hours ago. The teaser was a very short clip of a box, with a momentary flash of an iPad screen. The voiceover at the beginning is what then gave it away to me: “Hey, it’s Ivana Fly…” – I instantly recognised that as a familiar identity and then it all came together.
     
    A bit of digging later and my hunch is confirmed.
    Parallel 42 is a brand new company developing a brand new utility called “The Skypark”.
    Now knowing what I know, it was time to contact my sources and see what was happening. I got a phone call pretty quickly and I am pleased to now confirm some exclusive details about who exactly Parallel 42 are and what The Skypark is.
    Who is Parallel 42?
    They are a team of four people from within the community. They have experience in community management, content creation, as well as being part of teams who have made some of the most used add-ons within the community. They already have plenty of knowledge and experience in the simulation field, so they’ll understand what simmers are looking for in a product.
    What Do We Know About The Skypark?
    I can confirm that The Skypark will be a downloadable tool for at least Windows Desktop and iOS devices. As for Mac and Android, I haven’t been given any confirmation at this point.
    On tablet devices, it will be called The Skypad.
    *enhanced frame from the teaser
    During my investigation, I also came across the desktop installer. Sadly, I couldn’t get any further since I didn’t have any login credentials, nor do I know how to create one. However, even installing the application was very neat. The way the colours dance over the UI was very cool. You could even log in as the installer was acquiring all the necessary details.
    When Will We Learn More?
    Sadly, to learn anything else, we’re going to all have to wait until FlightSimExpo. Just as the teaser video said, all will be revealed on Saturday, June 8th @ 13:25 EST in The Right Seat conference room. Will we see you there?
    FSElite will be live streaming the entire thing on our official FlightSimExpo 2019 hub. [Link coming soon]
    Any teasers?
    We were sent this little tease for you to enjoy.
    (This is just one of MANY features, I have been told…)
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Who Is the Mysterious New "Parallel 42" Presenting at FlightSimExpo? | FSElite
    FSELITE.NET Since the official FlightSimExpo speaker list was revealed, I have been curious as to who "Parallel 42" is. Googling the name brought no results, nor did typing in random URLs  
  7. sparks_smudge liked a post in a topic by eaim1973 in Who Is the Mysterious New “Parallel 42” Presenting at FlightSimExpo?   
    Come on Ivana Fly spill the beans to us who frequent the Skylounge.😏   Since the official FlightSimExpo speaker list was revealed, I have been curious as to who “Parallel 42” is. Googling the name brought no results, nor did typing in random URLs associated to that name. With my curiosity piqued as to who this mysterious developer is, and what possible product they could announce, I started to dig a little deeper. I am now confident I have figured out who they are and what type of product will be coming from them.
    One of the perks of being a media partner at FlightSimExpo is the ability to have access to a confidential list of exhibitors and their contact details. It is something many agree to and is in aid of opening lines of communication with these people ahead of times (to book interviews). With that data in hand, I checked out who was behind the team at Parallel 42. A familiar name popped up, but it wasn’t an exact match to who I was expecting.
    Then came along the YouTube teaser released only a few hours ago. The teaser was a very short clip of a box, with a momentary flash of an iPad screen. The voiceover at the beginning is what then gave it away to me: “Hey, it’s Ivana Fly…” – I instantly recognised that as a familiar identity and then it all came together.
     
