Jump to content

Search the Community

Showing results for tags 'fsw'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The Hangar
    • ON APPROACH - Topics
  • Touring Club's Tours
  • Touring Club's Submissions
  • Hurricane Hunters's Topics
  • Air Corps's Forum

Categories

  • TSL Liveries
  • Misc Downloads
  • Touring Club's Flight Plans
  • Touring Club's Downloads
  • Hurricane Hunters's Downloads
  • Air Corps's Downloads

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


I am a


A little about me...


Local airport ICAO


Website or Social Media Page

Found 23 results

  1. A clip form Matt Davies stream regarding True Sky SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  2. SOURCE INFO ARTICLE LINK :
  3. UPDATE: DRZEWIECKI DESIGN - NY AIRPORTS V2 X : KEWR, KLDJ, KCDW FSX P3D FSW Dear simMarket Customer, at simMarket you can now find a new version of your product: DRZEWIECKI DESIGN - NY AIRPORTS V2 X : KEWR, KLDJ, KCDW FSX P3D FSW You will find the link to download this update from your user account -> orders listing -> respective detailed order page on the bottom. (NY_Airports_v2_X_KEWR-KCDW-KLDJ.exe) Dear Customer, A new version v2.4 of NY Airports v2 X: KEWR, KLDJ, KCDW by Drzewiecki Design is now available. To download the new version simply log in into your account at the store where you've purchased this product. The update is published as a complete installer. Please note - you do not have to remove the previous version in order to install the update. Changes in the new version: - SODE v1.6.2 (and higher) compatibility - Upgraded installer The installer is a complete replacement for previous versions, existing customers just need to remove the old version and install the new one. Should you have any questions please contact us via http://support.simmarket.com For technical support please contact the support addresses listed in the documentation for the respective product. The support addresses are also listed in the respective product description pages in our shop. Best Regards, The simMarket Team ------ simFlight GmbH Werner-von-Siemens-Str. 28 24568 Kaltenkirchen Germany SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  4. BlueSky FS P-40 Warhawk FSW: The FSElite First Look SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  5. LINK TO SOURCE: http://www.pcgamer.com/enter-for-a-chance-to-win-a-gaming-pc-worth-over-2500/
  6. Welcome To Phase 2! Flight Sim World has reached it’s next step in development and has been released from Steam’s Early Access program as we move towards making bigger, less frequent updates. The Phase 2 update today includes a huge variety of fixes to the sim along with two new ways to fly the Piper Super Cub – Amphibious and tundra tyres versions are out now! With exciting updates planned on dynamic and live weather, world improvements, IFR and the introduction of faster aircraft from business jets to airliners, there has never been a better time to take to the skies and be part of this next phase. LINK TO SOURCE: http://store.steampowered.com/app/389280/Flight_Sim_World/?utm_source=Email&utm_medium=Dotmailer&utm_campaign=1049193_FSW launch 18-1-18&dm_i=2NV0,MHK9,3XWT24,2C6M4,1
  7. Let's give FSW some time. LINK TO SOURCE:
  8. Time to look back a last time, and talk about the future Oh and those floats were for the SuperCub LINK TO SOURCE : https://forums.dovetailgames.com/threads/2017-in-review-stephen-hood.2895/
  9. Dovetail Games FSW Preview a New Project Dovetail Games have posted something rather interesting over on their Facebook page today, you can see in the photo above. At a first glance it seems to be some sort of aircraft with floats attached, we shall see! https://fselite.net/news/dovetail-games-fsw-preview-new-project/
  10. Dovetail Games has just released their 1st SDK iteration for FSW, and the 1st "not GA" plane (from BlueSKY FS) with the P40 Warhawk. Stephen Hood posted on their blog to get us informed of the studio's future, and as a conclusion mention that : LINK TO SOURCE : https://live.dovetailgames.com/live/flight-sim-world/articles/article/sdk-p-40f-warhawk-available-now
  11. The first iternation of the FSW SDK is now live. Much like the sim, it will be expanded and improved over time. Also, the BlueSky FS P-40F has now been released for FSW. This study-level warbird is not to be missed - and is 30% off for a limited time! LINK TO SOURCE: https://live.dovetailgames.com/live/flight-sim-world/articles/article/sdk-p-40f-warhawk-available-now
  12. The team at BlueSkyFS have been busy putting some polish on their incoming P40 for Flight Sim world, and they presented their plane (WIP) in a stream recently. Here is the video ! LINK TO SOURCE :
  13. Hey guys, late topic, but I have made a promise to mister B ! Here it is : tips and tricks to add your P3D sceneries to FSW easily (on a per case basis, as some sceneries are not compatible with FSW like the UK2000's ones) 1st you have to locate and make a save of your FSW's scenery.cfg file. There are two of them : - C:\ProgramData\Dovetail Games\FSW\scenery.CFG - C:\Users\(yourname)\AppData\Roaming\Dovetail Games\FSW\scenery.CFG Then you can simply edit them with a notepad or similar tool. Here is an example where I integrate OrbX Vector (works like a charm) where my installed Vector is in P3D v4 on a F disk. You will notice I will only demonstrate with stuff that is already in use for another sim, as FSW is in development, it is noy very safe to do direct installations inside it :
