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sparks_smudge

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  1. sparks_smudge liked a post in a topic by caderly_one in Diagma DPPL-1804 Flight Simulator Panel First Look   
    Hello fellow simmers! Coming out of Flight Sim Expo, I was pumped to add more hands on realism to my sim. I met several great people and companies all building hardware for our simulation niche. After much debate on which company and panel to go with, I decided to go with Diagma for my first panel. This is my first look and review of the Diagma flight simulator panel with the panel builder software. I want to start of by saying that Azat at Diagma was a pleasure doing business with. He was very fast and responsive on any questions I had from before purchase through and after the purchase and delivery. 

    With all that said, lets get into budget and pre-delivery considerations. Whatever panel you go with, if it does not come with a monitor, that should be one of your first things to look at. You want the panel to fit perfectly on whatever monitor you choose. For this, you will need the exact dimensions of the panel. Azat was kind enough to get these to me and put those online for future customers. I researched sizes of monitors and found a dell 23‚ÄĚ monitor that would fit this panel perfectly. It fits edge to edge with just enough room on the bottom to hit the power button to turn it on and off. It looks like it was made for this panel. See below for links to all the products in this review.¬†
    With the monitor purchased and on the way, the Diagma panel and panel builder software were being shipped out as well. Both were scheduled to arrive in just a couple of days. I was excited to get things ready to fly. My A2A C172 was fired up on P3D and ready to go. 

    Once the panel arrived, it was easy to install on the monitor. It has straps on both sides that fit around the monitor to hold it in place and snug. Instructions said to mount it after you setup the panel builder software, but I was able to do this with the panel in place without any issues. With the panel attached to the monitor and the USB cable from that panel connected to my PC, I was ready to setup the software.
    The software was easy to install, however it will take you a few hours to get things figured out as far as what controls you need to add and where. To start the software, open up Panel Builder. Make sure that your USB dongle is plugged into your computer or you will go into DEMO mode on the software. This is kind of a pain, but I am sure they offer a software key version as well. 

    Now to add the controls. The process is simple, you find the controls you want in the Building menu‚ÄĒ>Add Instrument. You click off which instruments you want to add and they appear on the screen when you click the Operation‚ÄĒ>Start button. This is an iterative process unless you have a review like this to show you exactly which controls to add. I will provide this at the bottom of the review as well. You will be able to check off all of the controls and click one add and they will all be there.
    Once the controls have been added you will need to arrange them on your monitor. You can select which monitor to add them to from the Operation‚ÄĒ>Edit Panel. I selected to run this software on one monitor only with it being on monitor 2. You can also set the color of the background to black out to black which I did. This will make the controls pop.
    When the controls first appear, they will appear on your main monitor and you will drag them into the location on the external display. Put them in their correct location and then resize them with the mouse wheel. Its that easy to get them in place and sized. Now they are all ready for your sim. 
    Now that your controls are all in place, the next step is to get it all connected and functional in your sim. This took me awhile to get right and also took the latest version of P3D with the latest version of FSUIPC with the mouse macro feature added back in to get working 90% correct. I have a few things that are not perfect, but will work to get those correct or you may have a solution for me if you have to get this panel and software.


    Start up your sim, start the simPluggins Prepar3DV4 software. Click Connect. You controls on the monitor should move and reset to your current conditions. Its that simple when running both the sim and sim plugging all on the same computer. This software does enable you to run the panel software on a separate pc, but they must both be on the same network. I have done this, but it added a second pc and no performance difference on my setup, so it was not worth the additional complexity for me. For others with a lesser machine, you may want to use a second PC to run your controls. If you do this, keep in mind, the panel builder software must run on the second PC, and you run the simPlugins connection software on your flight sim pc to connect the two.
    Now that the sim and software are connected and your sim is running, its time to get the panels controls working. I have attached some notes in a screen shot below on what I have done. Some of the controls I set to use P3D controls, while many of them I needed FSUIPC to setup. I did have a few toggle switches at the bottom that only P3D would see, not FSUIPC. The issue is that I do not have the option I need in P3D to set it to the functionality in the aircraft, only FSUIPC has this. Its a work in progress to figure this out, but its minimal since its just lighting in the aircraft and not really a big deal to me.