    A bit of digging later and my hunch is confirmed.
    Parallel 42 is a brand new company developing a brand new utility called “The Skypark”.
    Now knowing what I know, it was time to contact my sources and see what was happening. I got a phone call pretty quickly and I am pleased to now confirm some exclusive details about who exactly Parallel 42 are and what The Skypark is.
    Who is Parallel 42?
    They are a team of four people from within the community. They have experience in community management, content creation, as well as being part of teams who have made some of the most used add-ons within the community. They already have plenty of knowledge and experience in the simulation field, so they’ll understand what simmers are looking for in a product.
    What Do We Know About The Skypark?
    I can confirm that The Skypark will be a downloadable tool for at least Windows Desktop and iOS devices. As for Mac and Android, I haven’t been given any confirmation at this point.
    On tablet devices, it will be called The Skypad.
    *enhanced frame from the teaser
    During my investigation, I also came across the desktop installer. Sadly, I couldn’t get any further since I didn’t have any login credentials, nor do I know how to create one. However, even installing the application was very neat. The way the colours dance over the UI was very cool. You could even log in as the installer was acquiring all the necessary details.
    When Will We Learn More?
    Sadly, to learn anything else, we’re going to all have to wait until FlightSimExpo. Just as the teaser video said, all will be revealed on Saturday, June 8th @ 13:25 EST in The Right Seat conference room. Will we see you there?
    FSElite will be live streaming the entire thing on our official FlightSimExpo 2019 hub. [Link coming soon]
    Any teasers?
    We were sent this little tease for you to enjoy.
    (This is just one of MANY features, I have been told…)
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Who Is the Mysterious New "Parallel 42" Presenting at FlightSimExpo? | FSElite
    FSELITE.NET Since the official FlightSimExpo speaker list was revealed, I have been curious as to who "Parallel 42" is. Googling the name brought no results, nor did typing in random URLs  
  8. sparks_smudge liked a post in a topic by eaim1973 in Orbx TrueEarth GB Central Service Pack 1 Released   
    Orbx TrueEarth GB Central Service Pack 1 Released
      By Sam Clark   Thursday, May 30, 2019         Two months after the release of TrueEarth GB South's own first service pack,Orbx has launched a major update for the second product in the series, Central.
    Announced today via the Orbx Forum, administrator Ed Correia says;
    "Good news for X-Plane TrueEarth pilots -  The first Service Pack for TrueEarth GB Central for X-Plane 11 is now available for download! We have been hard at work  to further enhance your experience when flying over TrueEarth Great Britain Central in X-Plane. Many of the fixes, additions and improvements have been a result of your requests and our desire to improve the realism of the region even more."

    The feature list makes mention of "hundreds" of new Points of Interest (POIs) - something which rang true with GB South's SP1, which had 344 new models.
    Here's the full list:
    Hundreds of added POIs including bridges, stadiums, castles & more! Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Darkened roads to better match the ortho - these are now enabled by default Leeds and Sheffield city centres completely transformed Numerous small bug fixes with object placements Correia notes that TrueEarth GB Central is on sale until the first of June at 0100z, with a 50% discount to be had. The product currently sits at $27.48 AUD.
    Looking for more info on the TrueEarth GB series before you buy? Check out our review of the "South" scenery here.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Orbx TrueEarth GB Central Service Pack 1 Released | Threshold
    WWW.THRESHOLDX.NET Two months after TrueEarth GB South's own first service pack, Orbx has launched a major update for the second product in the series, Service Pack 1 of GB Central. | Threshold: Question the Answers.  
  9. flightsim productions liked a post in a topic by eaim1973 in Who Is the Mysterious New “Parallel 42” Presenting at FlightSimExpo?   
    Come on Ivana Fly spill the beans to us who frequent the Skylounge.😏   Since the official FlightSimExpo speaker list was revealed, I have been curious as to who “Parallel 42” is. Googling the name brought no results, nor did typing in random URLs associated to that name. With my curiosity piqued as to who this mysterious developer is, and what possible product they could announce, I started to dig a little deeper. I am now confident I have figured out who they are and what type of product will be coming from them.
    One of the perks of being a media partner at FlightSimExpo is the ability to have access to a confidential list of exhibitors and their contact details. It is something many agree to and is in aid of opening lines of communication with these people ahead of times (to book interviews). With that data in hand, I checked out who was behind the team at Parallel 42. A familiar name popped up, but it wasn’t an exact match to who I was expecting.
    Then came along the YouTube teaser released only a few hours ago. The teaser was a very short clip of a box, with a momentary flash of an iPad screen. The voiceover at the beginning is what then gave it away to me: “Hey, it’s Ivana Fly…” – I instantly recognised that as a familiar identity and then it all came together.
     
