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Showing results for tags 'orbx'.
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orbx EGPB Sumburgh Airport - The first TrueEarth GB North Airport!
Ivana Fly posted a topic in ON APPROACH - Topics
Hi everyone, EGPB Sumburgh Airport is the first ever airport for X-Plane 11 designed to integrate with TrueEarth GB North and it's coming soon to OrbxDirect! EGPB features realistic night lighting, highly detailed airport modelling, and a large coverage area of photoreal scenery. Sumburgh Airport is the main airport serving Shetland in Scotland and is located on the southern tip of the mainland. The airport features a helicopter runway and the western end of RWY09 crosses the main road between Sumburgh and the northern mainland, with access controlled in real life by a level crossing with barriers closing whenever a flight is taking off or landing. Key Features Large 30 cm photoreal coverage Includes the stunning "Fitful Head" Fully custom modelled airport Detailed models of surrounding landmarks High Definition ground polygon Complex car animations in 3D Realistic rendition of light sources on all 3D objects Superb airport night lighting Fully integrated with TrueEarth GB North EGPB will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $23.40 / €20.65 / £18.15). Remember that if you own EGPB for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to version 1.55 which is also now available. MacOS/Linux users will have the latest libraries included in the cross-platform download available from the support page. Please also note that for the best experience, we recommend using EGPB in conjunction with TrueEarth Great Britain North. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Here are some screenshots from James Eden, Filou, and Jon Murchison - enjoy! SOURCE -
prepar3d / fsx Orbx TrueEarth Great Britain South Released for Prepar3D v4
eaim1973 posted a topic in ON APPROACH - Topics
Proceeding on from their triumphant X-Plane releases, Orbx has released their much-anticipated, much-teasedTrueEarth Great Britain South for Prepar3D v4. TrueEarth Great Britain South is a comprehensive overhaul of Southern England & South Wales’ in-sim scenery traversing a noble 107,349 km² of ortho-imagery, autogen, hundreds of points of interest and more. Orbx declares to have developed new technology especially for Prepar3D v4 to give this scenery a real-world feel which allows for building shapes to be positioned correctly to flawlessly align with the ortho-imagery – no more rectangular shapes joined together to ‘fake it’. Furthermore, Orbx’s rendition of Southern England features 130 million trees at their correct height and location, sharp and detailed 10-meter mesh, an accurate road and rail network blended in with the scenery and more which can be found in the thorough features list at the end of this article. You can grab a hold of Orbx’s True Earth Great Britain South over at OrbxDirect for a price of $54.95 AUD (Incl. VAT)exclusively for Prepar3D v4. Is X-Plane more your style? Well, TrueEarth GB South has already been released for X-Plane 11 and you can grab it over at OrbxDirect for a price of $54.95 AUD (Incl. VAT). Features 42,000 square miles (107,349 km²) of hand-corrected, crisp, colour-matched aerial imagery Accurate building shapes to precisely match the ortho imagery footprints 130 million trees at the correct height and location 13.2 million buildings at the correct height and location VFR landmarks such as masts, wind farms, churches, power-lines, castles, stadiums and lighthouses are all accurately placed. Hundreds of custom-modelled 3D POIs Hand-placed and custom modelled landmarks placed throughout the scenery such as bridges, skyscrapers, castles, piers, and monuments – this is especially noticeable in city areas such as London and along the coast. Sharp and detailed 10-meter mesh brings out stunning detail in natural features such as hills and beaches Superb water masking along the entire coastline Accurate road and rail network blended into the aerial imagery with moving left-hand drive traffic. Summer season only with full night-lighting supported SOURCE INFO DEVELOPER POST LINK : https://orbxdirect.com/product/gbr-south NEWS SITE ARTICLE LINK : https://fselite.net/news/orbx-trueearth-great-britain-south-released-for-prepar3d-v4/ -
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Hello everyone, EGML Damyns Hall Aerodrome is coming soon to X-Plane! Damyns Hall Aerodrome is a small but feature rich airfield which features realistic vegetation, delivering the most realistic rural environment possible. Located 2 nautical miles south of Upminster in the London Borough of Havering, England, this airfield boats around 100 acres of grassland! The ground poly is hand textured to 2 cm per pixel and the ground poly is 3D which accurately portrays the real-life ditches and gullies that intersect the taxiways, so if you're not careful you'll end up face down in the mud! Key Features: Plant and weed species specially photographed, digitized and particle dispersed to create an incredible realistic coverage of native vegetation Realistic grass system 3D ground poly enabling the accurate recreation of ditches and gullies along the taxiways 2 cm hand crafted ground textures High definition building textures created from onsite photography of the actual buildings Fully integrated into TrueEarth GB South EGML will soon be available from OrbxDirect for AUD $24.95 (approx. USD $17.78 / €15.59 / £13.97). Remember that if you own EGML for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to version 1.45 which is also now available. MacOS/Linux users will have the latest libraries included in the cross-platform download available from your account page. Please also note that for the best experience, we recommend using EGML in conjunction with TrueEarth Great Britain South. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Here are some screenshots by Emmsie and Jon Murchison - enjoy! And as a bit of nostalgia, here is the original FSX aunch trailer made all those years ago by Russ White .... (Note: the XP11 version does not have snow, seasons, or the ditches in the terrain). SOURCE
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orbx True Earth GB South P3D 4.4 more various shots.
