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eaim1973

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  1. flightsim productions liked a post in a topic by eaim1973 in REX Updates Environment Force to Version 1.1   
    Courtesy of their forums, REX has provided an update to their new Environment Force product. Current owners of the product can download and install the overwrite patch through the automatic download that can be found on the forum post here, or from the store where you purchased the product. The update comprises of some fixes mixed with some additions to the platform as well.
     
    Update Features
    Fixed HDR issues Fixed PBR issues Fixed Bloom issues Fixed P3D CTD issues Fixed water movement bug Fixed cloud morphing with Tomato Shade Added water wind to in-sim menu Added experimental PBR controls to mini UI Added cloud visibility to the in-sim menu and more. You can find a full update feature list here. REX Environment Force can be purchased here as well.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    REX Updates Environment Force to Version 1.1 | FSElite
    FSELITE.NET Courtesy of their forums, REX has provided an update to their new Environment Force product. Current owners of the product can download and install the overwrite patch through the automatic  
  2. eaim1973 liked a post in a topic by ausflightsimmer in Carenado A42 500 | Prepar3D V4 | Test Drive   
    n this weeks Test Drive, we take a look at Carenado ATR 42 500 for Prepar3D V4. The ATR42 is a twin-turboprop, short-haul regional airliner. It was developed and manufactured in France and Italy by ATR. First flown on the 16 August 1984 and +460 built, the ATR is still in service today. Join Aus Flight Simmer as he checks out the Carenado ATR 42 500 and takes it for a spin around the block, is it value for money?
    We are now on Discord:https://discord.gg/Azp84XE

    ==================================

    If you would like to support the channel & thanks for the support in advance.
    https://streamlabs.com/ausflightsimmer

    ==================================

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    Proud Member of the FSElite Team
    You Tube:https://www.youtube.com/channel/UCL6Ks4U4gl2HSisJQC8q78g
    Website:https://fselite.net/

    ==================================

    You can catch me streaming at the SkyLoungeTV
    https://www.twitch.tv/skyloungetv

    ==================================

    Addons:
    Scenery:Orbx Global
    Airport:ORBX YBCG & FlyTamper YSSY
    Clouds:Hi-Fi Cloud Art
    Weather:Active Sky
    Cameras:Chase Plane
    Aircraft:Carenado ATR 42 500
    https://www.carenado.com/sitecarenado/product/a42-500-series-fsx-p3d/

    ==================================

    PC Specs:
    Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz
    Gigabyte GeForce GTX 1080 Xstreme Gaming
    Asus X99-Pro/USB3.1 LGA2011-3
    CorSair 32GB DDR4 2133MHz
    Samsung 1000GB SSD 850 EVO
    Samsung 500GB SSD 850 EVO
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    ==================================SOURCE:
  3. Dreadmetis liked a post in a topic by eaim1973 in XPRealistic Pro V2 Announced   
    XPRealistic Pro V2 Announced
    After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite.
    The goal of XPRealistic is to add to the immersion felt while in-sim, with effects like realistic pilot head turning, prop enhancements and more pronounced G-Force effects. RKApps say version 2 will be a standalone plugin, meaning that FlyWithLua will no longer be required to run the utility.
    In a post on the X-Plane.org Forum, head developer Roy Kro explains what is planned for the new version:
    v2.0.0 development has started and it is on its initial stages. Yes, this is a major version, the next bullet will explain why. I decided to write XPRealistic Pro from scratch, this time as a stand alone plugin for X-Plane, that means FWL won't be required anymore. The new version is built in a way that will allow XPRealistic to expand into more areas in terms of effects. The above means that I have lots of work to do! Please keep up your patience. In a later comment, Roy goes on to say VR compatibility is very much being considered, though he can't guarantee it's inclusion.
    You can purchase the existing XPRealistic Pro for $19.99 here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    XPRealistic Pro V2 Announced | Threshold
    WWW.THRESHOLDX.NET After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite, beginning soon. | Threshold: Question the Answers.  
  4. eaim1973 liked a post in a topic by Ivana Fly in Australia V2 for P3D and FSX: Official Announcement!   
    G'day everyone, 
     
    It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2!
     
    A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. 
     
    AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! 
     
    The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. 
     
    We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you.
     
    FEATURES
     
    Melbourne, Victoria
     
    Kalgoorlie, Western Australia
     
    Adelaide, South Australia
     
    Great Barrier Reef, Queensland
     
    AUv2 FEATURE LIST
    Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4  
    COVERAGE MAP
    Note: this map represents the current development version of AUv2, with more features likely to be added for release.
     
    THE TEAM
    As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Haliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. 
     
    Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. 
     
    FAQ
    Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. 
    Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release
    Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. 
    Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. 
     
    COMPATIBILITY
    Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. 
     
    AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. 
     
    PRICING
    Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. 
     
    The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country.

    Cheers!
     

