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avdheide

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avdheide last won the day on September 17

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About avdheide

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    Virtual Pilot
  • A little about me...
    Callsign Appie.
    I am a virtual GA, Helicpoter, old warbird odd aircraft pilot. Like to do virtual Bush flying.
    Fly now mostly in virtual reality with the rift.
    Started with sublogic flight simulator.
  • Local airport ICAO
    EHHV

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  1. Mike Patey crashed with Draco on a strong crosswind take-off. Mike walked away unharmed but Draco is a total los. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  2. ShortFinal Design has posted new previews of his upcoming SFD Global, this time focusing on the autogen in East Asia and the west coast of the United States of America. In a forum post, the developer stated: "Time to reveal the next two autogen regions - East Asia and the US West Coast! East Asia is the most extensive region so far, replacing almost every autogen building as well as vehicles and roads with all new models and PBR textures" "East Asia also contains unique autogen assets for commercial areas, with a variety of different stores" "The Southern regions will feature different buildings and more tropical vegetation" "I also added the US West Coast as a new region. It only replaces suburban houses at the moment, but I plan on expanding it in the future" If you'd like further previews of SFD Design Global, consider checking out our further coverage below: Threshold Exclusive: SFD Global by ShortFinal Design Unveiled More SFD Global Previews from Around the World SFD Global: Close-Ups of Terrain Textures SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : SFD Global: Previews of Autogen Regions for East Asia & West of US Coast | Threshold WWW.THRESHOLDX.NET In his latest previews, ShortFinal Design, also known as MisterX6, shares screenshots of his work on the autogen regions of East Asia and the west coast of the US. | Threshold: Question the Answers.
  3. After releasing Environment Force just a few days ago, REX Simulations has released a new hotfix. After receving community feedback, REX have addressed some of the bigger issues faced by consumers. The biggest fix comes in the form of fixing some issues customers had when using PTA or Tomatoshade, where they found that the panels would go grey. Another change is the cloud textures sync button, along with some other compiler issues. The hotfix can be obtained simply by loading up Environment Force and running the in-built updater. You can buy REX Simulation’s Environment Force from the REX store (amongst others) now for $32.95. Don’t forget, it has also been confirmed that REX are looking to bring Environment Force to X-Plane 11 in the future. Full Change Log Fixed Tomato and PTA grey panels Fixed some Tomat/PTA Compile PTA error Moved the Error Log File to Document Folders Further Optimizations Fixed the Cloud Textures Sync button SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : REX Simulations Issues Hotfix for Environment Force | FSElite FSELITE.NET After releasing Environment Force just a few days ago, REX Simulations has released a new hotfix. After receving community feedback, REX have addressed some of the bigger issues faced by
  4. LOW LEVEL HEAVEN RELEASES 2 MORE FREE MULTIPLAYER MISSIONS FOR DCS May 03, 2019 | by Sérgio Costa DCS, News DCS, Low Level Heaven, Multiplayer, Mission, Freeware As the team is still undergoing internal testing on their mission pack, they have been working on small, free missions for the community. It has been quite a while since we last heard from Low Level Heaven as Eagle Dynamics is still evaluating their mission pack. While we wait, the team has been working on small little gems for us and the most recent one is comprised of a couple of missions, similar in their format, but released for the Huey and the Gazelle. Here's the description: You can get the mission for Huey here and for the Gazelle here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Low Level Heaven releases 2 more free multiplayer missions for DCS • HeliSimmer.com WWW.HELISIMMER.COM As the team is still undergoing internal testing on their mission pack, they have been working on small, free missions for the community.
  5. One week ago, Carenado released their latest business jet for X-Plane 11 - the 39 Premier IA. Today sees its first update, which looks at a couple of improvements here and there. It was also stressed that: "Customers should download the package again from the link provided. Downloads and installations were increased. "You should uninstall the aircraft before installing this new version." The aircraft can be purchased from their website for US $39.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Carenado Update their 390 Premier IA for X-Plane 11 to V1.1 | Threshold WWW.THRESHOLDX.NET Version 1.1 of Carenado's recently-released 390 Premier IA has been posted. It includes improvements for interior lighting, autopilot behaviour, VR manipulators and more. | Threshold: Question the Answers.
