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  1. It has been known for a while that Orbx would be releasing one of the earliest products from their library with a whole new version. Shown off in-depth during the Orbx roadmap at the end of 2018, Australia V2 will be a brand new product using new technology, new land class data and much more. In a Facebook post mostly discussing the recently previewed Orbx TrueEarth US Washington, John seemingly confirmed that Australia V2 is currently on track to be released in June. It is in response to someone’s comment and came from his personal account so it’s likely this is more an off the cuff comment than a statement. As always, it’s important to take release dates with a pinch of salt as delays do happen. If June doesn’t happen, well, at least we know it’s planned to be released sooner than later. I’m sure more concrete details will be revealed in the coming weeks if June is indeed the anticipated release date. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Orbx Australia V2 Possibly Coming in June 2019 | FSElite FSELITE.NET It has been known for a while that Orbx would be releasing one of the earliest products from their library with a whole new version. Shown off in-depth during the Orbx roadmap at the end of 2018, Australia V2 will be a brand new product using new technology, new land class data and much more. […]
  2. Orbx-LIEO Olbia Costa Smeralda Airport-Update v1.05 Go to FTX Central To Get It SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  3. Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX. The large update will feature PBR material on a range of brand new custom designed objects and vehicles. From the brand new baggage loaders, new pushback trucks and fuel trucks – lots of new designs have been made with the new technology. This means surfaces will reflect in certain lighting conditions, and materials are now much more detailed. Further to the objects the humans have also seen a vast improvement with FSDreamTeam using native Prepar3D V4 skeletons to increase the bone count. This then means improved animations and better details. The video above demonstrates the humans interacting with the ground service equipment like never before. For example, climbing in and out of trucks, jumping over ropes and cables and much more. Furthermore, many of the vehicles now have custom camera sets, meaning you can get closer to the action then ever before. Most objects now enable you to set up a custom camera to follow the trucks in a variety of cinematic positions. In addition, you can also ‘ride along’ in a first-person view, as though you’re pushing the aircraft back. The update will be completely free for GSX owners. The new fuel hydrant will require GSX Level 2, but again, will be free for those that own it. I have summarised the video features in the list below. If you don’t already own GSX by FSDreamTeam, you can buy it from their store for $34.00. New materials on all surfaces DirectX text operator logos for easier cust New human characters using P3DV4 native skeletons using PBR More realistic animations New and more vehicles – all PBR New camera system, without need for additional tools with cinematic views appropriate for each object New details on pushback vehicles, including towbarless pushback (raise aircraft up) Try new 1st person view on many vehicles New fuel hydrant – default in most with jetways. Used P3D v4, the model made from scratch. P3DV4 native features like object attachments Human animations of them getting out of trucks etc and lifting up fuel pit. Finger and hands animation on human models Render to texture for interactive fuel counter showing different information (including fuel) Pulls fuel bill from internet Free update for all GSX customers (requires P3D 4.4+) Fuel hydrant requires GSX Level 2 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : New Preview Video of Significant GSX Update (PBR, New Vehicles & More) | FSElite FSELITE.NET Although GSX from FSDreamTeam was released many years ago, the developers continue to surprise and delight with updates for the product. In the latest video preview from FSDreamTeam, a whole host of brand new features will soon be made available for GSX. The large update will feature PBR material on a range of brand new […]
  4. LatinVFR has released a brand new update New Orleans (KMRY). The new version 1.2 update fixes a few things such as lighting and the AFX files with wrong approaches. The update also adds more static ships in the river near New Orleans airport, along with additional clutter objects and more airport animations. Furthermore, PBR rain effects during rainy weather have also been improved with additional puddles throughout the airport. Users who own the product will need to download the uninstaller file from their download section. Once done, you can then download and install the new update. If you don’t own the product, you can buy it from LatinVFR’s new store for $22.90 for P3Dv4 only. You can find out more about the product by reading our original release post. Change Log Fixed issues with the lighting, the SFL was offset, now its going to the correct direction. Fixed issues with AFX file and wrong approaches due to wrong runway designations. Added more static ships in the river near KMSY. Added more clutter objects Added more rain puddles during the rainy season. Added more airport ground animations. Fixed D gates apron marks Among other small fixes and additions. On the download email for our existing customers you should have received an ‘uninstaller’ link required in order to install the new version. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : LatinVFR Releases New Orleans Update V1.2 | FSElite FSELITE.NET LatinVFR has released a brand new update New Orleans (KMRY). The new version 1.2 update fixes a few things such as lighting and the AFX files with wrong approaches. The update also adds more static ships in the river near New Orleans airport, along with additional clutter objects and more airport animations. Furthermore, PBR rain […]
