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  1. Hi everyone! I’m thrilled to unveil the next project for Prepar3D v4 from Rasha Tucakov and myself - LYBE Belgrade Nikola Tesla International Airport in Serbia. This project has been a delight for us to work on, it is Rasha’s home airport, as well as an airport I’ve passed through many times when visiting my family that lives in the city. Belgrade Airport is one of the fastest growing airports in Europe, with over 5.5 million passengers passing through in the last year. As the gateway to a city growing quickly in popularity amongst tourists, it receives a huge amount of scheduled and charter airline traffic, and acts as the main hub for Serbia’s flag carrier, Air Serbia. With a runway over 10,000ft long, you can pretty much fly any aircraft in here with ease. Whether you are flying to one of our nearby destinations such as Dubrovnik or Pula, or hopping in a small plane to fly low and slow above the city, this airport will cater to any kind of flying you wish to do! We have modeled the entire airport in superb detail using extensive real-world photography, including interior modelling throughout the entire terminal building, making sure you have an immersive experience no matter which gate you start your flight at. There's also plenty of landside details to feast your eyes on - most noteworthy by far is the air museum, with every outside exhibit custom-modeled. Beyond the airport, we’ve included a comprehensive CityScene, covering the majority of the Belgrade metro area in exquisite detail - with hundreds of POIs, apartment blocks, bridges and landmarks modeled in high detail, this is one of our most detailed and realistic cities to date. We have created all of this with the latest P3Dv4 native technologies and optimizations, making sure that you can fly here with even the most resource intensive aircraft. COVERAGE AT A GLANCE AIRPORT - Ultra-detailed rendition of Belgrade Nikola Tesla Airport - Complete hand-coloured 5 seasonal variants - Long runway suitable for any kind of airliner operations - Animated SODE jetways - Superbly crafted terminal with interior modelling and custom reflections - High detail multi-elevation parking lots and arrivals/departures areas - Custom static aircraft, vegetation, and non-airside details - Animated vehicles, GSE and PeopleFlow - Advanced ambient occlusion and night lighting rendering techniques - Designed to work best with Orbx Global or OpenLC Europe - Developed for Prepar3D v4 CITYSCENE - Hundreds of custom POIs and buildings, including Usce, New Belgrade, Church of St. Sava, Beogradjanka, Avala Tower, VMA, Red Star Stadium, Palace of Serbia, and many more! - All major bridges in the city custom modelled - Over 100 square km of hand annotated, seasonal 50cm photoreal terrain to explore - A huge extended area of custom landclass, mesh, roads and rivers beyond the primary coverage area, seamlessly blending with the photoreal coverage We know many of you have been eagerly awaiting a new P3Dv4 location; work is progressing at a lightning pace, and we're very much looking forward to showing you more details of this project over the coming week! Cheers, Rasha and Misha SOURCE
  2. We are proud to announce the second US TrueEarth region - the state of Oregon! Following on from Washington, TrueEarth US Oregon has been developed from highly detailed 10m Digital Elevation Model (DEM) and LiDAR data resulting in realism and accuracy that is hard to ignore. Affectionately known as The Beaver State, Oregon boasts some of the most scenic views in the USA. From the lush forests in the east, to the dry deserts and mountains of the west, Oregon contains a variety of landscapes which we have faithfully depicted in this package. Our X-Plane team has worked hard to create an immersive and picturesque region that any pilot can appreciate. We have gone all out in customizing TrueEarth US Oregon - you will really see the difference in the hand corrected and sharpened aerial imagery and water masking at 2m per pixel. We have also customized the autogen buildings, which means the residential areas for example are filled with actual Oregon-style houses. The tree and building heights are also accurate to the region. What really sets TrueEarth Oregon apart though, are the Points of Interest. All of our POIs were designed using PBR (physically-based rendering) which means that they will glint and reflect sun and rain - of which there is plenty in this part of the world! Of special note to aviation fans is the Tillamook Air Museum which features a giant US Navy blimp hangar! Portland - the state capital - has been massively overhauled as you can see in the slider image below. It has been given the Orbx CityScape treatment resulting in a stunning urban experience. We have also enhanced major cities and towns such as Eugene, Corvallis, and Salem. We have been collating feedback from you, and are offering you two options for purchase: TrueEarth US Oregon HD - AUD$64.95 The High Definition (HD) version of TrueEarth Oregon uses 1.2m/pixel (ZL17) orthoimagery and takes 225GB disk space when uncompressed by Orbx Central (similar to Washington). This version