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  1. The 747 Classic is one of those aircraft that many simmers have been longing for in recent years, but has seemingly gone ignored by some of the bigger names in the aircraft development community. That is, of course, until back in June of 2018, when Just Flight announced they had taken up the mantle to bring a high-quality rendition of this aircraft to our sims. This announcement was met with much excitement and yet, left the community wanting more. Thanks to the extremely generous folks over at Just Flight, I’m proud to bring you new and exclusive previews on the upcoming 747, as well as a ton of new information on the project sourced from an interview with Just Flight’s own Martyn Northall! The interview with Martyn touches on nearly everything you could want to know about the upcoming 747 Classic, from systems depth, to a potential virtual flight engineer, as well as the variants that Just Flight will be creating. Be sure to stay tuned in the coming days and weeks for some new information on the 747 Classic! Here’s the full interview with Martyn: Thanks for taking the time to talk to us. Our first question is pretty simple, but probably requires a longer answer. Why? Why did you decide to bring the 747 Classic series to the simulator instead of other vintage airlines? We are always on the look out for possible future aircraft that have either yet to be created for FSX/P3D, have been created but not to a complex standard or are from many years ago. The 747 Classic was one of the favourites on our list (I have a model of a British Caledonian 747 Classic in my office) and to be honest we were quite surprised that one wasn’t already available. It’s undoubtedly an iconic aircraft but obviously a very complex type, requiring a significant investment of time and cost. We published the CLS 747-200/300 quite a few years ago and it was a very popular product. We originally envisaged reusing some of the assets from that product but ultimately decided that a ‘clean-sheet design’ was the best option for achieving the standard that we wanted. I believe we’ve got a strong reputation for classic British aircraft, but we’re keen not to get stuck in any one ‘genre’ and the 747 Classic seemed like a logical step towards larger and more complex aircraft. Is this an internal development? How many people are working on the project? What experiences have they had on aircraft development? Yes, this is an in-house product, so the development is being led by the Just Flight development team. That team consists of predominately full-time employees but also external partners, and part-time partners who work on our aircraft alongside their day jobs. It’s a diverse team! There have been at least ten people working directly on the development of the 747, albeit not necessarily all at the same time as the project progresses through several stages (modelling, coding etc.). In addition to the development team there are probably another five people contributing to manuals, marketing and other non-development elements, and then a further 20+ testers. The past experience of our in-house team is quite well known (https://www.justflight.com/category/developed-in-house) but we’ve also brought in new expertise from developers behind some of the popular study-level airliners that have been released for FSX/P3D in recent years. I think it’s fair to say that your internal team has spent a lot of time on creating high quality GA aircraft as of late – why the change now to something much bigger and much more complex? We’ve always strived for variety in what we develop to keep things fresh, for the sake of our own sanity as well as attempting to cater to the wide-ranging tastes of our customers. Since 2013 we have developed everything from a PA28 and C152 to a Canberra PR9 and Tornado, and a L-1011 Tristar. We’ve released quite a few GA aircraft in recent years but that is as much a result of the shorter development times for aircraft of that scale than a deliberate focus on that one genre. Whilst continuing to develop GA aircraft for FSX, P3D, X-Plane 11 and Aerofly FS 2, the next couple of years will see the development of several airliners. The VC10, 747, and 146 are already public knowledge but we have at least two more in the early stages of development. We are continuing to invest in the expansion of our development team and that has brought in not only additional capacity for a greater number of product releases each year but also a wealth of experience with complex aircraft, and our goal is to develop complex airliners alongside our existing GA and military product range to offer the best possible variety to our customers. In terms of system depth and usability, how detailed are you going to make the 747 Classic? Modelled systems, failures, etc? As with previous aircraft such as the Tornado GR1 and Vulcan, our focus is on providing highly functional and realistic representations of the real aircraft, including all the core systems – electrical, fuel, hydraulic etc. Those systems will very closely match the real aircraft based