  5. New RealTimeFlight Manager Program released Dear Stephen Simmons, New 'RealTimeFlight Manager' program released. This program helps flight simulator users to start their flights in real world’s current local time in any airports around the world. It is not matter where you live or what your system time is, this program sets correct local time in airport you start your flight. For more information and download visit our website (simelite.com), on top menu, open Products, then click on 'RealTimeFlight Manager' Best Regards, SimElite Solutions Admin SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  6. Photosim Labs have spent an astonishing amount of time developing their Bahamas scenery for the community. We first announced it in October 2017 and have been proud to follow their progress in the time leading up to their release. On Facebook, the team confirmed that the final few bugs have been squashed and that they are achieving good FPS across all platforms. Whilst they’re a bit frustrated that their original vendor of choice will no longer be accepting PayPal, they are working with another to have the scenery available to purchase, hopefully by Wednesday 24th April. The scenery will also be available on their own website also. If you previously pre-ordered the product from Photosim Labs, you will receive an email Wednesday afternoon with your download files, along with a special surprise. As of right now, Bahamas from Photosim Labs will be available for FSX, FSX: SE and Prepar3D – including version 4. X-Plane users will be pleased to hear that work has officially started on the conversion. When the product is available, we will be sure to let you know. In other Photosim Labs news, they confirmed that they will be working on developing Cuba next. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Photosim Labs Wrapping up to Release Bahamas This Week | FSElite FSELITE.NET Photosim Labs have spent an astonishing amount of time developing their Bahamas scenery for the community. We first announced it in October 2017 and have been proud to follow their progress in the time leading up to their release. On Facebook, the team confirmed that the final few bugs have been squashed and that they […] t
  7. Update 10:20z 22Apr2019 MK-Studios has sadly announced that their intentions of giving away the update for free via simMarket is no longer an option. As confirmed on their Facebook wall moments ago, simMarket has added a 5 Euro fee for those looking to upgrade. This is to cover the server costs. MK-Studios assured customers that it was not ever intended to be a paid upgrade and that the situation is unavoidable. The team are working on a solution to this. If you ordered the product originally from the MK-Studios store, your upgrade will remain free. == Original Article 21 April 2019 @ 20:50z == As we previously informed you, MK-Studios have been hard at work on a free update for existing users of their version Tenerife South. We can now report that the product has been released for the community. There have been a significant number of changes made in this new version. One of the biggest changes is the introduction of brand new satellite imagery for the whole island. The new version features 25cm/ pixel resolution at the airport area, with 50cm/ pixel for everything else. This means that the island can be explored in much great detail than before. In addition, PBR texturing will be included for all taxiways and runways and also the 3D volumetric grass. Other changes include the new terminal construction, improved dynamic lighting, 3D people and denser autogen and custom objects near the airport for improved immersion. The full feature list can be found below. This update is completely free to existing users. If you owned the product previously, you can download it either one of two ways. If you bought the product via simMarket, you will have to log into your simMarket account where you previously purchased MK-Studios Tenerife South. You can then add the new version to your basket and at the check-out, a 100% discount will be applied. Those that purchased directly from MK-Studios’ store, you can head to their redownload page, insert your original key and the new version will be available to download. If you have yet to buy the product, you will be able to buy it either through the MK-Studios store (link coming soon) or via simMarket. It will cost you €20 (plus any applicable tax). This is actually cheaper than the original version. Now that Tenerife South V2 is released, Tenerife North will be next. Still no further news on either Dublin or Keflavik at this time. Change log from version 1 to version 2 New ground polygons with up to date layout and stands PBR ground and wet effects New runway lights Added runway exit lights Added new terminal construction Updated terminal to support PBR glass Updated terminal textures Added construction area near runway 07 New 3D people added in the terminal and on the apron Updated airport vehicle parking with baggage belt under the main terminal New dynamic lights with improved range and performance New 3D grass New sattelite imaginary with 25 cm / pixel resolution in the airport area, and 50 cm/ pixel for the whole island Small mesh adjustments New and more dense autogen in the airport area and some island parts Added new fans and lighthouse Added red nav to lamps and objects Slight adjustments to Playa de Las Teresitas P3D V4.5+ compatible Feature List of Tenerife V2 Fully detailed rendition of Tenerife South airport and island with up to date state, Updated ground layout and stands according to real world changes, 25cm/pixel sattelite resolotion for the airport area (!), 45cm/pixel sattelite resolution for the whole island (!), 5 m/pixel mesh resolution for the whole island (!), Accurate and detailed airport infrastructure based on real sizes and dimensions, Detailed AFCAD adjusted for AI addons with custom approaches and navaids, Many monuments and custom objects around the island, PBR implementation for taxiways and runways, PBR implementation of terminal glass, Thousands of custom placed autogen buildings all around the island, Very realistic night lighting with directional taxiway centerline lights, runway speedway exit lights, approach lights including correct brightness and visibility conditions (day, night, weather,), Optimized Dynamic Lightning, Realistic shadow rendition on all 3D objects and on the ground, Compatible to all major traffic add-ons, SODE jetways and windsocks supported, Advanced, fully working VGDS docking system for GSX users! Vector data addons comaptibility, Optimized to take advantages of new P3D V4 features. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : [Update: Pricing] MK-Studios Releases Tenerife South V2 | FSElite FSELITE.NET Update 10:20z 22Apr2019 MK-Studios has sadly announced that their intentions of giving away the update for free via simMarket is no longer an option. As confirmed on their Facebook wall moments ago, simMarket has added a 5 Euro fee for those looking to upgrade. This is to cover the server costs. MK-Studios assured customers that […]