is better suited to those of you who have a video card with more than 8GB and ample disk storage space. This provides slightly more detailed imagery below 2000FT for those who like to fly low and slow. If you purchase this version, you will also get the SD version below for free. TE USA Oregon SD - AUD$54.95 The Standard Definition (SD) version of TrueEarth Oregon uses 2.4m/pixel (ZL16) sharpened orthoimagery and takes 63GB disk space and no decompression is used by Orbx Central. This version is better suited to customers with video cards less than 8GB. This allows the texture slider to be set to 'Max' resulting in imagery almost the same quality as the HD version, but using 1/4 of the disk space.If you decide to upgrade to the HD version at a later time, you can do so for AUD$10. And now for the screenshots - please note these are all taken with the HD pack installed: Newport Portland Tillamook Tillamook Air Museum North Bend Summer Lake Crater Lake National Park SOURCE
  3. Continuing with our TrueEarth US Washington compatible airports for X-Plane, we are bringing you 2W3 Swanson Airport. 2W3 is a quaint airfield with residents living in their houses on both sides of the runway, some of them with private hangars and aircraft. What a lifestyle! This version comes with custom modelled airport, houses, static aircraft and also includes photoreal coverage of Ohop Lake - Eatonsville's number one watersport destination! We have painstakingly recreated Swanson Airport based on actual photos taken onsite as well as from a helicopter visit and fly-past. Using superb 60cm region and 15cm airfield digital imagery, we have brought Swanson Airport to life for X-Plane 11 down to the smallest detail. Don't forget, 2W3 works best in conjunction with TrueEarth US Washington. Features: 60cm and 15cm per pixel Airport and houses modeled 3D modelled groundpoly incl. runway and aprons Photoreal coverage incl. Lake Ohop Custom modeled static aircraft Based on actual on-site photos Entire town of Eatonville is modeled Seamless integration with TrueEarth US Washington Please note, Mac & Linux users should use Orbx Central to install this product. for the best experience, we recommend using 2W3 in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending And now for the screenshots: SOURCE
  4. Use your mouse to explore this 360-degree view of Innsbruck for X-Plane 11! G'day everyone, Thank you all for the wonderful response to last week's formal announcement of Innsbruck Airport for X-Plane 11. Work is progressing at a feverish pace behind the scenes to put the final spit and polish on this project. We know that many of you are waiting patiently for the release; rest assured we want to get everything just right in preparation of your upcoming Alpine adventures In the mean time, I thought I would share a few more details of the project. As mentioned in our first previews last week, Innsbruck for X-Plane 11 includes an enormous 8200km2 coverage area, extending well beyond the original FSX/P3D coverage area. Explore large sections of the Austrian Alps, the state of Tirol as well as portions of southern Bavaria, extended north to the outskirts of Munich. Covered in our signature Orbx blend of hand-colourised photoreal, high-definition mesh, custom autogen and hand-placed vegetation, this project is far more than what you'd normally expect from an airport product. Please enjoy these shots, and be sure to keep an eye on our forums and social media for more updates and info over the coming days! Cheers, Jarrad COVERAGE MAP Ultra-detailed modelling extends all the way to the terminal doors The CityScene component contains over 160 hand-crafted custom models, perfectly blended alongside ortho, autogen and vegetation Unique apron clutter created specifically for Innsbruck Hand-colourised photoreal imagery combined with immaculate building and vegetation placement The general aviation apron includes heritage-listed hangars Grass and vegetation types created specifically for Innsbruck, colour-matched to ground imagery Ultra-detailed modelling also extends to prominent non-airside components around the terminal The coverage area extends far beyond the original FSX/P3D zone, into southern Bavaria as far north as the outskirts of Munich Over 160 custom POI populate the scenery All airside vehicles have been custom modeled specifically for Innsbruck Ultra-detailed elevation mesh derived from 10m source - the best available for this area in X-Plane 11 SOURCE
  5. Here are the latest comments on future products for all platforms. SOURCE
