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  1. Changelog Aerofly FS 2 2.04.07.15 2019-06-18 [*] Added Advanded camera movement system (optional setting) that moves the camera head position as you look around in the cockpit, aligns the camera to the overhead or pedestal up direction so that text remains readable and a better panel overview is achieved. [*] Fixed Bug fixes when Vulkan renderer is active. The Vulkan renderer should now be used by default on AMD and NVIDIA GPU's. [*] Changed R22 rotor simulation to use elastic blades to better match helicopter reaction with respect to control inputs. [*] Added R22 rotor blade bending in graphics, blades bend according to load and when engine is turned off [*] Fixed Throttle levers in A320, B737, B747, C90Gtx, LJ45 and Q400 now allow finer adjustments [*] Added A320 electrical system now allows to get into dark state [*] Added A320 FWC (flight warning computer) simulation, ECAM messages with ECAM actions, status page and status reminder... more than 100 warnings and 60 memos simulated and the implementation is open for expansion via tmd. Warnings sounds have not been added yet. [*] Added A320 realistic delays between pilot action and system changes, e.g. it might take couple of seconds to display spoilers aremd [*] Changed A320 minor changes to direct law and alternate law [*] Changed A320 ailerons, elevators, rudders and spoilers can now fail when respective computers are set off, might be difficult to fly (give it a try). [*] Changed A320 ECAM fuel page redone, now in modern style [*] Changed A320 fixes to ECAM electrical page [*] Added A320 fuel system with gravity feed and outer wing transfer [*] Added A320 PFD, ND red flags flashing [*] Added A320 "no autoland" warning [*] Added A320 stall speeds calculated from angle of attack and gross mass [*] Added A320 anti skid tested after gear extension [*] Added A320 flight director resets 30 seconds after landing [*] Added A320 IRS needs alignment after being shut down (time shortened to one minute instead of up to 10 min.) [*] Added A320 when spoilers are automatically retracted (e.g. flap full, high angle of attack or TOGA) they will be inhibited until the spoiler lever is set to retract [*] Fixed A320 FCU only resets after power has been lost for some time [*] Fixed A320 CAT 3 stays active when levers are pulled to idle for landing flare [*] Fixed A320 engine fire warning on ECAM when light test is performed [*] Changed A320 autoland spoilers only extend when thrust levers are manually pulled back to idle [*] Changed A320 jump seat view position [*] Changed A320 drag reduced [*] Changed A320 ignition selector only triggers engine page for engine start [*] Changed A320 engine display shows MREV thrust rating during revers thrust application [*] Added A320 MCDU flight plan can be created from the INIT page (set icao origin and destination) [*] Added A320 MCDU flight plan departure and arrival runways can be selected [*] Added A320 MCDU pages lateral revision, vertical revision, arrival and departure, some parameters are already operative, e.g. 10k speed limit and constraints might work [*] Added A320 MCDU flight plan page waypoints can be inserted and removed (BETA) [*] Added A320 MCDU scratchpad messages like ADD DRAG or DECELERATE [*] Added A320 MCDU pages position monitor, gps monitor and irs monitor [*] Added LJ45, Q400 and B737 a lot of new CDU pages have been added, e.g. navigation, flight plan, performance, fuel, tuning, etc. [*] Added LJ45, Q400 and B737 flight plan can be created and edited via CDU [*] Added LJ45, Q400 and B737 flight plan departure and arrival runways can be selected via CDU [*] Added B737 added greenish moving map to the radar screen [*] Changed Q400 engines are now build from modular engine components [*] Changed Q400 FADEC now able to increase power more quickly (less lag) [*] Added Q400 electrical system finished, Q400 systems can now reach cold and dark state [*] Fixed Q400 APU generator is now working and charging batteries [*] Added Q400, C90Gtx power levers can be pulled into reverse with VR hands or mouse [*] Changed C90Gtx engines are now build from modular engine components [*] Added C90Gtx low and high idle, engines can be shut down and restarted [*] Added C90Gtx electrical system added, C90GTx now also reached cold and dark status [*] Added C90Gtx working radio navigation and MFD options pages in the CDU [*] Added C90Gtx master caution and warning now