  6. Friday, May 3, 2019 Aircraft developer AOA Simulations are gearing up to release their latest aircraft, the Van's RV-8, just over a month after their previous -- a recreation of the F-35A Lightning II. Before either of these two aircraft, AOA had created a V-22 Osprey, along with the "B" variant of the F-35 Lightning II. The RV-8 has seen no shortage of previews in the lead up to it's release, with articles from us viewable here. In a post on the AOA Simulations Facebook page, the developer very clearly states the release date: May 4th 2019, along with a shot of the aircraft in presumably finished state. Threshold will keep you updated on developments. You can learn more about the Van's RV-8 by AOA Simulations in a previous article. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : AOA Simulations RV-8 Releasing Tomorrow | Threshold WWW.THRESHOLDX.NET AOA Simulations are gearing up to release their latest aircraft, the Van's RV-8, just over a month after their previous -- a recreation of the F-35A Lightning II. | Threshold: Question the Answers.
  7. Previews of seasonal variation of Aerosoft's Köln/Bonn XP, currently in development, has been posted to the Aerosoft forum. The textures show wintry textures as an optional download, and will be compatible with TerraMAXX. Our previous coverage of the airport can be found below. Aerosoft Announce Köln/Bonn Airport (EDDK) for X-Plane 11 23 More Previews of Aerosoft's Köln/Bonn XP Aerosoft Köln/Bonn (EDDK) SAM Previews SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Seasonal Textures of Aerosoft's Köln/Bonn Airport for X-Plane | Threshold WWW.THRESHOLDX.NET Aerosoft has published screenshots of Köln/Bonn textures depicting winter, and will be compatible with TerraMAXX. The airport is currently in development for X-Plane. | Threshold: Question the Answers.
  8. Welcome to the Caribian part of the kingdom of The Netherlands Airworthy Designs Share New Previews for Saba on X-Plane 11 Airworthy Designs has shared a handful of new previews for their upcoming from their upcoming Juancho E. Yrausquin Airport on X-Plane 11. Also known as Saba, once released, it will form part of the TFFJ – Princess of the Caribbean – Part 2 scenery package. The selection of airports will accompany the previously released part 1 of the package. The previews continue to show the high-quality work and effort the team are hoping to achieve with the product, once it is made available on X-Plane 11 There are a variety of other previews you can also re-visit if you’re keen to see more. Be sure to follow them on Facebook to stay up to date. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Airworthy Designs Share New Previews for Saba on X-Plane 11 | FSElite FSELITE.NET Airworthy Designs has shared a handful of new previews for their upcoming from their upcoming Juancho E. Yrausquin Airport on X-Plane 11. Also known as Saba, once released, it will form part of the TFFJ – Princess of the Caribbean – Part 2 scenery package. The selection of airports will accompany the previously released part 1 of […] ome ii
  9. A brief video from the team at VSKYLABS has been released giving a glimpse into the Oxygen / Blinker system.Whilst the C-47 Skyrain from VSKYLABS has been around for a few years, the team continue to update it with new features. In this particular case, the oxygen system has been implemented along with the bottle pressure indicator and a functioning blinker. To add to the immersion, you will be able to hear the breathing through the oxygen regulator.No current word on a release date for the update, but we’ll let you know when it is available for the VKYLABS C-47 Skytrain.You can also buy the product directly from the X-Plane.org store for $26.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : VSKYLABS C-47 Skytrain FLP Oxygen Test Preview Video | FSElite FSELITE.NET A brief video from the team at VSKYLABS has been released giving a glimpse into the Oxygen / Blinker system. Whilst the C-47 Skyrain from VSKYLABS has been around for a few years, the team continue to update it with new features. In this particular case, the oxygen system has been implemented along with the […]
