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sparks_smudge

Flight Crew Patron
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  1. sparks_smudge liked a post in a topic by Canuckshaw in Early access to FOUR Flight Replica's C-47 cargo liveries   
    Three four new liveries for the Flight Replica's C-54 R5D are complete. In the new year I will be posting them on Simviation and AVSIM for the rest of the world to enjoy.

    But, all of my friends here on The Sky Lounge can download today.
    I have posted them on discord, in the hangar. To get your copy, go to Sky Lounge Social Club # the-hangar page. You may need to scroll up to find them.
    If you've never been to the Sky Lounge discord page (and who hasn't), then follow the instructions provided right here, by our very own OMGEDSON. The link to the instruction page is posted below:
    If haven't already picked it up, the Flight Replicas DC-4 package can be purchased here: http://www.flight-replicas.com/DC-4_Home.htm
    Hope you enjoy the liveries as much as I enjoyed creating them.
     
    Canuckshaw
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  2. sparks_smudge liked a post in a topic by Gibbon in Duo of Active Sky Updates from HiFi SimTech   
    Duo of Active Sky Updates from HiFi SimTech
     
    HiFi SimTech aren’t slowing down with making sure their products are given updates based on the community’s feedback. Over the past couple of days, both Active Sky XP (ASXP) and Active Sky for Prepar3D V4 (ASP4) were given updates which brought new fixes and a few new features to the API.
    For ASXP, Hifi has adjusted the text for the X-Plane turbulence override to be a little more clear regarding some of the data, fixed issues related to in-sim time and also implemented a minimum X-Plane version check system so that if the software discovers it’s below version 11.26, it will shut down ensuring users don’t experience issues. The full change log is at the bottom of this post.
    On the other side, ASP4 has been in open-beta testing for a little while. This new release (B6909) is a official version which adds P3DV4.4 stability, added new API functionality for access things like wind direction, speed and turbulence along with various adjustments to wind sheer positioning, voice ATIS and more.
    Both updates are available right now via HiFi’s website.
    If you’re reading this before December 23rd 2018, then you can enter to win a free copy of Active Sky XP via our raffle. Otherwise, you can buy it from a range of stores including SimMarket and Just Flight.
     
    ASP4 Full Change Log (B6909)
    Fixed problem with XGauge display “PRE” button toggle in TOPS mode where display would not properly show echo tops Fixed issue in interlayer aloft interpolation logic that might result in wind direction/speed inconsistencies at airports with elevations near surface/aloft layer boundaries Added new API functionality for accessing ambient wind direction, speed and turbulence Updated API documentation Adjusted wind shear positioning logic for increased dynamics Adjusted voice ATIS/flightwatch feature to include readback of visibility in meters, when METAR originally provided in meters vs. SM Added wx download corruption checksum testing and proper notification/recovery with force to offline mode allowing another attempt without crash/exception or potential future startup errors Added additional handling when wx file is corrupt for any reason Attempted fix for DNS-related issues in rare cases Adjusted Privacy Policy form/handling to prevent download errors from causing inability to continue (will now retry on next session) – Made Accept button more visible – Added 1-minute reminder to press accept button – Adjusted form size Fixed API issue regarding ambient turbulence enum P3D v4 compatibility updates ASXP Full Change Log (B6927)
    Adjusted options text for XP turb override to be a litle more clear regarding only surface conditions data, not actual winds experienced, being limited in this mode Fixed discrepancy in voice flightwatch option description regarding com1/com2 use (you can use either radio, as long as it is enabled for listen mode in your intercom) UI improvements during sign-in process to prevent whitespace/trailing characters in some fields Implemented minimum X-Plane version checking (11.26) and warning/shutdown if below minimum version Fixed issue with mode setting when shutting down ASXP and X-Plane is still running Fixed problem with some “steam/normal hybrid” installations causing potential crashing issues Fixed issue related to GMT/local time when using Force to Sim Time option SOURCE INFO
    https://hifisimtech.com/downloads/
    https://fselite.net/news/duo-of-active-sky-updates-from-hifi-simtech/
  3. sparks_smudge liked a post in a topic by Gibbon in Leonardo Softhouse FlythemaddogX MD-82 Updated (SP1b351)   
    Leonardo Softhouse FlythemaddogX MD-82 Updated (SP1b351)
     