flashing, more warnings functional [*] Added B58 engines can be shut down now, now also cold and dark [*] Fixed B737 autotuning on ADF removed [*] Changed B747 improvements to the displays, e.g. correct navigation sources for pilot and copilot navigation displays [*] Changed F18 and F15e steering range is automatically managed for you, high steering is selected at low speed (below roughly 10 kts) [*] Changed MB339 engines are now build from modular engine components [*] Added R22 doors can be opened [*] Changed ASG29 canopy animation smoothed out, no more jumps when closing [*] Fixed Advanced autopilot fixes to localizer capture on East headings [*] Fixed Advanced autopilot changed glide slope mode corrects for non standard glide slope angles (e.g. steep approaches) [*] Changed Advanced autopilot speed hold adjusted for autothrottle SPEED mode and vertical IAS HOLD pitch mode [*] Fixed Advanced autopilot numerous bug fixes and minor improvements SOURCE
  2. Product information Sim-wings expands the “Canary Islands professional” series by the third-largest island of the Canaries. The Aeropuerto de Gran Canaria which serves as a stopover on flights between Europe and South America as well as a military air force base has been recreated in a high level of detail. It is the busiest airport of the Canaries with 13,092,117 passengers and 118,554 aircraft movements in 2017. The entire volcanic island features a high-resolution height mesh and colorfast aerial images. The airport buildings are modelled in high detail and come with interior decoration, while the ground layout is based on recent data from the real airport. The military area is included as well. The virtual airport of Gran Canaria comes with functional windsocks, PBR materials for some surfaces, and optional SODE-animated jetways. Via the included config tool the scenery can be adapted to run great on one’s own system. In addition, the default scenery of the “El Berriel” airfield has been modelled as the “El Berriel light” version so that it looks and works very well. Features: Highly detailed Gran Canaria Airport scenery with Gran Canaria Island High-resolution aerial image for the airport and island of Gran Canaria, extensively colour-corrected for true aerial colours Detailed ground markings based on recent charts of parking stands High-definition height mesh with 5 m resolution for the entire Island Autogen buildings and vegetation at all parts of the aerial image area Extremely detailed Gran Canaria airport buildings with interior designs at apron side and infrastructure buildings Complete military area with highly detailed hangars and buildings Detailed animated jetway models (CTRL-J), SODE jetways available as optional download Functional safegates at all gates, no need for any other add-on to get working VGDS Functional windsocks Pre-rendered self-shadowing (Ambient Occlusion) at buildings Animated vehicle traffic on the apron and around the airport Detailed AFCAD. Actual nav data and approach procedures (Airac 1906) Extended configuration tool Straightforward installation: no changes to default configuration necessary. No SODE needed for full functionality (despite for optional SODE jetways), everything is programmed using SDK features Optimized dynamic lighting (can be turned off per area via the config menu) Optimized 3D runway lighting with automatic activation/deactivation based on time of day and weather conditions Use of PBR materials for ground water effects and windows (can be switched off to use of normal P3D v4 materials) Enhanced default scenery of "El Berriel" GCBL - "Lite scenery" Configuration tool will automatically recognize which version of Prepar3D is used System requirements: Lockheed Martin Prepar3D V4.x Operating System: Microsoft Windows 10 (64bit) CPU: Quad Core CPU with 3.5 GHz Memory: 16 GB DDR4 RAM, 2666 MHz Graphics card: 4 GB VRAM, DirectX 11 Download-Size: 4.2 GB SOURCE
