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  1. Welcome to Yorkshire's Airport! At long last Orbx visits the Midlands with EGNM Leeds Bradford Airport for X-Plane 11, the second product from our UK development in-house team following the high popular EGLC London City Airport. For some time our customers have been asking us to move further north and this project was a delight to work on and has exceed our expectations in terms of its charm and character. Located at Yeadon, about 7 miles northwest of Leeds and about 9 miles from Bradford, it was opened in October 1931 as Yeadon Aerodrome, and is still often referred to as Yeadon Airport by locals. It is an iconic location set upon a plateau overlooking beautiful English countryside and features a very undulating runway, which is sure to challenge your approaches. It even has its own 6-part reality TV series! EGNM serves Leeds, Bradford and the wider Yorkshire region including the cities of York and Wakefield, and the District of Harrogate, and is the largest airport within Yorkshire, handling over 4 million passengers in 2018 with nearly 40,000 traffic movements. This busy airport offers over twenty destinations with the most popular being the Spanish and Portugese seaside and island resorts, Dublin, Amsterdam, Belfast and Heathrow. The two dominant airlines serving the airport are Jet2 and Ryanair but KLM, FlyBe and TUI also provide services. Aircraft types used include B733,738, A320, E190/195, Q400 plus smaller GA and commuter aircraft. This superb recreation of this characterful airport has full PBR support, great lighting effects on the runway and aprons and is optimised for performance. COVERAGE AT A GLANCE AIRPORT - Full PBR representation of Leeds Bradford Airport and surroundings - Includes EGNP Leeds Heliport one kilometre north of the airport - HD textures throughout - PBR groundpolygon with dry, damp and wet states. - Highly detailed PBR Ground Service Equipment and Clutter models - Realistic road traffic on surrounding streets - 60cm orthoimagery blended to match TrueEarth GB Central - Includes realistic approach and airport lighting. - Detailed HD PBR static aircraft models - Custom animated GSE with HD people models - SAM-controlled dynamic marshallers - Handcrafted, realisticallt sloping runway - Detailed orthoimagery and terrain SURROUNDS - Many custom modeled POI buildings in the airport precinct - Multiflight Academy hangars and static aircraft We know many of you have been eagerly awaiting a new Midlands destination from Orbx and release is not very far away at all for XP11 and closely followed a week or so later for P3Dv4. We will be showing you many more screenshots shortly. SOURCE
  2. We are pleased to announce three airports for TrueEarth USA Washington and Oregon which have been ported from P3D to XP11. KORS Orcas Island for Washington 7S3 Stark's Twin Oaks Airpark and WA79 Walter Sutton's Airstrip for Oregon These iconic classics have been given new life for X-Plane and are an absolute delight to visit and fly between. 7S3 Stark's Twin Oaks Airpark The Bill Womack Classic Finally for X-Plane! Nestled in the rolling farmland of the fertile Willamette Valley near Portland, Oregon, Stark's Twin Oaks Airpark is ideally located for sightseeing in the Pacific Northwest. The rural location makes for less traffic and a relaxed atmosphere, while providing an easy jumping-off point for flights to either the coast to the west, or the rugged peaks of the Cascade range to the east. The scenery includes a large area of 30cm/pixel aerial photoreal terrain, featuring the various orchards, Alpaca ranches and small farms in the area. One special point of interest in the area is the massive Glacier rock quarry, located a few miles to the southeast of the field. And what is possibly a first for an FS airport: multiple elevations. Twin Oaks is carved from the side of a gentle slope and, as a result, the Starks' house, garage, and two of the hangars are on a hill overlooking the rest of the field. Lead developer Bill Womack has obsessively researched and photographed the airport over the last few years, with the enthusiastic support of owners Bob and Betty Stark. Several years in the making, we're proud to offer the definitive sim rendition of one of Oregon's aviation jewels. This faithful X-Plane port recreates the iconic airfield with remarkable accuracy and is fully integrated into TrueEarth US Oregon including custom mesh edits to recreate the famous slope between the house and the apron. Ground imagery at 30cm per pixel Little details make it so charming Custom X-Plane mesh Lush rural valley with farms, crops True multiple elevation airfield Made with full support of owners Integrated with TrueEarth US Oregon Made from 1000s of on-site photos Superbly detailed models WA79 Walter Sutton's Private Strip Welcome to the charm of Walter Sutton's private airfield! Located in a sleepy hide-away rural valley in southern Washington state, this grass strip invites you to land and explore. With a large area of beautiful photoreal coverage, you'll find plenty to see in the circuit and plenty of the 'little details' on the ground which Orbx is famous for. This X-Plane version is fully integrated into **TrueEarth US Washington** and features unique new vegetation around both airstrips. Made by the same team who created WA56 Israel's Farm, this airfield offers the same charm, superbly accurate modeling and a level of immersion that you have to experience for yourself. We've also included the general store, the old abandoned rail works and the peculiarly named 'Tum Tum', a unique cone shaped hill almost directly aligned with the runway. WA79 is only a short hop away from Orbx's 7S3 Stark's Twin Oaks Airpark. Also includes a bonus airstrip "Walter Musa's"! 