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  1. It has been a very long time since we initially brought you information from a new developer called Photosim Labs. Since then, he has worked on ensuring that the various islands in the Bahamas look and feel like the real thing. We have followed progress extensively over time and pleased to bring you the news that development is almost complete. As previously announced, the complete package will be released in 2-parts. The first part contains South Bimini (MYBS) & Cat Cay (MYCC), and will contain hundreds of hand placed objects, detailed ground textures and a range of other features to give you an immersive experience. Furthermore, plenty of work has gone into water masking, making sure the islands are littered with vegetation and more. The second part of the Bahamas package will contain Chub Cay (MYBC) and Little Whale Cay (MYZ3 & MYBX). The final pieces of the puzzle are coming together now for Photosim Labs with a webstore being set up as we speak. Once that work has been completed, you will be able to buy each part for $24.95. There will be a 10% discount applied for those that pre-order the second set within the first week of release of part 1. Finally, we can confirm that the official support forums will be hosted on Avsim. For now, you can enjoy a range of exclusive screenshots for Photosim Labs Bahamas below. Give the team a like on Facebook to show your support. We’ll let you know once the product has been released. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-photosim-labs-bahamas-previews-release-info/
  2. FSElite Exclusive: Brand New Information Regarding TFDi Design’s PACX by CALUM MARTIN on 7TH MARCH 2019 FSXNEWSP3DXPL FACEBOOK TWITTER REDDIT Whilst it was formally announced back at FlightSimExpo 2018, TFDi Design has been awfully quiet on progress with their newest product PACX. There have been some teased on their Instagram and Facebook accounts as of late. However, we are pleased to be able to exclusively bring you some brand new information regarding the new product along. First a bit of background. PACX (Passenger and Crew Experience) has been designed and built to give flight simmers the opportunity to simulate the responsibility any captain would feel when travelling with passengers and crew down the back. PACX will give you the opportunity to pass on messages to the passengers and interact with the cabin crew in a dynamic and engaging way. (The video above is a very early version of the product and is far from a final representation of the product) For example, if you’re late to push back and depart, you may find your crew and passengers less friendly than usual – unless of course, you provide them with plenty of information along the way. Passengers and crew will react in real time to what’s going on and the situation you’re in. It will ensure that no two flights are the same. In terms of control, everything can be done through the clean and non-obstructive overlay menu. It’s super simple to navigate through the options, set certain conditions and make decisions. You can inform crew and passengers of delays, diversions, aircraft technical issues and more. Furthermore, you will be able to issue any menu interaction with voice commands through the Public Address system. Both the crew and passengers will react accordingly. PACX from TFDi Design will be a product that continues to grow and build as time goes on. Flight reports can be shared with friends or virtual airlines easily through web-based services and users will be able to customise various elements easily thanks to the XML scripting. In terms of integration, PACX will work with various third-party aircraft via various Virtual Cockpit controls, it won’t be restricted to a certain aircraft or developer. A massive part of the product is sound engineering. We spoke to Brandon Olivo from the TFDi Design team who provided some insight into just how detailed and creative the team have got with ensuring it all sounds as realistic as possible. “The sounds play an important roll in PACX. As you go through your experience with PACX, you will notice your cabin crew isn’t just a robot. As would anyone, if your day isn’t going so well, it might project into your work! Our flight attendant doesn’t always have the best days, and it will be shown. Ask her for too many refills on your coffee during an already bad day, and she might not be too pleased! We aimed for variety when trying to capture the experience of doing more than just flying a cockpit around the whole time. Listening to the same announcements over and over again may become repetitive thus reducing the awe factor in your flight simulation experience. From notifying the cabin what flight number this is seamlessly, to advising on estimated flight time, PACX will surprise you with every flight! With our initial release, our flight attendant will provide you 100+ hours of enjoyable/realistic flight time before you really get to learn who she is. Our intentions are to later release packs to introduce you to more flight crews from around the world, but for now, we can’t wait to show you what is to come!” Video Player 00:00 00:19 Whilst the product is still in active development, we can confirm that beta testing is underway. In fact, a few members of the FSElite team are involved and will be reporting some first looks on the product in the near future. In terms of platforms, PACX will work with FSX, FSX:SE, P3Dv2-4 and also X-Plane 11. Whilst there are plans for it to work with any aircraft type, passenger interaction will be limited to commercial aviation at first, with things like corporate, military and general aviation to come in the future. No pricing has been set, yet but TFDi Design has assured it will be priced “competitively” to other similar products. As for a release date, so far, the team have confirmed it will be released before June 1st 2019. As development continues, we’ll be sure to update you accordingly. As mentioned, a few members of the FSElite team have access to the beta and so we’ll be putting together a first look in the near future for the community to check out. Head on over to the product page on TFDi Design’s website for the full scoop. SOURCE INFO DEVELOPER POST LINK : https://tfdidesign.com/pacx.php NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-brand-new-information-regarding-tfdi-designs-pacx/
