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  1. Aeroplane Heaven Publish More Previews of the E170/175 Earlier this week, Aeroplane Heaven and Feelthere announced that they are in partnership to develop the Embraer E170/175 and E190/195 for P3Dv4. Over on their Facebook page, Aeroplane Heaven has posted 4 new preview photos detailing the external model with different winglet options. Addressing comments, Aeroplane Heaven state that they plan to model the E170 with traditional winglets and the E175 with the newer winglet option. SOURCE INFO https://www.facebook.com/Aeroplaneheaven/ https://fselite.net/news/aeroplane-heaven-publish-more-previews-of-the-e170-175/
  2. SouthWings Releases Additional Previews and Information for Ivalo X-Plane SouthWings has treated us to some brand new previews and information for their upcoming Ivalo (EFIV) scenery. In a Facebook post, SouthWings gave us some more previews of the scenery. Its certainly developing well and looks near enough complete. The developer stated that they hope to release the scenery in just a few days. SouthWings announced that the scenery now features fully custom ground textures and runway markings. Also addressed was the lack of background to the scenery due to incompatible satellite images. When one becomes available they plan to add it in a future update. SOURCE INFO https://fselite.net/news/southwings-releases-additional-previews-and-information-for-ivalo-x-plane/
  3. Our friends at MadFlight Studio formally announced the development of the Antonov AN-26 just a month or so ago, immediately following the release of their first aircraft, the Spectr-Aero SP-30. Today, new previews of the aircraft have emerged. The AN-26 first flew in 1969 and was intended as a military transport aircraft, however there are variants outfitted for passenger operation. The first set of previews post-announcement have been released today, along with a short status update from head developer Markus. You can see more previews of the MadFlight AN-26 in one of our previous articles,alternatively, pick up the MadFlight SP-30 on the Threshold Store here, or via simMarket or the X-Plane.org store. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/an26mf
  4. It has been a very long time since we initially brought you information from a new developer called Photosim Labs. Since then, he has worked on ensuring that the various islands in the Bahamas look and feel like the real thing. We have followed progress extensively over time and pleased to bring you the news that development is almost complete. As previously announced, the complete package will be released in 2-parts. The first part contains South Bimini (MYBS) & Cat Cay (MYCC), and will contain hundreds of hand placed objects, detailed ground textures and a range of other features to give you an immersive experience. Furthermore, plenty of work has gone into water masking, making sure the islands are littered with vegetation and more. The second part of the Bahamas package will contain Chub Cay (MYBC) and Little Whale Cay (MYZ3 & MYBX). The final pieces of the puzzle are coming together now for Photosim Labs with a webstore being set up as we speak. Once that work has been completed, you will be able to buy each part for $24.95. There will be a 10% discount applied for those that pre-order the second set within the first week of release of part 1. Finally, we can confirm that the official support forums will be hosted on Avsim. For now, you can enjoy a range of exclusive screenshots for Photosim Labs Bahamas below. Give the team a like on Facebook to show your support. We’ll let you know once the product has been released. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-photosim-labs-bahamas-previews-release-info/
  5. Over on the Aerosoft forum, many work-in-progress previews have been posted of the in-development Lukla – Mount Everest in AFS2. Lukla – Mount Everest was originally released for FSX back in 2006. In 2016, it was announced that the entire scenery is getting reconstructed from scratch by the LimeSim and S3DD team. The previews below show Lukla’s eye-catching details up close such as dirt on the runway and local pets and animals placed around the perimeter of the airfield. Aerosoft’s rendition of Lukla will include a huge coverage area including over 10 airports within the scenic autonomous region. Lukla – Mount Everest will soon be available with an initial release for AFS2, FSX and Prepar3D with an X-Plane 11 release to follow after. We’ll endeavour to keep you updated on any new development news regarding Aerosoft’s Lukla – Mt. Everest. Unfinalised List of Features Detailed rendition of Lukla airport with its famous sloped runway. Syangboche and Phaplu airstrips nearby Detailed rendition of Mt. Everest Customized VFR objects in the area, including monasteries, scientist camps, Mt. Everest camps… New aerial and satellite imagery covering a larger area (including some of Tibet) Detailed mesh terrain …and other cool stuff SOURCE INFO DEVELOPER POST LINK : https://forum.aerosoft.com/index.php?/topic/115871-lukla-mount-everest-new-scenery-announcement/&page=6 NEWS SITE ARTICLE LINK : https://fselite.net/previews/new-aerosoft-lukla-mount-everest-previews-in-afs2/
