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Showing results for tags 'flightbeam'.
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Flightbeam Wellington (NZWN) Nearing Completion Although Flightbeam only released their Portland scenery a few weeks ago (co-developed with iBlueYonder), the team are preparing their next release in the form of Wellington. (NZWN). The New Zealand airport sees various airlines from across the Globe offering a range of routes and destinations for users to enjoy. The brief post on Facebook highlighted the work that has been put into the static modelling as well as the impressive ground textures. There have been a few other previews in the past highlighting the project after it was announced. Wellington isn’t the only project in development, as Quito (SEQM) was announced by Flightbeam Studios earlier this month. SOURCE INFO https://fselite.net/uncategorised/flightbeam-wellington-nzwn-nearing-completion/?utm_source=article&utm_medium=push
Quito (SEQM) Announced by Flightbeam Studios Flightbeam Studios just posted a Facebook update to inform the community that, in conjunction with Dreamflight, they’re almost ready to release SEQM airport, in Quito, Ecuador! This unique airport is located at an elevation of 7,874 feet, and as the busiest airport in Ecuador, will offer you many interesting new routes (and for me, it’s another great reason to explore Orbx’s OpenLC South America). American, Delta, JetBlue, Joon, KLM, and United are the airlines based outside of South America that service the airport, and it’s also a relatively busy cargo hub, as it receives flights from Atlas, Cargolux, Etihad Cargo, Emirates SkyCargo, FedEx, KLM Cargo, and UPS. As the runway is over 13,000 feet long, it’s quite accommodating. Dreamflight is developing the airport, as an exclusive product for, and using the branding of, Flightbeam. Flightbeam is continuing work on their other projects, including Wellington, Auckland, and InsectFlow. No exact release date was given, but they say it’s ‘coming soon’ – so we hope to hear more about it very shortly! Stay tuned to FSElite for more and you can also follow the developer’s Facebook page as well. SOURCE INFO https://www.facebook.com/FlightbeamStudios/ https://fselite.net/previews/quito-seqm-announced-flightbeam-studios/
eaim1973 posted a topic in ON APPROACH - TopicsWe revealed the first ever renders back at FlightSimCon 2016 and we’re now pleased to be able to inform the community that Flightbeam Studios, along with partners iBlueYonder, has released their highly anticipated KPDX Portland International Airport for Prepar3D V4. The scenery has been designed by iBlueYonder founder Bill Womack, along with artistic and technical assistance by Amir Salehi and other members of the Flightbeam Studios crew. The partnership has resulted in a highly detailed rendition of Portland Airport. Features include that key textures have been rendered in 4096x4096px resolution, a huge photo-real area representation the industrial district of North Portland along with custom static GA and military aircraft. Furthermore, as this is a Prepar3D V4 only airport, the team have taken full advantage of P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations throughout. You can buy KPDX-HD Portland International Airport from either Flightbeam Studios’ website or iBlueYonder’s website for $29.99. Features include: Features the all-new Flightbeam Manager system (no Addon Manager/Couatl required) Configuration Manager allows you to quickly customize KPDX to your liking Utilizes SODE for advanced jetway interaction with aircraft Includes large photo-real area representing the industrial district of North Portland with OSM-based autogen Key textures are rendered in 4096×4096 high resolution Includes custom static GA and military aircraft P3Dv4 dynamic night lighting included Leverages P3D’s material scripting engine for seasonal vegetation, dynamic water puddles and light animations Includes detailed rendition of Cascade Station shopping area east of the airport SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/flightbeam-iblueyonder-release-kpdx-portland-intl-airport/
eaim1973 posted a topic in ON APPROACH - TopicsJust as I hit ‘publish’ on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX). The images showcase what the current build is looking like. As you can see, there’s a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to the neaby IKEA has been faithfully recreated. Dynamic lighting is also shown off, as well as use of wet ground polys for on the ground during rainy weather. We know that we won’t have long to wait, as it’s been confirmed that only a few bits like product pages, installers and manuals need to be completed before it’s released onto the wild.