on our studies of a vast collection of reference material and the involvement of air and groundcrew with real-world 747 Classic experience. The 747 will bypass some of the FSX/P3D limitations by running systems ‘externally’ to the simulator, such as engine parameters and fuel flow. We’ve also been developing a new INS unit for a while now and that will be included for authentic navigation. Failures will be simulated due to the way the systems are programmed, for example a failure of a specific transformer-rectifier or AC bus in the electrical system would result in the correct subsequent failures and switching logic, but we’re not aiming for a Level-D simulator. Our business model is obviously quite different to those of developers such as PMDG and FS Labs. 747 Classic hasn’t been our sole focus for multiple years with a corresponding £120 price-tag, so decisions had to be made about what features, including failures, were worthwhile for routine flights. One of strengths as a developer is that we listen and react to, and actively encourage, feedback and suggestions from our customers, so we will continue to build on the complexity and functionality of our aircraft in response to that. Will you be making use of the latest technology such as PBR texturing or windshield effects? We are continuing to explore the technical possibilities that are emerging as a result of new features in Prepar3D such as PBR materials and windshield effects. Our aim is to include as many of these features as possible and we expect that PBR materials will become standard on all our future aircraft including 747 Classic, just as they already are on our X-Plane 11 aircraft. As demonstrated by some of the recent announcements from other FSX/P3D developers, continuing to develop for FSX alongside P3D v4 creates quite a lot of extra work and in some cases constrains our ability to add new P3D-specific functionality, but we are working hard to address that (and our intention is to continue supporting FSX). The 747 Classics was a very hands-on aircraft, requiring 3 people to operate it. Are you offering some kind of virtual flight engineer to take some of the load off the user? This is an area that we will provide more details on in future project updates as it is dependent on many other areas of the systems programming, but as with our past aircraft one of our key goals is to develop an aircraft with excellent usability regardless of your skill-level. The 747 Classic has a formidable Flight Engineer’s panel with controls for many critical systems, so we will cater for the single-pilot aspect of operating aircraft within a simulation environment, including automation where appropriate. You have so far announced the 747-100, 747-200/F, what are the chances we’ll see other variants of the aircraft, such as the SP, SOFIA and -300, depending on how it is received by the community? Following on from the -100, -200 and -200F, we are developing the -300, SP, VC-25 (‘Air Force One’) and E-4B (‘Advanced Airborne Command Post’) variants. This was in direct response to feedback from the community as there was plenty of interest in those variants. They are all derivatives of the -200 and will likely share common virtual cockpits and systems rather than each being a unique product, so will form an expansion pack for 747 Classic owners. We’ll bring you more details on those following the release of the base pack. There are other variants and hundreds of livery options, so much like with our PA28s, we are looking at building on the release of 747 Classic to create a series of 747 products. Do you, or any of the development team, have any stories about the 747 Classis series you’d like to share? Either from real life past adventures or during development. A key requirement for any in-house aircraft project is to get access to the real-world aircraft. In the case of the 747 Classic, we visited an aircraft at Bruntingthorpe Aerodrome to take hundreds of photos of every part of the exterior and interior. It was a great experience for an aviation enthusiast – we were dropped off beside the aircraft, given a torch and instructed to access the interior by climbing into the avionics bay near the nose-gear and out through a hatch in the floor of the first-class cabin. Walking through the dark, empty interior of a 747 makes you truly appreciate the scale of the aircraft. We had the opportunity to explore the entire aircraft, looking in all the compartments such as the crew-rest areas that you typically wouldn’t get access to. There are several 747 Classics at Bruntingthorpe Aerodrome and one of them is stripped bare and is occasionally used for Christmas work parties! Anything else you would like to add? Thanks for the continued support from the community, including FS Elite and all your readers who we regularly chat with in the comments sections. Just Flight is undergoing an exciting period of growth as we continue to evolve from being a traditional publisher and webstore to one of the largest developers in the industry. Last year was a record one for us as we released 11 of our own products, and we’ve been really pleased to see all the great feedback. The coming year will see the release of a wide variety of airliners, GA and military aircraft, as well as scenery and utilities for FSX, P3D, X-Plane 11 and Aerofly FS2, so there’s plenty of work to keep our development team busy! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/originals/fselite-exclusive-just-flight-747-classic-interview-and-previews/
