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Found 28 results

  1. The VSKYLABS DC-3/C-47 Flying Lab Project v2.7b3 New Update Hi A new version was updated for the VSKYLABS DC-3/C-47 Flying Lab Project! The new update is a solid package update, meaning that it is already updated to the latest state of the project which is v2.7b3. In addition, this version is currently not including the STMA AutoUpdater plugin.The next update for the project will require full download of the update once released and announced. Thanks! JMH - VSKYLABS SOURCE INFOhttps://www.vskylabs.com/ DEVELOPER POST LINK : https://www.vskylabs.com/ NEWS SITE ARTICLE LINK : https://www.vskylabs.com/
  2. from email I got EGLW - London HeliportS T O P B Y T O F I N D O U T We wanted to let you know EGLW - London Heliport is about to complete testing and will be released this Saturday. All funds generated (-transfer costs) form this scenery will be going to the London Air Ambulance. https://www.charityscenery.co.uk/product-page/london-heliport-eglw-coming-soon SOURCE INFOhttps://www.charityscenery.co.uk/ DEVELOPER POST LINK : https://www.charityscenery.co.uk/ NEWS SITE ARTICLE LINK : https://www.charityscenery.co.uk/
  3. VSKYLABS Aeropro EuroFOX Project v5.1b1 (29th July 2018) New Update The VSKYLABS Aeropro EuroFOX Project is under constant development, and it is now having a MAJOR UPDATE RELEASE to version v5.1b1 What's in this update? It is a ***MAJOR Flight Dynamics Model - maintenance update*** And it is featuring also an Experimental-STOL-MOD to the existing A220-STOL variant. Update main features: Upgraded to the 100hp Rotax 912 ULS engine (all variants). Re-designed propeller physics (all variants). All-aspect flight handling and flight characteristics maintenance (all variants). On top the Flight Dynamics Model thorough update, the A220-STOL variantwas updated with a modified wing, which features a fixed-leading edge wing-slots, and enlarged Flaperons to improve its STOL characteristics. It is not a 'super-STOL' aircraft...but it has the ability to perform steeper approaches at 60-50 mph, thus improving its practical short landing performance. In general, all variants are a bit more powerful, a bit more dirty, with a less "slippery" potential behavior when flying/gliding at low-rpm settings and with Flaps deployed. Thank you for flying VSKYLABS JMH - VSKYLABS SOURCE INFO https://www.vskylabs.com/ DEVELOPER POST LINK : https://www.vskylabs.com/ NEWS SITE ARTICLE LINK : https://www.vskylabs.com/
  4. FIRST POST!!!! Just watched today's On Approach e. 69 and as soon as I seen the Ace Combat story, I remembered running across this new and upcoming arcade combat (sim...game...thing). The team behind this project seem to have mimicked a lot of the features shown off in the Ace Combat demo (look at the weather)... The developer link below has a FREE demo for all of us to try. Just wanted to drop this nugget into the flight sim universe. Another product for us simmers. Enjoy Everyone!!! Walker605 SOURCE INFO DEVELOPER POST LINK : https://www.kickstarter.com/projects/rb-d2/project-wingman NEWS SITE ARTICLE LINK :
  5. Do something different today Make your next flight simulator purchase a donation ware purchase and change somebodies life. Who are we? We are a group of scenery enthusiasts from around the the world. We do this for fun not for commercial gain. We all share a common goal to increase the accuracy of the sim environment by re-creating missing platforms, airfields, heliports and finally airports.However, we also have another common goal, supporting our local communities and this is how "The Charity Scenery Project" was born from a love of flying and supporting. Craig The Founder: I am from London in the UK, married, keen diver and have kids. I have been flying in flight sim for many years. I remember the days when planes where just sticks on a green screen. I am more of a rotor pilot than a fixed wing pilot and have real life hours in both. I have been fortunate to see the hobby grow over time to crisp flight dynamics of today. The progression and journey still amazes me to this day and the future looks mind blowing with the recent introduction on VR. I will mainly be supporting the rotor world by making heliports and missing pads. But, never say never! I am always looking for talented and enthusiastic individuals to come and support the project. So if you are interested please do get in contact. About LAA London's Air Ambulance is a British registered charity that operates