  3. Milviz SR-71 Blackbird: The FSElite First Look by JOHN MOORE on 4TH MARCH 2019 ORIGINALS FACEBOOK TWITTER REDDIT A couple of things to keep in mind before we get started: The Milviz SR-71 Blackbird is still in an alpha state with nearly everything in this particular build still a work in progress. What’s shown in this first look does not represent the final product, as changes and improvements will be made as the aircraft progresses to later alphas and, eventually, the beta stage. As a tester for Milviz, I signed an NDA that would normally have prevented me from talking about an unreleased product in depth like I have below. That being said, the kind folks at Milviz (specific shoutout to Osh and Dutch!) graciously gave me permission to write about, and show off, the Milviz SR-71 Blackbird, thus I’m not in breach of my NDA in any way, shape, or form. With that out of the way, enjoy! The SR-71 Blackbird; the Habu. The SR-71 has to be one of my all-time favorite aircraft, even beating out Concorde and the B-1 for top slot. Ever since I discovered that the flight manual for this seemingly invincible aircraft was declassified, my obsession for the aircraft has only grown as I read more about the legendary aircraft. Being the massive Blackbird enthusiast I am, imagine my excitement when I saw the first cockpit renders of the Milviz SR-71 back in 2014; I couldn’t believe my eyes! (Funnily enough, this is actually the moment when I first discovered flight sims were a thing). Following this, I patiently waited, and waited, and waited until I had almost forgotten about it. And then I did forget, and I took my time (and money) to other interests, mainly racing games. I hadn’t yet made the jump into flight simulation as this was the aircraft that was going to get me to commit, but it wasn’t here yet. Fast forward to November 19th, 2018: I’m fully entrenched in the flight sim ‘culture’ and I’m checking my Facebook feed looking for news to pop into our internal news queue when I stumble across a post from Milviz saying they’re looking for beta testers for their upcoming SR-71. I think it’s safe to say that I’ve never sent an email faster than I had in this instance. Thanks to my relationship with Milviz with the T-38C and King Air, I was admitted into the beta not even 50 minutes after I sent my initial email (thanks Osh, I owe you one!). I played around with it for a while and put it through its paces when I first received the aircraft, but for some reason, it only recently dawned on me to share with the community the current state of the Milviz SR-71 Blackbird, and here it is! (Be warned, you may want to grab your beverage and snack of choice because this is going to be a long one.) Welcome to the FSElite First Look of the Milviz SR-71 Blackbird! We start this first look parked at the military cargo section of Washington Dulles International Airport. Why Dulles, you ask? Well, a few reasons. The first is that the SR-71 currently displayed at the Udvar-Hazy (which is the annex facility for the Air and Space Smithsonian and located on the premises of Dulles) flew the last ever USAF SR-71 flight and set 4 speed records in doing so. This alone seemed fitting for the airport to launch the SR-71’s first flight back in service, albeit virtually. As for the second reason, well, I wanted to pick a nice, detailed addon scenery to start with so we wouldn’t be starting at default military bases the entire time, and Dulles seemed like a solid pick. Back to the aircraft. I’m currently loaded in the “Ready to Start” panel state which is how the cockpit would’ve been set up when the pilot and reconnaissance systems officer (RSO) boarded the aircraft. In theory, all the switches have been set in the right places by the ground crew and the bird is ready to start its engines. I say in theory for a good reason, because that’s what it is: a theory. You see, Milviz decided to take a different approach to panel states. In this, especially the Ready-to-Start state, the switches are usually in the correct position as set by the ground crew but sometimes they aren’t and in an aircraft as sensitive as the SR-71, one little switch in the wrong position can spell disaster if not caught. Never again will you skip your checklists oh no, you’ll run through all 89 items on the preflight checklist One. By. One. (If running through close to 100 checklist items isn’t your idea of fun, you’re able to sidestep them by setting the reliability sliders fully to the right; that’ll ensure everything is set where it should for the given panel state). And those 89 items don’t even leave you with engines running, just in a state ready to start them. Running this massive checklist is daunting at first, but you’ll soon find you’re much more comfortable in the cockpit after you’ve run through it a few times and thus managed to memorize the complex cockpit layout. As I ran through the checklists, I encountered the infamous “lamp test” item. This is infamous in the world of flight sim for an obvious, and extremely simple, reason: nearly everyone skips it. I can’t remember the last time I tested the indicator lights in an A320 or 747, and I doubt you could either. In what is quickly becoming a trend with the Milviz SR-71 Blackbird, you won’t want to skip this item either as any one of the tiny, 1960s era incandescent bulbs has the potential to be burnt out. Luckily for maintenance, all lights are indicating as they should, and the show goes on. With the preflight checklist completed (after quite a lot of switch hunting and manual consulting), it was time to run the Starting Engines checklist and start them up at long last. Now in the real world, each engine would be started by a power cart which had 2 V8 Buick engines on it in order to generate the power needed to spin the turbine. Since this is, of course, a sim and we don’t have the luxury of a trained ground crew to start our temperamental engines, Milviz implemented a handy-dandy menu to allow us to call for the connection of the start cart and rotation of each individual engine. After calling for rotation of the left engine, the RPM starts to rise and I move the left throttle to idle, a shot of triethyl borane, or more commonly known as ‘TEB’, gets the ignition process going, and spool up from here is a relatively normal affair when compared with any other jet engine aircraft. Starting the second engine is the same procedure. One thing to be careful of is to remember to open the menu back up (if you closed it in the first place) to disconnect the rotation of the engine you just started if you plan to only start one and leave it. Normally, the menu system will not automatically disconnect rotation after the engine has successfully started (in compliance with real-world procedures) but it will indeed disconnect if rotation of the opposite engine is called for. With the fuel clock ticking (each engine burns around 2,700 lbs an hour just idling), I sped through the flight control checks and the last of the Starting Engine checklist. Both engines running meant it was time for the DAFICS test. The Digital Automatic Flight and Inlet Control System, or DAFICS for short, is a system upgrade that all the original SR-71s underwent that added 3 computers to manage the flight controls, stabilization system, and inlet controls. The DAFICS powers the SAS (stability augmentation system), inlet control system, ADI and TDI, as well as the entirety of the fuel and environmental/life support systems. Suffice to say, it’s a critical system that needs to be checked for faults before every flight, and so I did. The test