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  1. It has been a very long time since we initially brought you information from a new developer called Photosim Labs. Since then, he has worked on ensuring that the various islands in the Bahamas look and feel like the real thing. We have followed progress extensively over time and pleased to bring you the news that development is almost complete. As previously announced, the complete package will be released in 2-parts. The first part contains South Bimini (MYBS) & Cat Cay (MYCC), and will contain hundreds of hand placed objects, detailed ground textures and a range of other features to give you an immersive experience. Furthermore, plenty of work has gone into water masking, making sure the islands are littered with vegetation and more. The second part of the Bahamas package will contain Chub Cay (MYBC) and Little Whale Cay (MYZ3 & MYBX). The final pieces of the puzzle are coming together now for Photosim Labs with a webstore being set up as we speak. Once that work has been completed, you will be able to buy each part for $24.95. There will be a 10% discount applied for those that pre-order the second set within the first week of release of part 1. Finally, we can confirm that the official support forums will be hosted on Avsim. For now, you can enjoy a range of exclusive screenshots for Photosim Labs Bahamas below. Give the team a like on Facebook to show your support. We’ll let you know once the product has been released. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-photosim-labs-bahamas-previews-release-info/
  2. FSElite Exclusive: Brand New Information Regarding TFDi Design’s PACX by CALUM MARTIN on 7TH MARCH 2019 FSXNEWSP3DXPL FACEBOOK TWITTER REDDIT Whilst it was formally announced back at FlightSimExpo 2018, TFDi Design has been awfully quiet on progress with their newest product PACX. There have been some teased on their Instagram and Facebook accounts as of late. However, we are pleased to be able to exclusively bring you some brand new information regarding the new product along. First a bit of background. PACX (Passenger and Crew Experience) has been designed and built to give flight simmers the opportunity to simulate the responsibility any captain would feel when travelling with passengers and crew down the back. PACX will give you the opportunity to pass on messages to the passengers and interact with the cabin crew in a dynamic and engaging way. (The video above is a very early version of the product and is far from a final representation of the product) For example, if you’re late to push back and depart, you may find your crew and passengers less friendly than usual – unless of course, you provide them with plenty of information along the way. Passengers and crew will react in real time to what’s going on and the situation you’re in. It will ensure that no two flights are the same. In terms of control, everything can be done through the clean and non-obstructive overlay menu. It’s super simple to navigate through the options, set certain conditions and make decisions. You can inform crew and passengers of delays, diversions, aircraft technical issues and more. Furthermore, you will be able to issue any menu interaction with voice commands through the Public Address system. Both the crew and passengers will react accordingly. PACX from TFDi Design will be a product that continues to grow and build as time goes on. Flight reports can be shared with friends or virtual airlines easily through web-based services and users will be able to customise various elements easily thanks to the XML scripting. In terms of integration, PACX will work with various third-party aircraft via various Virtual Cockpit controls, it won’t be restricted to a certain aircraft or developer. A massive part of the product is sound engineering. We spoke to Brandon Olivo from the TFDi Design team who provided some insight into just how detailed and creative the team have got with ensuring it all sounds as realistic as possible. “The sounds play an important roll in PACX. As you go through your experience with PACX, you will notice your cabin crew isn’t just a robot. As would anyone, if your day isn’t going so well, it might project into your work! Our flight attendant doesn’t always have the best days, and it will be shown. Ask her for too many refills on your coffee during an already bad day, and she might not be too pleased! We aimed for variety when trying to capture the experience of doing more than just flying a cockpit around the whole time. Listening to the same announcements over and over again may become repetitive thus reducing the awe factor in your flight simulation experience. From notifying the cabin what flight number this is seamlessly, to advising on estimated flight time, PACX will surprise you with every flight! With our initial release, our flight attendant will provide you 100+ hours of enjoyable/realistic flight time before you really get to learn who she is. Our intentions are to later release packs to introduce you to more flight crews from around the world, but for now, we can’t wait to show you what is to come!” Video Player 00:00 00:19 Whilst the product is still in active development, we can confirm that beta testing is underway. In fact, a few members of the FSElite team are involved and will be reporting some first looks on the product in the near future. In terms of