  8. Over on their Facebook page, scenery developer PrealSoft has released Casablanca (GMMN) for FSX and P3D v1-3. Mohammed V International Airport is located in Nouaceur Province just 25 kilometres south of the city of Casablanca, Morocco. The airport is the busiest in Morocco and the fourth busiest airport in the whole of Africa with around 8 million passengers a year. Named after King Mohammed V, the airport is served by airlines such as Royal Air Maroc and Emirates with destinations such as London, Dubai, Washington and New York. PrealSoft has modelled the airport to great detail to include features such as animated jetways and customised 3D buildings. Take a look at the full feature list and screenshots below for more details. PrealSoft has mentioned that the surrounding area including the city of Casablanca will be modelled in another development and that the airport will be exported to X-Plane in due course. There has been no mention as to whether the scenery is compatible with P3D v4 at this time. Feature List Highly Detailed Rendition of Casablanca Mohammed V Airport (GMMN) High-resolution Textures 3D Grass Autogen (Houses and Trees) Customized 3D Buildings Optimized For Best Framerates Animated Jetways (SODE Module Required) Misc Airport Objects And Vehicles You can purchase Casablanca over on the SimMarket website for 24.96 EUR (22.42GBP/29.04USD). SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : PrealSoft Releases Casablanca for FSX/P3D | FSElite FSELITE.NET Scenery developer PrealSoft has released Casablanca (GMMN) for FSX and P3D v1-3.
  9. ANNOUNCING REX 5 – Environment Force On the fly dynamic living environment and atmospheric utility! Includes live cloud and sky texture sync technology and our new real-time advanced shader processor and in-sim interface for live tweaking and saving capabilities. Real-Time Environment Simulation Automation and Tweaking Flexibility. Enjoy instant, on the fly visual feedback, whether you are tweaking the sim to your liking or allowing Environment Force to automatically adjust the environment for you... all while the simulator is running. Smooth, living dynamic weather and environment changes for all weather engines, including REX Sky Force, ActiveSky, OPUS, FSGRW and FSWX. Live, on the fly in-sim environment shader tweaking. Learn More about this exciting utility! Special #AskREX session via Discord on Tuesday, April 23rd at 10AM MST - https://discord.gg/CDT9245 Special #AskREX session via Twitch on Saturday, April 27th at 10AM MST https://www.twitch.tv/rexgamestudios SOURCE INFO DEVELOPER POST LINK : REX 5 | Environment Force WWW.REXSIMULATIONS.COM Global Leader In Flight Simulation Software. NEWS SITE ARTICLE LINK :
  10. Welcome to Developer Month 2019. Between April 8th and May 8th 2019, we will feature a variety of developers, publishers, community personalities and more who will tell us their story. From written interviews and blog posts to video interviews and more, we have curated a range of interesting content to maybe even inspire you to be one of these developers in future years. Please enjoy Developer Month 2019 as much as we enjoyed putting it together for you. We couldn’t have put together Developer Month without the support of all the developers & publishers involved. Also, huge thanks to Thrustmaster for their assistance in sponsoring Developer Month. April 20th: Lockheed Martin Prepar3D Adam Breed, Engineering Project Manager at Lockheed Martin, is one of the most important people in our community in helping to bring our simming experience to the next level. He and the team at Prepar3D work tirelessly to bring new features and improved performance to our simulators. In today’s Developer Month feature, we speak about how he got into the role he is in today, what him and the team do to celebrate after a release and how a new developer can get involved. Tell us a little bit of background on yourself. Briefly what you do and maybe a little bit about the journey you took to get into the position you are in today. I am the Engineering Project Manager of Prepar3D®, Lockheed Martin’s flagship commercial flight simulator platform. In addition, I am responsible for leading multiple defense industry focused training and simulation efforts for the Training and Logistics Solutions (TLS) line of business within the Rotary and Mission Systems (RMS) business area, operating out of Orlando, Florida. I’d say my journey got started when I was around four years old and got exposed to video games through the Nintendo Entertainment System (NES). From that early age on I was interested in the technology behind video games and how to create them. That led me to be interested in programming and then eventually pursue a Computer Science degree at the University of Central Florida. While working towards my degree I was part of a small technology startup. Experiences gained while forming a new business helped me grow as a technical leader and become energized about creating and selling technology. Even at a young age I was always interested in simulation. I always thought of simulation being video games with a purpose, and Lockheed Martin is a world leader in simulation. So, after finishing my degree I joined Lockheed Martin as a software engineer and first started developing ground simulations. A few years passed by, and I was made aware that Lockheed Martin was buying Microsoft® ESP/FSX and using it for simulation and training. I jumped at the chance to be a part of that program and joined the brand new Prepar3D team. The rest is history. Was this always the role/industry you expected to land in? Absolutely. It was a dream of mine to land where I am. I vividly remember playing the Flight Simulator as a kid – thinking how awesome it would be to take it another step further. Also, while I enjoyed video games, I was far more interested in creating something that was more than entertainment. My family has a long military history, specifically the United States Air Force, so it is an area of pride that I am working to support their efforts in some shape. It is very exciting to be a part