    A bit of digging later and my hunch is confirmed.
    Parallel 42 is a brand new company developing a brand new utility called “The Skypark”.
    Now knowing what I know, it was time to contact my sources and see what was happening. I got a phone call pretty quickly and I am pleased to now confirm some exclusive details about who exactly Parallel 42 are and what The Skypark is.
    Who is Parallel 42?
    They are a team of four people from within the community. They have experience in community management, content creation, as well as being part of teams who have made some of the most used add-ons within the community. They already have plenty of knowledge and experience in the simulation field, so they’ll understand what simmers are looking for in a product.
    What Do We Know About The Skypark?
    I can confirm that The Skypark will be a downloadable tool for at least Windows Desktop and iOS devices. As for Mac and Android, I haven’t been given any confirmation at this point.
    On tablet devices, it will be called The Skypad.
    *enhanced frame from the teaser
    During my investigation, I also came across the desktop installer. Sadly, I couldn’t get any further since I didn’t have any login credentials, nor do I know how to create one. However, even installing the application was very neat. The way the colours dance over the UI was very cool. You could even log in as the installer was acquiring all the necessary details.
    When Will We Learn More?
    Sadly, to learn anything else, we’re going to all have to wait until FlightSimExpo. Just as the teaser video said, all will be revealed on Saturday, June 8th @ 13:25 EST in The Right Seat conference room. Will we see you there?
    FSElite will be live streaming the entire thing on our official FlightSimExpo 2019 hub. [Link coming soon]
    Any teasers?
    We were sent this little tease for you to enjoy.
    (This is just one of MANY features, I have been told…)
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Who Is the Mysterious New "Parallel 42" Presenting at FlightSimExpo? | FSElite
    FSELITE.NET Since the official FlightSimExpo speaker list was revealed, I have been curious as to who "Parallel 42" is. Googling the name brought no results, nor did typing in random URLs  
  10. TomcatUK liked a post in a topic by eaim1973 in PMDG Roadmap: NG3, Global Flight Operations & More   
    Over at the PMDG forum, CEO, Robert Randazzo has dropped a bit of a roadmap and status update in regards to the company’s upcoming developments and updates for existing products. In particular, the 737NG3, Global Flight Ops and more. We have summarised that information below.
    Starting with the PMDG 737NG3, the first piece of the information is that it is a base package for Prepar3D V4.5. It has been confirmed that a lot of work has gone into creating a brand new 737 package, which will include new fluid and thermal models for pneumatic, hydraulic, pressurization, engine oil and fuel systems. Robert also said that the new PMDG 737NG3 will also feature much-improved accuracy for the electrical system, along with greater complexity in the systems themselves.
    Furthermore, it has been confirmed a fully integrated EFB system will be included in the 737NGX from PMDG. Of course, there is also a range of other features not yet announced, including those never seen before in a PMDG product.
    Beta testing has not started yet, and initially, the team will be asked to simply enjoy and absorb the details from the product before being allowed to show their previews to the world.
    No release date information was given.
    Moving onto PMDG Global Flight Operations, the team are finishing up figuring out the final technical hurdles they are experiencing with a “never before seen” feature in the sim. The current plan for roll out is to be gradual in nature. Once the new PMDG eCommerce solution is online, the team will start to invite users in to begin testing everything. The reason for the gradual role out is to test server load without causing issues.
    More information on when this will happen will follow soon.
    As mentioned, there will soon be an overhaul on the PMDG eCommerce solution, which will see a vastly improved user experience. Keen to make sure that the process is as simple as possible, PMDG has invested a lot of time, money and energy into ensuring that all order history and data can be moved across simply.
    This new eCommerce solution should be online in a few weeks. PMDG have said that they will be requiring all customers to reset their passwords as it is “[…]best for the security of customer data and because our new system will have much higher standards for security [..]”. This isn’t to suggest that the current security is lax or has been compromised, but simply a best practice.
    Finally, Robert touched on future updates for the PMDG 777 and the 747. There will be some product updates in the near future, especially with the release of PMDG’s Global Flight Operations. The 747 will most likely be first to implement the new features required by GFO, with the 777 following afterwards due to the number of changes required going forward.
    That concludes the roadmap details from PMDG right now. Members of the team have been travelling across the Atlantic in their DC-3 from Washington, DC to Duxford, England in aid of celebrating the 75th anniversary of D-Day and the 70th anniversary of the Berlin Airlift. You can find full details and even track the flights by reading this forum thread on the PMDG forums.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/pmdg-roadmap-ng3-global-flight-operations-and-more/
  11. flightsim productions liked a post in a topic by eaim1973 in PMDG Roadmap: NG3, Global Flight Operations & More   
    Over at the PMDG forum, CEO, Robert Randazzo has dropped a bit of a roadmap and status update in regards to the company’s upcoming developments and updates for existing products. In particular, the 737NG3, Global Flight Ops and more. We have summarised that information below.
    Starting with the PMDG 737NG3, the first piece of the information is that it is a base package for Prepar3D V4.5. It has been confirmed that a lot of work has gone into creating a brand new 737 package, which will include new fluid and thermal models for pneumatic, hydraulic, pressurization, engine oil and fuel systems. Robert also said that the new PMDG 737NG3 will also feature much-improved accuracy for the electrical system, along with greater complexity in the systems themselves.
    Furthermore, it has been confirmed a fully integrated EFB system will be included in the 737NGX from PMDG. Of course, there is also a range of other features not yet announced, including those never seen before in a PMDG product.
    Beta testing has not started yet, and initially, the team will be asked to simply enjoy and absorb the details from the product before being allowed to show their previews to the world.
    No release date information was given.
    Moving onto PMDG Global Flight Operations, the team are finishing up figuring out the final technical hurdles they are experiencing with a “never before seen” feature in the sim. The current plan for roll out is to be gradual in nature. Once the new PMDG eCommerce solution is online, the team will start to invite users in to begin testing everything. The reason for the gradual role out is to test server load without causing issues.
    More information on when this will happen will follow soon.
    As mentioned, there will soon be an overhaul on the PMDG eCommerce solution, which will see a vastly improved user experience. Keen to make sure that the process is as simple as possible, PMDG has invested a lot of time, money and energy into ensuring that all order history and data can be moved across simply.
    This new eCommerce solution should be online in a few weeks. PMDG have said that they will be requiring all customers to reset their passwords as it is “[…]best for the security of customer data and because our new system will have much higher standards for security [..]”. This isn’t to suggest that the current security is lax or has been compromised, but simply a best practice.
    Finally, Robert touched on future updates for the PMDG 777 and the 747. There will be some product updates in the near future, especially with the release of PMDG’s Global Flight Operations. The 747 will most likely be first to implement the new features required by GFO, with the 777 following afterwards due to the number of changes required going forward.
    That concludes the roadmap details from PMDG right now. Members of the team have been travelling across the Atlantic in their DC-3 from Washington, DC to Duxford, England in aid of celebrating the 75th anniversary of D-Day and the 70th anniversary of the Berlin Airlift. You can find full details and even track the flights by reading this forum thread on the PMDG forums.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/pmdg-roadmap-ng3-global-flight-operations-and-more/
  12. flightsim productions liked a post in a topic by eaim1973 in REX Updates Environment Force to Version 1.1   
    Courtesy of their forums, REX has provided an update to their new Environment Force product. Current owners of the product can download and install the overwrite patch through the automatic download that can be found on the forum post here, or from the store where you purchased the product. The update comprises of some fixes mixed with some additions to the platform as well.
     