platforms, PACX will work with FSX, FSX:SE, P3Dv2-4 and also X-Plane 11. Whilst there are plans for it to work with any aircraft type, passenger interaction will be limited to commercial aviation at first, with things like corporate, military and general aviation to come in the future. No pricing has been set, yet but TFDi Design has assured it will be priced “competitively” to other similar products. As for a release date, so far, the team have confirmed it will be released before June 1st 2019. As development continues, we’ll be sure to update you accordingly. As mentioned, a few members of the FSElite team have access to the beta and so we’ll be putting together a first look in the near future for the community to check out. Head on over to the product page on TFDi Design’s website for the full scoop. SOURCE INFO DEVELOPER POST LINK : https://tfdidesign.com/pacx.php NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-brand-new-information-regarding-tfdi-designs-pacx/
  3. Our friends at Stairport Sceneries are mere days away from releasing their latest X-Plane scenery, Berlin Brandenburg Airport (EDDB), developed in partnership with Aerosoft, LimeSim and 29Palms. The under construction airport is billed as the replacement for the areas ageing and congested main airfield, Berlin Tegel (EDDT). Stairport Sceneries' X-Plane rendition of EDDB was first announced in November last year and is based on the Prepar3D "Professional" version first released in March 2018 by Aerosoft. Head developer Marten has kindly sent us some exclusive images to share, along with a release target for BER: The feature list for the X-Plane version of BER was released back in January, which you can view below: Highly detailed rendition of Berlin Brandenburg International Airport "Willy Brandt" (BER) Custom animated approach lights (SAM Plugin required) All jetways animated (SAM Plugin required) Includes the older Schönefeld (SXF) airport (north of BER) with the same level of detail Includes two configs to switch between SXF and BER operation Numerous dynamic objects like apron vehicles High resolution day and night textures Extensive coverage of over 100 km² with high resolution aerial imagery (0.2-0.4 m/px) Realistic 3D grass and vegetation Ground Layout: End of 2018 Compatible with default AI-Traffic and WorldTraffic 3 A notable addition to the feature list is full Scenery Animation Manager plugin (SAM)compatibility, coincidentally also developed by Stairport Sceneries. The plugin, which you can download here, essentially allows the addition of a bunch of moving parts into sceneries, such as multi-door moving jetways, animated ground staff and operable hangar doors. See more about SAM in our exclusive article about the plugin from last year. You can see more about Aerosoft/Stairport Sceneries Berlin Brandenburg XP by viewing one of our previous articles. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/aseddb
  4. The 747 Classic is one of those aircraft that many simmers have been longing for in recent years, but has seemingly gone ignored by some of the bigger names in the aircraft development community. That is, of course, until back in June of 2018, when Just Flight announced they had taken up the mantle to bring a high-quality rendition of this aircraft to our sims. This announcement was met with much excitement and yet, left the community wanting more. Thanks to the extremely generous folks over at Just Flight, I’m proud to bring you new and exclusive previews on the upcoming 747, as well as a ton of new information on the project sourced from an interview with Just Flight’s own Martyn Northall! The interview with Martyn touches on nearly everything you could want to know about the upcoming 747 Classic, from systems depth, to a potential virtual flight engineer, as well as the variants that Just Flight will be creating. Be sure to stay tuned in the coming days and weeks for some new information on the 747 Classic! Here’s the full interview with Martyn: Thanks for taking the time to talk to us. Our first question is pretty simple, but probably requires a longer answer. Why? Why did you decide to bring the 747 Classic series to the simulator instead of other vintage airlines? We are always on the look out for possible future aircraft that have either yet to be created for FSX/P3D, have been created but not to a complex standard or are from many years ago. The 747 Classic was one of the favourites on our list (I have a model of a British Caledonian 747 Classic in my office) and to be honest we were quite surprised that one wasn’t already available. It’s undoubtedly an iconic aircraft but obviously a very complex type, requiring a significant investment of time and cost. We published the CLS 747-200/300 quite a few years ago and it was a very popular product. We originally envisaged reusing some of the assets from that product but ultimately decided that a ‘clean-sheet design’ was the best option for achieving the standard that we wanted. I believe we’ve got a strong reputation for classic British aircraft, but we’re keen not to get stuck in any one ‘genre’ and the 747 Classic seemed like a logical step towards larger and more complex aircraft. Is this an internal development? How many people are working on the project? What experiences have they had on aircraft development? Yes, this is an in-house product, so the development is being led by the Just Flight development