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  1. Orbx Announce Shoreham Airport for X-Plane 11 Since the release of Orbx TrueEarth Great Britain South, Orbx has started ramping up the releases of their British airports for X-Plane 11. The next in a long line of products to come is Shoreham Airport (EGKA). Shoreham Airport in the south of the UK is of the biggest bases for flying schools and other activities along the coast. The nearby scenery, landmarks and coasts make it a scenic trip for any pilot taking off from Shoreham. The team porting it over have gone to great lengths to ensure that it meets the high standard users would expect including HD textures, animated flags, custom modelled airport and houses and matched colouring for TrueEarth Great Britain South. SOURCE INFO https://orbxsystems.com/forum/topic/162488-egka-shoreham-airport-xp-is-coming/ https://fselite.net/news/orbx-announce-shoreham-airport-for-x-plane-11/
  2. Price: US $21.90 From Facebook: Explore Italy with the best VFR airport! DESCRIPTION The Aviosuperficie Alvaro Leonardi, awarded as the best tourist airport in 2010, takes its name from a soldier(Medal of Valor) of the First World War. Located in Terni, Umbria, (50NM North from Rome and Ciampino LIRA) is a landmark for those who fly over the natural and urban beauties of central Italy. A few minutes flight from the wonderful Tuscan hills, Lake Bolsena, Lake Trasimeno, the Gran Sasso National Park and the Marmore Falls, stopping by the Aviosuperficie Alvaro Leonardi is a must for those who fly from Florence (LIQN), Rome (LIRU/LIRA/LIRF), Pescara (LIPB) or the Island of Elba (LIRJ). The airfield has an 870 metre long asphalt runway with orientation 09/27 and an asphalt helipad. The preferred orientation for take-offs is 27, while for landings is 09. Product Details Animated Airport • Hangars doors control • Animated Vehicles • Ground Traffic Detailed Airport • UHD Custom Textures using the latest painting techniques • Custom Mesh • Super Detailed 3D modeling • PBR Materials • Ground reflections and decals • Custom 3D Grass and vegetations blends with orthophotos • Ultra High resolution custom orthoimagery for the airport and the main cities more than 7 Km coverage • Hundreds of 3D custom static objects • Accurate Terni City and industrial areas using original Italian buildings photos and OSM data! • Custom Hotels, Banks, Stores, Buildings and more • Night Textures • FPS Friendly • Including LIAA Arriving Chart For more details and screenshots, click on the source link below. SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/LIAA-Alvaro-Leonardi-Airport-Italy_p_893.html?fbclid=IwAR0NhkPmI0aIe08VpLRsSIpf91D5Y7QFpHxO_dhn0MshGQ6_nqoMSaLduyI NEWS SITE ARTICLE LINK :
  3. From flightsim.news: With FlyAgi Vegetation Global Trees, the German developer Anna Schwalm has released new textures for X-Plane 11’s trees. It has been released as freeware and is a complete overhaul to the default trees of the simulator. Furthermore, the add-on offers a higher resolution for all standard trees worldwide. This should make the trees and forests look more harmonious, according to the developer. To download the program as well as to see even more screenshots, click on the source links below! SOURCE INFO DEVELOPER POST LINK : https://flyagi.de/viewtopic.php?f=28&t=170 NEWS SITE ARTICLE LINK : https://www.flightsim.news/2018/11/flyagi-vegetation-global-trees/?fbclid=IwAR0Gn6ZMxz7meHp3lau4nsnWTJuWglpIjldaGHcHLq54VPL8errWGRl-kao
  4. The Norwegian archipelago in the Arctic Ocean was carefully crafted by Matthias Seewald aka Maps2XPlane. It´s his debut payware for X-Plane and one of his most accurate and beautiful custom mesh creations. In cooperation with Stairport Sceneries, responsible for the airports and helipads, he created a stunning scenery of 61.000 Square Kilometers terrain, covered by 2 different texture sets for winter and summer season. Dedicated to this piece of art , one of the most difficult repaints was created under the direction of Walter Schoenbaechler aka Walsch which is available here. As well as this stunning video by Walsh. SOURCE INFO DEVELOPER POST LINK : https://maps2xplane.com/ NEWS SITE ARTICLE LINK : https://www.unionvogelhirsch.de/exclusives/
  5. From Facebook: SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/RWY26Simulations/posts/2539645942727256?__xts__[0]=68.ARCj--hZMAs2VkcJM2ouqX10DnW-Li7BhZoVb_sHpCHeLvdNBEtv3dqKPTVFcgQ6R0uzU_FPwe-DZdZYVQ7opXp777J1A8KVqeetsYqRS6kCNz313je6zu-G_G6i5AxxhIMdxHDCTLllMcws9ff2sCNNNlKQf-YKG0ZvrJhw3Mx11ItYCEE1DKTsAFWapj3peaAdIkkIeBnWC067LmOZdcPAv2n5yFwxB4cRvxs2JqH9OkeQXz2Vwf2SGg&__tn__=-R NEWS SITE ARTICLE LINK :
  6. SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?/files/file/48103-flying-pig-2018/ NEWS SITE ARTICLE LINK : https://forums.x-plane.org/index.php?/files/file/48103-flying-pig-2018/