    Update Features
    Fixed HDR issues Fixed PBR issues Fixed Bloom issues Fixed P3D CTD issues Fixed water movement bug Fixed cloud morphing with Tomato Shade Added water wind to in-sim menu Added experimental PBR controls to mini UI Added cloud visibility to the in-sim menu and more. You can find a full update feature list here. REX Environment Force can be purchased here as well.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    REX Updates Environment Force to Version 1.1 | FSElite
    FSELITE.NET Courtesy of their forums, REX has provided an update to their new Environment Force product. Current owners of the product can download and install the overwrite patch through the automatic  
  13. eaim1973 liked a post in a topic by ausflightsimmer in Carenado A42 500 | Prepar3D V4 | Test Drive   
    n this weeks Test Drive, we take a look at Carenado ATR 42 500 for Prepar3D V4. The ATR42 is a twin-turboprop, short-haul regional airliner. It was developed and manufactured in France and Italy by ATR. First flown on the 16 August 1984 and +460 built, the ATR is still in service today. Join Aus Flight Simmer as he checks out the Carenado ATR 42 500 and takes it for a spin around the block, is it value for money?
    We are now on Discord:https://discord.gg/Azp84XE

    ==================================

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    ==================================

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    https://www.twitch.tv/skyloungetv

    ==================================

    Addons:
    Scenery:Orbx Global
    Airport:ORBX YBCG & FlyTamper YSSY
    Clouds:Hi-Fi Cloud Art
    Weather:Active Sky
    Cameras:Chase Plane
    Aircraft:Carenado ATR 42 500
    https://www.carenado.com/sitecarenado/product/a42-500-series-fsx-p3d/

    ==================================

    PC Specs:
    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xstreme Gaming
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    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
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    ==================================SOURCE:
  14. Dreadmetis liked a post in a topic by eaim1973 in XPRealistic Pro V2 Announced   
    XPRealistic Pro V2 Announced
    After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite.
    The goal of XPRealistic is to add to the immersion felt while in-sim, with effects like realistic pilot head turning, prop enhancements and more pronounced G-Force effects. RKApps say version 2 will be a standalone plugin, meaning that FlyWithLua will no longer be required to run the utility.
    In a post on the X-Plane.org Forum, head developer Roy Kro explains what is planned for the new version:
    v2.0.0 development has started and it is on its initial stages. Yes, this is a major version, the next bullet will explain why. I decided to write XPRealistic Pro from scratch, this time as a stand alone plugin for X-Plane, that means FWL won't be required anymore. The new version is built in a way that will allow XPRealistic to expand into more areas in terms of effects. The above means that I have lots of work to do! Please keep up your patience. In a later comment, Roy goes on to say VR compatibility is very much being considered, though he can't guarantee it's inclusion.
    You can purchase the existing XPRealistic Pro for $19.99 here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    XPRealistic Pro V2 Announced | Threshold
    WWW.THRESHOLDX.NET After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite, beginning soon. | Threshold: Question the Answers.  
  15. eaim1973 liked a post in a topic by Ivana Fly in Australia V2 for P3D and FSX: Official Announcement!   
    G'day everyone, 
     
    It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2!
     
