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This is an interesting post on the Orbx forum, it confirm's that P3d v4.5 is about to enter beta, and it will help with long load times, it doesn't seem that long ago since V4.4 released, LM seem to be working hard on the Sim. For those of you that are CityScene users, especially Orlando, I have some terrific news to pass on today ! Background It has long been known that flight load times on FSX and P3D systems gradually start to slow down as more and more 3rd party products are installed. The load time increases are especially noticeable with products like CityScene Orlando, which has hundreds of thousands of custom object models. Since the release of CityScene Orlando, we have been trying to address the issue on 2 fronts: 1) Bring the issue to the attention of the P3D developers at LM, with the hope that this is something they can address in the future. 2) Work on our own end to provide more scenery configurations available to the user for improving load time, memory and performance tweaking. Of course, while #2 can help, it appeared that any real benefit for now and the future may need to come from #1. P3D Today I received some exciting news from Adam Breed at LM. We have been communicating over the last few weeks regarding the load time issue with large scenery packages, when a user has a lot of Object Libraries installed from 3rd party addons. The developers at P3D have identified the anomaly that has been causing long load times for large scenery packages, with lots of custom models, like our CityScene products. An enhancement has been put into place and will be released with the P3D V4.5 beta that should be out in about a week. As we expected, this anomaly/bug has been present going all the way back to FSX. But, it is just now showing up with larger scale, more detailed scenery products (i.e. CityScene). Keep in mind that while this enhancement will help all products, it will be especially beneficial for large area coverage products with lots of custom object models. Autogen buildings are not custom models and the enhancement will not affect those types of products. There is no release date set for P3D V4.5. It has not made it to beta testing yet. I can't thank Adam Breed and his team enough for looking into this issue in an expedited manner. I think it really shows their commitment to this industry and the quality of their work. A vast majority of our customers are running P3D v4. So, this is just great news. But, what about FSX and P3D V3 uses ? CityScene Orlando Patch For the last few weeks we have been looking at general optimizations and alternate configurations that could help FSX and P3D V3 users. These alternate configurations could shorten load times by about 3x - 5x for some users without making any scenery layer changes (like turning off the Orbx Libraries and other scenery packages). The main enhancement we are making is the ability for users to toggle whether or not they want Custom Object Models to be used for residential buildings or Autogen Buildings. Switching to autogen buildings (houses only) will reduce the detail and precision somewhat. But, it will help load times on those that will not be able to take advantage of the load time enhancements currently being made for the upcoming P3D V4.5. The CityScene Orlando patch will also fix the reported loss of Jetways at KMCO. The patch is expected to go to beta testing in the next few days and will hopefully be released in a week or so. So, there is a lot of good news to pass on today. I am especially excited about the internal optimizations being made to P3D V4, as this will have a big impact regarding all the new CityScene products we have planned for development. Special thanks to those customers that provided the great feedback regarding the load times. Cheers, Allen Kriesman SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://orbxsystems.com/forum/topic/167793-terrific-news-for-all-simmers-especially-cityscene-customers/
The Flight Sim Show, in Cosford, England, has been a staple of flight simulator fan’s calendars for years. In the past, the event has always been a single day at the RAF Museum. 2019 will change that. In fact, you’ll be able to enjoy the event twice as much. Confirmed today on Facebook, Flight Sim 2019 will take place over two days! The event will take place October 5th – 6th 2019. Further details will be confirmed closer to the date. SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/1607319206166503/posts/2312139462351137/ NEWS SITE ARTICLE LINK : https://fselite.net/news/flight-sim-2019-2-day-event-confirmed/
Orbx Confirmed Visby Airport (ESSV) for Swedish Bundle Back in May, Orbx developer Marcus Nyberg shared that he was working on a Sweedish bundle, which would include Kiruna (ESNQ) and Dala Airport (ESSD). Just a week or so ago, Marcus took to the forums again to hint that there was still a surprise waiting to be revealed. That surprise was confirmed today to be that Visby Airport (ESSV) will be part of the complete package, which is due out very soon. Along with that, Orbx Marketing Manager, Aimee, gave some more details about the airports to come in the bundle. About Visby Airport Visba is a busy airport which sees a range of types of airliners and aircraft visit. From military operations to the commercial terminals – there’s a lot going on. Marcus is said to have spent a lot of time creating a realistic rendition of the airport by also including a huge range of objects around the airport, the city of Visby and nearby harbours and small towns. SOURCE INFO https://orbxsystems.com/forum/topic/159899-essv-triple-pack-coming-soon-to-fsxp3d/?utm_source=fselite&utm_medium=article https://fselite.net/news/orbx-confirmed-visby-airport-essv-for-swedish-bundle/
MK-Studios confirmed last week that Lisbon would be launching on September 14th. In preparation for the release of the scenery, Video partners AviationLads were tasked with creating the final launch trailer. The 2 and a half minute video showcases the new features that will come packaged with the airport, along with some of the cool special effects new and included 3D modeled buildings. Finally, after a week of speculation, we can confirm that MK-Studios will be tackling on the Irish beast: Dublin Airport. The Irish airport is home to many airlines and offers a huge route range for simmers in Europe. We’ll be keeping an eye on details. Lisbon releases on September 14th via the MK-Studios store and SimMarket. https://youtu.be/UanS5GJcyts DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/mk-studios-lisbon-launch-trailer-new-airport-confirmed/