  7. JustSim and Digital Design Update Brussels for X-Plane Released a couple of weeks ago, the team at JustSim and Digital Design has updated their Brussels scenery based on user feedback and other found issues. The update sees the Belgocontrol Tower being upgraded with new night lighting, autogate system being added to the appropriate gates and a range of night textures fixed around the city. Furthermore, the orthophoto colour has been corrected for better blending with default terrain and the scenery has been rebuilt for “world traffic 3” routes. If you don’t own the scenery already, you can buy it from SimMarket for EUR 23.50. The product is also available for P3D V4 at the same price. Full change log: Add your cBelgcontrol tower upgraded (night lights, strobe and red lights) Added hills near tower and road Fixed hole in apron Fixed apron lights near Terminal C and TUI hangar Terminal model fixed Added autogates system Added fences Added more cars Autogen fixed Night textures for city models changed Concrete surface parameter fixed Orthophoto color correction for better blending with default terrain Few gates position changed Rebuilded “world traffic 3” routesontent… SOURCE INFO https://www.facebook.com/groups/justsim/permalink/2165024787086370/ https://fselite.net/news/justsim-and-digital-design-update-brussels-for-x-plane/
  8. X-Plane: Free TBM 900 v1.1 Update From X-Aviation TBM 900 v1.1 Free Update! View this email in your browser HotStart TBM 900 v1.1 Update! Ready for download now... Hello Stephen, X-Aviation and HotStart are proud to announce the release of the TBM 900 v1.1 update. Click here and login! Simply re-download your original purchase. Here's what's changed in version 1.1: Starter body should cool even with engine ties on. Timer system change on Windows broke state files which had timer rollover issues. Removed HDEF condition from GPS->LOC switchover. Massive refactoring of random failure code and cut sudden failures due to them being too frequent. Don't reset aircraft to cold & dark on smartcopilot connection in the air. As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future! Blue Skies, X-Aviation.com SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  9. MilViz Release T310R For X-Plane 11 After previously showing off their rain effects for the aircraft, MilViz has finally released their T310R product for X-Plane 11. The T310R is a variant of Cessna’s C310, with two turbocharged powerplants and a range in excess of 1,000 miles. Features Advanced FMOD sounds PBR materials and textures High-quality interior and exterior rendering Smooth animations Authentic turbo performance Realistic weight and balance Advanced autopilot mimicking real-world behaviour Simulation of VOR errors close to stations Default GPS / RXP GTN compatible Custom aircraft panel Rain and ice effects MilViz’s T310R is available from their website for $39.99, for X-Plane 11. SOURCE INFO https://milviz.com/flight/products/T310R-XP/?fbclid=IwAR3Z0MfJ3SCALTgJ3BHSTjuFt2S0OPXzLGkMJ_wzDYGci2LC5hUEDzq30hU https://fselite.net/news/milviz-release-t310r-for-x-plane-11/
  10. From Facebook: Hi everybody! Version 1.1 of the EBBR product for XP11 is sent to stores. Wait for notifications. v1.1 - Belgcontrol tower upgraded (night lights, strobe and red lights) - added hills near tower and road - fixed hole in apron - fixed apron lights near Terminal C and TUI hangar - terminal model fixed - added autogates system - added fences - added more cars - autogen fixed - night textures for city models changed - concrete surface parameter fixed - orthophoto color correction for better blending with default terrain - few gates position changed - rebuilded "world traffic 3" routes SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/groups/justsim/permalink/2165024787086370/ NEWS SITE ARTICLE LINK :
  11. VSKYLABS Tecnam P2006T Project v5.2 New Update Hi! This is a minor update fix for the Joystick throttle command issue that is affecting the plane with X-Plane 11.30b2+ This update is required to fly the plane without having the throttle issues in X-Plane 11.30 beta versions and beyond. Thank you for flying VSKYLABS! JMH - VSKYLABS SOURCE INFO DEVELOPER POST LINK : https://www.vskylabs.com/ NEWS SITE ARTICLE LINK : https://www.vskylabs.com/
  12. VSKYLABS MH Ultralight Bush-Plane v3.8 New Update Hi! This is a minor update fix for the Joystick throttle command issue that is affecting the plane with X-Plane 11.30b2+ This update is required to fly the plane without having the throttle issues in X-Plane 11.30 beta versions and beyond. Thank you for flying VSKYLABS! JMH - VSKYLABS SOURCE INFO DEVELOPER POST LINK : https://www.vskylabs.com/ NEWS SITE ARTICLE LINK : https://www.vskylabs.com/
