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  1. In an interview with Threshold's very own Scott Havener, Laminar Research founder Austin Meyer informed us of plans for an upcoming X-Plane desktop multiplayer system. | Threshold: Question the Answers. SOURCE:
  2. Orbx has published additional details of their upcoming London City, first announced back at FlightSimExpo 2019. The airport includes dynamic fire response vehicles. | Threshold: Question the Answers. SOURCE:
  3. Another bizjet for X-Plane is arriving again from Carenado, with the turn of the Dassault Falcon 50. The developer has also hinted at an ATR port for X-Plane 11 too. | Threshold: Question the Answers. SOURCE:
  4. One of the United States of America's largest airport hubs, Miami has been released by Runway 26 Simulations for X-Plane 11. The airport was announced in January. | Threshold: Question the Answers. SOURCE:
  5. Baku XP by Drzewiecki Design has been updated to V1.3. This update contains improvements to the autogen and animations, plus new hangars, SAM support, and other things. | Threshold: Question the Answers. SOURCE:
  6. The aircraft developer VSKYLABS announced the Flight Design CTSW on Tuesday, and today also announced the CTLS. Both are two-seater ultralight/light-sport aircraft. | Threshold: Question the Answers. SOURCE:
  7. Branching out into the X-Plane world with another airport, Vidan Design has released Aalborg. Located in Denmark, Aalborg serves both civil and military flights. | Threshold: Question the Answers. SOURCE:
  8. As the beta tests wrap up, another batch of previews of Stairport Sceneries' Paderborn for X-Plane 11 have been posted. The airport was announced in April this year. | Threshold: Question the Answers. SOURCE:
  9. Military-focussed developer FlyingIron Simulations has dropped a few new previews of their second X-Plane project, the F-117 Nighthawk, announced in April this year. | Threshold: Question the Answers. SOURCE:
  10. AOA Simulations has posted more previews on Facebook of their upcoming Boeing/Saab T-X trainer for X-Plane. Also included was a progress update on the aircraft's systems. | Threshold: Question the Answers. SOURCE:
  11. Aerobask's recently announced Falcon 8X appears to be progressing well, judging by the sneak preview of the systems posted minutes ago by developer Lionel Zamouth. | Threshold: Question the Answers. SOURCE:
  12. With the assistance of Windsock Simulations, FSimStudios has released Tocumen International Airport for X-Plane 11. Their Cancun and Edmonton are also confirmed for XP. | Threshold: Question the Answers. SOURCE:
  13. FlightSimExpo 2019 has just concluded, being the largest yet in its short run since 2018. Over 1,600 people attended this year's event, up 400 from last year's 1,100. | Threshold: Question the Answers. SOURCE:
  14. Airfoil Labs Cessna 172SP and King Air 350 Updated By Alex John Tuesday, June 4, 2019 Two of Airfoil Labs' most popular products, the Cessna C172SP and King Air 350, have been updated. The King Air 350 was updated on the 20th May to V1.2, and V1.3 a week later. The previous version of the C172SP, V1.5, was released just over a year ago. V1.6 of the C172SP is below: New SASL plugin implementation Code performance optimisation Flight model rebuild for compatibility with new x-plane 11.30+ experimental flight model New airfoils design Climb and cruise performance corrections Oil temperature corrections Fuel consumption fixes Failures bug fixes Controllers setup removal and related compatibility enhancement with x-plane 11.30+ Avionics commands functionality fixes Aircraft initialization speedup The first appearance of the changelog on the web was posted here. Also updated is their King Air 350. The popular aircraft has been updated three times since its release, with the two most recent changes below (sourced from the store page😞 V1.2: RBF sidebar icon does not remove propeller covers. The automatic checklists still jams in a few places if the camera focus is switched off. Wrong version in the aircraft settings dialog V1.3: UI optimizations. Avionics logic fix. Existing users can update using the product manager. The Cessna 172SP can be purchased here for US 34.95, and the King Air 350 can be acquired here for US $49.95. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Airfoil Labs Cessna 172SP and King Air 350 Updated | Threshold WWW.THRESHOLDX.NET V1.6 of the Airfoil Labs C172SP is an update focusing almost solely on optimisations, corrections and fixes, whilst the King Air 350 has received minor improvements. | Threshold: Question the Answers.
