- One Plus One Equals 110
- Avro Vulcan B Mk. 2 - v1.05 Update
- True Earth GB South (P3Dv4) - London!
- 20 LANDINGS and DEPARTURES in 12 Minutes - ASKCargo 020#
- TrueEarth GB North (XP11) - First beta shots
- Duchess Model 76 - v1.05 Update
- Air Hauler 2 - v188.8.131.52 Update
- UK2000 Scenery 2019/20 Roadmap
- QualityWings Ultimate 146 Updated to v1.5
- XTrident Harrier AV-8B
- My free CRJ700, B747 and Learjet45 reworks
- CRJ Service Pack 1a released
- AIRBUS A380 LANDING with an AIRBUS A320 overtaking an AIRBUS A340 and DEPARTING ahead (4K)
- Aeroplane Heaven 'Flying Boxcar' - v1.4 Update
- POWERFUL CF-6 Engine Takeoff rocketing empty A310 into the skies! [AirClips]
- Flysimware's Learjet 35A V4.0 Update
- Orbx Release CityScene Orlando
- Mega Airport Madrid Evolution for FSX/FSX:SE available
- Xambiance for XP 11 has arrived!
- Flowing 2
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Showing results for tags 'dynamic'.
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Gibbon posted a topic in ON APPROACH - Topics
ssimmons1958 posted a topic in ON APPROACH - TopicsHello Stephen Simmons, Product file has been updated -FFTF Dynamic P3Dv4 Version 184.108.40.206 (December 2018) Version: 1.4 FFTF Dynamic P3Dv4 Version 220.127.116.11 (December 2018) - P3D V4.4 Compatibility SOURCE INFO DEVELOPER POST LINK : https://www.fspsstore.com/ NEWS SITE ARTICLE LINK : https://www.fspsstore.com/
LewisBloom posted a topic in ON APPROACH - TopicsA2A Dynamic Rain Effects for P3Dv4 Version 18.12.5 Released to developers. We have updated our free developer rain effect today with thanks to developer feedback. Multi-engine aircraft support has now been added. Download from the free section of the store right now; https://a2asimulations.com/product/a2a-rain-effect-for-p3dv4/ SOURCE INFO DEVELOPER POST LINK : https://a2asimulations.com/product/a2a-rain-effect-for-p3dv4/ NEWS SITE ARTICLE LINK : https://a2asimulations.com/product/a2a-rain-effect-for-p3dv4/
LewisBloom posted a topic in ON APPROACH - Topics
ssimmons1958 posted a topic in ON APPROACH - TopicsVersion: 1.2 FFTF Dynamic P3Dv4 Version 18.104.22.168 (April 2018) - Error Data log added (In case of simconnect error, a file will be created inside my documents folder) - Start speed up process optimized - Different privileges detector and notified - .NET updated from 4.6.1 -> 4.6.2 - FFTF Dynamic CTD after P3D close issue resolved - Auto Shutdown option added (Program will close after P3D shutdown) SOURCE INFO DEVELOPER POST LINK : https://www.fspsstore.com/ NEWS SITE ARTICLE LINK :
FFTF Dynamic P3Dv4 Updated to Version 22.214.171.124 Version: 1.1 FFTF Dynamic P3Dv4 Version 126.96.36.199 (April 2018) - New dll files - SplashScreen added - Possible multi opens of the program problem fixed - Minimum FFTF value changed from 0.00 to 0.01 - Administrator privileges removed - Settings.xml are now being saved at your documents folder as FFTFP3Dv4_Settings.xml - Quick Guide button added SOURCE INFO DEVELOPER POST LINK : https://www.fspsstore.com/ NEWS SITE ARTICLE LINK :
ssimmons1958 posted a topic in ON APPROACH - TopicsThe new FSPS FFTF Dynamic for P3Dv1/v2/v3 is here! March 21.2018 FFTF FFTF Dynamic for P3D v1/v2/v3 is here! Special discount 20% for customers who bought P3D Fiber accelerator from FSPSSTORE Do you want maximum framerates at detailed airports? You want to avoid blurry terrain and have sharpness while flying? Do you want the best value that balances between performance and image quality? You do not want to change your settings while making a flight? Well, you can make a lot of tests until you think that you have found it. You are happy, you have no blurries or stutters and frames are good. You start a flight (or you just changed vehicle), you enter another area and finally frame drops and stutters appear. Or you see terrain blurries. And you start again and again and again…………. You can turn down your detail settings because of that detailed airport that brings down your frames. You can use less autogen and lower terrain settings when flying to avoid blurry terrain. Experienced simmers know that they can use different FFTF values for maximum frames or avoiding blurries. FFTF. What a word. Well, actually FFTF stands of the first letters of FIBER FRAME TIME FRACTION. And what it does? Actually determines the maximum amount of time per frame that will run fiber jobs on the primary thread. Performance of Flight Simulator is greatly affected by the amount of time CPU spending between foreground operation and background data scenery loading. The lower the frame rate is set, the more CPU time is devoted to loading scenery and texture. FIBER FRAME TIME FRACTION is a direct command that helps tune the amount of time per frame that CPU runs fiber jobs The default value of it is 0.33, meaning that the CPU will spend 1 millisecond to scenery loading in every 3 milliseconds of rendering. So, the lower the value, the better the frame rate but also the more the blurries. What about if FIBER FRAME TIME FRACTION is not static but dynamic??????????? Sounds great if can be done. It can solve all the above-mentioned problems. But can it be done? Of course, it can. We present to you the Dynamic FFTF program. An application which covers every aspect of user configuration! READ MORE https://www.fspsstore.com/fsps-products/fsps-fftf-dynamic-p3dv3.html VIEW THE QUICK CONFIGURATION GUIDE https://www.fspsstore.com/blog/news/fftf-dynamic-p3dv4 Stay tuned for FFTF FSX version! SOURCE INFO DEVELOPER POST LINK : https://www.fspsstore.com/fsps-products/fsps-fftf-dynamic-p3dv3.html NEWS SITE ARTICLE LINK :