  6. Tailstrike Designs Shows Off More Reggio di Calabria Previews Developer Tailstrike Designs has dropped a few more photos of their upcoming Reggio di Calabria (LICR) airport scenery for P3D. While there is no timing for release, the work-in-progress shots show development is moving along. Reggio di Calabria Airport is located in southern Calabria, Italy. Serving more than 500,000 passengers annually, flights come and go to several Italian cities, with seasonal flights coming from further abroad. SOURCE INFO https://fselite.net/news/tailstrike-designs-shows-off-more-reggio-di-calabria-previews/
  7. Milviz Previews ATR Cabin and Cockpit Milviz is back once again with more glorious shots of their upcoming ATR 72, and this time of the high-quality virtual cabin and cockpit going into the product! These shots come just a few weeks after Milviz last showed off the ATR in-sim and with PBR applied, so it appears the project is moving at quite a rapid clip. We can’t wait to see more of the aircraft, and we’ll keep you updated just as soon as we can! SOURCE INFO https://fselite.net/previews/milviz-previews-atr-cabin-and-cockpit/
  8. The 747 Classic is one of those aircraft that many simmers have been longing for in recent years, but has seemingly gone ignored by some of the bigger names in the aircraft development community. That is, of course, until back in June of 2018, when Just Flight announced they had taken up the mantle to bring a high-quality rendition of this aircraft to our sims. This announcement was met with much excitement and yet, left the community wanting more. Thanks to the extremely generous folks over at Just Flight, I’m proud to bring you new and exclusive previews on the upcoming 747, as well as a ton of new information on the project sourced from an interview with Just Flight’s own Martyn Northall! The interview with Martyn touches on nearly everything you could want to know about the upcoming 747 Classic, from systems depth, to a potential virtual flight engineer, as well as the variants that Just Flight will be creating. Be sure to stay tuned in the coming days and weeks for some new information on the 747 Classic! Here’s the full interview with Martyn: Thanks for taking the time to talk to us. Our first question is pretty simple, but probably requires a longer answer. Why? Why did you decide to bring the 747 Classic series to the simulator instead of other vintage airlines? We are always on the look out for possible future aircraft that have either yet to be created for FSX/P3D, have been created but not to a complex standard or are from many years ago. The 747 Classic was one of the favourites on our list (I have a model of a British Caledonian 747 Classic in my office) and to be honest we were quite surprised that one wasn’t already available. It’s undoubtedly an iconic aircraft but obviously a very complex type, requiring a significant investment of time and cost. We published the CLS 747-200/300 quite a few years ago and it was a very popular product. We originally envisaged reusing some of the assets from that product but ultimately decided that a ‘clean-sheet design’ was the best option for achieving the standard that we wanted. I believe we’ve got a strong reputation for classic British aircraft, but we’re keen not to get stuck in any one ‘genre’ and the 747 Classic seemed like a logical step towards larger and more complex aircraft. Is this an internal development? How many people are working on the project? What experiences have they had on aircraft development? Yes, this is an in-house product, so the development is being led by the Just Flight development team. That team consists of predominately full-time employees but also external partners, and part-time partners who work on our aircraft alongside their day jobs. It’s a diverse team! There have been at least ten people working directly on the development of the 747, albeit not necessarily all at the same time as the project progresses through several stages (modelling, coding etc.). In addition to the development team there are probably another five people contributing to manuals, marketing and other non-development elements, and then a further 20+ testers. The past experience of our in-house team is quite well known (https://www.justflight.com/category/developed-in-house) but we’ve also brought in new expertise from developers behind some of the popular study-level airliners that have been released for FSX/P3D in recent years. I think it’s fair to say that your internal team has spent a lot of time on creating high quality GA aircraft as of late – why the change now to something much bigger and much more complex? We’ve always strived for variety in what we develop to keep things fresh, for the sake of our own sanity as well as attempting to cater to the wide-ranging tastes of our customers. Since 2013 we have developed everything from a PA28 and C152 to a Canberra PR9 and Tornado, and a L-1011 Tristar. We’ve released quite a few GA aircraft in recent years but that is as much a result of the shorter development times for aircraft of that scale than a deliberate focus on that one genre. Whilst continuing to develop GA aircraft for FSX, P3D, X-Plane 