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Showing results for tags 'major'.
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HiFi Simulation Technologies have released further information about the first major update to their X-Plane weather engine. Active Sky XP was released back in Decemberand has since received a few small patches to fix immediate bugs with the software, however, is yet to receive any major updates. In a post on the Active Sky Facebook page, the developers detail what's changing in the incoming update: "ASXP Development Update: We are near completion of our first comprehensive update for ASXP, which includes several fixes and enhancements, in areas including turbulence, registration/login, interpolation, wx station database quality and quantity, reduction in cloud redraws when possible, and much more. Please stay tuned for further updates. Thank you!" SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/asxpud
Two Major X-Plane 11.30 Features If you've decided you no longer want these emails, you can unsubscribe at any time. Hello there! Beta testers are currently helping us track down bugs and issues in X-Plane 11.30. We have a couple major changes that are in 11.30 to highlight this month, so that everyone's ready for them once we can release a clean, stable version. 11.30 Features Autopilot Updates X-Plane 11.30 includes quite a few autopilot changes. A new S-Tec 55, which is a high-end general aviation dual-axis rate-based digital autopilot, in now installed in the default Cessna 172, and we have a video tutorial on how to use it. ATC Updates A new and more powerful ATC voice system is included in the update as well! Check out this tutorial video on how to interact with X-Plane's ATC system, including the new changes in 11.30. Upcoming Events X-Plane will be in attendance at FSWeekend in Lelystadt on 3 & 4 November. We'll be showcasing X-Plane in VR at a booth, and we'll also have presentations on Friday and Saturday. Featured Add Ons This month brought more great new addon releases, including two new scenery packs and two aircraft. Gateway News Scenery artist Anthony Dyer is on a mission to provide 3D scenery for all of the UK's airports. What motivates you to develop X-Plane scenery? It kind of grew, as hobbies do, from satisfying my desire to fill in a few empty airports to the objective of making sure every airport under National Air Traffic Service (NATS) control in the UK was included in 3D. With every airport, attention to detail was important. I wanted to make airports that were enjoyable to fly to repeatedly. So If I could see a detail on the satellite image, no matter how insignificant, it had to go into the flight simulator. I think hobbies in the United Kingdom are things that we treat very seriously, whether it's gardening, photography or in my case the prior two as well as airport building. For me when I'm traveling on assignment, it's been a very accessible hobby and one I can do almost anywhere in the world whenever I have some spare time. I've also found that when I've showed off my work to friends and colleagues who aren't into flight simulators, a lot of them appreciate it. I think a lot of it has to do with the fact that everyone goes flying on commercial airliners these days, so they can all relate to a particular airport. If they see it in a virtual rendering, it makes them smile and that matters a lot. (This interview has been edited and condensed for space. Read the full interview here!) Read the interview Happy flying! -- The X-Plane Team SOURCE INFO DEVELOPER POST LINK : https://www.x-plane.com/2018/11/meet-gateway-artist-anthony_d/ NEWS SITE ARTICLE LINK : https://www.x-plane.com/2018/11/meet-gateway-artist-anthony_d/
I am very proud to introduce VSKYLABS major project for 2018: The VSKYLABS Solar Impulse 2 Project Introduction The VSKYLABS Solar Impulse 2 Project is designed especially for Virtual Reality (VR) experience in the rich and detailed 3D environment of X-Plane flight simulator. Along with an advanced and comprehensive Flight Dynamics and systems simulation, it is including a high-definition, fully animated representation for both the exteriors and interiors sections of the Solar Impulse 2 aircraft. It is a fully operational virtual Solar Impulse 2 aircraft simulation in which the round-the-world flight paths of the real Solar Impulse 2 aircraft could be recreated with realistic flight dynamics characteristics and relevant operation and mission-related considerations in the amazing, dynamic world of X-Plane. Although highly accurate in every aspect, for some of the real-world Solar Impulse 2 technologies