60/15cm per pixel ground imagery Fully modeled farm and airstrip Town buildings and other POIs modelled Large coverage of photoreal area Onsite photos taken by Orbx staff Unique new 3D vegetation Fully compatible with TrueEarth US Washington KORS Orcas Island Airport This beautifully located airport in the San Juan Islands respectfully pay homage to one of the most memorable airfields ever to grace FS2004. This version faithfully recaptures the spirit and charm of the Orcas Island we all remember and love, but also dials up the details and definition to 11, providing the most spectacular version yet. Discover not only the airport as it appears today, but explore the entire island, with resorts, old watchtowers, animated birdlife and orcas, keen fishermen, boating and much more. This is truly a wondrous island to add to your Orbx collection! The X-Plane version is fully integrated with TrueEarth US Washington and features unique new vegetation and other enhancements. 15/30cm per pixel ground imagery Modeled airport and village Ground poly runway, aprons & lights In spectacular San Juan Islands Large coverage of photoreal area Watermasks for the shores & rivers Onsite photos taken by Orbx staff Many POIs across Orcas Island Integrated into TrueEarth US Washington We anticipate the release of these three airports in the coming week and will be available via Orbx Central. Watch for more preview screenshots soon! SOURCE
  3. Hello all, We're not far from releasing TE US Washington SD, which is 25% the size of the original Washington (soon to be renamed HD). Here are the first batch of screenshots from testing. Expect to see more shots from Emmsie later today. We hope to release this weekend. P.S. The Oregon update is also expected soon, we've had to slip in some mesh updates to cater for new Oregon airport ports being announced soon. SOURCE
  4. More soon chaps. cheers Iain SOURCE
  5. Welcome to paradise! We are enormously excited to announce Cityscape Honolulu, a comprehensive city and mini-region for Prepar3Dv4. Developed by Frank Schnibben and Holger Sandmann (who you will most recently know from the incredibly popular Australia V2), Honolulu uses ground-breaking techniques to blend photoreal and landclass components to give one of the most detailed scenery packages ever brought to P3D. Covering the entire Hawaiian island of Oahu, Cityscape Honolulu brings to life this stunning tropical location with impeccable quality. From the postcard locations of Diamond Head and Waikiki, to history-laden Pearl Harbor and Ford Island; from bustling Downtown to suburban Pearl City, the entire Honolulu metro area is modeled in unparalleled custom detail. Beyond the city, explore the rugged Ko'olau Range, the laid-back towns of the North Shore, picture-perfect Kaneohe Bay and the beautiful beaches at Kailua and Waimanalo. Of course whilst there is plenty to explore within the scenery, Honolulu is located a short (island) hop from the rest of the Hawaiian chain; and for those of you who prefer your flying more medium-haul, be sure to test your transoceanic navigation skills to American Samoa and the US West Coast. Far more than a regular Cityscape, Honolulu includes a host of details and features. 20,000 unique custom buildings, hand-placed vegetation, 60+ high-detail POI (with complete PBR), road traffic, bridges, night lighting hand-coloured photoreal are just the start. The 3D buildings are created in a totally different method to our CityScene line; Frank's method combines correct footprint, height data and unique textures with highly-optimized modelling to ensure the best balance between performance, detail and immersion. Beyond the metro area, an entire mini-region has been created, with high-detail mesh, custom landclass types, totally overhauled road/rail, coastline, waterbody, waterclass, vertical obstructions, powerlines and more. All eight airfields on the island (five active, three decommissioned) have been greatly improved over the default, and create the perfect bases for you to explore the stunning terrain. FEATURE LIST A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City All eight Oahu airports have been upgraded from default to "region standard" - much like you see in AUv2, GES/GEN, etc. Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage. High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings Over 60 high-detail POIs, most with complete PBR texturing Detailed depiction of Pearl Harbor with all museums and relevant historical sites Visit the USS Missouri, USS Bowfin and USS Arizona Memorial Numerous helipad locations, including on custom US Navy ships in harbor. Exceptionally detailed hand-placed vegetation using local flora types All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc Stunning night lighting, including dynamic and 3D lighting for best visuals and performance Exhaustively optimized for best performance using unique modelling and texturing techniques. >1500 sq km of stunning tropical terrain Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations COVERAGE MAPS COMPATIBILITY Cityscape Honolulu is a stand-alone product for Prepar3Dv4; you do not require any other Orbx product aside from our free Orbx Libraries. We can confirm that the package will be compatible with FSDT Honolulu Intl Airport and Bill Womack's Dillingham X. Specific instructions on how to ensure compatibility with these airports will be given closer to release. More information on pricing and distribution will be available closer to release, alongside a plethora of new screenshots. The team are extremely excited about this product, and whilst we work on putting the final touches to the scenery, we trust that you will enjoy this small taste of what is to come! Enjoy! SOURCE
  6. We have almost finished the 1.0.1 patch for Oregon which replaces about 30% of the ortho tiles for the state. HD is done, and we will test that first and trhen get the SD version produced. A few more snaps. I am using an xvision preset from Renault. Portland area Showing how it blends in with Flightbeam's new KPDX.. Medford Newport - notice how the trees blend in a lot better now. Tillamook In other news we are not far away from releasing the Washington SD version. Once that is out we will release the Washington Enhancement Pack. SOURCE
  7. Orbx True Earth South. Rex Texture Direct. Rex SkyForce in these shots. Hope you enjoyed looking at these. cheers Iain SOURCE
  8. We've kept this one a little quiet for a while, but I'm pleased to say that Alderney is almost done and will be in beta soon. Here are a few screenshots of the beautiful coastline, from Greg Jones' PC. FSX/P3D version will be released first, with XP11 version to follow soon after. SOURCE
  9. Hello all, Following customer feedback about sub-par quality ortho in some urban areas of Oregon, we have confirmed that blue and purple tones do exist in some areas and are in the process of creating new ortho imagery from various sources to rectify these anomolies. The issue mainly stems from the 2015 NAIP source imagery for Oregon being very washed out (photographed in bright sunlight) and with too much blue/red tones in the colour. Whilst our workflow corrected the coloring for most of the state, some urban areas did not respond well to our filters. You can see from the image above the color quality it a lot better in the new data source. Here are some WIP progress shots of the updated urban areas in the HD version of TE Oregon. We will also apply the same updates to the SD version and release the patch for both editions at the same time. You will also notice that the USGS data and other NAIP data sources are much clearer and sharper in areas, particulary around Portland, Hillsboro and Eugene. We hope to have this patch out by the weekend or early next week. Yours in updates. SOURCE
  10. It's all about the location. We are delighted to announce that London City Airport is coming to life for Prepar3Dv4! Located a stone's throw away from Canary Wharf and the financial heart of the city, London City Airport is one of the last remaining true inner-city airfields. With one of the the most exciting approaches in Great Britain, flying into EGLC takes you over the iconic centre of downtown London. Servicing destinations across the UK, Europe, and until recently (and rather famously), New York via Shannon, the airfield hosts a bevy of airline and corporate types up to A318 in size. The short and narrow runway, coupled with the dramatic 5.5° approach and congested airspace, demands the complete attention of all pilots. So much so that all aircrew must be specially certified to fly in and out of the airport. From early proof-of-concept flights of Dash-7s landing on Heron Quays in the early 80s, the airport seen tremendous growth in recent years, with over 4 millions annual passengers passing through the terminal. The Turbulent team have brought something a little special for this project; London City is the first complete PBR airport for P3Dv4. Combining the latest P3D PBR technology, alongside other advanced features such as material scripting, EGLC brings this famous location to life in amazing detail. Perfect for a city infamous for it's weather, London City Airport features dynamic ground textures that react to rain and other adverse conditions. Designed to blend seamlessly with TrueEarth Great Britain South, the airport's coverage includes many important short-finals landmarks such as the