11 and Aerofly FS 2, the next couple of years will see the development of several airliners. The VC10, 747, and 146 are already public knowledge but we have at least two more in the early stages of development. We are continuing to invest in the expansion of our development team and that has brought in not only additional capacity for a greater number of product releases each year but also a wealth of experience with complex aircraft, and our goal is to develop complex airliners alongside our existing GA and military product range to offer the best possible variety to our customers. In terms of system depth and usability, how detailed are you going to make the 747 Classic? Modelled systems, failures, etc? As with previous aircraft such as the Tornado GR1 and Vulcan, our focus is on providing highly functional and realistic representations of the real aircraft, including all the core systems – electrical, fuel, hydraulic etc. Those systems will very closely match the real aircraft based on our studies of a vast collection of reference material and the involvement of air and groundcrew with real-world 747 Classic experience. The 747 will bypass some of the FSX/P3D limitations by running systems ‘externally’ to the simulator, such as engine parameters and fuel flow. We’ve also been developing a new INS unit for a while now and that will be included for authentic navigation. Failures will be simulated due to the way the systems are programmed, for example a failure of a specific transformer-rectifier or AC bus in the electrical system would result in the correct subsequent failures and switching logic, but we’re not aiming for a Level-D simulator. Our business model is obviously quite different to those of developers such as PMDG and FS Labs. 747 Classic hasn’t been our sole focus for multiple years with a corresponding £120 price-tag, so decisions had to be made about what features, including failures, were worthwhile for routine flights. One of strengths as a developer is that we listen and react to, and actively encourage, feedback and suggestions from our customers, so we will continue to build on the complexity and functionality of our aircraft in response to that. Will you be making use of the latest technology such as PBR texturing or windshield effects? We are continuing to explore the technical possibilities that are emerging as a result of new features in Prepar3D such as PBR materials and windshield effects. Our aim is to include as many of these features as possible and we expect that PBR materials will become standard on all our future aircraft including 747 Classic, just as they already are on our X-Plane 11 aircraft. As demonstrated by some of the recent announcements from other FSX/P3D developers, continuing to develop for FSX alongside P3D v4 creates quite a lot of extra work and in some cases constrains our ability to add new P3D-specific functionality, but we are working hard to address that (and our intention is to continue supporting FSX). The 747 Classics was a very hands-on aircraft, requiring 3 people to operate it. Are you offering some kind of virtual flight engineer to take some of the load off the user? This is an area that we will provide more details on in future project updates as it is dependent on many other areas of the systems programming, but as with our past aircraft one of our key goals is to develop an aircraft with excellent usability regardless of your skill-level. The 747 Classic has a formidable Flight Engineer’s panel with controls for many critical systems, so we will cater for the single-pilot aspect of operating aircraft within a simulation environment, including automation where appropriate. You have so far announced the 747-100, 747-200/F, what are the chances we’ll see other variants of the aircraft, such as the SP, SOFIA and -300, depending on how it is received by the community? Following on from the -100, -200 and -200F, we are developing the -300, SP, VC-25 (‘Air Force One’) and E-4B (‘Advanced Airborne Command Post’) variants. This was in direct response to feedback from the community as there was plenty of interest in those variants. They are all derivatives of the -200 and will likely share common virtual cockpits and systems rather than each being a unique product, so will form an expansion pack for 747 Classic owners. We’ll bring you more details on those following the release of the base pack. There are other variants and hundreds of livery options, so much like with our PA28s, we are looking at building on the release of 747 Classic to create a series of 747 products. Do you, or any of the development team, have any stories about the 747 Classis series you’d like to share? Either from real life past adventures or during development. A key requirement for any in-house aircraft project is to get access to the real-world aircraft. In the case of the 747 Classic, we visited an aircraft at Bruntingthorpe Aerodrome to take hundreds of photos of every part of the exterior and interior. It was a great experience for an aviation enthusiast – we were dropped off beside the aircraft, given a torch and instructed to access the interior by climbing into the avionics bay near the nose-gear and out