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  1. Airport Berlin-Brandenburg XP has been updated to version Changelog Added missing lakes Deleted old SXF Tower Deleted BER Visitor Tower Fixed small runway marking error Fixed hovering bridges SOURCE
  2. Located in the very south of the island, the “Aeropuerto de La Gomera” serves as the regional connection hub of the second-smallest of the Canaries. This part of sim-wings’ Canary Islands professional series recreates the airport of La Gomera for Prepar3D V4, with all of its typical Canary architecture modelled in high detail. A detailed 3D mesh and high-resolution ground texturing convey the feeling of this volcanic island very realistically. Watch the rendered night lighting and dynamic lights of the traffic on the apron and surroundings illuminate the scenery at night, while animated vehicles and terminal doors that even react to approaches bring it to life. Having too short a runway for international airliners, La Gomera Airport mainly connects the island to the rest of the archipelago, with regular flights existing between La Gomera and Tenerife North. Features: High-resolution ground textures based on aerial images with 25 cm/pixel for the airport area and 50 cm/pixel for the rest of the island Detailed 3D height model (mesh) for the entire island La Gomera with 5 m resolution All buildings and facilities in the airport area and the close surroundings are modelled in high detail Excellent atmosphere at night and dusk due to rendered night lighting Autogen and vegetation for the entire island La Gomera All code (BGLs) compiled with P3D V4 SDK, being performance optimised to the new engine All objects optimised for new shadow technology New, optimised 3D runway lighting with activation/deactivation based on time of day and weather conditions, incl. special PAPI based on P3D V4 SDK features Apron lamps and street lights with dynamic lighting Dynamic vehicles on the apron and surroundings (AESLite), incl. optional dynamic lights Automatically animated doors at the terminal entrance, reacting to proximity or time of day Configuration tool for further settings options SOURCE
  3. Some early WIP screenshots of our homebase EDLP Paderborn/Lippstadt. The scenery will feature a detailed rendition of Paderborn Airport, generous orthophoto coverage of the surrounding area and, of course, aerosofts headquarter. SOURCE
  4. Explore the Airport Manchester – the largest British airport outside the London metropolitan region. Thanks to high-resolution ground textures and HDR night lighting, this add-on for XPlane 11 renders a realistic and modern recreation of the airport at every time of day. The textures also feature physically correct lighting and reflection effects. Animated service vehicles, marshallers, and jetways bring the virtual Airport Manchester to life. In addition, users of TerraMaxx can enjoy seasonal textures that paint the scenery white during winter. The add-on is also compatible with Orbx TrueEarth as well as World Traffic 3. Features: HD ground textures including PBR Custom HDR night lighting Custom static aircrafts HD vegetation Animated service vehicles Animated jetways/VDGS/marshaller (SAM plugin required) Seasonal textures (TerraMaxx required) Full Orbx compatibility (Orbx TrueEarth required) Compatible with default AI Traffic and World Traffic 3 SOURCE
  5. The airport of Erfurt-Weimar (formerly known as Airport Erfurt) is the smallest international airport of Germany. It is located in Bindersleben, approx. 6 km from the city center of Erfurt. Traffic statistics show more than 10.000 air movements and 280.000 passengers have passed through terminal A and B in 2018. Popular destinations are Mallorca, Djerba, Vilnius and many more. The airport has been recreated to the smallest of details and also includes the village of Bindersleben. AESLite is another feature bringing moving vehicle traffic to the airport. Features: Detailed reconstruction of the airport including all airport facilities and the municipality of Bindersleben 3D approach lights Photoreal textures on buildings, vehicles, etc Seasonal ground textures (0.5 m / pixel) Apron with realistically rendered textures High-resolution day and night textures Realistic navigational aids (ILS, VOR/DME, NDB, ATIS) Fully compatible with the standard AI traffic and AI traffic add-ons AESLite for dynamic ground traffic on the apron and surrounding roads SOURCE
