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  1. This product automatically updates when you start it. It is NOT possible to use an old client with the server. 1.0.2 The UI is more clear now when not in tycoon mode about using the « Find the Aircraft Loaded in Clearer user interface for outsourced resources when loading the aircraft My Aircraft list, fields are now resizable Fixed Buy aircraft page freeze on some systems Added pagination on buy aircraft page Fixed level 3 FBO logistic query delay (was 1 min, set to 1 day) Can now use fuel containers that are loaded in another aircraft on the same airport An employee transported as a passenger has not an adequate icon The sell price of aircrafts are now reset when sold back to the system (to avoid exploits) Clearer user interface when hiring people Warning added to not change the date/time during the flight when starting the tracking Miscellaneous Spellings Miscellaneous Buttons reformat and Text cut off fixes 1.0.1 Removed old METARs Direct Load/Unload between aircrafts without unloading at the airport are now working as intended Clearer message when releasing a rented aircraft owned by another player with delay Fixed Airports open/close hours ate some extreme western hemisphere Clearer message on the flight preparation page when attendants are needed More detailed messages when weights are changing during a tracked flight (some add-ons) When “Instance already running” message appears at start, we try now to kill the other process (and display the Process ID) Added pagination on the aircraft market page (to avoid UI freezing on some systems) beta-> 1.0.0 The global settings are accessible from the tutorial Fixed Airports open/close hours ate some extreme western hemisphere Removed warp feature when player uses the “dont force time in sim” option When Pausing company, a clearer message is displayed Similar planes with different payloads names are no longer duplicated New Account management Web Site (link in Lobby) Mechanics are now needed to service the FBOs Pause company now stops all the recurring payments OpenStreetMap Transport and Cycle are now displayed with the correct API Key METARS now are displayed on the flight tracking map METARS are now updated once per hour More airports are displayed on LiveMap (depending on zoom level) Add a window to auto retry connection when internet connection not available Basic tutorial added Performance enhancement Many Spelling SOURCE
  2. 1.0.3 is now available via the updater. Changelog Added Condition Variable and Value If you only have a toggle function you can now define the correct switch position via the Condition Variable (take a look at the new Default Template) Fixed a few spelling bugs Added a new Request Windows If you can't find your aircraft inside the Templates, send us a Request via the Config Tool (Menu ? -> Request Aircraft Template) Updated Aircraft Templates (Default, JustFlight PA28, Aerosoft Airbus A32X) Added new Templates (Aerosoft PBY Catalina, Alabeo DA42, Carenado DO228, JSS Transall, Vertxsim DA62)...more Templates will follow in the upcoming weeks SOURCE
  3. From 18 tonners to the Gigaliner, On The Road – Truck Simulator offers everything a trucker’s heart desires. In this realistic truck simulation, you have more than 6500 km of motorway and country roads at your disposal – including numerous detailed motorway interchanges. Get behind the steering wheel of a MAN TGX or Scania R Series and discover more than 15 German cities like Hamburg, Bremen, Cologne, Hannover, and Berlin, with unique road designs and sights. Additionally, numerous other points of interest are waiting to be discovered along your journey, as well. Thanks to the cooperation with MAN and Scania, the trucks behave very realistically – including automatic transmissions, retarder/intarder, and assistance systems. From compact box bodies to semi-trailers and even gigaliners, you’ll have the right cargo volume available for every delivery order. Thanks to the Steam Workshop support, you can paint every vehicle and trailer as you desire. On The Road also features an economic system. Found your own company and hire drivers so you can accept more orders. Plan your routes as efficiently as possible, but keep an eye on the mandatory rest times as well. Get on the move – Germany’s roads are waiting for you! Game World Features: Ca. 6000 km of motorway and 600 km of country road, to a scale of 1:10 Numerous detailed models of motorway interchanges Over 15 cities, some of them with unique road designs (e.g. roundabouts or bridges) Numerous POIs in cities and near motorways and country roads All large waterways Ground based on real satellite data Vehicle Features: Licensed vehicles from Scania and MAN: MAN TGX (2016) as semi-trailer 4x2, box 4x2, and box 6x2 Scania R Series (2013) also as semi-trailer 4x2, box 4x2, and box 6x2 Trailer: box semi-trailer, tandem, bolter, and Gigaliner (dolly + semi-trailer) Trailers, semi-trailers, Gigaliner Automatic transmission Retarder/Intarder Driver card Solo drives Vehicle repaints with Steam Workshop support Gameplay Features: Economic system Found your own company Complex route planning with combined routes and rest times Purchase trucks and trailers Hire drivers Leaving vehicles is possible and required SOURCE
