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Showing results for tags 'pbr'.
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OMGEDSON posted a topic in ON APPROACH - Topics
TomcatUK posted a topic in ON APPROACH - TopicsFellow Loungers, I have just received an update from QualityWings via Facebook which contains a variety of updates on updates and other development work, this related to their Ultimate 146, 757 and 787 products. The most interesting for me personally is the introduction of PBR materials and a remote CDU (on your phone, tablet etc) for the 787 product, 'due soon' as part of the upcoming v1.1.3 update. == For those of you that are not on Facebook, the main updates by product are as follows: Ultimate 146 Following the release of the Ultimate 146 for Prepar3D Version 4, we received some unbelievably positive feedback and will be providing an update for the 146 in P3DV4 soon. Development work is complete for this update and it is currently undergoing final stages of testing. Ultimate 757 Around the time that we announced that that the 146 was being worked on for a release in P3DV4, we also indicated that the 757 was also in development for the platform. There was a bit more work than anticipated to make the product work in P3DV4, but we assure you that it is in the works. With that said, I must also acknowledge that we are aware of some of the difficulties being experienced by some of this product regarding the activation process. We do apologize for any inconvenience. We will be moving our current Ultimate 757 product from the Esellerate system and migrating the customer database to the Flight1 licensing system. That should alleviate some of the issues some of you may have been experiencing. Again, please bear with us as we work through this transition, which will coincide with the release of the product into P3DV4. Ultimate 787 As previously mentioned, we are continuing to improve the 787 and Update 1.1.3 is due soon. This update to the 787 includes some exciting new additions, one is a result of improved features available with the release of P3D Version 4.4: Physically Based Rendering The 787s models and textures have been adapted to take advantage of these exciting and impressive visual features. PBR is really exciting stuff, but it’s too bad that the 787 fuselage isn’t completely aluminum. Because it would sure be fun to see how that looks. But I guess we will have to wait for upcoming products in development that can really show off bare metal. We sill think it helps the 787 visuals tremendously. We highly encourage everyone to upgrade to the latest version of P3D to benefit from the improved visuals. PBR models will not be available for FSX and outdated versions of P3Dv4. == Plus, additional info via the FSElite page: In addition to PBR, the next version of the Ultimate 787 will bring support for Remote CDU on the lower MFD and the Electronic Flight Bag. Remote CDU will mean you can see any page from the lower display (including the FMS) on multiple mobile devices including Android tablets/phones, Apple products and even Windows tablets and phones. Finally, the team gave a brief list of other updates users can expect in the upcoming update: · Significant Stability Improvements · Autothrottle oscillations above Mach .85 · Improved Panel state loading · PFD Speedtape coffin corner simulation · And many more No timeline was given on when this update would be made available. SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/notes/qualitywings-simulations/happy-new-year-from-qualitywings/10156134924929639/?hc_ref=ARSWP419wnc-QfpVp_0CreC1_aPaMd3naHY-H7j0vNVQPsKKqaaKFufGobi6cl-vdaA&__xts__=68.ARBhQxwtpkOl8cGdzV2DoW8rKxIZp78Rqhrz2g7NfmAaRwUTzzXxYBSx-S70-kehRDsLx87vi5eu8I-VpOTXuWm1fyONTD2Rzcp2vJyu8oNus5aJRuxIfmT26eCUKjkzIQVApFVZ5_s-NzkOO1iMjx9fFl2gyxRXl1BqO03pw8MGMsDw2ctywu24h_THyd7bsrLd_nsEV9H0GLepue5pctOXZ9BtmJBjLbvmsaWd93rzB-rl8PyXEUc6wD-21LC0ppsaJ7foE1kkAPr9TsrFFCHvZtkBfnaQ3Ok1CXBpur-EHPkJ9f_V2odjO2dfF6Bxjh1T_g5TJOhl3D_kZ92d_yhdvpazZ0iMUQtrhmP40JwR2hrr8mfkj7y-Qvqd2zmf6LETO_wmx6xaCp4AHHMe-6pkc9Jkabe_xkgxev8wQ1NC4ZCdHS0mXDrWwXRXZhm4y0OxZlskqMsAWBLV3IpbnkTTSMo-Z_aTU93xQRw&__tn__=C-R NEWS SITE ARTICLE LINK : https://fselite.net/news/qualitywings-simulations-january-2019-update-787-pbr/?fbclid=IwAR3gG5_--Ks8ln_dwAMy0sZI5qTeZkB1V1mLpowkAvJpY-yv3O7OFD86EcM
eaim1973 posted a topic in ON APPROACH - TopicsWe exclusively revealed that LatinVFR would be updating their Santiago SCEL v2 airport to include PBR textures a few weeks ago. We can now confirm that the update is live on stores for users to download and enjoy the new update, free of charge. As mentioned, the new update primarily focuses on the introduction of PBR textures throughout the airport and terminal objects. Whilst the team would of liked to have achieved a 100% PBR texture conversion rate, thing such as the photoreal scenery, trees or fences have yet to be done. However, LatinVFR do hope to make it 100% in the future. The more the team learn and develop, the more they can add and improve in the future. The update itself includes PBR on all buildings and ground polygons, animated ramp agents and