through a hatch in the floor of the first-class cabin. Walking through the dark, empty interior of a 747 makes you truly appreciate the scale of the aircraft. We had the opportunity to explore the entire aircraft, looking in all the compartments such as the crew-rest areas that you typically wouldn’t get access to. There are several 747 Classics at Bruntingthorpe Aerodrome and one of them is stripped bare and is occasionally used for Christmas work parties! Anything else you would like to add? Thanks for the continued support from the community, including FS Elite and all your readers who we regularly chat with in the comments sections. Just Flight is undergoing an exciting period of growth as we continue to evolve from being a traditional publisher and webstore to one of the largest developers in the industry. Last year was a record one for us as we released 11 of our own products, and we’ve been really pleased to see all the great feedback. The coming year will see the release of a wide variety of airliners, GA and military aircraft, as well as scenery and utilities for FSX, P3D, X-Plane 11 and Aerofly FS2, so there’s plenty of work to keep our development team busy! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/originals/fselite-exclusive-just-flight-747-classic-interview-and-previews/
  9. Vertical Simulations have released new previews of their upcoming Corpus Christi airport for X-Plane 11. According to a post on their facebook page, the scenery is close to release, with just a few items left to complete. The screenshots mainly highlight progress made to the outer reaches of the airport, and the covered parking deck outside of the main terminal entrance. No word yet on a release date for the airport, though Vertical Simulations have stated that the scenery will cost $10 USD when released. Main features of the airport include full autogate support, full ground traffic, taxi routes for WT3 and X-Life, alongside 3D grass and PBR materials. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/vertical-simulations-releases-new-corpus-christi-previews/
  10. At the beginning of the year, a newly formed company derived from iniBuilds, iniSimulations came out to announcethat they are developing the Airbus A380-800 for X-Plane 11. They’ve benevolently shared some exclusive previews of their upcoming superjumbo with us. Originally, iniBuilds was created with the intention of being a “flight sim hub” – a primary spot for them and other members to showcase their work such as Tomatoshade profiles, GSX Level 2 profiles and more to the community. Now, iniBuilds has grown into a position where they are able to take their business ventures to the next level thanks to the users of their work. Consequently, at the beginning of the year, they decided to create iniSimulations – an extension to their original company. iniBuilds intends to remain a community-driven freeware hub for all types of tools and tricks to enhance one’s flight-sim experience. iniSimulations, on the other hand, is signifying their flight sim add-on ventures. This is where they came out to announce that they are developing the Airbus A380-800 for X-Plane 11. These previews showcase iniSimulations’ A380 cockpit in-sim and the exterior model in their 3D modelling program. These shots are highly work-in-progress with extensive work to be performed and do not represent the complete product. Along with the previews, iniSimulations have also presented us with a short video previewing some of the basic functions of the A380 flight management system in-sim, again, this is highly work-in-progress and does not represent the complete product. A release date has not yet been confirmed but, the team has established that development is progressing and is ahead of schedule. They intend to announce a further update in the next couple of months. To learn more and to stay on top of iniSimulations’ latest updates, visit their website: inisimulations.com. To discover more about the roots of this project, you can check out the original forum thread here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-inisimulations-a380-previews/
  11. Additional Aerosoft A330 Professional Cockpit Previews It was stated that the images are currently designed with P3D v4.2 standards, but that PBR layers still have to be added in the future. Furthermore, it was confirmed that that the third MCDU will be used as a ‘settings’ MCDU. Going forward, we’ll make sure that any additional previews from Aerosoft regarding the A330 Professional presents new details or shows off a new feature. Further to the in-sim previews of just a few days ago, Aerosoft has released a few additional previews of the cockpit. Whilst we have seen many of these types of previews from them before, there was an additional bit of news that came with the forum post. SOURCE INFO https://forum.aerosoft.com/index.php?/topic/138237-aerosoft-a330-professional-preview/&page=12 https://fselite.net/previews/additional-aerosoft-a330-professional-cockpit-previews/?utm_source=article&utm_medium=push