    This is not a tutorial on how to use FSUIPC as I am not an expert at it, however I know enough to get by and get this panel working. I used two methods to add controls on the panel to FSUIPC which I will detail now:
    Most controls were easy to add using the standard button+switches. Click or turn the knob on the monitor in the direction that you want to program. Click Select for FS control. Pull down the menu below it that says ‚ÄúControl sent when button pressed‚ÄĚ. Select what you want to send in this pull down.¬† This is the more complex option and has to do with mouse clicks. You have to create a mouse macro first, you do this on the left side on that same menu by going into the sim and doing what you want, then back into FSUIPC and saving it off. You will then be able to select this macro in the same pull down as the first option above in 1. This mouse macro will now be attached to your button or knob. The hardest part of programming the controls was finding what you need. Some things took a few google searches to come up with the correct simulation api to use. For example moving the Altimeter knob, you will need to use the Kohlsman Inc and Kohlsman Dec to get this working. Another odd feature is on the artificial horizon. You can use P3D or FSUIPC to control this, however it only changes the control on your panel, not in the simulator. The details on what to use will be on the blueprint I have attached in this review.¬†
    Now that all your controls are programmed and functioning in the aircraft, its time to take off and use your new panel. Let me say, its great to actually physicallyy touch the knobs and see functionality on the panel and in the sim. An example is aligning your magnetic compass on the heading indicator at startup with the knob on the left of that control. You then set your heading that you want as well with the knob on the right of that control. It all just works. From your 2 Nav’s, your ADF, to starting the plane with your Magneto switch, it all just works and works great. The magneto is a little more work to program as there are 4 locations on the dial to program. Once setup you will find it a pleasure to use. 

    As you can see, I spent a day with the sparks designed ‚ÄúSteve‚Äôs Redneck Salvage‚ÄĚ A2A C172. I flew from Juneau Alaska to the glaciers and up to Skagway Alaska. It was a fun day in the skies of Alaska exploring with my new Panel from Diagma. I would give the panel 5 starts out of 5 for sure. The construction of the panel is top notch with very nice switches and controls that do not feel like a toy. This panel feels and looks real. Interacting with it in sim is a blast and will take your immersion to a whole new level. For someone who is about to go for their PPL, this panel was a must purchase for me. My goal is¬†to step into a real 172 and feel right at home. This will make that first experience so much easier and familiar.

    The software gets 4.75 stars out of 5. It would of had 5 stars if there was an option to export your settings to share with fellow simmers. This has been locked out for professional users only, not home users. However I did find a way to copy those settings from one PC to another because duplicating this effort is a pain if you run on multiple machines. PM me if you want the details of how to do this.



    I hope you enjoyed this first look and review of the Diagma DPPL-1804 Flight Simulator Panel with the Panel Builder for Diagma Panels. My next purchase will be a set of C172 controls. Flying with A10 controls is still fun, but I need a yoke and throttle that feels more c172 like. That review will be next once I get those controls ordered. I am looking at Diagma as well as one other company to fulfill those needs to complete my in home C172.
    Till next time, Caderly (Caderly_one)
    Equipment List:
    Diagma DPPL-1804 Flight Simulator Panel Plus 380.00
    https://www.flightsim-diagma.com/product-page/panel-plus

    Panel Builder for Diagma Panels 64.00
    https://www.flightsim-diagma.com/product-page/panel-builder

    Dell Professional P2317H 23" Screen LED-Lit Monitor 175.00
    https://www.amazon.com/gp/product/B01FGCJAHU/ref=od_aui_detailpages00?ie=UTF8&psc=1

