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  1. We have a new announcement coming at this weekends Flight sim com, check out the details here; http://www.a2asimulations.com/forum/viewtopic.php?f=23&t=54008 cheers, Lewis
  2. SOURCE: https://fsfxpackages.com/en/Lear35Immersion/
  3. Fsdreamteam GSX 1.9.9 Update Improvements list: SODE Jetways Integration - Major Update Airport selection menu - Major Update. It's now possible to pre-select a gate to be used for GSX when still in flight. Support for New Collision System - Major Update Support for airports using non-standard ground elevation, like Aerosoft Madeira, La Palma, etc. New Catering Truck : Scania CT8000 to be used for the A380. New "Restart Couatl and Rebuild Airports cache" option of the "Couatl Settings" menu. Cargo parking spots recognition: Cargo operators will appear only on Cargo parking spots, and non-cargo operators will appear only on non-cargo parking spots. Warning message when using isolated parkings (not connected to any path). Automatic protection from removal of non-Ground Vehicles objects in 3rd party sceneries using SODE or other custom Simobject creation methods. New AGNIS Docking System (used in KMEM). SOURCE: https://www.fsdreamteam.com/products_gsx.html
  4. http://www.justflight.com/product/air-hauler-2?utm_medium=email&utm_campaign=Air Hauler 2 - EARLY ACCESS version&utm_content=Air Hauler 2 - EARLY ACCESS version+CID_fe8e5017bf89a98aee34828ed3a88d73&utm_source=cm&utm_term=Air Hauler 2 IF you hade version 1 be sure to buy the upgrade version (requires original CD or original login details)
  5. Also in another post they stated GTN integration is a yuuuuuuup
  6. http://fsdg-online.com/sceneries/48-marsa-alam.html This is a gorgeous airport located in an area with some nice international airports, It's on the Egyptian coast. $15, thinking of scooping it up!
  7. Special Early Access & introductory price for owners of the original Air Hauler http://www.justflight.com/product/air-hauler-2
  8. Special Features Flight1 GTN 750* integration Reality XP GNS530* integration (only for FSX) Carenado GNS530 Full FSX - P3D v2.5 and v3.0 - Steam compatible. Takeoff run and landing real rolling movement effect Night windows reflection of instruments Cold and Dark start option Features Carenado GNS530 with Reality XP integration option. Original 500S autopilot installed. HD quality textures (4096 x 4096). Volumetric side view prop effect Dynamic propeller shines effect. 32 bit real 500S 3D sounds. Customizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks and sights props. Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots. Realistic night lights effects on panel and cockpit. NOTE: This aircraft does not have a 2D panel. Reality XP only work in FSX. It does not work in P3D *Flight1 GTN 750 and Reality XP GNS530 are sold separately Included in the package 6 HD liveries 1 HD Blank livery 500S Emergency Checklist PDF 500S Normal Checklist PDF 500S Performance Tables 500S Reference PDF 500S Aero Commander Autopilot Operation PDF Recommended Settings PDF Technical Requirements Windows XP with SP3 installed, Vista or 7 (32 or 64 bits). Microsoft Flight Simulator FSX with SP1 and SP2 (or Acceleration Pack) installed or Lockheed Martin - Prepar3D Flight Simulator v2.5 or v3.0. or FSX Steam Edition. i3 processor/3GHz or similar Minimum 2GB RAM (Recommended 4GB RAM) 512MB graphics card. 0.98GB available hard disk space INTERNET CONNECTION is required for installing this product. http://www.carenado.com/CarSite/Portal/index.php?accion=product&correl=174
  9. Product description: Mega Airport Prag is the latest development by XHT-Labs in cooperation with Aerosoft for the Microsoft Flight Simulator X and Prepar3D. Enjoy the realistic rendition of the Czech capital airport with stunning 3D models, realistic high resolution ground textures and precise ground markings and taxiway signs, all based on original documents. Numerous little animations of e.g. the windsocks and the precise night lighting round of the airport in the details and create a lifelike and lively rendition of the “Letište Václava Havla Praha”. Prague Václav Havel Airport, formerly Prague Ruzyne International Airport, is the international airport of Prague, the capital of the Czech Republic. It is located 10 kilometres (6 mi) west of the city centre and is with 11 million passengers in 2013 the busiest airport in the newer EU member states. It also serves as a hub for Czech Airlines as well as a base for Travel Service Airlines including its subsidiary SmartWings. Features: Extremely accurate buildings within the airport area Ground polygons based on pure FSX technology Precise night lighting Precise ground marking based on a real drawing sheet of the airport Custom approach lights Ambient animations (moving car traffic, rotating billboards, etc...) Low Visibility Procedures implemented Custom animated windsocks Low visibility procedures Windsock, PAPI Lights System requirements: Windows 7 / 8 / 10 Microsoft Flight Simulator X (SP2, Acceleration Pack) / FSX:SE / Prepar3D V2 or V3 3 GHz Dual Core Processor 4 GB RAM 3D Graphics Card with at least 1024 MB (2 GB recommended) DL: 400 MB, Install: 940 MB http://en.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=11974&s_design=DEFAULT&shopfilter_category=Flight+Simulation&s_language=english