  2. At the beginning of the year, a newly formed company derived from iniBuilds, iniSimulations came out to announcethat they are developing the Airbus A380-800 for X-Plane 11. They’ve benevolently shared some exclusive previews of their upcoming superjumbo with us. Originally, iniBuilds was created with the intention of being a “flight sim hub” – a primary spot for them and other members to showcase their work such as Tomatoshade profiles, GSX Level 2 profiles and more to the community. Now, iniBuilds has grown into a position where they are able to take their business ventures to the next level thanks to the users of their work. Consequently, at the beginning of the year, they decided to create iniSimulations – an extension to their original company. iniBuilds intends to remain a community-driven freeware hub for all types of tools and tricks to enhance one’s flight-sim experience. iniSimulations, on the other hand, is signifying their flight sim add-on ventures. This is where they came out to announce that they are developing the Airbus A380-800 for X-Plane 11. These previews showcase iniSimulations’ A380 cockpit in-sim and the exterior model in their 3D modelling program. These shots are highly work-in-progress with extensive work to be performed and do not represent the complete product. Along with the previews, iniSimulations have also presented us with a short video previewing some of the basic functions of the A380 flight management system in-sim, again, this is highly work-in-progress and does not represent the complete product. A release date has not yet been confirmed but, the team has established that development is progressing and is ahead of schedule. They intend to announce a further update in the next couple of months. To learn more and to stay on top of iniSimulations’ latest updates, visit their website: inisimulations.com. To discover more about the roots of this project, you can check out the original forum thread here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-inisimulations-a380-previews/
  3. FSElite Exclusive: SSG CRJ-700 WIP Cockpit Previews by MAX DYBA on 5TH FEBRUARY 2019 PREVIEWSXPL We’ve been closely following progress on Supercritical Simulation Group‘s high-fidelity, work-in-progress CRJ-700 for a while now. The team has graciously provided us with some exclusive previews of the CRJ’s work-in-progress cockpit modelled by Andrzej (AJ) Borysewicz and textured by Konstantinos (Kostas) Koronakis in-sim. Formed back in 2011, SSG consists of 7 team members plus technical consultants such as real-world pilots who work very hard to bring quality add-on aircraft to the market for the X-Plane community. Popular aircraft which they’ve developed so far include the SSG E-Jets Evolution Series and 747-8 series. These exclusive previews are the first of many which you’ll be seeing of the SSG CRJ-700’s cockpit in-detail. A lot of attention has been paid to making this cockpit strongly resemble a regularly used Bombardier CRJ-700 with decals, wear, tear and more. The CRJ will include a custom EFB to manage aircraft load, control doors and more. The price will be similar to that of their E-Jets Evolution Series and an end of 2019 release is speculated. Systems are not yet integrated into this version of the aircraft shown meaning we don’t have much information on those as of yet. The systems shown on the PFD and navigational display are only placeholders. All systems will be strung together and coded with SASL and are said to represent their real-world counterparts as closely as possible. Do bear in mind that all of these previews display an incomplete and work-in-progress product and may not at all resemble the final product. You can find out more about SSG’s CRJ-Series by joining their official Facebook group where you can see more previews, videos and ask questions. We’ll ensure to keep you up-to-date on the latest regarding the SSG CRJ-Series for X-Plane 11. SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/search.asp?keyword=E-Jets+Evolution&search=Search NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-ssg-crj-700-wip-cockpit-previews/
  4. Just as I hit ‘publish’ on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX). The images showcase what the current build is looking like. As you can see, there’s a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to the neaby IKEA has been faithfully recreated. Dynamic lighting is also shown off, as well as use of wet ground polys for on the ground during rainy weather. We know that we won’t have long to wait, as it’s been confirmed that only a few bits like product pages, installers and manuals need to be completed before it’s released onto the wild.