system is very temperamental on the Blackbird, with a stringent set of conditions having to be met for the test to even be able to run at all. Once everything is set in its correct place, a quick flip of the test switch sends the system into its routine, and it’s largely hands-off and a lot observing from here. The test indicator flashed green once it had finished, indicating a successful test and a green light to continue with the preflight. With the DAFICS test out of the way, it was now onto yet another test: the fuel derich test. Essentially, running this test increases the EGT of the engine to test whether or not the automatic derich system works. This system aims to keep the EGT within limits by, as you guessed it, deriching the fuel-air mixture going into the engines. I saw the EGT peak at around 89C and the test did its job by lowering it, indicating the system was working correctly. Finally, after what seemed like an eternity later, we were ready to taxi out to the departure runway. Brakes released, and with a tad bit of extra thrust to breakaway, I swung the nose right to make the turnout of our ‘gate’ and we were on our way to runway 1C. The taxi dynamics of the Blackbird felt incredibly good and natural, with only idle thrust being necessary to keep us moving at a nice clip. The steering felt smooth and linear and made for some nice turns ’round the bends of the taxiways. The entire experience controlling it on the ground just felt..right, in a way I can’t quite describe. Since 1C was but a couple thousand feet from our gate of choice, the taxi was quick and I soon found myself lined up and ready to firewall the throttles, with one small issue: the before takeoff checklist. As I’ve come to expect with the SR-71, there were yet more checks to run while we sat on the runway. I ran the IGV lockout test for both engines (IGV stands for Internal Guide Vanes which shift in the engine in order to sustain supersonic cruise) as well as checked that manually trimming the EGT actually decreased, it in case that was necessary. Mercifully, both tests returned satisfactory results, so it was finally time to launch into the sky: Blackbird style! Takeoff is a powerful affair (even with the throttles in the middle of the afterburner range) and great care must be taken to lift the nose at the correct speed of 170 knots, immediately retract the gear as to not overspeed it, and pitch up to a steep climb of around 35 degrees, all the while not exceeding AOA limitations or overspeeding the gear. I must emphasize that takeoff in the SR-71 was one of the fastest things I’ve ever experienced in flight sim (and I’m no lightweight when it comes to fast jets), so you’ve really got to be on the ball as to not break anything in your charge into the sky, or you’ll (quite literally) find yourself back on the ground before you even knew what went wrong. Don’t say I didn’t warn you when the overspeed warning lights up as you’re already past gear speeds, or the stick shaker sounds when you hit the AOA limit! Climb out is a similar, fast-paced experience to behold, and I was at 30 thousand feet before I even had the aircraft stabilized in a 400-knot climb. You’ll most likely find you’re at your refueling altitude before you’ve even thought about running the climb checklist, as this is no ordinary aircraft in terms of climb performance (Space Shuttle status, anyone?) Be careful not to overshoot your tanker, though, as they’re your lifeline and the key to continuing on with your mission, having taken off with the little fuel allowed due to single engine climb performance being nonexistent with full tanks. (The Milviz SR-71 does have capabilities for aerial refueling, either via TacPack or within a pop-out menu, but I did not have TacPack at the time of writing, so I elected to use the menu option, which doesn’t yet display a tanker. A visual KC-13Q will be included in coming builds for menu-style refueling). With refueling done (although I did cheat somewhat by using the menu instead of having to hook up with an actual tanker), it was time to go supersonic. The Blackbird’s method of doing so is a tad, well, unorthodox, to say the least. Due to there being an oddly substantial amount of drag between Mach .95 and Mach 1.05, it’s necessary to execute one of two acceleration maneuvers. The most common one, and the one I used in this flight, is called a ‘dipsy doodle’. To start the ‘doodle’, we climb to 33,000 feet at Mach .90. Once at 33k, we throttle up to maximum afterburner, increase speed to Mach .95, then enter a gentle 2,000 foot-per-minute descent. The name of the game here is to break through Mach 1.05 as quickly as possible, but at a safe descent rate, in order to break through that drag region in a timely fashion and start upwards again. Pulling out of the descent is based on speed, not Mach, and will begin once the aircraft hits 435 KEAS indicated. Once we’re past 435 KEAS, we pull out of the descent and start a 450-knot climb on up to our cruise altitude while rapidly accelerating to our target speed. (The second way is simply to accelerate straight and level through the drag region, but this will burn more fuel than the ‘doodle’ and thus was rarely used in the real aircraft.) All that’s really left to do on the climb up to our cruise altitude of 80k is to keep a close eye on the airspeed and AOA, adjust the aft bypass doors as we pass specific Mach numbers, and move the IGV switches to lockout once we’re past Mach 3.0. Now, we just sit back, relax (as much as the Blackbird will allow) and keep an eye on our inlets and temperatures (this last bit is crucial as you don’t want to cook the expensive electronics in the electronics bay as I nearly did). Normally in the cruise portion of flight in an ordinary aircraft, you’re able to get up and grab a bite to eat, hit the restroom, or just generally unwind and enjoy the scenery zipping past below you. As we are all painfully aware by now, the SR-71 is no ordinary aircraft, and the cruise portion isn’t any different; like everything else about this aircraft, it requires your full attention. In the Blackbird, a phenomenon called unstarts were a very common occurrence, happening usually ever 1-4 flights. Unstarts happened when the inlet spike of one of the engines ‘lost’ the shockwave that was fed into the engine in order to propel it to new thrust levels (nearly 80 percent of the thrust the engines put out at a Mach 3 cruise came from the shockwaves themselves). This, in turn, would cause the inlet to ‘unstart’ and would cause an extremely violent yawing in the direction of the unstarted engine. The DAFICS system I previously talked about introduced ‘sympathetic’ unstarts, where the opposite engine inlet would unstart as well in order to reduce the yawing movement, but the event still requires a focused and attentive pilot to correct in order to avoid literally falling out of the sky. Like the failures in the front, unstarts can be disabled entirely for those feeling less-than-confident