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eaim1973

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  1. OMGEDSON liked a post in a topic by eaim1973 in UK2000 Scenery 2019/20 Roadmap   
    UK2000 Scenery has provided the community with an overview of their current workload for the upcoming year and beyond. Taking to Facebook, the team announced that they have plans for further FS2004 airports (despite their previous statement), building new technology for next year and also a range of airports which will continue to be ported to X-Plane 11.
    The first piece of information is that Bournemouth Xtreme is almost finished. The final beta checks are going through right now – release is expected in Mid-February. This will be the last Xtreme airport from UK2000 Scenery, as they are looking to build the new toolset for new products from now on. With that in mind, the team did confirm that as the ‘Xtreme’ technology is capable of rendering for FS2004, the team decided to add both Bournemouth and Belfast V2 to their work flow to make it compatible with the older simulator. This means that their entire Xtreme Airport selection will be available for all sims in the future. No more updates (other than fixing bugs and adding SODE jetways) will be made for airports in the Xtreme package.
    In regards to the aforementioned new technology, it was confirmed that 2019 will see the team build the new tool set to enable a brand new range of updates to come out from 2020 and beyond. The first two airports to see this new technology will be Luton Airport and Bristol Airport. They also confirmed that new airports will also be made including the Isle of Man.
    As for X-Plane 11 users: the team shared their Trello board to give an overview of upcoming projects. From the list, 13 airports are currently in development for X-Plane 11 conversion (or will be in the future). This includes the likes of Jersey, Heathrow and Belfast.
    That’s all the information shared. Once new airports are released or if there are updates, we’ll be sure to let you know.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/uk2000-scenery-2019-20-roadmap/
  2. eaim1973 liked a post in a topic by Ivana Fly in CRJ Service Pack 1a released   
    CRJ Service Pack 1a for FSX, FSX:Steam, Prepar3D v3.4 and Prepar3D v4.3/4.4 has been released.
     
    Please use the Aerosoft Updater to get the update.
    Below you'll find a list of the changes in this version.
     
    Version 1.2.3.0 / Rev 367
    - [Fixed] Pushbutton clickspots in P3D v4 VC models
    - [Fixed] Differential Pressure going off limits when lower altitude is selected
    - [Changed] Some changes with Nearest Lists (airports, VORs, NDBs, etc.) updating to avoid CTD on range change
    - [Fixed] VNAV issue which cause "above" constraints to be handled as "at" constraints in descent phase
    - [Fixed] MFD ADV page ignored L/R setting and only allowed paging for on-side MFD
    - [Fixed] No more Nav-to-Nav transfer if a non-LOC approach is selected
    - [Fixed] Enabled STAR and transition selection
    - [Added] Arrivals page now allows to select runways without an approach procedure (VFR)
    - [Fixed] High cabin altitude fluctuation at low flight altitudes
    - [Fixed] A condition where a waypoint entered on FPLN page 1 would disappear
    - [Fixed] A lonely "DIRECT" indication on FPLN page 1
    - [Fixed] The "Cabin Secure" callout is now triggered by closing the main door
    - [Fixed] Armed vertical mode is now disarmed when ALT is pressed (GS remains armed)
    - [Fixed] Entering waypoint as first waypoint of the flightplan on FPLN page 1 is now possible
    - [Fixed] Total distance calculation (FPLN page 1) is now available all the time after departure and arrival have been entered
    - [Added] Active airway is shown on FPLN page 2 and following
    - [Fixed] Warning/Caution now comes up when engine is starting with any door open
    - [Fixed] FCP ALT light doesn't go off anymore when selected altitude is changed
    - [Fixed] Dubrovnik (LDDU) Rwy 12 MOKU4C SID turn second (INTC) now turns into the right direction
    - [Fixed] Moved HGS radio altitude indicator further down to not block FPV symbol anymore
    - [Fixed] TOC calculation for climb with combination of BELOW and ABOVE constraints (LGAV 03R/VARI1J)
    - [Fixed] Improved change from (INTC) to DME Arc/Radius to fix legs (LGSM RW27/URNI1C)
    - [Fixed] Improved switching to next waypoint at end of DME Arc
    SOURCE
  3. eaim1973 liked a post in a topic by TomcatUK in Update from QualityWings | 787 PBR & remote CDU coming soon   
    Fellow Loungers,
    I have just received an update from QualityWings via Facebook which contains a variety of updates on updates and other development work, this related to their Ultimate 146, 757 and 787 products. The most interesting for me personally is the introduction of PBR materials and a remote CDU (on your phone, tablet etc) for the 787 product, 'due soon' as part of the upcoming v1.1.3 update.
    ==
    For those of you that are not on Facebook, the main updates by product are as follows:
    Ultimate 146
    Following the release of the Ultimate 146 for Prepar3D Version 4, we received some unbelievably positive feedback and will be providing an update for the 146 in P3DV4 soon. Development work is complete for this update and it is currently undergoing final stages of testing. Ultimate 757
    Around the time that we announced that that the 146 was being worked on for a release in P3DV4, we also indicated that the 757 was also in development for the platform. There was a bit more work than anticipated to make the product work in P3DV4, but we assure you that it is in the works. With that said, I must also acknowledge that we are aware of some of the difficulties being experienced by some of this product regarding the activation process. We do apologize for any inconvenience. We will be moving our current Ultimate 757 product from the Esellerate system and migrating the customer database to the Flight1 licensing system. That should alleviate some of the issues some of you may have been experiencing. Again, please bear with us as we work through this transition, which will coincide with the release of the product into P3DV4. Ultimate 787
    As previously mentioned, we are continuing to improve the 787 and Update 1.1.3 is due soon. This update to the 787 includes some exciting new additions, one is a result of improved features available with the release of P3D Version 4.4: Physically Based Rendering The 787s models and textures have been adapted to take advantage of these exciting and impressive visual features. PBR is really exciting stuff, but it’s too bad that the 787 fuselage isn’t completely aluminum. Because it would sure be fun to see how that looks. But I guess we will have to wait for upcoming products in development that can really show off bare metal. We sill think it helps the 787 visuals tremendously. We highly encourage everyone to upgrade to the latest version of P3D to benefit from the improved visuals. PBR models will not be available for FSX and outdated versions of P3Dv4. ==