  6. Normally we would not show updates here but as this is a major new release and I need some testers I decided to show it here. implemented aircraft global condition. Each airplane with unique board number will have own persistent condition of its engine, fuel system, electric system, lighting system, gauges, switches, etc. improved engine simulation: water in fuel and a metal chip in the oil will affect the engine's work cold start will cause engine power loss fixed engine startup if the magnetos have been switched off fixed assertion in the fuel tank selector fixed crash after several flight restarts fixed the sound of the starter when the battery became discharged during spinning of the flywheel improved radiologic - increased stability starter switch will stick to "clutch" position to help a pilot to engage magnetos to start engine more authentically added lamp that signalizes when the passenger door is opened tuned engine startup probability in cold weather conditions added sound for oil cowl added cargo door logic added maintenance panel (shift-2) to maintain engine/fuel/electric/lighting systems improved support of LINDA implemented the simulation of CHT implemented heater to start engine in cold conditions reduced lag of the manifold pressure reading improved slats behavior added a flying pet to the cockpit added military version of An-2 and VKS livery new Aeroflot livery USSR-92962 modeled passenger cabin modeled cargo cabin more authentic cockpit of SP-ASR partially implemented ICOM IC-A210 for SP-ASR cockpit If you own the already released version and would like to test out this new version please contact me at mathijs.kok@aerosoft.com. As we normally get dozens of replies to this, please accept that I will contact you when I need you and that you will hear nothing if we did not pick you. I first need people who fly the aircraft in P3D v4.4 SOURCE
  7. To close the gap between the existing Sim-wings Canary islands professional - El Hierro and Canary islands professional - La Palma with there airports (GCHI and GCLA) and the upcomming products Canary islands professional - Tenerife Sur (GCTS) and the Canary islands professional - Gran Canaria (GCLP), the project for Sim-wings Canary islands professional - La Gomera was started. Here some Work in Progress previews: The project includes the complete photorealistic island with a detail mesh of 5m density. Even when the Airport is not that busy with the two daily flights to Tenerife, the approach is special., more like a landing on an aircraft carrier. La Gomera is the first airport, where a full P3DV4 SDK based costum developed PAPI system is included, not BGLC Code or simple AFCAD as before. The airport is small, but has a nice Terminal in a Canarian architecture. The Terminal is not only outside detailed modeled, also the inside areas are implemented The entrance Hall will show nice light and shadow effects in P3D V4 The facilities are limited, but everything is there: Shopping, Rent-a-Car and a restaurant. The Landside with the entrance portal is also fully modeled We do not guarantee that the taxi number is still correct But you will find your way to the highlights of the island The safety of flying is taken care of All buildings within the airport fence are present During a sightseeing tour with the avatar, the entrance doors are no obstacle, they open automatically Even at night is ensured a realistic atmosphere outside... ... and inside the Terminal ... ... and on the Apron ... ... and at the landside Start the way to Gomera ... ... we see us soon. SOURCE
  8. Dortmund XP updated to version 1.2 on our shop and Steam Changelog V1.2 =========== Updated vegetation Created seasonal textures to be used with TerraMAXX Created neutral winter orthophoto to be used with 3rd party winter mods (JSGME compatible) Added several autogen buildings and lakes Added animated marshaller and jetways/gangways (SAM Plugin required) SOURCE
  9. Our popular Köln-Bonn Airport is coming to XPlane 11. Just got some screenshots from the developer for you guys to check out. SOURCE
  10. the Aerosoft-Addon "Approaching Dortmund" has just been updated to version in the shop. There is only one new full installer, but the AS-Updater is now also supported. - Functional clock at the St. Reinoldikirche (shows the local time) - 3-D models of the wind turbines replaced (generator housing with ENERCON typical drop shape) - New obstacle light created for wind turbines (with high visibility) - Knepper power station removed (was blown up in Feb. 2019) - Texture St. Reinoldikirche revised (texture of analog clock incorporated) - Two new FX files for St. Reinoldikirche (bell ringing at 12:00 noon) - WAV file of St. Reinoldikirche changed - Autogenous type newly assigned for bushes/hedges (had previously remained green in winter) - number of autofiles optimized (reduced from 566 AGNs to 462 AGNs) - Color correction of the Hengsen-Opherdicke summer aerial view (the parking places were slightly greenish) - New: Cycling Avatar (male with helmet) - New: Vehicle Hummer H3 (with and without PBR material) Wind objects rotate into the wind according to P3Dv4 wind variables - wind turbines - Wind bags at the clinic and wind bag at Hengsen airfield - Wind turbine sewage treatment plant at Hengsen-Opherdicke Special functionality on bike and Hummer H3 - the front and rear lights on the bike can be switched on with a mouse click - the front headlamps can be switched on with a mouse click on the gear lever in the vehicle (button assignment for landing headlamps)) - AS Updater included Translated with www.DeepL.com/Translator SOURCE