in their first flight in the bird, but represent an added challenge and incentive to stay focused for those desiring a more..unforgiving experience. While I didn’t experience any unstarts in this particular flight, I did jump in afterwards to trigger them manually to practice recovering. You can see what an unstart looks like below. Since this flight from IAD-PDX isn’t exactly the SR’s normal mission type, I had to make a best guess in terms of descent and decel points. My logic is that it’s better to be safe than sorry in an aircraft I don’t know all that well yet, and by this point, I had more than enough fuel, so I chose to start down 150 miles out from the airport. Happily enough, due to some nifty flight planning on my part (DCT-PDX), and the fact that Portland was on the 28s, I had darn near a straight in approach which made it reassuring that I wouldn’t have to shoot a complex STAR in an aircraft where you had to fly them based on headings or VORs. The descent was, well, tricky to say the least. I’m not exactly an SR-71 pilot by any stretch, so some of the concepts such as descending at full military power with a set airspeed and EGT had me working overtime trying to keep the aircraft within the envelope. I could never seem to keep the speed at the magic number of 365 KEAS, no matter how hard I tried ( For those who don’t know, KEAS is airspeed that has been corrected for the compressibility of high-speed air and/or high altitude). You’ll quickly find out that deviating from this speed is not the best idea, as the risk of flameouts and/or unstarts are greatly increased the farther you stray from the descent speed. In a shocker to absolutely no one, I GROSSLY miscalculated how long it would take to descend, and thus found myself 12 miles out from the airport at 30 thousand feet. It wasn’t looking too good at all, and I prepared to execute a few s-turns and 360s in an attempt to bleed off speed and altitude and, somewhat, salvage the approach. I say prepared, as this was as far as I got. Sadly, the aircraft CTD’d right as I was over the airfield (albeit extraordinarily high), and autosave wasn’t on the ball,l so that meant that I lost all my progress in the flight. This wasn’t surprising given the aircraft is still in an alpha state and I knew that going in, but it was a sad moment, nonetheless. Up until this point, I hadn’t experienced any crashes in the Blackbird. First time for everything, I guess. I’ve landed the aircraft multiple times before when I was in the pattern, working on getting familiar with the flight dynamics, so I can tell you how it handles in the last few seconds before touchdown. The aircraft feels more like an airliner than a military bird, albeit much smaller, lighter, and faster, and it certainly flares like one too. It’ll drop like a stone if enough speed bleeds off and is rather unforgiving should you find yourself behind the power curve on final. Upon touchdown, you pull the chute, enable nose wheel steering, check the brakes, and finally jettison the chute once you’re sufficiently slowed down, and that’s that. The end of an SR-71’s glamourous flight. So, with (the vast majority of) our flight behind us, it’s time to recap and summarize my experience with the Milviz SR-71 Blackbird in its current state. While it’s still heavily a work in progress, I found the modeling to be of extremely high quality in both the interior and exterior, and while the textures may be a tad underwhelming in their current state for my taste, the aircraft is set to receive the PBR treatment soon so this should alleviate this bother. The soundset is among the best I’ve heard, with the almost whine of the J-58s spooling up represented well. The roar as you light the afterburners gives you a sense of power that’s propelling you to both record-breaking speeds and heights, and the little boom as the TEB lights off upon startup and afterburner ignition is a nice reminder of the caliber plane you’re flying. This isn’t your dad’s F-15 we’re talking about, after all: it’s the fastest air-breathing aircraft ever built! Overall, and in my opinion, the Milviz SR-71 Blackbird is a shining example of what the term ‘study level’ should represent. The meticulously simulated systems in the front cockpit (the rear seat systems are coming in a later build), coupled with the possibility for random failures for nearly every conceivable thing in the aircraft, even the lightbulbs, make this bird one of the most fun (and terrifying) experiences I’ve had in my simulator in recent memory The end of a successful flight where you flew one of the most challenging aircraft by the book brings a level of satisfaction that can’t be found in any other aircraft, and Milviz has represented the challenge and complexity of the SR-71 Blackbird in an unparalleled way. I’m confident you’ll feel the same when you get your hands on it! TAGS : BLACKBIRDFIRST LOOKMILVIZORIGINALSR-71SR-71 BLACKBIRD FACEBOOK TWITTER REDDIT PREVIOUS ARTICLE IndiaFoxtEcho Updates F-35 Lightning for P3D v4.4 NEXT ARTICLE Vatsim Cross The Pond 2019 Airfield Applications Open March 4 THE AUTHOR JOHN MOORE I’m a lover of all things aviation, as well as a pilot IRL. Flight simming has always been a big part of my life and helped to uncover my love for military aviation and VIP transport as a whole. Long term goals include going to college to study to become an air traffic controller as well as obtaining my flight dispatcher’s license. Everything else is just icing on the cake. YOU MIGHT ALSO LIKE New Milviz ATR-72 PBR Preview Milviz Drops FSX and P3Dv1-v4.3 Support Milviz Previews SR-71 Cockpit SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/originals/milviz-sr-71-blackbird-the-fselite-first-look/
  4. The 747 Classic is one of those aircraft that many simmers have been longing for in recent years, but has seemingly gone ignored by some of the bigger names in the aircraft development community. That is, of course, until back in June of 2018, when Just Flight announced they had taken up the mantle to bring a high-quality rendition of this aircraft to our sims. This announcement was met with much excitement and yet, left the community wanting more. Thanks to the extremely generous folks over at Just Flight, I’m proud to bring you new and exclusive previews on the upcoming 747, as well as a ton of new information on the project sourced from an interview with Just Flight’s own Martyn Northall! The interview with Martyn touches on nearly everything you could want to know about the upcoming 747 Classic, from systems depth, to a potential virtual flight engineer, as well as the variants that Just Flight will be creating. Be sure to stay tuned in the coming days and weeks for some new information on the 747 Classic! Here’s the full interview with Martyn: Thanks for taking the time to talk to us. Our first question is pretty simple, but probably requires a longer answer. Why? Why did you decide to bring the 747 Classic series to the simulator instead of other vintage