    Plus, additional info via the FSElite page:

    In addition to PBR, the next version of the Ultimate 787 will bring support for Remote CDU on the lower MFD and the Electronic Flight Bag. Remote CDU will mean you can see any page from the lower display (including the FMS) on multiple mobile devices including Android tablets/phones, Apple products and even Windows tablets and phones.



    Finally, the team gave a brief list of other updates users can expect in the upcoming update:

    ·       Significant Stability Improvements

    ·       Autothrottle oscillations above Mach .85

    ·       Improved Panel state loading

    ·       PFD Speedtape coffin corner simulation

    ·       And many more

    No timeline was given on when this update would be made available.  
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/notes/qualitywings-simulations/happy-new-year-from-qualitywings/10156134924929639/?hc_ref=ARSWP419wnc-QfpVp_0CreC1_aPaMd3naHY-H7j0vNVQPsKKqaaKFufGobi6cl-vdaA&__xts__[0]=68.ARBhQxwtpkOl8cGdzV2DoW8rKxIZp78Rqhrz2g7NfmAaRwUTzzXxYBSx-S70-kehRDsLx87vi5eu8I-VpOTXuWm1fyONTD2Rzcp2vJyu8oNus5aJRuxIfmT26eCUKjkzIQVApFVZ5_s-NzkOO1iMjx9fFl2gyxRXl1BqO03pw8MGMsDw2ctywu24h_THyd7bsrLd_nsEV9H0GLepue5pctOXZ9BtmJBjLbvmsaWd93rzB-rl8PyXEUc6wD-21LC0ppsaJ7foE1kkAPr9TsrFFCHvZtkBfnaQ3Ok1CXBpur-EHPkJ9f_V2odjO2dfF6Bxjh1T_g5TJOhl3D_kZ92d_yhdvpazZ0iMUQtrhmP40JwR2hrr8mfkj7y-Qvqd2zmf6LETO_wmx6xaCp4AHHMe-6pkc9Jkabe_xkgxev8wQ1NC4ZCdHS0mXDrWwXRXZhm4y0OxZlskqMsAWBLV3IpbnkTTSMo-Z_aTU93xQRw&__tn__=C-R
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/qualitywings-simulations-january-2019-update-787-pbr/?fbclid=IwAR3gG5_--Ks8ln_dwAMy0sZI5qTeZkB1V1mLpowkAvJpY-yv3O7OFD86EcM
     