team. That team consists of predominately full-time employees but also external partners, and part-time partners who work on our aircraft alongside their day jobs. It’s a diverse team! There have been at least ten people working directly on the development of the 747, albeit not necessarily all at the same time as the project progresses through several stages (modelling, coding etc.). In addition to the development team there are probably another five people contributing to manuals, marketing and other non-development elements, and then a further 20+ testers. The past experience of our in-house team is quite well known (https://www.justflight.com/category/developed-in-house) but we’ve also brought in new expertise from developers behind some of the popular study-level airliners that have been released for FSX/P3D in recent years. I think it’s fair to say that your internal team has spent a lot of time on creating high quality GA aircraft as of late – why the change now to something much bigger and much more complex? We’ve always strived for variety in what we develop to keep things fresh, for the sake of our own sanity as well as attempting to cater to the wide-ranging tastes of our customers. Since 2013 we have developed everything from a PA28 and C152 to a Canberra PR9 and Tornado, and a L-1011 Tristar. We’ve released quite a few GA aircraft in recent years but that is as much a result of the shorter development times for aircraft of that scale than a deliberate focus on that one genre. Whilst continuing to develop GA aircraft for FSX, P3D, X-Plane 11 and Aerofly FS 2, the next couple of years will see the development of several airliners. The VC10, 747, and 146 are already public knowledge but we have at least two more in the early stages of development. We are continuing to invest in the expansion of our development team and that has brought in not only additional capacity for a greater number of product releases each year but also a wealth of experience with complex aircraft, and our goal is to develop complex airliners alongside our existing GA and military product range to offer the best possible variety to our customers. In terms of system depth and usability, how detailed are you going to make the 747 Classic? Modelled systems, failures, etc? As with previous aircraft such as the Tornado GR1 and Vulcan, our focus is on providing highly functional and realistic representations of the real aircraft, including all the core systems – electrical, fuel, hydraulic etc. Those systems will very closely match the real aircraft based on our studies of a vast collection of reference material and the involvement of air and groundcrew with real-world 747 Classic experience. The 747 will bypass some of the FSX/P3D limitations by running systems ‘externally’ to the simulator, such as engine parameters and fuel flow. We’ve also been developing a new INS unit for a while now and that will be included for authentic navigation. Failures will be simulated due to the way the systems are programmed, for example a failure of a specific transformer-rectifier or AC bus in the electrical system would result in the correct subsequent failures and switching logic, but we’re not aiming for a Level-D simulator. Our business model is obviously quite different to those of developers such as PMDG and FS Labs. 747 Classic hasn’t been our sole focus for multiple years with a corresponding £120 price-tag, so decisions had to be made about what features, including failures, were worthwhile for routine flights. One of strengths as a developer is that we listen and react to, and actively encourage, feedback and suggestions from our customers, so we will continue to build on the complexity and functionality of our aircraft in response to that. Will you be making use of the latest technology such as PBR texturing or windshield effects? We are continuing to explore the technical possibilities that are emerging as a result of new features in Prepar3D such as PBR materials and windshield effects. Our aim is to include as many of these features as possible and we expect that PBR materials will become standard on all our future aircraft including 747 Classic, just as they already are on our X-Plane 11 aircraft. As demonstrated by some of the recent announcements from other FSX/P3D developers, continuing to develop for FSX alongside P3D v4 creates quite a lot of extra work and in some cases constrains our ability to add new P3D-specific functionality, but we are working hard to address that (and our intention is to continue supporting FSX). The 747 Classics was a very hands-on aircraft, requiring 3 people to operate it. Are you offering some kind of virtual flight engineer to take some of the load off the user? This is an area that we will provide more details on in future project updates as it is dependent on many other areas of the systems programming, but as with our past aircraft one of our key goals is to develop an aircraft with excellent usability regardless of your skill-level. The 747 Classic has a formidable Flight Engineer’s panel with controls for many critical systems, so we will cater for the single-pilot aspect of operating aircraft within a simulation environment, including automation where appropriate. You have so far announced the 747-100, 747-200/F, what are the chances we’ll see other variants of the aircraft, such as the SP, SOFIA and -300, depending on how it is