airlines? We are always on the look out for possible future aircraft that have either yet to be created for FSX/P3D, have been created but not to a complex standard or are from many years ago. The 747 Classic was one of the favourites on our list (I have a model of a British Caledonian 747 Classic in my office) and to be honest we were quite surprised that one wasn’t already available. It’s undoubtedly an iconic aircraft but obviously a very complex type, requiring a significant investment of time and cost. We published the CLS 747-200/300 quite a few years ago and it was a very popular product. We originally envisaged reusing some of the assets from that product but ultimately decided that a ‘clean-sheet design’ was the best option for achieving the standard that we wanted. I believe we’ve got a strong reputation for classic British aircraft, but we’re keen not to get stuck in any one ‘genre’ and the 747 Classic seemed like a logical step towards larger and more complex aircraft. Is this an internal development? How many people are working on the project? What experiences have they had on aircraft development? Yes, this is an in-house product, so the development is being led by the Just Flight development team. That team consists of predominately full-time employees but also external partners, and part-time partners who work on our aircraft alongside their day jobs. It’s a diverse team! There have been at least ten people working directly on the development of the 747, albeit not necessarily all at the same time as the project progresses through several stages (modelling, coding etc.). In addition to the development team there are probably another five people contributing to manuals, marketing and other non-development elements, and then a further 20+ testers. The past experience of our in-house team is quite well known (https://www.justflight.com/category/developed-in-house) but we’ve also brought in new expertise from developers behind some of the popular study-level airliners that have been released for FSX/P3D in recent years. I think it’s fair to say that your internal team has spent a lot of time on creating high quality GA aircraft as of late – why the change now to something much bigger and much more complex? We’ve always strived for variety in what we develop to keep things fresh, for the sake of our own sanity as well as attempting to cater to the wide-ranging tastes of our customers. Since 2013 we have developed everything from a PA28 and C152 to a Canberra PR9 and Tornado, and a L-1011 Tristar. We’ve released quite a few GA aircraft in recent years but that is as much a result of the shorter development times for aircraft of that scale than a deliberate focus on that one genre. Whilst continuing to develop GA aircraft for FSX, P3D, X-Plane 11 and Aerofly FS 2, the next couple of years will see the development of several airliners. The VC10, 747, and 146 are already public knowledge but we have at least two more in the early stages of development. We are continuing to invest in the expansion of our development team and that has brought in not only additional capacity for a greater number of product releases each year but also a wealth of experience with complex aircraft, and our goal is to develop complex airliners alongside our existing GA and military product range to offer the best possible variety to our customers. In terms of system depth and usability, how detailed are you going to make the 747 Classic? Modelled systems, failures, etc? As with previous aircraft such as the Tornado GR1 and Vulcan, our focus is on providing highly functional and realistic representations of the real aircraft, including all the core systems – electrical, fuel, hydraulic etc. Those systems will very closely match the real aircraft based on our studies of a vast collection of reference material and the involvement of air and groundcrew with real-world 747 Classic experience. The 747 will bypass some of the FSX/P3D limitations by running systems ‘externally’ to the simulator, such as engine parameters and fuel flow. We’ve also been developing a new INS unit for a while now and that will be included for authentic navigation. Failures will be simulated due to the way the systems are programmed, for example a failure of a specific transformer-rectifier or AC bus in the electrical system would result in the correct subsequent failures and switching logic, but we’re not aiming for a Level-D simulator. Our business model is obviously quite different to those of developers such as PMDG and FS Labs. 747 Classic hasn’t been our sole focus for multiple years with a corresponding £120 price-tag, so decisions had to be made about what features, including failures, were worthwhile for routine flights. One of strengths as a developer is that we listen and react to, and actively encourage, feedback and suggestions from our customers, so we will continue to build on the complexity and functionality of our aircraft in response to that. Will you be making use of the latest technology such as PBR texturing or windshield effects? We are continuing to explore the technical possibilities that are emerging as a result of new features in Prepar3D such as PBR materials and windshield effects. Our aim is to include as many of these features as possible and we expect that PBR materials will become standard on all our future aircraft including 747 Classic, just as they already are on our X-Plane 11 aircraft. As demonstrated by some of the recent announcements from other FSX/P3D developers, continuing to develop for FSX alongside P3D v4 creates quite a lot of extra work and in some cases constrains our ability to add new P3D-specific functionality, but we are working hard to address that (and our intention is to continue supporting FSX). The 747 Classics was a very hands-on aircraft, requiring 3 people to operate it. Are you offering some kind of virtual flight engineer to take some of the load off the user? This is an area that we will provide more details on in future project updates as it is dependent on many other areas of the systems programming, but as with our past aircraft one of our key goals is to develop an aircraft with excellent usability regardless of your skill-level. The 747 Classic has a formidable Flight Engineer’s panel with controls for many critical systems, so we will cater for the single-pilot aspect of operating aircraft within a simulation environment, including automation where appropriate. You have so far announced the 747-100, 747-200/F, what are the chances we’ll see other variants of the aircraft, such as the SP, SOFIA and -300, depending on how it is received by the community? Following on from the -100, -200 and -200F, we are developing the -300, SP, VC-25 (‘Air Force One’) and E-4B (‘Advanced Airborne Command Post’) variants. This was in direct response to feedback from the community as there was plenty of interest in those variants. They are all derivatives of the -200 and will likely share common virtual