a Helicopter Emergency Medical Service (HEMS), dedicated to responding to serious trauma emergencies in and around London. Using a helicopter by day and rapid response vehicles by night, the service performs advanced medical interventions at the scene of the incident in life-threatening, time-critical situations. About The Royal London Hospital From its base at the Royal London Hospital in Whitechapel, East London, a helicopter can reach any patient inside the M25 London orbital road, which acts as the service's catchment area, within 15 minutes. Missions commonly involve serious road traffic collisions, falls from height, stabbings and shootings, industrial accidents and incidents on the rail network. The team can perform advanced life-saving medical interventions, including open heart surgery, blood transfusion and anaesthesia, at the scene. The charity operates 24 hours a day, serving the 10 million people who live, work and travel within the M25. The service treats an average of 5 patients every day. About the scenery P3D v4 Only Night Textures Custom Lighting Landable helipad Team on Standby 100% of purchases and donations for this scenery will go to the London Air Ambulance. SOURCE INFO DEVELOPER HOME PAGE : https://www.charityscenery.co.uk/ NEWS SITE ARTICLE LINK : https://www.helisimmer.com/news/charity-scenery-project-releasing-royal-london-hospital-p3d/
  6. COMING SOON!!!! The VSKYLABS Rutan LongEZ Project The VSKYLABS Rutan LongEZ Project for X-Plane was developed with Burt Rutan's permission (however it is an independent VSKYLABS project which is not affiliated with Burt Rutan). The project is based on the design of the Long-EZ (NR79RA) prototype. Project highlights: The project is designed and engineered around the original 1980 'LONG-EZ Plans' and 'Pilot Operating Handbook' (N79RA). As a result, the VSKYLABS Rutan LongEZ Owner's manual is based on the real LongEZ owner's manual. The manual for the VSKYLABS LongEZ aircraft can be downloaded for free. The core of the project is a superb flight dynamics model with authentic aircraft performance and handling characteristics. Aeromatic propeller configuration (fully automatic variable pitch propeller). Highly detailed and animated aircraft model along with 4K textures. Highly detailed and functional 'VR-Ready' 3D cockpit environment. FMOD sounds engineered with a 'rough and tough' feel for enhanced flying experience. IFR capability. Autopilot - Experimental/LSA grade autopilot included. Project under constant development! SOURCE INFO DEVELOPER POST LINK : http://www.vskylabs.com/2018/04/vskylabs-rutan-longez-project.html NEWS SITE ARTICLE LINK :
  7. this is certainly coming along VSKYLABS Rutan LongEZ Project – Release imminent! SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://flightdeckx.com/vskylabs-rutan-longez-project-release-imminent/
  8. VSKYLABS Previews Rutan LongEZ Project Developer VSKYLABS has dropped some more information on their Rutan LongEZ project, one of their major releases for 2018. In a post on their Facebook page, the developer gave information on their upcoming home-built performance aircraft for X-Plane 11. Built by aerospace legend Burt Rutan in the 1980’s, the aircraft features superb performance and economy through the use of the Continental O-200/115hp engine. The aircraft promises to have ‘superb flight dynamics and authentic aircraft performance and handling characteristics’. It will also feature the ‘high performance rudder mod’ and ‘Roncz canard’ mod. VSKYLABS expects the aircraft to be released by the end of April 2018. You can read the full details of what is included here. SOURCE INFO https://m.facebook.com/VSKYLABS/posts/1681368758605647 https://fselite.net/previews/vskylabs-previews-rutan-longez-project/
  9. this just came in SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://flightdeckx.com/vskylabs-announcement/
  10. http://a2asimulations.com/forum/viewtopic.php?f=23&t=63509 SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK :
  11. Sunskyjet's Detroit Metro update. Looks amazing even if it was a payware airport, but of course it's free! For those of you who haven't tried their KPHL, it's amazing and works in V4. SOURCE INFO DEVELOPER POST LINK : https://www.facebook.com/sunskyjet/posts/982884578528472 NEWS SITE ARTICLE LINK : https://www.airdailyx.net/article/sunskyjet-detroit-metro-project-update/