  10. Altijd weer leuk een gratis addon. Helemaal als deze van hoge kwaliteit. Deze keer worden we blij gemaakt met de Yakovlev Yak-18T van PWDT voor X-Plane V11.30+ Deze addon vind u hier en is werkelijk prachtig en zit bovenal vol met effecten zoals ”Realistic Rain Effects” (zie onderstaande foto).The Yakovlev Yak-18T (Russian: Яковлев Як-18T) is a four- or five-seat fully aerobatic utility aircraft. Introduced to train Aeroflot pilots, it has gained some popularity as a sportplane both inside and outside the former USSR. It is powered by a 268-298 kW (360-400 hp) Vedeneyev M14P radial engine, and is designed for stresses of +6.48/-3.24 g. The 18T was designed in the late 60’s, as a civilian aircraft. The aircraft has a nosewheel, is a four- or five-seater, and has a nine-cylinder 360 hp radial. The Yak-18T shares systems with the Yak-50/52 family. These aircraft all have the 265 kW (355 hp) Vedeneyev M14 nine-cylinder radial engine as well as the same underlying compressed-air system for engine starting, brakes, undercarriage and flaps. The propeller, avionics and other parts are also shared. The Yak-18T, like all Russian aircraft used for training, is aerobatic. Compared with other four-seat light aircraft such as the Cessna 172 or the Piper PA-28, the Yak-18T is only a little wider and longer but it is much heavier and is equipped with a considerably more powerful engine. The Yak-18T is perhaps better compared with the Piper Saratoga which has two extra seats but which has a similar maximum weight, together with a retractable undercarriage and a similarly powerful engine. The Yak-18T is, however, distinguished by its strong construction, aerobatic capability and docile yet responsive handling characteristics. The Yak-18T prototype had its first flight in mid-1967 and subsequently the type was placed in series production in Smolensk. The Yak-18T went on to become the standard basic trainer with Aeroflot flight schools, while small numbers also entered service with the Soviet Air Force as liaison and communications aircraft. After approximately 700 were built, many for Aeroflot, production ceased in the late 1980s, to be resumed in 1993. In 2011 it was claimed that the type remained in small-scale production by the Yakolev Design Bureau, although apparently none had been produced in more than a decade. Technoavia has marketed the SM94, its own development of the Yak-18T, featuring curved windshield, larger fuel tanks and choice of avionics package, but production is dependent on orders being placed. About X-Plane model: This is the very first airpcraft model from PWDT for X-Plane 11, highly optimized for best framerates and for easiest usage. Therefore doesn’t use any plugin – except librain – for the special equipments, all systems comes from generic X-Plane datarefs. So some systems not meet with the originals, but hopefully still useable and gives lot of fun for the virtual pilots. Maybe these deficiencies will be fixed in the upcoming patch. Repaint kit will be release as a separate file within a few days. Features: Highly optimized 3D model 4K high detailed PBR textures Realistic flight model Realistic custom FMOD sounds Full 3D virtual cockpit Full 3D instruments Built-in Librain effect Special thanks to: – Mihály Alberti (aka ksgy, author of X-Plane Let L-410) – Adrián Nagy-Hinst (author of Nhadrian/Carenado C-152) – Alan Shafto – Alex Pisarenko – Gergely Debreceni (author of updated Mins Mi-2 for X-Plane 11) – domhenry Thank you guys, this project wouldn’t have been released without your kindly help and ideas! SOURCE INFO DEVELOPER POST LINK : PWDT Yakovlev Yak-18T - General Aviation - X-Plane.Org Forum FORUMS.X-PLANE.ORG PWDT presents The Yakovlev Yak-18T for X-Plane 11.32+ History: The Yakovlev Yak-18T (Russian: Яковлев Як-18T) is a four- or five-seat fully aerobatic utility aircraft. Introduced to train Aeroflot pilots, it has gained some popularity as a sportplane both inside and outside the former USSR. It is... NEWS SITE ARTICLE LINK : Gratis PWDT Yakovlev Yak-18T voor X-Plane V11.30+ uitgekomen WWW.SIMFLIGHT.NL
  11. Ruder pedals can be a dream or a nightmare, especially for us, helicopter pilots. How well can you use the Thrustmaster TPR with helicopter? “What the actual heck is that?”. This sentence could demonstrate what crossed my mind the first time I saw the Thrustmaster TPR pedals. Such weird design! After the initial shock, I decided to learn a bit more about the pedals, but I saw them as something more indicated for fixed wing aircraft. Especially airliners. So, I kind of dismissed them, I’m afraid. But, since the first announcements by Thrustmaster, I have had quite a few readers and community members ask me about them. People were very curious about the product – we have to admit the design does get your attention – and, knowing the quality of the Thrustmaster products, people obviously wanted to know more. Those that were buying the pedals were very happy about them and my curiosity started to peak. I would love to try them out, but I didn’t know of anyone that used them and could lend them for me to spend a few days trying it. Fortunately, I managed to get my hands on a unit to test it out. Game on! THE FIRST CONTACT Let me tell you this: the Thrustmaser TPR feels massive. Mostly because it IS massive. But this is not a negative