  5. FSElite Exclusive: Envtex SP2 Previews TOGA Projects have kindly provided us with some exclusive Envtex Service Pack 2 information and eye-catching previews to share. Word of SP2 comes nearly two years after the initial release of Envtex which has come a long way in terms of development. Continuing development and providing support for Envtex is really important to the developers. They would like to thank everyone who has believed in and supported their team in one way or another. TOGA Projects endeavour to deliver a low-cost, user-friendly and high quality but most importantly, a complete utility. They hope they’ve been able to bring such a product to the market with such qualities but with always having room for improvements. The devs took a look back at the first version of Envtex and realised how much the current product has evolved. Almost every file was updated and they could almost say that it’s a completely new product with no upgrade feed ever to be charged to you, the end user. Based on the feedback received, the devs have worked on many aspects of the utility but they’ve especially paid attention to the clouds which was understood to be a weak point. Creating new cloud models was a pointless idea as the majority of the community use HiFi ASCA and REX SkyForce 3D clouds, so they’ve decided to support both, as they do bring along their own cloud textures, TOGA Projects felt that they could bring something different that would fit both products. The challenge here was to make the perfect compromise between realistic-looking soft clouds and photorealistic clouds. Hopefully, they’ve succeeded in doing so but with the end-result to rely on community’s judgement. Although clouds are not the only enhancement. Many textures were reworked from scratch such as the airport textures which will bring life to freeware and default airports. There is a pretty extensive but comprehensive SP2 changelog at the end of this article for you to view. TOGA Projects are in the final stages of completing the new version of Envdir to further move onto the beta testing phase. The previews shown are still work-in-progress as there is still some fine-tuning going on although the final result should be really close if not identical. SOURCE INFO https://togapjcts.wixsite.com/toga/news https://fselite.net/previews/fselite-exclusive-envtex-sp2-previews/
  6. FSElite Exclusive: Tailstrike Designs’ Reggio Calabria (LICR) Previews After their first successful scenery release, Bergamo Professional, Tailstrike Designs are set out to continue developing more scenery. They have exclusively provided us with renders of their work-in-progress upcoming Italian scenery, Reggio di Calabria Airport (LICR). Reggio di Calabria Airport is a regional airport located right at the bottom-end of Italy which caters flights to destinations within the region such as Milan, Rome and Turin. Its prominent carriers are Alitalia, Blue Air and Blue Panorama Airlines. This airport will be compatible with Prepar3D v4 and feature a 3D surrounding cityscape, accurate approach lights and accurate modelling based on real-world photos, plans and video. We will keep you updated as the development of Tailstrike Designs LICR continues. SOURCE INFO https://www.flusinews.de/2018/11/tailstrike-designs-arbeitet-an-reggio-calabria/ https://fselite.net/previews/fselite-exclusive-tailstrike-designs-reggio-calabria-licr-previews/
  7. MK-Studios released a fantastic rendition of Lisbon only a few weeks ago and have actively updated the airport to a higher standard since. We can exclusively reveal today that version 1.2 is in the works and addresses some of the feedback sent to the developer. Namely ground satellite imagery improvements and also huge improvements to the auto-gen. The previews below showcase the improvements which will be found in the 1.2 update (which will be free for all users). Lisbon continues to be a popular airport for simmers so it’s fantastic to see MK-Studios continue to develop and maintain the airport even post-release. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-mk-studios-lisbon-1-2-update-previews/
  8. [Reminder] FSElite Group Flight: Low N’ Slow – The Rockies [Nov 3rd 2018] REMINDER: The event starts tomorrow at 16:00z. For those taking part, we have created a bunch of route files for your various simulators or tools. You can find them below. Flight1 GTN 750 File FSX/P3D Plan X-Plane Plan vPilot File – Also, Orbx has already discounted the airports and regions via their website. Here’s a reminder: Bozeman Yellowstone International Airport (KBZN) – 30% discount West Yellowstone Airport (KWYS) – 30% Discount Jackson Hole Airport (KJAC) – 30% Discount Furthermore, the following regions will receive a massive 50% off the usual price: Northern Rockies – 50% Discount Central Rockies – 50% Discount — Come and join us for our next FSElite Group Flight! Our brand new series of flights Low N’ Slow focuses on the smaller aircraft