    Use your mouse to explore this 360-degree view of Melbourne Cityscape
     

    Shark Bay, Western Australia
     

    Kalgoorlie, Western Australia
     

    Cocos (Keeling) Islands
     

    Hunter Valley, New South Wales
     

    Lake Eyre, South Australia
     

    Blue Mountains, New South Wales
     

    Great Barrier Reef, Queensland
     

    Melbourne CBD, Victoria
     

    RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only)
     

    The Olgas, Northern Territory
     

    Adelaide northern suburbs, South Australia
     

    Victorian High Country 


    Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Jervis Bay Territory
     

    Near Alice Springs, Northern Territory
     

    Adelaide Airport and CBD, South Australia
     

    Near Byron Bay, looking towards Mount Warning, New South Wales
     

    Melbourne CBD, Victoria
     

    Darwin, Northern Territory
     

    Glasshouse Mountains, Queensland
     

    Adelaide Salt Lakes, South Australia
     

    Flinders Island Airport, Tasmania
     

    Port Melbourne, Victoria
     

    Brisbane CBD, Queensland
     

    Far North Queensland
     

    Melbourne CBD, Victoria
     

    Lake Amadeus, Northern Territory

    Keep an eye for more updates and info in the coming weeks!
    SOURCE
  5. flightsim productions liked a post in a topic by eaim1973 in New Preview Video of Significant GSX Update (PBR, New Vehicles & More)   
    Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX.
    The large update will feature PBR material on a range of brand new custom designed objects and vehicles. From the brand new baggage loaders, new pushback trucks and fuel trucks – lots of new designs have been made with the new technology. This means surfaces will reflect in certain lighting conditions, and materials are now much more detailed. Further to the objects the humans have also seen a vast improvement with FSDreamTeam using native Prepar3D V4 skeletons to increase the bone count. This then means improved animations and better details. The video above demonstrates the humans interacting with the ground service equipment like never before. For example, climbing in and out of trucks, jumping over ropes and cables and much more.
    Furthermore, many of the vehicles now have custom camera sets, meaning you can get closer to the action then ever before. Most objects now enable you to set up a custom camera to follow the trucks in a variety of cinematic positions. In addition, you can also ‘ride along’ in a first-person view, as though you’re pushing the aircraft back.
    The update will be completely free for GSX owners. The new fuel hydrant will require GSX Level 2, but again, will be free for those that own it.
    I have summarised the video features in the list below.
    If you don’t already own GSX by FSDreamTeam, you can buy it from their store for $34.00.
    New materials on all surfaces DirectX text operator logos for easier cust New human characters using P3DV4 native skeletons using PBR More realistic animations New and more vehicles – all PBR New camera system, without need for additional tools with cinematic views appropriate for each object New details on pushback vehicles, including towbarless pushback (raise aircraft up) Try new 1st person view on many vehicles New fuel hydrant – default in most with jetways. Used P3D v4, the model made from scratch. P3DV4 native features like object attachments Human animations of them getting out of trucks etc and lifting up fuel pit. Finger and hands animation on human models Render to texture for interactive fuel counter showing different information (including fuel) Pulls fuel bill from internet Free update for all GSX customers (requires P3D 4.4+) Fuel hydrant requires GSX Level 2    
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Preview Video of Significant GSX Update (PBR, New Vehicles & More) | FSElite
    FSELITE.NET Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX. The large update will feature PBR material on a range of brand new […]  
  6. eaim1973 liked a post in a topic by Ivana Fly in HUGE Beautiful Airplanes departing London Heathrow airport   
    Some close up plane spotting at London Heathrow Airport runway 27L Watch out for Boeing 747 British Airways retro BOAC livery somewhere in this video !!!