    A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. 
     
    AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! 
     
    The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. 
     
    We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you.
     
    FEATURES
     
    Melbourne, Victoria
     
    Kalgoorlie, Western Australia
     
    Adelaide, South Australia
     
    Great Barrier Reef, Queensland
     
    AUv2 FEATURE LIST
    Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4  
    COVERAGE MAP
    Note: this map represents the current development version of AUv2, with more features likely to be added for release.
     
    THE TEAM
    As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Haliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. 
     
    Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. 
     
    FAQ
    Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. 
    Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release
    Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. 
    Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. 
     
    COMPATIBILITY
    Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. 
     
    AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. 
     
    PRICING
    Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. 
     
    The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country.

    Cheers!
     

    Use your mouse to explore this 360-degree view of Melbourne Cityscape
     

    Shark Bay, Western Australia
     

    Kalgoorlie, Western Australia
     

    Cocos (Keeling) Islands
     

    Hunter Valley, New South Wales
     

    Lake Eyre, South Australia
     

    Blue Mountains, New South Wales
     

    Great Barrier Reef, Queensland
     

    Melbourne CBD, Victoria
     

    RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only)
     

    The Olgas, Northern Territory
     

    Adelaide northern suburbs, South Australia
     

    Victorian High Country 


    Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Jervis Bay Territory
     

    Near Alice Springs, Northern Territory
     

    Adelaide Airport and CBD, South Australia
     

    Near Byron Bay, looking towards Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Darwin, Northern Territory
     

    Glasshouse Mountains, Queensland
     

    Adelaide Salt Lakes, South Australia
     

    Flinders Island Airport, Tasmania
     

    Port Melbourne, Victoria
     

    Brisbane CBD, Queensland
     

    Far North Queensland
     

    Melbourne CBD, Victoria
     

    Lake Amadeus, Northern Territory

    Keep an eye for more updates and info in the coming weeks!
    SOURCE
  16. flightsim productions liked a post in a topic by eaim1973 in New Preview Video of Significant GSX Update (PBR, New Vehicles & More)   
    Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX.
    The large update will feature PBR material on a range of brand new custom designed objects and vehicles. From the brand new baggage loaders, new pushback trucks and fuel trucks – lots of new designs have been made with the new technology. This means surfaces will reflect in certain lighting conditions, and materials are now much more detailed. Further to the objects the humans have also seen a vast improvement with FSDreamTeam using native Prepar3D V4 skeletons to increase the bone count. This then means improved animations and better details. The video above demonstrates the humans interacting with the ground service equipment like never before. For example, climbing in and out of trucks, jumping over ropes and cables and much more.
    Furthermore, many of the vehicles now have custom camera sets, meaning you can get closer to the action then ever before. Most objects now enable you to set up a custom camera to follow the trucks in a variety of cinematic positions. In addition, you can also ‘ride along’ in a first-person view, as though you’re pushing the aircraft back.
    The update will be completely free for GSX owners. The new fuel hydrant will require GSX Level 2, but again, will be free for those that own it.
    I have summarised the video features in the list below.
    If you don’t already own GSX by FSDreamTeam, you can buy it from their store for $34.00.
    New materials on all surfaces DirectX text operator logos for easier cust New human characters using P3DV4 native skeletons using PBR More realistic animations New and more vehicles – all PBR New camera system, without need for additional tools with cinematic views appropriate for each object New details on pushback vehicles, including towbarless pushback (raise aircraft up) Try new 1st person view on many vehicles New fuel hydrant – default in most with jetways. Used P3D v4, the model made from scratch. P3DV4 native features like object attachments Human animations of them getting out of trucks etc and lifting up fuel pit. Finger and hands animation on human models Render to texture for interactive fuel counter showing different information (including fuel) Pulls fuel bill from internet Free update for all GSX customers (requires P3D 4.4+) Fuel hydrant requires GSX Level 2    
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Preview Video of Significant GSX Update (PBR, New Vehicles & More) | FSElite
    FSELITE.NET Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX. The large update will feature PBR material on a range of brand new […]  
  17. eaim1973 liked a post in a topic by Ivana Fly in HUGE Beautiful Airplanes departing London Heathrow airport   
    Some close up plane spotting at London Heathrow Airport runway 27L Watch out for Boeing 747 British Airways retro BOAC livery somewhere in this video !!!