  4. OnAir: Airline Manager is a massively multiplayer online (MMO) with a persistent world that runs in real-time. As the core, it is a traditional tycoon with traditional tycoon elements like a skill tree and increasing difficulty levels. Designed for flight simmers AND tycoon enthusiasts! The user starts an airline and tries to grow it to a larger airline. You start by renting a small aircraft and transporting some good. If you are a flight simmer you can fly these missions yourself, if you are not, you can hire a virtual pilot and have him fly it. Do check the weather (yes, real-time weather) because taking a job and not being able to complete it can be costly! Subscriptions and pricing: Subscription: Content: Price*: OnAir: Airline Manager - 1 Month Access Subscription for 31 days 9,00 € (7,56 € net) OnAir: Airline Manager - 3 Months Access Subscription for 3 months 15,00 € (12,61 € net) OnAir: Airline Manager - 6 Months Access Subscription for 6 months 21,00 € (17,65 € net) OnAir: Airline Manager - 24 Months Access Subscription for 2 years 57,00 € (47,90 € net) *Note: Brut prices are shown with German VAT (19%). Prices may vary depending on your local VAT (if applicable). As you start to make money you are also gaining experience points that you can use in the skill tree to allow you to train your pilots, get a license to transport passenger and dozens of other skills. Slowly but steadily, you will be able to buy or lease larger aircraft; thus, enabling completely new challenges. If you buy an expensive aircraft, you need to plan maintenance (and that costs a small fortune) and it needs to fly a lot. You will also need multiple crew members (including cabin crew) and you'll need to start thinking about where you'd like to place them. If they are not at their home airport you will need to pay hotels. If you need to relocate them, you can decide to send a small aircraft or buy tickets for them. Or…. ask one of your friends to take them. To be successful in the game you need friends. You are not alone in the world. You can compete with all other users or you build up strategic alliances where you support each other. You can ask others to fly your missions, you can fly part of a mission to avoid getting your aircraft too far from their home base and let your friends complete it. If you got room in your aircraft and fly roughly in the right direction pick up the cargo of your friend and drop it off. As the system is written to give the user an incredible freedom. You can start a company that specializes in medical transports, or in flying horses around to big events. You can even not fly at all and try to make money with an FBO selling services, repairs, and fuel to other companies. Or why not try to pick up all the best paying jobs and offer them to other companies for a slightly lower amount? Or buy a lot of aircraft and lease them to other companies? OnAir is the ‘world’ and what you do in it is your choice. OnAir has a big smartphone component (Android and Android. Not only can you track the progress of your company, but you can also keep following the mission market making sure you have first pick of the most valuable missions. Although you can ‘pause’ your game (at a cost) the world moves on so it will pay off to keep an eye on the world. Everybody is invited to try out OnAir for two weeks without any cost. To start with OnAir download the client here: https://www.onair.company/download/publish.htm, make an account and download you’re the fully functional software. When your two weeks free trial is coming to an end you will be asked to buy the license. Features: Persistent real-time world. It never stops, 24/7, with real-time weather, real-world events. It’s alive. Many roles are possible. Managing an airline or FBO (selling maintenance, fuel, and even aircraft), fly as a pilot, try to find the most profitable jobs and have other airlines fly them, etc. We build the world; you need to decide how to use it. Designed with player interaction in mind. Strategic alliances