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Posted February 21 (edited) PilotAlva Hello everyone, first of all apologies to everyone about the lack of presence in the forums , things have not been going according to what I had envisioned and for that Im terribly sorry This of course brings me to the next point: There will be a big update for the super cub coming in the following months: - Bug Fixes I have gathered all the user reports in the forums regarding usability issues with the plane, those will be addressed plus, - New set of avionics: 11.30 new autopilots will finally fix the current ap bugs, new AH mechanics and new digital avionics (transponder will 100% match the real unit down to every page in the manual, even the light sensor will be working) the radio stack as well will be fixed in terms of presentation (better reflectivity effects and better digital display sharpness as well as true behavior regarding start up and shut down of the unit) - librain: of course - Flexible tundras: there will be an option for the end user to either have standard (fixed) tundras and flexible ones, due to the simulator limitations it might not look proper in certain situations so you guys will have the option to choose which tires you like the most. Regarding tundras , I've have contacted Alaskan Bushwheels and they have provided with a lot of info regarding the profile shape of their tires, this will be incorporated in the 3d - 3d passengers : their 3d will be upgraded to match the current standard - REP: latest version will be integrated Regarding FMOD and Flight Model changes: Im not currently in a position to guarantee upgrades in these areas , any news regarding those things and this post will be updated regarding this subject If anyone has additional requests (withing reason) and new bugs to report , please use this thread and I will gather all the reported info to make additional changes before release -------------------------------- To all the users of the old Aerosimulations store a new email account has been created to help you guys received all the updates of the supercub Please send an email to firstname.lastname@example.org with a proof of purchase and your email linked to the org store account Edit: Starting from today can directly send a message to Nicolas (nicolas at x-plane dot org) with proof of purchase and you will have access to the plane in your store account, everyone that has already sent their emails to the temporary gmail account there is no need to resend anything to Nicolas as those mails have been already processed, the plane should appear in your accounts this week the temporary gmail account will no longer be monitored ------------------------------ Lastly I would like to be very clear regarding future simulator updates: If laminar decides once again to throw the house out the window and release an update that renders the plane unflyable it is probably unlikely that a new patch will be released to adress the issue (unless it only revolves planemaker changes and even then), once this 11.30 update releases I will be retiring from ASDG and the supercub project so anything that happens to it in the future it would be outside my knowledge A big thank you to everyone for supporting us all this time, Im sure everyone will enjoy the new update All the best! Edited February 26 by PilotAlva SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?/forums/topic/172419-super-cub-1130-update-info-and-support/ NEWS SITE ARTICLE LINK :
It has been a very long time since we initially brought you information from a new developer called Photosim Labs. Since then, he has worked on ensuring that the various islands in the Bahamas look and feel like the real thing. We have followed progress extensively over time and pleased to bring you the news that development is almost complete. As previously announced, the complete package will be released in 2-parts. The first part contains South Bimini (MYBS) & Cat Cay (MYCC), and will contain hundreds of hand placed objects, detailed ground textures and a range of other features to give you an immersive experience. Furthermore, plenty of work has gone into water masking, making sure the islands are littered with vegetation and more. The second part of the Bahamas package will contain Chub Cay (MYBC) and Little Whale Cay (MYZ3 & MYBX). The final pieces of the puzzle are coming together now for Photosim Labs with a webstore being set up as we speak. Once that work has been completed, you will be able to buy each part for $24.95. There will be a 10% discount applied for those that pre-order the second set within the first week of release of part 1. Finally, we can confirm that the official support forums will be hosted on Avsim. For now, you can enjoy a range of exclusive screenshots for Photosim Labs Bahamas below. Give the team a like on Facebook to show your support. We’ll let you know once the product has been released. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-photosim-labs-bahamas-previews-release-info/
UPDATED: [NEW INFO] Flightbeam NZWN Wellington Announced SOURCE INFO Update 9 June 2018 @ 1849z: Spotted in the comments of Flightbeam’s post on Facebook was the fact that NZAA Auckland is due to release just after NZWD, exciting news for those who have been waiting for Auckland since its announcement! Those eagerly anticipating Flightbeam’s newest field set to take the place of NZAA while it’s delayed should rejoice, for we now know the what the next airport will be from this famed developer! Flightbeam’s next airport will be NZWN Wellington International situated in New Zealand. Over 6 million people a year traverse through this single runway airport making it the third busiest in the region. Flightbeam has stated that NZWN will surpass all of their previous work in terms of the terminal modelling details and will also include an unsurpassed amount of custom and configurable ground clutter around the gate areas. The surrounding area will also get the Flightbeam treatment, with the entire Wellington peninsula receiving custom ground imagery and buildings. Release is expected to take place in 2018 and we’ll share any new information or previews we receive. For now, enjoy the first previews of Flightbeam Wellington! https://fselite.net/previews/flightbeam-nzwn-wellington-announced/