    The news I know many of you have been waiting for: Leonardo Softhouse has updated their FlythemaddogX MD-82 for both 32-bit simulators and 64-bit sims. As we previously covered, the new update brings a wealth of new features and bug fixes. One of those updates for the P3D v4.4 version is the inclusion of PBR materials on the exterior of the aircraft as well as some native PBR liveries.
    The other key update this new version brings is the enhanced icing simulation. If you leave your aircraft in cold conditions, snow and ice will build up on your aircraft, which impact the aerodynamics of the aircraft. Realistic hold over times after de-icing will also be simulated, and the 64-bit version also integrates Active Sky and GSX Level 2 for icing simulation. Furthermore, the P3Dv4.x version will enable users to visually see icing on their aircraft.
    SOURCE INFO
    https://www.flythemaddog.com/forum/index.php?/forum/35-official-full-and-upgrade-installers/
    https://fselite.net/news/leonardo-softhouse-flythemaddogx-md-82-updated-sp1b351/
  4. sparks_smudge liked a post in a topic by Ivana Fly in EGSG Stapleford is Coming Soon for XP11!   
    Hello everyone!
     
    Russ White's first venture into the UK and the first of his series of UK VFR airfields is now available for X-Plane 11! 
     

     
    EGSG Stapleford Airport is located in the Epping Forest district of Essex. Stapleford began in the 1930's as Essex Aerodrome and was used by the RAF during the Second World War. Today it is used extensively for pilot training by the Stapleford Flight Centre, a family run business that has been training pilots for over 40 years. Each building has been made to look as it appears in real life - definitely one to add to your GB South collection!
     
    Key Features:
    11 cm per pixel ground textures Countryside at 30 cm per pixel Fully custom modelled airport Created from on-site photography Complete with AI traffic Fully integratable with TrueEarth GB South Includes more surrounding autogen vegetation   
    Please note that for the best experience, we recommend using EGSG in conjunction with TrueEarth Great Britain South. The scenery will work without it, however some users may experience the following:
    Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending  
    EGSG will soon be available to purchase from OrbxDirect for AUD $24.95 (approx. USD $17.90 / €15.75 / £13.90)  and will be 10% off until the end of the sale* - Previous buyers of the FSX/P3D version will get an automatic 40% discount.
     
    Here are some more screenshots from @Greg Jones:




     
    SOURCE
  5. sparks_smudge liked a post in a topic by avdheide in Harrier for x-plane   
    The Harrier is availible for x-plane
    Not helicopter or plane but nice hybrid.
    This is the early adopters' release of the Harrier by x-trident for x-plane 11.30
     

     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://store.x-plane.org/Harrier-AV-8B_p_919.html#tab-1
    NEWS SITE ARTICLE LINK :  
  6. sparks_smudge liked a post in a topic by eaim1973 in xEnviro 1.10 Snow accumulation test   
    Will this be ground breaking or kill our FPS, or will it CTD too often? I really want it to be a thing.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
     
  7. sparks_smudge liked a post in a topic by ssimmons1958 in UpdateOrbx-EGCB Manchester City Airport and Heliport (Barton) - X-Plane   
    UpdateOrbx-EGCB Manchester City Airport and Heliport (Barton) - X-Plane
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  8. sparks_smudge liked a post in a topic by IVAO_Danny in XPlane 11 OCD Overload   
    Sorry but does anyone else get triggered every time they load X Plane and see the splash screen!


    So many things wrong! Anyone spot anymore!