between player possible. Code sharing. You got an aircraft you are not using, rent it out to your friends! Hire people. You can have your friends work for your company or hire AI bots. Gain skills. Make your company more efficient or being able to handle more complex tasks by using your skill point on the Skill Tree. From a license to do medical flights to better skill in hiring cabin crew. Manage your company using the special Smartphone app. If you have multiple aircraft flying long distances you can monitor their flights. Logistic Center that has thousands of assignments ready. Never again wonder where you are going to fly. Just pick an assignment and go fly! All airport, most aircraft. You can fly from every airport in the world in almost all generally used aircraft. You can even add aircraft if you are willing to do a check ride in a simulator so we can measure its performance. A simulation for flight simmers AND tycoon enthusiasts. Fully designed to be used with or without a connected simulator! Compatible with all versions of FSX, all versions of P3D and X-Plane 10 and 11. Support for the new Microsoft Flight Simulator in progress. There is no difference in gameplay between sim-connected and not connected versions. Same world, same interaction. OnAir is a simulation that installed on your own system, it is not an internet application. Free accompanying smartphone apps (Android and iPhone) For simulator users: All your flights are monitored in detail and logged into the system using a very clever system that needs almost no attention Allows time compression Allows flights to be stopped and resumed later Compatible with all add-ons No measurable impact on framerates SOURCE
  5. 1.0.0.0 Release Version P3D V4.x 1.0.1.0 - The autogen problem by using a non-conflict method. - A small issue I noticed with taxi lights at apron area (some of them were disappearing when looking from a specific angle) - A small floating issue at the west of the terminal (Bern mentioned that in his email). - add: pproach lights at runway 11 (there is a small line with 7 lights there) - add: A custom VOR - add: PBR ground textures. SOURCE
  6. Geneva Airport is the second-busiest Swiss airport after Zurich. In 2017 more than 17 million passengers were handled here. It is located about 4 km north-west of the city centre right at the French border. That makes Geneva Airport not only important for Switzerland but also for nearby regions in France, especially since Switzerland joined the Schengen Agreement. This scenery for Prepar3D recreates Geneva Airport at a high level of detail with all its buildings and facilities. Seasonal adjustments, faithfully modelled runway lighting and excellent night effects make the scenery shine at all times. All the markings and nav aids appear just as in real life, as do the high-speed taxiways to roll off the runway at higher speeds. Genf professional is also compatible with Switzerland Pro X. The airport has two terminals, T1 and T2. T1 is divided into five passenger areas (A, B, C, D, and F). Area A and part of Area D are reserved for flights within the Schengen area while the other areas serve flights outside the Schengen area. The former Pier C was supposed to be a temporary solution to handle wide-body aircraft. In 2012 it was decided to fully modernise this area and replace it by the new “east wing” (Aile Est). It is supposed to accommodate six wide-body aircraft. This new wing is currently under construction, with completion being scheduled for 2020. Features: Detailed rendition of the airport Photo-realistic ground textures based on aerial images (0.3 m/pixel) Seasonal colouring of ground and vegetation All buildings and airport facilities Photo-realistic textures for buildings, vehicles, etc. Faithful nav aids (ILS, VOR/DME, NDB, ATIS) Complete taxiway and runway signage "High speed taxiways" for rolling off the runway at higher speeds Excellent night effects (baked textures) Animated radar systems and windsocks Animated vehicle traffic at and around the airport ADGS – Aircraft Docking Guidance Systems Animated jetways, movable via CTRL+J Optionally animated jetways via SODE Faithful runway and taxiway lighting Traffic roads with ground traffic signs Optimised for good performance Compatible with Switzerland Pro X Tools for optimising performance DynamicDisplayEngine for airport lights depending on time of day and weather conditions SOURCE
  7. The first batch of Honeycomb yokes sold out like no other hardware we ever stocked, so we are eagerly awaiting the next container. It will arrive second week of November. A good deal of that delivery is already ordered by customers but not all. So, if you do a pre-order very soon you are guaranteed we can ship your yoke from that second delivery. Do you order here: https://www.aerosoft.com/en/hardware/flight-simulation/yokes/2567/honeycomb-alpha-flight-controls SOURCE