  15. xenviro updated 1.1.0 SOURCE INFO DEVELOPER POST LINK : xEnviro WWW.XENVIRO.NET Ultimate Environment Engine NEWS SITE ARTICLE LINK :
  16. X-Plane: Free SkyMaxx Pro 4.8.1 Update From X-Aviation SkyMaxx Pro v4.8 Update Released! View this email in your browser SkyMaxx Pro v4.8.1 Update! A free update for you! Hello Stephen, X-Aviation, Maxx-XP, and Sundog Software are proud to announce the release of SkyMaxx Pro v4.8.1! Click here and login! Simply re-download your original SkyMaxx Pro v4 download to update! Here's what's changed in version 4.8.1: What's New / Changed: Fixed bug where cloud art settings could be reverted while using SMP's main configuration Added "force cirrus" option back into the main configuration UI When used with Real Weather Connector in "Always" mode, SMP will only attempt a synchronous backup weather download of its own once per hour Real-world weather data is checked for updates every 30 seconds instead of once per minute As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future! Blue Skies, X-Aviation.com SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  17. xEnviro 1.10 Released By Alex John Sunday, June 2, 2019 xEnviro version 1.10 has been officially released for X-Plane 11 by DarkSpace. The update is primarily built upon the dynamics of noise-rendered volumetric clouds, and does not use any 2D textures - no other major simulator environment is built on this concept. In addition, it also adds dynamic snow coverage, a revised atmosphere, and many changes both visually and under the hood. The update builds upon 1.08 and 1.09, which both featured noise-rendered 2D billboard cloud textures, and were a "stepping stone" towards 1.10. On the Threshold Forum, public relations manager Magnus Lorvik gave a lengthy statement about its current state, openly communicating issues that are intentional to allow for better performance, and issues that still need to be fixed: "So, we're well in to the in release candidate run. I will need to prepare you all for what's coming. The latest screenshots are from xE and how it will look at release but xEnviro 1.10 will release with a set of known issues. This is the first run of fully dynamic noise rendered volumetric clouds in any major sim environment. This is completely unproven grounds and in large new technology crammed into a shoe box. So this is where we start. 1.10 will have issues and it will have compromises. (Can't repeat that enough - but also I repeat that it does not stop here!) "Let me explain (and this is important): Lets distinct between issues and features by design that appear as a necessary or unavoidable issues. Something that we have to keep in existence to keep our final design inside the required frame of performance or visuals. I have called these compromises before. Like grain. We just cannot make clouds look nice and have high performance at the same time. Not today. We can't have a slider or toggle for it either since the change in resolution goes deep in to the code. Grain is unavoidable and exist by design as a trade off for performance. Same goes for low detailed clouds and a few other visually related artifacts. "We don't like it but this is exactly how it should look in the final product.. Grain is just a very distinctive example but we have a lot of small features that don't look or perform exactly as they should in the ideal product but they exist in the current form just because this is the maximum of what we can have in the current environment. We could go and fix the gap between xE real horizon and xplane water polys but either distant pink mountains (those with no textures applied) emerge or add more extensive haze lowering the visibility range. We would then have a constant visual limitation of 10-20 km.. So we're choosing between three things - we chose to let some pixels of some grey color exist above the sea providing they are not visible all the time depending on the actual visibility. "These are some of the compromises: (unwillingly implemented or tolerated features by design) Haze blending on mountains Haze blending and covering the edge of dsf (which is hell to get right in x-plane) Haze covering clouds Clouds cutoff with depth test Clouds depth test with airframe Entire pipeline depth test with aircraft lights Gap between xE horizon and XP horizon "Here is the list of known issues: Known issues or bugs are there because we need to move on and some were discovered too late. We just don't want to go back to beta and xE is usable as it is now. You have waited long enough and 1.11 won't be far off. Precipitation follows camera Unnatural cloud formations at high levels or squared sectors of clouds Snow coverage may appear in the regions where no snowfall encountered recently Default X-Plane night triggers lights artifacts "To round this off: These are just a few of the challenges we have struggled with and will continue to work on after 1.10. Along side the roadmap. We usually find ways around and mend these issues and compromises but we have come to a point where we have to say enough is enough. xE is where it can be enjoyed as long as you take in to account that it (as