  3. ZUSI 3 - Aerosoft Edition Enter the virtual cab and experience a train driver’s operations at the highest level of realism. ZUSI 3 Aerosoft Edition is a train simulation for PCs, the professional version of which is also being used in railway companies for engine driver training. It features accurate prototypical routes, authentic driving and braking physics, prototypical and fully functional signalling, realistic timetables, and many variants of the train protection systems PZB, LZB, and ETCS. This train simulator is especially suited for ambitious hobby train drivers, while beginners can easily and intuitively dive into the world of train simulation thanks to various assistance options – for example, setting the protection systems less restrictive for an easier learning curve. In total, ZUSI 3 comes with 500 kilometres of drivable routes, including the route Cologne–Düsseldorf that was developed for the Aerosoft Edition, the upper Ruhr valley railway, the marsh railway Heide–Westerland, and the ICE route Kassel-Göttingen. The rolling stock comprises more than 200 locomotive and EMU/DMU variants, including the ICE as well as DB cl 101, cl 141, cl 146, and cl 185. More than 150 passenger coaches and 200 freight wagons complete the drivable trains. ZUSI 3 is also extensively expandable. The included editors can be used to create user content for ZUSI to share them with the community. Video: Features: Hundreds of trains can operate simultaneously in a timetable, possibly affecting each other; An autopilot controls all trains other than the user’s. Preview of every train with overview of timetable and vehicles Vehicles controllable with keyboard and mouse, with cab controller devices like the Raildriver, or with gamepads and joysticks Assistance for beginners: adjustable level of realism Prototypical driving and braking physics, observing tilt, air and curve resistance Simulation of various drive types and brake systems More than 500 km of drivable route More than 200 locomotives and EMUs/DMUs, incl. different variants and liveries More than 150 passenger coaches, incl. different variants and liveries More than 200 freight wagons, incl. different variants and liveries Various Sifa systems are simulated in detail Various door protection systems Original surround sound Prototypical signalling. All German signal systems are included (form signals, HI, SK, H/V in three types, and Ks signals) Prototypical track layout, incl. superelevation/cant even for points Routes are built as smaller modules that will be combined to larger networks within a timetable scenario Fully featured editors included, to create your own timetable scenarios, vehicles, route modules, etc. Interfaces to geo data for prototypical and accurate route alignment Train protection systems rendered with all functions relevant to the train driver: Indusi I54, I60, I60R, PZB60 (ÖBB), PZB90 1.5 und 2.0, PZ80, PR80R LZB/I80 with and without PZB90, CIR-ELKE, LZB full and divided block control GNT/ZUB122 and 262 with tilting technique ETCS (European Train Control System) System requirements: Operating System: Microsoft Windows XP / Vista / 7 / 8 / 10 Processor: Dual Core CPU with 2.8 GHz Memory: 2 GB RAM Graphics card: 1 GB VRAM Sound card Free disk space: 2.5 GB Internet connection and Steam user account required! Notes: We provide a serial number with the purchase of this download version. Afterwards, you need to download this add-on via STEAM and activate it. Further information can be found in the installation instruction. To use this product you have to agree with the Steam Subscriber Agreement („SSA“). SOURCE
  4. First up to date P3D screenshots of Lukla - Mount Everest Extreme: SOURCE
  5. The Aerosoft DC8 FSX has been updated to 2.1.0.0 Added 2D popup autopilot panel Minor optimization of VC model Adjusted material settings of radio frequency glass to make digits more visible in sunlight Fixed animation of landing light extension/retraction to require electrical power. The update 2.1.0.0 FSX / FSXSE is available at the AS-Updater web pages; http://support.aerosoft.com/index.php SOURCE
  6. The Aeropuerto de Tenerife Sur “Reina Sofía” opened its gates in 1978 to serve tourists and provide an alternative to the airport Tenerife North with its unreliable weather conditions. Named after the Spanish Queen Sofía who officially opened it, the airport has become the most important passenger hub of Tenerife. With Tenerife South from the “Canary Islands professional” series sim-wings recreates the airport in a high level of detail. High-resolution aerial images with up to 15 cm/Pixel lay the groundwork for extremely detailed airport buildings and an up-to-date ground layout according to Airac 1906. In addition, the scenery comes with more details like functional windsocks, per-area dynamic lighting and some PBR-rendered materials. Beyond that, this add-on also extends the default scenery of Tenerife North airport by some features like dynamic lighting and animated jetways. Video: Features: Highly detailed Tenerife South Airport scenery with Tenerife Island High-resolution aerial image for the airport and island of Tenerife (Airport LOD 18 = 15-25 cm/pixel, Island LOD 17 = 30-45 cm/pixel), extensively colour-corrected for true aerial colours Detailed ground markings based on recent charts of parking stands and new taxiway layouts (Airac 1906). Includes recent main taxiway extension and huge changes of taxiway layout High-definition height mesh with 5 m resolution for the entire Island Autogen buildings and vegetation at all parts of the aerial image area Extremely detailed Tenerife South airport buildings with interior designs at apron side and infrastructure buildings Detailed animated jetway models (CTRL-J), SODE jetways available as an optional download Functional Safegates at all gates, no need for any other add-on to get working VGDS Functional windsocks Pre-rendered self-shadowing (Ambient Occlusion) at buildings Animated vehicle traffic on the apron and around the airport Detailed AFCAD file with airline parking codes, recent ILS changes and approach procedures Extended configuration tool Straightforward installation: no changes to default configuration necessary. No SODE needed for full functionality (despite for optional SODE jetways), everything is programmed using SDK features Optimized dynamic lighting (can be turned off per area via the config menu) Optimized 3D runway lighting with automatic activation/deactivation based on time of day and weather conditions Use of PBR materials for groundwater effects and windows (can be switched off to use of normal P3D v4 materials) The configuration tool will automatically recognize which version of Prepar3D is used Enhanced default scenery of GCXO (Tenerife North). GCXO "Lite scenery" containing animated jetways, dynamic lights… System requirements: Prepar3D V4 (V.4.4/4.5 or later needed for PBR materials of wet ground (rain) and windows) Operating System: Microsoft Windows 10 (64bit) CPU: Quad Core CPU with 3.5 GHz Memory: 16 GB DDR4 RAM, 2666 MHz Graphics card: 4 GB VRAM, DirectX 11 Free disk space: 7 GB, SSD highly recommended Download-Size: 6.3 GB SOURCE
  7. The Aerosoft DC8 P3DV4 has been updated to 2.1.0.0 Added 2D popup autopilot panel Minor optimization of VC model Adjusted material settings of radio frequency glass to make digits more visible in sunlight Fixed animation of landing light extension/retraction to require electrical power. This update is done via de Updater Tool. SOURCE
  8. The Aerosoft DC8 P3DV4 has been updated to 2.1.0.0 Added 2D popup autopilot panel Minor optimization of VC model Adjusted material settings of radio frequency glass to make digits more visible in sunlight Fixed animation of landing light extension/retraction to require electrical power. This update is done via de Updater Tool. SOURCE
  9. Airport Köln/Bonn XP has been updated to version 1.01 both on our shop and Steam Changelog: - Added Ortho4XP patch file. - Adjusted custom terrain mesh. - Changed ATIS frequency to 132.125 - Fixed cargo area roller floor markings incorrect texture mapping. - Adjusted jetway models to prevent the gap between terminal B/C and jetways. - Adjusted stand parking codes. - Adjusted LOD states for ramp patrol vehicle. - Added more options in the configuration tool: - Passenger density. - Ramp traffic and animations density. - Possibility to enable or disable animated airstairs. SOURCE
  10. Hello, Next in line is Mega Airport Zurich v 3 professional. We are working on a major update with new buildings and airport layout. More to follow. SOURCE
  11. Hello, we are currently working on a major update for Mega Airport Dublin making it an airport the “professional” series. This will include all new buildings, new airport and apron layout plus all the latest features. The airport will be available for an update price for existing MA Dublin customers when ready. Here are the first rendering images of the new airport tower: SOURCE