of something that we see transformative to the training industry. Simulation and training are key ways to safely and affordably save lives, so it is something I really love. How would you describe a typical day for you (if that even exists)? I definitely have a mix of typical days and days that are full of surprises. Typical days are common when the team is deep in development. Those days mostly are made up of ensuring we have a sold plan and are on track with the next development item. We follow an agile process where the team is cross-functional, and we are doing continual builds and iterating on changes. We have daily standups across the development team and I check in with specific product teams throughout the day. While I still love programming, I have the best team in the industry and they do the heavy lifting when it comes to writing code. I sometimes get back into the code if there is something I can help with, but at this point I focus on other ways to help Prepar3D be successful. The untypical days I have typically revolve around travel. I have been able to see a lot of the world and I have worked with some amazing people. You definitely see how widely Prepar3D is used around the world and how much our customers love it. As a project manager for an important project within the flight simulation industry, how do you determine roadmaps and features for each release (whether major or incremental)? Planning and roadmap development at a high-level is fairly straight forward. The purpose of simulation is to make the synthetic/virtual world indistinguishable from the real world. So, the most obvious way to make that happen is almost always better performance and improved realism. That leads to ensuring your roadmap contains updates that leverage the newest rendering capabilities to fully utilize modern hardware and to create visually realistic scenes. At the feature level, it is a multi-phased approach that often starts with our third-party developers. As our third-party developer create content and add-ons for Prepar3D, they are often using Prepar3D as much as we do! If they need new interfaces or capabilities to make their simulation and training content, so in turn our customers have a better Prepar3D experience and an ecosystem of content to choose from, that is something we prioritize. We also log every single feature request posted on our forums. We listen to our users and make fixes and add new capabilities that are requested by our users daily. I am sure many of your readers have seen their requests addressed in our What’s New changelogs throughout the years. Finally, we work with subject matter experts inside and outside Lockheed Martin to help shape each release and ensure we have a top-tier simulation platform that is ready for training today and in the future. What can you tell us about the team you work with? It is a fairly mixed group of people, but they all have extremely strong technical backgrounds and are passionate about what we do. While we are growing the team at a rapid pace, the team still has people from FSX/ESP and a good portion of the team has been around since Prepar3D v1. Overall, the team across Lockheed Martin that is involved in creating Prepar3D consists of a cross-functional mix of software engineers, human performance engineers, pilots, artists, and geospatial engineers – of all ages and backgrounds. What are some of the biggest challenges that you face in your role? How do you overcome them? Even in my position today, I want to be involved in every aspect of the product, but at some point, that becomes difficult. So, the one challenge that comes to mind is trying to be in two places at the same time! The only way to overcome that is to ensure you successfully delegate. It is really a great problem to have – we are just working on so many exciting things, you really want to be involved with it all. Thinking back to your early development days, I’m sure you look back and think “I could’ve done this differently”. What advice would you give yourself back then from what you’ve learned now? Focus on the team around you. While you can do a lot on your own, you can do so much more with a strong team. Working as a group multiplies whatever each of you could accomplish individually. The release of Prepar3D V4.5 almost came out of nowhere. How do you and the team react when you see people excited about the updates after months of hardwork? It is always a great feeling getting a new release out. We are always happy to release a changelog of hundreds of items that users have been requesting. The team always loves reading the feedback and using it to focus us on what we tackle next. Do you and the team celebrate after a release? And how do you keep them motivated to push on through some of the challenges you may have mentioned before? With so much time and effort dedicated to these releases, team acknowledgement is extremely important. After releases, we often celebrate the success as a team. Regarding motivation, I’d say our team is primarily self-motiving; the developers take pride in their work and want to ensure we keep up the reputation of Prepar3D. Additionally, a lot of the motivation happens by making the aware of the importance of what we are doing and how our users rely on Prepar3D to ensure people are properly and safely trained. It is not something I take lightly. Prepar3D are going to be speaking at this year’s FlightSimExpo in Orlando. Firstly, it must be pretty nice that it’s on home turf. Secondly, what are you hoping to achieve by attending and speaking at the event? FlightSimExpo in Las Vegas last year was a great event, so I am very much looking forward to it this year in Orlando. Yes, our Commercial Core lead, Rob McCarthy, will be giving a short presentation on using Prepar3D for advanced training and simulation during the Captains’ Corner day. We will also be doing a Meet & Greet that Saturday with some of the local development team coming out to say hi and give Prepar3D swag away. What we are looking to achieve is pretty simple – we want to thank our users and developers and listen to what they have to say about Prepar3D. Part of why we wanted to do Developer Month was to try and help inspire others to get involved in the development community. What advice would you give to someone either looking to start developing for Prepar3D or possibly even working on the simulator in the future? We try to make