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  1. Threshold shared "Vertical Simulations Announces Spokane Airport for... Inbox x Twitter <info@twitter.com> Unsubscribe 2:13 PM (6 hours ago) Reply to me What’s happening Threshold shared Threshold Vertical Simulations Announces Spokane Airport for X-Plane | Threshold Just a month after releasing their last scenery, our friends over at Vertical Simulations have announced their latest... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV LEAS Asturias Airport from me. SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV EGNX East Midlands Airport more shots. SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV BREATHTAKING RARE Saab 340 Outboard Cam during Takeoff, PURE POWER!!! [AirClips] Takeoff from Kiev Zhuliany towards Kropyvnytskyi (former Kirovograd) further east in the Ukraine operated by Air Urga... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV EGNX - 737 approach video All settings max apart from shadows, reflections and AA half way. Smooth performance SOURCE Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV D-Day Plus 75 Exhibit Opens at EAA Aviation Museum The D-Day Plus 75 exhibit has officially opened in the EAA Aviation Museum. This special opening was marked with D-Da... Read more at Twitter SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  2. X-ATC-Chatter 1.6.2 X-ATC-Chatter 1.6.2 View this email in your browser Stick and Rudder Studios Delighting The FlightSim Community Dear Flight Sim Enthusiast, You are receiving this email because you indicated you were interested in new releases from Stick and Rudder Studios. X-ATC-Chatter 1.6.2 is now officially released. This is a free upgrade to all customers who have purchased X-ATC-Chatter. 1.6.2 contains over 13,000 audio clips across multiple regions. Corrected a bug with the stand-alone X-Plane player when used with X-Plane 10 and OSX Yosemite Added thousands of new clips mostly in the Asia and Oceania regions Divided the distribution into three separate zip files to accommodate the large number of new clips If you purchased X-ATC-Chatter via the X-Plane.org store you can get access to this free update by simply logging into to your X-Plane.org store account and go to your downloads page and download the X-ATC-Chatter zip files. If you purchased X-ATC-Chatter directly from the Stick and Rudder Studios website then you will need to use the "View Product" link in the Gumroad receipt that was e-mailed to you when you purchased the product in order to download the new version. If you misplaced your receipt you can attempt to log in to your Gumroad library account to retrieve it. If you still can't find the receipt contact us at the link below stating the problem and we will email you a duplicate receipt. It may take up to a day for us to get you that duplicate. https://www.stickandrudderstudios.com/contact-us/ In both cases X-ATC-Chatter is now distributed in three separate zip files which are quite large so it will take some time to download them from either the X-Plane.org store or Gumroad. I suggest you watch the first tutorial video on how to install all the regions. Depending on which regions you fly in you may not need all of the clips. https://www.stickandrudderstudios.com/x-atc-chatter-tutorial-videos/ I want to thank all the volunteers who helped us add all these extra clips to X-ATC-Chatter. If you are interested in becoming a volunteer please visit: https://www.stickandrudderstudios.com/x-atc-chatter-project/ If you do not yet own X-ATC-Chatter you can view a demo video and purchase the product at either the X-Plane.org store or directly from the Stick and Rudder Studios website. The price is the same at both locations. https://store.x-plane.org/X-ATC-Chatter_p_890.html https://www.stickandrudderstudios.com/x-atc-chatter-overview/ We would like to thank all of you for your continued support of Stick and Rudder Studios. For those of you who prefer to purchase your X-Plane add-ons from the X-Plane.org store you can see all of our product listings here: https://store.x-plane.org/StickRudderStudios_c_382.html If you would like to be removed from the Stick and Rudder Studios mailing list or change your subscription preferences do so using the links at the bottom of this email. Sincerely, Mark Stick and Rudder Studios, LLC. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  3. X-Plane: Turboprop Sale from X-Aviation Get a new turboprop at a great discount! Email not displaying correctly? View it in your browser. Turboprop Sale Thru Sunday! Get a new turboprop at a great discount this weekend! Turboprop Sale! Check out our special Turboprop Weekend Sale! Act fast, these deals end Sunday night! Click here to see the deals! This Weekend Only! See More Follow on Twitter | Friend on Facebook | Forward to Friend Copyright © 2019 X-Aviation, All rights reserved. You are receiving this email because you chose to opt in to our online newsletter. Our mailing address is: X-Aviation P.O. Box 290213 Port Orange, FL 32129 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  4. Threshold shared "Military Visualizations Announces DHC-3T Turbo Otter for X-Plane | Threshold Inbox x What’s happening Threshold shared Threshold Military Visualizations Announces DHC-3T Turbo Otter for X-Plane | Threshold Military Visualizations (MilViz) has announced the DHC-3T Turbo Otter for X-Plane 11, it will be their second aircraf... Read more at Twitter Threshold shared Threshold Skyline Simulations announces Samos International for X-Plane and Prepar3D | Threshold Recently, X-Plane as well as Prepar3D development group, Skyline Simulations, have announced their next airport, Samo... Read more at Twitter Threshold shared Threshold Orbx Releases TrueEarth US Washington | Threshold Orbx's newest and highly awaited product True Earth US Washington has been released. The region covers a huge 91,875 ... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV Why Fast Jets Have Swept Wings: Boldmethod Live Want to learn more? Sign up for our online courses here: https://www.boldmethod.com/products/ Why do fast aircraft ha... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV How To Use MDA, DA, And The Missed Approach Point: Boldmethod Live Want to learn more? Sign up for our online courses here: https://www.boldmethod.com/products/ Whats the difference be... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV How CG Affects Aircraft Performance: Boldmethod Live Want to learn more? Sign up for our courses here: https://www.boldmethod.com/products/ How does your aircrafts center... Read more at Twitter Help | Privacy | Reset password | Download app We sent this email to @ssimm85918240. Unsubscribe Twitter, Inc. 1355 Market Street, Suite 900 San Francisco, CA 94103 ReplyForward SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  5. TrueEarth US Washington RELEASED for X-Plane 11 ✈ TrueEarth has arrived in the Pacific Northwest View this email in your browser TrueEarth US Washington for XP11 TrueEarth US Washington is truly a ground-breaking product; as our first next-generation region for the United States, this package brings to life the heart of the Pacific Northwest in complete photorealistic detail. Expanding on the successes of our TrueEarth Great Britain and TrueEarth Netherlands products, TrueEarth US Washington brings the latest scenery technology to one of our most-requested locations. From the rugged isolation of the Cascade Mountains to the hustle of downtown Seattle; from the arid beauty of the Inland Empire to the temperate serenity of the coastal maritimes, TrueEarth US Washington encapsulates some of the most dramatic scenery brought to X-Plane 11. Clocking in at an enormous 91,875 square miles (our largest yet!), TrueEarth US Washington includes a host of new features and content. From the 1,100+ custom-modeled PBR landmarks, through to the millions of accurately-placed buildings and trees, this scenery faithfully recreates one of the true homes of global aviation. As well as rugged natural beauty, an enormous amount of detail can be found within the metropolises of Seattle, Spokane, Victoria, Yakima and plenty more. Whether it's getting lost amongst the valleys of the Olympics in your Cub, enjoying the Seattle approach view from the deck of your 737, or keeping to schedule on your San Juan mail run, TrueEarth US Washington is truly the most immersive flying experience brought to your simulator! Features 91,875 square miles (237,956 km²) of hand-corrected, crisp, color-matched aerial imagery New PBR autogen technology developed for X-Plane 11, allowing thousands of realistic looking PNW-themed houses and buildings to be placed at a realistic height with minimal impact on performance 1,174 custom-modeled 3D POIs! Over 500 million trees placed correctly based on detailed land use and high-resolution height data 42.6 million buildings at their correct height and location where data is available Major Cityscapes for Seattle, Bellevue, Victoria, Tacoma and significant buildings added to Everett, Olympia, Spokane, Kennewick and Yakima VFR landmarks such as masts, wind farms, churches, power-lines, and lighthouses are all accurately placed. Hand-placed and custom modelled 3D landmarks throughout the scenery such as bridges, skyscrapers, stadiums, cranes, tanks, piers farms, and monuments – this is especially noticeable in city areas Sharp and detailed Ultra-HD 10-meter mesh brings out stunning detail in natural features such as mountains, coastlines and valleys Superb watermasking along the entire coastline and most rivers and lakes Accurate road and rail network blended into the aerial imagery with moving traffic Beautiful color-balanced summer imagery with exquisite night-lighting TrueEarth US Washington is now available via OrbxDirect for AUD $69.95 (approx. USD $49.70/ €44.25 / £38.20). Please note this does not include the optional HD pack which