  9. sparks_smudge liked a post in a topic by avdheide in Skycrane is comming   
    As mentioned on Helisimmer.com DMO is working on the S64 SkyCrane for x-plane.
    keynote,
    Smooth in VR
    They confirmed they are launching a very big set of those:
    E and F variants; Short and long cabin Corpo Florestale version, with a radar bulge in the nose Simplex and Erickson water tanks The team also took their time to do a few more liveries and objects to be slung.
    Release date is still not determined but it seems to be very close to be entering your hangar
    Should be fun to fly and work with the slingloads
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  https://www.helisimmer.com/news/project-update-dmo-s-64-for-x-plane/
  10. sparks_smudge liked a post in a topic by Ivana Fly in Faroe Islands for XPlane 11   
    Faroe Islands for XPlane 11 has been released.
    https://www.aerosoft.com/en/flight-simulation/xplane-11/sceneries/2562/faroe-islands-xp
     
    Features:
    • Realistic recreation of the complete Faroe Islands with an area of about 1.400 km²
    • High resolution terrain mesh with various texture sets for a seasonal representation
    • Customized local terrain details, e.g. realistically sloped runway at the Vágar Airport
    • Detailed rendition of the Vágar Airport and the eight helipads spread over the
    archipelago
    • Faroese themed autogen, navigation obstacles and dynamic traffic on the islands
    • Hundreds of custom objects with PBR materials, 3D vegetation, night lighting
     

     

     
     
    SOURCE
  11. sparks_smudge liked a post in a topic by TomcatUK in Active Sky XP Hotfix Released   
    Story I've just picked up on FSElite:
    ==
    Only released a couple of days ago, the team at HiFi SimTech are hard at work listening to feedback from the community regarding Active Sky XP (for X-Plane 11). Today, they released a small update which was causing issues for some users. Those fixes include a wind aloft issue and the occasional hanging of the application upon exit.
    Hotfix B6919B is now available via the HiFi download section. You will have to download the full version according to their downloads page, which weighs in at 233MB.
    Full Change Log:
    Fixed issue with winds aloft and some other surface wind issues in some cases Fixed occasional hanging issue on exit Fixed issue in web companion app where image would not display properly SOURCE INFO
    DEVELOPER POST LINK :  https://hifisimtech.com/downloads/
    NEWS SITE ARTICLE LINK :  https://fselite.net/news/active-sky-xp-hotfix-released-b6919b/
  12. sparks_smudge liked a post in a topic by Noodle in Prepar3d V5 musings   
    So on the cast yall spoke on what could come from a V5 of Prepar3d. The most sensible thing to me is to update the engine. Having more FPS is going to do what lets be honest. All of the things you mentioned that have been available in the other competitor sims have been available for sometime and now V4.4 has brought those things in and its great.  But to go down the path of omg I need more frames isnt necessary when the bulk of users cant sustain over 40fps with good scenery/graphics settings for a solid experience.
    The base engine is still limited in the way it performs and doing some "tweaks" to say oh look at me 100fps doesnt mean squat if the sliders have to come down to a significant level to do it.  As it stands, anyone could feasibly get over 100fps right now but again that requires you to have a monitor with the refresh rate to sustain it which means gasp....monitor upgrades and drop the sliders.  Additionally your GPU is going to have to work either harder or not at all to get to that point.
    It has been said that in the sims 30fps is sufficient and to "some" extent I can agree but ideally I feel that 45-60 fps allows for a more fluid representation of what your seeing without having drastic performance issues. Now unless you are running on say a SSD the load times for scenery/graphic draw can be reduced alot but in the end the engine itself isnt all that great.
    Rewrite the engine code or get something new but to say OMG we need 100fps isnt worth it at all for this sim or the competitor sims...again, excluding DCS because this type of flying doesnt require it UNLESS your one of the many people out there who want to extend their epeens and showoff. Its not say a shooter game that requires you to sustain 60fps or better to have the great gameplay experience and the flight sims dont require the century mark of FPS to have a great flight experience.
    So rewrite the engine or get a new one which will allow anyone with more current hardware specs to at a minimum run the sim (Prepar3d) at mid slider to higher settings and have a fluid experience without jaggies, freezing etc as the scenery/graphics load. That to me would be the holy grail for Prepar3d and really make it shine.
     