with any other weather addons) has it's limitations in its current state and with current average user systems. The difference is that we are now on fully dynamic noise rendered volumetric clouds. And we are now starting the run to perfect this technology so we in the future can experience a visually breath taking, living and well performing environment engine. "This is just the beginning. "We want more." The changelog for V1.10 is below: Added: Maximum ozone level slider. Volume rendered clouds. Maximum intensity slider. Blur level slider. Reduce surface crosswind checkbox added. New alternative sun glare. Checkbox to display or remove diffraction spikes. Camera blue filter slider. Draw default night sky checkbox. Parameters for water waves adjusted to match current weather. Dynamic snow coverage in the mountain areas. Dynamic surface snow coverage. Dark airport surface when wet. Maximum snow coverage slider. Wet aerodrome surface effect checkbox. Draw snow in mountains checkbox. Volume shadows for haze. Automatic server selection based on response time. Changed: Calculations for scattering, perspective and optical depth have been separated. The entire scene lighting is now calculated dynamically for the key points. Scenery albedo now dynamically adjusted for a better environment representation. Low level haze scattering calculation allows variable particle size. Turbulence slider now controls the average amount of flow disturbance. ALOFT data format has been changed, sampling rate increased, vorticity data added. Airport lights range has been adjusted to match the actual visibility range. New rain effect. New snow effect. Rain and snow affected by aircraft lights. Volumetric landing and taxi light beams. Default surface drifting snow removed at runtime. Separate windshield effects for rain and snow conditions. Windshield effect now displays reflective raindrops. Combined atmosphere shader adjusted to hide the DSF edge. Database update has been moved to the separate thread. Removed: Resolution slider has been removed. Complexity slider has been removed. Reflections range slider has been removed. Detailed range slider has been removed. Maximum drawing distance slider removed. Post processing checkbox removed. Remove scenery shadows under overcast checkbox removed. Billboard clouds have been completely removed. Crepuscular rays temporary removed. Draw crepuscular rays checkbox has been removed. Camera shift slider removed. Fixed: Assymetric projection matrix applied to the cockpit camera. Camera zoom is now correct. Early low resolution depth test has been removed to allow full resolution depth test. Aircraft is no more in the shadow above the cloud layer. The update is free of charge for existing users. The update can be downloaded here. xEnviro can be purchased here from the Threshold Store for US $69.90, or x-plane.org for the same price. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : xEnviro 1.10 Released | Threshold WWW.THRESHOLDX.NET After a long development process, xEnviro V1.10 is now available. It introduces noise-generated volumetric clouds, dynamic snow coverage, a revised atmosphere, and more. | Threshold: Question the Answers.
  18. Orbx TrueEarth GB Central Service Pack 1 Released By Sam Clark Thursday, May 30, 2019 Two months after the release of TrueEarth GB South's own first service pack,Orbx has launched a major update for the second product in the series, Central. Announced today via the Orbx Forum, administrator Ed Correia says; "Good news for X-Plane TrueEarth pilots - The first Service Pack for TrueEarth GB Central for X-Plane 11 is now available for download! We have been hard at work to further enhance your experience when flying over TrueEarth Great Britain Central in X-Plane. Many of the fixes, additions and improvements have been a result of your requests and our desire to improve the realism of the region even more." ‍ The feature list makes mention of "hundreds" of new Points of Interest (POIs) - something which rang true with GB South's SP1, which had 344 new models. Here's the full list: Hundreds of added POIs including bridges, stadiums, castles & more! Added Ambient Occlusion (AO) ground and wall effects to autogen Updated autogen to PBR Upgraded tree placement algorithm (forests are now even more accurate) Updates to autogen placement, fixed reported building rotation bugs Darkened roads to better match the ortho - these are now enabled by default Leeds and Sheffield city centres completely transformed Numerous small bug fixes with object placements Correia notes that TrueEarth GB Central is on sale until the first of June at 0100z, with a 50% discount to be had. The product currently sits at $27.48 AUD. Looking for more info on the TrueEarth GB series before you buy? Check out our review of the "South" scenery here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Orbx TrueEarth GB Central Service Pack 1 Released | Threshold WWW.THRESHOLDX.NET Two months after TrueEarth GB South's own first service pack, Orbx has launched a major update for the second product in the series, Service Pack 1 of GB Central. | Threshold: Question the Answers.