    Controls to add to panel builder:
    ADF
    Airspeed Indicator
    Altimeter Analog
    Artificial Horizon C172
    Chronometer C172
    EGT FF C172
    Fuel Dual C172 FSX
    Heading Indicator C172
    Nav1 (Needle)
    Nav2 (NOGS)
    Oil C172
    RPMLarge
    Turn Indicator
    VAC AMP C172
    Vertical Speed Indicator
    Programming P3D, FSUIPC:
    ADF Right: 
    FSUIPC 2-8
    ADF Needle Set
    ADF Card Inc
    ADF Left:
    FSUIPC 2-9
    ADF Needle Set
    ADF Card Dec
    Airspeed Indicator(Nothing to program)
    Altimeter Analog Right
    FSUIPC 2-0
    Kohlsman Inc
    Altimeter Analog Left
    FSUIPC 2-1
    Kohlsman dec
    Artificial Horizon C172 Right
    FSUIPC 2-12
    Attitude bars down
    Artificial Horizon C172 Left
    FSUIPC 2-13
    Attitude bars up
    Chronometer C172
    This needs work. Use the mouse macro controls but you need to macro it to both the panel and the panel in the plane. For some reason, they both need to be part of that macro.
    EGT FF C172(Nothing to program)
    Fuel Dual C172 FSX(Nothing to program)
    Heading Indicator C172 Right
    FSUIPC 2-2
    Heading bug inc
    Heading Indicator C172 Left
    FSUIPC 2-3
    Heading bug dec
    Nav1 (Needle) Right
    FSUIPC 2-4
    Vor1 obi inc
    Nav1 (Needle) Left
    FSUIPC 2-5
    Vor1 obi dec
    Nav2 (NOGS) Right
    FSUIPC 2-6
    Vor2 obi inc
    Nav2 (NOGS) Left
    FSUIPC 2-6
    Vor2 obi dec
    Oil C172(Nothing to program)
    RPMLarge(Nothing to program)
    Turn Indicator(Nothing to program)
    VAC AMP C172(Nothing to program)
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://www.flightsim-diagma.com/product-page/panel-plus
    NEWS SITE ARTICLE LINK :  



  2. OMGEDSON liked a post in a topic by sparks_smudge in DREAMFOIL CREATIONS SHOWS RENDERS OF THE UPCOMING MD-500 FOR X-PLANE   
    We’re all waiting for the updates on the two highly-acclaimed models but DreamFoil is not working on them exclusively.
    In fact, to prevent burnout (which can happen when you focus on the same project or tasks for a big amount of time), Fred took a few days off to do some work on the upcoming MD-500.
     
    SOURCE INFO
    DEVELOPER POST LINK :  http://www.dreamfoil-creations.com/
    NEWS SITE ARTICLE LINK :  https://www.helisimmer.com/news/dreamfoil-creations-shows-renders-upcoming-md-500-x-plane/
  3. OMGEDSON liked a post in a topic by sparks_smudge in DREAMFOIL CREATIONS SHOWS RENDERS OF THE UPCOMING MD-500 FOR X-PLANE   
    We’re all waiting for the updates on the two highly-acclaimed models but DreamFoil is not working on them exclusively.
    In fact, to prevent burnout (which can happen when you focus on the same project or tasks for a big amount of time), Fred took a few days off to do some work on the upcoming MD-500.
     
    SOURCE INFO
    DEVELOPER POST LINK :  http://www.dreamfoil-creations.com/
    NEWS SITE ARTICLE LINK :  https://www.helisimmer.com/news/dreamfoil-creations-shows-renders-upcoming-md-500-x-plane/
  4. sparks_smudge liked a post in a topic by GrizzlyBearSims in POSCON   
    Hello TSL Guys,

    Not sure if this will be worthy of "Worth Mentioning" and I'm sure those who attended FSExpo already know a bit about POSCON.  But yesterday during one of Matt Davies Twitch Live Streams he was answering questions regarding POSCON.  I took notes from that live stream and then did a little more research from the POSCON website and forums and wrote the following blog article.  