     
  4. eaim1973 liked a post in a topic by Gibbon in These Recordings PROVE Air Traffic Controllers & Pilots Spotted Something Strange over Oregon...   
    These Recordings PROVE Air Traffic Controllers & Pilots Spotted Something Strange over Oregon???
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  5. FlyingJock liked a post in a topic by eaim1973 in X-Plane Beta 11.30 RC3 Released...   
    There seems to be a bit of a typo in the release - it says it's "R3," not RC3.  There is no cause for alarm....  
    Release Candidate 3
    XPD-9749 Fix more sun flickering. XPD-9755, XPD-9800 Fixed Windows manifests. XPD-9782 Fixed runway centerline lights appearing inside C172 in VR. XPD-9790 Taxi/Landing lights do not illuminate night scenery in 3D cockpit view. XPD-9795 Fixed crash when OS language is set to Korean. XPD-9796 Remove rain inside the cockpit. XPD-9813 Fixed bad scenery path.  
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://forums.x-plane.org/index.php?/forums/topic/167615-x-plane-beta-1130-rc3-released/
    NEWS SITE ARTICLE LINK :  
  6. eaim1973 liked a post in a topic by TomcatUK in Introducing CityScene Orlando!   
    No doubt @Noodle will be picking this up immediately in readiness for FSExpo ?!!!
  7. flightsim productions liked a post in a topic by eaim1973 in FS2Crew Preview New Ultimate Ground Crew X Beta Shot   
    FS2Crew has been developing Ultimate Ground Crew X (UGCX) for a while now, but today they posted a brief post on Facebook suggesting that they are finally over some of their biggest challenges.
    The team wrote that at long last they have “super accurate pushbacks” now. Described as what was holding up development, but the team have now “finally mastered it”.
    Whilst the team are moving on with development, they do need some support from the community. They are currently using the key assignment “DE-ICE (ON/OFF)” within the FSX/P3D environment. However, they need some help with other languages other than English for this. They are asking that if you are able to, you should provide a screenshot of what this key assignment looks like in German, French, Spanish, Japanese and any other language that FSX / P3D supports. I suggest if you’re looking to help the team, you send it to them via their Facebook page.
    No other details were shared at this time, but we’ll let you know as and when we hear anything new.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/fs2crew-preview-new-ultimate-ground-crew-x-beta-shot/
  8. flightsim productions liked a post in a topic by eaim1973 in FS2Crew Preview New Ultimate Ground Crew X Beta Shot   
    FS2Crew has been developing Ultimate Ground Crew X (UGCX) for a while now, but today they posted a brief post on Facebook suggesting that they are finally over some of their biggest challenges.
    The team wrote that at long last they have “super accurate pushbacks” now. Described as what was holding up development, but the team have now “finally mastered it”.
    Whilst the team are moving on with development, they do need some support from the community. They are currently using the key assignment “DE-ICE (ON/OFF)” within the FSX/P3D environment. However, they need some help with other languages other than English for this. They are asking that if you are able to, you should provide a screenshot of what this key assignment looks like in German, French, Spanish, Japanese and any other language that FSX / P3D supports. I suggest if you’re looking to help the team, you send it to them via their Facebook page.
    No other details were shared at this time, but we’ll let you know as and when we hear anything new.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/fs2crew-preview-new-ultimate-ground-crew-x-beta-shot/
  9. OMGEDSON liked a post in a topic by eaim1973 in MFSG Release Oshima Airport (RJTO)   
    Developer Malaysian Flight Simulator Group (MFSG) has released Oshmia Airport (RJTO) for FSX, P3D and FS2004. The airport on the island of Izu Oshima in Japan was built in June 1964 with a runway length of around 5,900ft sees frequent services from domestic airlines.
    The scenery product features a detailed rendition of the airport, photoreal terrain and autogen trees around the airport. It also features static objects as well as dynamic lighting for the P3Dv4 version.
    You can buy it from simMarket for 14.40 euro. As mentioned, it’s available for FS2004, FSX and P3D v3 and v4.
    Feature List:
    Highly detailed Oshima Airport Oshima Photoreal Terrain -Autogen trees only over photoreal terrain Airport Groundpoly FS2004 / FSX / P3D version compatible with default scenery (Tested) Compatible with add-on AI traffic Not tested with FTX/ORBX addon and others addon Static vehicle Dynamic Light P3Dv4 (optional)  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/mfsg-release-oshima-airport-rjto/
  10. OMGEDSON liked a post in a topic by eaim1973 in Flightbeam + IBlueYonder Release KPDX Portland Int’l Airport   
    We revealed the first ever renders back at FlightSimCon 2016 and we’re now pleased to be able to inform the community that Flightbeam Studios, along with partners iBlueYonder, has released their highly anticipated KPDX Portland International Airport for Prepar3D V4.
    The scenery has been designed by iBlueYonder founder Bill Womack, along with artistic and technical assistance by Amir Salehi and other members of the Flightbeam Studios crew. The partnership has resulted in a highly detailed rendition of Portland Airport. Features include that key textures have been rendered in 4096x4096px resolution, a huge photo-real area representation the industrial district of North Portland along with custom static GA and military aircraft.
    Furthermore, as this is a Prepar3D V4 only airport, the team have taken full advantage of P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations throughout.
    You can buy KPDX-HD Portland International Airport from either Flightbeam Studios’ website or iBlueYonder’s website for $29.99.
     