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  13. sparks_smudge liked a post in a topic by sparks_smudge in Leonardo SH Previews FlythemaddogX PBR Textures   
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/LeonardoSoftHouse/
    NEWS SITE ARTICLE LINK :  https://fselite.net/previews/leonardo-sh-previews-flythemaddogx-pbr-textures/
  14. sparks_smudge liked a post in a topic by sparks_smudge in Leonardo SH Previews FlythemaddogX PBR Textures   
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/LeonardoSoftHouse/
    NEWS SITE ARTICLE LINK :  https://fselite.net/previews/leonardo-sh-previews-flythemaddogx-pbr-textures/
  15. sparks_smudge liked a post in a topic by sparks_smudge in Leonardo SH Previews FlythemaddogX PBR Textures   
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.facebook.com/LeonardoSoftHouse/
    NEWS SITE ARTICLE LINK :  https://fselite.net/previews/leonardo-sh-previews-flythemaddogx-pbr-textures/
  16. OMGEDSON liked a post in a topic by sparks_smudge in POI Parade - TE GB Central   
    liverpool & everton football clubs
  17. sparks_smudge liked a post in a topic by Ivana Fly in EGFF Cardiff International XP11   
    XP11.30b4 / xEnviro 1.06 + Experimental Clouds / xVision with my "home mad" Settings.
     











     











     
    SOURCE
  18. sparks_smudge liked a post in a topic by ssimmons1958 in VSKYLABS Aeropro EuroFOX Project v5.3 New Update   
    VSKYLABS Aeropro EuroFOX Project v5.3 New Update
      Hi!

    The VSKYLABS Aeropro EuroFOX Project was just updated!
    Current version is now: v5.3


    Update highlights:

    Auto Updater:
    STMA AutoUpdater plugin was added.

    Flight Dynamics:
    Idle gliding performance tuned.
    Tail-wheel redesigned to allow better handling in 3-point landings.
    STOL variant tune-up.
    Overall performace tuneup.
    Engine and prop tuneup.

    3D Modeling and textures:
    Internal objects optimizations.
    Higher resolution for Tundra-tires.

    Systems and operation:
    Radio awakes 'ON' state-fixed.

    FMOD:
    FMOD errors in log.txt fixed.

    General:
    Aircraft classification is now 'Experimental'.
    Pilot-head position tuned.

    Full update-log for the project is available in the project's main page at the VSKYLABS website: https://www.vskylabs.com/2016/12/aeropro-eurofox.html

    Thank you for flying VSKYLABS!

    JMH - VSKYLABS
     
    SOURCE INFOhttps://www.vskylabs.com/2016/12/aeropro-eurofox.html
    DEVELOPER POST LINK :  https://www.vskylabs.com/2016/12/aeropro-eurofox.html
    NEWS SITE ARTICLE LINK :  https://www.vskylabs.com/2016/12/aeropro-eurofox.html
  19. sparks_smudge liked a post in a topic by Ivana Fly in TrueEarth GB Central XP11 - Low and slow   
    I'm finding this landscape more mesmerising the longer I spend in it.
     

    SOURCE
  20. sparks_smudge liked a post in a topic by Ivana Fly in TrueEarth GB Central XP11 - Slow and Fast   
    Having some fun in various aircraft in, around and over GB Central.
    Weather produced by xEnviro plugin and default.
     


















     
    SOURCE
  21. sparks_smudge liked a post in a topic by Ivana Fly in Croeso i Gaerdydd! (EGFF for X-Plane 11)   
    Hello all,
     
    We have another British airport for you: EGFF Cardiff International is the busiest airport in Wales and it's coming soon to X-Plane 11! Passenger numbers were 1.464 million in 2017 and are increasing year-on-year. Cardiff Airport is located near the village of Rhoose in the Vale of Glamorgan. This X-Plane version has been faithfully reproduced in stunning detail including the General Aviation area, BA maintenance hangars, surrounding housing and buildings, the cliff-side trailer park, power station to the south and the aquaduct railway bridge. EGFF is perfect for short and scenic Q400/A3X ops to EGHI Southampton.
     