  11. Aerosoft Announces Manchester (EGCC) For X-Plane 11 Over on the Aerosoft forums, the team has announced that they are bringing a brand new version of Manchester Airport (EGCC) to X-Plane 11. It was made clear that this is a brand new development and not a port of their original X-Plane 10 version. Very little other information was shared, however, a few screenshots were released showcasing the projects current development status. SOURCE INFO https://forum.aerosoft.com/index.php?/topic/143970-airport-manchester-xp-preview/ https://fselite.net/news/aerosoft-announces-manchester-egcc-for-x-plane-11/
  12. Some Screenshots of the upcoming Airport Manchester for XPlane 11. This is not an update of the XP10 version but a new development. SOURCE
  13. Over on the Aerosoft forum, many work-in-progress previews have been posted of the in-development Lukla – Mount Everest in AFS2. Lukla – Mount Everest was originally released for FSX back in 2006. In 2016, it was announced that the entire scenery is getting reconstructed from scratch by the LimeSim and S3DD team. The previews below show Lukla’s eye-catching details up close such as dirt on the runway and local pets and animals placed around the perimeter of the airfield. Aerosoft’s rendition of Lukla will include a huge coverage area including over 10 airports within the scenic autonomous region. Lukla – Mount Everest will soon be available with an initial release for AFS2, FSX and Prepar3D with an X-Plane 11 release to follow after. We’ll endeavour to keep you updated on any new development news regarding Aerosoft’s Lukla – Mt. Everest. Unfinalised List of Features Detailed rendition of Lukla airport with its famous sloped runway. Syangboche and Phaplu airstrips nearby Detailed rendition of Mt. Everest Customized VFR objects in the area, including monasteries, scientist camps, Mt. Everest camps… New aerial and satellite imagery covering a larger area (including some of Tibet) Detailed mesh terrain …and other cool stuff SOURCE INFO DEVELOPER POST LINK : https://forum.aerosoft.com/index.php?/topic/115871-lukla-mount-everest-new-scenery-announcement/&page=6 NEWS SITE ARTICLE LINK : https://fselite.net/previews/new-aerosoft-lukla-mount-everest-previews-in-afs2/
  14. Airport Berlin-Brandenburg XP is now available for XP11 Flights to and from Airport Berlin-Brandenburg are now possible as Germany’s most famous hub opens its gates. Don’t believe that? You can – with the brand-new add-on "Airport Berlin-Brandenburg" we bring what is probably Europe’s largest airport construction site to XPlane 11. From the very beginning, Berlin-Brandenburg Airport was not a very lucky project. Construction work began in September 2006 and the opening to the public was scheduled for October 2011. The construction progress continues to fall more and more behind the initial schedule and costs have been skyrocketing ever since. The airport has suffered from continued delays; it is far from completion and as of now an opening date is still not in sight. The add-on Airport Berlin-Brandenburg covers the existing Airport Berlin Schönefeld as well as the adjacent new international airport. Two configurations make it easy to switch between the current status and one where the new airport is already open. Video: Features: A highly detailed rendition of Berlin Brandenburg International Airport "Willy Brandt" (BER) Includes the older Schönefeld (SXF) airport (north of BER) with the same level of detail Includes two configs to switch between SXF and BER operation Custom animated approach lights (SAM Plugin required) All jetways animated (SAM Plugin required) Numerous dynamic objects like apron vehicles High-resolution day and night textures Extensive coverage of over 100 km² with high-resolution aerial imagery (0.2-0.4 m/px) Realistic 3D grass and vegetation Ground Layout: End of 2018 Compatible with default AI-Traffic and World Traffic 3 SOURCE
  15. by MAX DYBA on 4TH MARCH 2019 NEWSXPL Aerosoft Aspen XP Updated to v1.01 FACEBOOK TWITTER REDDIT Over on their blog, Aerosoft has announced that they’ve released an update to their Aspen XP scenery for X-Plane 11. Version 1.01 brings along three major features including winter textures and ortho to cover the entire area. You can view the complete changelog along with winter texture installation instructions at the end of this article. If you don’t already own Aerosoft’s Aspen XP, you can grab a hold of it over at the Aerosoft shop for a price of €25.79* (Incl. VAT) exclusively for X-Plane 11. Changelog Added Apron Map to XP Menu Added SAM Marshaller Added Winter Version incl. Orthophoto Winter Installation Instructions Copy all folders in Aerosoft – KASE Aspen – Airport/Winter_MOD to your main X-Plane 11 directory and replace files if asked. Make sure to backup your summer version beforehand! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/aerosoft-aspen-xp-updated-to-v1-01/