  19. Developer Imaginesim has releases Austin v2 on X-Plane. A month after the initial release on X-Plane 11, version 2 brings in new features including high definition buildings, SAM jetways and more. As well as the above mentioned new features, this update sees improvements from the new PBR weather textures, dynamic lighting and also the new South terminal has been modelled. Austin Airport, in Texas, sees traffic from all over, including domestic flights and long-haul routes to London and beyond. The new free update is available to all users of Austin KAUS from Imaginesim. If you don’t own it already, you can buy it from Imaginesim’s website for £22.99. Feature List Fantastic performance using code optimized for X-Plane 11. High definition building texturing and native X-Plane 11 terrain polygons. Fluid usage, even with complex airliner cockpits and high density AI coverage. Low visibility nav lighting. Docking SAM jetways and SafeGate system. Switchable dynamic lighting option. Features the recently opened South Terminal. Utilizes imaginesim’s bespoke Operations Center configuration GUI. Comprehensive ground and building optimization. Ultra realistic PBR texture effects. Instantaneous scenery cache loading. Low simulator impact. Graduated ground extremities to seamlessly blend with any vector driven add-on. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/imaginesim-releases-austin-kaus-v2/
  20. Developer Imaginesim has shared a brand new trailer for their upcoming update for Austin on X-Plane 11. The product, which was released just a few weeks ago, has undergone some extensive work to bring new features such as SAM jetways, PBR weather textures and also Safedock guidance parking. The update has been in development as Imaginesim continue to refine their tool kit and skill set within the simulator. You can also view a range of previous previews from the upcoming product via our other posts. Austin KAUS V2 X-Plane 11 from Imaginesim will be a free update for all customers. You can buy Imaginesim’s Austin for X-Plane 11 for £22.99. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Imaginesim Shares New Trailer for Upcoming Austin V2 on X-Plane | FSElite FSELITE.NET Developer Imaginesim has shared a brand new trailer for their upcoming update for Austin on X-Plane 11. The product, which was released just a few weeks ago, has undergone some
  21. Threshold shared "Felis Completes Modelling of 747-200 Cockpit | Thr... What’s happening Threshold shared Threshold Felis Completes Modelling of 747-200 Cockpit | Threshold Felis has announced the completion of the cockpit modelling in his 747-200. The announcement comes exactly one year a... Read more at Twitter Threshold shared Threshold JustSim Releases Luxembourg (ELLX) Version 2 | Threshold JustSim has released version two of their Luxembourg (ELLX) scenery for X-Plane 11. Luxembourg is the fifth busiest a... Read more at Twitter Threshold shared Threshold Ultra Weather XP V2.5.1 Released; Pro Version Possibly Cancelled | Threshold The latest version of Ultra Weather XP includes many enhancements and fixes. The "Pro" version however may have been ... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV Drzewiecki Design Releases Chicago Airports X In a post on their Facebook page, Drzewiecki Design has announced that they’ve released their much-awaited Chicago Ai... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV Orbx True Earth US Washington - Landing Lake Wenatchee State (27W) So much time can be had just exploring these remote and picturesque airstrips.. There are just so many of them! Anoth... Read more at Twitter TheSkyLounge.TV shared TheSkyLoungeTV WX ADVANTAGE RADAR - TECHNICAL UPDATE 7 WX ADVANTAGE RADAR - TECHNICAL UPDATE 7 By rstough, 8 hours ago in Updates 1.1.2019.0514 rstough Posted 8 hours ago W... Read more at Twitter SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  22. Mind if I leave this here? We're wrapping up. Slowly but firmly. Not the resolution and fidelity we would like. I miss cloudsurfing through the whisks of vapour... Lucky me I can go back to t100 and do that. It will come back though. Once Nvidia and Intel decides to actually develop true next gen gear and not play "stack bully" on their customers we will be there with 15 meter step sampling and give you clouds from heaven. We have to do with this now.. Performance is in focus now as always. How does it perform? "Better than 1.09" worse than vanilla CAVOC. (=we'll see once we start optimizing) Hope to see ya'll at the Expo. Cheers 😃 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  23. Threshold Exclusive: Hot Start Challenger 650 Announced + Previews By Keizo Ono Sam Clark Tuesday, May 21, 2019 Hot Start, developers of the uber-popular Take Command! TBM 900, have debuted their next aircraft for X-Plane 11. Announced today, the Bombardier Challenger 650 is their latest project, promising ultra-high levels of detailing and systems depth. The announcement of the Challenger 650 came via a Livestream from developer Goran Matovina, with the developers kindly providing Threshold with some exclusive screenshots of the aircraft for our readers. Hot Start's latest project is being modeled, textured, and animated by Goran Matovina (also behind Leading Edge Simulations and their Saab 340A), with its flight model and systems being coded by Saso Kiselkov, who's