  13. VSKYLABS Aeropro EuroFOX Project v5.2 New Update Hi! This is a minor update fix for the Joystick throttle command issue that is affecting the plane with X-Plane 11.30b2+ This update is required to fly the plane without having the throttle issues in X-Plane 11.30 beta versions and beyond. Thank you for flying VSKYLABS! JMH - VSKYLABS SOURCE INFO DEVELOPER POST LINK : https://www.vskylabs.com/ NEWS SITE ARTICLE LINK : https://www.vskylabs.com/
  14. The VSKYLABS Polaris AM-FIB v1.1 New Update Hi! This is a minor update fix for the Joystick throttle command issue that is affecting the plane with X-Plane 11.30b2+ This update is required to fly the plane without having the throttle issues in X-Plane 11.30 beta versions and beyond. Thank you for flying VSKYLABS! JMH - VSKYLABS SOURCE INFO https://www.vskylabs.com/ DEVELOPER POST LINK : https://www.vskylabs.com/ NEWS SITE ARTICLE LINK : https://www.vskylabs.com/
  15. X-Plane: Free TBM 900 v1.0.9 Update From X-Aviation TBM 900 v1.0.9 Free Update! View this email in your browser HotStart TBM 900 v1.0.9 Update! Ready for download now... Hello Stephen, X-Aviation and HotStart are proud to announce the release of the TBM 900 v1.0.9 update. Click here and login! Simply re-download your original purchase. Here's what's changed in version 1.0.9: Minor mesh fixes on front fuselage to patch up model holes Fixed high levels of gloss on ailerons Fixed texture artefacts on deice panel screws Artificial horizon light scatter fixed New datarefs on spill lights for glareshield Automatic switching from GPS to LOC guidance on a programmed approach wasn't engaging LOC mode properly Weight-on-wheels sensors should be on all gear legs OFV should begin modulating on the takeoff roll Switched state timer from microclock to unixtime due to potential problem with microsecond rollover on Windows vrconfig with hotspots for walkaround Fixed sudden pitch change when AP was engaged with the aircraft out of trim Retuned steering constants to make crosswind takeoffs easier Lowered minimum PAX weight to allow for children Lightened overhead panel textures to look better Implemented aircraft reset to Cold & Dark when selecting 'No' in flight recovery or when a new airframe is created Increased cloud cover sun radiation decrease factor to not overheat the cabin so easily on cold weather Increased cabin surface heat flow rate to cool the cabin a bit in colder weather Implemented hard crash detection Refactored panel overlay drawing code to avoid hard-coding panel viewport offsets to help with rendering on multi-monitor setups Made negative-G effect of fuel instability less pronounced FMS keyboard box joystick move UP should tilt radar down on radar page Fuel indicator should display proper inop indication instead of amber XXX Added code to detect left-most monitor and display drawer there Fixed UI scaling support issues - all windows should now rescale & behave properly with UI size > 100% Fixed windows not properly centering on multi-monitor setups Smartcopilot compatibility fixes - very early work Pushing CWS shouldn't emit the AP disconnection sound Flipped default CB light position to be off Very short runways could cause a div-by-zero in the runway segment number determination Added xEnviro integration to read rain rate. High-elevation VORs and ILSes could sometimes fail being received due to signal propagation computation errors As always, thanks for purchasing from X-Aviation! We appreciate your business and look forward to serving you more in the future! Blue Skies, X-Aviation.com SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  16. Price: US $24.95 Scenery features -Accurate replica of CYUL / YUL -Aeroport International Pierre Elliott Trudeau , updated. -Precise modeling based on original references, photos and other research. -Customized runways, lines and taxiways, with ambient occlusion included in the textures. -Sun reflections effects on pavements. -Fingers Auto Gate with VGDS. -AutoGate Plugin by Marginal -Static objects, vehicles and aircraft are present in this scenery. -Avenues and streets with personalized and standard vehicle traffic. -Custom Airport Mesh and adjacent areas. -Underground passages created with Mesh Remexe tool -Mesh Remexe Tool – by Joz -HDR lighting with custom night textures. -Custom textures with ambient occlusion. -Custom Approach Lights (ALS) systems. -Included taxi routes for aircraft, "taxi route" -Configured to WT3 plugin. -Configured Ramp Start. -De-ice system configured for some specific aircraft -Use Auto Gate Datarefs -Winter texture - only around the Airport area. Animated Airport -Configured for World Traffic 3 -Animated ground traffic and default aircraft traffic. -Ground Traffic plugin by Marginal Included in this Package -CA-CYUL-A-Montreal Airport v1.0 -CA-CYUL-B-Montreal Mesh v1.0 -CA-CYUL Winter Textures -CA-CYUL Montreal Autogen - Link in the manual -CA-CYUL Montreal Ortophoto HD Zoom 17 - Link in the manual -Airport Charts - Manual For more pictures and details, click on the source link below. SOURCE: https://store.x-plane.org/CYUL--Montreal-International-Airport_p_892.html