  6. G'day all, I am absolutely delighted to unveil one of our most ambitious airport projects to date; LOWI Innsbruck Airport for X-Plane 11! After 18 months of development and R&D from Vittorio Greco, Tony Wroblewski and myself, our award-winning airport has been brought XP11. An airport that needs no introduction, Innsbruck is one of the world's great aviation destinations. Dramatically stunning terrain, beautiful architecture, and of course one of the most infamously challenging approaches in the world, Innsbruck is a destination that is instantly recognisable to aviators of all stripes. Whether you are a seasoned jet jockey looking to hone your skills, a GA flyer looking for your next high-brow scenic joyflight, or an eggbeater expert seeking out the next challenging helipad, Innsbruck has it all. For those of you who have enjoyed this airport in FSX, P3D or AFS2, we have gone to extra lengths to provide you something next-level. Beyond the already massive traditional coverage area, Innsbruck for X-Plane 11 includes a entire 8200km2 mini-region! Beyond the ultra-detailed airport itself, explore a complete cityscene (with over 160 POI), 3 heliports and vast coverage area in complete TrueEarth-style detail. All of this has been created with optimization foremost in mind - explore this scenery with your favourite resource-intensive aircraft without having to stress about performance. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Extremely high definition ground polygon - Beautiful hand-coloured and cleaned ground textures at 30cm - Entirely customized GSE and static aircraft fleet unique to Innsbruck - don't expect to see generic airside vehicles or unexpected aircraft types - Hand-crafted texture work incorporating special materials, baked ambient occlusion and baked night lighting - Custom vegetation, grass and non-airside detailing - Optimized for use with default and well-known AI programs - Animated GSE and static peopleflow - Carefully optimized for best balance between high performance and detail - very low texture loading for a scenery of this scope and detail. THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting THE HELIPORTS - Hat Tux/Aplin 5 Heliport (LOJT) - rescue heliport hidden deep in the valleys south-west of Innsbruck. - University Hospital (Uni Klinik) Heliport - rooftop hospital heliport in the heart of the city - Flight Rescue Centre OAMTC Heliport - major Christophorus/Police heliport adjacent to the airport THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing the majority of the Austrian state of Tyrol and the southern reaches of the German state of Bavaria - Highly accurate building autogen using custom central European types - Beautiful vegetation autogen using the latest placement techniques and custom Orbx artwork - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Complete detailed overlay - accurate roads, watermasking, rail, powerlines and other features you'd expect from a TrueEarth region - Expertly collated, hand-edited and compiled using proprietary Orbx technology We'll have plenty more details, screenshots and goodies coming out for this project over the coming week. Suffice to say we are all very excited about this project, and can't wait to share more info with you all. In the mean time, here is selection of screenshots from the product - and I should point out that these barely scratch the surface of all the features Innsbruck includes. Enjoy! Jarrad SOURCE
  7. X-Plane fans - We aren't done with the UK yet! EGHA Compton Abbas is situated 800 ft above sea level, 2.7 nautical miles south of Shaftesbury, Dorset, England. Sitting on top of the hills of the village Compton Abbas, this airfield has some spectacular views across some beautiful landscape and the developers have captured these picturesque surroundings perfectly. It is in an area of countryside which is deemed by the UK government to be an Area of Outstanding Natural Beauty. Compton Abbas is known as being one of the friendliest and most picturesque airfields in the UK. This reputation makes it a popular retreat for everyone; from pilots, students learning to fly and general members of the public who are looking for a great day out. So treat yourself to some great VFR flying in this beautiful part of England! Key Features Imagery at 15 cm and 60 cm per pixel Custom modeled vehicles Custom modeled airport Surrounded by large dense forests and beautiful green fields Blends seamlessly into TrueEarth GB South Custom ground poly areas Please also note that for the best experience, we recommend using EGHA in conjunction with TrueEarth Great Britain South. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Screenshots - enjoy! SOURCE
  8. Following on from last week's 74S Anacortes announcement, 1S2 Darrington Airport is coming to X-Plane 11! Located in a beautiful valley, Darrington Municipal Airport boasts one of the most glorious settings in the entire flight simulator world! Serving Snohomish County and dwarfed by the shadow of the mighty Whitehorse Mountain, this airfield is set in the heart of picturesque Darrington village on the confluence of two rivers. Rich in salmon fishing, wildlife and pristine natural surrounding, it's a perfect base for your bush flying adventures into the Glacier Peak Wilderness Area and North Cascades National Park. This highly detailed airfield was lovingly crafted to include churches, houses, hangars, buildings and other unique touches, and now this version for X-Plane 11 captures the experience perfectly. Key Features: 30/60cm per pixel imagery Airport and town modeled Spectacular mountain setting Accurate watermasks for the rivers Photos taken on location 3D modelled ground polygon runways and aprons Seamlessly blends into TrueEarth US Washington 1S2 Darrington Municipal Airport will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $23.10/ €20.45/ £18.35). Remember that if you own 1S2 for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to the latest version. Please also note that for the best experience, we recommend using 1S2 in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending SOURCE