Tate & Lyle Sugar Factory and ExCeL Exhibition centre. Of course, we have ensured that the product also works (though not seasonally blended) with Global Base or Orbx EU England (LC Region) if this better suits your simming experience. Be sure to keep an eye out for more screenshots and information of this exciting destination over the coming days! COVERAGE AT A GLANCE The first complete PBR airport for Prepar3Dv4! Immaculate HD textures throughout Dynamic PBR groundpoly that reacts to weather and time of day Incredibly detailed GSE and static aircraft Coverage area includes major landmarks on short finals 60cm PR colour-matched to TrueEarth Great Britain South Beautiful dynamic lighting Designed to blend best with TrueEarth Great Britain South, also works with Orbx Global Base or FTX England Developed by the Turbulent Design team SOURCE
  11. Hi everyone! I’m thrilled to unveil the next project for Prepar3D v4 from Rasha Tucakov and myself - LYBE Belgrade Nikola Tesla International Airport in Serbia. This project has been a delight for us to work on, it is Rasha’s home airport, as well as an airport I’ve passed through many times when visiting my family that lives in the city. Belgrade Airport is one of the fastest growing airports in Europe, with over 5.5 million passengers passing through in the last year. As the gateway to a city growing quickly in popularity amongst tourists, it receives a huge amount of scheduled and charter airline traffic, and acts as the main hub for Serbia’s flag carrier, Air Serbia. With a runway over 10,000ft long, you can pretty much fly any aircraft in here with ease. Whether you are flying to one of our nearby destinations such as Dubrovnik or Pula, or hopping in a small plane to fly low and slow above the city, this airport will cater to any kind of flying you wish to do! We have modeled the entire airport in superb detail using extensive real-world photography, including interior modelling throughout the entire terminal building, making sure you have an immersive experience no matter which gate you start your flight at. There's also plenty of landside details to feast your eyes on - most noteworthy by far is the air museum, with every outside exhibit custom-modeled. Beyond the airport, we’ve included a comprehensive CityScene, covering the majority of the Belgrade metro area in exquisite detail - with hundreds of POIs, apartment blocks, bridges and landmarks modeled in high detail, this is one of our most detailed and realistic cities to date. We have created all of this with the latest P3Dv4 native technologies and optimizations, making sure that you can fly here with even the most resource intensive aircraft. COVERAGE AT A GLANCE AIRPORT - Ultra-detailed rendition of Belgrade Nikola Tesla Airport - Complete hand-coloured 5 seasonal variants - Long runway suitable for any kind of airliner operations - Animated SODE jetways - Superbly crafted terminal with interior modelling and custom reflections - High detail multi-elevation parking lots and arrivals/departures areas - Custom static aircraft, vegetation, and non-airside details - Animated vehicles, GSE and PeopleFlow - Advanced ambient occlusion and night lighting rendering techniques - Designed to work best with Orbx Global or OpenLC Europe - Developed for Prepar3D v4 CITYSCENE - Hundreds of custom POIs and buildings, including Usce, New Belgrade, Church of St. Sava, Beogradjanka, Avala Tower, VMA, Red Star Stadium, Palace of Serbia, and many more! - All major bridges in the city custom modelled - Over 100 square km of hand annotated, seasonal 50cm photoreal terrain to explore - A huge extended area of custom landclass, mesh, roads and rivers beyond the primary coverage area, seamlessly blending with the photoreal coverage We know many of you have been eagerly awaiting a new P3Dv4 location; work is progressing at a lightning pace, and we're very much looking forward to showing you more details of this project over the coming week! Cheers, Rasha and Misha SOURCE
  12. We are proud to announce the second US TrueEarth region - the state of Oregon! Following on from Washington, TrueEarth US Oregon has been developed from highly detailed 10m Digital Elevation Model (DEM) and LiDAR data resulting in realism and accuracy that is hard to ignore. Affectionately known as The Beaver State, Oregon boasts some of the most scenic views in the USA. From the lush forests in the east, to the dry deserts and mountains of the west, Oregon contains a variety of landscapes which we have faithfully depicted in this package. Our X-Plane team has worked hard to create an immersive and picturesque region that any pilot can appreciate. We have gone all out in customizing TrueEarth US Oregon - you will really see the difference in the hand corrected and sharpened aerial imagery and water masking at 2m per pixel. We have also customized the autogen buildings, which means the residential areas for example are filled with actual Oregon-style houses. The tree and building heights are also accurate to the region. What really sets TrueEarth Oregon apart