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  1. FSElite Exclusive: Brand New Information Regarding TFDi Design’s PACX by CALUM MARTIN on 7TH MARCH 2019 FSXNEWSP3DXPL FACEBOOK TWITTER REDDIT Whilst it was formally announced back at FlightSimExpo 2018, TFDi Design has been awfully quiet on progress with their newest product PACX. There have been some teased on their Instagram and Facebook accounts as of late. However, we are pleased to be able to exclusively bring you some brand new information regarding the new product along. First a bit of background. PACX (Passenger and Crew Experience) has been designed and built to give flight simmers the opportunity to simulate the responsibility any captain would feel when travelling with passengers and crew down the back. PACX will give you the opportunity to pass on messages to the passengers and interact with the cabin crew in a dynamic and engaging way. (The video above is a very early version of the product and is far from a final representation of the product) For example, if you’re late to push back and depart, you may find your crew and passengers less friendly than usual – unless of course, you provide them with plenty of information along the way. Passengers and crew will react in real time to what’s going on and the situation you’re in. It will ensure that no two flights are the same. In terms of control, everything can be done through the clean and non-obstructive overlay menu. It’s super simple to navigate through the options, set certain conditions and make decisions. You can inform crew and passengers of delays, diversions, aircraft technical issues and more. Furthermore, you will be able to issue any menu interaction with voice commands through the Public Address system. Both the crew and passengers will react accordingly. PACX from TFDi Design will be a product that continues to grow and build as time goes on. Flight reports can be shared with friends or virtual airlines easily through web-based services and users will be able to customise various elements easily thanks to the XML scripting. In terms of integration, PACX will work with various third-party aircraft via various Virtual Cockpit controls, it won’t be restricted to a certain aircraft or developer. A massive part of the product is sound engineering. We spoke to Brandon Olivo from the TFDi Design team who provided some insight into just how detailed and creative the team have got with ensuring it all sounds as realistic as possible. “The sounds play an important roll in PACX. As you go through your experience with PACX, you will notice your cabin crew isn’t just a robot. As would anyone, if your day isn’t going so well, it might project into your work! Our flight attendant doesn’t always have the best days, and it will be shown. Ask her for too many refills on your coffee during an already bad day, and she might not be too pleased! We aimed for variety when trying to capture the experience of doing more than just flying a cockpit around the whole time. Listening to the same announcements over and over again may become repetitive thus reducing the awe factor in your flight simulation experience. From notifying the cabin what flight number this is seamlessly, to advising on estimated flight time, PACX will surprise you with every flight! With our initial release, our flight attendant will provide you 100+ hours of enjoyable/realistic flight time before you really get to learn who she is. Our intentions are to later release packs to introduce you to more flight crews from around the world, but for now, we can’t wait to show you what is to come!” Video Player 00:00 00:19 Whilst the product is still in active development, we can confirm that beta testing is underway. In fact, a few members of the FSElite team are involved and will be reporting some first looks on the product in the near future. In terms of platforms, PACX will work with FSX, FSX:SE, P3Dv2-4 and also X-Plane 11. Whilst there are plans for it to work with any aircraft type, passenger interaction will be limited to commercial aviation at first, with things like corporate, military and general aviation to come in the future. No pricing has been set, yet but TFDi Design has assured it will be priced “competitively” to other similar products. As for a release date, so far, the team have confirmed it will be released before June 1st 2019. As development continues, we’ll be sure to update you accordingly. As mentioned, a few members of the FSElite team have access to the beta and so we’ll be putting together a first look in the near future for the community to check out. Head on over to the product page on TFDi Design’s website for the full scoop. SOURCE INFO DEVELOPER POST LINK : https://tfdidesign.com/pacx.php NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-brand-new-information-regarding-tfdi-designs-pacx/
  2. Enlarge Lockheed Martin offered letters of intent to 800 people Monday to work at its Fort Worth factory. Liz Kaszynski SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.bizjournals.com/dallas/news/2018/09/19/lockheed-martin-fort-worth-hiring-event.html?ana=yahoo&yptr=yahoo
  3. Martin Hawaii Mars - Flight to Oshkosh SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  4. With a profile view much more familiar wearing military livery, Lockheed Martin’s civilian LM-100J is well suited to a wide range of roles. As a firefighter, the big turboprop offers a choice of two roll on/roll off tankage options. Other roles could include delivering oversize cargo to remote sites and transporting VVIPs. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.ainonline.com/aviation-news/air-transport/2018-07-18/lockheed-martin-launches-fireherc
  5. Courtesy of the BBC news site, Aston Martin unveil plans for flying car at the Farnborough air show earlier today. One of several manufacturers raising this topic again in the last few weeks: Luxury carmaker Aston Martin has unveiled plans for a personal aircraft dubbed a "sports car for the skies". The company has teamed up with jet engine maker Rolls-Royce and engineering boffins at Cranfield University on the futuristic project. A concept aircraft was unveiled at the Farnborough Airshow, but the consortium hopes to have a flying version ready for the next show in two years. The three-seat hybrid-electric vehicle will be vertical take-off and landing. — see site below for more details ... SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : http://www.bbc.co.uk/news/business-44879378
  6. Is the following topic attributed to Froogle worth a discussion. Dovetail has the entertainment rights to FSX. Lockheed Martin had the rights for the FSX platform for use in training, etc. Lockheed Martin has two copies of Prepar3d for sale, the Professional version and the Academic version of Prepar3d at a much reduced price. When purchasing Prepared Lockheed Martin did not attempt to determine if the Sim was to be used in training or in the case of the Academic version, there no attempt by Lockheed Martin to determine the “Academic” status of the purchaser. Could Dovetail legally make a claim that Lockheed Martin made no attempt to determine how each copy of Prepar3d was to be used and therefore many copies were used for entertainment purposes, contributing to the demise of Flight Sim World. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  7. Airworthy Designs Preview More of St Martin in X-Plane 11 Over on Facebook, Airworthy Designs has previewed new shots of their upcoming St Martin scenery for X-Plane 11. The new preview screenshots show off the detail they’re going to create for the interior of the terminal building and a snippet of the terminal from the outside. The quote “now boarding” was left with the previews. If we were to speculate, this would suggest it’s probably coming pretty soon. SOURCE INFO https://fselite.net/previews/airworthy-designs-preview-more-of-st-martin-in-x-plane-11/
  8. We came across a issue when you have both V3 and V4 installed. Somehow V4 is finding airports in V3 and inject files from them into V4, the result was overlapping textures and autogen. If you come across this issue the fix is simply to uninstall V3 and anything related to it and only run V4.
  9. Have come across a issue even when applying the quickfixes for FlyTampas sceneries. When flying in or out of OMDB and LOWW the sim will eventually crash even when the quickfixes has been added. Have removed both sceneries and tested and the sim no longer crash to desktop. Also, EKCH with the quickfix gives me a tremendous stuttering as soon as nightfall starts to arrive and lights come on and it has big problems loading in autogen and lights. If you experience the same, the fix is to simply uninstall them and wait for a proper release.
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