  17. From helisimmer: Frank Dainese has shown a few more screenshots of his work with Fabio Bellini in the upcoming 3D Everest Park for X-Plane 11. In the new screenshots of the scenery, which will come out in December, Frank has shown some details of Lukla. These screenshots show a live environment with lots of men, carts, cargo and other paraphernalia around the airport. This is exactly the kind of detail we love to see in these places and I have the feeling this scenery will quickly become one of the helicopter community’s favorites. December’s not arriving fast enough! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.helisimmer.com/news/men-at-work-frank-dainese-shows-progress-lukla-x-plane/?fbclid=IwAR21ee0GMyQCnnPqI603zq5-yPjwouqux2kUprv3oZhiS8_-hyW2LuwrMk4
  18. Two Major X-Plane 11.30 Features If you've decided you no longer want these emails, you can unsubscribe at any time. Hello there! Beta testers are currently helping us track down bugs and issues in X-Plane 11.30. We have a couple major changes that are in 11.30 to highlight this month, so that everyone's ready for them once we can release a clean, stable version. 11.30 Features Autopilot Updates X-Plane 11.30 includes quite a few autopilot changes. A new S-Tec 55, which is a high-end general aviation dual-axis rate-based digital autopilot, in now installed in the default Cessna 172, and we have a video tutorial on how to use it. ATC Updates A new and more powerful ATC voice system is included in the update as well! Check out this tutorial video on how to interact with X-Plane's ATC system, including the new changes in 11.30. Upcoming Events X-Plane will be in attendance at FSWeekend in Lelystadt on 3 & 4 November. We'll be showcasing X-Plane in VR at a booth, and we'll also have presentations on Friday and Saturday. Featured Add Ons This month brought more great new addon releases, including two new scenery packs and two aircraft. Gateway News Scenery artist Anthony Dyer is on a mission to provide 3D scenery for all of the UK's airports. What motivates you to develop X-Plane scenery? It kind of grew, as hobbies do, from satisfying my desire to fill in a few empty airports to the objective of making sure every airport under National Air Traffic Service (NATS) control in the UK was included in 3D. With every airport, attention to detail was important. I wanted to make airports that were enjoyable to fly to repeatedly. So If I could see a detail on the satellite image, no matter how insignificant, it had to go into the flight simulator. I think hobbies in the United Kingdom are things that we treat very seriously, whether it's gardening, photography or in my case the prior two as well as airport building. For me when I'm traveling on assignment, it's been a very accessible hobby and one I can do almost anywhere in the world whenever I have some spare time. I've also found that when I've showed off my work to friends and colleagues who aren't into flight simulators, a lot of them appreciate it. I think a lot of it has to do with the fact that everyone goes flying on commercial airliners these days, so they can all relate to a particular airport. If they see it in a virtual rendering, it makes them smile and that matters a lot. (This interview has been edited and condensed for space. Read the full interview here!) Read the interview Happy flying! -- The X-Plane Team SOURCE INFO DEVELOPER POST LINK : https://www.x-plane.com/2018/11/meet-gateway-artist-anthony_d/ NEWS SITE ARTICLE LINK : https://www.x-plane.com/2018/11/meet-gateway-artist-anthony_d/
  19. X-Camera 2.3.2 and X-KeyPad 1.1 are Released My Links removed- should find all links needed in ur account if have purchased Stick and Rudder Studios Delighting The FlightSim Community Dear Flight Sim Enthusiast, You are receiving this email because you indicated you were interested in new releases of products from Stick and Rudder Studios. We have completed the beta testing for X-Camera 2.3.2 and X-KeyPad 1.1. These new versions are free updates for all customers. The primary purpose for both updates was to support license keys generated by the X-Plane.org store, however, both updates contained some minor bug fixes or improvements. Here are the changes: X-Camera 2.3.2 Fixed missing command for sim/view/quick_look_18 Added support to entering