will need to be purchased separately. macOS and Linux users, please see our forum for more details on installing Washington. BUY TRUEEARTH US WASHINGTON FOR XP11 Optional HD Pack TrueEarth USA Washington uses efficient and optimised autogen, tree, 3D model and building facade textures for great performance on almost all mid-spec PCs, however for more powerful PCs with GPUs with at least 11GB of VRAM, we recommend purchasing the optional HD pack for better fidelity and clarity. This pack includes: 1024 and 2048 texture options for all 3D models and autogen 2048 textures for the Terraflora trees BONUS WA56 Israel's Farm Private Strip included Enhanced replacement and additional 3D buildings for the Seattle urban airports, designed to enhance the XP11 Gateway airports A control panel so you can toggle between SD, HD and UHD textures We recommend a PC with an i5/i7/i9 class CPU clocked to at least 4.6GHz or higher and a Nvidia 1080 class GPU with at least 11GB OF VRAM to use the HD Pack. We will be previewing more detailed screenshots from the HD Pack as development continues. The TrueEarth US Washington optional HD pack will be an additional $14.95 AUD (approx. USD $10.60/ €9.45 / £8.15) and will be released in July 2019 Copyright © 2018 Orbx Simulation Systems Pty Ltd, All rights reserved. Orbx Simulation Systems, PO Box 312 Toowong, Queensland 4066 Australia unsubscribe from this list update subscription preferences ReplyForward SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  6. UPDATE: DRZEWIECKI DESIGN - MIAMI CITY XP - X-PLANE 11 v1.4 Dear simMarket Customer, at simMarket you can now find an update or new version of your product: DRZEWIECKI DESIGN - MIAMI CITY XP - X-PLANE 11 You will find the link to download this update in your user account -> orders listing -> order number: Miami_City_XP_Windows_v1.4 Dear Customer, A new version v1.4 of Miami City XP by Drzewiecki Design is now available as a free update. New in v1.4: - upgraded Miami city autogen - airport textures fixed in several places - you can now easily remove all the airports and use the product with other add-on sceneries - fully XP-11 compatible installer including navaids NOTE: we do not support X-Plane 10 any longer. This product is X-Plane 11 only! For questions and support please contact: SITE: http://www.drzewiecki-design.net/ FORUM: http://drzewiecki-design.net/forum/ Best Regards, The simMarket Team SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  7. X-Plane: Free SkyMaxx Pro 4.8.2 Update From X-Aviation SkyMaxx Pro v4.8.2 Update Released! View this email in your browser SkyMaxx Pro v4.8.2 Update! A free update for you! Hello Stephen, X-Aviation, Maxx-XP, and Sundog Software are proud to announce the release of SkyMaxx Pro v4.8.2! Here's what's changed in version 4.8.2: What's New / Changed: Improved the appearance of cumulus congestus, cumulonimbus, and towering cumulus clouds (much less of a stacked / layered appearance to these clouds) As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future! Blue Skies, X-Aviation.com SOURCE INFOhttps://www.x-aviation.com DEVELOPER POST LINK : https://www.x-aviation.com NEWS SITE ARTICLE LINK : https://www.x-aviation.com
  8. Airfoil Labs Cessna 172SP and King Air 350 Updated By Alex John Tuesday, June 4, 2019 Two of Airfoil Labs' most popular products, the Cessna C172SP and King Air 350, have been updated. The King Air 350 was updated on the 20th May to V1.2, and V1.3 a week later. The previous version of the C172SP, V1.5, was released just over a year ago. V1.6 of the C172SP is below: New SASL plugin implementation Code performance optimisation Flight model rebuild for compatibility with new x-plane 11.30+ experimental flight model New airfoils design Climb and cruise performance corrections Oil temperature corrections Fuel consumption fixes Failures bug fixes Controllers setup removal and related compatibility enhancement with x-plane 11.30+ Avionics commands functionality fixes Aircraft initialization speedup The first appearance of the changelog on the web was posted here. Also updated is their King Air 350. The popular aircraft has been updated three times since its release, with the two most recent changes below (sourced from the store page😞 V1.2: RBF sidebar icon does not remove propeller covers. The automatic checklists still jams in a few places if the camera focus is switched off. Wrong version in the aircraft settings dialog V1.3: UI optimizations. Avionics logic fix. Existing users can update using the product manager. The Cessna 172SP can be purchased here for US 34.95, and the King Air 350 can be acquired here for US $49.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Airfoil Labs Cessna 172SP and King Air 350 Updated | Threshold WWW.THRESHOLDX.NET V1.6 of the Airfoil Labs C172SP is an update focusing almost solely on optimisations, corrections and fixes, whilst the King Air 350 has received minor improvements. | Threshold: Question the Answers.