received by the community? Following on from the -100, -200 and -200F, we are developing the -300, SP, VC-25 (‘Air Force One’) and E-4B (‘Advanced Airborne Command Post’) variants. This was in direct response to feedback from the community as there was plenty of interest in those variants. They are all derivatives of the -200 and will likely share common virtual cockpits and systems rather than each being a unique product, so will form an expansion pack for 747 Classic owners. We’ll bring you more details on those following the release of the base pack. There are other variants and hundreds of livery options, so much like with our PA28s, we are looking at building on the release of 747 Classic to create a series of 747 products. Do you, or any of the development team, have any stories about the 747 Classis series you’d like to share? Either from real life past adventures or during development. A key requirement for any in-house aircraft project is to get access to the real-world aircraft. In the case of the 747 Classic, we visited an aircraft at Bruntingthorpe Aerodrome to take hundreds of photos of every part of the exterior and interior. It was a great experience for an aviation enthusiast – we were dropped off beside the aircraft, given a torch and instructed to access the interior by climbing into the avionics bay near the nose-gear and out through a hatch in the floor of the first-class cabin. Walking through the dark, empty interior of a 747 makes you truly appreciate the scale of the aircraft. We had the opportunity to explore the entire aircraft, looking in all the compartments such as the crew-rest areas that you typically wouldn’t get access to. There are several 747 Classics at Bruntingthorpe Aerodrome and one of them is stripped bare and is occasionally used for Christmas work parties! Anything else you would like to add? Thanks for the continued support from the community, including FS Elite and all your readers who we regularly chat with in the comments sections. Just Flight is undergoing an exciting period of growth as we continue to evolve from being a traditional publisher and webstore to one of the largest developers in the industry. Last year was a record one for us as we released 11 of our own products, and we’ve been really pleased to see all the great feedback. The coming year will see the release of a wide variety of airliners, GA and military aircraft, as well as scenery and utilities for FSX, P3D, X-Plane 11 and Aerofly FS2, so there’s plenty of work to keep our development team busy! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/originals/fselite-exclusive-just-flight-747-classic-interview-and-previews/
  5. After his highly successful release of Munich Airport, MisterX6 has decided to go worldwide with his next payware product, SFD Global. The package will overhaul X-Plane’s current non-airport scenery by completely changing the terrain textures, reconstructing certain autogen regions, and adding HD forest and vegetation textures. Terrain Textures SFD Global will replace X-Plane’s default terrain textures with new handmade alternatives. The new textures have been crafted using elements from high resolution orthoimagery. Extreme attention to detail and the seamless blending of elements has these previews looking great so far. Autogen Regions The package will also include multiple sets of regional autogen. These sets will consist of new detailed buildings with PBR materials and handcrafted autogen tiles with details like trees, cars, and furniture. The first three regions featured are the Mediterranean, North Africa, and the Middle East. More regions are still to come and will be announced at a later date. American autogen will not be touched since Laminar's default autogen simulates it well. Landmarks To complete the product, SFD has also included some famous landmarks located all over the world in SFD Global. Currently, the Petronas Twin Towers in Kuala Lumpur and the Leaning Tower of Pisa in Italy have both been completed but more will come with time. (See more images in the article) SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/sfdgbl
  6. At the beginning of the year, a newly formed company derived from iniBuilds, iniSimulations came out to announcethat they are developing the Airbus A380-800 for X-Plane 11. They’ve benevolently shared some exclusive previews of their upcoming superjumbo with us. Originally, iniBuilds was created with the intention of being a “flight sim hub” – a primary spot for them and other members to showcase their work such as Tomatoshade profiles, GSX Level 2 profiles and more to the community. Now, iniBuilds has grown into a position where they are able to take their business ventures to the next level thanks to the users of their work. Consequently, at the beginning of the year, they decided to create iniSimulations – an extension to their original company. iniBuilds intends to remain a community-driven freeware hub for all types of tools and tricks to enhance one’s flight-sim experience. iniSimulations, on the other hand, is signifying their flight sim add-on ventures. This is where they came out to announce that they are developing the Airbus A380-800 for X-Plane 11. These previews showcase iniSimulations’ A380 cockpit in-sim and the exterior model in their 3D modelling program. These shots are highly work-in-progress with extensive work to be performed and do not represent the complete product. Along with the previews, iniSimulations have also presented us with a short video previewing some of the basic functions of the A380 flight management system in-sim, again, this is highly work-in-progress and does not represent the complete product. A release date has not yet been confirmed but, the team has established that development is progressing and is ahead of schedule. They intend to announce a further update in the next couple of months. To learn more and to stay on top of iniSimulations’ latest updates, visit their website: inisimulations.com. To discover more about the roots of this project, you can check out the original forum thread here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-inisimulations-a380-previews/
