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Over on their forum, PMDG has announced that they’ve pushed out build 3.00.9329 which implements PBR for Prepar3D v4.4 users. This update release follows after numerous previews posted by PMDG featuring the main feature, PBR which is implemented as of this build. Asides from PBR, other small bug fixes, tweaks and general cleanup have been added to further improve the overall experience which is also available to FSX, FSX-SE and P3D v3 users. You can view a complete changelog at the end of this article. For all Prepar3D v4 users, Randazzo has dropped a notice quoted directly below: To grab a hold of this update, head to the Operations Center and hit the wheel in the top right, from there you should be able to update your product. If you don’t already own it, you can grab a hold of the PMDG 747-400 base back at a price of $139.99 (Excl. VAT) for Prepar3D v4. Head over to PMDG’s website to view the 747-8 expansion and FSX releases here. Thanks to Sam Wheeler for the screenshots. PMDG 747-400/8 QOTSII **CHANGE LIST** - BUILD 3.00.9329 (Released 2019-03-01) [ View Issues ] =========================================================================== - 0007523: [External Model - Liveries] Build 9318 PBR Engine Pylon Textures (jbrown) - resolved. - 0007520: [FMS - Route/Legs Pages] Forced WPT Sequencing minimum distance (emvaos) - resolved. - 0007470: [EFB - Performance and Computational] Runway slope (custom airports) is ignored in Landing calculations (mfrantzeskakis) - resolved. - 0007469: [EFB - Performance and Computational] Runway length of custom airports (OPT landing) is set to 0 when LDA is entered and field length is no entered (mfrantzeskakis) - resolved. - 0007413: [FMS - Functionality Problems (General)] IAN app intercepting the LOC/FAC HDG will sync to course automatically like an ILS (emvaos) - resolved. - 0007465: [EFB - Performance and Computational] OPT-Landing: "Anti-ice not allowed below 10C" message should not be displayed when NNC is selected (mfrantzeskakis) - resolved. - 0007464: [EFB - Performance and Computational] Wrong label for NNC speed in Landing-Enroute page results when a NNC with a 0 ADD REF input is selected (mfrantzeskakis) - resolved. - 0007463: [EFB - Performance and Computational] Selection of Autobrakes in Landing-Enroute page not retained when changing OPT page (mfrantzeskakis) - resolved. - 0007457: [EFB - Navigraph Charting Functions] Some airport names appear incomplete, starting with a "-" (mfrantzeskakis) - resolved. - 0007456: [EFB - Navigraph Charting Functions] Some ground airport charts are not automatically added to the chart clip after route setup (mfrantzeskakis) - resolved. - 0007449: [Virtual Cockpit - Geometry/Textures] Registration Number lighting at Dawn (vscimone) - resolved. - 0007441: [Virtual Cockpit - Geometry/Textures] BCF Wiper Blade length (vscimone) - resolved. - 0007409: [External Model - Geometry] Cockpit window tint (jbrown) - closed. - 0007508: [External Model - Geometry] Landing Gear does not dim the landing lights (jbrown) - resolved. - 0007482: [FMS - Performance Pages] PERF INIT page Fuel quantity can not be set manually above 162.0 (kg) (emvaos) - resolved. - 0007474: [Virtual Cockpit - Functionality/Click-Spots] Small light leak in the gear lever housing (vscimone) - resolved. - 0007451: [Virtual Cockpit - Functionality/Click-Spots] RAT Activation near Wiper switch (vscimone) - resolved. [17 issues] SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/pmdg-747-400-8-qots-ii-pbr-update-released/
Further to their confirmati0n that they are going to bring Singapore to a new standard with PBR (Physically Based Rendering), Imaginesim has shared some new previews of the effects in full force. Speaking to the developers earlier today, the team have discovered a new way PBR rain textures into the product for fantastic effects. As you can see from the various screenshots, when the rain falls in Singapore, you will know about it. The Prepar3D V4 update will come along soon and will include a few bug fixes and also ensure that the location of the airport is correctly geo-located. Once we know about a release date, we’ll let you know about it. For now, follow Imaginesim on Facebook. Or you can buy Singapore from Imaginesim via their web store for £25.99. If you still use FSX, you can grab that version for the same price here. It should be noted that the PBR update will only work for Prepar3D V4.4 and above. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/imaginesim-preview-singapore-wsss-in-the-rain-pbr-effects/