    I think we can all agree that if POSCON becomes reality, it will be A M A Z I N G!  
    http://grizzlybearsims.com/poscon-positive-control-network-will-be-awesome/

    Jerry T.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  http://grizzlybearsims.com/poscon-positive-control-network-will-be-awesome/
  5. sparks_smudge liked a post in a topic by TomcatUK in TSL UK road trip / Cosford   
    With Cosford just over 2 months away. Can I suggest to @OMGEDSON and the rest of the TSL crew to consider posting a meet up and possibly a few options en route before / after the event . If time and monies allow.
    For example:
    visit RAF Hendon museum; visit De Havilland museum (both of these are quite close to your journey up the M1 from London).
    Visit a professional static 737 simulator at a small airfield (Sywell) which is a small detour from the M1.

    Also, could I  cheekily put a request in for a lift in the TSL limo if there’s sufficient space?!
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  6. sparks_smudge liked a post in a topic by WildBill in JustSim joins growing list of Anti-FlightSimStore.com Developers   
    I've tried over and over again to contact JustSim.com regarding my purchases at the flightsim store, but get no reply.  I cant even log onto their forums or store, says I've been banned, but again the admin doesn't respond. Does that mean I need to purchase those products again?
  7. darrenvox liked a post in a topic by sparks_smudge in Ortho4XP for P3d & FSX   
    sounds like a lot of work. Ill wait for Orbx to do it for me..
     
  8. sparks_smudge liked a post in a topic by SSH in Ortho4XP for P3d & FSX   
    Now this is confusing 
    But exciting
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://github.com/stackTom/Ortho4XP_FSX_P3D
    NEWS SITE ARTICLE LINK :  https://www.avsim.com/forums/topic/539089-ortho4xp-for-fsxp3d/
  9. sparks_smudge liked a post in a topic by SirGr3mlin in Update-Propstrike Studio-Machmell Fisheries -Machmell Fisheries Camp 2.1   
    NICE! i dont have XP11 but i told my mate about it... might have forgotten to mention the helipad.

  10. sparks_smudge liked a post in a topic by ssimmons1958 in Update-Propstrike Studio-Machmell Fisheries -Machmell Fisheries Camp 2.1   
    Update available for "Machmell Fisheries"
     
    A product you ordered from PropStrike Studio has an update available:
    Machmell Fisheries Machmell Fisheries Camp 2.1.zip
     
    SOURCE INFO       https://propstrikestudio.com
    DEVELOPER POST LINK :  https://propstrikestudio.com
    NEWS SITE ARTICLE LINK :  https://propstrikestudio.com
  11. OMGEDSON liked a post in a topic by sparks_smudge in PropStrike Studio launch with free scenery   
    In 1998 The Machmell Fisheries was surveyed by helicopter when loggers in British Columbia, Canada looked for a suitable area for a landing strip to start their logging operations. The result was the Machmell Fisheries Camp, a 900m long narrow bush strip 21 nautical miles south of Bella Coola. 
    The camp was open for 6 months and rarely used again. Today you can find the old strip and some of the  abandoned facilities.
    Trails to both beaches surrounding the area can be found in this scenery and a lodge with a helipad.
    Enjoy this challenging set up in one of the most beautiful  and places on Earth.
    SOURCE INFO
    DEVELOPER POST LINK :  https://propstrikestudio.com/products/fisheries
    NEWS SITE ARTICLE LINK :  
  12. sparks_smudge liked a post in a topic by Noodle in Nose Wheel Tiller - X-Plane Users   
    Hello pilots,
    So I came across an issue were I could not taxi any GA aircraft properly in XP.  After a long bout of frustration, looking at configs and posting a question it appears that by default XP disables your nose wheel steering. This effectively turns ANY GA (not sure about heavies) normal rudder pedal input to taxi into a free castoring nose wheel even if the plane does not have free castor.
    The fix is you need to set a bind to a key or stick for nose wheel steering toggle thus allowing you to reengage normal ground taxi operations.
    If you have this issue, hopefully this clears it up for you!!
     