  8. I would never think we would ever do an unboxing on our forums and we are simply not cool enough to do a video. So pictures it is. They come from Eric, good friend. SOURCE
  9. I would never think we would ever do an unboxing on our forums and we are simply not cool enough to do a video. So pictures it is. They come from Eric, good friend. SOURCE
  10. Just adding a topic so the project is known. As you know we are adding georeferenced charts to our Airbusses and CRJ pro. On these charts you will see where you are as a a symbol will move over the chart. But the desktop application will also be updated with this option. It will need a very small app running in the background to take the position from the sim. Not sure when the product will be updated but the charts you love will be soon a lot smarter. SOURCE
  11. The Brughiera plains to the north-west of Milano rank as the cradle of Italian aircraft construction. Today, Milano-Malpensa is one of merely a few airports left in this historic region. Malpensa is the second largest airport in Italy and serves as a hub for Alitalia, the largest Italian airline. Discover this highly detailed recreation of the airport for XPlane 11. Photo textures with a resolution of 0.5 m/px, highly detailed and authentic airport buildings, as well as accurate approach lights help make this scenery as realistic as it gets. Features: Accurate models of all buildings, the tower, and terminals 1 and 2 Apron with exact ground markings Detailed 0.5 m/px ground textures Orthophoto of the airport with the adjacent industrial area Custom vegetation in the surroundings Realistic static aircraft Animated jetways (SAM Plug-in required) Animated docking systems (SAM Plug-in required) SOURCE
  12. As we slowly moving towards the beginning of beta testing, it's time to announce a major upgrade to the CRJ. Here's what you can expect: - CRJ-1000 - All exterior models reworked with full PBR - Completely new HD Virtual Cockpit with full PBR - Trueglass Integration - Fully dimmable cockpit lights - Coupled VNAV as standard for the CRJ-1000 and optional for the CRJ-700 and -900 - Electronic Flightbag with full NavData Pro Charts and Navigraph Charts integration - Customizable views - Numerous other improvements and bug fixes *) The CRJ Professional will only be available for Prepar3D v4.5 (Hotfix 2). The release date depends on the progress of beta testing. If you want it urgently, the best way is to look out for my upcoming call for testers in the CRJ support section of this forum. *) Any bug fixes that have been made during the development of the CRJ Professional will also be made available as a free update for the CRJ 700/900X (for FSX, FSX-SE, P3Dv3 and P3Dv4). Even if some people's pulse has probably risen above 200 already: we're not trying to sell bug fixes! 😉 Some features will be part of the product but will have to be added after release: - PMDG's Global Flight Operations support will be added as soon as the GFO SDK is available - Connected Flight Deck (CFD) support will be added after release and tested separately. Some answers to questions that will pop up for sure: - Price and update costs have not yet been decided. - New Microsoft Flight Simulator: As long as it is technically possible, we plan to do a cross upgrade for the new Flight Simulator. This, however, depends very much on Microsoft. - CRJ-550: We know it exists and we also know that United is getting a number of them. However, we have about zero information about it, so it can not be part of this package. Please post comments and questions here. Pretty much everything is allowed except for the question for the release date 🙂 Some screenshots 1) New HD Virtual Cockpit with full PBR (all lights off. light shining in from the front, so the panels look pretty dark) 2) New CRJ-1000 model 3) Exterior PBR effects 4) Dimmable Cockpit Lighting a) Dimmable back light (dark on the left, medium on the pedestal and maximum on the right) b) Dimmable Flood lights c) Dome and Floor lights EFB Chart Display with moving aircraft symbol EFB Chart display with moving aircraft symbol and other traffic (should work with VATSIM etc. as well) EFB Performance Data Page Automated weather information for FMS flight plan (requires Active Sky) EFB Checklists I also have two small videos which demonstrate the lights and the aircraft moving over the map. Please be aware that they are already six weeks old at the time of this post and do no represent the actual state of the product. The creator was nominated for the 2020 Razzie Awards for Worst Camera, Worst Screenplay and Worst Director! 😉 Moving Map https://www.youtube.com/watch?v=cPyXiI008QQ Cockpit Lights https://www.youtube.com/watch?v=iE4XSHxRXGk SOURCE
