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  1. Hello all, Thomas Rasmussen has made a great teaser trailer of EGPH in XP11 for you viewing pleasure ... SOURCE
  2. Some good news- after a lot of work with the mesh we've manage to improve the sloping runway and now its much more curved and smooth. We will have this tested and released as a patch from Orbx Central ASAP. Some screenshots from the developers: And a quick video ... SOURCE
  3. The historic capital of Scotland awaits. Orbx continues to develop exciting new locations within the world of flight simulation, with the imminent release of EGPH Edinburgh Airport for both Prepar3D V4 and X-Plane 11. In-House team Gaya Simulations has faithfully recreated the busy airport using the latest techniques and features to give you the most realistic experience possible. Using HD PBR textures to provide an unprecedented level of detail throughout - in particular on the airport apron. Explore the fully modelled fire stations, hotels and office buildings that surround the airport, or watch as the airport comes to life with animated traffic throughout. This is the most up-to-date version of the airport available for both simulators, taking into account many of the airport’s recent changes, including the old Runway 12/30, which closed in March 2018. Throughout the scenery, enjoy impressive 3D custom modelling of the main terminal areas and beyond. Smaller details such as ground service equipment scatter the airport apron, which brings the airport to life.. Edinburgh’s iconic Air Traffic Control tower sits tall and mighty behind the main terminal building and has been recreated using highly detailed modelling and texturing. As the sun sets, be sure to see the ATC tower lit up with its powerful purple tones. As Scotland’s busiest airport, Edinburgh airport is an all-purpose airport with vast connections to major cities and destinations around the world. The airport’s official tagline of “where Scotland meets the world” certainly rings true as whether you want to fly a local carrier or travel further afield, the airport will keep you entertained for hours to come. Long-haulers can enjoy trips down into the Middle-East, whilst those who prefer those shorter flights can easily reach exciting European destinations. Taking full advantage of the features X-Plane 11 has to offer, you can enjoy the impressive night lighting illuminate beautifully on the apron and also a range of animated traffic inside and outside the airport perimeter. Firetrucks, fuel trucks, buses and more will make Edinburgh airport come to live. Full PBR material and high-resolution imagery also come as standard with Edinburgh airport, along with the easy installation process through Orbx Central. Designed to blend in with TrueEarth GB North, you can enjoy approaching the airport from any direction to enjoy approaches that lead you right over the cultural city. Be sure to spot historic landmarks such as Edinburgh Castle or Arthur's Seat as you arrive or depart. Excitingly, Edinburgh begins paving the way for simultaneous releases on both Prepar3D and X-Plane platforms. Whichever simulator you choose to fly into Edinburgh Airport, you will enjoy an immersive experience for Scotland’s busiest airport. Quick fun fact: Now the 6th biggest airport in the UK, Edinburgh airport started life as the most northerly British air defence base during the first World War. AT A GLANCE Up-to-date rendition of Edinburgh airport in its current real-world state High-resolution photoscenery surrounding the airport Detailed and performance-friendly 3D modelling for the airport and beyond Superb ground textures with environmental wear-and-tear for that realistic effect Fire station, hotels and offices all fully modelled with impressive detailing Dynamic lighting across the whole airport bringing the airport at night to life Impressive rendering of the iconic ATC tower at Edinburgh complete with accurate lighting during night Edinburgh comes to live with a range of animated traffic including firetrucks, fuel tankers and more SAM jetways to make it easy to connect to your aircraft at aircraft stands Developed by GayaSimulations, known for their challenging Courchevel Airport EGPH Edinburgh Airport for X-Plane 11 is now in late beta testing and will be released soon, on the same day as the Prepar3Dv4 version. More screenshots from the team to follow! SOURCE