  12. GayaSimulation has released some previews of their latest development Courchevel. Initially announced in 2017 we have received very few updates on the progress of the project. On Saturday some previews of the altiport were released. Very few details have been announced however we do know for sure that it will feature realistic hand painted asphalt textures and PBR. GayaSimulation announced on Facebook the scenery will release in March 2019. That’s all we have, for now, we’ll keep you posted as and when more information is released. In the meantime enjoy these awesome screenshots! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/gayasimulation-courchevel-previews/
  13. Following their initial PBR progress update two weeks ago, PMDG’s Robert Randazzo has dropped some new mouth-watering previews of the 747-400 QOTS II in all of it’s PBR glory, marking 50 years since the first Boeing 747 took flight. Also, he’s provided a short update in regards to the upcoming PBR update. The below previews of the 747 in its classic launch livery (N401PW) is fully tricked out in what PMDG believes is their final round of changes to PBR rendering on a fully metallic 747-400. Bringing your attention to the reflections on the metal body, you see how PBR breathes air into the queen’s lungs dynamically reflecting the surrounding bed of clouds and skyline from a couple of angles. Following the previous set of previews, take notice of how many improvements and changes have been made in the way PMDG has treated the differences in reflective quality along lap joints and rivet lines in the skin since the last update. The previews don’t end there, included also is some shots of N662US, another one of the first production airframes. Clearly demonstrated in the shots below, is how different the reflection is on the painted surface in comparison to the bare metal surface. PMDG has finished up their PBR implementation for now and is preparing to push it out to the testing team this week. It is expected to be a short test period and once complete, the update should promptly be pushed out via the PMDG Operations Center. In celebration of British Airways’ 100th birthday and the aircraft they are said to be painting in the legacy BOAC livery, PMDG has released a paint of what it should look like (G-BYGC) which can be obtained from the PMDG Operations Center. Furthermore, PMDG will be consolidating Prepar3D v4 compatibility effective with their next update cycle, only v4.4+ of Prepar3D will be supported going forward meaning if you want to obtain the next update, you’ll need to be on v4.4 or greater. This change has no impact on FSX or Prepar3D v3 users. Randazzo will be back in a couple of days with new information on PMDG’s new forum system, the NG3, Global Flight Operations and PMDG’s view on FSX/P3D development moving forward. He might even slide in a remark or two in relation to X-Plane! We’ll endeavour to let you know once this update has been released and of any future update posts on PMDG’s forum. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/more-pmdg-747-qots-ii-pbr-previews-update/
  14. Supercritical Simulations Group, also known as simply SSG, have released the first previews of their 747-8i version 2 for X-Plane, coinciding with the 50th anniversary of the Queen of the Skies. In a post on Facebook, the SSG team detail what to expect for the forthcoming update: Here's the feature list: New fuselage Added fuselage animations and details (pretty much anything that can open/move on the aircraft Is modeled). New cut windows instead of textures New stabilizers with added details New nacelles and engines Reworked landing gear Improved flaps SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/ssg748
  15. FSElite Exclusive: SSG CRJ-700 WIP Cockpit Previews by MAX DYBA on 5TH FEBRUARY 2019 PREVIEWSXPL We’ve been closely following progress on Supercritical Simulation Group‘s high-fidelity, work-in-progress CRJ-700 for a while now. The team has graciously provided us with some exclusive previews of the CRJ’s work-in-progress cockpit modelled by Andrzej (AJ) Borysewicz and textured by Konstantinos (Kostas) Koronakis in-sim. Formed back in 2011, SSG consists of 7 team members plus technical consultants such as real-world pilots who work very hard to bring quality add-on aircraft to the market for the X-Plane community. Popular aircraft which they’ve developed so far include the SSG E-Jets Evolution Series and 747-8 series. These exclusive previews are the first of many which you’ll be seeing of the SSG CRJ-700’s cockpit in-detail. A lot of attention has been paid to making this cockpit strongly resemble a regularly used Bombardier CRJ-700 with decals, wear, tear and more. The CRJ will include a custom EFB to manage aircraft load, control doors and more. The price will be similar to that of their E-Jets Evolution Series and an end of 2019 release is speculated. Systems are not yet integrated into this version of the aircraft shown meaning we don’t have much information on those as of yet. The systems shown on the PFD and navigational display are only placeholders. All systems will be strung together and coded with SASL and are said to represent their real-world counterparts as closely as possible. Do bear in mind that all of these previews display an incomplete and work-in-progress product and may not at all resemble the final product. You can find out more about SSG’s CRJ-Series by joining their official Facebook group where you can see more previews, videos and ask questions. We’ll ensure to keep you up-to-date on the latest regarding the SSG CRJ-Series for X-Plane 11. SOURCE INFO DEVELOPER POST LINK : https://store.x-plane.org/search.asp?keyword=E-Jets+Evolution&search=Search NEWS SITE ARTICLE LINK : https://fselite.net/previews/fselite-exclusive-ssg-crj-700-wip-cockpit-previews/