  16. The X-Plane 11 Addon Aspen XP. has been updated to 1.01 AS_KASE-ASPEN-HDMESHV4.zip AS_KASE-ASPEN-ORTHOMESH-OPTIONAL-FILES.zip => Neue Dateigöße 10 GB AS_KASE-ASPEN-ORTHOMESH-REQUIRED-FILES.zip => Neue Dateigöße 10 GB Changelog: - Added Apron Map to XP Menu - Added SAM Marshaller - Added Winter Version incl. Orthophoto Installationsanleitung Winter: Copy all folders in Aerosoft - KASE Aspen - Airport/Winter_MOD to your main X-Plane 11 directory and replace files if asked. Make sure to backup your summer version before! SOURCE
  17. The X-Plane Addon „Airport Genoa XP“ has been updated to 1.04 Version 1.04 Now compatible with SAM 1.0.5+ Fixed Piaggio hangar door animation Version 1.03 Now compatible with SAM 1.0.3+ Version 1.02 Fixed hovering cranes in harbour Fixed wrong LOD distance on ships Fixed missing billboard lights on apron Added Active Sky weather file for custom windshear effects (refer to approach chart warning) Version 1.01 Fixed an issue preventing the jetways docking automatically to airbus aircraft SOURCE
  18. The Douglas DC-8 (32 bit version) has been updated to version 2.00 Added cargo model and associated liveries: United, Fine Air, LAC, AIA. Added gsx.cfg files for passenger and cargo versions in the DC-8_50 folder. You must rename the files to switch to the cargo version. Updated paint kit for cargo version. Further improved tank selection initiation. Fixed reverser animation so they will not animate when engine not running. Connected takeoff warning to engine three throttles in addition to engine one. Corrected fuel pressure gauges so boost pumps don't create pressure from empty tanks. Fixed fuel flow gauges to not show fuel flow before valves turned on during start. Added pop-up for control of external air, external electrical power, and cargo doors. "Shift 5" to access. Updated loader pop-up to accommodate both passenger and cargo variants. Changed clocks from local time to GMT. Changed heading select coding to allow external nav apps to control aircraft heading. Fixed bug causing hydraulic problems when cold and dark flight saved. Corrected animation of PT probe heaters switch and associated text on overhead. SOURCE
  19. Additional Aerosoft A330 Professional Cockpit Previews It was stated that the images are currently designed with P3D v4.2 standards, but that PBR layers still have to be added in the future. Furthermore, it was confirmed that that the third MCDU will be used as a ‘settings’ MCDU. Going forward, we’ll make sure that any additional previews from Aerosoft regarding the A330 Professional presents new details or shows off a new feature. Further to the in-sim previews of just a few days ago, Aerosoft has released a few additional previews of the cockpit. Whilst we have seen many of these types of previews from them before, there was an additional bit of news that came with the forum post. SOURCE INFO https://forum.aerosoft.com/index.php?/topic/138237-aerosoft-a330-professional-preview/&page=12 https://fselite.net/previews/additional-aerosoft-a330-professional-cockpit-previews/?utm_source=article&utm_medium=push
  20. „X-Plane 11 - Add-on: Aerosoft - Airport Frankfurt“ has been updated to 1.10 Neue Version 1.10 Added SAM-Plugin support Updated high-res ground decal Fixed an issue with slowly loading textures SOURCE
  21. OMSI 2 Add-on Urbino Citybus Series is now available! Especially in Eastern Europe, the low floor buses from the “Urbino” series still shape the townscape of many cities even two decades after their first introduction – but you can also find them in Germany and the German-speaking countries in scheduled service. Now players can experience this series of low floor city buses on the PC. The add-on “Urbino Citybus Series” for OMSI 2 includes two 18 m articulated buses, two 12 m solo buses, and one 15 m three-axle solo bus. Thanks to their modular development, all five buses are individually customizable. Many configuration options enable players to create exactly the vehicles they want. Additionally, the vehicles can be fully repainted, so they can be seamlessly integrated into your own bus company. All models have realistic textures, sound, and animations – especially noteworthy is the bellow of the articulated bus that behaves very realistically in turns. The player can take place in two different cockpit variants offering both German and Polish equipment and setups. Video: Features: The Urbino city bus in five different base models (three-door solo bus, two-door solo bus, four-door articulated bus, three-door articulated bus, as well as a 15 m 3-axle solo bus) Modular development with lots of configuration options Realistic sounds, models, and animations VDV dashboard and MOKI dashboard incl. screens for vehicle diagnostics All vehicles are fully repaintable Photorealistic interior and exterior textures The vehicle can be configured via a screen in the bus SOURCE