    Features include: Features the all-new Flightbeam Manager system (no Addon Manager/Couatl required) Configuration Manager allows you to quickly customize KPDX to your liking Utilizes SODE for advanced jetway interaction with aircraft Includes large photo-real area representing the industrial district of North Portland with OSM-based autogen Key textures are rendered in 4096×4096 high resolution Includes custom static GA and military aircraft P3Dv4 dynamic night lighting included Leverages P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations Includes detailed rendition of Cascade Station shopping area east of the airport  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/flightbeam-iblueyonder-release-kpdx-portland-intl-airport/
  11. OMGEDSON liked a post in a topic by eaim1973 in MFSG Release Oshima Airport (RJTO)   
    Developer Malaysian Flight Simulator Group (MFSG) has released Oshmia Airport (RJTO) for FSX, P3D and FS2004. The airport on the island of Izu Oshima in Japan was built in June 1964 with a runway length of around 5,900ft sees frequent services from domestic airlines.
    The scenery product features a detailed rendition of the airport, photoreal terrain and autogen trees around the airport. It also features static objects as well as dynamic lighting for the P3Dv4 version.
    You can buy it from simMarket for 14.40 euro. As mentioned, it’s available for FS2004, FSX and P3D v3 and v4.
    Feature List:
    Highly detailed Oshima Airport Oshima Photoreal Terrain -Autogen trees only over photoreal terrain Airport Groundpoly FS2004 / FSX / P3D version compatible with default scenery (Tested) Compatible with add-on AI traffic Not tested with FTX/ORBX addon and others addon Static vehicle Dynamic Light P3Dv4 (optional)  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/mfsg-release-oshima-airport-rjto/
  12. OMGEDSON liked a post in a topic by eaim1973 in Flightbeam + IBlueYonder Release KPDX Portland Int’l Airport   
    We revealed the first ever renders back at FlightSimCon 2016 and we’re now pleased to be able to inform the community that Flightbeam Studios, along with partners iBlueYonder, has released their highly anticipated KPDX Portland International Airport for Prepar3D V4.
    The scenery has been designed by iBlueYonder founder Bill Womack, along with artistic and technical assistance by Amir Salehi and other members of the Flightbeam Studios crew. The partnership has resulted in a highly detailed rendition of Portland Airport. Features include that key textures have been rendered in 4096x4096px resolution, a huge photo-real area representation the industrial district of North Portland along with custom static GA and military aircraft.
    Furthermore, as this is a Prepar3D V4 only airport, the team have taken full advantage of P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations throughout.
    You can buy KPDX-HD Portland International Airport from either Flightbeam Studios’ website or iBlueYonder’s website for $29.99.
     