    Copyright Topfelya ©

    #A380 #Heathrow #BoeingSOURCE
  7. eaim1973 liked a post in a topic by TomcatUK in Awesome view of C17 doing flypast   
    Amazing view from ABOVE inside skyscraper of C17 performing fly last over river  in Brisbane.... wow that looks close!
    WARNING - strong swearing in this clip so turn the sound down if you are sensitive or are playing this near those that are!
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  8. ssimmons1958 liked a post in a topic by eaim1973 in REX Simulations To Port Products to X-Plane   
    REX Simulations To Port Products to X-Plane
    By: Sam Clark April 27, 2019         Uber-popular Prepar3D/FSX developers REX Simulations have announced in a live-stream that they're working with X-Plane in a bid to port Environment Force, a product that is currently in beta for Prepar3D, to Laminar's sim.
    The developer is also known for Sky Force 3D, which is a full solution for weather, with both textures and an engine included.
    The clip, broadcast on Twitch just an hour or so ago, sees the developers discuss whether they should even be talking about the subject (X-Plane) in this live-stream, before giving in and saying the following:
    "We're working.. we can disclose that.. we are working with some tests with X-Plane. Obviously we need to get this product out first but the idea is to even to port this to X-Plane. The answer is yes. I'd say we are in the development phase - an early one."
    You can find out more over on the REX Simulations Twitch channel, which you can find here.
    NOTE: All screenshots used in this article are from the Prepar3D/FSX versions of REX's products.
    We apologise for the clip being cut off somewhat - the full VOD can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    REX Simulations To Port Products to X-Plane | Threshold
    WWW.THRESHOLDX.NET Uber-popular Prepar3D/FSX developers REX Simulations have announced in a livestream that they're working with X-Plane in a bid to port Environment Force to Laminar's sim. | Threshold: Question the Answers.  
  9. Xephyr___ liked a post in a topic by eaim1973 in X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator   
    X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator
    By: Alex John April 27, 2019         Laminar Research has announced that the X-Plane 11 world now runs in the Vulkan and Metal environments. This comes after their last update about a month ago, where the team confirmed the main simulator ran up to the main menu, and that Plane Maker and Airfoil maker run well in the Vulkan and Metal APIs.
    Today's post on their developer blog sees X-Plane 11 visibly running in the Vulkan and Metal environments. These differ from the current rendering engine, OpenGL, by running more efficiently and requiring less resources, thereby theoretically improving performance. Vulkan is designed to run on Windows, whilst Metal will only run on Mac devices.
    It is important to note that the previews show numerous bugs and problems, some of which are caused intentionally by turning things off, whilst others need to be fixed. Nonetheless, it shows Laminar Research are progressing with the upgrade to the new rendering APIs. The screenshots below show the main menu in various states:
    Ben Supnik provided a list of things that are currently working:
    Plugins are bypassed right now. We have not yet written the plugin-OpenGL-interop layer. VR only works when using OpenGL as the driver; we need to write some new VR code to pass Metal and Vulkan frames directly to the OVR and Rift APIs. Screenshots/Movie capture are a work in progress – that’s what I’ve been working on this week. ... And went on to state:
    "We still have a number of visual bugs, so screenshots are an important feature so we can run our automated test system. The test system takes hundreds of screenshots of the sim in many configurations and compares them to 11.30 to catch bugs introduced by the new Vulkan and Metal back-ends. Clearly I’ll have to fix my color problems first.
    "One fun aspect of this port: Metal and Vulkan copy Direct3D’s convention where the viewport Y axis points down and not up. This resulted in a whole series of weird “it’s upside-down again” bugs, most of which have been fixed."
    "The world is drawn correctly but the atmosphere around it is upside down." The goal now is to fix a number of bugs, primarily those "that bring the whole machine down." Supnik also posted a couple of other screenshots of "things that have gone wrong during development":
    Again, these are some early images of X-Plane running in Vulkan and Metal and are (extremely) unlikely to represent the final result, and performance numbers are expected next week.
    All of Laminar Research's development and shenanigans are documented through their official blog, which dates back as far as 2005. Find out what the team is doing behind the scenes here.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    X-Plane 11 in Vulkan & Metal: First Images From Inside the Simulator | Threshold
    WWW.THRESHOLDX.NET Laminar Research has posted the first images of X-Plane 11 running in the Vulkan and Metal environments. Note the previews are riddled with known issues to be fixed. | Threshold: Question the Answers.  
  10. Xephyr___ liked a post in a topic by eaim1973 in REX Simulations To Port Products to X-Plane   
    REX Simulations To Port Products to X-Plane
    By: Sam Clark April 27, 2019         Uber-popular Prepar3D/FSX developers REX Simulations have announced in a live-stream that they're working with X-Plane in a bid to port Environment Force, a product that is currently in beta for Prepar3D, to Laminar's sim.
    The developer is also known for Sky Force 3D, which is a full solution for weather, with both textures and an engine included.
    The clip, broadcast on Twitch just an hour or so ago, sees the developers discuss whether they should even be talking about the subject (X-Plane) in this live-stream, before giving in and saying the following:
    "We're working.. we can disclose that.. we are working with some tests with X-Plane. Obviously we need to get this product out first but the idea is to even to port this to X-Plane. The answer is yes. I'd say we are in the development phase - an early one."
    You can find out more over on the REX Simulations Twitch channel, which you can find here.
    NOTE: All screenshots used in this article are from the Prepar3D/FSX versions of REX's products.
    We apologise for the clip being cut off somewhat - the full VOD can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    REX Simulations To Port Products to X-Plane | Threshold
    WWW.THRESHOLDX.NET Uber-popular Prepar3D/FSX developers REX Simulations have announced in a livestream that they're working with X-Plane in a bid to port Environment Force to Laminar's sim. | Threshold: Question the Answers.  
  11. eaim1973 liked a post in a topic by TomcatUK in Win an All Expenses Paid Trip to FlightSimExpo 2019   
    Just found this on fselite ... Thrustmaster are offering a chance to  get flights, hotel and show access to FlightSimExpo in Orlando to one lucky winner via a raffle. Contest closes on April 30th
    ==
    This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in a lifetime opportunity.
    If you have had any consideration about heading to FlightSimExpo, then this contest is most certainly for you. Flights, hotel accommodation and show access will be provided to you completely free of charge to attend the event, providing you win. Furthermore, you can also win a Thrustmaster product of your choice.
    To enter the contest, you have plenty of opportunities to enter the raffle. You can simply enter the raffle with your name and email address. If you want more chances to win, then you can like, subscribe and follow both FlightSimExpo and Thrustmaster. You can find the contest details on the FlightSimExpo contest page.
    All the terms and conditions regarding the contest can be found on the contest page. The contest closes on April 30th.
     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Win an All Expenses Paid Trip to FlightSimExpo 2019 | FSElite
    FSELITE.NET This is your opportunity to win big. FlightSimExpo, in partnership with Thrustmaster, have today announced an all expenses paid trip to FlightSimExpo 2019. Thrustmaster has demonstrated that they are serious about the flight sim community and are doing their bit to get involved. To show that commitment, they are giving people a chance for a once in […]  
  12. TomcatUK liked a post in a topic by eaim1973 in COLIMATA Concorde: Overview of Features Published   
    COLIMATA Concorde: Overview of Features Published
    By: Alex John April 23, 2019         COLIMATA has listed an overview of the features to be included in the release of Concorde. They include details on the release, sound, announcements, systems depth, navigational methods, video tutorials and manuals. See below for the full message, posted to the forum thread at x-plane.org:
    "Hi, thank you so much for your encouraging feedback!
    "The early access version will be available starting ~ mid-May on x-plane.org.
    "Early access versions have advantages and disadvantages. It’s a good time to start now. The jet is ready for flight and most missing details can be updated via little plugin updates (~2MB file to download). Only when the early access period is finished after a few months, a redownload of the jet might be necessary.