Ivana Fly posted a topic in ON APPROACH - Topics
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prepar3d / fsx FTX ORBX UPDATES-FTX CENTRAL TO 3.3.4.5 + 5 NORTH AMERICA-AIRPORT
ssimmons1958 posted a topic in ON APPROACH - Topics
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orbx Introducing Animated SODE Jetways: A Service Pack Bonanza!
Ivana Fly posted a topic in ON APPROACH - Topics
G'day everyone, After much anticipation and a long development cycle, we are very proud to formally announce that ORBX will be integrating SODE jetways and content into our airport products. Perhaps one of our most-requested product features, creating high-quality jetways has been high on our agenda for many years. So rather than teasing you with more discussion and previews, we decided to go about this announcement in a slightly different way; we have just released major SODE updates for all seven airports shown in this thread! Please enjoy the screenshots, learn a little more about SODE, and then be ready to jump into your favourite airliner at some of your favourite ORBX destinations! ORBX and Jetways: A short history Firstly, an apology... we are sorry that it has taken this long to get a good jetway solution out to you all. We know how badly you have wanted these, and rest assured, we have wanted them even more. ORBX was a pioneer of FSX jetway tech; founding team member Martin Henare was one of the first developers in the community to integrate CTRL-J jetways into Melbourne Intl back in 2008. This same tech could be found in other ORBX releases, including Brisbane, San Diego (v1), Bilbao, etc. As we all know though, ctrl-j tech has many limitations (it was essentially unfinished tech from the Aces team), and a quick browse of our support forum will show this. Whilst we have been keenly looking towards a solution to this conundrum for some time, it was decided that going with a known-and-respected existing tool (namely, SODE), to implement jetways into new projects. SODE will be well-known to many of you already; in fact we expect many of you will have experience using this already. Using an interface similar to the ATC menu; SODE is easy and intuitive to use. In addition to jetway technology, we will be introducing other SODE features into our projects - we have unique features for some of our GA airports in testing as we speak! Seven Airports: Now Jetway Ready! Without further delay, please find the details of all seven airports ready for you to download. Almost all service packs include major updates for core content; of note is the major service packs for Arlanda, Dubrovnik and San Diego. KSBA Santa Barbara Municipal Airport Misha's latest release, this major Southern Californian airport is now completely ready for flights in your favourite airliners and regional jets. As with all our new releases today, KSBA features custom-designed jetways modeled exclusively for this airport. Alongside the jetways update, this service pack includes other improvements and fixes as reported and requested by you. At a glance: - All jetways animated via SODE - Denser autogen updates around the airport - Other improvements and bug fixes ESSA Stockholm Arlanda Airport Marcus' Arlanda is receiving a huge service pack update today - far beyond the dozens of new animated jetways. As our most-requested existing airport for jetways, Marcus has used the opportunity to add a plethora of new features, content and detail. Brand-new high-detail jetway models, amazing ground textures (with special maps), fancy new GSE, an updated AFCAD file and many other features are just the start. Be ready to be blown away at the new content included in this major update! At a glance: - Jetways animated via SODE - New higher resolution ground textures with normal maps - Completely new high resolution gates and gate buildings - Updated selected buildings airside - New amazing AI-optimized AFCAD made by Urmel - Office One and constructions landside added - New vehicles & clutter airside KSAN San Diego International Despite releasing a mega service pack for San Diego only a few months ago, Matteo hasn't been resting on his laurels, and has included a bunch of updates alongside the SODE content with this latest service pack. Alongside making one our most popular airports jetway-friendly, expect to find new-and-improved dynamic lighting, updates to the AFCAD file and other fixes. At a glance: - Jetways animated via SODE - New and fixed dynamic lights with better looking splashes - Fixed issues of parking positions - Some textures have been improved LDDU Dubrovnik Airport Not to be outdone by the other guys, Misha has also gone to town with a substantial update for Dubrovnik. Alongside making your favourite European holiday charter flights jetway-ready, expect to find vast performance improvements to this famous airfield. Don't be fooled - the amount of work that has gone on to improve optimization and fps cannot be conveyed in screenshots; but rest assured you'll enjoy the difference straight away! At a glance: - Jetways animated via SODE - Major optimization overhaul of all airport models - Large performance increases over previous version KMBS MBS International The Turbulent team have put together some great improvements to Russ White's masterpiece with this latest service pack. As well as returning the jetways to SODE standard, expect to see other fixes and changes in response to your