    Features include: Features the all-new Flightbeam Manager system (no Addon Manager/Couatl required) Configuration Manager allows you to quickly customize KPDX to your liking Utilizes SODE for advanced jetway interaction with aircraft Includes large photo-real area representing the industrial district of North Portland with OSM-based autogen Key textures are rendered in 4096×4096 high resolution Includes custom static GA and military aircraft P3Dv4 dynamic night lighting included Leverages P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations Includes detailed rendition of Cascade Station shopping area east of the airport  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/flightbeam-iblueyonder-release-kpdx-portland-intl-airport/
  13. SSH liked a post in a topic by eaim1973 in Taburet Release Los Angeles XP For X-Plane 11   
    This should compliment Shortfinal's KLAX really well..... The immersion could be awesome.
    Scenery developer Taburet has released Los Angeles XP for X-Plane 11. The city scenery package includes the whole of downtown LA, including custom objects, night lighting and also making sure autogen blends nicely into the photorealistic base textures.
    The details have been acquired from real world data meaning that positioning, dimensions and height are as accurate as possible. Furthermore, there is coverage for nearby forests and other custom objects included. For those interested, the coverage area in coordinate form is: N35 W119 to N34 to W118.
    It is available now via SimMarket for 15.96 euro.
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/taburet-release-los-angeles-xp-for-x-plane-11/
  14. flightsim productions liked a post in a topic by eaim1973 in FSElite Exclusive: Flightbeam + IBlueYonder Portland Previews   
    Just as I hit ‘publish’ on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX).
    The images showcase what the current build is looking like. As you can see, there’s a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to the neaby IKEA has been faithfully recreated. Dynamic lighting is also shown off, as well as use of wet ground polys for on the ground during rainy weather.
    We know that we won’t have long to wait, as it’s been confirmed that only a few bits like product pages, installers and manuals need to be completed before it’s released onto the wild.
  15. OMGEDSON liked a post in a topic by eaim1973 in Further Orbx TrueEarth GB South P3D Previews & Confirmation Of No Seasons   
    Orbx seem to be on a preview run with TrueEarth Great Britain South for P3D right now as two new preview threads showcasing the product were created over the past couple of days. Both threads were created by screenshot-extraordinaire Iain Emms and cover various parts of land TrueEarth GB South will cover.
    The screenshots below include parts of Wales and other scattered areas across the South of England. In one forum thread, both Ed and John from Orbx confirmed that TrueEarth GB for P3D will not feature seasonal texture variation. The reasons include that it would hugely increase the amount of data you would need to download (around 250GB), additional development time and further imagery data. As a result, only Summer textures will be included with the release of TrueEarth Great Britain South, which was unlike TrueEarth Netherlands which included 5 season textures.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/previews/further-orbx-trueearth-gb-south-p3d-previews-confirmation-of-no-seasons/
  16. OMGEDSON liked a post in a topic by eaim1973 in Jetstreams designs Orly released   
    Paris Orly is the second international airport serving Paris. It is also th second-busiest airport in France with 32 042 475 passengers in 2017. The recent opening of several new extensions allowed the airport to modernize, offering a smoother passenger experience.
    The Paris Orly scenery is to be used with Prepar3D V4. It comes with the following features:
    - Scenery configurator for selecting any level of detail
    - Animated SODE jetways
    - Dynamic lights
    - Native P3D ground with HD textures and wet effect
    - Volumetric grass
    - Detailed airport objects and vehicles
    - Animated airport vehicles
    - Animated Orly-Val train
    - 3D taxiway lights with halos / Ramp lights with halos
    - Extended autogen
    - Night environment
    - Four seasons
    - Custom taxiway signs with realistic night textures
    - Custom runway and taxiway lights
    - GSX/GSX level 2 compatible (all aircraft positions accurately configured)
    - Visual Docking System via GSX level 2
    - And much more!

    All objects and models are native P3D, compiled using the P3D V4 SDK.