  4. The historic capital of Scotland awaits. Orbx continues to develop exciting new locations within the world of flight simulation, with the imminent release of EGPH Edinburgh Airport for both Prepar3D V4 and X-Plane 11. In-House team Gaya Simulations has faithfully recreated the busy airport using the latest techniques and features to give you the most realistic experience possible. Using HD PBR textures to provide an unprecedented level of detail throughout - in particular on the airport apron. Explore the fully modelled fire stations, hotels and office buildings that surround the airport, or watch as the airport comes to life with animated traffic throughout. This is the most up-to-date version of the airport available for both simulators, taking into account many of the airport’s recent changes, including the old Runway 12/30, which closed in March 2018. Throughout the scenery, enjoy impressive 3D custom modelling of the main terminal areas and beyond. Smaller details such as ground service equipment scatter the airport apron, which brings the airport to life in conjunction with Orbx PeopleFlow. Edinburgh’s iconic Air Traffic Control tower sits tall and mighty behind the main terminal building and has been recreated using highly detailed modelling and texturing. As the sun sets, be sure to see the ATC tower lit up with its powerful purple tones. As Scotland’s busiest airport, Edinburgh airport is an all-purpose airport with vast connections to major cities and destinations around the world. The airport’s official tagline of “where Scotland meets the world” certainly rings true as whether you want to fly a local carrier or travel further afield, the airport will keep you entertained for hours to come. Long-haulers can enjoy trips down into the Middle-East, whilst those who prefer those shorter flights can easily reach exciting European destinations. In Prepar3Dv4, you will also experience effective dynamic lighting and also the use of SODE jetways to give you an immersive experience. Designed to blend in with EU Scotland, enjoy approaching the airport from any direction to enjoy approaches that lead you right over the cultural city. Excitingly, Edinburgh begins paving the way for simultaneous releases on both Prepar3D and X-Plane platforms. Whichever simulator you choose to fly into Edinburgh Airport, you will enjoy an immersive experience for Scotland’s busiest airport. Quick fun fact: Now the 6th biggest airport in the UK, Edinburgh airport started life as the most northerly British air defence base during the first World War. AT A GLANCE Up-to-date rendition of Edinburgh airport in its current real-world state High-resolution orthoimagery surrounding the airport Detailed and performance-friendly 3D modelling for the airport and beyond Superb ground textures with environmental wear-and-tear for that realistic effect Fire station, hotels and offices all fully modelled with impressive detailing Dynamic lighting across the whole airport bringing the airport at night to life Impressive rendering of the iconic ATC tower at Edinburgh complete with accurate lighting during night PBR materials used across the airport, with wet texture appearance during rainy weather SODE jetways to make it easy to connect to your aircraft at aircraft stands Developed by GayaSimulations, known for their EGNX East Midlands Airport EGPH Edinburgh Airport for Prepar3Dv4 is now in late beta testing and will be released soon, on the same day as the X-Plane 11 version. More screenshots from the team to follow! SOURCE
  5. Welcome to the French Alps! We're absolutely thrilled to announce a new airport on short finals from Orbx's in-house partner studio Gaya Simulations, also responsible for EGNX East Midlands Airport and more titles coming soon. Courchevel Altiport is an airport located at an altitude of 2007 metres in the middle of the slopes of the Courchevel ski station. On a larger scale, the airport is located in the middle of Les Trois vallées ski area, which has nearly 600 kilometres of ski slopes in the Savoie region in France. Its runway is 537 metres long and 40 metres wide, its inclination is the steepest of the world (up to 18.66%) for an international airport. It is also the only one to be cleared of snow all year long. An aircraft with a maximum capacity of nearly 50 passengers can land in Courchevel altiport. The parking capacity is 10 planes for 20 helicopters. The term "Altiport" was created specifically for this platform the 31st of January 1961 after the first inaugural flight because it was the first altiport ever built for commercial use. During the winter season, the altiport offers a unique know-how and service for the total management of the aircraft and the transfer of customers and users who land on the structure. It is the only airport platform that allows to enjoy the ski slopes directly after landing. It is also a few minutes from the most prestigious resort