developing with Prepar3D easy as possible. We make our development licenses affordable and have a fully open Software Development Kit (SDK). So, step one is purchasing a Developers License from our online Store and then step two is downloading the SDK. From there, start exploring the samples we include in the SDK and then reading the SDK portion of our Learning Center. Most people start with SimConnect, because it is a fairly straight forward method to start manipulating Prepar3D. I’d also encourage new developers to look at the Prepar3D Development Kit (PDK) as it gives much deeper control and facilitates things like SimObjects, which gives developers the ability to create simulation objects from the bottom up. New developers should review the PDK Samples for examples on the power the PDK gives to developers. I have to ask… Prepar3D V5? Any clues, hints or tips about what is to come? The team continues working hard and we can’t wait to share details on what’s next – but no clues, hints, or tips yet! == Thank you once again to Adam from Lockheed Martin for taking the time to answer our questions. You can find out more about Prepar3D on the website. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Developer Month: Lockheed Martin Prepar3D | FSElite FSELITE.NET Welcome to Developer Month 2019. Between April 8th and May 8th 2019, we will feature a variety of developers, publishers, community personalities and more who will tell us their story. From written interviews and blog posts to video interviews and more, we have curated a range of interesting content to maybe even inspire you to be one of these developers […]
  11. v2.66 of PTA available which fixes the urban night lighting tweak error. Please note: v2.66 is ONLY compatible with Prepar3D v4.5, use v2.65 for Prepar3D v4.4 You can find the download (and all previous versions) via your order page on the SimTweaks website SOURCE INFO DEVELOPER POST LINK : PTA v2.66 now available - P3D Tweak Assistant (PTA) and RealismShaderPack - The AVSIM Community WWW.AVSIM.COM Hi all, I recently just made v2.66 of PTA available which fixes the urban night lighting tweak error.Please note: v2.66 is ONLY compatible with Prepar3D v4.5, use v2.65 for Prepar3D v4.4 You can find the download (and all previous versions) via your order page on the SimTweaks website. I will hav... NEWS SITE ARTICLE LINK :
  12. We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with a huge set of features all of which have been improved upon from the first release. If you’re an existing customer, this update will be offered to you free of chargewhen it is released. The number of changes between version 1 and version 2 is pretty significant. One of the biggest changes is the introduction of brand new satellite imagery for the whole island. The new version features 25cm/ pixel resolution at the airport area, with 50cm/ pixel for everything else. This means that the island can be explored in much great detail than before. In addition, PBR texturing will be included for all taxiways and runways and also the 3D volumetric grass. Other changes include the new terminal construction, improved dynamic lighting, 3D people and denser autogen and custom objects near the airport for improved immersion. If you’re new to the MK-Studios Tenerife product, then you may be interested in hearing that the product comes with other features as well. Tenerife South from MK-Studios features thousands of custom built objects around the island, a customer AFCAD for accurate operations at the airport and detailed modelling and texturing of the airport as it is today. Furthermore, the airport is fully compatible with SODE and GSX, including the VGDS docking system. As mentioned, the new update will be free of charge for existing owners of Tenerife South from MK-Studios. The old version is currently not available to purchase as of right now whilst the stores bring the new version online. Once version 2 is released we will let you know. In terms of other MK-Studios projects, we can also tell you that once Tenerife South V2 is released, Tenerife North will come shortly afterwards. Sadly, at this time, we have no information on Dublin to share at this time. Change log from version 1 to version 2 New ground polygons with up to date layout and stands PBR ground and wet effects New runway lights Added runway exit lights Added new terminal construction Updated terminal to support PBR glass Updated terminal textures Added construction area near runway 07 New 3D people added in the terminal and on the apron Updated airport vehicle parking with baggage belt under the main terminal New dynamic lights with improved range and performance New 3D grass New sattelite imaginary with 25 cm / pixel resolution in the airport area, and 50 cm/ pixel for the whole island Small mesh adjustments New and more dense autogen in the airport area and some island parts Added new fans and lighthouse Added red nav to lamps and objects Slight adjustments to Playa de Las Teresitas P3D V4.5+ compatible Feature List of Tenerife V2 Fully detailed rendition of Tenerife South airport and island with up to date state, Updated ground layout and stands according to real world changes, 25cm/pixel sattelite resolotion for the airport area (!), 45cm/pixel sattelite resolution for the whole island (!), 5 m/pixel mesh resolution for the whole island (!), Accurate and detailed airport infrastructure based on real sizes and dimensions, Detailed AFCAD adjusted for AI addons with custom approaches and navaids, Many monuments and custom objects around the island, PBR implementation for taxiways and runways, PBR implementation of terminal glass, Thousands of custom placed autogen buildings all around the island, Very realistic night lighting with directional taxiway centerline lights, runway speedway exit lights, approach lights including correct brightness and visibility conditions (day, night, weather,), Optimized Dynamic Lightning, Realistic shadow rendition on all 3D objects and on the ground, Compatible to all major traffic add-ons, SODE jetways and windsocks supported, Advanced, fully working VGDS docking system for GSX users! Vector data addons comaptibility, Optimized to take advantages of new P3D V4 features. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : FSElite Exclusive: MK-Studios Announces Tenerife South V2 | FSElite FSELITE.NET We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with a huge set of features all of which have been improved upon from the first release. If you’re an existing […]