cockpits and systems rather than each being a unique product, so will form an expansion pack for 747 Classic owners. We’ll bring you more details on those following the release of the base pack. There are other variants and hundreds of livery options, so much like with our PA28s, we are looking at building on the release of 747 Classic to create a series of 747 products. Do you, or any of the development team, have any stories about the 747 Classis series you’d like to share? Either from real life past adventures or during development. A key requirement for any in-house aircraft project is to get access to the real-world aircraft. In the case of the 747 Classic, we visited an aircraft at Bruntingthorpe Aerodrome to take hundreds of photos of every part of the exterior and interior. It was a great experience for an aviation enthusiast – we were dropped off beside the aircraft, given a torch and instructed to access the interior by climbing into the avionics bay near the nose-gear and out through a hatch in the floor of the first-class cabin. Walking through the dark, empty interior of a 747 makes you truly appreciate the scale of the aircraft. We had the opportunity to explore the entire aircraft, looking in all the compartments such as the crew-rest areas that you typically wouldn’t get access to. There are several 747 Classics at Bruntingthorpe Aerodrome and one of them is stripped bare and is occasionally used for Christmas work parties! Anything else you would like to add? Thanks for the continued support from the community, including FS Elite and all your readers who we regularly chat with in the comments sections. Just Flight is undergoing an exciting period of growth as we continue to evolve from being a traditional publisher and webstore to one of the largest developers in the industry. Last year was a record one for us as we released 11 of our own products, and we’ve been really pleased to see all the great feedback. The coming year will see the release of a wide variety of airliners, GA and military aircraft, as well as scenery and utilities for FSX, P3D, X-Plane 11 and Aerofly FS2, so there’s plenty of work to keep our development team busy! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/originals/fselite-exclusive-just-flight-747-classic-interview-and-previews/
  5. At the beginning of the year, a newly formed company derived from iniBuilds, iniSimulations came out to announcethat they are developing the Airbus A380-800 for X-Plane 11. They’ve benevolently shared some exclusive previews of their upcoming superjumbo with us. Originally, iniBuilds was created with the intention of being a “flight sim hub” – a primary spot for them and other members to showcase their work such as Tomatoshade profiles, GSX Level 2 profiles and more to the community. Now, iniBuilds has grown into a position where they are able to take their business ventures to the next level thanks to the users of their work. Consequently, at the beginning of the year, they decided to create iniSimulations – an extension to their original company. iniBuilds intends to remain a community-driven freeware hub for all types of tools and tricks to enhance one’s flight-sim experience. iniSimulations, on the other hand, is signifying their flight sim add-on ventures. This is where they came out to announce that they are developing the Airbus A380-800 for X-Plane 11. These previews showcase iniSimulations’ A380 cockpit in-sim and the exterior model in their 3D modelling program. These shots are highly work-in-progress with extensive work to be performed and do not represent the complete product. Along with the previews, iniSimulations have also presented us with a short video previewing some of the basic functions of the A380 flight management system in-sim, again, this is highly work-in-progress and does not represent the complete product. A release date has not yet been confirmed but, the team has established that development is progressing and is ahead of schedule. They intend to announce a further update in the next couple of months. To learn more and to stay on top of iniSimulations’ latest updates, visit their website: inisimulations.com. To discover more about the roots of this project, you can check out the original forum thread here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-inisimulations-a380-previews/
  6. FSElite Exclusive: SSG CRJ-700 WIP Cockpit Previews by MAX DYBA on 5TH FEBRUARY 2019 PREVIEWSXPL We’ve been closely following progress on Supercritical Simulation Group‘s high-fidelity, work-in-progress CRJ-700 for a while now. The team has graciously provided us with some exclusive previews of the CRJ’s work-in-progress cockpit modelled by Andrzej (AJ) Borysewicz and textured by Konstantinos (Kostas) Koronakis in-sim. Formed back in 2011, SSG consists of 7 team members plus technical consultants such as real-world pilots who work very hard to bring quality add-on aircraft to the market for the X-Plane community. Popular aircraft which they’ve developed so far include the SSG E-Jets Evolution Series and 747-8 series. These exclusive previews are the first of many which you’ll be seeing of the SSG CRJ-700’s cockpit in-detail. A lot of attention has been paid to making this cockpit strongly resemble a regularly used Bombardier CRJ-700 with decals, wear, tear and more. The CRJ will include a custom EFB to manage aircraft load, control doors and more. The price will be similar to that of their E-Jets Evolution Series and an end of 2019 release is speculated. Systems are not yet integrated into this version of the aircraft shown meaning we don’t have much information on those as of yet. The systems shown on the PFD and navigational display are only placeholders. All systems will be strung together and coded with SASL and are said to represent their real-world counterparts as closely as possible. Do bear in mind that all of these previews display an incomplete and work-in-progress product and may not at all resemble the final product. You can find out more about SSG’s CRJ-Series by joining their official Facebook group where you can see more previews, videos and ask questions. We’ll ensure to keep you up-to-date on the latest regarding the SSG CRJ-Series for X-Plane 11. SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/search.asp?keyword=E-Jets+Evolution&search=Search NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-ssg-crj-700-wip-cockpit-previews/
  7. Just as I hit ‘publish’ on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX). The images showcase what the current build is looking like. As you can see, there’s a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to the neaby IKEA has been faithfully recreated. Dynamic lighting is also shown off, as well as use of wet ground polys for on the ground during rainy weather. We know that we won’t have long to wait, as it’s been confirmed that only a few bits like product pages, installers and manuals need to be completed before it’s released onto the wild.