a license key using the X-Camera menu Added support for X-Plane.org Store keys Removed the “Licensed To” caption on the control panel for better privacy when posting screen captures X-KeyPad 1.1 Added support for X-Plane.org store keys in preparation for selling on the store Added the ability to enter and validate your key from the menu Added dataref arrays for current key state and key pressed flag Added the ability to specify up to 15 slave numeric datarefs that will be set simultaneously with the master You can download the new versions here: Installation Make a backup copy of your X-Camera and/or X-KeyPad folder Do not delete your existing X-Camera or X-KeyPad folders. This will preserve your license key and any settings you have saved Unzip the applicable archive to a temporary folder Copy the resulting X-Camera and/or X-KeyPad folder to your X-Plane plugins folder Example: X-Plane 11\Resources\plugins Allow your copy utility to over-write / merge the folder contents. This will update the changed files but will preserve any keys and settings X-KeyPad 1.2 X-KeyPad is a fairly new product and the earlier adopters are supplying us with great ideas for improvements. We had to release 1.1 now in support of sales on the X-Plane.org store but we want to continue the development with a new beta. If you are an X-KeyPad user and wish to participate in the beta you can follow the discussions and get access to the beta versions here: I would like to thank our volunteers who helped test the beta versions of X-Camera and X-KeyPad. I would also like to thank all of you for your continued support of Stick and Rudder Studios. For those of you who prefer to purchase your X-Plane add-ons from the X-Plane.org store you can see all of our product listings here: If you would like to be removed from the Stick and Rudder Studios mailing list or change your subscription preferences do so using the links at the bottom of this email. Sincerely, Mark Stick and Rudder Studios, LLC. SOURCE INFO DEVELOPER POST LINK : https://www.stickandrudderstudios.com/ NEWS SITE ARTICLE LINK : https://www.stickandrudderstudios.com/
  20. X-Camera V 2.3.2 - updated! X-Camera 2.3.2 is available as a free upgrade for existing X-Camera 2.x customers. 2.3.2 is a minor update with just one bug fix. The primary purpose of 2.3.2 is to support license keys from the X-Plane.org store. Here are changes in 2.3.2: Fixed missing command for sim/view/quick_look_18 Added support to entering a license key using the X-Camera menu Added support for X-Plane.org Store keys Removed the “Licensed To” caption on the control panel for better privacy when posting screen captures SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  21. SSG CRJ-Series for X-Plane 11 with new previews and it is looking good SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/groups/738947459790569/permalink/741115746240407/ NEWS SITE ARTICLE LINK : https://www.flightsim.news/2018/10/ssg-crj-series-xp11/
  22. VSKYLABS C-47 Skytrain Flying Lab Project AU build 2.79 New Update The VSKYLABS Store The VSKYLABS C-47 Skytrain Flying Lab Project AU build 2.79 New Update The VSKYLABS C-47 Skytrain Flying Lab Project update to version v2.79 was just released! The project is now featuring the STMA AutoUpdater plugin, which is allowing you to fly the most updated version of the project on the fly. There is also a new manual/POH for the project. You can find it in the Manual folder within the package. An on-line version is also available at the project's page at VSKYLABS: https://www.vskylabs.com/2017/06/vskylabs-dc-3-c-47-flying-lab-manual.html New version v2.79 features highlights: STMA AutoUpdater plugin was added. It is now having enhanced features such as on-screen change-log view. VR config fles were added - a fully configured and tuned VR experience. Massive internal engineering, optimizations and preparations for the upcoming updates. Major sections of the cockpit and interiors were remodeled, including PBR normals workout. Photo-real textures were incorporated into the instrument panel. FMOD sound pack error-reports in X-Plane log.txt were fixed. Systems and operation - Mixture setting is now Auto-Rich by default on aircraft load. Pilot Training Manual was added. The project is under constant development. Upcoming updates are scheduled for the near future and are including every aspect of the project! Thank you for flying VSKYLABS! JMH - VSKYLABS SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  23. SSG Previews CRJ-700 Exterior Over on their Facebook group, Supercritical Simulations Group (SSG) has announced a major milestone in the development of their CRJ-700NG for X-Plane. The exterior modeling and texturing on their CRJ-700NG has been more or less