  13. After only revealing the aircraft a few short weeks ago, Carenado has released their anticipated A42 500 Series for FSX and Prepar3D. The included aircraft is the ATR 42-500. The aircraft itself saw its maiden flight in 1981 and has since seen over 1800 of the type built. With a typical seating layout for 48 passengers and a maximum range of 716nm, it’s a great aircraft for domestic travel. The aircraft from Carenado features full PBR textures and materials for Prepar3D V4.4 and above, an updatable database from Navigraph, rea; start-up procedures and sounds recorded from the ATR 42-600. In addition, the aircraft features 4K texturing, realistic behaviour for weight and balance and also detailed night lighting. The aircraft is available through Carenado’s website for $44.95 (Excl. VAT). Features Full FSX, FSX-STEAM, P3D v3, v4, v4.4 (and up) compatible. Full PBR textures and materials (Physically Based Rendering ) (P3D v4.4 and up). Flight1 GTN 750 and Reality XP GTN 750* integration Updatable database – AIRAC cycle 1601 (January 2016) included.** VR ready. Real start up procedures. Real A42 engine sounds, aural warnings and sound systems. Real flight dynamics. Cold and Dark start option. Takeoff run and landing real rolling movement effect. Custom brakes sounds on taxi and landing run. Original autopilot installed. HD quality textures (4096 x 4096). Customizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks. Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots. Realistic night lights effects on panel and cockpit. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Carenado A42-500 Series Released for FSX & Prepar3D | FSElite FSELITE.NET After only revealing the aircraft a few short weeks ago, Carenado has released their anticipated A42 500 Series for FSX and Prepar3D. The included aircraft is the ATR 42-500. The aircraft itself saw its maiden flight in 1981 and has since seen over 1800 of the type built. With a typical seating layout for 48 […]
  14. FSimStudios has provided an update on the status of the next update to Cancun, as well as a look at what the future holds for the team. Cancun v1.2 and the Free Expansion Pack are delayed until May due to a variety of reasons such as the developer’s personal lives, new team members, as well as exams. The team’s next project will be CYEG Edmonton International Airport which has been in development for some time. The release is planned for this summer, and the airport will be exclusive to P3D v4.4+ as it’ll feature PBR textures, among other things. In addition, FSimStudios announced a new line of sceneries: their ‘LITE’ product line. While these sceneries will feature high-quality renditions of the airports, they will only feature a limited area of coverage and limited features (such as no PBR) but will also be available for a lower price to boot. The first LITE product from the team will be SABE (Aeroparque Jorge Newbery) in Southern South America, with more LITE scenery announcements coming in the future. Finally, it was noted that a v2 of their Calgary CYYC product is planned, which will be a complete remake of the airport, and will likely include a rendition of the city itself. Release for CYYC v2 is currently scheduled for 2020. That was all that was provided, but be sure to stay tuned to FSElite for any new information or previews on the recently announced products. You can also hear our thoughts on FSimStudios’ Cancun by clicking here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : FSimStudios Provides Update on Projects | FSElite FSELITE.NET FSimStudios has provided a look at their plans for the future, including the status of Cancun v1.2 and some exciting new product announcements.
  15. In an announcement on Facebook, Onfinal Studio has released their fifth freeware airport scenery, Reus for Prepar3D v4. Reus airport is situated approximately 8km from Tarragona in Catalonia, Spain. This busy single runway airport is a popular connection destination for the glorious beach resorts of Salou and also for tourists wishing to visit Barcelona. Europe’s most popular carriers such as Ryanair, British Airways, Easyjet, TUI Airways and Jet2 are a common sight here, especially during busy tourist seasons. Included within this scenery package are features including dynamic lighting, custom made buildings and hand placed vegetation. Users can also expect high resolution detailing and satellite ground photo imagery. The short feature list can be found below. If Reus airport is on your list for your scenery library, head on over to the official Onfinal Studio website and download it now. Features Custom made buildings within the airport site Day and night textures Satellite ground photo Hand placed vegetation Dynamic lighting SOURCE INFO DEVELOPER POST LINK : Onfinal Studio - Reus Airport WWW.ONFINAL.DK Flight Simulation Scenery NEWS SITE ARTICLE LINK : Onfinal Studio Releases Freeware Reus Airport (LERS) for P3D | FSElite FSELITE.NET In an announcement on Facebook, Onfinal Studio has released their fifth freeware airport scenery, Reus for Prepar3D v4. Reus airport is situated approximately 8km from Tarragona in Catalonia, Spain. This busy single runway airport is a popular connection destination for the glorious beach resorts of Salou and also for tourists wishing to visit Barcelona. Europe’s most […]
  16. The last previews of the Aerosoft 330 Professional were that of the newly recorded sounds for the aircraft. Provided by TSS, the sounds were to give a static representation of what we could expect. In a new video shared by Aerosoft, we can now see that the model will indeed have wing flex. Aerosoft are often asked if it would and multiple times they confirmed. The video above is confirmation of the fact the aircraft will indeed have wing flex. From the post, this is what Mathijs has to say. “Not the best vid as it is done to test something but just to silence people who feel we can’t do floppy wings. The algorithm is pretty cool, it more than the standard animation.” You can check out the full forum thread on Aerosoft. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Aerosoft Previews 330 Professional Wing Flex | FSElite FSELITE.NET The last previews of the Aerosoft 330 Professional were that of the newly recorded sounds for the aircraft. Provided by TSS, the sounds were to give a static...
