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Found 6 results

  1. SouthWings Releases Additional Previews and Information for Ivalo X-Plane SouthWings has treated us to some brand new previews and information for their upcoming Ivalo (EFIV) scenery. In a Facebook post, SouthWings gave us some more previews of the scenery. Its certainly developing well and looks near enough complete. The developer stated that they hope to release the scenery in just a few days. SouthWings announced that the scenery now features fully custom ground textures and runway markings. Also addressed was the lack of background to the scenery due to incompatible satellite images. When one becomes available they plan to add it in a future update. SOURCE INFO https://fselite.net/news/southwings-releases-additional-previews-and-information-for-ivalo-x-plane/
  2. FSElite Exclusive: Brand New Information Regarding TFDi Design’s PACX by CALUM MARTIN on 7TH MARCH 2019 FSXNEWSP3DXPL FACEBOOK TWITTER REDDIT Whilst it was formally announced back at FlightSimExpo 2018, TFDi Design has been awfully quiet on progress with their newest product PACX. There have been some teased on their Instagram and Facebook accounts as of late. However, we are pleased to be able to exclusively bring you some brand new information regarding the new product along. First a bit of background. PACX (Passenger and Crew Experience) has been designed and built to give flight simmers the opportunity to simulate the responsibility any captain would feel when travelling with passengers and crew down the back. PACX will give you the opportunity to pass on messages to the passengers and interact with the cabin crew in a dynamic and engaging way. (The video above is a very early version of the product and is far from a final representation of the product) For example, if you’re late to push back and depart, you may find your crew and passengers less friendly than usual – unless of course, you provide them with plenty of information along the way. Passengers and crew will react in real time to what’s going on and the situation you’re in. It will ensure that no two flights are the same. In terms of control, everything can be done through the clean and non-obstructive overlay menu. It’s super simple to navigate through the options, set certain conditions and make decisions. You can inform crew and passengers of delays, diversions, aircraft technical issues and more. Furthermore, you will be able to issue any menu interaction with voice commands through the Public Address system. Both the crew and passengers will react accordingly. PACX from TFDi Design will be a product that continues to grow and build as time goes on. Flight reports can be shared with friends or virtual airlines easily through web-based services and users will be able to customise various elements easily thanks to the XML scripting. In terms of integration, PACX will work with various third-party aircraft via various Virtual Cockpit controls, it won’t be restricted to a certain aircraft or developer. A massive part of the product is sound engineering. We spoke to Brandon Olivo from the TFDi Design team who provided some insight into just how detailed and creative the team have got with ensuring it all sounds as realistic as possible. “The sounds play an important roll in PACX. As you go through your experience with PACX, you will notice your cabin crew isn’t just a robot. As would anyone, if your day isn’t going so well, it might project into your work! Our flight attendant doesn’t always have the best days, and it will be shown. Ask her for too many refills on your coffee during an already bad day, and she might not be too pleased! We aimed for variety when trying to capture the experience of doing more than just flying a cockpit around the whole time. Listening to the same announcements over and over again may become repetitive thus reducing the awe factor in your flight simulation experience. From notifying the cabin what flight number this is seamlessly, to advising on estimated flight time, PACX will surprise you with every flight! With our initial release, our flight attendant will provide you 100+ hours of enjoyable/realistic flight time before you really get to learn who she is. Our intentions are to later release packs to introduce you to more flight crews from around the world, but for now, we can’t wait to show you what is to come!” Video Player 00:00 00:19 Whilst the product is still in active development, we can confirm that beta testing is underway. In fact, a few members of the FSElite team are involved and will be reporting some first looks on the product in the near future. In terms of platforms, PACX will work with FSX, FSX:SE, P3Dv2-4 and also X-Plane 11. Whilst there are plans for it to work with any aircraft type, passenger interaction will be limited to commercial aviation at first, with things like corporate, military and general aviation to come in the future. No pricing has been set, yet but TFDi Design has assured it will be priced “competitively” to other similar products. As for a release date, so far, the team have confirmed it will be released before June 1st 2019. As development continues, we’ll be sure to update you accordingly. As mentioned, a few members of the FSElite team have access to the beta and so we’ll be putting together a first look in the near future for the community to check out. Head on over to the product page on TFDi Design’s website for the full scoop. SOURCE INFO DEVELOPER POST LINK : https://tfdidesign.com/pacx.php NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-brand-new-information-regarding-tfdi-designs-pacx/