Just shy of a month after showing off the animated cockpit of their upcoming ATR-72, Milviz is back to show off yet another preview of the upcoming bird! This time, we are treated to a shot of the ATR in-sim (Prepar3D, v4 in this case) and with PBR applied, if the hashtags under the post are anything to go by. We dug around in the comment section and were able to unearth that the aircraft is planned to be released for both Prepar3D v4 and X-Plane 11, with FSX now out of the question entirely. We’ll endeavour to keep you updated on anything new surrounding the upcoming Milviz ATR-72. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/milviz-previews-their-atr-72/
As developers get to grip with PBR being in Prepar3D V4.4, the more products are starting to receive the texture treatment. Announced a few weeks back, scenery developers Imaginesim are bringing PBR texture work to their most recent release Singapore (WSSS). Today, the team shared a few new previews of the work in progress. The team concluded their Facebook post by stating that it should be “due in a few weeks”. Whilst development of bringing PBR texturing to the Prepar3D V4 version is underway, there is also another handful of developers within Imaginesim working on porting it over to FSX. Furthermore, X-Plane 11 users have Austin to look forward to from Imaginesim. Finally, we shouldn’t forget they’re also working on bringing Los Angeles (KLAX) to Prepar3D. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/imaginesim-preview-pbr-in-singapore-on-prepar3d-v4/
Following their initial PBR progress update two weeks ago, PMDG’s Robert Randazzo has dropped some new mouth-watering previews of the 747-400 QOTS II in all of it’s PBR glory, marking 50 years since the first Boeing 747 took flight. Also, he’s provided a short update in regards to the upcoming PBR update. The below previews of the 747 in its classic launch livery (N401PW) is fully tricked out in what PMDG believes is their final round of changes to PBR rendering on a fully metallic 747-400. Bringing your attention to the reflections on the metal body, you see how PBR breathes air into the queen’s lungs dynamically reflecting the surrounding bed of clouds and skyline from a couple of angles. Following the previous set of previews, take notice of how many improvements and changes have been made in the way PMDG has treated the differences in reflective quality along lap joints and rivet lines in the skin since the last update. The previews don’t end there, included also is some shots of N662US, another one of the first production airframes. Clearly demonstrated in the shots below, is how different the reflection is on the painted surface in comparison to the bare metal surface. PMDG has finished up their PBR implementation for now and is preparing to push it out to the testing team this week. It is expected to be a short test period and once complete, the update should promptly be pushed out via the PMDG Operations Center. In celebration of British Airways’ 100th birthday and the aircraft they are said to be painting in the legacy BOAC livery, PMDG has released a paint of what it should look like (G-BYGC) which can be obtained from the PMDG Operations Center. Furthermore, PMDG will be consolidating Prepar3D v4 compatibility effective with their next update cycle, only v4.4+ of Prepar3D will be supported going forward meaning if you want to obtain the next update, you’ll need to be on v4.4 or greater. This change has no impact on FSX or Prepar3D v3 users. Randazzo will be back in a couple of days with new information on PMDG’s new forum system, the NG3, Global Flight Operations and PMDG’s view on FSX/P3D development moving forward. He might even slide in a remark or two in relation to X-Plane! We’ll endeavour to let you know once this update has been released and of any future update posts on PMDG’s forum. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/more-pmdg-747-qots-ii-pbr-previews-update/