though, are the Points of Interest. All of our POIs were designed using PBR (physically-based rendering) which means that they will glint and reflect sun and rain - of which there is plenty in this part of the world! Of special note to aviation fans is the Tillamook Air Museum which features a giant US Navy blimp hangar! Portland - the state capital - has been massively overhauled as you can see in the slider image below. It has been given the Orbx CityScape treatment resulting in a stunning urban experience. We have also enhanced major cities and towns such as Eugene, Corvallis, and Salem. We have been collating feedback from you, and are offering you two options for purchase: TrueEarth US Oregon HD - AUD$64.95 The High Definition (HD) version of TrueEarth Oregon uses 1.2m/pixel (ZL17) orthoimagery and takes 225GB disk space when uncompressed by Orbx Central (similar to Washington). This version is better suited to those of you who have a video card with more than 8GB and ample disk storage space. This provides slightly more detailed imagery below 2000FT for those who like to fly low and slow. If you purchase this version, you will also get the SD version below for free. TE USA Oregon SD - AUD$54.95 The Standard Definition (SD) version of TrueEarth Oregon uses 2.4m/pixel (ZL16) sharpened orthoimagery and takes 63GB disk space and no decompression is used by Orbx Central. This version is better suited to customers with video cards less than 8GB. This allows the texture slider to be set to 'Max' resulting in imagery almost the same quality as the HD version, but using 1/4 of the disk space.If you decide to upgrade to the HD version at a later time, you can do so for AUD$10. And now for the screenshots - please note these are all taken with the HD pack installed: Newport Portland Tillamook Tillamook Air Museum North Bend Summer Lake Crater Lake National Park SOURCE
  13. Continuing with our TrueEarth US Washington compatible airports for X-Plane, we are bringing you 2W3 Swanson Airport. 2W3 is a quaint airfield with residents living in their houses on both sides of the runway, some of them with private hangars and aircraft. What a lifestyle! This version comes with custom modelled airport, houses, static aircraft and also includes photoreal coverage of Ohop Lake - Eatonsville's number one watersport destination! We have painstakingly recreated Swanson Airport based on actual photos taken onsite as well as from a helicopter visit and fly-past. Using superb 60cm region and 15cm airfield digital imagery, we have brought Swanson Airport to life for X-Plane 11 down to the smallest detail. Don't forget, 2W3 works best in conjunction with TrueEarth US Washington. Features: 60cm and 15cm per pixel Airport and houses modeled 3D modelled groundpoly incl. runway and aprons Photoreal coverage incl. Lake Ohop Custom modeled static aircraft Based on actual on-site photos Entire town of Eatonville is modeled Seamless integration with TrueEarth US Washington Please note, Mac & Linux users should use Orbx Central to install this product. for the best experience, we recommend using 2W3 in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending And now for the screenshots: SOURCE
  14. Use your mouse to explore this 360-degree view of Innsbruck for X-Plane 11! G'day everyone, Thank you all for the wonderful response to last week's formal announcement of Innsbruck Airport for X-Plane 11. Work is progressing at a feverish pace behind the scenes to put the final spit and polish on this project. We know that many of you are waiting patiently for the release; rest assured we want to get everything just right in preparation of your upcoming Alpine adventures In the mean time, I thought I would share a few more details of the project. As mentioned in our first previews last week, Innsbruck for X-Plane 11 includes an enormous 8200km2 coverage area, extending well beyond the original FSX/P3D coverage area. Explore large sections of the Austrian Alps, the state of Tirol as well as portions of southern Bavaria, extended north to the outskirts of Munich. Covered in our signature Orbx blend of hand-colourised photoreal, high-definition mesh, custom autogen and hand-placed vegetation, this project is far more than what you'd normally expect from an airport product. Please enjoy these shots, and be sure to keep an eye on our forums and social media for more updates and info over the coming days! Cheers, Jarrad COVERAGE MAP Ultra-detailed modelling extends all the way to the terminal doors The CityScene component contains over 160 hand-crafted custom models, perfectly blended alongside ortho, autogen and vegetation Unique apron clutter created specifically for Innsbruck Hand-colourised photoreal imagery combined with immaculate building and vegetation placement The general aviation apron includes heritage-listed hangars Grass and vegetation types created specifically for Innsbruck, colour-matched to ground imagery Ultra-detailed modelling also extends to prominent non-airside components around the terminal The coverage area extends far beyond the original FSX/P3D zone, into southern Bavaria as far north as the outskirts of Munich Over 160 custom POI populate the scenery All airside vehicles have been custom modeled specifically for Innsbruck Ultra-detailed elevation mesh derived from 10m source - the best available for this area in X-Plane 11 SOURCE