feedback. At a glance: - Jetways animated via SODE - Points all dynamic lights effects to 'controller' versions KIDA Idaho Falls Regional Another of Turbulent Design's most loved airfields (did you check out the livestream last week?), KIDA returns to a fully SODE-capable airfield. At a glance: - Jetways animated via SODE KGPI Glacier Park International Set at the foot of one of America's most stunning national parks, KGPI is yet another magnificent project for the Turbulent crew. As well as adding SODE jetway capability, this update also makes use of several new P3Dv4 features, including automatic dynamic snow/rain effects, and seasonal content. At a glance: - Jetways animated via SODE - Replaces OF controlled GP with dynamic model which reacts to snow/rain as well as seasons. - Points all dynamic lights effects to 'controller' versions What about our other jetway airports? We do have plans to update other jetway-capable airports with SODE content as we move forward - in fact there are a couple in development as I speak. Our priority has been to ensure our most-requested jetway airfields were ready for you today, but that said we certainly haven't forgotten about your other favourites. We won't make promises of timeframes or specific projects, but rest assured, we are looking at how best to implement this technology to our back catalogue. Of course, it goes without saying that SODE will be an integral part of new airport projects moving forward, alongside our vast suite of award-winning tech features such as Objectflow, Peopleflow and all the other favourites! We have several major airports in development right now (including those previewed in the 2019 Roadmap, and a few unannounced secret projects too!) that have already integrated SODE into the workflow, so be ready for some exciting new airport sceneries through 2019. That's great, but I'm ready to fly! So are we! All seven service packs have now been released via FTX-Central, ready for you to download. Most importantly, if you don't have SODE installed, FTX-Central will automatically install it for you - all you need to do is ensure that FTX-Central is up-to-date (version 3.3.4.4). These service packs represent months of work from many of our core airport developers and IT infrastructure team. We would also like to extend our gratitude to SODE developer Jeffrey Stähli, for his excellent software and generous assistance with integrating SODE into FTX-Central. We are all very excited to finally release these updates for you all, and hope that you get many (many!) hours of extra enjoyment from these products. Cheers, and enjoy! Jarrad, SOURCE -
Just a heads up that the moment all Prepar3Dv4 users have been waiting for is almost here! We are putting the final touches to TruEarth Great Britain South for P3Dv4 and we are aiming for a release within a week! More screenshots coming this week then Emmsie’s final shots and we’re off!! SOURCE
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orbx TrueEarth GB North XP11 - Exploring the Shetland Islands
Ivana Fly posted a topic in ON APPROACH - Topics
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orbx TrueEarth GB North XP11 - Orkney and Shetland Islands
Ivana Fly posted a topic in ON APPROACH - Topics
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The next version of the FTX AU AI Traffic pack is nearing completion so I feel it is time to release some of the content and features to be included in this major update. Flight plans have been completely rewritten for all Australian airlines in line with actual schedules for July/August 2018 along with fly in/fly out schedules for the various mining operations in West Australia and Queensland. The new Qantas direct 787 flight between Perth and London has been included as well as the new routing for flights from Australia to the UK via Singapore instead of Dubai. Some International Airliner schedules have been updated as well. Aircraft types and models used by the various Airlines have also been updated in this process. Many AI models used in this package have been updated to include improved animations and gloss levels in the sim. Latest liveries have been used for both airliners and GA aircraft. Many airlines are now adding in-flight wifi so wifi domes have been added to airliners where appropriate. Here are some screen shots. This update will include a number of new aircraft models including some developed exclusively for the FTX AU AI Traffic pack. Aircraft lighting has also been updated with custom lights added for taxi lights as well as improvements to the light emissive mode implemented via the use of LUA scrips. These changes are much more FPS friendly than the default P3D Landing lights when using Dynamic Lighting. The most significant change for this release is the addition of military AI traffic for all current RAAF aircraft as well as some RNZAF aircraft. The Military section can be activated or deactivated by the user via FTX Central. It should be noted that this update will be for P43D V4 only. The task of maintaining this package for multiple flight simming platforms is becoming just too cumbersome given the size and scope of the project I cannot give a firm date for release of this updated package at this time but I feel there is still a good one to two months work yet to do before the pack is ready for distribution. SOURCE
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