  9. xenviro updated 1.1.0 SOURCE INFO DEVELOPER POST LINK : xEnviro WWW.XENVIRO.NET Ultimate Environment Engine NEWS SITE ARTICLE LINK :
  10. X-Plane: Free SkyMaxx Pro 4.8.1 Update From X-Aviation SkyMaxx Pro v4.8 Update Released! View this email in your browser SkyMaxx Pro v4.8.1 Update! A free update for you! Hello Stephen, X-Aviation, Maxx-XP, and Sundog Software are proud to announce the release of SkyMaxx Pro v4.8.1! Click here and login! Simply re-download your original SkyMaxx Pro v4 download to update! Here's what's changed in version 4.8.1: What's New / Changed: Fixed bug where cloud art settings could be reverted while using SMP's main configuration Added "force cirrus" option back into the main configuration UI When used with Real Weather Connector in "Always" mode, SMP will only attempt a synchronous backup weather download of its own once per hour Real-world weather data is checked for updates every 30 seconds instead of once per minute As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future! Blue Skies, X-Aviation.com SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  11. xEnviro 1.10 Released By Alex John Sunday, June 2, 2019 xEnviro version 1.10 has been officially released for X-Plane 11 by DarkSpace. The update is primarily built upon the dynamics of noise-rendered volumetric clouds, and does not use any 2D textures - no other major simulator environment is built on this concept. In addition, it also adds dynamic snow coverage, a revised atmosphere, and many changes both visually and under the hood. The update builds upon 1.08 and 1.09, which both featured noise-rendered 2D billboard cloud textures, and were a "stepping stone" towards 1.10. On the Threshold Forum, public relations manager Magnus Lorvik gave a lengthy statement about its current state, openly communicating issues that are intentional to allow for better performance, and issues that still need to be fixed: "So, we're well in to the in release candidate run. I will need to prepare you all for what's coming. The latest screenshots are from xE and how it will look at release but xEnviro 1.10 will release with a set of known issues. This is the first run of fully dynamic noise rendered volumetric clouds in any major sim environment. This is completely unproven grounds and in large new technology crammed into a shoe box. So this is where we start. 1.10 will have issues and it will have compromises. (Can't repeat that enough - but also I repeat that it does not stop here!) "Let me explain (and this is important): Lets distinct between issues and features by design that appear as a necessary or unavoidable issues. Something that we have to keep in existence to keep our final design inside the required frame of performance or visuals. I have called these compromises before. Like grain. We just cannot make clouds look nice and have high performance at the same time. Not today. We can't have a slider or toggle for it either since the change in resolution goes deep in to the code. Grain is unavoidable and exist by design as a trade off for performance. Same goes for low detailed clouds and a few other visually related artifacts. "We don't like it but this is exactly how it should look in the final product.. Grain is just a very distinctive example but we have a lot of small features that don't look or perform exactly as they should in the ideal product but they exist in the current form just because this is the maximum of what we can have in the current environment. We could go and fix the gap between xE real horizon and xplane water polys but either distant pink mountains (those with no textures applied) emerge or add more extensive haze lowering the visibility range. We would then have a constant visual limitation of 10-20 km.. So we're choosing between three things - we chose to let some pixels of some grey color exist above the sea providing they are not visible all the time depending on the actual visibility. "These are some of the compromises: (unwillingly implemented or tolerated features by design) Haze blending on mountains Haze blending and covering the edge of dsf (which is hell to get right in x-plane) Haze covering clouds Clouds cutoff with depth test Clouds depth test with airframe Entire pipeline depth test with aircraft lights Gap between xE horizon and XP horizon "Here is the list of known issues: Known issues or bugs are there because we need to move on and some were discovered too late. We just don't want to go back to beta and xE is usable as it is now. You have waited long enough and 1.11 won't be far off. Precipitation follows camera Unnatural cloud formations at high levels or squared sectors of clouds Snow coverage may appear in the regions where no snowfall encountered recently Default X-Plane night triggers lights artifacts "To round this off: These are just a few of the challenges we have struggled with and will continue to work on after 1.10. Along side the roadmap. We usually find ways around and mend these issues and compromises but we have come to a point where we have to say enough is enough. xE is where it can be enjoyed as long as you take in to account that it (as with any other weather addons) has it's limitations in its current state and with current average user systems. The difference is that we are now on fully dynamic noise rendered volumetric clouds. And we are now starting the run to perfect this technology so we in the future can experience a visually breath taking, living and well performing environment engine. "This is just the beginning. "We want more." The changelog for V1.10 is below: Added: Maximum ozone level slider. Volume rendered clouds. Maximum intensity slider. Blur level slider. Reduce surface crosswind checkbox added. New alternative sun glare. Checkbox to display or remove diffraction spikes. Camera blue filter slider. Draw default night sky checkbox. Parameters for water waves adjusted to match current weather. Dynamic snow coverage in the mountain areas. Dynamic surface snow coverage. Dark airport surface when wet. Maximum snow coverage slider. Wet aerodrome surface effect checkbox. Draw snow in mountains checkbox. Volume shadows for haze. Automatic server selection based on response time. Changed: Calculations for scattering, perspective and optical depth have been separated. The entire scene lighting is now calculated dynamically for the key points. Scenery albedo now dynamically adjusted for a better environment representation. Low level haze scattering calculation allows variable particle size. Turbulence slider now controls the average amount of flow disturbance. ALOFT data format has been changed, sampling rate increased, vorticity data added. Airport lights range has been adjusted to match the actual visibility range. New rain effect. New snow effect. Rain and snow affected by aircraft lights. Volumetric landing and taxi light beams. Default surface drifting snow removed at runtime. Separate windshield effects for rain and snow conditions. Windshield effect now displays reflective raindrops. Combined atmosphere shader adjusted to hide the DSF edge. Database update has been moved to the separate thread. Removed: Resolution slider has been removed. Complexity slider has been removed. Reflections range slider has been removed. Detailed range slider has been removed. Maximum drawing distance slider removed. Post processing checkbox removed. Remove scenery shadows under overcast checkbox removed. Billboard clouds have been completely removed. Crepuscular rays temporary removed. Draw crepuscular rays checkbox has been removed. Camera shift slider removed. Fixed: Assymetric projection matrix applied to the cockpit camera. Camera zoom is now correct. Early low resolution depth test has been removed to allow full resolution depth test. Aircraft is no more in the shadow above the cloud layer. The update is free of charge for existing users. The update can be downloaded here. xEnviro can be purchased here from the Threshold Store for US $69.90, or x-plane.org for the same price. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : xEnviro 1.10 Released | Threshold WWW.THRESHOLDX.NET After a long development process, xEnviro V1.10 is now available. It introduces noise-generated volumetric clouds, dynamic snow coverage, a revised atmosphere, and more. | Threshold: Question the Answers.