  8. FSElite Exclusive: Envtex SP2 Previews TOGA Projects have kindly provided us with some exclusive Envtex Service Pack 2 information and eye-catching previews to share. Word of SP2 comes nearly two years after the initial release of Envtex which has come a long way in terms of development. Continuing development and providing support for Envtex is really important to the developers. They would like to thank everyone who has believed in and supported their team in one way or another. TOGA Projects endeavour to deliver a low-cost, user-friendly and high quality but most importantly, a complete utility. They hope they’ve been able to bring such a product to the market with such qualities but with always having room for improvements. The devs took a look back at the first version of Envtex and realised how much the current product has evolved. Almost every file was updated and they could almost say that it’s a completely new product with no upgrade feed ever to be charged to you, the end user. Based on the feedback received, the devs have worked on many aspects of the utility but they’ve especially paid attention to the clouds which was understood to be a weak point. Creating new cloud models was a pointless idea as the majority of the community use HiFi ASCA and REX SkyForce 3D clouds, so they’ve decided to support both, as they do bring along their own cloud textures, TOGA Projects felt that they could bring something different that would fit both products. The challenge here was to make the perfect compromise between realistic-looking soft clouds and photorealistic clouds. Hopefully, they’ve succeeded in doing so but with the end-result to rely on community’s judgement. Although clouds are not the only enhancement. Many textures were reworked from scratch such as the airport textures which will bring life to freeware and default airports. There is a pretty extensive but comprehensive SP2 changelog at the end of this article for you to view. TOGA Projects are in the final stages of completing the new version of Envdir to further move onto the beta testing phase. The previews shown are still work-in-progress as there is still some fine-tuning going on although the final result should be really close if not identical. SOURCE INFO https://togapjcts.wixsite.com/toga/news https://fselite.net/previews/fselite-exclusive-envtex-sp2-previews/
  9. FSElite Exclusive: Tailstrike Designs’ Reggio Calabria (LICR) Previews After their first successful scenery release, Bergamo Professional, Tailstrike Designs are set out to continue developing more scenery. They have exclusively provided us with renders of their work-in-progress upcoming Italian scenery, Reggio di Calabria Airport (LICR). Reggio di Calabria Airport is a regional airport located right at the bottom-end of Italy which caters flights to destinations within the region such as Milan, Rome and Turin. Its prominent carriers are Alitalia, Blue Air and Blue Panorama Airlines. This airport will be compatible with Prepar3D v4 and feature a 3D surrounding cityscape, accurate approach lights and accurate modelling based on real-world photos, plans and video. We will keep you updated as the development of Tailstrike Designs LICR continues. SOURCE INFO https://www.flusinews.de/2018/11/tailstrike-designs-arbeitet-an-reggio-calabria/ https://fselite.net/previews/fselite-exclusive-tailstrike-designs-reggio-calabria-licr-previews/
  10. MK-Studios released a fantastic rendition of Lisbon only a few weeks ago and have actively updated the airport to a higher standard since. We can exclusively reveal today that version 1.2 is in the works and addresses some of the feedback sent to the developer. Namely ground satellite imagery improvements and also huge improvements to the auto-gen. The previews below showcase the improvements which will be found in the 1.2 update (which will be free for all users). Lisbon continues to be a popular airport for simmers so it’s fantastic to see MK-Studios continue to develop and maintain the airport even post-release. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-mk-studios-lisbon-1-2-update-previews/
  11. [Reminder] FSElite Group Flight: Low N’ Slow – The Rockies [Nov 3rd 2018] REMINDER: The event starts tomorrow at 16:00z. For those taking part, we have created a bunch of route files for your various simulators or tools. You can find them below. Flight1 GTN 750 File FSX/P3D Plan X-Plane Plan vPilot File – Also, Orbx has already discounted the airports and regions via their website. Here’s a reminder: Bozeman Yellowstone International Airport (KBZN) – 30% discount West Yellowstone Airport (KWYS) – 30% Discount Jackson Hole Airport (KJAC) – 30% Discount Furthermore, the following regions will receive a massive 50% off the usual price: Northern Rockies – 50% Discount Central Rockies – 50% Discount — Come and join us for our next FSElite Group Flight! Our brand new series of flights Low N’ Slow focuses on the smaller aircraft and airports enabling pilots to be toured around various points of interest and other naturally beautiful areas of the world often overlooked. We’ll be joining the event online via VATSIM. No controllers have been confirmed, but this is all about the exploration of the region. We’ll create some channels within our discord for a ‘unicom’ experience also. Our first Low N’ Slow flight focuses on the Rockies. Our partners at Orbx have created a huge range of beautiful products in the region, which we’ll be taking full advantage of. Starting off at Bozeman Yellowstone International Airport (KBZN) and then flying a specifically designed route to explore many parts of the Rockies. We’ll make a quick stop off at West Yellowstone Airport (KWYS) before then continuing onto our final destination at Jackson Hole Airport (KJAC). The adventurous journey will begin on Saturday, November 3rd @ 16:00 zulu. You can grab the journey plan from SkyVector at this link. We’ll be reminding you guys as we get closer to the event as well as further details on how we plan to arrange everything. For now, mark your calendar. To celebrate the Low N’ Slow flight, Orbx has kindly promised some nice savings on products related to the event! From the 1st November 00:00Z until 5th November 01:00Z the following products will be discounted giving you guys an opportunity to practice the route before taking off on November 3rd. Bozeman Yellowstone International Airport (KBZN) – 30% discount West Yellowstone Airport (KWYS) – 30% Discount Jackson Hole Airport (KJAC) – 30% Discount Furthermore, the following regions will receive a massive 50% off the usual price: Northern Rockies – 50% Discount Central Rockies – 50% Discount SOURCE INFO DEVELOPER POST LINK : https://fselite.net/originals/fselite-group-flight-low-n-slow-the-rockies-nov-3rd-2018/
  12. FSElite Exclusive: Photosim Labs Bahamas Previews For a while now, we’ve been bringing you development updates for PhotoSim Labs’ upcoming Bahamas scenery. The developer is keen to blend photoreal work with the more traditional work of hand-made textures to the Bahamas. Over the past few months, PhotoSim Labs has made many changes to their work to ensure the product they release suits the standards required from the community today. We’re pleased to offer the community some exclusive screenshots of the current build. It’s still expected that at least one of the packages being created will be released before the holidays next month. SOURCE INFO https://www.facebook.com/photosimlabs/ https://fselite.net/previews/fselite-exclusive-photosim-labs-bahamas-previews-2/