    Key Features:
    Detailed 30cm ground poly Jetways and GSE Detailed static aircraft Volumetric grass GA terminal Great performance Blends into TrueEarth GB South Cars and buses in carpark Full night lighting  
    Please note that for the best experience, we recommend using EGFF in conjunction with TrueEarth Great Britain South. The scenery will work without it, however some users may experience the following:
    Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending  
    EGFF Cardiff Airport will be available to purchase from OrbxDirect soon for AUD $32.95 (approx. USD $24.35 / €21 / £18.50) - Previous buyers of the FSX/P3D version of the FTX EU Wales region will get an automatic 40% discount.
     
    Here are some screenshots from JV and Jon Murchinson:
     

     

     









     











     



     

     





     





     
     



     




















    SOURCE
  22. sparks_smudge liked a post in a topic by Ivana Fly in TrueEarth GB Central XP11 - the majesty of the Lake District   
    I was playing with XVision and Ultra Weather XP combined around Grasmere and Ambleside in the Lakes District. The colours really popped out so I was obliged to get my camera out and take some snaps. It's hard to imagine this is the UK, it looks astonishing!
     



     




































     













     
    If you plan to get TrueEarth GB Central, do not miss visiting this area!
    SOURCE
  23. sparks_smudge liked a post in a topic by Ivana Fly in TrueEarth GB Central XP11 (Scampton,Immingham,Hull...)   
    XP11.30b4 / xEnviro 1.06 + Experimental Clouds / xVision with my "home mad" Settings.
     





     







     







     







     





     
    SOURCE
  24. sparks_smudge liked a post in a topic by Gibbon in New Massive Impact Crater Discovered Under Greenland Ice   
    Massive Crater Discovered Under Greenland Ice
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  25. sparks_smudge liked a post in a topic by eaim1973 in X-Plane 11.30 Beta 4 is out   
    X-Plane 11.30 Beta 4 and Steam
    X-Plane 11.30 Beta 4 is out, both for Laminar Customers and for Steam!  The fix list for beta 4 is pretty short because we intentionally cut back on what we added to it. Beta 4 had one job, and that job was to not be as broken as beta 1, beta 2, or beta 3.
    X-Plane 11.30 Beta 4 does not have the performance improvements we have been working on for the last week and a half; Sidney and I found a bunch of things that are slowing 11.30 down, but we didn’t want to risk yet another broken beta. This stuff should be ready for beta 5 in a few days.
    The public beta for 11.30 has been unusual in that it took us quite a few betas to get a stable non-crashing, usable beta, and during the waiting period we heard a lot of complaints from Steam users about being left out, and a lot of questions about when the beta would make it to Steam.
    Here’s the problem: we don’t know the date when a beta will make it to Steam. Here’s the rough algorithm:
    10 BETA = BETA + 1 20 RELEASE BETA 30 WAIT ABOUT 24 HOURS 40 IF BETA CRASHES GOTO 10 50 RELEASE STEAM BETA So in the case of X-Plane 11.30, we had to go back and recut betas due to a crash in the joystick code (beta 1), a crash when the radios were on (beta 2) and airplanes falling through airports into the abyss (beta 3).
    One thing to note: if there’s a beta and it’s a few days old and it’s not on Steam, it’s because the beta has a known bug that makes it so unusable that you wouldn’t want to set your Steam install to use it. I see no reason to have a beta that crashes when you start it.
    (Since we collect automatic crash reports from users, we have frequency information about how often crashes are happening, and we can identify crashes that are significantly more frequent than what we’d expect in a stable beta.)
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://developer.x-plane.com/blog/
    NEWS SITE ARTICLE LINK :  
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