  14. When the 2 last DLCs ("View & Slew" and "Moving Map and camera" were out for FSW (not DLCs made by Dovetail, but still, appearing on the Steam list), there has been some negativity (from me also : I do not recommand to buy these specific 2 DLCs) from the community about DLCs and development path. As there has been a little gap in the DTG's communication, Stephen Hood took time to make an explicative post (on Steam and official forum) that you can find there : LINK TO SOURCE : https://forums.dovetailgames.com/threads/content-development-and-direction-note-from-stephen-hood.2515/
  15. Current Development Focus - October 2017 25 OCTOBER - DTG CRYSS It’s all hands on deck in the Dovetail office as we keep further developing Flight Sim World. We’re coming up to six months in Early Access and wanted to take this opportunity to update you on our current focal points and the things the dev team are hoping to bring to FSW in the near future. Important Note: These are things the dev team is currently focusing on: We don’t have any solid delivery dates as of yet, but will have more information as we work through our list. Dynamic Weather Building upon the foundations laid by Advanced Weather, we are working to fully support the variety of experiences demanded by experienced flight simmers. That means adding the ability to see weather change during your flight. Bug Fixing We’re working through the bug reporting form, currently trying to iron out a few errant bugs: Sim Stability Full screen + multi-monitor issues Aircraft rolling to the left Peripherals Ongoing performance improvements Thank you to everyone who’s taken the time out to leave feedback on the bug reporting form. We go through each report, so if you’re experiencing issues then please take the time to fill one in. Improving Aircraft Systems It is our aim to ensure auto-pilot, and GPS avionics are working as expected across all aircraft to ensure a solid foundation for future IFR implementation. Aircraft Variety We’re committed to bringing the breadth of experiences that simulation fans demand into FSW. Whether you're a fan of general aviation, jets, helicopters or military aircraft, we're working internally and with 3rd party developers to make those experiences available for Flight Sim World. SDK We’re heavily invested in preparing the first release of the SDK which will allow anyone to create content for Flight Sim World. We couldn’t have done this without the help of Turbulent Designs, Just Flight, BlueSky FS and others who have helped drive the core sim forward. The SDK will be freely available, so fledgling creators can join established freeware and 3rd party developers in creating content. We’re excited to see what you create! LINK TO SOURCE: http://steamcommunity.com/games/389280/announcements/detail/1444953541920362123
  16. Flight Sim World have released their latest Development Focus and its quite impressive. SDK will be freely available? awesome news FSW. LINK TO SOURCE: https://www.avsim.com/forums/topic/522857-current-development-focus-october-2017/
  17. L35 Big Bear City Airport is now available on steam for Flight Sim World! Price is €24. "We completely rebuilt Big Bear from the ground up to take advantage of Flight Sim World's Physically-Based Rendering." LINK TO SOURCE: http://store.steampowered.com/app/630917/Flight_Sim_World_Big_Bear_City_Airport_AddOn/
  18. PA-28R Arrow III (for Flight Sim World) Compatibility: Flight Sim World Just Flight are proud to present the first add-on for Flight Sim World - the PA-28R Arrow III. Following on from their award-winning TB-10 Tobago & TB-20 Trinidad, Tornado GR1, L-1011 TriStar Professional and Canberra PR9 add-ons, this highly detailed simulation of the PA-28R Arrow III has been developed by Just Flight's in-house team following comprehensive, hands-on research with a real-life Arrow III, G-BGKU, based at Conington Airfield. The PA-28R Arrow III is a four seater, piston-engine aircraft equipped with retractable tricycle landing gear and constant-speed propeller – an ideal aircraft for touring and instrument training. The aircraft is flown all around the world and this add-on reflects that global popularity. In addition to our UK research aircraft, G-BGKU, the package features eleven liveries from the USA, Canada, UK, France, Switzerland, Australia and Germany. The PA-28R will seamlessly integrate into FSW, allowing you to enjoy the fully interactive Cold and Dark checklist, populate your aircraft with passengers and share Arrow-specific missions and flight plans via Steam Workshop. The Arrow III has been modelled with the latest rendering techniques and takes full advantage of the advanced visual fidelity FSW provides. This results in a fully detailed reproduction of the PA-28R down to the smallest screw head. It’s not just the aircraft exterior that has received special treatment – the Arrow III cockpit features custom-coded avionics as well as full fuel and electrical systems. If you are after a challenge, you’ll want to take advantage of the complete set of failure scenarios and checklists so you can keep your skills