aspect. This thing feels like a big chunk of very sturdy metal. Get it out of the box and you feel the weight and might of the set. And it’s not as if it’s made of plastic with some internal iron bars to give it weight. This thing is heavy metal. In more than one sense. You feel like you can rock on all night with this beauty. The black finish combined with the brushed metal parts give it an amazing look and feel. I didn’t want to put this on the floor and stomp it with my dirty feet. I wanted to put it on display over my fireplace. Or replace my TV with it. It’s such a beautiful piece of simming hardware. ASSEMBLING THE UNIT Get everything out of the box and you’ll have the central unit (the pedestal), the 2 metal pedals, the manual, the USB cable and the 4 wrenches you’ll need to assemble and tweak the pedals. Assembling it it’s a matter of placing the pedals in place, attaching the toe brake sensors to them and screwing the nuts that will hold the pedal into place. The toe brake sensors can be placed in several positions on the pedal and the actual sensor can be moved as well, allowing you to place the pedal in a position between 35 and 75 degrees. So, you can have the toe brakes as close or as far from your feet as you want them to be. Up to a point where you can even pretend you don’t have toe-brakes at all since they will be so far away. The photo below doesn't show the full extent of the possible pedal positions as I only moved one of the parts that allow you to change it. It took me about 20 to 30 minutes to assemble the set and that was because I was trying the pedal in several positions and took some photos as I went. It’s rather easy to fully assemble it and have it ready for your simming sessions. Just make sure you don’t store the wrenches away as you might want to tweak it to your liking. THE DETAILS The TPR is not only a small piece of hardware art, it also comes with some interesting cool details. The way it’s build allows you to easily adjust the pedals – not only the position but also the strength of the spring. I love how Thrustmaster allows for very easy access to the springs (yes, plural), allowing you to adjust it in more than one way. You can not only adjust the force of the spring (by stretch or contracting them) but you can also position them vertically. Putting the springs on a top position will reduce the force as the travel of the spring will be smaller. Push it down and the travel is longer, making it so that the pedal will resist more as the pedal moves away from the center. Here’s the best thing in my opinion: you can also easily remove the springs! That’s right! You can simply take them out. Now, while the pedals will perhaps become a bit too light, they are not so light that they are impractical. They actually work nicely and after I removed them, it took me some time to adjust but it’s doable. Another nice detail is the detent that stops the pedals (see photo below). These are also easily available and while you may think it’s not a big deal, this can be very handy. I’ll say more about this later. TESTING IT OUT I tried the TPR with 3 sims: X-Plane, DCS and P3D. The pedals worked flawless on all sims, but I expected nothing different. There’s not a lot to say except the pedals are very accurate and they feel solid and sturdy under your feet. I could control everything smoothly and the toe-brakes did their job perfectly. You could place your heels on the floor and use the pedals as regular anti-torque pedals but it’s not very comfortable. If Thrustmaster allowed the pedals to also be adjusted vertically, that would be a great feature for the rotorhead community as would allow for a proper pedal positioning. But this would require yet another adjustment and the source of my only complaint: the travel distance is too big. One of the reasons I found the “heel-on-the-floor” foot position uncomfortable was the fact that the pedal travels a huge distance. It’s just not practical to keep the heels on the floor and push the pedal with the ball of the foot because, well, you’ll run out of foot! This could perhaps be solved by adding something on that prevents the detents to travel all the way to the center of the pedal and calibrate the pedals using only a portion of the travel. I tried it in X-Plane (I added a couple of small erasers – sorry I forgot to take some photos of it) and it worked very well. Oh and, unless you like to kick your pedals around, you’ll probably won’t have any problems with the pedals moving. The sheer weight keeps the set in place. I suspect the pendulum system also plays a role here, distributing the forces better than a regular system. It’s not like you are pushing the whole set; just the pedals. Time to the springs off and go