  7. FSElite Exclusive: SSG CRJ-700 WIP Cockpit Previews by MAX DYBA on 5TH FEBRUARY 2019 PREVIEWSXPL We’ve been closely following progress on Supercritical Simulation Group‘s high-fidelity, work-in-progress CRJ-700 for a while now. The team has graciously provided us with some exclusive previews of the CRJ’s work-in-progress cockpit modelled by Andrzej (AJ) Borysewicz and textured by Konstantinos (Kostas) Koronakis in-sim. Formed back in 2011, SSG consists of 7 team members plus technical consultants such as real-world pilots who work very hard to bring quality add-on aircraft to the market for the X-Plane community. Popular aircraft which they’ve developed so far include the SSG E-Jets Evolution Series and 747-8 series. These exclusive previews are the first of many which you’ll be seeing of the SSG CRJ-700’s cockpit in-detail. A lot of attention has been paid to making this cockpit strongly resemble a regularly used Bombardier CRJ-700 with decals, wear, tear and more. The CRJ will include a custom EFB to manage aircraft load, control doors and more. The price will be similar to that of their E-Jets Evolution Series and an end of 2019 release is speculated. Systems are not yet integrated into this version of the aircraft shown meaning we don’t have much information on those as of yet. The systems shown on the PFD and navigational display are only placeholders. All systems will be strung together and coded with SASL and are said to represent their real-world counterparts as closely as possible. Do bear in mind that all of these previews display an incomplete and work-in-progress product and may not at all resemble the final product. You can find out more about SSG’s CRJ-Series by joining their official Facebook group where you can see more previews, videos and ask questions. We’ll ensure to keep you up-to-date on the latest regarding the SSG CRJ-Series for X-Plane 11. SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/search.asp?keyword=E-Jets+Evolution&search=Search NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-ssg-crj-700-wip-cockpit-previews/
  8. Just as I hit ‘publish’ on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX). The images showcase what the current build is looking like. As you can see, there’s a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to the neaby IKEA has been faithfully recreated. Dynamic lighting is also shown off, as well as use of wet ground polys for on the ground during rainy weather. We know that we won’t have long to wait, as it’s been confirmed that only a few bits like product pages, installers and manuals need to be completed before it’s released onto the wild.
  9. Threshold Exclusive: MisterX6's Latest Freeware Project Revealed By: Sam Clark December 18, 2018 MisterX6's sceneries have long been considered the gold standard for X-Plane scenery development. Many recognize him for his high-quality freeware sceneries covering iconic American airports such as San Francisco, Portland and Boston. More recently, he has been releasing sceneries under the alias ShortFinal Designs for payware products, of which he has released three: Salt Lake City (KSLC), Albuquerque (KABQ) and Los Angeles (KLAX). Today, Threshold has been given the privilege of exclusively debuting MisterX6's latest freeware product - an "early Christmas gift" - to the X-Plane community. ‍ Japan Pro is MisterX6's first region-based scenery and covers all the islands of the Japanese archipelago. Its main features are completely overhauled regional autogen as well as custom objects used to enhance the cities of Tokyo and Naha. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/mx6jap?fbclid=IwAR2HE1HCpZ4Gqoyx9dkF5Cqum_APIPNpHEFTrRKnVJV533OyuCY7Yv0mxUg
  10. FSElite Exclusive: Envtex SP2 Previews TOGA Projects have kindly provided us with some exclusive Envtex Service Pack 2 information and eye-catching previews to share. Word of SP2 comes nearly two years after the initial release of Envtex which has come a long way in terms of development. Continuing development and providing support for Envtex is really important to the developers. They would like to thank everyone who has believed in and supported their team in one way or another. TOGA Projects endeavour to deliver a low-cost, user-friendly and high quality but most importantly, a complete utility. They hope they’ve been able to bring such a product to the market with such qualities but with always having room for improvements. The devs took a look back at the first version of Envtex and realised how much the current product has evolved. Almost every file was updated and they could almost say that it’s a completely new product with