  12. Orbx TrueEarth GB Central Service Pack 1 Released By Sam Clark Thursday, May 30, 2019 Two months after the release of TrueEarth GB South's own first service pack,Orbx has launched a major update for the second product in the series, Central. Announced today via the Orbx Forum, administrator Ed Correia says; "Good news for X-Plane TrueEarth pilots - The first Service Pack for TrueEarth GB Central for X-Plane 11 is now available for download! We have been hard at work to further enhance your experience when flying over TrueEarth Great Britain Central in X-Plane. Many of the fixes, additions and improvements have been a result of your requests and our desire to improve the realism of the region even more." ‍ The feature list makes mention of "hundreds" of new Points of Interest (POIs) - something which rang true with GB South's SP1, which had 344 new models. Here's the full list: Hundreds of added POIs including bridges, stadiums, castles & more! Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Darkened roads to better match the ortho - these are now enabled by default Leeds and Sheffield city centres completely transformed Numerous small bug fixes with object placements Correia notes that TrueEarth GB Central is on sale until the first of June at 0100z, with a 50% discount to be had. The product currently sits at $27.48 AUD. Looking for more info on the TrueEarth GB series before you buy? Check out our review of the "South" scenery here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Orbx TrueEarth GB Central Service Pack 1 Released | Threshold WWW.THRESHOLDX.NET Two months after TrueEarth GB South's own first service pack, Orbx has launched a major update for the second product in the series, Service Pack 1 of GB Central. | Threshold: Question the Answers.
  13. Developer Imaginesim has releases Austin v2 on X-Plane. A month after the initial release on X-Plane 11, version 2 brings in new features including high definition buildings, SAM jetways and more. As well as the above mentioned new features, this update sees improvements from the new PBR weather textures, dynamic lighting and also the new South terminal has been modelled. Austin Airport, in Texas, sees traffic from all over, including domestic flights and long-haul routes to London and beyond. The new free update is available to all users of Austin KAUS from Imaginesim. If you don’t own it already, you can buy it from Imaginesim’s website for £22.99. Feature List Fantastic performance using code optimized for X-Plane 11. High definition building texturing and native X-Plane 11 terrain polygons. Fluid usage, even with complex airliner cockpits and high density AI coverage. Low visibility nav lighting. Docking SAM jetways and SafeGate system. Switchable dynamic lighting option. Features the recently opened South Terminal. Utilizes imaginesim’s bespoke Operations Center configuration GUI. Comprehensive ground and building optimization. Ultra realistic PBR texture effects. Instantaneous scenery cache loading. Low simulator impact. Graduated ground extremities to seamlessly blend with any vector driven add-on. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/imaginesim-releases-austin-kaus-v2/
  14. Developer Imaginesim has shared a brand new trailer for their upcoming update for Austin on X-Plane 11. The product, which was released just a few weeks ago, has undergone some extensive work to bring new features such as SAM jetways, PBR weather textures and also Safedock guidance parking. The update has been in development as Imaginesim continue to refine their tool kit and skill set within the simulator. You can also view a range of previous previews from the upcoming product via our other posts. Austin KAUS V2 X-Plane 11 from Imaginesim will be a free update for all customers. You can buy Imaginesim’s Austin for X-Plane 11 for £22.99. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Imaginesim Shares New Trailer for Upcoming Austin V2 on X-Plane | FSElite FSELITE.NET Developer Imaginesim has shared a brand new trailer for their upcoming update for Austin on X-Plane 11. The product, which was released just a few weeks ago, has undergone some
  15. Threshold shared "Felis Completes Modelling of 747-200 Cockpit | Thr... What’s happening Threshold shared Threshold Felis Completes Modelling of 747-200 Cockpit | Threshold Felis has announced the completion of the cockpit modelling in his 747-200. The announcement comes exactly one year a... Read more at Twitter Threshold shared Threshold JustSim Releases Luxembourg (ELLX) Version 2 | Threshold JustSim has released version two of their Luxembourg (ELLX) scenery for X-Plane 11. Luxembourg is the fifth busiest a... Read more at Twitter Threshold shared Threshold Ultra Weather XP V2.5.1 Released; Pro Version Possibly Cancelled | Threshold The latest version of Ultra Weather XP includes many enhancements and fixes. The "Pro" version however may have been ... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV Drzewiecki Design Releases Chicago Airports X In a post on their Facebook page, Drzewiecki Design has announced that they’ve released their much-awaited Chicago Ai... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV Orbx True Earth US Washington - Landing Lake Wenatchee State (27W) So much time can be had just exploring these remote and picturesque airstrips.. There are just so many of them! Anoth... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV WX ADVANTAGE RADAR - TECHNICAL UPDATE 7 WX ADVANTAGE RADAR - TECHNICAL UPDATE 7 By rstough, 8 hours ago in Updates 1.1.2019.0514 rstough Posted 8 hours ago W... Read more at Twitter SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  16. Mind if I leave this here? We're wrapping up. Slowly but firmly. Not the resolution and fidelity we would like. I miss cloudsurfing through the whisks of vapour... Lucky me I can go back to t100 and do that. It will come back though. Once Nvidia and Intel decides to actually develop true next gen gear and not play "stack bully" on their customers we will be there with 15 meter step sampling and give you clouds from heaven. We have to do with this now.. Performance is in focus now as always. How does it perform? "Better than 1.09" worse than vanilla CAVOC. (=we'll see once we start optimizing) Hope to see ya'll at the Expo. Cheers 😃 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  17. Threshold Exclusive: Hot Start Challenger 650 Announced + Previews By Keizo Ono Sam Clark Tuesday, May 21, 2019 Hot Start, developers of the uber-popular Take Command! TBM 900, have debuted their next aircraft for X-Plane 11. Announced today, the Bombardier Challenger 650 is their latest project, promising ultra-high levels of detailing and systems depth. The announcement of the Challenger 650 came via a Livestream from developer Goran Matovina, with the developers kindly providing Threshold with some exclusive screenshots of the aircraft for our readers. Hot Start's latest project is being modeled, textured, and animated by Goran Matovina (also behind Leading Edge Simulations and their Saab 340A), with its flight model and systems being coded by Saso Kiselkov, who's behind the very popular Librain rain effect library. The Bombardier Challenger 650 is a twelve seat private jet with a maximum range of 4,000-nm (7,408-km). The 650 is an improved variant of the older Challenger 605, which features a redesigned cabin, a Rockwell Collins Pro Line 21 Advanced avionics suite, as well as a slight increase in takeoff thrust over its older cousin. The feature list for the Hot Start Challenger 650 includes: Study level recreation of the Challenger 650 in every aspect (unless limited by the sim). Highly realistic flight model, the plane will very closely represent its real-life counterpart in handling (within a few percent)...this will be tested and verified by real Challenger pilots. An unparalleled level of system depth, like the TBM 900 the Challenger 650 will feature completely custom systems and subsystems. As with the TBM, each subsystem will function like its real-world counterpart...there won’t be anything surface level about this aircraft. Realistic sounds - the Challenger 650 (similar to the TBM) uses a custom sound engine to fully recreate the aircraft in different states/phases, sub-components are also fully accounted for here, each containing its own sounds. These sounds will be sourced from real recordings of a Challenger 650. Usage of modern hardware - like the TBM, the Challenger 650 will utilise multi-threaded CPUs to ensure that the complexity of the aircraft does not significantly affect frame rates. The Challenger will feature full aircraft state persistence, every part of the aircraft’s state will be restored when you reload. Airframe manager (like the TBM) allows you to save multiple different airframes, each with their own different wear and tear based on how you treated it...also allows for custom registration markings. The aircraft will encounter wear and tear over time, and maintaining the aircraft will become part of the experience, as well as flying the aircraft correctly to increase its longevity (as with the TBM) Performance of the aircraft will be affected based on its state (e.g. worn tires are less reactive to input, more engine wear leads to less maximum power) The Challenger 650 will have the “Challenger” feel to it, just as how every aircraft has its own personality of sorts The developers have informed us that the Challenger 650 will not be releasing this year. Estimates from Hot Start point to either Q1 or Q2 of 2020. Hot Start remains tight-lipped on price too, saying a firm price point has also not been established yet. As with the development of the TBM 900, Hot Start will be very actively and openly developing the aircraft. Those who are interested can expect many future streams from Goran Matovina's Twitch (LeadingEdgeSimulations) and Saso Kiselkov's Twitch (totoritko). Threshold will be closely following the progress of the Hot Start Challenger 650. If you would like to view the full announcement stream from Hot Start, click here. To see Hot Start’s other aircraft, the TBM900, click here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Threshold Exclusive: Hot Start Challenger 650 Announced + Previews | Threshold WWW.THRESHOLDX.NET Hot Start has announced the development of a Challenger 650 for X-Plane 11, and have kindly provided Threshold with work-in-progress images of its early development. | Threshold: Question the Answers.