Fellow Loungers, I have just received an update from QualityWings via Facebook which contains a variety of updates on updates and other development work, this related to their Ultimate 146, 757 and 787 products. The most interesting for me personally is the introduction of PBR materials and a remote CDU (on your phone, tablet etc) for the 787 product, 'due soon' as part of the upcoming v1.1.3 update. == For those of you that are not on Facebook, the main updates by product are as follows: Ultimate 146 Following the release of the Ultimate 146 for Prepar3D Version 4, we received some unbelievably positive feedback and will be providing an update for the 146 in P3DV4 soon. Development work is complete for this update and it is currently undergoing final stages of testing. Ultimate 757 Around the time that we announced that that the 146 was being worked on for a release in P3DV4, we also indicated that the 757 was also in development for the platform. There was a bit more work than anticipated to make the product work in P3DV4, but we assure you that it is in the works. With that said, I must also acknowledge that we are aware of some of the difficulties being experienced by some of this product regarding the activation process. We do apologize for any inconvenience. We will be moving our current Ultimate 757 product from the Esellerate system and migrating the customer database to the Flight1 licensing system. That should alleviate some of the issues some of you may have been experiencing. Again, please bear with us as we work through this transition, which will coincide with the release of the product into P3DV4. Ultimate 787 As previously mentioned, we are continuing to improve the 787 and Update 1.1.3 is due soon. This update to the 787 includes some exciting new additions, one is a result of improved features available with the release of P3D Version 4.4: Physically Based Rendering The 787s models and textures have been adapted to take advantage of these exciting and impressive visual features. PBR is really exciting stuff, but it’s too bad that the 787 fuselage isn’t completely aluminum. Because it would sure be fun to see how that looks. But I guess we will have to wait for upcoming products in development that can really show off bare metal. We sill think it helps the 787 visuals tremendously. We highly encourage everyone to upgrade to the latest version of P3D to benefit from the improved visuals. PBR models will not be available for FSX and outdated versions of P3Dv4. == Plus, additional info via the FSElite page: In addition to PBR, the next version of the Ultimate 787 will bring support for Remote CDU on the lower MFD and the Electronic Flight Bag. Remote CDU will mean you can see any page from the lower display (including the FMS) on multiple mobile devices including Android tablets/phones, Apple products and even Windows tablets and phones. Finally, the team gave a brief list of other updates users can expect in the upcoming update: · Significant Stability Improvements · Autothrottle oscillations above Mach .85 · Improved Panel state loading · PFD Speedtape coffin corner simulation · And many more No timeline was given on when this update would be made available. SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/notes/qualitywings-simulations/happy-new-year-from-qualitywings/10156134924929639/?hc_ref=ARSWP419wnc-QfpVp_0CreC1_aPaMd3naHY-H7j0vNVQPsKKqaaKFufGobi6cl-vdaA&__xts__=68.ARBhQxwtpkOl8cGdzV2DoW8rKxIZp78Rqhrz2g7NfmAaRwUTzzXxYBSx-S70-kehRDsLx87vi5eu8I-VpOTXuWm1fyONTD2Rzcp2vJyu8oNus5aJRuxIfmT26eCUKjkzIQVApFVZ5_s-NzkOO1iMjx9fFl2gyxRXl1BqO03pw8MGMsDw2ctywu24h_THyd7bsrLd_nsEV9H0GLepue5pctOXZ9BtmJBjLbvmsaWd93rzB-rl8PyXEUc6wD-21LC0ppsaJ7foE1kkAPr9TsrFFCHvZtkBfnaQ3Ok1CXBpur-EHPkJ9f_V2odjO2dfF6Bxjh1T_g5TJOhl3D_kZ92d_yhdvpazZ0iMUQtrhmP40JwR2hrr8mfkj7y-Qvqd2zmf6LETO_wmx6xaCp4AHHMe-6pkc9Jkabe_xkgxev8wQ1NC4ZCdHS0mXDrWwXRXZhm4y0OxZlskqMsAWBLV3IpbnkTTSMo-Z_aTU93xQRw&__tn__=C-R NEWS SITE ARTICLE LINK : https://fselite.net/news/qualitywings-simulations-january-2019-update-787-pbr/?fbclid=IwAR3gG5_--Ks8ln_dwAMy0sZI5qTeZkB1V1mLpowkAvJpY-yv3O7OFD86EcM
We exclusively revealed that LatinVFR would be updating their Santiago SCEL v2 airport to include PBR textures a few weeks ago. We can now confirm that the update is live on stores for users to download and enjoy the new update, free of charge. As mentioned, the new update primarily focuses on the introduction of PBR textures throughout the airport and terminal objects. Whilst the team would of liked to have achieved a 100% PBR texture conversion rate, thing such as the photoreal scenery, trees or fences have yet to be done. However, LatinVFR do hope to make it 100% in the future. The more the team learn and develop, the more they can add and improve in the future. The update itself includes PBR on all buildings and ground polygons, animated ramp agents and additional 3D VORs which were previously missing. There are some other small fixes too which have made their way into v2.2. If you want to see how PBR impacts the product, you can see our previous post which highlights the significant changes. If you’re keen to install the update, you just need to run the new installer over the original install and it’ll do the magic on your behalf. You can find out full details regarding the update on the LatinVFR forums. If you don’t own Santiago SCEL v2 already, you can buy it via simMarket for EUR 22.00. Full change log (v2.2) PBR compatibility on all buildings and all ground polygons. Added animated ramp agents. Work of Jonathan Blanco. Added the two 3D VOR’s which were missing Fixed some apron parking issues. Added REIL lights to the runways. Among other small fixes. SOURCE INFO DEVELOPER POST LINK : http://www.latinvfr.org/forum/viewtopic.php?f=2&p=262#p262 NEWS SITE ARTICLE LINK : https://fselite.net/news/latinvfr-update-santiago-scel-v2-includes-pbr-textures/