sharp. All of this is rounded off with a wonderfully rich and authentic audio experience from Turbine Sound Studios. Detailed Description FEATURESModel Accurately modelled PA-28R-201 Arrow III, built using real-world aircraft plans Numerous animations, including passenger door, baggage door, cockpit window, sun visors and oil cover Ground equipment including chocks and tie-downs High resolution PBR (Physically Based Rendering) textures are used to produce the best possible texture clarity and realism Cockpit A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Interactive checklists for engine start and every stage of flight including native FSW 'cold & dark' checklist Panel state system which will automatically save the panel state whenever a flight is saved and reload the panel state whenever that flight is loaded Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' Fully functional and comprehensive IFR capable avionics fit including - KMA 20 audio selector unit - KX 170B COM 1 / NAV 1 radio - KX 175B COM 2 / NAV 2 radio - KN 62 DME unit which can display information from NAV 1, NAV 2 or its own inbuilt receiver (NAV 3) - Piper Autocontrol IIIB autopilot unit with navigation, heading and roll hold - KT 76A transponder unit - KR 85 ADF unit with ADF/ANT/BFO modes - GPS 100 unit Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction Yoke-mounted flight timer/clock Independently operated left and right (standby) altimeter Aircraft systems Custom-coded fuel system, including the option to have automatic fuel tank switching for use on those long distance cross-country flights Custom-coded electrical system with functional circuit breakers Realistic retractable landing gear system with emergency release Functioning alternate air and static source controls Failures including spark plug fouling, limited battery life, vapour lock and more Liveries The aircraft is supplied in the following 11 paint schemes: G-BGKU (UK) C-GQYI (Canada) N4131C (USA) G-BNSG (UK) F-GJCB (France) HB-PJA (Switzerland) VH-SGE (Australia) D-ERIN (Germany) G-TEBZ (UK) G-TSGA (UK) N751LU (USA) Other Realistic and accurate flight dynamics based on real-world performance and handling data, and input from Arrow pilots Authentic sound set by Turbine Sound Studios (TSS) Custom sounds for switches, doors, gear warnings and more Comprehensive manual with panel guide and performance data LINK TO SOURCE: https://www.justflight.com/product/pa28r-arrow-iii-flight-sim-world?utm_medium=email&utm_campaign=The first add-on for Flight Sim World - Just Flights PA-28R Arrow III&utm_content=The first add-on for Flight Sim World - Just Flights PA-28R Arrow III+CID_3b7c1f88fa7219aa64eddbf08729bdb1&utm_source=cm
  19. Since it's been out for its Early Access, Flight Sim World has been the target of modding, as its core base has some ESP affinities. This time, it's the turn os a known modder, as he is the father of Terra Emergence Project. His Facebook : https://www.facebook.com/ALeclercqCreations/ Enjoy the video LINK TO SOURCE:
  20. Iris Simulation has been working on the 1st know to public DLC plane for Flight Sim World. Their Facebook page show some pictures of a pretty nice Pilatus PC-9 ! It is still a WIP, and there is no ETA yet, but can I pinpoint that it would be the 1st turboprop in FSW... Looking good LINK TO SOURCE: https://www.facebook.com/irissimulations/
  21. Note - This still appears to be a controversial topic, and this is purely MY INITIAL OPINION, if you disagree, be polite. So, Flight Sim World. The start of a 'new age' in flight simulation no doubt, with some new and exciting features that are very interesting, even at the current point of development. From the initial trailer, it could be seen that it was going to be something to keep an eye on. But now, time has passed, and the game has been released onto Steam Early Access... It is finally available for us consumers to get our hands on it. My thoughts are as follows. PROS - A simple UI and interface system - Good graphics in most areas - Integrated Accufeel adds to the immersion - The included aircraft feel realistic (From RW experience in both PA28 and DA42 aircraft) - Better looking scnenery due to the addition of Orbx Global textures - Awesome default smoke effect on the RV-7 - Less than half the price of P3D CONS - Although it runs better than my FSX or P3D in most situations, optimisation could be improved - Landing lights do not illuminate the ground - Very narrow selection of aircraft - Small amount of backwards compatability (Got REX WWA working fine, no aircraft) - Trim needs to be rebound to work at all - Menu system could be more straightforward, with a more detailed selection of settings - No real feeling of movement or speed Overall, even in this early state, I would wholeheartedly recommend Flight Sim World to a friend. 90% of the features present in this release are fully working, I must commend DTG for that. As a final note, I'm sure you've read all of what I stated above in other reviews, but this is just another perspective to take into account. At the end of the day, I'm just another consumer, just like most of us around here. Rob
  22. I came across this video today. It gives a great view from the new sim. Dunno if its allowed to repost, just in case, all credits to Jordan King
Ă—