    "We need your support to move on with the development. We are working on this as hard as we can for more than 2 years.
    What’s as important as that: We need to know if we are going in the right direction. We in the team are super happy and proud of Concorde FXP of but we want that the customers are too.

    "+ Sound: In the works these days. Fmod 3D sound. Only the best for our baby;-)
    The experiences on our FA-18F and MiG-29 engines help a lot. I’m confident you will really like the result.
    "+ Announcements: The Pilot, Copilot and Flight Engineer announcements will be in English at least for version 1.00.
    I’ve learned to appreciate the French language reading French Concorde manuals. With beautiful sounding words like ‘vitesse de décollage’, ‘le réacteur’, ‘le poussee’ or ‘Limites de centrage’. Unfortunately, I don’t speak French but my Italian and Google were a great help. I’m seriously thinking to do a French language course later to know this better.
    "+ System depth: The early access version includes everything one needs to successfully plan flights and do flights.
    + 99% of all cockpit switches are clickable and at least animated
    + To my best knowledge all main instruments work
    + 707 custom lights are implemented, many of them adjustable dynamically by the appropriate switches OR the handy quick access areas.
    "The only serious drawback I had to accept is Mr. ‘I do want I want’ Autopilot that will need much more refinement. But this requires you just to download a ~2MB file later, then you have the new Autopilot. The aircraft ships with a simplified autopilot form day 1 though. Don’t worry.
    "As said several times before, a fully manually interactive Engineering station is something for potential version 2.0. BUT:
    ALL switches on the engineering station are animated and the base functionality is handled by the virtual flight engineer the follows your commands. For example:
    Fuel is pumped around in the jet to balance the aircraft. You can select the fuel TRIM status you wish (Concorde has fuel trim and elevon trim) and the virtual flight engineer will execute your order. Currently, I limited the maximum amount of weight difference the forward and rear trim tanks can have in order to make this save. Later there will probably be a setting where you can click ‘Use fully realistic trim weights’.
    "+ Navigation includes something for every taste. Form quick and easy to super complex:
    1. Radio beacon navigation (using the cockpit instruments)
    2. FMS via Graphical user interface
    3. Hidden GPS to display/change/follow the route on two big modern GPS displays
    4. Interactive on board CIVA (with limited functionality)
    5. Compatibility to Phillip's Pro CIVA (later even more integration of that)
    "+ Video tutorials: There will obviously be several video tutorials later on. Plus the jet ships with handy guided onboard ‘3D tours’ feature.
    "Not all of this will be ready from day 1 of the ea-version!

    "+ The jet ships with several manuals for different tastes:
    A.) 10 essentials pdf (for those who want to start as soon as possible)
    B.) Quick start manual (with a lot more details but still contained size)
    C.) Full manual with a lot of background info and details (downloadable publicly ~June)