full-rotary! GOING ROTARY OK, I lied. I didn’t start the test with the springs on and took them off. I actually started with the springs off. I had to. I couldn’t resist trying to make it helicopter-able right out of the bat. One would feel the pedals could feel to light with no springs, but the fact is that the material the pedals are made of is very solid and has some weight, meaning the pedals will always try to re-center themselves. But it’s not like the pedals will be doing a lot of pressure on your feet. It’s enough for the pedal to follow your foot as you return it to center (you wouldn’t need to push the other pedal) so it does create a bit of pressure and, after you get used to it, it works nicely. Of course, considering we have 2 springs and more than one way to set them up, there’s always the possibility of using just one spring and place it in a way that the pressure is a bit higher but not so that you’ll need to fight the pedals (a huge reason why people struggle flying helicopters is the fact that controls are made to self-center and very often they are highly aggressive as they do so). The Thrustmaster TPR allows you to fine tune the spring and you can set the pedals so that it feels comfortable. It’s still not a real anti-torque pedal set but it’s pretty damn good. In fact, these pedals are the ones with the most and best adjustment in a varied amount of levels: from the pedal position to the pedal travel (which you’ll need to do yourself but it’s perfectly possible) to the spring strength, you can tweak it all. Absolutely brilliant. It doesn't make the set perfect for helicopters but it's much more comfortable than other sets I've used. Not only because of the pendulum system (instead of the regular "slide" system) but also because of the weight, sturdiness and another great detail, which I think it's possible because of the pendulum design: the distance between pedals. FINAL THOUGHTS Is the Thrustmaster TPR a set of rudder pedals you should consider as an anti-torque pedal? If you asked me this question a couple of weeks ago, I wouldn’t know how to answer you and I would probably not advise you to get it as I couldn’t get any details (or my hands on a set) that would allow me to proper evaluate it for helicopter flying. Now, of course it’s not the perfect anti-torque pedal set. It’s not. It’s made for fixed wing aircraft and it obviously shows. Nonetheless it can be easily adapted. By removing one or both springs and perhaps adding something to reduce the travel of the detents on the back (in order to reduce the travel of the pedals), you can end up with a remarkably good set of anti-torque pedals, very precise and sturdy, that you can change back into an aircraft rudder pedal easily. If Thrustmaster allows us to change the travel of the pedals and even adjust it vertically (I think these would be a couple of “easy” features to add), I would say these pedals could be pretty perfect and a very strong contender to be the pedals of choice for those that don’t want to buy a full helicopter set or need pedals that cater both world. In fact, they could be the perfect kit to do just that. The Thrustmaster TPR is one of those products that we can easily ignore. Not because it looks like a bad product or doesn’t demonstrate the quality Thrustmaster has got us used to but because it may seem like something we wouldn’t want to use on our helicopter flying. We should ignore it. At all. I was wrong to dismiss it in the first place and I am glad I had the opportunity to try it. I can tell you, very honestly, that with the obvious exception of helicopter-replica controls, the Thrustmaster TPR is, easily, one of the pieces of hardware I will be recommending to any simmer that asks me for advice on a pedal set. Well done, Thrustmaster. You won me over with the TPR. OUR RATING POSITIVES Great build quality Accuracy Pedal angle is adaptable Ability to remove the springs Ability to reduce the pedal travel (not natively but it's possible) NEGATIVES Too big of a pedal travel distance Would love if we could adjust the height Price. This thing is expensive! BOTTOMLINE Great pedals that can act as both ruder and anti-torque pedals, although with some limitations. These are some of the best pedals out there. Period. If you are on the market for a set of pedals and you need an hybrid or a set you can easily adjust to your needs, I can't recommend these enough. Installation10 Ease of use10 Performance9 Build quality10 Design10 TOTAL SCORE 9.8 I SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Review: Thrustmaster TPR pedals • HeliSimmer.com WWW.HELISIMMER.COM Ruder pedals can be a dream or a nightmare, especially for us, helicopter pilots. How well can you use the Thrustmaster TPR with helicopter?