  13. Approach Airport Chania, named after the Crete resistance fighter “Ioannis Daskalogiannis”, now in Prepar3D! The international airport is located on the Akrotiri peninsula that is part of the island of Crete in southern Greece. The scenery offers a highly realistic flight experience thanks to high-resolution ground textures and more than 39,000 auto generated trees, vehicles, and 3D buildings on the entire surface. Dynamic lighting, sun reflections, animated vehicles and windsocks as well as seasonal changes help bring the airport and its surroundings to life. The add-on is also compatible with Orbx Global, Orbx Vector, and Orbx Open LC Europe. Features: High detailed ground textures and runway - taxiway lines Fully depicted new apron layout, parking positions lines and markings High detailed 3D objects High detailed 3D buildings including the new terminal building completed in 2018 More than 39.000 custom autogenous trees, vehicles and 3D buildings covering the entire imagery area Dynamic lights in the apron area Polygon/FX lighting if no dynamic lights are used Animated vehicles in the apron area SODE fully animated windsocks Automatic seasonal textures change for fall winter spring and summer (ORBX and Default versions) Pre-rendered self-shadowing (Ambient Occlusion) at 3D objects Fully compatible with ORBX Global, ORBX Vector, and ORBX Open LC Europe Mesh terrain enhancement for the Airport's Peninsula and the whole western Crete Detailed Coastlines Snowy "White Mountains" (the 8.045ft mountain at the south of the Airport) from October to May (the snow coverage changes every month) Sun reflections on ground (more visible during dawn and dusk) High detailed night lighting including detailed 3D taxi and runway lighting with automatic activation/deactivation based on time of day and weather conditions High detailed 3d grass FLAi and default AI traffic SOURCE
  14. Approach Airport Chania, named after the Crete resistance fighter “Ioannis Daskalogiannis”, now in Prepar3D! The international airport is located on the Akrotiri peninsula that is part of the island of Crete in southern Greece. The scenery offers a highly realistic flight experience thanks to high-resolution ground textures and more than 39,000 auto generated trees, vehicles, and 3D buildings on the entire surface. Dynamic lighting, sun reflections, animated vehicles and windsocks as well as seasonal changes help bring the airport and its surroundings to life. The add-on is also compatible with Orbx Global, Orbx Vector, and Orbx Open LC Europe. Features: High detailed ground textures and runway - taxiway lines Fully depicted new apron layout, parking positions lines and markings High detailed 3D objects High detailed 3D buildings including the new terminal building completed in 2018 More than 39.000 custom autogenous trees, vehicles and 3D buildings covering the entire imagery area Dynamic lights in the apron area Polygon/FX lighting if no dynamic lights are used Animated vehicles in the apron area SODE fully animated windsocks Automatic seasonal textures change for fall winter spring and summer (ORBX and Default versions) Pre-rendered self-shadowing (Ambient Occlusion) at 3D objects Fully compatible with ORBX Global, ORBX Vector, and ORBX Open LC Europe Mesh terrain enhancement for the Airport's Peninsula and the whole western Crete Detailed Coastlines Snowy "White Mountains" (the 8.045ft mountain at the south of the Airport) from October to May (the snow coverage changes every month) Sun reflections on ground (more visible during dawn and dusk) High detailed night lighting including detailed 3D taxi and runway lighting with automatic activation/deactivation based on time of day and weather conditions High detailed 3d grass FLAi and default AI traffic SOURCE
