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  1. Just to show the smooth performance in this dense area SOURCE
  2. So much time can be had just exploring these remote and picturesque airstrips.. There are just so many of them! Another challenging approach into Lake Wenatchee, just skimming the tree tops into this airstrip located at 1935ft above sea level SOURCE
  3. My first look at TE US Washington for X-Plane 11 (a little late to the party )... With such a vast area to explore it takes a while to get to grips with the scale of it all, both in distance and the verticality of it, not to mention the variety of landscapes within the region, a lot of which I've not touched on yet. xVision is used in all shots, using one of my own presets. Thank you for looking. And a huge thank you to Mark Halliwell for his kindness and assistance. SOURCE
  4. This scenery is just chock full of challenging airstrips. I stumbled upon this airport, 1200ft high on a plateau… A challenging approach not for the faint hearted! SOURCE
  5. Around Friday Harbour. Around Orcas island. SOURCE
  6. Hi all, Orbx and our Melbourne-based development team (Josh, Mitch and I) are very excited to announce the next generation in flight simulator software installation. We are also looking for a group of people to help us test the functionality across Windows, macOS and Linux. If you're interested, please submit an application. Quite a few commonly requested features have made it into Central. We hope you enjoy them! Cross-platform We realise Windows may not be the first choice for many of our customers. For our X-Plane releases, we currently offer the cross-platform zip (available via your account page) for macOS and Linux users. However, for our X-Plane TrueEarth products, that means manually running scripts to convert the files into the format that X-Plane reads. Orbx Central is the first program to allow a product (e.g. KCGX Merrill C. Meigs Field) to be installed into FSX, Prepar3D, X-Plane and Aerofly on Windows, macOS and Linux. We think that’s pretty cool. Orbx Central on Windows and Linux Orbx Central on macOS Modern UI refresh We’ve taken the best parts of FTX Central 3, and improved them in Central. You’ll see large screenshots, clear text, and a responsive interface. The UI will appear the same on Windows, macOS and Linux. If you know how to use Central on one operating system, you know how to use it on all operating systems. When logging into Central, you’ll be presented with a beautiful screenshot. This screenshot will be updated each month thanks to our screenshot competition. The Central log in screen Home When you start Central, you’ll be presented with a beautiful Netflix-style homepage. We’ll use this to let you know what we’re working on, and also for inspiration towards completing your Orbx collection. Category view Finding a specific product in our haystack of products can sometimes be difficult. To make this easier, we’ve added a whole bunch of real-time filtering options. For the power users, you can press Ctrl + F to focus on the filter box (or Ctrl + Shift + F to search products in all categories). Filtering the category list in Central "My Products" view Central’s My Products view is a great way to see all of the Orbx products you own from all regional categories. This makes it easy to immediately start installing your products. Central's library view showing owned and installed products In-app purchasing Products can be easily purchased in Central in just a few clicks. The Orbx store experience is now fully integrated. Your browser does not support the video tag. That’s not all - we’ve taken it a step further. If you save your card in Central, you’ll be presented with a one-click purchase and install button. This takes away all the hassle of multiple menus and confirmation screens you may have experienced in the past when purchasing a product from us. Your card data is saved securely with our payment gateway. For more information, please see this link. Your browser does not support the video tag. Automatic updates If you own a lot of Orbx products, keeping them all up-to-date can be a pain. But now, products automatically update themselves to the latest version when your simulator is not running. If you don’t want automatic updates, you can disable them either per-product, or globally. Central's update settings page Add-on packages Recently, Lockheed Martin introduced the add-on package system into Prepar3D. This has a myriad of improvements over the traditional system of installing into the simulator directory, then hooking up the scenery in the scenery.cfg. We can now distribute immutable add-on packages, which install in their own directories outside the simulator. This means that if you choose to reinstall Prepar3D v4, you will not need to re-install your Orbx add-ons. After reinstalling Prepar3D v4, the next time you start the sim, your add-ons will be added again automatically. This can cut down the time for a completely fresh install of Prepar3D from hours to minutes. Another advantage of using the add-on package system is that you can enable and disable products that previously did not support that functionality. As an example, in FSX-P3Dv3, Global BASE will overwrite the core simulator’s textures. Whereas now, in Prepar3D v4, it just adds an additional texture directory that the simulator will use for textures instead. This means that you can enable and disable Global BASE with a single click. If you want to see what the sim looks like without any Orbx products, simply disable all of the Orbx “add-ons” from Prepar3D’s add-ons menu. It’s as simple as that! Libraries Now that we have truly massive products exceeding 120 GB, a common request is to install products to a custom location. With Central 4, this is