  13. Orbx Pearson Field: The FSElite First Look by Max Dyba on 27th October 2018 add comment VideoXPL facebook Twitter Reddit AusFlightSimmer takes a look at Orbx Pearson Field, the second oldest continuously running airport in the United States. He takes you through an overview of the airport and then reveals it’s stunning second life during the nighttime. You can grab a hold of Orbx KVUO Pearson Field from OrbxDirect for $32.95 AUD (Incl. VAT). This product is only compatible with X-Plane 11. Be sure to watch the 6-minute video and leave a comment with your thoughts. AusFlightSimmer: youtube.com/c/AusFlightSimmer PC Specifications Intel Core i7 5820K Haswell-E 6 Core LGA 2011-3 3.3GHz. Gigabyte GeForce GTX 1080 Extreme gaming. Asus X99-Pro/USB3.1 LGA2011-3. Corsair 32GB DDR4 2133MHz. Samsung 1000GB SSD 850 EVO. SOURCE INFO https://orbxdirect.com/product/kvuo/xp11 https://fselite.net/video/orbx-pearson-field-the-fselite-first-look/
  14. FSElite Exclusive: ImagineSim Singapore (WSSS) Previews [Part 2] A few weeks ago, we shared with you guys our first set of exclusive images of the upcoming ImagineSim Singapore (WSSS). Since then, development has continued to bring it closer to release. Today, we’re pleased to showcase some more images previewing the night lighting implemented. SOURCE INFO https://www.facebook.com/Imaginesim-795499297198912/ https://fselite.net/previews/fselite-exclusive-imaginesim-singapore-wsss-previews-part-2/
  15. The previews above showcase the terminal, ground markings and the stunning Moshe Safdie’s Jewel Changi Airport biodome. The screenshots are work in progress, and represent part 1 or 2 of screenshots we have to show you. The scenery is still in development and awaiting on a few new assets before it’s released finally to the public. By our estimates, we think a release in September is looking likely. (Part 2 will come in a week or so once we gather some more previews showcasing a different aspect of the product) SOURCE INFO DEVELOPER POST LINK : http://www.imaginesim.com/future.htm NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-imaginesim-singapore-wsss-previews-part-1/
  16. Bill Womack, lead developer on the project, entrusted us last year to be the first media outlet in the community to reveal the newest project from Flightbeam: Portland International Airport (KPDX). Today, we’re absolutely thrilled to provide the community the first ever in-sim previews of the airport. The 5 screenshots are just the beginning of previews we’ll be sharing alongside Flightbeam over the coming months. The shots you see below are, as you would expect, work in progress with many things still to be done. You can see the detail the team are going into already with some of the complex architecture found at the airport and of the terminal buildings. Portland International Airport is a large North American airport, which is a focus airport for the likes of Alaska Airlines and Horizon Air. Portland also offers a huge range of domestic and international flights to be completed in our virtual environments. Huge thanks to both Mir and Bill for giving us the opportunity to share the progress with you. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-flightbeam-portland-kpdx-previews/
  17. Hi folks, Shane (Aus Flight Simmer) interviewed me in the name of FS Elite. The interview is published here, for any one who's interested. : SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.youtube.com/watch?v=VkKfVagnv-Q
  18. FSElite Threatened with Hack FSElite Threatened with Hack We have received a credible threat to FSElite suggesting we may be hacked by the same hacker who breached FSLabs’ website and forums last week. You can read details on their hack here. Early last week, an anonymous email was sent to our senior leadership team with ‘supposed’ details that were ‘stolen’ from FSLabs’ database. To emphasis, the information was sent to us by a random email with no way to respond to authenticate the information. Had we been able to, we would have reported it to the authorities accordingly along with all relevant information, whilst protecting our user’s privacy. As a result of not believing the data to be accurate, nor us being able to verify the data, we believed it to be something we shouldn’t report on. SOURCE INFO DEVELOPER POST LINK : https://fselite.net/originals/fselite-threatened-with-hack/
  19. FSElite Exclusive: New Flight Sim Labs A319 Preview Shots No doubt one of the most anticipated aircraft releases coming this year, the Flight Sim Labs A319 has been in the works for a while now. In this time, Flight Sim Labs had been teasing on their forums that we would be seeing some new and exciting features accompany the aircraft that were not present on the A320. We got a first glimpse of one of these new features last week when FlightSimLabs showed off the new and groundbreaking icing feature that would be debuting on the A319. SOURCE INFO https://forums.flightsimlabs.com/index.php?/topic/17305-a319-x-“super-cool”-feature-reveal/ https://fselite.net/previews/fselite-exclusive-new-flight-sim-labs-a319-preview-shots/
  20. [Update] Exclusive: Aerosoft A318/19 Professional Previews Update: After speaking to Aerosoft, they felt that some of the shots (3) we published didn’t represent the product at its finest. We’ve removed those shots and will continue to work with Aerosoft on improving the product. Just another reminder that the unofficial shots were taken during some test flying and not always compliant with normal SOPs. They have been taken to show off some of our time with the aircraft. Today, FSElite is proud to deliver you some exclusive Aerosoft A318 & A319 Beta shots, courtesy of our own testers. Over the next few weeks, we’ll be providing you with our first thoughts, impressions, and stories about the plane. But for now, kick back, relax, and enjoy these shots. Caveat: These shots are part of a product which is in beta testing. There may be things which aren’t quite finished in these shots. SOURCE INFO DEVELOPER POST LINK : https://fselite.net/previews/fselite-exclusive-aerosoft-a318-19-professional-previews/
  23. FSElite Original: The State of Reviews in Flight Simming With the release of Sky Force 3D from REX, FSElite naturally requested a press copy for our reviewers. However what we got in reply was that not only would we not receive a press copy, but a confirmation that neither us nor any other outlet would be receiving press copies for the first 30 days of its release. Full article below. https://fselite.net/originals/fselite-original-state-reviews-flight-simming/
  24. FSElite Exclusive: Joffer Simulations Fokker 70 – Further Previews https://fselite.net/previews/fselite-exclusive-joffer-simulations-fokker-70-previews/
  25. This one is a great tool for planning your flights! By default, the map shows all payware airports available in P3Dv4, but clicking the icon will then allow you to add the following layers: Freeware, Orbx regions, and Orbx enhanced airports. LINK TO SOURCE: https://fselite.net/p3dv4-compatible-airport-map/
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