  15. “Gateway to Mount Everest” and “World's Most Dangerous Airport” are certainly the most commonly used attributes for Lukla – an airport that seems out of this world. There are airports that are higher (see Tingri included in this add-on). There may be airports that have a shorter runway or an even worse upwards slope of the runway. Others have a mountain wall at the end of its runway. What makes Lukla standing out is its combination of all those factors in one single airport! Not enough thrill for you? Count in weather as a factor. No navigational aids. Limited documentation of approach and takeoff routes. An uncontrolled airspace with fixed wing aircraft and helicopters. Bring your engines (and brakes!) to their limits by heading up the valley to Syangboche, a bumpy airstrip located even higher and surrounded by rocks high above a steep valley. Or try to find a helicopter that can reach helipads at these altitudes or even land at the Mount Everest base camp, located right next to sharp glacier pinnacles between rock outcrops. This package is a successor to "Lukla X – Mount Everest", one of our most popular sceneries of the past decade that has won many awards – among them the Simflight Award. This new version is a completely new development setting the bar even higher, coming with much more content than the previous version. Our Twin Otter Extended is ideal for the most dangerous airport in the world. Get in, experience exciting adventures and even save 25% discount purchasing the Twin Otter. Just enter the code "TWIN-OCT" in your shopping basket and strike - here you go! SOURCE
  16. Welcome to Aéroport International de Genève! 4 km north of the city of Geneva lies the second largest airport of Switzerland from which you can fly to 123 destinations all over the world. With Airport Geneva this international hub now finds its way to XPlane 11. The detailed scenery with terminals T1 and T2 features a complete taxiway network which can be used by ATC and AI aircraft. The surroundings of the airport are rendered in high resolution and come with glass and pavement reflections, volumetric grass and ground service vehicles. Completed by the road network with animated vehicles, they help bring this scenery to life. The add-on is also compatible with World Traffic v3 and X-Life v4. Video: Features: Ortho imagery with resolution of 0.30 m Custom terrain mesh with 5.0 m planar & 0.05 m altimetric resolution SAM passenger boarding bridges, Safedock A-VDGSs and marshallers Complete taxiway route network for use by ATC and AI aircraft Native XPlane 11 ground service vehicles with ground route network Static aircraft toggled on/off by the “Draw Parked Aircraft” checkbox Glass and pavement reflections Volumetric grass Road network with animated cars World Traffic v3 and X-Life v4 compatibility System requirements: XPlane 11 Operating System: Microsoft Windows 7 / 8 / 10 (64bit), macOS 10.10+, Linux CPU: Dual Core CPU with 3.0 GHz Memory: 8 GB RAM Graphics card: 4 GB VRAM, DirectX 11 Free disk space: 750 GB, SSD highly recommended SOURCE
  17. “The heartfelt cosmopolitan city”! With the new OMSI 2 add-on “München City” players will be driving modern MAN Lion's City buses through central Munich with some of its scenic boroughs like Schwabing, Maxvorstadt, Lehel, Haidhausen and Bogenhausen. Discover famous Munich landmarks like the Friedensengel (Peace monument), Haus der Kunst (art gallery), the so-called Chinese Tower, Feldherrnhalle, Siegestor (both war monuments), Königsplatz, the Residence of the Bavarian kings, the Pinakotheken art centre and the grand boulevard along Leopoldstrasse, all recreated in great detail along 30km of bus route and 45 stops. Every line has its own characteristics, whether on Museum line 100, University line 153 or along the 150 through the heart of Schwabing and right across the English Garden, Munich's big inner-city park. Both the MAN Lion's City busses (both solo and articulated (will be included after release)) as well as the so-called Hess bus trailer were modelled with great detail on the basis of Munich's original city buses including contemporary repaints and also feature a number of bus advertisements. During their journey, players follow realistic schedules on true-to-original bus routes. On their way they encounter modern AI vehicles as well as detailed tram and city train models which help capture the flair of this cosmopolitan city. Features: Impressive inner-city bus routes along many of Munich's well-known sights 45 stops and 30 km of route Detailed scenery and urban flair Functional passenger information displays and bus announcements Latest repaints and bus advertisements with MVG-used fonts Modern KI-vehicles and for the first time with OMSI: Hess bus-trailer Realistic bus schedules and bus network plan System requirements: OMSI 2 – The Omnibus Simulator v2.2.032 Operating system: Microsoft Windows 7 / 8 / 10 Processor: Dual Core CPU with 3 GHz Memory: 4 GB RAM Graphics card: DirectX 9.0c or higher, 1 GB VRAM Free disk space: 4 GB Internet connection and Steam user account required SOURCE