now possible. The library settings page We have implemented a library system, similar to Steam’s libraries. When you install a product, you will be prompted to select which library you’d like to install that product to. You could have one library on a large HDD for storing region products, then have a smaller SSD for airports. It’s completely up to you. Central supports libraries for Prepar3D v4, X-Plane 11, and Aerofly FS 2. All other simulators will install into the simulator’s root directory. In Prepar3D v4, libraries make use of the add-on package system mentioned above. In X-Plane 11 and Aerofly FS 2, Central will automatically handle symbolically linking the relevant directories into the simulator. Downloader The download component has been re-engineered. It is now faster and more robust. We have done a lot of optimisation under the hood to ensure that installs don’t take any longer than necessary. As an example, the “scanning” stage for EGCB in FTX Central 3 took 4,080 milliseconds. Whereas in Central, it takes only 24 milliseconds. Although EGCB is a small product, the performance benefits here will be seen with products like Global VECTOR which contain over 60,000 files to scan. Furthermore, JPG to DDS conversions are now done whilst the product is downloading. This cuts down an installation of TrueEarth Great Britain South Demo from 9 minutes (in FTXC3) to less than 3 minutes in Central. More optimisation has also been applied to the various data formats Central uses when communicating with OrbxDirect’s API. This will mean less time between clicking install, and the actual install process starting. The download code is now also multithreaded, whereas previously only one file would be downloaded at a time. We now download multiple parts of the files simultaneously - similar to how a download manager works. Another improvement we’ve made is regarding the download queue. Previously, in FTX Central 3, you could only pause and cancel if the job was in the “download” state. But now, you can pause/cancel at any part of the installation process. Backup and restore In FTX Central 3 you have the ability to save and restore product backups - avoiding downloading them from the internet. However, it’s clunky, hard to use, and not very obvious. In Central, we’ve completely rethought how product backups and restores work. They are now seamless and happen in the background. When you install an Orbx product, we automatically backup the files to a location you designate (a cheap external backup HDD, for example). Then, if you install that product again in the future, we’ll automatically use the files from the backup without user intervention required at all. In addition to specifying the backup location, you can also specify a maximum size. So if you only want to allocate 50 GB for backups, Central will intelligently handle the files it backs up to avoid going over that limit. The backup settings page By automatically handling the backup process, this reduces the time it takes to install a product, amount of data you download (and therefore cost to us) and finally allows us to continue offering lifetime free downloads and a large library of freeware products. Account management You can now perform most account management tasks from within Central, including changing your password, opting in or out of Fastlane, and enabling Multi-Factor Authentication. The account settings page Multi-lingual support Don't speak English? That's okay! At launch, we will be offering the main Central UI in German and French too! Have any other language suggestions? Let us know (even better if you can help translate it with us ). Thank you to Richard Bui for the French translation! The Central UI in French. Once again, if you want to get early access and help us test Central, please submit an application. Expect a release of Central within the coming months! We're happy to answer any questions you may have SOURCE
  7. G'day everyone, It is with a great deal of excitement that the team is proud to announce our latest region for FSX & Prepar3D, Orbx AU Australia V2! A monumental redesign of one of our most beloved products, AUv2 brings to life the entirety of the Australian continent with the latest region-based technology. Clocking in at a staggering 8 million square kilometres, AUv2 incorporates an enormous diversity of topography and geography. From the tropical rain forests of far-north Queensland to the wind-swept coastline of south-west Tasmania; from the temperate urban metropolises of the east coast to the desolate beauty of the red centre, explore a variety of stunning landscapes not seen anywhere else in the Orbx world. AUv2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent. Towns, urban centres and other settlements have been reworked too; diversity, realism and accuracy greatly improve the immersion, whether that be flying cross-country long-haul or local VFR hops. Terrain elevation mesh has been brought to the next level; incorporating the latest data from the Australian Government, the new HD mesh makes a huge difference on both a small and large scale. In addition to these major re-workings, over 50 large-scale photoreal points of interest have been created from scratch to represent well-known geographical and man-made features. Mine sites, dry lakes, tidal water bodies, unusual geographical formations and more have been expertly edited, colourised and blended to the surrounding terrain. The largest of these features is the Great Barrier Reef; recreated in complete photoreal quality, this feature alone is larger than many of our existing regions! The centrepiece of AUv2 is undoubtedly our high-definition Melbourne Cityscape. The inner suburbs of Melbourne have been lovingly brought to life in full photoreal detail. 