UPDATE 27 Jan 2018 @ 22:55z: Slight edit for accuracy: The NG3 may not refer to the 737 Max. Can anyone confirm if the 737NG (real world) comes equipped with moving maps by default? Yesterday, PMDG CEO, Robert, treated us to a small glimpse into the 747-8’s flight deck. The preview showed us some exciting new features including an EFB, moving maps and airport charts. Today, he went into a bit more detail and shared a few new screenshots of the upcoming aircraft and confirmed the team are working on the NG3. The first key detail is that the product will be entering a beta period very soon. This is exciting is it means that soon we’ll see many brand new shots of the aircraft and see it in more detail. The next piece of information is that some of the features we saw yesterday are most likely to be only found P3DV4, as it’s a 64-bit platform. To quote RSR, “[the new stuff] brings forward our increasing effort to leverage the new x64bit simulator Prepar3D v4 to further increase the amount of realism we can provide.” The EFB in particular is important to note as it will be found in other PMDG aircraft in the near future. This will include the 777, the 747-400 and the upcoming NG3. That’s right, not the NGX. The EFB itself, as we mentioned yesterday, will offer a range of performance calculations for take off and landing. If you have in-op equipment, let it know and it will make sure the calculations are accurate. Wet runway, it’ll factor that in too. The EFB will walk you through the whole process making it as easy as possible. Furthermore, it will offer limited flight planning capability. Also discovered yesterday was the airport position map. RSR is a huge fan of this due to the added safety benefits it has. As a result, he was keen to get this into the aircraft. Luckily, for us, it comes with very little impact on the frame rate and implements a dynamic and real-time implementation. PMDG have made every effort to make it as easy as possible and will work with both default and add-on scenery you may have. If you’re wondering if the technology will be found in other aircraft, you can expect it in the NG3 since the real-world aircraft uses the same technology. This would suggest that PMDG are working on the 737 MAX. The next exciting new technology found is the Navigation Charts! It’s no secret users have wanted it for a while and PMDG have always been searching for ways to integrate it without passing a huge cost to the user. Work really began back in 2016, but now, excitingly, PMDG and Navigraph have worked together to now integrate it. This means you can now use your Navigraph charting subscription to import the charts into the 747-8 via the EFB. So you can view any chart at any time regardless of destination or phase of flight. Simply sign in and the charts will be yours to use! In the long-term future, PMDG are looking to import this into any aircraft that gets the EFB. Furthermore, if you use Aerosoft’s charting solution, PMDG are planning to integrate that in the future. What they did make clear was that there won’t be a free option. Finally, the other element that was noted was the rain drops found on the wind-screen. At first it wasn’t clear if it was TFDi Design’s True Glass, but Josh from the team made it clear it wasn’t. This meant that it was likely to be PMDG’s own technology. Today, RSR confirmed it is their own tech, which they jokingly call PMDG RainMaker. It’s been designed ‘per-airframe’ and features highly realistic aero and hydro dynamic simulation of precipitation and motion. This means speed, wipers and wind will effect how it displays. Will it come to other PMDG products? Yes! It will start with the 747 fleet, then the 777 and finally the NG3. At this time, the team are unsure about porting it to the NGX. Furthermore, it will only be available on P3DV4 due to the increased memory count the sim has. RSR concluded the mega post with further information regarding how the 747-8 is a very different aircraft to the -400 series. It includes a lot of the modern technology found in the 777 and later. It’s brimming with details, check lists, data and information. The forum post goes into a lot more detail about what sort of little details you can expect in the 747-8. No date or price has been set yet. The team will soon be giving it to the beta team to test and give feedback. Once we edge closer to the release, the team will update us. LINK TO SOURCE: https://fselite.net/news/pmdg-previews-detail-747-8-737-max-confirmed/
As per our previous posts, we’ve consolidated any new information we could find about the Aerosoft Airbus family into a single post for the month. We know we shared the A330 video the other day, but felt that was certainly worthy of a post of its own! Of course, there have been a few other snippets of information that has been released. Let us take a brief look. 2D Pop-Up displays confirmed! Despite many comments from Aerosoft saying they were redundant in the flight sim world due to their view system, multiple customers were desperate to get their fix of 2D Pop-Up displays. At long last, Aerosoft have given in and will be shipping their new Airbus series with said pop-ups. As you can see from the shot below, it works well already. Side note: It’s been acknowledged that the scale of the PFD needs fixing up – it is in beta after all. LINK TO SOURCE: https://fselite.net/previews/aerosoft-airbus-series-december-previews-2d-pop-displays-confirmed/
Some rather big announcements have surfaced on the Orbx forums over the past few hours. We were tipped off by a good friend that John Venema has confirmed that Orbx are actively developing the Netherlands as an upcoming FTX region. It was confirmed that this will use completely new technology for an FTX region Completely new tech for an FTX region and that we will be seeing an official announcement and previews soon. The Netherlands would join the likes of Germany North and South and of course the North American ones too. John didn’t stop there. He went on to also confirm that Orbx will be going back to where it all started and are actively developing Australia V2 and will be released next year. It is a paid upgrade, but customers who have purchased before will receive a big discount. It will use the new technology, include new textures and vector data and every airport will be upgraded. He also said there is a possibility of some photoreal scenery for the Great Barrier Reef. Furthermore, he confirmed that they are working on a ‘major Australian airport’ along with CityScape. The CityScape project will be out before Christmas, with the airport following on in the New Year. Last but not least, he confirmed that support for AeroFlyFS2 will continue as both Orbx and IPACS are working on bringing Pacific North West to the sim. We’ll continue to monitor the Orbx forums for any further information that may come from the forum thread. LINK TO SOURCE: https://fselite.net/news/orbx-netherlands-region-confirmed-australia-v2-coming-pnw-aeroflyfs2-work-major-australian-airport/