no upgrade feed ever to be charged to you, the end user. Based on the feedback received, the devs have worked on many aspects of the utility but they’ve especially paid attention to the clouds which was understood to be a weak point. Creating new cloud models was a pointless idea as the majority of the community use HiFi ASCA and REX SkyForce 3D clouds, so they’ve decided to support both, as they do bring along their own cloud textures, TOGA Projects felt that they could bring something different that would fit both products. The challenge here was to make the perfect compromise between realistic-looking soft clouds and photorealistic clouds. Hopefully, they’ve succeeded in doing so but with the end-result to rely on community’s judgement. Although clouds are not the only enhancement. Many textures were reworked from scratch such as the airport textures which will bring life to freeware and default airports. There is a pretty extensive but comprehensive SP2 changelog at the end of this article for you to view. TOGA Projects are in the final stages of completing the new version of Envdir to further move onto the beta testing phase. The previews shown are still work-in-progress as there is still some fine-tuning going on although the final result should be really close if not identical. SOURCE INFO https://togapjcts.wixsite.com/toga/news https://fselite.net/previews/fselite-exclusive-envtex-sp2-previews/
  11. FSElite Exclusive: Tailstrike Designs’ Reggio Calabria (LICR) Previews After their first successful scenery release, Bergamo Professional, Tailstrike Designs are set out to continue developing more scenery. They have exclusively provided us with renders of their work-in-progress upcoming Italian scenery, Reggio di Calabria Airport (LICR). Reggio di Calabria Airport is a regional airport located right at the bottom-end of Italy which caters flights to destinations within the region such as Milan, Rome and Turin. Its prominent carriers are Alitalia, Blue Air and Blue Panorama Airlines. This airport will be compatible with Prepar3D v4 and feature a 3D surrounding cityscape, accurate approach lights and accurate modelling based on real-world photos, plans and video. We will keep you updated as the development of Tailstrike Designs LICR continues. SOURCE INFO https://www.flusinews.de/2018/11/tailstrike-designs-arbeitet-an-reggio-calabria/ https://fselite.net/previews/fselite-exclusive-tailstrike-designs-reggio-calabria-licr-previews/
  12. MK-Studios released a fantastic rendition of Lisbon only a few weeks ago and have actively updated the airport to a higher standard since. We can exclusively reveal today that version 1.2 is in the works and addresses some of the feedback sent to the developer. Namely ground satellite imagery improvements and also huge improvements to the auto-gen. The previews below showcase the improvements which will be found in the 1.2 update (which will be free for all users). Lisbon continues to be a popular airport for simmers so it’s fantastic to see MK-Studios continue to develop and maintain the airport even post-release. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-mk-studios-lisbon-1-2-update-previews/
  13. FSElite Exclusive: Photosim Labs Bahamas Previews For a while now, we’ve been bringing you development updates for PhotoSim Labs’ upcoming Bahamas scenery. The developer is keen to blend photoreal work with the more traditional work of hand-made textures to the Bahamas. Over the past few months, PhotoSim Labs has made many changes to their work to ensure the product they release suits the standards required from the community today. We’re pleased to offer the community some exclusive screenshots of the current build. It’s still expected that at least one of the packages being created will be released before the holidays next month. SOURCE INFO https://www.facebook.com/photosimlabs/ https://fselite.net/previews/fselite-exclusive-photosim-labs-bahamas-previews-2/
  14. Gulfstream test aircraft MSN 6001 landing at London City for the first time (Image courtesy of Bob Holland) SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://corporatejetinvestor.com/articles/exclusive-g650-lands-at-london-city-587/
  15. FSElite Exclusive: ImagineSim Singapore (WSSS) Previews [Part 2] A few weeks ago, we shared with you guys our first set of exclusive images of the upcoming ImagineSim Singapore (WSSS). Since then, development has continued to bring it closer to release. Today, we’re pleased to showcase some more images previewing the night lighting implemented. SOURCE INFO https://www.facebook.com/Imaginesim-795499297198912/ https://fselite.net/previews/fselite-exclusive-imaginesim-singapore-wsss-previews-part-2/
  16. The previews above showcase the terminal, ground markings and the stunning Moshe Safdie’s Jewel Changi Airport biodome. The screenshots are work in progress, and represent part 1 or 2 of screenshots we have to show you. The scenery is still in development and awaiting on a few new assets before it’s released finally to the public. By our estimates, we think a release in September is looking likely. (Part 2 will come in a week or so once we gather some more previews showcasing a different aspect of the product) SOURCE INFO DEVELOPER POST LINK : http://www.imaginesim.com/future.htm NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-imaginesim-singapore-wsss-previews-part-1/
