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Showing results for tags 'issues'.
Found 8 results
Windows 10 Update Causing Severe In-Game Performance Issues I hope this doesn't effect us. Another day, another buggy patch from the flagship gaming OS. Windows 10 Update KB4482887, has been confirmed by Microsoft to severely hamper performance in certain games. From Destiny 2, to Sea of Thieves and beyond, the performance hits themselves are reportedly hardware agnostic, it doesn’t matter if you’re running AMD, Intel or Nvidia, you’ll likely fall prey to both frame rate drops in game, and severe input lag. Microsoft’s official statement reads: “After installing KB4482887, users may notice graphics and mouse performance degredation with desktop gaming when playing certain games (eg: Destiny 2). According to the company, it’s working on a resolution to the issue and should provide an update in an upcoming release. For the time being users can uninstall KB4482887 to regain the lost performance. SOURCE INFO DEVELOPER POST LINK : https://www.tomshardware.com/news/microsoft-update-ruins-gaming-performance,38761.html NEWS SITE ARTICLE LINK : https://www.avsim.com/forums/topic/551393-for-those-running-win10/
From Facebook: ***IMPORTANT UPDATE*** The Xtreme range will end in 2019-2020 During the past 10 years or so we have created most of the main UK airports. The Xtreme range has been popular and enjoyed by thousands of users. But it's now time to move on, and the Xtreme range will slowly come to an end. The Last new airport made using this system will be Bournemouth Xtreme which is due Jan-Feb 2019, there will also be a refresh for Luton and Bristol plus a few updates during 2019 for this product range. It will continue to be sold and supported for many many years to come, but no new updates after 2020. The Future ----------- Many users have ask the question "when are you going to increase resolution and use multi texture materials?" The move to higher demanding graphics is not without performance issues on the flightsim, but we believe we have reached the point that the old methods we use need to be replaced and modern PCs can cope. This is not a simple task, the current method heavily uses simple 'raster' copy and paste methods to create what we want, but this method does not scale to higher resolution. You need to take a 'substance' creation workflow, which is more time consuming with multiple steps. Very little of our old models or textures would work in this new workflow, so everything and we mean everything has to be made from scratch. This new system means taking longer to make a single airport than the older method, and the question is then, is it worth it?. It's not worth it unless you create an optimised workflow for everything, every task has to be looked at and if necessary create new tools and solutions to increase productivity. All of this takes time, and we suspect NO new airports will be made in 2019 as we will have spend most of it making tools. Business will carry on as normal, the odd minor update will still happen to the Xtreme range, but any big airport changes or new airport/remake will not be made until at least 2020. What will be this new airport range be called? We are going to give up on using words like 'Xtreme', 'mega' or 'ultimate' it's all getting very silly. So it will just have the airport name and the year like "UK2000 Inverness 2020" so you can clearly tell what year the airport was made and based upon. SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/uk2000scenery/posts/869331183272387?__xts__=68.ARDljadG7TU5uHT011itmv688zEVsUwaEnJ0_w450F6nHElDbZ_esx2beoI0Hvu4AjzZt0HZZsMsniMatoS7iAQwa5nDQJURVAFyhLpSzNFX4czCi8-FRZuAZ9RnC71hvtDmluBDVsDVcuTYuFRRiA9C7MMzvdVNhJ6dEDWDl2RVgjgM4g5AgY4ew4Aq91_D-GogXQvnzWcLwBSa_YQS&__tn__=-R NEWS SITE ARTICLE LINK : https://fselite.net/news/uk2000-issues-update-regarding-future-development/