additional 3D VORs which were previously missing. There are some other small fixes too which have made their way into v2.2. If you want to see how PBR impacts the product, you can see our previous post which highlights the significant changes. If you’re keen to install the update, you just need to run the new installer over the original install and it’ll do the magic on your behalf. You can find out full details regarding the update on the LatinVFR forums. If you don’t own Santiago SCEL v2 already, you can buy it via simMarket for EUR 22.00. Full change log (v2.2) PBR compatibility on all buildings and all ground polygons. Added animated ramp agents. Work of Jonathan Blanco. Added the two 3D VOR’s which were missing Fixed some apron parking issues. Added REIL lights to the runways. Among other small fixes. SOURCE INFO DEVELOPER POST LINK : http://www.latinvfr.org/forum/viewtopic.php?f=2&p=262#p262 NEWS SITE ARTICLE LINK : https://fselite.net/news/latinvfr-update-santiago-scel-v2-includes-pbr-textures/
Gibbon posted a topic in ON APPROACH - Topics
A brief update from FSDreamTeam today gave a quick teaser about how PBR will impact the look of the jetways from GSX Level 2. The Juxtaxpose image below showcases the difference. The most standout feature is certainly from how the glass reflects the light back and the colouring of it. In the Facebook post from FSDreamTeam, they’re looking to update “most objects in the GSX library” to make use of the new PBR technology. If we hear anymore, we’ll let you know. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/gsx-level-2-pbr-teaser/
Courtesy of FSElite, another developer is starting to showcase P3D V4.4 PBR... == With the excitement of Prepar3D V4.4 now starting to die down, developers are starting to pour development efforts into seeing how they can use the new PBR technology in their products. Leonardo Software has already began showing their progress with their MD-XX series, and FSDreamteam with their upcoming Chicago O’Hare. Today, LatinVFR contacted me to inform me that they have been working on updating their current P3DV4 scenery library to include the new PBR texture set. The first product to be upgraded to include the new textures will be Santiago SCELv2. The product was originally released earlier last month to positive community reviews. The team has since been working on how they can implement the new technology and have given us the first glimpse into how it looks. Developer Ricardo described Prepar3D V4.4 as a “game changer” and is “very surprised they added this on a current version of P3D.” SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-latinvfr-first-pbr-previews-of-santiago-scelv2/
eaim1973 posted a topic in ON APPROACH - TopicsThe release of Prepar3D V4.4 has developers both excited and shared about the new PBR material technology found within the simulator. As discussed in our interview with Adam, many developers have had their hands on it for a while. One such developer is scenery creator FSDreamTeam. The guys previewed Chicago O’Hare a while back, which was poised to make use of P3DV4’s new technology. Today, the team released a short teaser trailer showcasing how PBR will be implemented at the airport. The 2 minute video takes us on a journey though the airport and highlighting the various materials applied to parts of the airport. Whether that be glass, concrete or stone, each material now has its specific value meaning lighting will be accurately reflected. No word on a release date at this point. Chicago O’Hare (KORD) will be available exclusively for Prepar3D V4. DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fsdreamteam-preview-chicago-ohare-with-native-pbr-material-in-p3d-v4-4/
FSElite has obtained verified documents that suggest that Lockheed Martin are preparing to release Prepar3D V4.4 in Q4 of 2018. Even more exciting is the fact that these leaked documents point to version 4.4 being the first step to enabling Physically Based Rendering (PBR) textures in the simulator. The leaked documentation includes an internal email conversation from an internal Lockheed Martin developer addressing to members of the Lockheed Martin team with details about the upcoming release. The internal email dated August 13th states that “Prepar3D V4.4’s beta is available now”. Whilst the information has not been publicly confirmed by Lockheed Martin at this time, we have received confirmation about the validity of this information from a source familiar with the future of P3D. We first discovered these details when someone posted somewhat privy details in a popular Facebook group. We then took the evidence presented in that group, asked reputable sources within the development community and asked for verification. Further details were then sent to FSElite – all of which were then verified to be accurate. As you can imagine, these people wish to remain anonymous. This is not the first time FSElite reported on upcoming new features for Prepar3D ahead of time. We were the first to inform that version 4 would indeed be 64-bit. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/prepar3d-v4-4-possibly-coming-q4-2018-with-pbr/