30cm ground textures, complete custom modelling for CBD blocks, high-detail POI, beautifully hand-placed autogen vegetation, and stunning night lighting combine bring to life the city that is, in many ways, the spiritual home for Orbx. We will go into much further detail on this exciting component of AUv2 in coming weeks. We have all been very much looking forward to showing this latest work off to you; for a long time we have been listening to your requests for more P3D projects, and more Australian projects - we have been listening! We also hope you enjoy exploring just a small taste of what this huge scenery has in store for you. FEATURES Melbourne, Victoria Kalgoorlie, Western Australia Adelaide, South Australia Great Barrier Reef, Queensland AUv2 FEATURE LIST Our largest and most popular region; 8 million sq km in full Orbx region quality Ultra-HD Melbourne Cityscape 370+ upgraded and 280+ all-new airports Over 50+ large-scale photoreal areas of interest such as salt lakes, mine sites, tidal areas and many more High-quality mesh, with high-resolution LIDAR data for the majority of the eastern/southern seaboard, major cities and Tasmania Completely new lakes, rivers and shorelines - much improved quality and accuracy Entire Great Barrier Reef in photoreal Completely new road and rail networks Improved and new landclass types Hundreds of thousands of new geographical features; dry lakes, parks, railyards, industrial areas etc Much-improved populated area shape accuracy Completely new powerline networks, windfarms and other man-made features Improved and updated bridges, harbour objects and marinas Complete seasonal variations Airports optimised for use with AI traffic, particularly our enormously-popular AI Traffic for Australia Designed to work seamlessly with all 32 Australian HD airports and Cityscapes (on sale until the end of May!) Completely compatible with FSX, FSX:SE and P3Dv1-v4 COVERAGE MAP Note: this map represents the current development version of AUv2, with more features likely to be added for release. THE TEAM As to be expected from such a monumental project, many developers have been working tirelessly to get AUv2 prepared for you all. First and foremost, Holger Sandmann is the Project Manager and Lead Developer for the project; as our resident GIS guru, he has undertaken all major vector, raster, elevation editing and processing. Frank Schnibben has been in charge of the Melbourne Cityscene component, many of the exciting new features seen in this part of the product are his handy work. Contributing several of the ultra-HD landmarks located within Melbourne, including the beautiful MCG, is Jordan Gough. Chris Clack, alongside Graham Eccleston and Ken Hall, have been looking after the upgrades to all the airports included in the project. Mark Haliwell has cast his eye towards colourising, editing and blending the large photoreal points of interest. Lastly, it is very important to acknowledge the work of our good friend and colleague, Neil Hill. Before Neil passed away last year, one of his last projects was laying the groundwork for the complete AUv2 airport database. We'd like to recognise the huge contribution Neil made to this project. FAQ Q. I own FTX AU (v1), am I eligible for some kind of discount? A. As long as you have a copy of FTX AU v1 in your OrbxDirect account, a discount of 40% will be automatically applied at check-out. Q. How much disk space will AUv2 take up? A. Current installed size is approx 21GB, though this is subject to change for final release Q. Will all my Orbx payware Australian airports work with AUv2? A. Yes. Graham is currently working through all HD airports to correct any compatibility issues. Q. I have a third-party mesh installed, will I need this for Australia? A. No. The mesh shipped with AUv2 is the best quality and resolution currently available on the market. COMPATIBILITY Orbx Australia V2 has been designed to work with all versions of FSX and Prepar3D. An up-to-date installation of the OrbxLibraries is a must. AUv2 is a stand-alone product and as such absolutely no other Orbx products are required. We do recommend using AUv2 alongside our freeware Australian AI pack. All Orbx HD airports, freeware airports and CityScene products will be fully compatible with AUv2. PRICING Orbx AUv2 will be available exclusively via OrbxDirect for AUD $54.95 (approx. USD $38.50/ €34.25 / £29.50). AUv1 customers who have a copy in their OrbxDirect account will receive a 40% discount. The team are working extremely hard in the background putting the final touches on this huge project, but in the meantime be sure to check out the following screenshots from across the country. Cheers! Use your mouse to explore this 360-degree view of Melbourne Cityscape Shark Bay, Western Australia Kalgoorlie, Western Australia Cocos (Keeling) Islands Hunter Valley, New South Wales Lake Eyre, South Australia Blue Mountains, New South Wales Great Barrier Reef, Queensland Melbourne CBD, Victoria RAAF Pearce, Western Australia. Also shown are new upcoming freeware AU AI Traffic updates (for P3Dv4 only) The Olgas, Northern Territory Adelaide northern suburbs, South Australia Victorian High Country Mount Warning, New South Wales Melbourne CBD, Victoria Jervis Bay Territory Near Alice Springs, Northern Territory Adelaide Airport and CBD, South Australia Near Byron Bay, looking towards Mount Warning, New South Wales Melbourne CBD, Victoria Darwin, Northern Territory Glasshouse Mountains, Queensland Adelaide Salt Lakes, South Australia Flinders Island Airport, Tasmania Port Melbourne, Victoria Brisbane CBD, Queensland Far North Queensland Melbourne CBD, Victoria Lake Amadeus, Northern Territory Keep an eye for more updates and info in the coming weeks! SOURCE
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