From their Facebook page: 'Dear Customers, We are sorry to inform that although we did our best in keeping an efficient cooperation with our popular vendor FlightSim Store, it is no longer possible. The store staff does not seem to be active any longer - products and updates are not published, customer messages are not responded to and vendors are not payed. We asked to remove all our products from this store but this wasn't done either. As for now we kindly suggest you not to purchase any products from FlightSim Store as it seems that people responsible for it are having major problems with managing it and keeping up with their responsibilities. Please note that all (or almost all) vendors selling there are having similar problems. From now on we will not upload any content (including updates) onto this selling platform. If you are a customer of FlightSim Store and wish to update our products, please read this post on our Support Forum: http://drzewiecki-design.net/forum/viewtopic.php… . FSPS Store and X-Plane.org store agreed to provide help to our customers who are unable to update/download our products they have purchased at FlightSim Store. We are sorry for any inconvenience this might cause but we do not really have any options left.' SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/DrzewieckiDesign/posts/2173042362908963 NEWS SITE ARTICLE LINK :
Advanced Flight Modeling Issues Update (Again) For M20 Collection No, you’re not having deja vu – though just yesterday we reported that Advanced Flight Modeling had updated their M20 Collection product with a v2.2.1 update. It seems that after this update went out, users stumbled on a bug surrounding the G1000 on the Ovation 3, and a cosmetic bug with some text on the M20TN. As a result, AFM has issued a hotfix as v2.2.2 to correct these issues. Updating to the new hotfix is the same process as the recent update, so users who updated then should follow the same process. For anyone who has not yet updated, your options can be found on the developer’s website. SOURCE INFO https://www.afmsimulation.com/m20r/m20-collection-2-2-2-hotfix/ https://fselite.net/news/advanced-flight-modeling-issues-update-again-for-m20-collection/
FSFX Packages Issues Statement on ‘Antiviruses False Positives’ As detailed in the post from FSFX Packages, the flight sim community has been shaken up lately with how some developers try to counter piracy of their products. The result of this has been that of some concern to some users on what other developers may do to their PCs and Simulators. Part of this is due to how complex add-ons are now becoming and the measures they’re taking to create fantastic experiences of the user. These complexities do sometimes mean that add-ons may do things that aren’t deemed normal or may inject additional information into the sim behind the scenes. None of these techniques (from trusted developers) are intended to be abusive or cause harm, but to simply get their products to work. With all this attention on ‘Antivirus False Positives’ recently, FSFX Packages wanted to shed some light on what they do to try and be as transparent as possible. SOURCE INFO https://fsfxpackages.com/en/blog/2018/03/21/antiviruses-false-positives/ https://fselite.net/news/fsfx-packages-issues-statement-on-antiviruses-false-positives/
Since the release of Prepar3D V4.2, people have been keen to upgrade to take advantage of some of the new features and fixes. Of course with any update with a sim comes the risk of a product loosing compatibility. Typically, decimal updates (.X) don’t cause issues with aircraft, but some users are reporting problems with their PMDG products. Today, Robert provided a brief update on the situation. Some users are reporting that either the screen loads black or causes a crash to desktop (CTD). This issue isn’t consistent among all users. As you might imagine, PMDG has access to the beta builds of Prepar3D from Lookheed Martin, which is available to their team to ensure their products work. During testing of V4.2, the developers reported no issues with PMDG products working. However, since the release of the RTM version of 4.2, it is believed that some things have broken since. For those users who have contacted PMDG’s support system has been suggested to start the sim with a default aircraft and change it to their preferred PMDG aircraft afterwards. This appears to solve the issue and the aircraft then behaves normally thereafter. As for what PMDG are doing about it, they’re first identifying where the problem lies. It is either an issue with Lockheed Martin’s Prepar3D 4.2 or with the aircraft itself. If it’s PMDG products, then it’s in their control and they’ll aim to fix it with a timely fix. If it’s to do with V4.2, then it’ll be down to LM to fix. PMDG has assured us that they’ll keep us informed going forward and they’re hoping to have the issue fixed soon. SOURCE INFO DEVELOPER POST LINK : https://www.avsim.com/forums/topic/531258-14feb18-prepar3d-v42-release-and-resulting-issues-it-brings/ NEWS SITE ARTICLE LINK : https://fselite.net/news/pmdg-issues-statement-prepar3d-v4-2-related-issues/