Update [New Info]: UK2000 Scenery Announces Luton for X-Plane Update 11:05z on 31-Mar-2018: It has been confirmed that the release of Luton is planned for April 7th. UK2000 Scenery has been on a steady path recently of converting all their existing products to X-plane. It’s been great to see such devotion to the project and it has impressed the X-Plane community. Today, they announced that easyJet’s home, Luton Airport, will be one of the next airports to receive this treatment. The scenery will be based on the 2014 FSX/P3D release, so won’t be fully updated with the new terminal buildings and other structures being made in the area. However, the scenery will include custom light effects and halos, detailed texturing on the jetways and physical based rendering throughout. These X-Plane exclusive features sit on top of the high resolution textures, 3D approach lights and airport vehicles that make UK2000 Scenery airports shine. SOURCE INFO https://fselite.net/previews/uk2000-scenery-announces-luton-for-x-plane/
UPDATE 27 Jan 2018 @ 22:55z: Slight edit for accuracy: The NG3 may not refer to the 737 Max. Can anyone confirm if the 737NG (real world) comes equipped with moving maps by default? Yesterday, PMDG CEO, Robert, treated us to a small glimpse into the 747-8’s flight deck. The preview showed us some exciting new features including an EFB, moving maps and airport charts. Today, he went into a bit more detail and shared a few new screenshots of the upcoming aircraft and confirmed the team are working on the NG3. The first key detail is that the product will be entering a beta period very soon. This is exciting is it means that soon we’ll see many brand new shots of the aircraft and see it in more detail. The next piece of information is that some of the features we saw yesterday are most likely to be only found P3DV4, as it’s a 64-bit platform. To quote RSR, “[the new stuff] brings forward our increasing effort to leverage the new x64bit simulator Prepar3D v4 to further increase the amount of realism we can provide.” The EFB in particular is important to note as it will be found in other PMDG aircraft in the near future. This will include the 777, the 747-400 and the upcoming NG3. That’s right, not the NGX. The EFB itself, as we mentioned yesterday, will offer a range of performance calculations for take off and landing. If you have in-op equipment, let it know and it will make sure the calculations are accurate. Wet runway, it’ll factor that in too. The EFB will walk you through the whole process making it as easy as possible. Furthermore, it will offer limited flight planning capability. Also discovered yesterday was the airport position map. RSR is a huge fan of this due to the added safety benefits it has. As a result, he was keen to get this into the aircraft. Luckily, for us, it comes with very little impact on the frame rate and implements a dynamic and real-time implementation. PMDG have made every effort to make it as easy as possible and will work with both default and add-on scenery you may have. If you’re wondering if the technology will be found in other aircraft, you can expect it in the NG3 since the real-world aircraft uses the same technology. This would suggest that PMDG are working on the 737 MAX. The next exciting new technology found is the Navigation Charts! It’s no secret users have wanted it for a while and PMDG have always been searching for ways to integrate it without passing a huge cost to the user. Work really began back in 2016, but now, excitingly, PMDG and Navigraph have worked together to now integrate it. This means you can now use your Navigraph charting subscription to import the charts into the 747-8 via the EFB. So you can view any chart at any time regardless of destination or phase of flight. Simply sign in and the charts will be yours to use! In the long-term future, PMDG are looking to import this into any aircraft that gets the EFB. Furthermore, if you use Aerosoft’s charting solution, PMDG are planning to integrate that in the future. What they did make clear was that there won’t be a free option. Finally, the other element that was noted was the rain drops found on the wind-screen. At first it wasn’t clear if it was TFDi Design’s True Glass, but Josh from the team made it clear it wasn’t. This meant that it was likely to be PMDG’s own technology. Today, RSR confirmed it is their own tech, which they jokingly call PMDG RainMaker. It’s been designed ‘per-airframe’ and features highly realistic aero and hydro dynamic simulation of precipitation and motion. This means speed, wipers and wind will effect how it displays. Will it come to other PMDG products? Yes! It will start with the 747 fleet, then the 777 and finally the NG3. At this time, the team are unsure about porting it to the NGX. Furthermore, it will only be available on P3DV4 due to the increased memory count the sim has. RSR concluded the mega post with further information regarding how the 747-8 is a very different aircraft to the -400 series. It includes a lot of the modern technology found in the 777 and later. It’s brimming with details, check lists, data and information. The forum post goes into a lot more detail about what sort of little details you can expect in the 747-8. No date or price has been set yet. The team will soon be giving it to the beta team to test and give feedback. Once we edge closer to the release, the team will update us. LINK TO SOURCE: https://fselite.net/news/pmdg-previews-detail-747-8-737-max-confirmed/