  9. Hot on the heels of TrueEarth Washington, we are very excited to unveil the first of our HD airports for the region, 74S Anacortes Airport! A classic PNW destination, this scenery has been lovingly brought to life for X-Plane 11. Far more than just an airport, Anacortes includes an extended high-res coverage area encompassing the City of Anacortes, as well as several bonus landing strips and helipads. Test your short-field landings at Allan Island airstrip, hone your amphibian skills at 21H Skyline, battle the elements at the Burrows Island Lighthouse Helipad, and be sure to keep an eye out for vertical obstructions at WA02 Island Hospital Heliport. Anacortes airport itself is the perfect base of operations for your island hoping adventures; capable of accommodating your favorite GA aircraft at the welcoming San Juan Airlines FBO. Featuring beautiful modelling and texturing, the airport is perfectly situated for short hops to many of your other most-loved destinations, including nearby Darrington, Skagit, Israel's Farm, Orcas, Friday Harbor, and of course the many airfields in the Seattle Metropolitan Area. As well as hand-placed autogen, explore over a dozen landmarks and points of interest, dispersed amongst stunning 7cm, 15cm and 60cm photoreal imagery. Be sure to check out the nearby Deception Pass Bridge (perfectly suited for your low-flying adventures!), as well as the many coves and inlets dotted around the coastline. The scenery seamlessly integrates with TrueEarth US Washington and uses 7cm, 15cm and 60cm photoreal imagery. Located smack dab in the heart of the Pacific Northwest, Anacortes is a wonderful destination with so much to explore! Feature Map: Key Features: Ultra-detailed modelling and texturing Extended coverage area including City of Anacortes and surrounds 2x bonus airstrips & 2x additional heliports Highly-detail static aircraft local to Anacortes Ultra-detail Deception Pass Bridge Hand-placed autogen vegetation and buildings Over a dozen local landmarks and points of interest High detail ground poly with sloped runway Painstakingly colorized orthoimagery at 60cm, 15cm and 7cm resolution Seamlessly blends into TrueEarth US Washington Excellent performance, optimized for your favorite aircraft addons Original airport by Jarrad Marshall, expertly brought to XP11 by Turbulent Designs 74S Anacortes Airport will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $22.80/ €17.95/ £18.00. Remember that if you own 74S for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to version 1.6.1 which is also now available. Please also note that for the best experience, we recommend using 74S in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Bonus Landing Areas: This airport is the first of a slew of exciting destinations coming to X-Plane 11 for TrueEarth Washington; keep an eye out on the forums for plenty more screenshots and information over the coming weeks! Enjoy! Jarrad SOURCE
  10. Around Sydney. Around Paris. Around spain Enjoy. cheers Iain SOURCE
  11. Here are some shots from user-requested areas, plus a few extras Enjoy! San Jose, Costa Rica (Global BASE): Los Angeles, California, USA (NA Southern California): Manila, Philippines (Global BASE): Around North America (OpenLC North America): LDPL Pula Airport: St. Petersburg, Russia (Global BASE): Germany (OpenLC EU): Honolulu, Hawaii (OpenLC North America): Beijing, China (Global BASE): SOURCE
  12. Around Italy. Around Mexico. Around Brisbane. SOURCE
  13. Greetings, Just wanted to drop a few screens of a mini world tour I have been doing testing the awesome Building HD autogen upgrade. Enjoy. Buenos Aires, Argentina Fiji Outskirts of Melbourne, Australia Auckland, New Zealand Tokyo, Japan Cyprus Afghanistan Ireland Shetland Islands. SOURCE
  14. Some from Sydney. Around Seattle. Around Switzerland. SOURCE
  15. Buildings HD Explained Since it seems that there is a bit of confusion as to exactly which buildings will be improved by Buildings HD, we’ve decided to put together this guide to make sure everything is clear. Buildings HD is a worldwide Autogen Building Upgrade Buildings HD improves the appearance of autogen buildings worldwide. Textures are based on photos taken from many locations around the world, in the actual locations that they represent in the sim. All textures have been expertly edited to accurately portray the regions they represent, with uniform window reflections, improved scaling, and ambient occlusion shading. It includes a complete overhaul of the autogen.bgl object library - Over 400 new building models for water towers, farm buildings, religious structures, and more. It can be used with or without other Orbx products. What buildings are not affected by Buildings HD? Buildings HD will not change the appearance of airport buildings or custom made scenery objects. Will Buildings HD improve