  12. The company is finally releasing a mod that allows both new and old users of the Pro Flight Trainer Puma to add toe brakes to their sets. This has been one of the most sought out features for the kit and, as of May 1st, they can be ordered directly from the Pro Flight Trainer website . This modification will cost $99 on a new set and $99 + shipping if you already own a kit and just want to add this feature do a unit you already own. Here’s the official word on the Tow Brake Modification (TMB), as well as an installation video. For more information, don’t forget to visit the Pro Flight Trainer website after May 1st. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Pro Flight Trainer launches toe brakes for the Puma • HeliSimmer.com WWW.HELISIMMER.COM The company is finally releasing a mod that allows both new and old users of the Pro Flight Trainer Puma to add toe brakes to their sets.
  13. Photosim Labs have spent an astonishing amount of time developing their Bahamas scenery for the community. We first announced it in October 2017 and have been proud to follow their progress in the time leading up to their release. On Facebook, the team confirmed that the final few bugs have been squashed and that they are achieving good FPS across all platforms. Whilst they’re a bit frustrated that their original vendor of choice will no longer be accepting PayPal, they are working with another to have the scenery available to purchase, hopefully by Wednesday 24th April. The scenery will also be available on their own website also. If you previously pre-ordered the product from Photosim Labs, you will receive an email Wednesday afternoon with your download files, along with a special surprise. As of right now, Bahamas from Photosim Labs will be available for FSX, FSX: SE and Prepar3D – including version 4. X-Plane users will be pleased to hear that work has officially started on the conversion. When the product is available, we will be sure to let you know. In other Photosim Labs news, they confirmed that they will be working on developing Cuba next. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Photosim Labs Wrapping up to Release Bahamas This Week | FSElite FSELITE.NET Photosim Labs have spent an astonishing amount of time developing their Bahamas scenery for the community. We first announced it in October 2017 and have been proud to follow their progress in the time leading up to their release. On Facebook, the team confirmed that the final few bugs have been squashed and that they […] t
  14. Up-and-coming scenery developer, PuffinFlight has released three airfields located in the Lower Silesia region of Poland, located around Wroclaw to the Walbrzyskie Mountains. The package includes the Goledzinów, Tworzyjanów, and Świebodzice airport. It also includes sightseeing landmarks such as buildings on Sleza mountain, the Swidnica cathedral, or Ksiaz castle. These airfields are all general aviation oriented, and perfect for an easy going VFR flight around the scenic surroundings. The requirements to install this scenery include the developers own library, the PuF Libs, the HandyObjects Library, and the 3D People Library. Non-required plugins include SAM, Flags of the World, and FlyByPlanes. Installation instructions and the scenery itself can be found on its X-Plane.org page for FREE. Features All custom buildings and other details PBR textures Accurate orthophotos Accurately placed vegetation and buildings Dynamic objects such as hay rolls during times of harvest, or puddles on a wet runway Animated hangar doors + more Very FPS-friendly SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : PuffinFlight Releases Lower Silesia Airfields for X-Plane 11 | FSElite FSELITE.NET Up-and-coming scenery developer, PuffinFlight has released three airfields located in the Lower Silesia region of Poland, located around Wroclaw to the Walbrzyskie Mountains.
  15. Frooglepete aka Froogle has started streaming on twitch again. anounced to do it 3 times a week with fridays as a fixed sheduled appearance SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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