  18. Some early images... Features all those could be changed during development/final test Professional version: PBR Ground Poly Ground rain effects Sat image surrounding the airport orbx compatible Custom Terrain mesh Surrounding cityscape done with customized autogen Airport buildings with latest layout done in PBR Tower and terminal with internal modeling 3D cars in parking lot Custom trees and 3D grass Fully reproduced LICR aeroclub Major buildings around airport reproduced in 3D 3D approach custom lights 3D apron vehicles with animation Customizable density of some 3D object and animation of vehicles Main city buildings such as “Stadio Granillo” Feel free to ask or add any other features we have forgot to add in the description. SOURCE
  19. Early days, we just wanted to let you know this project is in progress! LIBD Tower aniamtion.mp4 SOURCE
  20. OnAir: Airline Manager is a massively multiplayer online (MMO) with a persistent world that runs in real time. As the core it is a traditional tycoon with traditional tycoon elements like a skill tree and increasing difficulty levels. Designed for flight simmers AND tycoon enthusiasts it is a project Aerosoft loves. It’s the first project we done that aims at ALL of our customers! You can use it with FSX/P3D/X-Plane but also without a flight simulator! The user starts an airline and tries to grow it to a larger airline (or something else, see below). You start by renting a small aircraft and transporting some good. If you are a flight simmer you can fly these missions yourself, if you are not, you can hire a virtual pilot and have him fly it. Do check the weather (yes, real time weather) because taking a job and not being able to complete it can be costly! As you start to make money you are also gaining experience points that you can use in the skill tree to allow you to train your pilots, get a license to transport passenger and dozens of other skills. But you will also run into your first challenges. You will find that your hired pilot is on a mandatory rest or that you landed on a small airport that does not have the fuel you need. All these limitations are based on real world limits, regulations and rules. If you think you can handle full realism, select Survival mode. You will be running at full realism and will have access to a leader board based on your company's ROA (Return on Assets) ratio. Slowly but steadily, you will be able to buy or lease larger aircraft; thus, enabling completely new challenges. If you buy an expensive aircraft, you need to plan maintenance (and that costs a small fortune) and it needs to fly a lot. You will also need multiple crew members (including cabin crew) and you'll need to start thinking about where you'd like to place them. If they are not at their home airport you will need to pay hotels. If you need to relocate them, you can decide to send a small aircraft or buy tickets for them. Or…. ask one of your friends to take them. While the game is perfectly suited to play solitary, it pays to get friends. You are not alone in the OnAir world. You compete with all other users or you build up strategic alliances where you support each other. You can ask others to fly your missions, you can fly part of a mission to avoid getting your aircraft too far from their home base and let your friends complete it. If you got room in your aircraft and fly roughly in the right direction pick up the cargo of your friend and drop it of so he does not have to fly the whole way. As the system is written to give the user an incredible freedom. You can start a company that specializes in medical transports, or in flying horses around to big events. You can even not fly at all and try to make money with an FBO selling services, repairs and fuel to other companies. Or why not try to pick up all the best paying jobs and offer them to other companies for a slightly lower amount? Or buy a lot of aircraft and lease them to other companies? OnAir is the ‘world’ what you do in it is your choice. Tomorrow we’ll explain some more details and show some more images. Although not everything is completed (X-Plane and smartphone support is still missing), we invite people to see if they like it (of course without charge). Every bit of progress will stay on your account so when we start in earnest (Nov 2nd) so you will have a big advantage! To enter the public beta: Learn more about OnAir Airline Manager here: https://www.onair.company Find out more about the Early Access here: https://www.onair.company/news/EA1 Or directly download the client here: https://www.onair.company/download/publish.htm Launch the client and create an account Once you are in the simulator you are asked to select a starting location for your airline. We kindly ask you to select a location in Western Europe for this test. If you got questions or