hotels. The altiport offers two free major air show in the region, one at the end of July and the other one at the end of March. The meeting is called FLY COURCHEVEL and brings t manufacturers, flight training schools, federations, pilots and above all aviation enthusiasts. This superb recreation of this characterful airport has full PBR support, great lighting effects on the runway and aprons and is optimised for performance. COVERAGE AT A GLANCE AIRPORT - Ultra-accurate and hand-sculpted mesh up to 0.5m (!) for the whole airport and the scenery coverage - Hand made Ultra HD textures for the airport area and 0.5m/pix for the entire satellite image coverage - Airport developed with close connection with the official Courchevel airport personnel with an outstanding level of detail and accuracy - Accurately positioned fences, terraces, vegetation, vehicles and much more - High quality textures (4k) for the entire airport building. - Accurate tunnel below the runway with custom animated vehicles driving through it , based on native X-Plane 11 mesh work. - Model and accurate placement of the full town of Courchevel which include dozens of POIs all around the mini region and the approach. - Many custom animated cars make it a living scenery include animated clock on the front of the main hangar of the airport - Ultra high quality and accurate PBR runway textures. - Very realistic and dynamic lights in the airport and over the towns in the region. - Custom French Alps autogen buildings populated the villages and towns in the region. - Accurate static aircraft - Well optimized scenery with great performance SURROUNDS - Many custom modeled POI buildings in the airport precinct - Beautifull atmospheric villages, ski resorts and crystal blue lakes We are thrilled to begin our first foray into the French Alps and you won't be disappointed in this incredible destination! SOURCE
  6. Welcome to Yorkshire's Airport! At long last Orbx visits the Midlands with EGNM Leeds Bradford Airport for X-Plane 11, the second product from our UK development in-house team following the high popular EGLC London City Airport. For some time our customers have been asking us to move further north and this project was a delight to work on and has exceed our expectations in terms of its charm and character. Located at Yeadon, about 7 miles northwest of Leeds and about 9 miles from Bradford, it was opened in October 1931 as Yeadon Aerodrome, and is still often referred to as Yeadon Airport by locals. It is an iconic location set upon a plateau overlooking beautiful English countryside and features a very undulating runway, which is sure to challenge your approaches. It even has its own 6-part reality TV series! EGNM serves Leeds, Bradford and the wider Yorkshire region including the cities of York and Wakefield, and the District of Harrogate, and is the largest airport within Yorkshire, handling over 4 million passengers in 2018 with nearly 40,000 traffic movements. This busy airport offers over twenty destinations with the most popular being the Spanish and Portugese seaside and island resorts, Dublin, Amsterdam, Belfast and Heathrow. The two dominant airlines serving the airport are Jet2 and Ryanair but KLM, FlyBe and TUI also provide services. Aircraft types used include B733,738, A320, E190/195, Q400 plus smaller GA and commuter aircraft. This superb recreation of this characterful airport has full PBR support, great lighting effects on the runway and aprons and is optimised for performance. COVERAGE AT A GLANCE AIRPORT - Full PBR representation of Leeds Bradford Airport and surroundings - Includes EGNP Leeds Heliport one kilometre north of the airport - HD textures throughout - PBR groundpolygon with dry, damp and wet states. - Highly detailed PBR Ground Service Equipment and Clutter models - Realistic road traffic on surrounding streets - 60cm orthoimagery blended to match TrueEarth GB Central - Includes realistic approach and airport lighting. - Detailed HD PBR static aircraft models - Custom animated GSE with HD people models - SAM-controlled dynamic marshallers - Handcrafted, realisticallt sloping runway - Detailed orthoimagery and terrain SURROUNDS - Many custom modeled POI buildings in the airport precinct - Multiflight Academy hangars and static aircraft We know many of you have been eagerly awaiting a new Midlands destination from Orbx and release is not very far away at all for XP11 and closely followed a week or so later for P3Dv4. We will be showing you many more screenshots shortly. SOURCE