  15. Here are the latest comments on future products for all platforms. SOURCE
  16. G'day all, I am absolutely delighted to unveil one of our most ambitious airport projects to date; LOWI Innsbruck Airport for X-Plane 11! After 18 months of development and R&D from Vittorio Greco, Tony Wroblewski and myself, our award-winning airport has been brought XP11. An airport that needs no introduction, Innsbruck is one of the world's great aviation destinations. Dramatically stunning terrain, beautiful architecture, and of course one of the most infamously challenging approaches in the world, Innsbruck is a destination that is instantly recognisable to aviators of all stripes. Whether you are a seasoned jet jockey looking to hone your skills, a GA flyer looking for your next high-brow scenic joyflight, or an eggbeater expert seeking out the next challenging helipad, Innsbruck has it all. For those of you who have enjoyed this airport in FSX, P3D or AFS2, we have gone to extra lengths to provide you something next-level. Beyond the already massive traditional coverage area, Innsbruck for X-Plane 11 includes a entire 8200km2 mini-region! Beyond the ultra-detailed airport itself, explore a complete cityscene (with over 160 POI), 3 heliports and vast coverage area in complete TrueEarth-style detail. All of this has been created with optimization foremost in mind - explore this scenery with your favourite resource-intensive aircraft without having to stress about performance. AT A GLANCE THE AIRPORT - Ultra-detailed rendition of Innsbruck Airport - Extremely high definition ground polygon - Beautiful hand-coloured and cleaned ground textures at 30cm - Entirely customized GSE and static aircraft fleet unique to Innsbruck - don't expect to see generic airside vehicles or unexpected aircraft types - Hand-crafted texture work incorporating special materials, baked ambient occlusion and baked night lighting - Custom vegetation, grass and non-airside detailing - Optimized for use with default and well-known AI programs - Animated GSE and static peopleflow - Carefully optimized for best balance between high performance and detail - very low texture loading for a scenery of this scope and detail. THE CITYSCENE - One of the most detailed cities yet brought to X-Plane 11 - 160 custom points of interest - Beautiful edited 60cm ground imagery - Major freeways and bridges custom modeled - Hand-placed custom vegetation - Stunning night lighting THE HELIPORTS - Hat Tux/Aplin 5 Heliport (LOJT) - rescue heliport hidden deep in the valleys south-west of Innsbruck. - University Hospital (Uni Klinik) Heliport - rooftop hospital heliport in the heart of the city - Flight Rescue Centre OAMTC Heliport - major Christophorus/Police heliport adjacent to the airport THE MINI-REGION - An enormous 8200km2 of TrueEarth-style detail, encompassing the majority of the Austrian state of Tyrol and the southern reaches of the German state of Bavaria - Highly accurate building autogen using custom central European types - Beautiful vegetation autogen using the latest placement techniques and custom Orbx artwork - Expertly colourised and cleaned ortho at 1m resolution - Best-available high-definition elevation mesh sampled from 10m source, optimized for best balance between high fidelity and performance. - Complete detailed overlay - accurate roads, watermasking, rail, powerlines and other features you'd expect from a TrueEarth region - Expertly collated, hand-edited and compiled using proprietary Orbx technology We'll have plenty more details, screenshots and goodies coming out for this project over the coming week. Suffice to say we are all very excited about this project, and can't wait to share more info with you all. In the mean time, here is selection of screenshots from the product - and I should point out that these barely scratch the surface of all the features Innsbruck includes. Enjoy! Jarrad SOURCE
  17. X-Plane fans - We aren't done with the UK yet! EGHA Compton Abbas is situated 800 ft above sea level, 2.7 nautical miles south of Shaftesbury, Dorset, England. Sitting on top of the hills of the village Compton Abbas, this airfield has some spectacular views across some beautiful landscape and the developers have captured these picturesque surroundings perfectly. It is in an area of countryside which is deemed by the UK government to be an Area of Outstanding Natural Beauty. Compton Abbas is known as being one of the friendliest and most picturesque airfields in the UK. This reputation makes it a popular retreat for everyone; from pilots, students learning to fly and general members of the public who are looking for a great day out. So treat yourself to some great VFR flying in this beautiful part of England! Key Features Imagery at 15 cm and 60 cm per pixel Custom modeled vehicles Custom modeled airport Surrounded by large dense forests and beautiful green fields Blends seamlessly into TrueEarth GB South Custom ground poly areas Please also note that for the best experience, we recommend using EGHA in conjunction with TrueEarth Great Britain South. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Screenshots - enjoy! SOURCE