comments, feel free to leave them here or at the OnAir forums that you will find at https://www.OnAir.company On a personal note… Twenty-one years ago my good friend Antoine Becker and I worked on an idea we called OnAir that would add a goal to what we fly in our sims (basically Microsoft FS5.0 at that time). Our ideas where solid but technology was simply not ready. We needed a lot of customers with always on internet connections (yes, we started when internet was dial-up), smartphones and servers that could power complex systems at moderate costs. It’s 2019 and all these conditions are met, and Antoine recently surprised me with a working OnAir server and software. Almost all our ideas that we defined 21 years ago are implemented and dozens of new ideas are included. Twenty years and a lot of work from Antoine and his company create a product from an idea. As I am part of the inception of this idea, I am super happy to be part of it’s coming to life and could not be prouder to invite you to try it out! SOURCE
  21. Simwings-Anchorage Professional changelog: 1.1.2.0 - Fix exclude of Fueltanks - Optimized Dyn-Lights - Fix Nightmap of Camper Vehicle Simwings-Fairbanks Professional changelog: 1.0.1.0 - Optimized Dyn-Lights - Fix missing Nightmap for Camper Vehicle Simwings-Mega Airport Barcelona Professional Changelog: 1.1.1.0 - Ground darker at Night These airports are now also supported by the Updater Tool! SOURCE
  22. Airport Frankfurt XP has been updated to Version 1.2. Changelog: Reworked SAM Jetway configurations Fixed misplaced VDGS Fixed missing Orthophoto at RWY18 Added Jetway Pillar Note that Steam version is NOT yet updated, this will take a while due to technical difficulties. SOURCE
  23. Some early WIP Screenshots of the upcoming Airport Malaga for XPlane 11. SOURCE
  24. https://www.aerosoft.com/en/flight-simulation/xplane-11/sceneries/2716/paderborn-xp Explore the home airport of Aerosoft in XPlane 11 with Paderborn XP! Since its foundation in 1991, Aerosoft has its headquarters right next to the airport, and for many years, it also hosted the German Flight Sim Conference. The Paderborn-Lippstadt Airport has connections to Frankfurt and Munich as well as ten popular holiday destinations around the Mediterranean and on the Spanish islands. The scenery features a highly detailed recreation of the airport and surroundings with regional objects using a custom mesh by Maps2Xplane, while the Paderborn region is covered by an extended orthophoto. At the airport itself you can find PBR ground textures and HDR lighting as well as numerous animations for the jetways, marshallers, apron vehicles, and the nearby wind turbines. A set of winter textures is also included, and users of TerraMAXX can look forward to seasons support as well. Features: Highly detailed replica of the airport and its surroundings incl. regional objects Extended orthophoto covering Paderborn and Delbrück City (optional) Custom Mesh by Maps2Xplane incl. Ortho4XP patch PBR ground textures Realistic HDR lighting HD handplaced vegetation Winter version (optional) TerraMAXX seasons (optional) Animated jetways/marshaller (SAM Plugin required) Custom animated approach lights (SAM Plugin required) Animated wind turbines (SAM Plugin required) Animated apron vehicles Custom static aircrafts Optimized for FlyAgi Global Trees System requirements: XPlane 11 Operating System: Microsoft Windows 7 / 8 / 10 (64bit), Linux (64bit), or macOS 10.10+ CPU: Dual Core CPU with 3,0 GHz (Quad Core CPU with 3.5 GHz recommended) Memory: 8 GB RAM (16 GB recommended) Graphics card: 1 GB VRAM, DirectX 11 Download-Size: 1.8 GB (+ 2.7 GB seasons) SOURCE
  25. We have not fully settled on the name, but I think you will like the images! High detailed ground textures and runway - taxiway lines including the new apron parking positions and lines modified in summer 2018. High detailed 3d objects High detailed 3d buildings including the new terminal building completed in 2018. More than 39.000 custom autogen trees, vehicles and 3d buildings in the airport's surrounding area. Dynamic lights in the apron area Animated vehicles in the apron area SODE fully animated windshocks Seasonal textures for fall winter spring and summer Fully compatible with ORBX Global and ORBX Vector Mesh terrain enchancment Detailed Coastlines Snowy "White Mountains" (the 8.045ft mountain at the south of the Airport) from October to May (the snow coverage changes every month) Sun reflections on ground (more visible during dawn and dusk) High detailed night lighting including detailed 3d taxi and runway lighting High detailed 3d grass SOURCE
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