  7. We are pleased to announce three airports for TrueEarth USA Washington and Oregon which have been ported from P3D to XP11. KORS Orcas Island for Washington 7S3 Stark's Twin Oaks Airpark and WA79 Walter Sutton's Airstrip for Oregon These iconic classics have been given new life for X-Plane and are an absolute delight to visit and fly between. 7S3 Stark's Twin Oaks Airpark The Bill Womack Classic Finally for X-Plane! Nestled in the rolling farmland of the fertile Willamette Valley near Portland, Oregon, Stark's Twin Oaks Airpark is ideally located for sightseeing in the Pacific Northwest. The rural location makes for less traffic and a relaxed atmosphere, while providing an easy jumping-off point for flights to either the coast to the west, or the rugged peaks of the Cascade range to the east. The scenery includes a large area of 30cm/pixel aerial photoreal terrain, featuring the various orchards, Alpaca ranches and small farms in the area. One special point of interest in the area is the massive Glacier rock quarry, located a few miles to the southeast of the field. And what is possibly a first for an FS airport: multiple elevations. Twin Oaks is carved from the side of a gentle slope and, as a result, the Starks' house, garage, and two of the hangars are on a hill overlooking the rest of the field. Lead developer Bill Womack has obsessively researched and photographed the airport over the last few years, with the enthusiastic support of owners Bob and Betty Stark. Several years in the making, we're proud to offer the definitive sim rendition of one of Oregon's aviation jewels. This faithful X-Plane port recreates the iconic airfield with remarkable accuracy and is fully integrated into TrueEarth US Oregon including custom mesh edits to recreate the famous slope between the house and the apron. Ground imagery at 30cm per pixel Little details make it so charming Custom X-Plane mesh Lush rural valley with farms, crops True multiple elevation airfield Made with full support of owners Integrated with TrueEarth US Oregon Made from 1000s of on-site photos Superbly detailed models WA79 Walter Sutton's Private Strip Welcome to the charm of Walter Sutton's private airfield! Located in a sleepy hide-away rural valley in southern Washington state, this grass strip invites you to land and explore. With a large area of beautiful photoreal coverage, you'll find plenty to see in the circuit and plenty of the 'little details' on the ground which Orbx is famous for. This X-Plane version is fully integrated into **TrueEarth US Washington** and features unique new vegetation around both airstrips. Made by the same team who created WA56 Israel's Farm, this airfield offers the same charm, superbly accurate modeling and a level of immersion that you have to experience for yourself. We've also included the general store, the old abandoned rail works and the peculiarly named 'Tum Tum', a unique cone shaped hill almost directly aligned with the runway. WA79 is only a short hop away from Orbx's 7S3 Stark's Twin Oaks Airpark. Also includes a bonus airstrip "Walter Musa's"! 60/15cm per pixel ground imagery Fully modeled farm and airstrip Town buildings and other POIs modelled Large coverage of photoreal area Onsite photos taken by Orbx staff Unique new 3D vegetation Fully compatible with TrueEarth US Washington KORS Orcas Island Airport This beautifully located airport in the San Juan Islands respectfully pay homage to one of the most memorable airfields ever to grace FS2004. This version faithfully recaptures the spirit and charm of the Orcas Island we all remember and love, but also dials up the details and definition to 11, providing the most spectacular version yet. Discover not only the airport as it appears today, but explore the entire island, with resorts, old watchtowers, animated birdlife and orcas, keen fishermen, boating and much more. This is truly a wondrous island to add to your Orbx collection! The X-Plane version is fully integrated with TrueEarth US Washington and features unique new vegetation and other enhancements. 15/30cm per pixel ground imagery Modeled airport and village Ground poly runway, aprons & lights In spectacular San Juan Islands Large coverage of photoreal area Watermasks for the shores & rivers Onsite photos taken by Orbx staff Many POIs across Orcas Island Integrated into TrueEarth US Washington We anticipate the release of these three airports in the coming week and will be available via Orbx Central. Watch for more preview screenshots soon! SOURCE
  8. Hello all, We're not far from releasing TE US Washington SD, which is 25% the size of the original Washington (soon to be renamed HD). Here are the first batch of screenshots from testing. Expect to see more shots from Emmsie later today. We hope to release this weekend. P.S. The Oregon update is also expected soon, we've had to slip in some mesh updates to cater for new Oregon airport ports being announced soon. SOURCE