angeli662 posted a topic in ON APPROACH - Topicsby JOHN MOORE on 31ST JANUARY 2018 ADD COMMENT FSWNEWS FACEBOOK TWITTER REDDIT In a post on their website, Dovetail has outlined what dynamic weather will look like in FSW. First off, let’s get the release date out of the way. The update bringing dynamic weather to the skies of Flight Sim World will be released on February 1st, 2018. In FSW currently, you have a choice of static weather themes to choose from, with your flight being conducted in that theme for the entirety of your session. Everything remains the same, winds, cloud types cloud heights, visibility, etc. With dynamic weather, however, this is not the case. When dynamic weather is enabled, the engine reads data from thousands of weather stations all around the world and determines the conditions from the METAR strings that Dovetail have created. In an effort to ensure the conditions are not always the same, Dovetail have created multiple environments through the inclusion of seasonal strings. Over time, this will be expanded to provide “an incredibly rich and varied flight environment”. With dynamic weather enabled, the sim will read in weather strings from nearby weather stations, thus determining the conditions rendered. This ensures the conditions at your arrival airport will not be the same as the conditions from your departure airport, as it is in real life. When you’re enroute, the engine will pick up other nearby weather stations and will try to transition the visible weather to the conditions it has been fed. Dovetail has said that there is in fact a cycle which waits before reading new conditions, as to not be constantly transitioning when you fly over lots of weather stations as well as a transition time whenever a new change is initiated. By doing this, Dovetail has ensured that conditions will not jump from one to another. Dovetail has also stated that since this is v1 of dynamic weather, the conditions will develop around you rather than being visible off in the distance before you fly through them. You can see the weather developing, but it will essentially be the same in every direction you look with no weather fronts being present. But that isn’t the goal of this update. The goal of v1 is to prepare the FSW engine, and their Advanced Weather engine, for live weather. They close the article by stating the aim is to eventually be able to visualize multiple weather types in the same session so it will be possible to have weather fronts to avoid. In a quest to achieve these conditions, Dovetail are aiming to create “what is arguably the most advanced visualization of weather in a flight simulation”. And after hearing all of this, we can’t exactly say they aren’t. Any and all questions regarding dynamic weather can be answered by Dovetail themselves over on their forums. For more information on Dovetail’s next updates to FSW and the upcoming dynamic weather update, be sure to stay tuned to FSElite! https://fselite.net/news/dovetail-detail-flight-sim-worlds-upcoming-dynamic-weather-update/ LINK TO SOURCE: https://forums.dovetailgames.com/forums/flightsimworld/?_ga=2.227892573.1796043737.1517431167-1934032176.1517431167
ASCA TRANSFORMS YOUR SKIES! FOR FSX, FSX:SE and PREPAR3D v3.2+ Active Sky Cloud Art (ASCA) is a new kind of graphics add-on for Flight Simulator X (Boxed or SE) and Prepar3D that incorporates brand new technologies and content types to transform your skies and significantly increase realism, variation and dynamics. The technology behind ASCA includes optional tight integration with Active Sky 2016 to enable features such as Real-Time Texture Dynamics, which allow you to manually change or have your textures automatically changed multiple times throughout a flight without needed to shut-down and restart your simulator! The variation experienced throughout a flight with AS16 + ASCA is unprecedented, especially when flying through areas of varying weather conditions and severity. In addition, in ASCA’s Full Dynamics theme, simultaneous variation of up to 8 different texture sets (128 cloud textures total) are provided includingsimultaneous texture resolution to provide increased performance for certain cloud types that don’t require high resolution (such as overcast layers). ASCA’s graphical content includes replacements/enhancements for everything above the horizon: Cirrus clouds, Cumulus clouds, Stratus clouds, Thunderstorm clouds, Sky colors and Lighting. But in addition to the graphical textures, ASCA also includes something very different: Brand New 3D Cloud Structures, which replace and/or enhance nearly every aspect of the cloud scene within the simulator! Thunderstorms are bigger, overcast is more full, light “few” humilis-type clouds are more visually appealing, and all cloud scenes are specifically tuned to match the ASCA texture content and provide maximum realism. A primary design focus for ASCA was performance. From solid overcast, to towering cumulonimbus, everything was designed for the best visuals with minimal performance sacrifice. Careful 3D modeling of cloud structures and textures enables this, while creating realistic and unique variants of the real-world cloud types including stratus, nimbostratus, altocumulus, altostratus, cumulus humilis, cumulus mediocris, cumulus congestus, towering cumulus, stratocumulus, cirrostratus, cirrocumulus, cumulonimbus incus, cumulonimbus calvus and more. While ASCA and AS16 work great together, they are also fully compatible (either alone or together) with any other graphics add-on and weather add-on. You have full flexibility to mix and match any aspect and selectable feature set within these add-ons.