    Copyright Topfelya ©

    #A380 #Heathrow #BoeingSOURCE
  18. eaim1973 liked a post in a topic by TomcatUK in Awesome view of C17 doing flypast   
    Amazing view from ABOVE inside skyscraper of C17 performing fly last over river  in Brisbane.... wow that looks close!
    WARNING - strong swearing in this clip so turn the sound down if you are sensitive or are playing this near those that are!
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  19. ssimmons1958 liked a post in a topic by eaim1973 in REX Simulations To Port Products to X-Plane   
    REX Simulations To Port Products to X-Plane
    By: Sam Clark April 27, 2019         Uber-popular Prepar3D/FSX developers REX Simulations have announced in a live-stream that they're working with X-Plane in a bid to port Environment Force, a product that is currently in beta for Prepar3D, to Laminar's sim.
    The developer is also known for Sky Force 3D, which is a full solution for weather, with both textures and an engine included.
    The clip, broadcast on Twitch just an hour or so ago, sees the developers discuss whether they should even be talking about the subject (X-Plane) in this live-stream, before giving in and saying the following:
    "We're working.. we can disclose that.. we are working with some tests with X-Plane. Obviously we need to get this product out first but the idea is to even to port this to X-Plane. The answer is yes. I'd say we are in the development phase - an early one."
    You can find out more over on the REX Simulations Twitch channel, which you can find here.
    NOTE: All screenshots used in this article are from the Prepar3D/FSX versions of REX's products.
    We apologise for the clip being cut off somewhat - the full VOD can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    REX Simulations To Port Products to X-Plane | Threshold
    WWW.THRESHOLDX.NET Uber-popular Prepar3D/FSX developers REX Simulations have announced in a livestream that they're working with X-Plane in a bid to port Environment Force to Laminar's sim. | Threshold: Question the Answers.  
  20. Xephyr___ liked a post in a topic by eaim1973 in X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator   
    X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator
    By: Alex John April 27, 2019         Laminar Research has announced that the X-Plane 11 world now runs in the Vulkan and Metal environments. This comes after their last update about a month ago, where the team confirmed the main simulator ran up to the main menu, and that Plane Maker and Airfoil maker run well in the Vulkan and Metal APIs.
    Today's post on their developer blog sees X-Plane 11 visibly running in the Vulkan and Metal environments. These differ from the current rendering engine, OpenGL, by running more efficiently and requiring less resources, thereby theoretically improving performance. Vulkan is designed to run on Windows, whilst Metal will only run on Mac devices.
    It is important to note that the previews show numerous bugs and problems, some of which are caused intentionally by turning things off, whilst others need to be fixed. Nonetheless, it shows Laminar Research are progressing with the upgrade to the new rendering APIs. The screenshots below show the main menu in various states:
    Ben Supnik provided a list of things that are currently working:
    Plugins are bypassed right now. We have not yet written the plugin-OpenGL-interop layer. VR only works when using OpenGL as the driver; we need to write some new VR code to pass Metal and Vulkan frames directly to the OVR and Rift APIs. Screenshots/Movie capture are a work in progress – that’s what I’ve been working on this week. ... And went on to state:
    "We still have a number of visual bugs, so screenshots are an important feature so we can run our automated test system. The test system takes hundreds of screenshots of the sim in many configurations and compares them to 11.30 to catch bugs introduced by the new Vulkan and Metal back-ends. Clearly I’ll have to fix my color problems first.
    "One fun aspect of this port: Metal and Vulkan copy Direct3D’s convention where the viewport Y axis points down and not up. This resulted in a whole series of weird “it’s upside-down again” bugs, most of which have been fixed."
    "The world is drawn correctly but the atmosphere around it is upside down." The goal now is to fix a number of bugs, primarily those "that bring the whole machine down." Supnik also posted a couple of other screenshots of "things that have gone wrong during development":
    Again, these are some early images of X-Plane running in Vulkan and Metal and are (extremely) unlikely to represent the final result, and performance numbers are expected next week.
    All of Laminar Research's development and shenanigans are documented through their official blog, which dates back as far as 2005. Find out what the team is doing behind the scenes here.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator | Threshold
    WWW.THRESHOLDX.NET Laminar Research has posted the first images of X-Plane 11 running in the Vulkan and Metal environments. Note the previews are riddled with known issues to be fixed. | Threshold: Question the Answers.  
  21. Xephyr___ liked a post in a topic by eaim1973 in REX Simulations To Port Products to X-Plane   
    REX Simulations To Port Products to X-Plane
    By: Sam Clark April 27, 2019         Uber-popular Prepar3D/FSX developers REX Simulations have announced in a live-stream that they're working with X-Plane in a bid to port Environment Force, a product that is currently in beta for Prepar3D, to Laminar's sim.
    The developer is also known for Sky Force 3D, which is a full solution for weather, with both textures and an engine included.
    The clip, broadcast on Twitch just an hour or so ago, sees the developers discuss whether they should even be talking about the subject (X-Plane) in this live-stream, before giving in and saying the following:
    "We're working.. we can disclose that.. we are working with some tests with X-Plane. Obviously we need to get this product out first but the idea is to even to port this to X-Plane. The answer is yes. I'd say we are in the development phase - an early one."
    You can find out more over on the REX Simulations Twitch channel, which you can find here.
    NOTE: All screenshots used in this article are from the Prepar3D/FSX versions of REX's products.
    We apologise for the clip being cut off somewhat - the full VOD can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    REX Simulations To Port Products to X-Plane | Threshold
    WWW.THRESHOLDX.NET Uber-popular Prepar3D/FSX developers REX Simulations have announced in a livestream that they're working with X-Plane in a bid to port Environment Force to Laminar's sim. | Threshold: Question the Answers.  
  22. eaim1973 liked a post in a topic by TomcatUK in Win an All Expenses Paid Trip to FlightSimExpo 2019   
    Just found this on fselite ... Thrustmaster are offering a chance to  get flights, hotel and show access to FlightSimExpo in Orlando to one lucky winner via a raffle. Contest closes on April 30th
    ==
    This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in a lifetime opportunity.
    If you have had any consideration about heading to FlightSimExpo, then this contest is most certainly for you. Flights, hotel accommodation and show access will be provided to you completely free of charge to attend the event, providing you win. Furthermore, you can also win a Thrustmaster product of your choice.
    To enter the contest, you have plenty of opportunities to enter the raffle. You can simply enter the raffle with your name and email address. If you want more chances to win, then you can like, subscribe and follow both FlightSimExpo and Thrustmaster. You can find the contest details on the FlightSimExpo contest page.
    All the terms and conditions regarding the contest can be found on the contest page. The contest closes on April 30th.
     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Win an All Expenses Paid Trip to FlightSimExpo 2019 | FSElite
    FSELITE.NET This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in […]  
  23. TomcatUK liked a post in a topic by eaim1973 in COLIMATA Concorde: Overview of Features Published   
    COLIMATA Concorde: Overview of Features Published
    By: Alex John April 23, 2019         COLIMATA has listed an overview of the features to be included in the release of Concorde. They include details on the release, sound, announcements, systems depth, navigational methods, video tutorials and manuals. See below for the full message, posted to the forum thread at x-plane.org:
    "Hi, thank you so much for your encouraging feedback!
    "The early access version will be available starting ~ mid-May on x-plane.org.
    "Early access versions have advantages and disadvantages. It’s a good time to start now. The jet is ready for flight and most missing details can be updated via little plugin updates (~2MB file to download). Only when the early access period is finished after a few months, a redownload of the jet might be necessary.