  16. FlightSimLabs A320-X Update Previews Back in October, we revealed a range of details regarding the update for the FlightSimLabs A320-X. Although we were originally told it would be out towards the end of 2018, work has been continuing on implementing a range of brand new features. The update, so far, will be quite extensive. On the FlightSimLabs’ forums, Andy Wilson gave a brief glimpse into what the new update looks like so far. Along with the details, three new screenshots were shared. The first screenshot showcases the upcoming ATSU (Air Traffic Service Unit). With the upcoming update, you will be able to request pre-departure clearance (PDC) via a separate request page. In the example below, flight EZY13AQ was cleared by Munich with the departure clearance text you see in the MCDU. Andy says that “our simulation will now allow customers to follow real world PDC/DCL procedures”. It was confirmed that this works for both VATSIM and IVAO. SOURCE INFO https://forums.flightsimlabs.com/index.php?/topic/20047-update-a3xx-64bit/ https://fselite.net/uncategorised/flightsimlabs-a320-x-update-previews/?utm_source=article&utm_medium=push
  17. Mega-thread: AOA Simulations Lockheed-Martin F-35A Previews By: Sam Clark February 1, 2019 Military aircraft developers AOA Simulations are nearing completion of their latest project, the F-35A. This is their third X-Plane aircraft, after the F-35B and V-22 Osprey, the most recent of which was released in March last year. ‍ In a Facebook post published on January 30th, the developers show off a new livery for the jet and say; "We are getting closer to release :)" ‍ AOA provide near-daily coverage of their various projects via their Facebook page, though F-35A updates are by far the most popular as the American stealth figher approaches release. The F-35A has a large arsenal of weapons to choose from, all integrated closely with the aircraft itself. AOA have provided a list of the various missiles and guns fitted to the X-Plane version: GAU-22/A four-barrel 25 mm gun 2 x AIM-9X Sidewinder 2 x AIM-120D AMRAAM 8 x GBU-53B Stormbreaker 4 x AGM-158 JASSM (GPS-guided) SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/aoaf35
  18. I can't see much difference, but maybe that's my fault? On their Facebook page, Black Box Simulation has revealed some enticing pictures of their remodelled glareshield/FCU panel in the A340 which is to be included in the v0.90 update. The team has been hard at work remodelling the entire virtual cockpit structure and the work certainly appears to be paying off bringing the cockpit to much more accurately resemble its real-world counterpart. I’ll let the previews above and below speak for themselves. Black Box Simulation has stated that they are working hard to get the update out as soon as possible. They’re aiming to release it in the 1st quarter of 2019. We’ll endeavour to let you know if any new updates or previews surface. You can check out the previous set of previews here. BEFORE AFTER SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/new-black-box-simulation-vc-structure-previews/
  19. MilViz Previews ATR72-600 Cockpit Animations https://nyc3.digitaloceanspaces.com/fselite/2019/01/50991683_2483289151746290_3778468945768869024_n.mp4?_=1 Following their single cockpit render preview, over on their Facebook page, MilViz has released a short video previewing all of the moving cockpit parts in their upcoming ATR72-600. In the short video straight from 3DS Max, MilViz is showing off the seven-hundred and twenty-five different animations within the cockpit of their in-development ATR72-600 for Prepar3D and X-Plane. Let us know what you think of how this product is coming along in the comments below. We don’t have much more information in regards to the ATR72 and ATR42 from MilViz but we’ll endeavour to keep you updated as new information arises. Following their single cockpit render preview, over on their Facebook page, MilViz has released a short video previewing all of the moving cockpit parts in their upcoming ATR72-600. In the short video straight from 3DS Max, MilViz is showing off the seven-hundred and twenty-five different animations within the cockpit of their in-development ATR72-600 for Prepar3D and X-Plane. Let us know what you think of how this product is coming along in the comments below. We don’t have much more information in regards to the ATR72 and ATR42 from MilViz but we’ll endeavour to keep you updated as new information arises. SOURCE INFO https://fselite.net/previews/milviz-previews-atr72-600-cockpit-animations/