  3. It’s been a little while since we saw the release of the Fly the MadDogX MD-80, but the development team has been hard at work crafting the next service pack, which has been done to improve the visual rendering, the usability of the aircraft and additional features to further immerse the simmer. In the forum post shared recently, the new features have been outlined, in addition to what the future holds. As I first mentioned, the first thing that has been improved is the overall appearance of the aircraft. The team has spent a deal of time looking over each texture in fine detail and has fixed any errors, improved the fonts and remapped textures wherever it was needed. A lot of feedback was given regarding the light textures and the team have spent time making further refinements. Different panels now have varying tones, annunciation lights can now be dimmed and spotlight positions have been fixed. Livery painters will also rejoice in the fact that you can now personalise the yoke, registration placards and notes. Further to texture work, the 3D modelling has also received some attention – both inside and out. One of the biggest changes visually is the upgrade to the Gables G7490 ADS. Animations have also been fixed, and there are now several customization now available via the load manager. Outside, work has been done on the wing-flex model and new chocks, air conditioning units and air starter carts have been added. Leonardo Software has also included a bunch of effects such as St. Elmo’s fire, tailpipe fire during an abnormal engine start, brake smoke effects and other smoke effects on external power vehicles. A lot of feedback given to the team was regarding the load manager. As a result, the team have spent time working on them. Users can now enjoy save states for individual airframe. One of the biggest changes comes from a new feature which is all about the life and progress of each airframe and the maintenance aspects. Going forward, your aircraft will start to age. The systems will remember what fluid was consumed, how the aircraft was operated, how many hours it’s flown, etc. Over time, you’ll notice that things will start to become less reliable or worse, INOP. There’s also been some general bug fixes for aircraft systems and performance. As for the future, the team will be releasing service packs for both the P3Dv4.1 and above version of the FlythemaddogX, along with a specific one for 32-bit versions. After that, the focus will be on the 64-bit versions only. As the team believe the future of simulation is in a 64-bit world, they will continue to offer the upgrade price for users wishing to move platforms. After that, work will begin on shared cockpit capabilities. No word on a release date, but you can pick up a copy now from SimMarket. 32-bit version will cost you 57 Euros, and the 64-bit version is 70 euros. SOURCE INFO DEVELOPER POST LINK : https://www.flythemaddog.com/forum/index.php?/topic/10078-fly-the-maddog-x-service-pack-1-information/ NEWS SITE ARTICLE LINK : https://fselite.net/news/fly-the-maddogx-md-80-service-pack-1-information/
  4. After CaptainSims release of their Boeing 757 and some news about an incoming update back in February, everything went incredibly quiet around this much anticipated project. Many people have since been wondering what had happened to the update that, in posts they made earlier, seemed right around the corner. SOURCE INFO DEVELOPER POST LINK : https://captainsim.net/products/y757/sops/ NEWS SITE ARTICLE LINK : https://fselite.net/news/p3d-news/captainsim-757-update-information/
  5. With the announcement of Grand Island Sim’s new upcoming scenery, Banjul Airport, being a resounding success, the team has decided to share some more information on the project! The airport itself is feature complete and the team is now fully committed to bug testing the airport and polishing things up. They have stated that a few more things still need to happen before they are ready for a release but said that we can expect a release sometime within the next 2-4 weeks. To hold us over, they have put together a short preview video showing off the airport in all of its glory, which can be found below! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/new-information-grand-island-sims-upcoming-banjul-airport-scenery/
  6. The folks over at Leonardo have released an update about their upcoming Maddog series. So far, we know that it will be released for FSX, FSX-SE, P3D v3, and P3D v4. Even if you didn’t update, you’ll still get the airplane. They have no pricing information yet, but they are almost done. The only things left are to finish a few liveries. Release is expected in January! Hopefully in a few days, we will get to enjoy the Maddog in our simulators! For now, head over to Leonardo’s Youtube Channel and check out some of their preview videos! LINK TO SOURCE: https://www.airdailyx.net/article/leonardo-flythemaddogx-information/
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