    "This should give you a good overview. More info later.
    Best regards
    Florian
    COLIMATA"
    This follows on from last week's new previews of the supersonic airliner. The full thread regarding development and information can be found here.
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    COLIMATA Concorde: Overview of Features Published | Threshold
    WWW.THRESHOLDX.NET With the release expected in mid-May, COLIMATA has published an overview of their Concorde, including features on release, systems depth, navigational methods and more. | Threshold: Question the Answers.  
  13. OMGEDSON liked a post in a topic by eaim1973 in New Preview Video of Significant GSX Update (PBR, New Vehicles & More)   
    Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX.
    The large update will feature PBR material on a range of brand new custom designed objects and vehicles. From the brand new baggage loaders, new pushback trucks and fuel trucks – lots of new designs have been made with the new technology. This means surfaces will reflect in certain lighting conditions, and materials are now much more detailed. Further to the objects the humans have also seen a vast improvement with FSDreamTeam using native Prepar3D V4 skeletons to increase the bone count. This then means improved animations and better details. The video above demonstrates the humans interacting with the ground service equipment like never before. For example, climbing in and out of trucks, jumping over ropes and cables and much more.
    Furthermore, many of the vehicles now have custom camera sets, meaning you can get closer to the action then ever before. Most objects now enable you to set up a custom camera to follow the trucks in a variety of cinematic positions. In addition, you can also ‘ride along’ in a first-person view, as though you’re pushing the aircraft back.
    The update will be completely free for GSX owners. The new fuel hydrant will require GSX Level 2, but again, will be free for those that own it.
    I have summarised the video features in the list below.
    If you don’t already own GSX by FSDreamTeam, you can buy it from their store for $34.00.
    New materials on all surfaces DirectX text operator logos for easier cust New human characters using P3DV4 native skeletons using PBR More realistic animations New and more vehicles – all PBR New camera system, without need for additional tools with cinematic views appropriate for each object New details on pushback vehicles, including towbarless pushback (raise aircraft up) Try new 1st person view on many vehicles New fuel hydrant – default in most with jetways. Used P3D v4, the model made from scratch. P3DV4 native features like object attachments Human animations of them getting out of trucks etc and lifting up fuel pit. Finger and hands animation on human models Render to texture for interactive fuel counter showing different information (including fuel) Pulls fuel bill from internet Free update for all GSX customers (requires P3D 4.4+) Fuel hydrant requires GSX Level 2    
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Preview Video of Significant GSX Update (PBR, New Vehicles & More) | FSElite
    FSELITE.NET Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX. The large update will feature PBR material on a range of brand new […]  
  14. Xephyr___ liked a post in a topic by eaim1973 in SFD Global: Close-Ups of Terrain Textures   
    ShortFinal Design has published more screenshots of Global. In the latest Facebook post, the developer stated:
    "A closer look at some of the new terrain textures for SFD Global. Since there's been some confusion, I want to clarify that the terrain textures are independent of the autogen and work globally. They are not limited to individual regions."
    The screenshots attached to the post are all below.
    The latest updates can be found together on ShortFinal Design's Facebook page.
    With this in mind, you may consider checking out some earlier coverage of the product: our exclusive announcement of the scenery, and autogen previews from around the world.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    SFD Global: Close-Ups of Terrain Textures | Threshold
    WWW.THRESHOLDX.NET More previews have emerged from ShortFinal Design's upcoming Global scenery for X-Plane 11. It was also clarified that terrain textures are independent of autogen. | Threshold: Question the Answers.  
  15. Xephyr___ liked a post in a topic by eaim1973 in MSK Production Islamabad Airport Package Announced   
    MSK Production Islamabad Airport Package Announced
    By: Sam Clark April 19, 2019         Pakistani developer MSK Production has recently seen a revival in public activity, with news appearing today of a new airport pack including both of Islamabad's airports - the now closed Benazir Bhutto International Airport (OPRN) and the much newer Islamabad International Airport (OPIS), opened in May 2018.
    Over the course of a few posts on the MSK Production Facebook page, the developer outlines plans to develop both airports to be released in one package.
    The newer airport, OPIS, will be scratch built for Laminar's sim, with OPRN being converted from the Prepar3D/FSX version released in 2016.
    You can find more from MSK Production over on their Facebook page.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    MSK Production Islamabad Airport Package Announced | Threshold
    WWW.THRESHOLDX.NET Pakistani developer MSK Production has recently seen a revival in public activity, with news appearing today of a new airport pack including both of Islamabad's airports. | Threshold: Question the Answers.  
  16. Xephyr___ liked a post in a topic by eaim1973 in New Previews of COLIMATA's Concorde   
    New Previews of COLIMATA's Concorde
    By: Alex John April 18, 2019           New previews of the rendition of the infamous supersonic airliner, Concorde, have emerged from COLIMATA. According to the forum post they were posted on, the aircraft should be available within a month at x-plane.org.
    Presently, the developer is working on fmod sounds, functionality and the user interface.
    COLIMATA also released a preview video on the airliner's 50th anniversary of its maiden flight. See the development thread here.