finalised. Along with the announcement, they’ve provided an abundance of eye-catching screenshots for your viewing pleasure. Previewed, are the seven individual liveries which will be included in the final product along with the CRJ house livery. SSG has told us exclusively that the price will be close to that of their E-Jets add-ons and that they speculate a mid-2019 release. Version two of their Boeing 747-8 is currently taking priority over the CRJ until released. If any more information arises regarding development, we will be sure to keep you updated. SOURCE INFO https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2F738947459790569%2Fpermalink%2F741115746240407%2F https://fselite.net/previews/ssg-previews-crj-700-exterior/
  24. Scenery Apprentice Wanted! IBLUEYONDER·FREITAG, 26. OKTOBER 2018 Back in the day, many trades had a tradition of apprenticeship. Those with a desire to learn a skill were paired with experienced craftspeople. The apprentice got to learn a trade first-hand, and the person they were apprenticed to got an eager helper to speed along projects in return. For the right kind of learner, it was an ideal system. These days, apprenticeships are rare, but I got to thinking recently about how much I’d like to have a personally-trained assistant or three who would trade their work for learning the ins and outs of scenery design first-hand. Why not give it a go? How it Would Work Ideally, you (an inexperienced but enthusiastic scenery developer in training) would work with me (someone with over 16 years of working in the sim scenery arena) in a mutually beneficial arrangement. I would provide you with one-on-one training in all aspects of creating scenery, and in return you would work with me on projects where you get to put each skill to use as they’re learned. Eventually, the goal would be for you to become a full-fledged developer, capable of creating top-notch work, unassisted. At that point, you’d graduate to being more of a protégé than a student, and I would provide the necessary technology and connections to enable you to sell your work – hopefully for a tidy profit. Who am I? My name is Bill Womack. You probably know at least some of the projects I’ve worked on. Having started in 2002, I’ve built scenery for companies such as the Mid-Atlantic Air Museum, FS Addon, RealAir, Aerosoft, JustFlight, and my own iBlueYonder brand. I’m currently a senior developer with Orbx Simulation Systems. Without undue modesty, I know a thing or two about sim scenery, and I’ve got the forehead-shaped dents in my desk to prove it. Who are You? Ideally, you’d have at least a little knowledge of 3D design, but it doesn’t need to be anything more than cursory at the beginning. I’ll be training you in specific software anyway, so you’d probably have to toss out what you already know. What you should have in abundance is a fascination with modeling and texturing, and a desire to become a professional developer. The other thing needed is time to learn and produce. This probably means that you would need to be at one end or the other of your primary earning years; either a student or a retiree. That said, if you’ve got a job that currently pays the bills but leaves you plenty of time for other pursuits, that could work as well. Oh, and you’ll need to have at least some aptitude for learning new things, because those new things will be flying right and left at you! So, in short, you’ll need three things: desire, time, and ability. Interested? Get in Touch! If you read this notice and started hopping up and down in your chair, please don’t hesitate to drop me an email at apprentice@iblueyonder.com and let me know you’re interested. I’ve got plenty of work to be done, so if you are chosen don’t be surprised if you get tossed into the deep end quickly. Don’t worry, I’ll be at the ready with a life preserver. SOURCE INFO DEVELOPER POST LINK : https://iblueyonder.com/ NEWS SITE ARTICLE LINK :
  25. UK2000 have stuck to their prompt release schedule of October 27th after only announcing Guernsey Xtreme (EGJB) for X-Plane a week ago. Guernsey Airport being the gateway to the Channel Islands prominently serves Aurigny, FlyBe and Loganair for flights to Europe and Mainland United Kingdom. This rendition converted from the FSX/Prepar3D version introduces new custom features exclusive to X-Plane such as light effects, custom taxiways, AI ground routes, PBR and specular lighting. Pre-conversion features are mentioned in the list at the end of this article. SOURCE INFO DEVELOPER POST LINK : http://www.uk2000scenery.com/newsite/My_Homepage_Files/Page48.html NEWS SITE ARTICLE LINK : https://fselite.net/news/uk2000-guernsey-xtreme-for-x-plane-released/
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