buildings in Orbx products? Yes, Buildings HD will improve the autogen buildings seen in almost the entire Orbx product catalog. This includes all of the autogen buildings seen in: Global BASE OpenLC Europe, North America, and South America Regions: North America: PNW, CRM, NRM, PFJ, SAK, NCA, SCA Australia V1 and V2 New Zealand North and South Europe: NOR, ENG, WLS, SCO, IRE, NIR CityScapes: Our cityscape products contain a combination of custom and autogen buildings. The city centers and landmark buildings are usually custom buildings and thus will not be upgraded by Buildings HD. Airports: Houses and small buildings in the surrounding area are usually autogen, and thus will see an upgrade. Which Orbx products will not be upgraded by Buildings HD? TrueEarth regions Germany North and South The TrueEarth regions make heavy use of custom buildings, which are not upgraded by Buildings HD. The Germany regions use custom autogen textures carefully made by Frank Schnibben and it was decided that they would not be replaced by Buildings HD. Here are some screenshots showing Buildings HD with some Orbx regions and airports: Australia V2 - Outskirts of Sydney shown with new HD buildings OpenLC North America - New HD industrial buildings outside of Calgary, AB, Canada KRDD Redding Municipal Airport - Buildings HD houses on approach to Redding NA Southern California - Autogen buildings in Los Angeles, on approach to KLAX We hope this helps to clear things up! SOURCE
  16. All settings max apart from shadows, reflections and AA half way. Smooth performance SOURCE
  17. Good day fellow simmers, We are pleased to announce LEAS Asturias Airport for P3Dv4! Asturias Airport is the sole international airport serving The Principality of Asturias, situated on Spain’s beautiful northern coast by the Bay of Biscay. A short flight from Bilbao to the east, Asturias Airport serves multiple airlines such as Iberia, Vueling, and more, which fly to over 15 cities domestically and internationally with non-stop flights. With over a million passengers passing through the airport annually, Asturias receives plenty of tourists each year that come to enjoy its beautiful architecture, delicious seafood, various sporting events and mild climate. On approach, you will be greeted by a spectacular landscape of rolling hills, coastline, and bridges snaking across the terrain. Aside from the high resolution photoreal coverage included in the scenery, we have also included an extended coverage area for you to explore, with photoreal mountains, accurate landclass, coastlines and roads. LEAS makes use of the latest technology in P3D, including material scripting, SODE jetways, and advanced runway/apron effects to make your flights as immersive as possible. With plenty of runway space to accommodate your favourite jetliner flights to other European destinations and beyond, as well as a stunning array of landscapes to explore low and slow, we are sure Asturias will cater to any kind of flying you wish to do! Main Coverage Area: Features: - Stunning representation of LEAS Asturias Airport - Amazing approach with beautiful high resolution photoreal coverage and custom 3D bridges - PeopleFlow and animations - Exquisite texturing throughout - Advanced baked ambient lighting and render techniques - SODE jetways - Dynamic lights - Enormous extra coverage area with photoreal mountain tops, from north of Léon to Parque Nacional de Los Picos de Europa in the east - Highly optimized, perfect for the NGX & A320 pilot - Designed to blend best with ORBX Global Base and/or Global OpenLC Europe LEAS Asturias Airport will soon be available to purchase from OrbxDirect for AUD $39.95 (approx. USD$27.70 / €24.30/ £21.75) Asturias is very close to release; be sure to keep an eye on the forums over the next few days as we show off more details of this beautiful airport! SOURCE
  18. BuildingsHD for P3D and FSX: On Final Approach! The long-awaited next installment in the HD series is almost here! BuildingsHD overhauls the autogen buildings throughout the world with all-new, 4K, regionally-accurate textures and FPS-friendly 3D models. What TreesHD did for vegetation, BuildingsHD does for your sim’s structures: It replaces the old, default textures and models with beautiful, authentic, highly detailed new ones to lend a new depth of realism to the landscape across the globe. Buzzing the rooftops, approaches over cities, and taxiing at urban airports has never looked so real, with textures four times more detailed than before! All new textures feature ambient occlusion shadows, stunning new night lighting, high-rez rooftops derived from drone photography, and more. We’ve pulled out all the stops to really take the autogen system to a whole new level! A monumental undertaking three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures. During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location source photos, resulting in remarkably authentic architectural variations. The difference is especially apparent in Global regions which have never before seen the full Orbx region treatment: Africa, the Middle East, Asia, and South America now, for the first time ever, feature