     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    New Previews of COLIMATA's Concorde | Threshold
    WWW.THRESHOLDX.NET Further previews of COLIMATA's Concorde have been released. They primarily look at the cockpit of the supersonic airliner, and another of the Rolls Royce engine cowling. | Threshold: Question the Answers.  
  17. Xephyr___ liked a post in a topic by eaim1973 in Worldwide Texture Replacement "Global Earth" Now Available   
    Worldwide Texture Replacement "Global Earth" Now Available
    By: Sam Clark April 18, 2019           A new product has appeared on simMarket courtesy of virgin developer Resentium. The addon claims to be "a new ear of reality in the simulator", and includes improvements in three different sections of the simulator.
    First, the addon includes variable 'non-tile' texture replacements, replacing the default ground textures. Secondly, Global Earth includes improved autogen buildings, and lastly, the product improves upon X-Plane's default forest representation.
    The feature list can be found below:
    Highly detailed custom terrain textures whole the world High resolution of all terrain textures whole the world Highly detailed mountains area Removed sharp transitions between different terrain textures Work well with any mesh for x-plane 11 Improved autogen textures   Improved facades textures   Newton lightning from autogenes Autogenic has realistic color shades Partial application of PBR technology to autogen Well visible from height the color of roofs Work well with Ortho4XP Realistic dense forest Gorgeous trees color It is important to note that Global Earth is not compatible with "season change programs", which likely means that Maxx-XP's TerraMAXX does not work with the new product.
    You can purchase Resentium's Global Earth for EUR 69.90 (exc. VAT in the EU) from simMarket.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Worldwide Texture Replacement "Global Earth" Now Available | Threshold
    WWW.THRESHOLDX.NET A new product has appeared on simMarket courtesy of developer Resentium. The addon, named "Global Earth" is a complete overhaul of X-Plane's default ground textures. | Threshold: Question the Answers.  
  18. OMGEDSON liked a post in a topic by eaim1973 in FSElite Exclusive: MK-Studios Announces Tenerife South V2   
    We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with a huge set of features all of which have been improved upon from the first release. If you’re an existing customer, this update will be offered to you free of chargewhen it is released.
    The number of changes between version 1 and version 2 is pretty significant. One of the biggest changes is the introduction of brand new satellite imagery for the whole island. The new version features 25cm/ pixel resolution at the airport area, with 50cm/ pixel for everything else. This means that the island can be explored in much great detail than before. In addition, PBR texturing will be included for all taxiways and runways and also the 3D volumetric grass. Other changes include the new terminal construction, improved dynamic lighting, 3D people and denser autogen and custom objects near the airport for improved immersion.
    If you’re new to the MK-Studios Tenerife product, then you may be interested in hearing that the product comes with other features as well. Tenerife South from MK-Studios features thousands of custom built objects around the island, a customer AFCAD for accurate operations at the airport and detailed modelling and texturing of the airport as it is today. Furthermore, the airport is fully compatible with SODE and GSX, including the VGDS docking system.
    As mentioned, the new update will be free of charge for existing owners of Tenerife South from MK-Studios. The old version is currently not available to purchase as of right now whilst the stores bring the new version online. Once version 2 is released we will let you know.
    In terms of other MK-Studios projects, we can also tell you that once Tenerife South V2  is released, Tenerife North will come shortly afterwards. Sadly, at this time, we have no information on Dublin to share at this time.
    Change log from version 1 to version 2
    New ground polygons with up to date layout and stands PBR ground and wet effects New runway lights Added runway exit lights Added new terminal construction Updated terminal to support PBR glass Updated terminal textures Added construction area near runway 07 New 3D people added in the terminal and on the apron Updated airport vehicle parking with baggage belt under the main terminal New dynamic lights with improved range and performance New 3D grass New sattelite imaginary with 25 cm / pixel resolution in the airport area, and 50 cm/ pixel for the whole island Small mesh adjustments New and more dense autogen in the airport area and some island parts Added new fans and lighthouse Added red nav to lamps and objects Slight adjustments to Playa de Las Teresitas  P3D V4.5+ compatible Feature List of Tenerife V2
    Fully detailed rendition of Tenerife South airport and island with up to date state, Updated ground layout and stands according to real world changes, 25cm/pixel sattelite resolotion for the airport area (!), 45cm/pixel sattelite resolution for the whole island (!), 5 m/pixel mesh resolution for the whole island (!), Accurate and detailed airport infrastructure based on real sizes and dimensions, Detailed AFCAD adjusted for AI addons with custom approaches and navaids, Many monuments and custom objects around the island, PBR implementation for taxiways and runways, PBR implementation of terminal glass, Thousands of custom placed autogen buildings all around the island, Very realistic night lighting with directional taxiway centerline lights, runway speedway exit lights, approach lights including correct brightness and visibility conditions (day, night, weather,), Optimized Dynamic Lightning, Realistic shadow rendition on all 3D objects and on the ground, Compatible to all major traffic add-ons, SODE jetways and windsocks supported, Advanced, fully working VGDS docking system for GSX users! Vector data addons comaptibility, Optimized to take advantages of new P3D V4 features.  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    FSElite Exclusive: MK-Studios Announces Tenerife South V2 | FSElite
    FSELITE.NET We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with a huge set of features all of which have been improved upon from the first release. If you’re an existing […]  
  19. Dreadmetis liked a post in a topic by eaim1973 in Worldwide Texture Replacement "Global Earth" Now Available   
    Worldwide Texture Replacement "Global Earth" Now Available
    By: Sam Clark April 18, 2019           A new product has appeared on simMarket courtesy of virgin developer Resentium. The addon claims to be "a new ear of reality in the simulator", and includes improvements in three different sections of the simulator.
    First, the addon includes variable 'non-tile' texture replacements, replacing the default ground textures. Secondly, Global Earth includes improved autogen buildings, and lastly, the product improves upon X-Plane's default forest representation.
    The feature list can be found below:
    Highly detailed custom terrain textures whole the world High resolution of all terrain textures whole the world Highly detailed mountains area Removed sharp transitions between different terrain textures Work well with any mesh for x-plane 11 Improved autogen textures   Improved facades textures   Newton lightning from autogenes Autogenic has realistic color shades Partial application of PBR technology to autogen Well visible from height the color of roofs Work well with Ortho4XP Realistic dense forest Gorgeous trees color It is important to note that Global Earth is not compatible with "season change programs", which likely means that Maxx-XP's TerraMAXX does not work with the new product.
    You can purchase Resentium's Global Earth for EUR 69.90 (exc. VAT in the EU) from simMarket.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Worldwide Texture Replacement "Global Earth" Now Available | Threshold
    WWW.THRESHOLDX.NET A new product has appeared on simMarket courtesy of developer Resentium. The addon, named "Global Earth" is a complete overhaul of X-Plane's default ground textures. | Threshold: Question the Answers.  
  20. flightsim productions liked a post in a topic by eaim1973 in Onfinal Studio Releases Freeware Reus Airport (LERS) for P3D   
    In an announcement on Facebook, Onfinal Studio has released their fifth freeware airport scenery, Reus for Prepar3D v4.
    Reus airport is situated approximately 8km from Tarragona in Catalonia, Spain. This busy single runway airport is a popular connection destination for the glorious beach resorts of Salou and also for tourists wishing to visit Barcelona.
    Europe’s most popular carriers such as Ryanair, British Airways, Easyjet, TUI Airways and Jet2 are a common sight here, especially during busy tourist seasons.
    Included within this scenery package are features including dynamic lighting, custom made buildings and hand placed vegetation. Users can also expect high resolution detailing and satellite ground photo imagery.
    The short feature list can be found below.
    If Reus airport is on your list for your scenery library, head on over to the official Onfinal Studio website and download it now.
    Features
    Custom made buildings within the airport site Day and night textures Satellite ground photo Hand placed vegetation Dynamic lighting  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    Onfinal Studio - Reus Airport
    WWW.ONFINAL.DK Flight Simulation Scenery NEWS SITE ARTICLE LINK :  
    Onfinal Studio Releases Freeware Reus Airport (LERS) for P3D | FSElite
    FSELITE.NET In an announcement on Facebook, Onfinal Studio has released their fifth freeware airport scenery, Reus for Prepar3D v4. Reus airport is situated approximately 8km from Tarragona in Catalonia, Spain. This busy single runway airport is a popular connection destination for the glorious beach resorts of Salou and also for tourists wishing to visit Barcelona. Europe’s most […]  
  21. OMGEDSON liked a post in a topic by eaim1973 in Carenado A42-500 Series Released for FSX & Prepar3D   
    After only revealing the aircraft a few short weeks ago, Carenado has released their anticipated A42 500 Series for FSX and Prepar3D.
    The included aircraft is the ATR 42-500. The aircraft itself saw its maiden flight in 1981 and has since seen over 1800 of the type built. With a typical seating layout for 48 passengers and a maximum range of 716nm, it’s a great aircraft for domestic travel.
    The aircraft from Carenado features full PBR textures and materials for Prepar3D V4.4 and above, an updatable database from Navigraph, rea; start-up procedures and sounds recorded from the ATR 42-600. In addition, the aircraft features 4K texturing, realistic behaviour for weight and balance and also detailed night lighting.
     