  9. More soon chaps. cheers Iain SOURCE
  10. Welcome to paradise! We are enormously excited to announce Cityscape Honolulu, a comprehensive city and mini-region for Prepar3Dv4. Developed by Frank Schnibben and Holger Sandmann (who you will most recently know from the incredibly popular Australia V2), Honolulu uses ground-breaking techniques to blend photoreal and landclass components to give one of the most detailed scenery packages ever brought to P3D. Covering the entire Hawaiian island of Oahu, Cityscape Honolulu brings to life this stunning tropical location with impeccable quality. From the postcard locations of Diamond Head and Waikiki, to history-laden Pearl Harbor and Ford Island; from bustling Downtown to suburban Pearl City, the entire Honolulu metro area is modeled in unparalleled custom detail. Beyond the city, explore the rugged Ko'olau Range, the laid-back towns of the North Shore, picture-perfect Kaneohe Bay and the beautiful beaches at Kailua and Waimanalo. Of course whilst there is plenty to explore within the scenery, Honolulu is located a short (island) hop from the rest of the Hawaiian chain; and for those of you who prefer your flying more medium-haul, be sure to test your transoceanic navigation skills to American Samoa and the US West Coast. Far more than a regular Cityscape, Honolulu includes a host of details and features. 20,000 unique custom buildings, hand-placed vegetation, 60+ high-detail POI (with complete PBR), road traffic, bridges, night lighting hand-coloured photoreal are just the start. The 3D buildings are created in a totally different method to our CityScene line; Frank's method combines correct footprint, height data and unique textures with highly-optimized modelling to ensure the best balance between performance, detail and immersion. Beyond the metro area, an entire mini-region has been created, with high-detail mesh, custom landclass types, totally overhauled road/rail, coastline, waterbody, waterclass, vertical obstructions, powerlines and more. All eight airfields on the island (five active, three decommissioned) have been greatly improved over the default, and create the perfect bases for you to explore the stunning terrain. FEATURE LIST A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City All eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage. High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings Over 60 high-detail POIs, most with complete PBR texturing Detailed depiction of Pearl Harbor with all museums and relevant historical sites Visit the USS Missouri, USS Bowfin and USS Arizona Memorial Numerous helipad locations, including on custom US Navy ships in harbor. Exceptionally detailed hand-placed vegetation using local flora types All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc Stunning night lighting, including dynamic and 3D lighting for best visuals and performance Exhaustively optimized for best performance using unique modelling and texturing techniques. >1500 sq km of stunning tropical terrain Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations COVERAGE MAPS COMPATIBILITY Cityscape Honolulu is a stand-alone product for Prepar3Dv4; you do not require any other Orbx product aside from our free Orbx Libraries. We can confirm that the package will be compatible with FSDT Honolulu Intl Airport and Bill Womack's Dillingham X. Specific instructions on how to ensure compatibility with these airports will be given closer to release. More information on pricing and distribution will be available closer to release, alongside a plethora of new screenshots. The team are extremely excited about this product, and whilst we work on putting the final touches to the scenery, we trust that you will enjoy this small taste of what is to come! Enjoy! SOURCE
  11. We have almost finished the 1.0.1 patch for Oregon which replaces about 30% of the ortho tiles for the state. HD is done, and we will test that first and trhen get the SD version produced. A few more snaps. I am using an xvision preset from Renault. Portland area Showing how it blends in with Flightbeam's new KPDX.. Medford Newport - notice how the trees blend in a lot better now. Tillamook In other news we are not far away from releasing the Washington SD version. Once that is out we will release the Washington Enhancement Pack. SOURCE
  12. Orbx True Earth South. Rex Texture Direct. Rex SkyForce in these shots. Hope you enjoyed looking at these. cheers Iain SOURCE
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