  17. VC10 Professional - v1.21 Update Dear Sir/Madam, We're writing to let you know that new v1.21 software for our VC10 Professional add-on is now available, providing a number of fixes and the addition of some new call-outs and custom sounds. Please see the VC10 Professional Support page for more details. If you log in to your Just Flight account and click on 'Your Orders', you will be able to re-download the installer to get the latest v1.21 version of the software. Best wishes, The Just Flight Crew You are receiving this email notification because our records show you have a valid order for this product. Click on the Unsubscribe link below to stop receiving Just Flight emails. Please do not reply to this email as it is sent from an unmonitored address. You can contact us via the Just Flight website. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  18. Out of the blue, CaptainSim has released a brand new product for Prepar3D V4. Building on their Captain Sim 757 Base Pack, the team has released an updated version of their 777 aircraft. The new version is a port of the original 32-bit 757 Captain II, but with new features and improved functionality. New features include the EGPWS, a complete passenger cabin, 4K textures throughout and new volumetric lighting. Of course, the biggest change is now the functionality with Prepar3D V4. These features are in addition to the fully functional flight deck loaded with features such as the FMC, LNAV and WXR, along with animations throughout and more. You can buy the open beta version of the software now from CaptainSim for $59.99. The open beta includes one Boeing 777-200ER GE90B model, the remaining 4 models will be added by free updates. No time frame was mentioned. Full Feature Log Functional flight deck loaded with advanced systems simulation (FMC/LNAV/VNAV/WXR etc). EGPWS New! All-new custom lighting New! Complete passenger cabin one piece with a flight deck New! High resolution textures. Aux 2D panels. Custom views including wing views. Five variants of the Boeing 777-200 (four of them are CS exclusive). New materials New! 4K Ultra-High resolution textures New! All-new lighting New! Numerous variants of optional equipment (antennas, etc) New! Cabin with windows, interior, pax, stewardess and animated pilots. Hundreds of realistic animations including wing flex. Custom visual effects including volumetric lighting New! Integrated GPU New! Realistic flight model Authentic engines sound set (TSS) ACE (Aircraft Configuration Editor) New! Growing number of easily installable free liveries Repaint kit New! Navigraph FMC navdata including TP with AIRAC support Extensive Manual Sim Ops SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : CaptainSim Releases 777-200 Base Pack Open Beta for P3Dv4 | FSElite FSELITE.NET Out of the blue, CaptainSim has released a brand new product for Prepar3D V4. Building on their Captain Sim 757 Base Pack, the team has released an updated version of their 777 aircraft. The new version is a port of the original 32-bit 757 Captain II, but with new features and improved functionality. New features […]
  19. Flight 1 GTN updated. run the flight update tool to update to 1.14 for p3d 4.5 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  20. New FSTrackers V2.5 released Dear Stephen Simmons, New FSTrackers (Flight Simulator Tracking System) version V2.4 released. After releasing V2.0 to V2.4 of FSTrackers, we received feedbacks from some of our users so we made important changes to solve existing problems. If you tried V2.0 to V2.4 and you had problem tracking your flight or problem loading flight plan into FSTrackers program, please try this new V2.5 There are very important hints you should know them before using FSTrackers system. please read them first Here. If you haven't used FSTrackers before, we encourage you to use it now! You can visit FSTrackers website (fstrackers.com) to download necessary application (download link is at the bottom left section of screen) and start enjoy tracking your flights. If you faced any problem or Error, let us know by sending an email to support@simelite.com. Best Regards, SimElite Solutions Admin SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  21. Today, the development team over at VirtualCol has announced the release of their A220 series for Prepar3D as well as FSX. They have described the product as fitting a scheme of “Low cost” and “Friendly frames”. Previously known as the Bombardier CSeries; now produced by Airbus the A220 is a family of narrow-body, twin engine, medium-range jet airliners. Operators of the A220 include Swiss, Air Baltic, Jetblue and various others. VirtualCol’s series includes both the A220-100 and A220-300, with 6 repaints, a 2D panel, paintkit and various other features which can be found below. To grab a copy of VirtualCol’s A220 series, head to Simmarket where for price of €21.90 (Excl. VAT) she can be yours. Features: 2 models, A220-100 and A220-300 6 repaints: A220-100 Swiss A220-100 Delta Airlines A220-300 Air Baltic A220-300 Air Canada A220-300 Air Tanzania A220-300 JetBlue A220-300 Korean Airlines A220-300 Swiss Virtual Cockpit full operating 2D panel with expandable screens Paintkit with PDF Instruction (published in our site by menu PRODUCTS>PAINT KIT) Original Sound SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : VirtualCol A220 Series Pack Released for FSX/P3D | Flight Sim Central FLIGHTSIMCENTRAL.NET Today, the development team over at VirtualCol has announced the release of their A220 series for Prepar3D as well as FSX. They have described the product as fitting a scheme of “Low cost” and “Friendly frames”. Previously known as the Bombardier CSeries; now produced by Airbus the A220 is a family of narrow-body, twin engine, […]