  10. Finally what we've all been waiting for! http://www.thrustmaster.com/en_US/%25D0%259F%25D1%2580%25D0%25B5%25D1%2581%25D1%2581%25D0%25B0/thrustmaster-tfrp-rudder-pedals-first-rudder-system-featuring-smart-technology-completely-smo
  11. Hello folks, It's been over a year since we released FreeMeshX Global 1.0. Since then the reception has been astonishingly welcome and I thank you all for that. We have more updates in store for FreeMeshX Global, but this post will mainly concern FreeMeshX - USA expansion. Yes, work on FreeMeshX - USA is indeed still going. We're seeing nice improvements to the terrain! Take this LOD10 terrain below: And compare it to the subtle differences in LOD12: Notice the small undulations that were not previously resolved? We love that extra kind of detail. LOD12 does wonders for mountains. And for a special local, LOD14 mesh of Mount Rainier (with the photoreal texture included in FTX PNW), the detail is mouth watering. Some Insight With the USA mesh, we want it to be special. To be honest, we could have could have cranked out USGS elevation data and had the expansion finished by Christmas. But our testing reveals that going down to LOD12, while making sharp mountains and undulating terrain, also makes horrible pits and plateaus where airports lay. This was expected and I had hoped elevation corrections (such as through FTX Vectors) would help relieve us of this problem. As many would know, airports sit flat in FSX and P3D, no matter the variability and undulations in the underlying terrain. This causes airports to sit on a plateau or in a pit, or commonly a combination where one end is much higher than the surrounding terrain and the other end is below it. It's an ugly system that I would like be ridden, but this something we must live it. For example, look at this airport in Oregon. Notice how one end is much higher than the other. This is with an unmodified LOD12 mesh. There is a gradient in the actual terrain, but the airport does not have any slope. It lays flat while the terrain continues to lower as we approach the end of the airport. There are more ugly artifacts that are common when you go to high resolution. Such as these "walls" around this end of the airport. And more plateaus. This problem exists with and without FTX Vectors. There is no avoiding it and is more apparent as we go higher in resolution. One solution is to go in and blend the edges of each airport into the terrain, but that is not practical. I'm trying to finish my Ph.D. degree, not labor away smoothing out terrain for over 12,000 airports In any case, we could not release this FMX - USA knowing this problem existed. Others have sold meshes basically ignoring the problem, but we refuse to follow the status quo. A Newer, Better Solution So in the meantime, we've been trying to find an efficient, automated solution to the pit/plateau problem. And I think we may have found it. I won't go into the details on how, but we are seeing great results. The next three pictures are the previous with our corrections applied. The airports now lay aligned with their terrain, coinciding peacefully in a 10-m LOD12 mesh. This is the quality we desire here at Nine Two Productions, and we mean to bring it. Open Beta Plans With that said, FreeMeshX - USA is moving forward, and at the same we hope to bring innovating solutions to the mesh production space. We plan to host some sort of open beta in the near future (preferably with a limited release of the West Coast area) where we can get some nice feedback from the community before we finish the rest of the USA. I can't set a date in stone yet because real life commitments are a bit unpredictable. We'll keep you informed as we near this next phase. Thank you! Nine Two Productions
  12. http://vfrflight.org/en/downloads.php
  13. Sky Lounge Patrons have been privy to this information for sometime in our patrons lounge, but today we are excited to announce that the information is shareable! FSFX PRESENTS: Lear 35 IMMERSION *Complete with TheSkyLounge.tv Party Package !