  18. Following on from last week's 74S Anacortes announcement, 1S2 Darrington Airport is coming to X-Plane 11! Located in a beautiful valley, Darrington Municipal Airport boasts one of the most glorious settings in the entire flight simulator world! Serving Snohomish County and dwarfed by the shadow of the mighty Whitehorse Mountain, this airfield is set in the heart of picturesque Darrington village on the confluence of two rivers. Rich in salmon fishing, wildlife and pristine natural surrounding, it's a perfect base for your bush flying adventures into the Glacier Peak Wilderness Area and North Cascades National Park. This highly detailed airfield was lovingly crafted to include churches, houses, hangars, buildings and other unique touches, and now this version for X-Plane 11 captures the experience perfectly. Key Features: 30/60cm per pixel imagery Airport and town modeled Spectacular mountain setting Accurate watermasks for the rivers Photos taken on location 3D modelled ground polygon runways and aprons Seamlessly blends into TrueEarth US Washington 1S2 Darrington Municipal Airport will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $23.10/ €20.45/ £18.35). Remember that if you own 1S2 for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to the latest version. Please also note that for the best experience, we recommend using 1S2 in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending SOURCE
  19. Hot on the heels of TrueEarth Washington, we are very excited to unveil the first of our HD airports for the region, 74S Anacortes Airport! A classic PNW destination, this scenery has been lovingly brought to life for X-Plane 11. Far more than just an airport, Anacortes includes an extended high-res coverage area encompassing the City of Anacortes, as well as several bonus landing strips and helipads. Test your short-field landings at Allan Island airstrip, hone your amphibian skills at 21H Skyline, battle the elements at the Burrows Island Lighthouse Helipad, and be sure to keep an eye out for vertical obstructions at WA02 Island Hospital Heliport. Anacortes airport itself is the perfect base of operations for your island hoping adventures; capable of accommodating your favorite GA aircraft at the welcoming San Juan Airlines FBO. Featuring beautiful modelling and texturing, the airport is perfectly situated for short hops to many of your other most-loved destinations, including nearby Darrington, Skagit, Israel's Farm, Orcas, Friday Harbor, and of course the many airfields in the Seattle Metropolitan Area. As well as hand-placed autogen, explore over a dozen landmarks and points of interest, dispersed amongst stunning 7cm, 15cm and 60cm photoreal imagery. Be sure to check out the nearby Deception Pass Bridge (perfectly suited for your low-flying adventures!), as well as the many coves and inlets dotted around the coastline. The scenery seamlessly integrates with TrueEarth US Washington and uses 7cm, 15cm and 60cm photoreal imagery. Located smack dab in the heart of the Pacific Northwest, Anacortes is a wonderful destination with so much to explore! Feature Map: Key Features: Ultra-detailed modelling and texturing Extended coverage area including City of Anacortes and surrounds 2x bonus airstrips & 2x additional heliports Highly-detail static aircraft local to Anacortes Ultra-detail Deception Pass Bridge Hand-placed autogen vegetation and buildings Over a dozen local landmarks and points of interest High detail ground poly with sloped runway Painstakingly colorized orthoimagery at 60cm, 15cm and 7cm resolution Seamlessly blends into TrueEarth US Washington Excellent performance, optimized for your favorite aircraft addons Original airport by Jarrad Marshall, expertly brought to XP11 by Turbulent Designs 74S Anacortes Airport will soon be available to purchase from OrbxDirect for AUD $32.95 (approx. USD $22.80/ €17.95/ £18.00. Remember that if you own 74S for FSX/P3D, you get 40% off the X-Plane version! Please note that you will require Orbx Libraries updated and installed to version 1.6.1 which is also now available. Please also note that for the best experience, we recommend using 74S in conjunction with TrueEarth US Washington. The scenery will work without it, however some users may experience the following: Missing or misplaced forests Missing or misplaced buildings surrounding the airport Photoreal blending Bonus Landing Areas: This airport is the first of a slew of exciting destinations coming to X-Plane 11 for TrueEarth Washington; keep an eye out on the forums for plenty more screenshots and information over the coming weeks! Enjoy! Jarrad SOURCE
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