    Noodz
     
    SOURCE INFO
    DEVELOPER POST LINK :  
    NEWS SITE ARTICLE LINK :  
  13. OMGEDSON liked a post in a topic by sparks_smudge in PropStrike Studio launch with free scenery   
    In 1998 The Machmell Fisheries was surveyed by helicopter when loggers in British Columbia, Canada looked for a suitable area for a landing strip to start their logging operations. The result was the Machmell Fisheries Camp, a 900m long narrow bush strip 21 nautical miles south of Bella Coola. 
    The camp was open for 6 months and rarely used again. Today you can find the old strip and some of the  abandoned facilities.
    Trails to both beaches surrounding the area can be found in this scenery and a lodge with a helipad.
    Enjoy this challenging set up in one of the most beautiful  and places on Earth.
    SOURCE INFO
    DEVELOPER POST LINK :  https://propstrikestudio.com/products/fisheries
    NEWS SITE ARTICLE LINK :  
  14. OMGEDSON liked a post in a topic by sparks_smudge in PropStrike Studio launch with free scenery   
    In 1998 The Machmell Fisheries was surveyed by helicopter when loggers in British Columbia, Canada looked for a suitable area for a landing strip to start their logging operations. The result was the Machmell Fisheries Camp, a 900m long narrow bush strip 21 nautical miles south of Bella Coola. 
    The camp was open for 6 months and rarely used again. Today you can find the old strip and some of the  abandoned facilities.
    Trails to both beaches surrounding the area can be found in this scenery and a lodge with a helipad.
    Enjoy this challenging set up in one of the most beautiful  and places on Earth.
    SOURCE INFO
    DEVELOPER POST LINK :  https://propstrikestudio.com/products/fisheries
    NEWS SITE ARTICLE LINK :  
  15. OMGEDSON liked a post in a topic by sparks_smudge in PropStrike Studio launch with free scenery   
    In 1998 The Machmell Fisheries was surveyed by helicopter when loggers in British Columbia, Canada looked for a suitable area for a landing strip to start their logging operations. The result was the Machmell Fisheries Camp, a 900m long narrow bush strip 21 nautical miles south of Bella Coola. 
    The camp was open for 6 months and rarely used again. Today you can find the old strip and some of the  abandoned facilities.
    Trails to both beaches surrounding the area can be found in this scenery and a lodge with a helipad.
    Enjoy this challenging set up in one of the most beautiful  and places on Earth.
    SOURCE INFO
    DEVELOPER POST LINK :  https://propstrikestudio.com/products/fisheries
    NEWS SITE ARTICLE LINK :  
  16. sparks_smudge liked a post in a topic by fur0r3 in xEnviro 1.10 proof of concept   
    Q&A
    What are volumetric clouds?
    These are 3D clouds that are intended to replace the 2D clouds of xEnviro. Most weather addons rely on 2D 'billboards,' orientating to be perpendicular to the camera view, that contain either photo-textures or noise-generated textures that get drawn in as clouds. Some common problems of 2D clouds include:
    Clouds directly below are difficult to orientate/texture correctly. Volumetric clouds solve¬†this Lack of variation of textures. From 1.08 upwards, clouds are noise-generated, eliminating the need for textures and offering far more variation Lighting is difficult to get right on a 2D object that may not necessarily be facing the sun due to its shape and position. Volumetric clouds, as shown below, can capture the light and scatter it realistically due to its 3D nature, which also offers the potential for more realistic cloud shadows Flying through 2D clouds relies on temporary fog effects to give the illusion of flying through 3D clouds. Volumetric clouds, being 3D, eliminate the need for the fog effect because the clouds themselves are the fog effect, in essence! Volumetric clouds also offer the possibility of more¬†accÔĽŅurate environmental effect, such as precipitation ¬† ÔĽŅ
    Will the performance be better?
    You'd think changing over to 3D objects as opposed to 2D billboards would significantly decrease frame rate. Not with xEnviro 1.10. The atmosphere rendering algorithm has been split into three separate calculations, as 1.08 and 1.09's atmosphere drew ten fps alone in one single calculation. Add to the fact that volumetric clouds actually give better performance than 2D clouds, and preliminary indications show a total reduction of just five fps. This reduction will vary from system to system, and is likely to change as time progresses.
     
    Will xEnviro 1.10 support Virtual Reality (VR)?
    No. xEnviro has never supported VR. Any version that does work in VR for you was by chance, not intentionally. VR support will be added at a later date, however.
     