    The aircraft is available through Carenado’s website for $44.95 (Excl. VAT).
    Features
    Full FSX, FSX-STEAM, P3D v3, v4, v4.4 (and up) compatible. Full PBR textures and materials (Physically Based Rendering ) (P3D v4.4 and up). Flight1 GTN 750 and Reality XP GTN 750* integration Updatable database – AIRAC cycle 1601 (January 2016) included.** VR ready. Real start up procedures. Real A42 engine sounds, aural warnings and sound systems. Real flight dynamics. Cold and Dark start option. Takeoff run and landing real rolling movement effect. Custom brakes sounds on taxi and landing run. Original autopilot installed. HD quality textures (4096 x 4096). Customizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks. Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots. Realistic night lights effects on panel and cockpit.  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    Carenado A42-500 Series Released for FSX & Prepar3D | FSElite
    FSELITE.NET After only revealing the aircraft a few short weeks ago, Carenado has released their anticipated A42 500 Series for FSX and Prepar3D. The included aircraft is the ATR 42-500. The aircraft itself saw its maiden flight in 1981 and has since seen over 1800 of the type built. With a typical seating layout for 48 […]  
  22. Xephyr___ liked a post in a topic by eaim1973 in [Edit 1715z] Flight Factor A320 0.10.1 Beta Adds Weather Radar   
    [Edit 1715z] Flight Factor A320 0.10.1 Beta Adds Weather Radar
    Just minutes ago, aircraft development team FlightFactor announced the release of a new beta update to their A320 aircraft. Beta version 0.10.0 only has a four line change-log, however it includes one of the most anticipated additions to the aircraft since its release last year: the weather radar.
    xEnviro developers have confirmed to Threshold that the weather radar in the A320 will be fully compatible upon the release of version 1.10.
    In addition to weather radar, v0.10.0 also includes a fleshing out of cabin functionality, with a new flight attendant panel being added alongside cabin illumination controls.
    A320 developer Asso debuted the changes in a post that reads:
    "Hi guys! We have new beta version available.  Please update your aircraft. To get the beta you need to make sure you checked beta checkbox in the updater. Please remember this is BETA version.  It may be unstable and may have bugs.  Please report bugs and issues here. We'll do our best to fix it."