    The scenery depicts the Orly airport circa 2019, with all extensions and new terminals included and fully active. Some areas are still getting new construction works in 2019 and until 2024, these areas are shown with construction items and machinery in our scenery
    Paris Orly is the second international airport serving Paris. It is also th second-busiest airport in France with 32 042 475 passengers in 2017. The recent opening of several new extensions allowed the airport to modernize, offering a smoother passenger experience.
    The Paris Orly scenery is to be used with Prepar3D V4. It comes with the following features:
    - Scenery configurator for selecting any level of detail
    - Animated SODE jetways
    - Dynamic lights
    - Native P3D ground with HD textures and wet effect
    - Volumetric grass
    - Detailed airport objects and vehicles
    - Animated airport vehicles
    - Animated Orly-Val train
    - 3D taxiway lights with halos / Ramp lights with halos
    - Extended autogen
    - Night environment
    - Four seasons
    - Custom taxiway signs with realistic night textures
    - Custom runway and taxiway lights
    - GSX/GSX level 2 compatible (all aircraft positions accurately configured)
    - Visual Docking System via GSX level 2
    - And much more!

    All objects and models are native P3D, compiled using the P3D V4 SDK.

    The scenery depicts the Orly airport circa 2019, with all extensions and new terminals included and fully active. Some areas are still getting new construction works in 2019 and until 2024, these areas are shown with construction items and machinery in our scenery
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://secure.simmarket.com/jetstream-designs-paris-orly-lfpo-p3dv4.phtml
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/jetstream-designs-release-paris-orly-airport-lfpo/
  17. OMGEDSON liked a post in a topic by eaim1973 in Gatwick Airport: Drone sightings trigger disruption   
    I have a DJI drone, but I would never dream of flying it around an airport, what sort of moron would do that? Someone with a grudge against Gatwick airport perhaps?
  18. OMGEDSON liked a post in a topic by eaim1973 in LatinVFR Update Santiago SCEL V2 – Includes PBR Textures   
    We exclusively revealed that LatinVFR would be updating their Santiago SCEL v2 airport to include PBR textures a few weeks ago. We can now confirm that the update is live on stores for users to download and enjoy the new update, free of charge.
    As mentioned, the new update primarily focuses on the introduction of PBR textures throughout the airport and terminal objects. Whilst the team would of liked to have achieved a 100% PBR texture conversion rate, thing such as the photoreal scenery, trees or fences have yet to be done. However, LatinVFR do hope to make it 100% in the future. The more the team learn and develop, the more they can add and improve in the future.
    The update itself includes PBR on all buildings and ground polygons, animated ramp agents and additional 3D VORs which were previously missing. There are some other small fixes too which have made their way into v2.2. If you want to see how PBR impacts the product, you can see our previous post which highlights the significant changes.
    If you’re keen to install the update, you just need to run the new installer over the original install and it’ll do the magic on your behalf.
    You can find out full details regarding the update on the LatinVFR forums. If you don’t own Santiago SCEL v2 already, you can buy it via simMarket for EUR 22.00.
    Full change log (v2.2)
    PBR compatibility on all buildings and all ground polygons. Added animated ramp agents. Work of Jonathan Blanco. Added the two 3D VOR’s which were missing Fixed some apron parking issues. Added REIL lights to the runways. Among other small fixes.  
    SOURCE INFO
    DEVELOPER POST LINK :  http://www.latinvfr.org/forum/viewtopic.php?f=2&p=262#p262
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/latinvfr-update-santiago-scel-v2-includes-pbr-textures/
  19. flightsim productions liked a post in a topic by eaim1973 in 11.30 RC2 is Released   
    Release notes
     
    Release Candidate 2 – Coming Soon 
    Fixed extvis machines getting out-of-sync after resuming from a long (1h+) pause. XPD-9094 747-4 reverse thrust not adjustable. XPD-9220 sim/engines/thrust_reverse_toggle not working on 747. XPD-9708 Ground vehicles run OFF TRACK on one-way segments. XPD-9732 Fixed AI aircraft not flying at right flight level. XPD-9734 Took Cessna with wider nose wheel steering. XPD-9735 Auto-toe-brakes didn’t work for free castoring ACF. XPD-9737, XPD-9746 Fixed broken interior/exterior lights in 737, Baron. XPD-9741 Missing interior lights in BD-5 1.6 in HDR on Mac. XPD-9744 Fix for missing default keyboard preference style options. XPD-9747 Fixed VR head position of 747. XPD-9749 Sun flickers in VR. XPD-9750 Shadows missing from some AI planes in external views on Windows. XPD-9752 Baron sound placements are wrong. XPD-9754 Don’t allow rotated cockpit objs. XPD-9756 Helicopter heat blur too visible and showing in tail rotor. XPD-9757 Particles occluded by exterior aircraft model in interior view. XPD-9763 Bug in S-Tec 55 autopilot code in NAV GPSS mode. XPD-9767 Fixed jitter on nose wheel of airplanes with custom gear params. XPD-9769 Heat blur present in C172 cabin in VR. XPD-9770 Fixes to auto-toe-brake compatibility code. XPD-9771 Heat blur NOT present from wing seats in 737 in VR. XPD-9773 Fixed broken AI back taxi. XPD-9774 Set tow plane back to L5. XSG-6635 LIRN ILS Rwy 06 has wrong offset.  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://forums.x-plane.org/index.php?/forums/topic/166172-v1130-rc2-has-been-released/
  20. eaim1973 liked a post in a topic by Ivana Fly in EGSG Stapleford XP11 from me.   
    XVision and Ultra Weather in use.
     