and systems, the VSKYLABS Solar Impulse 2 Project will not include a 1:1 detailed simulation, and it is to be replaced with a comprehensive and plausible solution featured within the detailed systems and avionics simulation of X-Plane. The VSKYLABS Solar Impulse 2 Project was acknowledged by 'Solar Impulse'. However, it is not affiliated with the Solar Impulse foundation. Project's Genesis - The VSKYLABS 'Conatra-Ventus' I've always been fascinated by renewable energy and clean-Earth technologies, especially when it is combined with aerospace and aviation applications. As a thrilled enthusiast of the Solar Impulse project, I've decided to make my first experimental steps in better understanding some the challenges and aspects of designing and flying a 'Clean Energy' efficient aircraft. X-Plane was the perfect test-bed for my experiments. In 2015, I've created the VSKYLABS Contra-Ventus Prototype aircraft for X-Plane. It is a fictional aircraft. I derived its general aerodynamic design features from the MIT human-powered, record braking aircraft - the Daedalus 88, along with the implementation of electric power propulsion to execute periodic powered climb-outs and unpowered descents, using the propeller's windmilling to re-charge the batteries while soaring in the skies in prolonged glide periods (practically using wing energy which is a "conversion" of the potential energy gained in the powered climb). The design concept was to experiment and research the practical idea of electric powered flight coupled with wind energy utilization for a 24 hours battery cells charging capabilities. The 'Contra-Ventus' is more of a concept demonstrator and educational tool for experiencing some of the fascinating aspects of Energy management, aerodynamics and flight envelope limitations. Getting deeper - The birth of the VSKYLABS Solar Impulse 2 project I was so fascinated with the outcome of the 'Contra-Ventus' project in X-Plane, and right after completion and many enjoyable exploration sorties, I felt ready to begin my experiments and development of a more complex electric-powered simulation model in X-Plane. It was the Solar Impulse 2 aircraft. It was a completely self-learning and experimenting, "backyard" development effort which lasted, in-and-out, for almost two years now. Time went by and I found myself having a pretty advanced project in my hands. X-Plane 11 was released along the way, and up with its updated versions that included a more thorough electrical systems simulation definitions for me to explore, I made additional progress. The Virtual Reality "Knock-out" trigger While developing the VSKYLABS Scheibe SF-25C Falke project, X-Plane 11.20 came into the picture with its native VR capabilities. The development of the SF-25C turned its focus on VR design and usability. I was so impressed with the VR experience! As a Solar Impulse enthusiast, I was very familiar with an inspiring video in which I saw so many times, called: "Solar Impulse 2: An Exclusive Insight into Life Onboard | WIRED" in which Dr. Bertrand Piccard (the initiator and co-pilot, with André Borschberg, of the Solar Impulse project), explained how he lives and operates the Solar Impulse 2 as he crosses the Atlantic ocean during a 5-days flight. It was clear that I must NOW take my "backyard" project of the Solar Impulse 2 and get it done ASAP in order to virtually (VR) be able to sit in the Solar Impulse 2 cockpit with a fully detailed and interactive 3D environment while crossing the virtual Atlantic ocean in X-Plane! I made contact with the Solar Impulse foundation and got the approval to proceed with my project as a VSKYLABS design model for X-Plane, bringing the excitement of using, understanding and "feeling" the Solar Impulse 2 aircraft and its mission out in the open. Project Schedule This project had changed some of the priorities in the VSKYLABS planned road-map for 2018, pushing down some planned projects to be waiting for its completion. February 2018 will be dedicated to updating the entire VSKYLABS fleet with VR capabilities, and to complete the VSKYLABS DC-3/C-47 Flying Lab Project expected update for version v2.7. The main focus in March/April 2018 will be channeled to the VSKYLABS Solar Impulse 2 Project. The 2-years project is already in a pretty advanced stage, so hopefully, I expect its completion and release around April 2018. Stay tuned as this page will include development news and other updates LINK TO SOURCE: http://www.vskylabs.com/2018/01/vskylabs-solar-impulse-2-project.html