  12. A major update is now available. Changelog: - implemented aircraft global condition. Each airplane with a unique board number will have own persistent condition of its engine, fuel system, electric system, lighting system, gauges, switches, etc. - improved engine simulation: water in fuel and a metal chip in the oil will affect the engine's work - cold start will cause engine power loss - fixed engine startup if the magnetos have been switched off - fixed assertion in the fuel tank selector - fixed crash after several flight restarts - fixed the sound of the starter when the battery became discharged during spinning of the flywheel - improved radiologic - increased stability - starter switch will stick to "clutch" position to help a pilot to engage magnetos by mouse to start engine more authentically - added lamp that signalizes when the passenger door is opened - tuned engine startup probability in cold weather conditions - added sound for oil cowl - added cargo door logic - added maintenance panel (shift-2) to maintain engine/fuel/electric/lighting systems - improved support of LINDA - implemented a simulation of CHT - implemented heater to start engine in cold conditions - reduced lag of the manifold pressure reading - improved slats behavior - added a flying pet to the cockpit - added military version of An-2 and VKS livery - new Aeroflot livery USSR-92962 - modeled passenger cabin - modeled cargo cabin - more authentic cockpit of SP-ASR - partially implemented ICOM IC-A210 for SP-ASR cockpit SOURCE
  13. Airport Berlin-Brandenburg XP has been updated to version 1.0.1.0 Changelog Added missing lakes Deleted old SXF Tower Deleted BER Visitor Tower Fixed small runway marking error Fixed hovering bridges SOURCE
  14. Located in the very south of the island, the “Aeropuerto de La Gomera” serves as the regional connection hub of the second-smallest of the Canaries. This part of sim-wings’ Canary Islands professional series recreates the airport of La Gomera for Prepar3D V4, with all of its typical Canary architecture modelled in high detail. A detailed 3D mesh and high-resolution ground texturing convey the feeling of this volcanic island very realistically. Watch the rendered night lighting and dynamic lights of the traffic on the apron and surroundings illuminate the scenery at night, while animated vehicles and terminal doors that even react to approaches bring it to life. Having too short a runway for international airliners, La Gomera Airport mainly connects the island to the rest of the archipelago, with regular flights existing between La Gomera and Tenerife North. Features: High-resolution ground textures based on aerial images with 25 cm/pixel for the airport area and 50 cm/pixel for the rest of the island Detailed 3D height model (mesh) for the entire island La Gomera with 5 m resolution All buildings and facilities in the airport area and the close surroundings are modelled in high detail Excellent atmosphere at night and dusk due to rendered night lighting Autogen and vegetation for the entire island La Gomera All code (BGLs) compiled with P3D V4 SDK, being performance optimised to the new engine All objects optimised for new shadow technology New, optimised 3D runway lighting with activation/deactivation based on time of day and weather conditions, incl. special PAPI based on P3D V4 SDK features Apron lamps and street lights with dynamic lighting Dynamic vehicles on the apron and surroundings (AESLite), incl. optional dynamic lights Automatically animated doors at the terminal entrance, reacting to proximity or time of day Configuration tool for further settings options SOURCE
  15. Some early WIP screenshots of our homebase EDLP Paderborn/Lippstadt. The scenery will feature a detailed rendition of Paderborn Airport, generous orthophoto coverage of the surrounding area and, of course, aerosofts headquarter. SOURCE
  16. Explore the Airport Manchester – the largest British airport outside the London metropolitan region. Thanks to high-resolution ground textures and HDR night lighting, this add-on for XPlane 11 renders a realistic and modern recreation of the airport at every time of day. The textures also feature physically correct lighting and reflection effects. Animated service vehicles, marshallers, and jetways bring the virtual Airport Manchester to life. In addition, users of TerraMaxx can enjoy seasonal textures that paint the scenery white during winter. The add-on is also compatible with Orbx TrueEarth as well as World Traffic 3. Features: HD ground textures including PBR Custom HDR night lighting Custom static aircrafts HD vegetation Animated service vehicles Animated jetways/VDGS/marshaller (SAM plugin required) Seasonal textures (TerraMaxx required) Full Orbx compatibility (Orbx TrueEarth required) Compatible with default AI Traffic and World Traffic 3 SOURCE