Gibbon posted a topic in ON APPROACH - TopicsFlightbeam Tease 3 Upcoming Airports, Including One Unannounced Over on their Facebook page, Flightbeam teased a picture showcasing 3 of their upcoming airports. Out of the 3 sceneries shown, 2 have been confirmed thus far: KPDX Portland at the top and NZWN Wellington at the bottom. However, the scenery in the middle remains a mystery. Guesses in the comments of the post are all over the place, with a few guessing SEQM Quito. Through images I found through a quick Google search on Quito, my (personal and unconfirmed guess) is that the mystery airport is indeed Quito. This is just a guess at this point, but the images I was able to find are rather similar to the teaser shown by Flightbeam. We expect to know for certain as the scenery progresses closer to a release. You can find the images I based my guess on below. Notice the distinct jetbridge architecture, the terminal roof, and the various ground vehicles scattered around. SOURCE INFO https://fselite.net/news/flightbeam-tease-3-upcoming-airports-including-one-unannounced/
Gibbon posted a topic in ON APPROACH - TopicsFlightbeam Portland (KPDX) Entering Beta – Testers Needed With any Flightbeam product, the anticipation for the product release always seems high. Their upcoming version of Portland (KDPX) is nearing completion as it was confirmed that the team are entering beta testing for the product. With the news of beta testing about to take place, the team are also looking for people to assist in making sure it’s fit for release. The message post on the Flightbeam forums state that the team are looking for someone who has experience in testing, and, obviously, owns Prepar3D V4. To apply, head to the Flightbeam forums, register an account and drop a detailed message explaining why you want to test, what qualities you will bring and an overview of any previous testing experience. If you’re just keen to look at some imagery of the airport, you can do that also. SOURCE INFO https://www.flightbeam.net/forums/viewtopic.php?f=38&t=3138&p=17240&fbclid=IwAR08OAevZ7OPTnVdr7-UibtqysVp8rBdDCTKcOyV6pfwLp77sc6IUje9cxs#p17240 https://fselite.net/news/flightbeam-portland-kpdx-entering-beta-testers-needed/
Halloween Flash Sale brings most of Flightbeam products down by 30%. If you haven't purchased from Flightbeam before, you're really missing out on some of the best scenery products made for the sim. Take advantage of the sale! Discounted Price: US $21.00 Products on sale: KMSP KSFO HD KDEN KIAD KPHX SOURCE INFO DEVELOPER POST LINK : http://www.flightbeam.net/ https://secure.simmarket.com/flightbeam-studios.mhtml?fbclid=IwAR1JopBJ2_LbLA7bkJ-XDTEvvrJQ_jOaYpe6q1LPDRTvQyErzf-HE3FLqcc NEWS SITE ARTICLE LINK :
WildBill posted a topic in ON APPROACH - TopicsBill Womack, lead developer on the project, entrusted us last year to be the first media outlet in the community to reveal the newest project from Flightbeam: Portland International Airport (KPDX). Today, we’re absolutely thrilled to provide the community the first ever in-sim previews of the airport. The 5 screenshots are just the beginning of previews we’ll be sharing alongside Flightbeam over the coming months. The shots you see below are, as you would expect, work in progress with many things still to be done. You can see the detail the team are going into already with some of the complex architecture found at the airport and of the terminal buildings. Portland International Airport is a large North American airport, which is a focus airport for the likes of Alaska Airlines and Horizon Air. Portland also offers a huge range of domestic and international flights to be completed in our virtual environments. Huge thanks to both Mir and Bill for giving us the opportunity to share the progress with you. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-flightbeam-portland-kpdx-previews/
Yes that is a lot of "S" ? Flightbean Studios are having a summer sale on their own website, 30% off if you choose one product, and 5% more when you choose at least 2 products ! Flightbeam Studios products are KSFO, KMSP, KDEN, KIAD, KPHX and EDDN SOURCE INFO DEVELOPER's SITE LINK : http://www.flightbeam.net/ BUY LINK : https://store2.esellerate.net/store/checkout/CustomLayout.aspx?
Gibbon posted a topic in ON APPROACH - TopicsUPDATED: [NEW INFO] Flightbeam NZWN Wellington Announced SOURCE INFO Update 9 June 2018 @ 1849z: Spotted in the comments of Flightbeam’s post on Facebook was the fact that NZAA Auckland is due to release just after NZWD, exciting news for those who have been waiting for Auckland since its announcement! Those eagerly anticipating Flightbeam’s newest field set to take the place of NZAA while it’s delayed should rejoice, for we now know the what the next airport will be from this famed developer! Flightbeam’s next airport will be NZWN Wellington International situated in New Zealand. Over 6 million people a year traverse through this single runway airport making it the third busiest in the region. Flightbeam has stated that NZWN will surpass all of their previous work in terms of the terminal modelling details and will also include an unsurpassed amount of custom and configurable ground clutter around the gate areas. The surrounding area will also get the Flightbeam treatment, with the entire Wellington peninsula receiving custom ground imagery and buildings. Release is expected to take place in 2018 and we’ll share any new information or previews we receive. For now, enjoy the first previews of Flightbeam Wellington! https://fselite.net/previews/flightbeam-nzwn-wellington-announced/