buildings that are highly accurate to their true-life counterparts. Additionally, FS legend Bill Womack has lent his 3D modelling skills in completely overhauling over 400 3D models in the default 3D building library! Those clunky-looking low-poly default water towers, generic fast food restaurants, apartment buildings, and blurry-looking factories will be replaced with brand new beautiful models that are at once highly detailed and performance-optimized. Barns, religious structures, shopping malls, gas stations, and more have been redone to blend in with the new textures (Note – OrbxLibs buildings will not be modified). Paris, France Madrid, Spain Prague, Czech Republic Library Object - Retail Buildings Phoenix, United States Santiago, Chile Sydney, Australia BuildingsHD Feature List High-Definition building textures at 4K resolution covering the entire world Regionally accurate buildings worldwide, derived from on-location photos taken in many countries throughout the globe Brand new 3D building models for complex autogen objects, created by Bill Womack Ambient Occlusion shadows baked on to building textures for added depth and realism High resolution rooftops derived from drone photos Incredibly realistic night textures for an immersive new night flying experience Designed to work seamlessly with all Orbx products, including Global, all openLC products, regions, and airports; or without any other Orbx products installed Completely compatible with FSX, FSX:SE and P3Dv1-v4 Easy download and installation in Orbx Central By Scott Armstrong and Bill Womack FAQ Q. Which buildings will BuildingsHD improve? A. BuildingsHD improves the appearance of autogen buildings worldwide. Autogen buildings consist of the generic houses, office buildings, apartments, and various complex 3D buildings, which constitute the vast majority of buildings seen worldwide in the sim. However, it will NOT improve the custom POI objects of various individual real-world buildings that are included with FSX and P3D (usually consisting of the tallest several buildings or most famous landmarks in major cities throughout the world), nor will it affect the appearance of airport buildings. Q. Will BuildingsHD change the geometry of the default autogen buildings to make them more detailed? A. BuildingsHD will greatly increase the texture fidelity of the default buildings, but it will not alter the 3D geometry of most simple autogen structures (such as houses, most office buildings, etc). However, it will replace the more complex default autogen models such as water towers, restaurants, religious structures, complex office buildings, and shopping centers seen sporadically throughout the landscape with more detailed, realistic 3D models. Q. Will BuildingsHD increase the regional variation seen in buildings throughout the world? A. No. BuildingsHD modifies existing textures and models to make them more regionally accurate, but it will not increase the variation of building types beyond what already exists within the sim and the Orbx product catalog. Q. How will BuildingsHD affect my sim’s performance? A. Testing thus far has not shown a significant impact on FPS. However, due to the increased size of the new textures, a modern graphics card with ample VRAM is recommended. Compatibility BuildingsHD is designed to work with all versions of FSX and P3D, and will work seamlessly with all current Orbx products. If you don’t own any other Orbx products, BuildingsHD will also function as a standalone program and will work with a default installation of FSX/P3D. BuildingsHD will replace the current building textures and default autogen.bgl library objects for most Orbx products, including: Global OpenLC Europe, North America, and South America All currently available P3D/FSX regions EXCEPT TrueEarth Great Britain South, TrueEarth Netherlands, EU Germany North, and EU Germany South (these regions come pre-packaged with their own custom detailed autogen buildings). Pricing Orbx BuildingsHD will be available exclusively via OrbxDirect for AUD $34.95 (approx. USD $24.25/ €21.50 / £19.00). BuildingsHD is now entering the final stages of testing, and we are working diligently towards release. While we finish up the remaining work, please enjoy these screenshots! Porto, Portugal Porto, Portugal Bordeaux, France Lyon, France Lyon, France Paris, France Stockholm, Sweden Berlin, Germany Cologne, Germany (Night) Cologne, Germany (Night) Cologne, Germany (Night) Prague, Czech Republic (Night) Cairo, Egypt Cairo, Egypt Lagos, Nigeria Lagos, Nigeria Mumbai, India Mumbai, India Ulaanbaatar, Mongolia Tokyo, Japan Tokyo, Japan Bangkok, Thailand Bangkok, Thailand Sydney, Australia Sydney, Australia Sydney, Australia (Night) Kapolei, Hawaii Santiago, Chile Havana, Cuba Havana, Cuba Houston, TX, United States Ontario, CA, United States San Diego, CA, United States Kansas City, MO, United States Boise, ID, United States Seattle, WA, United States Library Object - Farm Library Object - Highrise Apartment Library Object - Water Tower Library Object - Greenhouses Library Object - Retail Buildings Library Object - Rooftop Helipad SOURCE
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