     

     

     

     

     

     

     

     

     

     

     

     

     
    SOURCE
  21. OMGEDSON liked a post in a topic by eaim1973 in GSX Level 2 PBR Teaser   
    A brief update from FSDreamTeam today gave a quick teaser about how PBR will impact the look of the jetways from GSX Level 2. The Juxtaxpose image below showcases the difference. The most standout feature is certainly from how the glass reflects the light back and the colouring of it.
    In the Facebook post from FSDreamTeam, they’re looking to update “most objects in the GSX library” to make use of the new PBR technology.
    If we hear anymore, we’ll let you know.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://fselite.net/previews/gsx-level-2-pbr-teaser/
  22. sparks_smudge liked a post in a topic by eaim1973 in xEnviro 1.10 Snow accumulation test   
    Will this be ground breaking or kill our FPS, or will it CTD too often? I really want it to be a thing.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
     
  23. SSH liked a post in a topic by eaim1973 in Threshold Exclusive: MisterX6's Latest Freeware Project Revealed   
    Threshold Exclusive: MisterX6's Latest Freeware Project Revealed
    By: Sam Clark December 18, 2018             MisterX6's sceneries have long been considered the gold standard for X-Plane scenery development. Many recognize him for his high-quality freeware sceneries covering iconic American airports such as San Francisco, Portland and Boston. More recently, he has been releasing sceneries under the alias ShortFinal Designs for payware products, of which he has released three: Salt Lake City (KSLC), Albuquerque (KABQ) and Los Angeles (KLAX).
    Today, Threshold has been given the privilege of exclusively debuting MisterX6's latest freeware product - an "early Christmas gift" - to the X-Plane community.

    Japan Pro is MisterX6's first region-based scenery and covers all the islands of the Japanese archipelago. Its main features are completely overhauled regional autogen as well as custom objects used to enhance the cities of Tokyo and Naha.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/mx6jap?fbclid=IwAR2HE1HCpZ4Gqoyx9dkF5Cqum_APIPNpHEFTrRKnVJV533OyuCY7Yv0mxUg
  24. SSH liked a post in a topic by eaim1973 in Threshold Exclusive: MisterX6's Latest Freeware Project Revealed   
    Threshold Exclusive: MisterX6's Latest Freeware Project Revealed
    By: Sam Clark December 18, 2018             MisterX6's sceneries have long been considered the gold standard for X-Plane scenery development. Many recognize him for his high-quality freeware sceneries covering iconic American airports such as San Francisco, Portland and Boston. More recently, he has been releasing sceneries under the alias ShortFinal Designs for payware products, of which he has released three: Salt Lake City (KSLC), Albuquerque (KABQ) and Los Angeles (KLAX).
    Today, Threshold has been given the privilege of exclusively debuting MisterX6's latest freeware product - an "early Christmas gift" - to the X-Plane community.

    Japan Pro is MisterX6's first region-based scenery and covers all the islands of the Japanese archipelago. Its main features are completely overhauled regional autogen as well as custom objects used to enhance the cities of Tokyo and Naha.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.thresholdx.net/news/mx6jap?fbclid=IwAR2HE1HCpZ4Gqoyx9dkF5Cqum_APIPNpHEFTrRKnVJV533OyuCY7Yv0mxUg
  25. SSH liked a post in a topic by eaim1973 in xEnviro 1.10t91 cloudsurf   
    Another longer video of X Enviro.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
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