  18. Ultra Weather XP 2.5.1 Professional has been cancelled. ***Edit apparently this post has now been deleted..... I wonder what is going on? *** Imgur IMGUR.COM Post with 0 votes and 15 views. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Ultra Weather XP 2.5.1 - Finally clouds to the horizon - The X-Plane General Discussions Forum - The AVSIM Community WWW.AVSIM.COM I saw this piece of news, about the announcement of the 2.5.1 update *and* the paid Pro upgrade. https://www.thresholdx.net/news/uwxppr The big ticket item is obviously clouds going all the way to the horizon, which is very exciting. One of my major gripes with most X-Plane weather solutions. How...
  19. SkyMaxx Pro v4.8 Update! A free update for you! Hello Stephen, X-Aviation, Maxx-XP, and Sundog Software are proud to announce the release of SkyMaxx Pro v4.8! Click here and login! Simply re-download your original SkyMaxx Pro v4 download to update! Here's what's changed in version 4.8: What's New / Changed: New choices for cirrus, overcast, and cumulus cloud textures New user interface for choosing cloud textures; each cloud type now has its own configuration screen Fix appearance of precipitation in VR Suppress towering storm clouds above 40 degrees latitude (unless told to explicitly by an external injector) Fix cloud/terrain blending when using Real Weather Connector while only ground fog is present Fix fog / in-cloud effects in X-Plane 10 Improve accuracy of cloud altitudes Added backup weather download capabilities when using "always" mode in Real Weather Connector Fade time when cloud layers change increased to 30 seconds Fixed fog inside stratus clouds Fixed cloud shadows and other special effects in VR Fixed hard edges on solid & broken overcast clouds when viewed from above As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!Blue Skies,X-Aviation.com SOURCE INFO DEVELOPER POST LINK : X-Aviation WWW.X-AVIATION.COM NEWS SITE ARTICLE LINK : X-Aviation WWW.X-AVIATION.COM
  20. XPRealistic Pro V2 Announced After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite. The goal of XPRealistic is to add to the immersion felt while in-sim, with effects like realistic pilot head turning, prop enhancements and more pronounced G-Force effects. RKApps say version 2 will be a standalone plugin, meaning that FlyWithLua will no longer be required to run the utility. In a post on the X-Plane.org Forum, head developer Roy Kro explains what is planned for the new version: v2.0.0 development has started and it is on its initial stages. Yes, this is a major version, the next bullet will explain why. I decided to write XPRealistic Pro from scratch, this time as a stand alone plugin for X-Plane, that means FWL won't be required anymore. The new version is built in a way that will allow XPRealistic to expand into more areas in terms of effects. The above means that I have lots of work to do! Please keep up your patience. In a later comment, Roy goes on to say VR compatibility is very much being considered, though he can't guarantee it's inclusion. You can purchase the existing XPRealistic Pro for $19.99 here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : XPRealistic Pro V2 Announced | Threshold WWW.THRESHOLDX.NET After an extended period of silence from RKApps, the developer behind SimHat and XPRealistic, has announced that the latter will see a complete rewrite, beginning soon. | Threshold: Question the Answers.