A brief update from FSDreamTeam today gave a quick teaser about how PBR will impact the look of the jetways from GSX Level 2. The Juxtaxpose image below showcases the difference. The most standout feature is certainly from how the glass reflects the light back and the colouring of it. In the Facebook post from FSDreamTeam, they’re looking to update “most objects in the GSX library” to make use of the new PBR technology. If we hear anymore, we’ll let you know. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/gsx-level-2-pbr-teaser/
Courtesy of FSElite, another developer is starting to showcase P3D V4.4 PBR... == With the excitement of Prepar3D V4.4 now starting to die down, developers are starting to pour development efforts into seeing how they can use the new PBR technology in their products. Leonardo Software has already began showing their progress with their MD-XX series, and FSDreamteam with their upcoming Chicago O’Hare. Today, LatinVFR contacted me to inform me that they have been working on updating their current P3DV4 scenery library to include the new PBR texture set. The first product to be upgraded to include the new textures will be Santiago SCELv2. The product was originally released earlier last month to positive community reviews. The team has since been working on how they can implement the new technology and have given us the first glimpse into how it looks. Developer Ricardo described Prepar3D V4.4 as a “game changer” and is “very surprised they added this on a current version of P3D.” SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-latinvfr-first-pbr-previews-of-santiago-scelv2/
The release of Prepar3D V4.4 has developers both excited and shared about the new PBR material technology found within the simulator. As discussed in our interview with Adam, many developers have had their hands on it for a while. One such developer is scenery creator FSDreamTeam. The guys previewed Chicago O’Hare a while back, which was poised to make use of P3DV4’s new technology. Today, the team released a short teaser trailer showcasing how PBR will be implemented at the airport. The 2 minute video takes us on a journey though the airport and highlighting the various materials applied to parts of the airport. Whether that be glass, concrete or stone, each material now has its specific value meaning lighting will be accurately reflected. No word on a release date at this point. Chicago O’Hare (KORD) will be available exclusively for Prepar3D V4. DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fsdreamteam-preview-chicago-ohare-with-native-pbr-material-in-p3d-v4-4/
FSElite has obtained verified documents that suggest that Lockheed Martin are preparing to release Prepar3D V4.4 in Q4 of 2018. Even more exciting is the fact that these leaked documents point to version 4.4 being the first step to enabling Physically Based Rendering (PBR) textures in the simulator. The leaked documentation includes an internal email conversation from an internal Lockheed Martin developer addressing to members of the Lockheed Martin team with details about the upcoming release. The internal email dated August 13th states that “Prepar3D V4.4’s beta is available now”. Whilst the information has not been publicly confirmed by Lockheed Martin at this time, we have received confirmation about the validity of this information from a source familiar with the future of P3D. We first discovered these details when someone posted somewhat privy details in a popular Facebook group. We then took the evidence presented in that group, asked reputable sources within the development community and asked for verification. Further details were then sent to FSElite – all of which were then verified to be accurate. As you can imagine, these people wish to remain anonymous. This is not the first time FSElite reported on upcoming new features for Prepar3D ahead of time. We were the first to inform that version 4 would indeed be 64-bit. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/prepar3d-v4-4-possibly-coming-q4-2018-with-pbr/