    The change-log is as follows:
    Weather radar added CIDS: Added Flight Attendant Panel (FAP) to EFB CIDS: Cabin and galley illumination control from FAP CIDS: Cabin ready function To update, run the X-Updater program and ensure the "beta" checkbox is ticked. To find out more about FlightFactor, check out a previous article where developers tease a potential update to the group's 757, included retro-fitted widescreen displays.

    Edit 1715z: Version 0.10.1 has been released with the following fixes:
    Removed flare and glow from internal lights Fixed transparend weather radar background  
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    [Edit 1715z] Flight Factor A320 0.10.1 Beta Adds Weather Radar | Threshold
    WWW.THRESHOLDX.NET Aircraft development group FlightFactor have announced the release of a new beta update to their A320. v0.10.0 most noteably includes the addition of weather radar. | Threshold: Question the Answers.  
  23. eaim1973 liked a post in a topic by Ivana Fly in TrueEarth USA Washington for XP11 - SNEAK PEEK VIDEO!   
    Hello everyone,
     
    Here's a quick sneak preview of TrueEarth US Washington for X-Plane I've put together. It really shows the incredible diversity of this amazing new region. Bush flying is finally on the agenda for XP11 users!
     
     
    A full announcement is coming next week with all the info you need.
     
    Enjoy!
    SOURCE
  24. Xephyr___ liked a post in a topic by eaim1973 in VSkyLabs Announces Cicaré 8 Helicopter   
    Experimental aircraft developer VSkyLabs has announced that another helicopter will be joining their fleet towards the end of this year. The Cicaré 8 is produced by Argentinian firm Circaré S. A. in Buenos Aires, and is the latest in VSkyLabs' recent turn towards helicopter development.
    The announcement came via the VSkyLabs Facebook page a few hours ago:
    In terms of development timelines, the developer predicts completion will aimed at a late 2019/early 2020 release, but is obviously subject to change.
    A product page for the aircraft will be set up on the VSkyLabs website in the next few weeks.
    You can see more from VSkyLabs in a previous article, which covers their most recent release, the ICON-A5 amphibian.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    VSkyLabs Announces Cicaré 8 Helicopter | Threshold
    WWW.THRESHOLDX.NET Experimental aircraft developer VSkyLabs has announced that another helicopter, the Cicaré 8, will be joining their fleet between the end of 2019 and early 2020. | Threshold: Question the Answers.  
  25. OMGEDSON liked a post in a topic by eaim1973 in CaptainSim Releases 777-200 Base Pack Open Beta for P3Dv4   
    Out of the blue, CaptainSim has released a brand new product for Prepar3D V4. Building on their Captain Sim 757 Base Pack, the team has released an updated version of their 777 aircraft.
    The new version is a port of the original 32-bit 757 Captain II, but with new features and improved functionality. New features include the EGPWS, a complete passenger cabin, 4K textures throughout and new volumetric lighting. Of course, the biggest change is now the functionality with Prepar3D V4.
    These features are in addition to the fully functional flight deck loaded with features such as the FMC, LNAV and WXR, along with animations throughout and more.
    You can buy the open beta version of the software now from CaptainSim for $59.99. The open beta includes one Boeing 777-200ER GE90B model, the remaining 4 models will be added by free updates. No time frame was mentioned.
    Full Feature Log
    Functional flight deck loaded with advanced systems simulation (FMC/LNAV/VNAV/WXR etc). EGPWS New! All-new custom lighting New! Complete passenger cabin one piece with a flight deck New! High resolution textures. Aux 2D panels. Custom views including wing views. Five variants of the Boeing 777-200 (four of them are CS exclusive). New materials New! 4K Ultra-High resolution textures New! All-new lighting New! Numerous variants of optional equipment (antennas, etc) New! Cabin with windows, interior, pax, stewardess and animated pilots. Hundreds of realistic animations including wing flex. Custom visual effects including volumetric lighting New! Integrated GPU New! Realistic flight model Authentic engines sound set (TSS) ACE (Aircraft Configuration Editor) New! Growing number of easily installable free liveries Repaint kit New! Navigraph FMC navdata including TP with AIRAC support Extensive Manual Sim Ops  
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
    CaptainSim Releases 777-200 Base Pack Open Beta for P3Dv4 | FSElite
    FSELITE.NET Out of the blue, CaptainSim has released a brand new product for Prepar3D V4. Building on their Captain Sim 757 Base Pack, the team has released an updated version of their 777 aircraft. The new version is a port of the original 32-bit 757 Captain II, but with new features and improved functionality. New features […]  
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