  21. COLIMATA's Concorde FXP Released as Early Access By Alex John Friday, May 10, 2019 The famous jet that graced the skies above the Atlantic Ocean with British Airways and Air France for almost thirty years, Concorde, has been developed and today released for X-Plane 11. The supersonic airliner will continue to be developed by the developer COLIMATA through updates leading to a full version. The aircraft was developed over two years and updates were posted periodically, later frequently, to its release in this thread. It costs US $49.95 as of time of writing, discounted from its presumably full price of US $59.69. The features list is as follows: 3D COCKPIT Super detailed 3D cockpit Front panel, center panel, roof panel, side consoles, Engineering 4k cockpit textures including 100’s of texts and markings Incredible level of interactivity More than 1000 click regions (switches, quick access areas etc) 700+ custom lights for: Warning lamps Gorgeous, dimmable night lighting (Instruments, panels, consoles, floods, etc.) EXTERNAL MODEL Detailed 3D model of the aircraft Opening passenger and cargo doors plus service panels Very detailed engines Including moving ramps, intake/spill doors Animated primary and secondary nozzles Engine cowl doors can be opened Mounted engines External 3D model of Olympus 583 engine Detailed landing gear Many utility vehicles included (tankers, conveyors, catering, etc) Full use of PBR Beautiful 4k textures including normal maps FLIGHTMODEL Refined flight model Subsonic and supersonic speed ranges Mach 2 capable (twice the speed of sound) Takeoff and Landing with Concordes unique attitude Plugin driven custom engine parameters Plugin simulated vortex lift forces and ground effect forces SOUND fmod 3D sound Dozens and dozens of sound effects Audio advice from Copilot, Engineer and Pilot A dozen different sound spaces IN ADDITION Basic Autopilot (more is in development) 3D passenger cabin Extensive Graphical User Interface (scaleable in size), with features like: Flight Preparation Aircraft management: Virtual flight engineer Custom content 2 liveries included Many more in the livery download section UPDATES Regular software updates (download in the forum or on colimata.com) MANUALS ‘10 essentials’ manual included (55 pages) Quickstart manual (coming in summer) Full manual (coming in summer) Concorde is available for purchase from x-plane.org here, for US $49.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : COLIMATA's Concorde FXP Released as Early Access | Threshold WWW.THRESHOLDX.NET COLIMATA's rendition of the supersonic airliner has been released for X-Plane as early access software. The famous jet served twenty-seven years over the Atlantic Ocean. | Threshold: Question the Answers.
  22. ShortFinal Design has posted new previews of his upcoming SFD Global, this time focusing on the autogen in East Asia and the west coast of the United States of America. In a forum post, the developer stated: "Time to reveal the next two autogen regions - East Asia and the US West Coast! East Asia is the most extensive region so far, replacing almost every autogen building as well as vehicles and roads with all new models and PBR textures" "East Asia also contains unique autogen assets for commercial areas, with a variety of different stores" "The Southern regions will feature different buildings and more tropical vegetation" "I also added the US West Coast as a new region. It only replaces suburban houses at the moment, but I plan on expanding it in the future" If you'd like further previews of SFD Design Global, consider checking out our further coverage below: Threshold Exclusive: SFD Global by ShortFinal Design Unveiled More SFD Global Previews from Around the World SFD Global: Close-Ups of Terrain Textures SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : SFD Global: Previews of Autogen Regions for East Asia & West of US Coast | Threshold WWW.THRESHOLDX.NET In his latest previews, ShortFinal Design, also known as MisterX6, shares screenshots of his work on the autogen regions of East Asia and the west coast of the US. | Threshold: Question the Answers.
  23. One week ago, Carenado released their latest business jet for X-Plane 11 - the 39 Premier IA. Today sees its first update, which looks at a couple of improvements here and there. It was also stressed that: "Customers should download the package again from the link provided. Downloads and installations were increased. "You should uninstall the aircraft before installing this new version." The aircraft can be purchased from their website for US $39.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Carenado Update their 390 Premier IA for X-Plane 11 to V1.1 | Threshold WWW.THRESHOLDX.NET Version 1.1 of Carenado's recently-released 390 Premier IA has been posted. It includes improvements for interior lighting, autopilot behaviour, VR manipulators and more. | Threshold: Question the Answers.
  24. Friday, May 3, 2019 Aircraft developer AOA Simulations are gearing up to release their latest aircraft, the Van's RV-8, just over a month after their previous -- a recreation of the F-35A Lightning II. Before either of these two aircraft, AOA had created a V-22 Osprey, along with the "B" variant of the F-35 Lightning II. The RV-8 has seen no shortage of previews in the lead up to it's release, with articles from us viewable here. In a post on the AOA Simulations Facebook page, the developer very clearly states the release date: May 4th 2019, along with a shot of the aircraft in presumably finished state. Threshold will keep you updated on developments. You can learn more about the Van's RV-8 by AOA Simulations in a previous article. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : AOA Simulations RV-8 Releasing Tomorrow | Threshold WWW.THRESHOLDX.NET AOA Simulations are gearing up to release their latest aircraft, the Van's RV-8, just over a month after their previous -- a recreation of the F-35A Lightning II. | Threshold: Question the Answers.
  25. Previews of seasonal variation of Aerosoft's Köln/Bonn XP, currently in development, has been posted to the Aerosoft forum. The textures show wintry textures as an optional download, and will be compatible with TerraMAXX. Our previous coverage of the airport can be found below. Aerosoft Announce Köln/Bonn Airport (EDDK) for X-Plane 11 23 More Previews of Aerosoft's Köln/Bonn XP Aerosoft Köln/Bonn (EDDK) SAM Previews SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Seasonal Textures of Aerosoft's Köln/Bonn Airport for X-Plane | Threshold WWW.THRESHOLDX.NET Aerosoft has published screenshots of Köln/Bonn textures depicting winter, and will be compatible with TerraMAXX. The airport is currently in development for X-Plane. | Threshold: Question the Answers.
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