Flightbeam Studios Delays Auckland Airport by Calum Martin on 5th March 2018 add comment FSXNewsP3D facebook Twitter Reddit Flightbeam Studios has delivered both good news and bad news. Starting with the bad news, Flightbeam Studios confirmed that their previously announced Auckland International Airport (NZAA) will be delayed. This is because the site survey hasn’t taken place yet to ensure that the team can get the best quality that the airport deserves. During this time, the airport has gone through some major changes and construction work, which would have meant that a proper survey couldn’t be achieved to the standards Flightbeam would want to do. Whilst this information was known to the developers back in late 2017, there is some good news to this story. SOURCE INFO http://flightbeam.net/forums/viewtopic.php?f=25&t=2930 https://fselite.net/news/flightbeam-studios-delays-auckland-airport/
NEW! Version 2.0, uses Flightbeam Manager (No Addon Manager, Couatl required) NEW! Dynamic Lighting (P3Dv4+ only) NEW! Floodlight lamp glows Stunning 2048x2048 High Definition textures for terminals Active Jetways Built-in shadows with no framerate loss Moving trams and custom animations Three highly detailed taxiway bridges Animated hold short lights Reflective windows Static aircrafts with realistic shadows High tech optimization for best performance .. and MUCH more Welcome to Sky Harbor International. With it's 326-foot control tower, three active taxiway bridges and an Arizona Air National Guard base, KPHX is one of the most unique airports in the U.S. KPHX was designed for FSX and Lockheed Martin's PREPAR3D; one of the most detailed airport renditions ever made for a simulation. With our extensive experience in the game industry, KPHX is optimized to a high degree to bring you the best possible performance even with the most demanding third-party aircrafts, all while displaying stunning attention to detail at every terminal. LINK TO SOURCE: http://www.flightbeam.net/kphx.html/
SOURCE: http://flightbeam.net/forums/viewtopic.php?f=25&t=2370 Flightbeam NZAA - Auckland International HD by Mir // FlightBeam » Mon Aug 29, 2016 2:22 pm It's official, we're jumping over the Pacific and heading to New Zealand. This project, already in pre-production, will follow after KMSP. One side-note: This airport is being handled by the "Mir-team". So this isn't the other "secret" airports that are currently in development by "x-team"
SOURCE: http://flightbeam.net/forums/viewtopic.php?f=21&t=2243 I'm pleased to announce the release of v1.2 of KDEN. The primary purpose of this update was to update a large extension of Concourse C which was added this past year at the airport, and also to bring native support to Prepar3D v3. KDEN was already supported by this platform, but a few features were either non functional or buggy. Let's skip right to the juicy details!NEW - Concourse C extension. This is a very significant addition to KDEN. Concourse C has been extended by quite a bit on the west side, all operated by Southwest Airlines. We went on-site to take a look at this new terminal a few weeks ago. NEW - Updated Logos The United hangar boasts its updated logo, alongside the new frontier hangar as well. NEW - P3D ONLY - New Floodlights We've finally ditched the buggy FX lighting and moved on to completely custom flood lighting. No more lights randomly showing halfway down the pole, or missing altogether. These new lights are consistent and practically ZERO performance loss. Due to the way FSX is coded, it was not possible to implement this for FSX, which still uses FX lighting. FIXED - P3D ONLY - Ground Shadows Ground shadows are finally, fully implemented. The ground can receive shadows from both aircraft and buildings. To enable building shadows, make sure to enable "NoShadow Flagged content" in your P3D settings. Plus, many other fixes and additions... We're just posting the interesting stuff... IMPORTANT - HOW TO UPDATEREAD CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - READ CAREFULLY - Even with this much warning on instructions, we still get emails caused by user-error.IF THIS IS A NEW INSTALLATION, WITH NO PREVIOUS VERSION OF KDEN, SKIP DOWN TO EXTRAS - YOU MUST UNINSTALL YOUR PREVIOUS KDEN INSTALLATION COMPLETELY. Go to your Windows control panel and Uninstall KDEN. - No need to remove Addon Manager or Couatl when asked during uninstallation. - Navigate to your Flightbeam folder to make sure the KDEN folder is gone, if not, delete it. The Flightbeam folder is found in the main directory/location of your sim. - Download the new version: http://www.flightbeam.net/downloads.html/ - Install, and as always, be aware of your virus scan interfering with the installation. EXTRAS - Available on Downloads Page - If you have P3D v2, there is a high altitude tesselation bug which shifts photoreal terrain. You will need to either download the "P3D v2 Corrected Default terrain", or the "P3D v2 Corrected FTX Global Terrain" if you have FTX Global installed. NOT REQUIRED FOR P3D V3 as they have fixed the bug in v3. - FLOODLIGHTS (FSX AND P3D) - You will need to download floodlights for them to work. Make sure to download the correct version depending on your sim. All this is found on the downloads page. To install, simply unzip the contents into the main directory of your sim. ATTACHMENTS Steam ID: grimdar00 Mir // FlightBeam Flightbeam Commander Posts: 1669 Joined: Thu Jul 01, 2010 9:26 pm