    What current bugs will be fixed?
    There's no guarantee these will all be fixed, but it has been addressed at least once: jagged edges on scenery; cockpit horizon issues (zoom unknown); cloud shadows above clouds; the turbulence slider; airport scenery lights.
     
    Will night lighting reflections be added back in 1.10?
    Unlikely. But they are going back in at some point.
     
    Any ETA?
    No. It's ready when it's ready. You know what happened last time when we pestered for a release... 1.08 was the WIP result, but everyone took it to be final.
    See http://www.xenviro.net/work.php for more information.
     
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://forums.x-plane.org/index.php?/forums/topic/151077-110-work-in-progress-previews/
    NEWS SITE ARTICLE LINK :  
  17. sparks_smudge liked a post in a topic by darrenvox in Just a thanks to all   
    I love this place and to think of it when I joined or follw ed them on twitch I might have missed a chance to join as at the time I noticed that they were live and followed them..
    if I wasn't looking for a new group or twitch stream to folow as my other streamers I folowed were not online so I looked in the fsx live directory and saw the skylounge...the rest is history...
    am loving connecting with each other everyday..
  18. sparks_smudge liked a post in a topic by Dreadmetis in Just a thanks to all   
    I remember some old time of The Lounge, flying the C337 with you Noodle  was a great learning curve for my flight skills,  Edson shared so much about how to configure my sim, and I flew so many miles following Sparky around the world, just to mention (and thanks !) you three... 
     

  19. sparks_smudge liked a post in a topic by Vitus in Wing42 Lockheed Vega 5 gets FSFX Treatment!   
    Hello friends,
    I just want to give you a quick heads-up.  Yesterday, we officially announced the collaboration between Wing42 and FSFX Packages. FSFX will provide a customized special effects for the Lockheed Vega, which will be included for all customers in the upcoming version 0.04. You can read more about it here.
    The Update is well on it's way, I am working my way through the To-do-list. There's some really cool stuff coming up, so stay tuned
     
  20. darrenvox liked a post in a topic by sparks_smudge in Just a thanks to all   
    Noodz you know we love you bro. Great finally meeting you in person. to the next 5 years! cheers
  21. sparks_smudge liked a post in a topic by FlyBye in Aivlasoft EFB v2 due for release 1st July   
    Aivlasoft have announced the long awaited release of EFB v2
    Retail price will be EUR 54.90.
    Recurring customers will get a discount of 20%.
    Electronic Flight Bag v2   The Electronic Flight Bag v2 (EFB v2) helps an air crew to perform all tasks more simply and efficiently, but more important:paperless.

    It provides access to necessary information much quicker, whichgreatly reduces the Pilot's workload.

    Download fully functional 30-day trial version, or get more details ...
     
    SOURCE INFO
    DEVELOPER POST LINK :  https://forum.aivlasoft.com/topic/1331-efb-version-20-status/
    NEWS SITE ARTICLE LINK :  
  22. sparks_smudge liked a post in a topic by Fred C in FlightSimCon Event Manager comments on our thoughts...   
    Just came from FlightSimCon 2018 and it is DOA. Traveled from Kentucky to attend and what a waste of about 2000 dollars in travel car and hotel. According to the organizers who I talked to briefly to express my disappointment, all of the major players were stolen from her and went to Las Vegas, it was not her fault. None of the major sim engine players, LHMP3D, Laminar Research, Steam, Orbx had booths or displays. This was my first show, and what a disappointment. It took only about 15 minutes to see what vendors had booths. The one speakers I wanted to hear was not on till 4:00 PM so by 10:15AM I was out the door. Wish they would have told people that this was going to be so watered down from past years due to the new FlightSimExpo, or even just cancelled the show and save themselves the embarrassment of a total flop. I told the organizers I would be requesting a registration refund, hopefully she will comply. 
  23. OMGEDSON liked a post in a topic by sparks_smudge in Charity Scenery Project - The Royal London Hospital Will Be Released Tomorrow (June 16, 2018)   
    out now for one English pound yessss £1 all goes to charity. go get it now!!
     
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