  22. The “Aeroporto di Bergamo-Orio al Serio”, also often called Milan/Bergamo, is one of three international airports in the Milan region. With Airport Bergamo, this airport now finds its way to XPlane 11, complete with all buildings and service facilities. Besides being a hub for Ryanair and offering a number of seasonal and charter flights, Bergamo Airport is also an important cargo airport – both UPS and especially DHL have a large presence here, connecting northern Italy to most major cargo hubs all over Europe. Video: Features: Custom jetways (using SAM plug-in) Custom lighting 50cm/pixel aerial image with hand-placed autogen PBR ground textures Animated radar Animated ground traffic Animated windsock All airport buildings including surrounding buildings Dynamic lighting High-quality ground and building textures Static aircraft Volumetric grass SOURCE
  23. Bergamo Airport, initially developed by Tailstrike Designs, will soon be available for X-Plane 11 via publisher Aerosoft. The airport, which was originally released for Prepar3D V4, has since been converted by Windsock Simulations to bring a realistic representation of the airport in the simulator. In preparation for the release of Aeroporto di Bergamo-Orio al Serio, Aerosoft has released the launch trailer. From the clip, you can see the attention to detail in the terminal buildings, the blending of the scenery to nearby ground textures and more. It should be noted that since the footage was shot, Windsock Simulations has added in PBR textures for the ground polys. Once the product is available, we will let you know. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/launch-trailer-for-aerosoft-bergamo-x-plane-11/
  24. We have updated the A320/A321 professional and the A318/A310 professional to version This is NOT an update shared via the updater tool because we had several reported issues that most likely were caused by incorrect installations. We felt it was better to force a complete new install so everybody is on the same file set. You will find the complete new build on your order history page. Please note you need P3D v4.4 for this build. Non-Experimental (save you liveries!) Bug Fix: Problems with Chrono fixed Bug Fix: Some fuel systems issues solved Improvement: ND elements updated to newer Airbus standard Improvement: Better GSX2 support Improvement: More and corrected AIDS prints Improvement: Corrected AoA on flare Improvement: Silenced 60/70 feet AGL calls Improvement: Better fonts for FCU, COMS etc Improvement: ND Runway drawing now includes MAGVAR SOURCE
  25. Aerosoft Statement on A330 Delay It has been a long time since we last heard any progress on the Aerosoft A330. However, Mathijs Kok has taken to the forum to describe, in detail, what’s been going on and when we can expect it. He opens up his forum post letting us know that the modeller behind the project, Stefam, is currently working on a different project. Whilst it wasn’t disclosed what the project was, but it was confirmed that is a project that will enable Aerosoft to grow in new ways and is also financially beneficial to them. The project may come to the simulator, or it may not. As for the 3 other developers, they are now focused solely on A330 development. Beforehand, it was focused on the A320 platform, but as Mathijs describes: “95% of the code they are doing for the A320 series is part of the A330.” From the forum post, it would appear that there are still over 500 issues that are on the bug tracker. Some are small problems and some are bigger ones. Whilst development on the A330 is now firmly on the front-burner, fixes and changes will be back-tracked automatically to the A320 code base. What this means is that those waiting for Service Pack 1 for the A320 family, it will no longer be coming. Instead what will happen is that when the coding is complete and fixed, the update will be pushed out to the community. An example of this is the PFD, which is being rewritten. Another example is Connected Flight Deck, which has started performance testing today. Mathijs then went onto talk about schedules. What he is hoping is that instead of a singular large update, users will start to see more frequent updates which will push out big and small changes as things are fixed and developed. He said that they are “getting a better idea on the causes of the big issues”. He then went onto say that whilst they make every effort to fix bugs reported, sometimes bugs appear in the real-world too, giving examples of when an aircraft doesn’t slow down at certain waypoints. Finally, no sort of release date was given regarding the A330. He has “no idea” when it will be released at this point in time and will commit to releasing once fully comfortable with the aircraft. Mathijs concluded that if anyone were to have questions, they should head to the Aerosoft forums and ask them. He assured users he would be as honest as possible, providing he could realistically answer them. SOURCE INFO https://forum.aerosoft.com/index.php?/topic/138237-aerosoft-a330-professional-preview/&page=10&tab=comments#comment-921944 https://fselite.net/news/aerosoft-statement-on-a330-delay/
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