behind the very popular Librain rain effect library. The Bombardier Challenger 650 is a twelve seat private jet with a maximum range of 4,000-nm (7,408-km). The 650 is an improved variant of the older Challenger 605, which features a redesigned cabin, a Rockwell Collins Pro Line 21 Advanced avionics suite, as well as a slight increase in takeoff thrust over its older cousin. The feature list for the Hot Start Challenger 650 includes: Study level recreation of the Challenger 650 in every aspect (unless limited by the sim). Highly realistic flight model, the plane will very closely represent its real-life counterpart in handling (within a few percent)...this will be tested and verified by real Challenger pilots. An unparalleled level of system depth, like the TBM 900 the Challenger 650 will feature completely custom systems and subsystems. As with the TBM, each subsystem will function like its real-world counterpart...there won’t be anything surface level about this aircraft. Realistic sounds - the Challenger 650 (similar to the TBM) uses a custom sound engine to fully recreate the aircraft in different states/phases, sub-components are also fully accounted for here, each containing its own sounds. These sounds will be sourced from real recordings of a Challenger 650. Usage of modern hardware - like the TBM, the Challenger 650 will utilise multi-threaded CPUs to ensure that the complexity of the aircraft does not significantly affect frame rates. The Challenger will feature full aircraft state persistence, every part of the aircraft’s state will be restored when you reload. Airframe manager (like the TBM) allows you to save multiple different airframes, each with their own different wear and tear based on how you treated it...also allows for custom registration markings. The aircraft will encounter wear and tear over time, and maintaining the aircraft will become part of the experience, as well as flying the aircraft correctly to increase its longevity (as with the TBM) Performance of the aircraft will be affected based on its state (e.g. worn tires are less reactive to input, more engine wear leads to less maximum power) The Challenger 650 will have the “Challenger” feel to it, just as how every aircraft has its own personality of sorts The developers have informed us that the Challenger 650 will not be releasing this year. Estimates from Hot Start point to either Q1 or Q2 of 2020. Hot Start remains tight-lipped on price too, saying a firm price point has also not been established yet. As with the development of the TBM 900, Hot Start will be very actively and openly developing the aircraft. Those who are interested can expect many future streams from Goran Matovina's Twitch (LeadingEdgeSimulations) and Saso Kiselkov's Twitch (totoritko). Threshold will be closely following the progress of the Hot Start Challenger 650. If you would like to view the full announcement stream from Hot Start, click here. To see Hot Start’s other aircraft, the TBM900, click here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Threshold Exclusive: Hot Start Challenger 650 Announced + Previews | Threshold WWW.THRESHOLDX.NET Hot Start has announced the development of a Challenger 650 for X-Plane 11, and have kindly provided Threshold with work-in-progress images of its early development. | Threshold: Question the Answers.
  24. Ultra Weather XP 2.5.1 Professional has been cancelled. ***Edit apparently this post has now been deleted..... I wonder what is going on? *** Imgur IMGUR.COM Post with 0 votes and 15 views. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : Ultra Weather XP 2.5.1 - Finally clouds to the horizon - The X-Plane General Discussions Forum - The AVSIM Community WWW.AVSIM.COM I saw this piece of news, about the announcement of the 2.5.1 update *and* the paid Pro upgrade. https://www.thresholdx.net/news/uwxppr The big ticket item is obviously clouds going all the way to the horizon, which is very exciting. One of my major gripes with most X-Plane weather solutions. How...
  25. SkyMaxx Pro v4.8 Update! A free update for you! Hello Stephen, X-Aviation, Maxx-XP, and Sundog Software are proud to announce the release of SkyMaxx Pro v4.8! Click here and login! Simply re-download your original SkyMaxx Pro v4 download to update! Here's what's changed in version 4.8: What's New / Changed: New choices for cirrus, overcast, and cumulus cloud textures New user interface for choosing cloud textures; each cloud type now has its own configuration screen Fix appearance of precipitation in VR Suppress towering storm clouds above 40 degrees latitude (unless told to explicitly by an external injector) Fix cloud/terrain blending when using Real Weather Connector while only ground fog is present Fix fog / in-cloud effects in X-Plane 10 Improve accuracy of cloud altitudes Added backup weather download capabilities when using "always" mode in Real Weather Connector Fade time when cloud layers change increased to 30 seconds Fixed fog inside stratus clouds Fixed cloud shadows and other special effects in VR Fixed hard edges on solid & broken overcast clouds when viewed from above As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future!Blue Skies,X-Aviation.com SOURCE INFO DEVELOPER POST LINK : X-Aviation WWW.X-AVIATION.COM NEWS SITE ARTICLE LINK : X-Aviation WWW.X-AVIATION.COM
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