  17. The airport of Erfurt-Weimar (formerly known as Airport Erfurt) is the smallest international airport of Germany. It is located in Bindersleben, approx. 6 km from the city center of Erfurt. Traffic statistics show more than 10.000 air movements and 280.000 passengers have passed through terminal A and B in 2018. Popular destinations are Mallorca, Djerba, Vilnius and many more. The airport has been recreated to the smallest of details and also includes the village of Bindersleben. AESLite is another feature bringing moving vehicle traffic to the airport. Features: Detailed reconstruction of the airport including all airport facilities and the municipality of Bindersleben 3D approach lights Photoreal textures on buildings, vehicles, etc Seasonal ground textures (0.5 m / pixel) Apron with realistically rendered textures High-resolution day and night textures Realistic navigational aids (ILS, VOR/DME, NDB, ATIS) Fully compatible with the standard AI traffic and AI traffic add-ons AESLite for dynamic ground traffic on the apron and surrounding roads SOURCE
  18. Normally we would not show updates here but as this is a major new release and I need some testers I decided to show it here. implemented aircraft global condition. Each airplane with unique board number will have own persistent condition of its engine, fuel system, electric system, lighting system, gauges, switches, etc. improved engine simulation: water in fuel and a metal chip in the oil will affect the engine's work cold start will cause engine power loss fixed engine startup if the magnetos have been switched off fixed assertion in the fuel tank selector fixed crash after several flight restarts fixed the sound of the starter when the battery became discharged during spinning of the flywheel improved radiologic - increased stability starter switch will stick to "clutch" position to help a pilot to engage magnetos to start engine more authentically added lamp that signalizes when the passenger door is opened tuned engine startup probability in cold weather conditions added sound for oil cowl added cargo door logic added maintenance panel (shift-2) to maintain engine/fuel/electric/lighting systems improved support of LINDA implemented the simulation of CHT implemented heater to start engine in cold conditions reduced lag of the manifold pressure reading improved slats behavior added a flying pet to the cockpit added military version of An-2 and VKS livery new Aeroflot livery USSR-92962 modeled passenger cabin modeled cargo cabin more authentic cockpit of SP-ASR partially implemented ICOM IC-A210 for SP-ASR cockpit If you own the already released version and would like to test out this new version please contact me at mathijs.kok@aerosoft.com. As we normally get dozens of replies to this, please accept that I will contact you when I need you and that you will hear nothing if we did not pick you. I first need people who fly the aircraft in P3D v4.4 SOURCE
  19. To close the gap between the existing Sim-wings Canary islands professional - El Hierro and Canary islands professional - La Palma with there airports (GCHI and GCLA) and the upcomming products Canary islands professional - Tenerife Sur (GCTS) and the Canary islands professional - Gran Canaria (GCLP), the project for Sim-wings Canary islands professional - La Gomera was started. Here some Work in Progress previews: The project includes the complete photorealistic island with a detail mesh of 5m density. Even when the Airport is not that busy with the two daily flights to Tenerife, the approach is special., more like a landing on an aircraft carrier. La Gomera is the first airport, where a full P3DV4 SDK based costum developed PAPI system is included, not BGLC Code or simple AFCAD as before. The airport is small, but has a nice Terminal in a Canarian architecture. The Terminal is not only outside detailed modeled, also the inside areas are implemented The entrance Hall will show nice light and shadow effects in P3D V4 The facilities are limited, but everything is there: Shopping, Rent-a-Car and a restaurant. The Landside with the entrance portal is also fully modeled We do not guarantee that the taxi number is still correct But you will find your way to the highlights of the island The safety of flying is taken care of All buildings within the airport fence are present During a sightseeing tour with the avatar, the entrance doors are no obstacle, they open automatically Even at night is ensured a realistic atmosphere outside... ... and inside the Terminal ... ... and on the Apron ... ... and at the landside Start the way to Gomera ... ... we see us soon. SOURCE