    "We need your support to move on with the development. We are working on this as hard as we can for more than 2 years.
    What’s as important as that: We need to know if we are going in the right direction. We in the team are super happy and proud of Concorde FXP of but we want that the customers are too.

    "+ Sound: In the works these days. Fmod 3D sound. Only the best for our baby;-)
    The experiences on our FA-18F and MiG-29 engines help a lot. I’m confident you will really like the result.
    "+ Announcements: The Pilot, Copilot and Flight Engineer announcements will be in English at least for version 1.00.
    I’ve learned to appreciate the French language reading French Concorde manuals. With beautiful sounding words like ‘vitesse de décollage’, ‘le réacteur’, ‘le poussee’ or ‘Limites de centrage’. Unfortunately, I don’t speak French but my Italian and Google were a great help. I’m seriously thinking to do a French language course later to know this better.
    "+ System depth: The early access version includes everything one needs to successfully plan flights and do flights.
    + 99% of all cockpit switches are clickable and at least animated
    + To my best knowledge all main instruments work
    + 707 custom lights are implemented, many of them adjustable dynamically by the appropriate switches OR the handy quick access areas.
    "The only serious drawback I had to accept is Mr. ‘I do want I want’ Autopilot that will need much more refinement. But this requires you just to download a ~2MB file later, then you have the new Autopilot. The aircraft ships with a simplified autopilot form day 1 though. Don’t worry.
    "As said several times before, a fully manually interactive Engineering station is something for potential version 2.0. BUT:
    ALL switches on the engineering station are animated and the base functionality is handled by the virtual flight engineer the follows your commands. For example:
    Fuel is pumped around in the jet to balance the aircraft. You can select the fuel TRIM status you wish (Concorde has fuel trim and elevon trim) and the virtual flight engineer will execute your order. Currently, I limited the maximum amount of weight difference the forward and rear trim tanks can have in order to make this save. Later there will probably be a setting where you can click ‘Use fully realistic trim weights’.
    "+ Navigation includes something for every taste. Form quick and easy to super complex:
    1. Radio beacon navigation (using the cockpit instruments)
    2. FMS via Graphical user interface
    3. Hidden GPS to display/change/follow the route on two big modern GPS displays
    4. Interactive on board CIVA (with limited functionality)
    5. Compatibility to Phillip's Pro CIVA (later even more integration of that)
    "+ Video tutorials: There will obviously be several video tutorials later on. Plus the jet ships with handy guided onboard ‘3D tours’ feature.
    "Not all of this will be ready from day 1 of the ea-version!