  20. Following a recent v0.90 update information announcement, over on their Facebook page, Black Box Simulation has shared a preview of their A320neo variant to be included in that update. In this single preview, BBS is showing off their A320neo variant painted in their own custom house livery in Prepar3D v4. It is to also be compatible with FSX and Prepar3D v3. Let us know your thoughts in the comments section below. Black Box Simulation stated that they are working hard to get the update out as soon as possible. They’re aiming to release it in the 1st quarter of 2019. We’ll endeavour to let you know if any new updates or previews surface. You can view the full v0.90 update information article here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/black-box-simulation-previews-a320neo-in-prepar3d-v4/
  21. Nimbus Simulation Studios have been working on the Huey since early March, however, it has seen little spotlight since the release of Chicago O'Hare (KORD) V3. The project appears to be back on track, however, with new previews posted on the group's Facebook page. The military utility helicopter was used by the US Army and Air Force during the war in Vietnam, with over 7,000 iterations of 30 variants deployed there. ‍ "Taking the Huey out for a spin at St. Barts (TFFJ)" The previews that surfaced today are of the UH-1 Iroquois flying around the Caribbean island of St. Barth's, which Nimbus developed scenery for. They show a relatively complete helicopter, with functions such as the weight & balance menus being previewed for the first time. SOURCE INFO DEVELOPER POST LINK : https://m.facebook.com/nimbussimulationstudios/ NEWS SITE ARTICLE LINK : https://www.thresholdx.net/news/nmshue
  22. Just as I hit ‘publish’ on the previous article, Flightbeam + iBlueYonder developer Bill emailed me with a bunch of brand new images from the soon-to-be-released Portland (KPDX). The images showcase what the current build is looking like. As you can see, there’s a huge amount of detail both inside the airport and beyond. Everything from car parks, office blocks to the neaby IKEA has been faithfully recreated. Dynamic lighting is also shown off, as well as use of wet ground polys for on the ground during rainy weather. We know that we won’t have long to wait, as it’s been confirmed that only a few bits like product pages, installers and manuals need to be completed before it’s released onto the wild.
  23. Orbx seem to be on a preview run with TrueEarth Great Britain South for P3D right now as two new preview threads showcasing the product were created over the past couple of days. Both threads were created by screenshot-extraordinaire Iain Emms and cover various parts of land TrueEarth GB South will cover. The screenshots below include parts of Wales and other scattered areas across the South of England. In one forum thread, both Ed and John from Orbx confirmed that TrueEarth GB for P3D will not feature seasonal texture variation. The reasons include that it would hugely increase the amount of data you would need to download (around 250GB), additional development time and further imagery data. As a result, only Summer textures will be included with the release of TrueEarth Great Britain South, which was unlike TrueEarth Netherlands which included 5 season textures. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/further-orbx-trueearth-gb-south-p3d-previews-confirmation-of-no-seasons/
  24. Pilot Experience Sim Previews LFMT Montpellier Developer Pilot Experience Sim contacted us earlier to inform us that they have two brand new previews of their newly announced Montpellier Airport (LFMT). The duo of previews show the work that is currently being made on the HD buildings and detailed ground texture set. Whilst details are light right now, we’re excited to see further developments on their scenery project. France is slowly building up an extensive collection of new and updated airports including the recently announced Sim-Wings version of Charles De Gaulle or the soon-to-be-released Jetstream Design Paris Orly airport. You can follow Pilot Experience Sim on Facebook to stay updated. SOURCE INFO https://www.facebook.com/pilotexperiencesim/ https://fselite.net/news/pilot-experience-sim-previews-lfmt-montpellier/
  25. Courtesy of FSElite, another developer is starting to showcase P3D V4.4 PBR... == With the excitement of Prepar3D V4.4 now starting to die down, developers are starting to pour development efforts into seeing how they can use the new PBR technology in their products. Leonardo Software has already began showing their progress with their MD-XX series, and FSDreamteam with their upcoming Chicago O’Hare. Today, LatinVFR contacted me to inform me that they have been working on updating their current P3DV4 scenery library to include the new PBR texture set. The first product to be upgraded to include the new textures will be Santiago SCELv2. The product was originally released earlier last month to positive community reviews. The team has since been working on how they can implement the new technology and have given us the first glimpse into how it looks. Developer Ricardo described Prepar3D V4.4 as a “game changer” and is “very surprised they added this on a current version of P3D.” SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/fselite-exclusive-latinvfr-first-pbr-previews-of-santiago-scelv2/
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