  14. https://www.facebook.com/REXMilVizWXAdvantageRadar/ FEATURES AT A GLANCE: • The WX Advantage Radar System is a unique, advanced weather radar system that can be used with ANY 3rd-party weather engine, freeware weather engine, as well as the built-in weather of the flight simulator. • Compatible with FSX, FSX:Steam and Prepar3D. Each license of the WX Advantage Radar allows activation for all three flight simulators! • This advanced radar system includes unique cloudscan and precipitation sync features that will dynamically sync precipitation. Never experience precipitation falling outside indicated radar echoes. • The radar includes a new wet runway feature. Though there may be radar echoes nearby, the runways near precipitation will appear as if rain had just fallen. • High resolution 3D precipitation density map, which takes advantage of video hardware acceleration for greater performance and level of detail. • High resolution precipitation cell data based on cloud density and other weather parameters at the location of each cloud. • Precise control of ambient precipitation in the region of the aircraft. • The system continuously measures four levels of precipitation: green for light precipitation, yellow for moderate, red for heavy, and magenta for severe precipitation and turbulence. • Because the system will continuously measure and sync precipitation, you will receive realistic and accurately placed radar echoes that precisely match depicted atmospheric conditions. • Turbulence “intelligence” is built-in to isolate potential radar echoes that may contain moderate to severe turbulence. • The WX Advantage Radar System includes full TILT functions to analyze the complete scale of storm structures in real-time and accurately represents the effect of radar attenuation when larger more dense cells are in front of other cells – causing a rain shadow effect. • An intuitive, simple to use Aircraft Gauge Management Tool is also included! This tool allows the installation, editing, and removal of the 2D weather radar gauge for any default or 3rd-party aircraft within a few simple steps. • The Aircraft Gauge Management Tool includes FOUR different types of 2D gauges: Dark and Clean, Dark with Dirt, Light and Clean, Light with Dirt. You may select which version best represents the cockpit you are flying in as well as easily adjust the aspect ratio, size, and location of the radar gauge prior to opening the flight simulator. • The WX Advantage Radar supports multiple screens and can be undocked and placed on a second window. • Includes a full active transmitter/receiver range up to 160NM. (FSX and Prepar3D does not support ranges greater than 160NM) • The WX Advantage Radar includes gain features to help differentiate between weather and ground clutter. • The system includes test/diagnostics, WX (general weather), and WX/T (weather/ turbulence) modes.