Advanced Flight Modeling are busy at work early in the year it seems. Once more they now released major updates for their Ovation II and Ovation III model! See the full announcement: Added Ovation III plugin upgrades to Ovation II Added Ovation III new cabin textures to Ovation I Added Compass Line to Ovation III Fixed Panel Gap on Ovation III Fixed FMOD “Begin Sound Attachment” error Adjusted Ovation II viewpoint Added Cabin Wear Textures Adjusted more manipulators to be VR compatible, including range buttons. Integrated the libacfutils library by Saso Kiselkov (Totoritko). Only small changes were made, but this library will allow for lots of improvements!” For more information head over to AFM’s website here. Looking real good already! Keep those updates coming AFM! Thanks to Filippo for the tip-off! LINK TO SOURCE: https://flightdeckx.com/another-major-update-for-afms-m20r/
The best instrument panel tool on the market. Air Manager is an application which allows you to create your own 2D flight simulator panels. You can run it on the same computer as your flight simulator, or on a seperate computer. It will automatically connect to your X-plane, FSX or Prepar3d flight simulator on your local network. Choose your panel from one of the included 14+ premade panels, or create your own from a library of more than 400 free instruments. Is the instrument you are looking for not in our library? No problem, you can create your own by using our simple API in combination with the Lua scripting language. I have used AirManager 2.x to create some panels for my planes. Panels can be displayed on PC and apple products. In my case I had them running on a Microsoft Surface, which does have a touch panel. One thing I didn't like about was the fact that each instrument you created was basically it's own executable in Windows. This made it bothersome to create something that resembled a panel. You had to use background "instruments/ layers" that you just placed somewhere on your desktop, and then moved the instruments accordingly. The good thing about it was that you can create exactly what you want, and could download free instruments from the community. It works with P3D/ FSX and X-Plane. Version 3 Now, with version 3 you can create panels like seen in the image below. You can still download community instruments. And there is also an offering with Premium panels that you can buy. There is also an option to interface with Arduino-boards, where you can use buttons, rotary switches and so on. With the new version there is also a big bump in the price, where version 2 cost 30€, version 3 will set you back 65€... If you own version 2, you will get a discount of 30€ I will probably pick up this one, as it seems like my issues with it has been fixed. LINK TO SOURCE: https://siminnovations.com
Pieter Elbers has been the CEO of KLM since 2014. Amsterdam-based KLM is one half of Air France-KLM, one of the largest airlines in Europe. Elbers told Business Insider KLM is "writing the book on consolidation" during a time when the European aviation industry in hyper-competitive. LINK TO SOURCE: http://www.businessinsider.com/klm-ceo-pieter-elbers-interview-2017-11
Some rather big announcements have surfaced on the Orbx forums over the past few hours. We were tipped off by a good friend that John Venema has confirmed that Orbx are actively developing the Netherlands as an upcoming FTX region. It was confirmed that this will use completely new technology for an FTX region Completely new tech for an FTX region and that we will be seeing an official announcement and previews soon. The Netherlands would join the likes of Germany North and South and of course the North American ones too. John didn’t stop there. He went on to also confirm that Orbx will be going back to where it all started and are actively developing Australia V2 and will be released next year. It is a paid upgrade, but customers who have purchased before will receive a big discount. It will use the new technology, include new textures and vector data and every airport will be upgraded. He also said there is a possibility of some photoreal scenery for the Great Barrier Reef. Furthermore, he confirmed that they are working on a ‘major Australian airport’ along with CityScape. The CityScape project will be out before Christmas, with the airport following on in the New Year. Last but not least, he confirmed that support for AeroFlyFS2 will continue as both Orbx and IPACS are working on bringing Pacific North West to the sim. We’ll continue to monitor the Orbx forums for any further information that may come from the forum thread. LINK TO SOURCE: https://fselite.net/news/orbx-netherlands-region-confirmed-australia-v2-coming-pnw-aeroflyfs2-work-major-australian-airport/