  17. Bill Womack, lead developer on the project, entrusted us last year to be the first media outlet in the community to reveal the newest project from Flightbeam: Portland International Airport (KPDX). Today, we’re absolutely thrilled to provide the community the first ever in-sim previews of the airport. The 5 screenshots are just the beginning of previews we’ll be sharing alongside Flightbeam over the coming months. The shots you see below are, as you would expect, work in progress with many things still to be done. You can see the detail the team are going into already with some of the complex architecture found at the airport and of the terminal buildings. Portland International Airport is a large North American airport, which is a focus airport for the likes of Alaska Airlines and Horizon Air. Portland also offers a huge range of domestic and international flights to be completed in our virtual environments. Huge thanks to both Mir and Bill for giving us the opportunity to share the progress with you. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-flightbeam-portland-kpdx-previews/
  18. FSElite Exclusive: New Flight Sim Labs A319 Preview Shots No doubt one of the most anticipated aircraft releases coming this year, the Flight Sim Labs A319 has been in the works for a while now. In this time, Flight Sim Labs had been teasing on their forums that we would be seeing some new and exciting features accompany the aircraft that were not present on the A320. We got a first glimpse of one of these new features last week when FlightSimLabs showed off the new and groundbreaking icing feature that would be debuting on the A319. SOURCE INFO https://forums.flightsimlabs.com/index.php?/topic/17305-a319-x-“super-cool”-feature-reveal/ https://fselite.net/previews/fselite-exclusive-new-flight-sim-labs-a319-preview-shots/
  19. [Update] Exclusive: Aerosoft A318/19 Professional Previews Update: After speaking to Aerosoft, they felt that some of the shots (3) we published didn’t represent the product at its finest. We’ve removed those shots and will continue to work with Aerosoft on improving the product. Just another reminder that the unofficial shots were taken during some test flying and not always compliant with normal SOPs. They have been taken to show off some of our time with the aircraft. Today, FSElite is proud to deliver you some exclusive Aerosoft A318 & A319 Beta shots, courtesy of our own testers. Over the next few weeks, we’ll be providing you with our first thoughts, impressions, and stories about the plane. But for now, kick back, relax, and enjoy these shots. Caveat: These shots are part of a product which is in beta testing. There may be things which aren’t quite finished in these shots. SOURCE INFO DEVELOPER POST LINK : https://fselite.net/previews/fselite-exclusive-aerosoft-a318-19-professional-previews/
  20. MOSCOW (Reuters) - Russian tycoon Oleg Deripaska has handed back three private jets he was leasing because U.S. sanctions imposed on him last month make it impossible to keep using the planes, the firm retained by the owners to sell the aircraft said on Thursday. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.yahoo.com/news/exclusive-sanctioned-russian-tycoon-hands-back-private-jets-083109180--finance.html
  21. another beauty coming our way soon MATTERHORN PARK released some gorgeous screenshots Have fun SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://flightdeckx.com/fdx-exclusives-matterhorn-park/
  22. Stairport Sceneries have been kind enough to drop some exclusive screenshots of their upcoming KASE Aspen-Pitkin County scenery into my inbox, which I gladly pass on to you! No official ETA for the release is available just yet but seems we are getting closer. The developer will be posting some more screenshots on their Facebook page within the next few days which basically means they got something to show! Stay tuned, I have seen this scenery already in its current beta form and it’s already a beautiful representation of a challenging airport. Definitely worth waiting for! SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/stairportsceneries/ NEWS SITE ARTICLE LINK : https://flightdeckx.com/exclusive-kase-aspen-pitkin-county-screenshots/
  23. Exclusive: Latinwings Almeria (LEAM) Preview We have been covering Latinwings for a while now, supporting them for a long time with each release. Because of our strong relationship with the team, we’re able to share with you some new and exclusive previews of the upcoming Almeria (LEAM) scenery. SOURCE INFO http://www.simflight.com/2017/11/20/latinwings-almeria-leam-preview/ https://fselite.net/previews/fselite-exclusive-latinwings-almeria-leam-previews/
  24. FSElite Exclusive: Joffer Simulations Fokker 70 – Further Previews https://fselite.net/previews/fselite-exclusive-joffer-simulations-fokker-70-previews/
  25. We’ve teamed up with AviationLads to bring you some exclusive images of the upcoming Latinwings Almeria (LEAM). The scenery itself is in the final stages of development and serves as an intermediate scenery before the team releases their highly anticipated Madrid scenery in the near future. In the detailed article you`ll also find more infos about upcoming in development sceneries of Latinwings as the highly anticipated Madrid LEMD airport. LINK TO SOURCE: https://fselite.net/previews/fselite-exclusive-previews-latinwings-almeria-leam/
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