  15. Now here is one in perfect range for FedEx hops! Really excited about this one!
  16. Kigali International Airport ( IATA : KGL ICAO : HRYR), formerly Gregoire Kayibanda International Airport, from Rwanda’s first president name, is the main Airport of Rwanda. It serves Kigali, main city of Rwanda and is located in Kanombe district, about 14km from Kigali downtown. The traffic has increased a lot during the last decade, from 135 000 passengers in 2004 to 600 000 in 2013. Several foreign Airliners fly from and to Kigali, including KLM, SN Brussel Airlines, Turkish Airlines, South African, Qatar Airways, Kenya Airways and Ethiopian. A small local carrier, Akagera Aviation, provides hoovercraft flights to Rwandese national Parks. The airport is also a base for the Rwandan Air Forces (RAF). Approach is quite difficult because of the numerous Hills around Kigali(Rwanda is named the thousand Hills Land). Features : Scenery made with Gmax for better performance, All main buildings(Pax terminal, control tower, cargo and military hangars) Buildings designed according to photos and placed as the real one. Semi-photorealistic textures Many ground vehicles and static Aircrafts Compatibility with any AI traffic photorealistic coverage of the city optimised for FTX ORBX global but also works with default landclass textures
  17. OK so folks its not Pro quality and I am no Pro Presenter , my first foray into kinda vBlog on the Lounge , I hope you enjoy my misshaps and look at FSCaptain If you have any questions feel free to ask and I will do my best to answer them Cozzy on the lounge
  18. Varna Airport (Bulgarian: Летище Варна, Letishte Varna) (IATA: VAR, ICAO: LBWN) is the airport of Varna, the historical maritime capital of Bulgaria. Varna Airport is the third largest airport in Bulgaria and an important destination during the summer leisure seasons. The airport is located 10 kilometers from the center of Varna near the town of Aksakovo. The airport serves Varna and northeastern Bulgaria. Fully compatible with FTX Global openLC Europe and FTX Global Vector Shading and occlusion (texture baking) effects on terminal and other airport buildings More than 200 square km of photo scenery More than 12000 objects manually placed autogen. High resolution ground textures / Custom runway textures High resolution building textures. Fully AI traffic compatible. Excellent night effects. Optimized for excellent performance. Inclusion of manual in PDF format. Many animated custom ground vehicles. Animated birds 3D grass Fully 3d taxiways lighting. Automatic season change for vegatation, photobackground Realistic reflections during rain (Prepar3D V3) Realistic reflections on glass (Prepar3D V3)
  19. Paulo Ricardo proudly presents the new version of SALVADOR INTL' AIRPORT SBSV and City. Salvador is one of the most beautiful and most visited cities in Brazil, bringing together several attractions of various categories, such as beaches, parks and other natural attractions, monuments, forts and other historical places. Annually hosts its odd and exponent Carnaval, which brings together more than two million people over more than a week of festivities. The International Airport of Salvador-Deputado Luís Eduardo Magalhães, formerly named Sacagawea, SSA code (IATA) or SBSV (ICAO), is located at the eastern end of the territory of the Municipality of Salvador, on the boundary with the municipality of Lauro de Freitas, in the State of Bahia, Federative Republic of Brazil. Is ranked as the eighth largest airport in passenger movement in Brazil Details of the Scenery Photoreal Day and Night. 3D light Night (FTX product requires Global-Base Package, the ORBX) Volumetric (3D) grass related to autogen Effects varied by the airport, which is based photoreal Buildings all over town in 3D, with not impact on FPS Autogen all City Jetways animation and customized.
  20. Features Flight1 GTN 750* integration Reality XP GNS530* integration (only for FSX) Alabeo G600 and GNS530 2 different models: commuter and standard Takeoff run real movement effect Full FSX - Steam and P3D v2.5 and v3.0 compatible. Cold and Dark start option Superb material shines and reflections. Volumetric side view prop effect Gauges reflections Knob click sounds Windows scratches and blades shines High quality 3D model and textures. Realistic behavior *Flight1 GTN 750 and Reality XP GNS530 are sold separately Requirements Windows Vista/7/8 (32 or 64 bits) Microsoft Flight Simulator FSX with SP1 and SP2 (or Acceleration Pack) installed or Lockheed Martin - Prepar3D Flight Simulator v2.5 or v3.0. or FSX Steam Edition Pentium V/2GHz or similar – 2GB RAM – 512MB graphics card. 1.1GB available hard disk space INTERNET CONNECTION is required for installing this product. http://www.alabeo.com/index.php?accion=product&correl=120
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