and airports enabling pilots to be toured around various points of interest and other naturally beautiful areas of the world often overlooked. We’ll be joining the event online via VATSIM. No controllers have been confirmed, but this is all about the exploration of the region. We’ll create some channels within our discord for a ‘unicom’ experience also. Our first Low N’ Slow flight focuses on the Rockies. Our partners at Orbx have created a huge range of beautiful products in the region, which we’ll be taking full advantage of. Starting off at Bozeman Yellowstone International Airport (KBZN) and then flying a specifically designed route to explore many parts of the Rockies. We’ll make a quick stop off at West Yellowstone Airport (KWYS) before then continuing onto our final destination at Jackson Hole Airport (KJAC). The adventurous journey will begin on Saturday, November 3rd @ 16:00 zulu. You can grab the journey plan from SkyVector at this link. We’ll be reminding you guys as we get closer to the event as well as further details on how we plan to arrange everything. For now, mark your calendar. To celebrate the Low N’ Slow flight, Orbx has kindly promised some nice savings on products related to the event! From the 1st November 00:00Z until 5th November 01:00Z the following products will be discounted giving you guys an opportunity to practice the route before taking off on November 3rd. Bozeman Yellowstone International Airport (KBZN) – 30% discount West Yellowstone Airport (KWYS) – 30% Discount Jackson Hole Airport (KJAC) – 30% Discount Furthermore, the following regions will receive a massive 50% off the usual price: Northern Rockies – 50% Discount Central Rockies – 50% Discount SOURCE INFO DEVELOPER POST LINK : https://fselite.net/originals/fselite-group-flight-low-n-slow-the-rockies-nov-3rd-2018/
  9. FSElite Exclusive: Photosim Labs Bahamas Previews For a while now, we’ve been bringing you development updates for PhotoSim Labs’ upcoming Bahamas scenery. The developer is keen to blend photoreal work with the more traditional work of hand-made textures to the Bahamas. Over the past few months, PhotoSim Labs has made many changes to their work to ensure the product they release suits the standards required from the community today. We’re pleased to offer the community some exclusive screenshots of the current build. It’s still expected that at least one of the packages being created will be released before the holidays next month. SOURCE INFO https://www.facebook.com/photosimlabs/ https://fselite.net/previews/fselite-exclusive-photosim-labs-bahamas-previews-2/
  10. Orbx Pearson Field: The FSElite First Look by Max Dyba on 27th October 2018 add comment VideoXPL facebook Twitter Reddit AusFlightSimmer takes a look at Orbx Pearson Field, the second oldest continuously running airport in the United States. He takes you through an overview of the airport and then reveals it’s stunning second life during the nighttime. You can grab a hold of Orbx KVUO Pearson Field from OrbxDirect for $32.95 AUD (Incl. VAT). This product is only compatible with X-Plane 11. Be sure to watch the 6-minute video and leave a comment with your thoughts. AusFlightSimmer: youtube.com/c/AusFlightSimmer PC Specifications Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz. Gigabyte GeForce GTX 1080 Extreme gaming. Asus X99-Pro/USB3.1 LGA2011-3. Corsair 32GB DDR4 2133MHz. Samsung 1000GB SSD 850 EVO. SOURCE INFO https://orbxdirect.com/product/kvuo/xp11 https://fselite.net/video/orbx-pearson-field-the-fselite-first-look/
  11. FSElite Exclusive: ImagineSim Singapore (WSSS) Previews [Part 2] A few weeks ago, we shared with you guys our first set of exclusive images of the upcoming ImagineSim Singapore (WSSS). Since then, development has continued to bring it closer to release. Today, we’re pleased to showcase some more images previewing the night lighting implemented. SOURCE INFO https://www.facebook.com/Imaginesim-795499297198912/ https://fselite.net/previews/fselite-exclusive-imaginesim-singapore-wsss-previews-part-2/
  12. The previews above showcase the terminal, ground markings and the stunning Moshe Safdie’s Jewel Changi Airport biodome. The screenshots are work in progress, and represent part 1 or 2 of screenshots we have to show you. The scenery is still in development and awaiting on a few new assets before it’s released finally to the public. By our estimates, we think a release in September is looking likely. (Part 2 will come in a week or so once we gather some more previews showcasing a different aspect of the product) SOURCE INFO DEVELOPER POST LINK : http://www.imaginesim.com/future.htm NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-imaginesim-singapore-wsss-previews-part-1/