  22. 100% PBR Airport Coming Soon! Earlier this week, JV teased the above images which have come from an upcoming airport project for X-Plane 11 and Prepar3D v4. We are working in tandem with the Turbulent team in order to bring you this new tech, and new workflows mean that we can release the P3D and XP versions very close together if not at the same time! This airport is our first to be built using 100% compliance to the correct PBR standards for all materials. If you look at the shots, you can see that the detail isn't just on the ground services equipment but also on the apron on which they sit. The incredible level of detail on the baggage lifter does not mean it is an FPS hog. The original model was made up of over 24 million polygons and that model was used to create the PBR map for a lower poly target. This means you get an amazingly detailed airport without the high-poly penalty.  Likewise, with the entire airport being PBR, the apron reflects light based on each material used such as asphalt, paint, metal grates and puddles etc. The lighting changes depending on the time of day, level of cloud cover, rain etc. Just don't ask us which airport it is, because we're not confirming anything yet! READ THE FULL FORUM POST HERE Community member Benny has created this amazing video of Bilbao Airport LEBB Bilbao Airport v1.1 now live The anticipated update for LEBB Bilbao is now available via FTX Central Feature list: New high-res textures for terminal area Completely new high-res ground textures with normal maps SODE gates Approach for runway 12/30 has gotten a massive upgrade with roughly 200 new building types and variations Mountain ranges and wind farms added to Southern approach, making the whole descent a new experience Ambient light effect has been added to the whole city New water puddle effect at the airport, New crisp terrain features at the terminal area Upgraded cargo area New, more realistic AFCAD optimized to be AI-friendly. Various bug fixes Please note FSX change list may vary due to technical & memory limitations. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
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  24. Lockheed Martin Releases Prepar3D v4.5 In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the content and the scenery, so you might need to update these as well (next to the usual client update). One of the more notable features is the terrain night-lighting. Lockheed Martin has overhauled this system, so it now allows for higher resolution textures. Urban cities, as well as highways are now more pronounced against the rest of the terrain, increasing immersion. Another notable feature, though perhaps less visual, is the optimisation that Lockheed Martin made to model loading times. This should allow particularly complex scenery addons to load quicker. We also reported on this in the previous post about P3D v4.5. Furthermore, there are enhancements to virtual reality and PBR, particularly lighting and colour balance. A full changelog can be found below. SOURCE INFO https://www.prepar3d.com/latest-news/ Lockheed Martin Releases Prepar3D v4.5 | FSElite FSELITE.NET In a totally surprise move, Lockheed Martin has released Prepar3D v4.5. The last time we heard about it, was back in February when it was nearing beta testing. P3Dv4.5 comes with a few new features, as well as a large number of bug fixes and enhancements. There are also a few new additions to the […]
  25. Tailstrike Designs’ Reggio Calabria (LICR) PBR Previews To follow behind their set of runway previews, Tailstrike Designs has provided us with some exclusive previews of their forthcoming Reggio Calabria (LICR) Airport add-on for Prepar3D v4. Reggio di Calabria Airport is a regional airport located right at the bottom-end of Italy which caters flights to destinations within the region such as Milan, Rome and Turin. Its prominent carriers are Alitalia, Blue Air and Blue Panorama Airlines. These previews of Reggio Calabria focus on the PBR texturing and effects on the tower and terminal building based on real-world pictures. Tailstrike Designs’ rendition of LICR will feature a 3D surrounding cityscape, accurate approach lights, PBR and accurate modelling based on real-world photos, plans and video. We’ll endeavour to keep you up-to-date on the latest regarding Tailstrike Designs’ development of Reggio Calabria. Are you a developer and are looking to implement PBR into your project? Tailstrike Designs developer, Davide, has posted a guide on how he achieved the effect he has on this very project. Check it out on FSDeveloper. SOURCE INFO https://www.facebook.com/pg/TailstrikeDesigns/posts/ FSElite Exclusive: Tailstrike Designs’ Reggio Calabria (LICR) PBR Previews | FSElite FSELITE.NET Tailstrike Designs has provided us with some exclusive previews of their forthcoming Reggio Calabria (LICR) Airport add-on for Prepar3D v4.
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