    "+ The jet ships with several manuals for different tastes:
    A.) 10 essentials pdf (for those who want to start as soon as possible)
    B.) Quick start manual (with a lot more details but still contained size)
    C.) Full manual with a lot of background info and details (downloadable publicly ~June)

    "This should give you a good overview. More info later.
    Best regards
    Florian
    COLIMATA"
    This follows on from last week's new previews of the supersonic airliner. The full thread regarding development and information can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    COLIMATA Concorde: Overview of Features Published | Threshold
    WWW.THRESHOLDX.NET With the release expected in mid-May, COLIMATA has published an overview of their Concorde, including features on release, systems depth, navigational methods and more. | Threshold: Question the Answers.  
  24. OMGEDSON liked a post in a topic by eaim1973 in New Preview Video of Significant GSX Update (PBR, New Vehicles & More)   
    Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX.
    The large update will feature PBR material on a range of brand new custom designed objects and vehicles. From the brand new baggage loaders, new pushback trucks and fuel trucks – lots of new designs have been made with the new technology. This means surfaces will reflect in certain lighting conditions, and materials are now much more detailed. Further to the objects the humans have also seen a vast improvement with FSDreamTeam using native Prepar3D V4 skeletons to increase the bone count. This then means improved animations and better details. The video above demonstrates the humans interacting with the ground service equipment like never before. For example, climbing in and out of trucks, jumping over ropes and cables and much more.
    Furthermore, many of the vehicles now have custom camera sets, meaning you can get closer to the action then ever before. Most objects now enable you to set up a custom camera to follow the trucks in a variety of cinematic positions. In addition, you can also ‘ride along’ in a first-person view, as though you’re pushing the aircraft back.
    The update will be completely free for GSX owners. The new fuel hydrant will require GSX Level 2, but again, will be free for those that own it.
    I have summarised the video features in the list below.
    If you don’t already own GSX by FSDreamTeam, you can buy it from their store for $34.00.
    New materials on all surfaces DirectX text operator logos for easier cust New human characters using P3DV4 native skeletons using PBR More realistic animations New and more vehicles – all PBR New camera system, without need for additional tools with cinematic views appropriate for each object New details on pushback vehicles, including towbarless pushback (raise aircraft up) Try new 1st person view on many vehicles New fuel hydrant – default in most with jetways. Used P3D v4, the model made from scratch. P3DV4 native features like object attachments Human animations of them getting out of trucks etc and lifting up fuel pit. Finger and hands animation on human models Render to texture for interactive fuel counter showing different information (including fuel) Pulls fuel bill from internet Free update for all GSX customers (requires P3D 4.4+) Fuel hydrant requires GSX Level 2    
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Preview Video of Significant GSX Update (PBR, New Vehicles & More) | FSElite
    FSELITE.NET Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX. The large update will feature PBR material on a range of brand new […]  
  25. Xephyr___ liked a post in a topic by eaim1973 in SFD Global: Close-Ups of Terrain Textures   
    ShortFinal Design has published more screenshots of Global. In the latest Facebook post, the developer stated:
    "A closer look at some of the new terrain textures for SFD Global. Since there's been some confusion, I want to clarify that the terrain textures are independent of the autogen and work globally. They are not limited to individual regions."
    The screenshots attached to the post are all below.
    The latest updates can be found together on ShortFinal Design's Facebook page.
    With this in mind, you may consider checking out some earlier coverage of the product: our exclusive announcement of the scenery, and autogen previews from around the world.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    SFD Global: Close-Ups of Terrain Textures | Threshold
    WWW.THRESHOLDX.NET More previews have emerged from ShortFinal Design's upcoming Global scenery for X-Plane 11. It was also clarified that terrain textures are independent of autogen. | Threshold: Question the Answers.  
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