  13. Bill Womack, lead developer on the project, entrusted us last year to be the first media outlet in the community to reveal the newest project from Flightbeam: Portland International Airport (KPDX). Today, we’re absolutely thrilled to provide the community the first ever in-sim previews of the airport. The 5 screenshots are just the beginning of previews we’ll be sharing alongside Flightbeam over the coming months. The shots you see below are, as you would expect, work in progress with many things still to be done. You can see the detail the team are going into already with some of the complex architecture found at the airport and of the terminal buildings. Portland International Airport is a large North American airport, which is a focus airport for the likes of Alaska Airlines and Horizon Air. Portland also offers a huge range of domestic and international flights to be completed in our virtual environments. Huge thanks to both Mir and Bill for giving us the opportunity to share the progress with you. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-flightbeam-portland-kpdx-previews/
  14. Hi folks, Shane (Aus Flight Simmer) interviewed me in the name of FS Elite. The interview is published here, for any one who's interested. : SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.youtube.com/watch?v=VkKfVagnv-Q
  15. FSElite Threatened with Hack FSElite Threatened with Hack We have received a credible threat to FSElite suggesting we may be hacked by the same hacker who breached FSLabs’ website and forums last week. You can read details on their hack here. Early last week, an anonymous email was sent to our senior leadership team with ‘supposed’ details that were ‘stolen’ from FSLabs’ database. To emphasis, the information was sent to us by a random email with no way to respond to authenticate the information. Had we been able to, we would have reported it to the authorities accordingly along with all relevant information, whilst protecting our user’s privacy. As a result of not believing the data to be accurate, nor us being able to verify the data, we believed it to be something we shouldn’t report on. SOURCE INFO DEVELOPER POST LINK : https://fselite.net/originals/fselite-threatened-with-hack/
  16. FSElite Exclusive: New Flight Sim Labs A319 Preview Shots No doubt one of the most anticipated aircraft releases coming this year, the Flight Sim Labs A319 has been in the works for a while now. In this time, Flight Sim Labs had been teasing on their forums that we would be seeing some new and exciting features accompany the aircraft that were not present on the A320. We got a first glimpse of one of these new features last week when FlightSimLabs showed off the new and groundbreaking icing feature that would be debuting on the A319. SOURCE INFO https://forums.flightsimlabs.com/index.php?/topic/17305-a319-x-“super-cool”-feature-reveal/ https://fselite.net/previews/fselite-exclusive-new-flight-sim-labs-a319-preview-shots/
  17. [Update] Exclusive: Aerosoft A318/19 Professional Previews Update: After speaking to Aerosoft, they felt that some of the shots (3) we published didn’t represent the product at its finest. We’ve removed those shots and will continue to work with Aerosoft on improving the product. Just another reminder that the unofficial shots were taken during some test flying and not always compliant with normal SOPs. They have been taken to show off some of our time with the aircraft. Today, FSElite is proud to deliver you some exclusive Aerosoft A318 & A319 Beta shots, courtesy of our own testers. Over the next few weeks, we’ll be providing you with our first thoughts, impressions, and stories about the plane. But for now, kick back, relax, and enjoy these shots. Caveat: These shots are part of a product which is in beta testing. There may be things which aren’t quite finished in these shots. SOURCE INFO DEVELOPER POST LINK : https://fselite.net/previews/fselite-exclusive-aerosoft-a318-19-professional-previews/
  18. Just Flight C52: The FSElite Teaser SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  19. BlueSky FS P-40 Warhawk FSW: The FSElite First Look SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  20. FSElite Original: The State of Reviews in Flight Simming With the release of Sky Force 3D from REX, FSElite naturally requested a press copy for our reviewers. However what we got in reply was that not only would we not receive a press copy, but a confirmation that neither us nor any other outlet would be receiving press copies for the first 30 days of its release. Full article below. https://fselite.net/originals/fselite-original-state-reviews-flight-simming/
  21. FSElite Exclusive: Joffer Simulations Fokker 70 – Further Previews https://fselite.net/previews/fselite-exclusive-joffer-simulations-fokker-70-previews/
  22. This one is a great tool for planning your flights! By default, the map shows all payware airports available in P3Dv4, but clicking the icon will then allow you to add the following layers: Freeware, Orbx regions, and Orbx enhanced airports. LINK TO SOURCE: https://fselite.net/p3dv4-compatible-airport-map/
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