  20. Dortmund XP updated to version 1.2 on our shop and Steam Changelog V1.2 =========== Updated vegetation Created seasonal textures to be used with TerraMAXX Created neutral winter orthophoto to be used with 3rd party winter mods (JSGME compatible) Added several autogen buildings and lakes Added animated marshaller and jetways/gangways (SAM Plugin required) SOURCE
  21. Our popular Köln-Bonn Airport is coming to XPlane 11. Just got some screenshots from the developer for you guys to check out. SOURCE
  22. the Aerosoft-Addon "Approaching Dortmund" has just been updated to version 1.2.0.0 in the shop. There is only one new full installer, but the AS-Updater is now also supported. 1.2.0.0 - Functional clock at the St. Reinoldikirche (shows the local time) - 3-D models of the wind turbines replaced (generator housing with ENERCON typical drop shape) - New obstacle light created for wind turbines (with high visibility) - Knepper power station removed (was blown up in Feb. 2019) - Texture St. Reinoldikirche revised (texture of analog clock incorporated) - Two new FX files for St. Reinoldikirche (bell ringing at 12:00 noon) - WAV file of St. Reinoldikirche changed - Autogenous type newly assigned for bushes/hedges (had previously remained green in winter) - number of autofiles optimized (reduced from 566 AGNs to 462 AGNs) - Color correction of the Hengsen-Opherdicke summer aerial view (the parking places were slightly greenish) - New: Cycling Avatar (male with helmet) - New: Vehicle Hummer H3 (with and without PBR material) Wind objects rotate into the wind according to P3Dv4 wind variables - wind turbines - Wind bags at the clinic and wind bag at Hengsen airfield - Wind turbine sewage treatment plant at Hengsen-Opherdicke Special functionality on bike and Hummer H3 - the front and rear lights on the bike can be switched on with a mouse click - the front headlamps can be switched on with a mouse click on the gear lever in the vehicle (button assignment for landing headlamps)) - AS Updater included Translated with www.DeepL.com/Translator SOURCE
  23. Aerosoft Announces Manchester (EGCC) For X-Plane 11 Over on the Aerosoft forums, the team has announced that they are bringing a brand new version of Manchester Airport (EGCC) to X-Plane 11. It was made clear that this is a brand new development and not a port of their original X-Plane 10 version. Very little other information was shared, however, a few screenshots were released showcasing the projects current development status. SOURCE INFO https://forum.aerosoft.com/index.php?/topic/143970-airport-manchester-xp-preview/ https://fselite.net/news/aerosoft-announces-manchester-egcc-for-x-plane-11/
  24. Some Screenshots of the upcoming Airport Manchester for XPlane 11. This is not an update of the XP10 version but a new development. SOURCE
  25. Over on the Aerosoft forum, many work-in-progress previews have been posted of the in-development Lukla – Mount Everest in AFS2. Lukla – Mount Everest was originally released for FSX back in 2006. In 2016, it was announced that the entire scenery is getting reconstructed from scratch by the LimeSim and S3DD team. The previews below show Lukla’s eye-catching details up close such as dirt on the runway and local pets and animals placed around the perimeter of the airfield. Aerosoft’s rendition of Lukla will include a huge coverage area including over 10 airports within the scenic autonomous region. Lukla – Mount Everest will soon be available with an initial release for AFS2, FSX and Prepar3D with an X-Plane 11 release to follow after. We’ll endeavour to keep you updated on any new development news regarding Aerosoft’s Lukla – Mt. Everest. Unfinalised List of Features Detailed rendition of Lukla airport with its famous sloped runway. Syangboche and Phaplu airstrips nearby Detailed rendition of Mt. Everest Customized VFR objects in the area, including monasteries, scientist camps, Mt. Everest camps… New aerial and satellite imagery covering a larger area (including some of Tibet) Detailed mesh terrain …and other cool stuff SOURCE INFO DEVELOPER POST LINK : https://forum.aerosoft.com/index.php?/topic/115871-lukla-mount-everest-new-scenery-announcement/&page=6 NEWS SITE ARTICLE LINK : https://fselite.net/previews/new-aerosoft-lukla-mount-everest-previews-in-afs2/
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