  12. Flight Sim Development Group Previews Upcoming Pilots of the Caribbean Project Flight Sim Development Group (FSDG) has previewed some shots of their upcoming Pilots of the Caribbean project on their Facebook page. First up in the series appears to be the island of St. Vincent. While details are scarce, the shots show some amazing photos of both Argyle International Airport (TVSA) and the surrounding island. A post on the developers forum promises something “very soon”, and comments on the Facebook post are equally scant in details. In the meantime, enjoy some amazing shots of FSDG’s upcoming St. Vincent scenery. SOURCE INFO https://www.facebook.com/flightsimdevelopmentgroup/ https://fselite.net/news/flight-sim-development-group-previews-upcoming-pilots-of-the-caribbean-project/ Start new to
  13. The team of the Hawaii Photoreal Project recently announced the availability of their so-called “Creators Update”. SOURCE INFO DEVELOPER POST LINK : https://hawaii-photoreal.com/ NEWS SITE ARTICLE LINK : https://flightdeckx.com/hawaii-photoreal-project-release-creators-update/
  14. Hello all! As per the title, Mister X's next project for X-Plane 11 will be KLAX. As per the screenshot, this will be an amazing new scenery for X-Plane 11 which will be Mister X's first payware scenery. From the pictures, it looks pretty much ready to be released! I'm very very excited! X-Plane is becoming more and more interesting for folks over on P3Dv4... SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?/forums/topic/143168-klax-los-angeles-international-hd/ NEWS SITE ARTICLE LINK : https://flightdeckx.com/fdx-exclusively-unveils-misterxs-next-project/
  15. It’s been a while but certainly worth a mention that the ongoing US Orthophotos project by Forkboy2 is still going strong. The latest updates include new versions of both California, Oregon and Washington State. There have also been additions of UHD textures of the San Francisco Bay Area as well as The Grand Canyon. Below are the changes outlined between versions for your reference. If you haven’t already you NEED to check this out. It’s a game changer. Also pretty amazing that we are getting updates that work with HDMesh V.4 by alpilotX. Start flying with an increased level of immersion/realism right NOW via the link below. The X-Plane Orthophotos Project NOTE: This project is available to use for FREE so please donate/support this project when you can. Even if you can only seed the torrents. Anything to help this project continue! v1-v4 Packages include the following features: ZL16 (ZL17 within 6km of airports) Constructed using Ortho4XP v120 (will have bumpy or flat airports/runways) Elevation data based on 1/3 arc-second USGS DEM (approximately 10 meter spacing between elevation points) Curve Tolerance = 1.0 Terrain Decals (gritty textures) – Enabled Inland and Complex Water Masks – Enabled Overlay Data – HD Mesh v3 by alpilotX No blending with Mexico or Canada v5 packages add the following changes: ZL17 increased from 6 km to 15 km of airports Water mask distance increased Now blends seamlessly with Mexico/Canada Curve Tolerance lowered to 0.7 Color correction improved Better blending with adjacent states HD Mesh v4 (recommended for XP 11 users) is enabled by default. HD Mesh v3 (necessary for XP10 users) also included as an option. v6 packages add the following changes: Created using new version of Ortho4XP v130 Airport smoothing enabled. Taxiways and runways now follow the terrain smoothly. Terrain smoothing for major roads enabled. Major roads and railroad tracks are now “cut” smoothly into the sides of hills. v6a packaged add the following changes: Two Curve Tolerance options included. This is necessary because Ortho4XP v130 increases the triangle counts by smoothing airports and roads. A Curve Tolerance of 0.7 was creating too many triangles (sometimes over 50 million) in mountain areas. 3.0 is recommended for most users. 1.0 (longer load times, lower frame rates, higher elevation detail) 3.0 (shorter load times, higher frame rates, lower elevation detail) SOURCE INFO DEVELOPER POST LINK : https://forums.x-plane.org/index.php?/files/file/36327-us-orthophotos/ NEWS SITE ARTICLE LINK : https://flightdeckx.com/x-plane-orthophotos-project-update/
  17. Announced earlier today the Just Flight team has started work on their newest project for X-Plane 11 the Hawk T-1/Advanced Trainer. The Hawk is built by BAE systems as a tandem seat, single jet engine powered trainer aircraft for the Royal Air Force as well as other nations. The more well known use of the Hawk is for the United Kingdoms flight demonstration team the Red Arrows. This aircraft will feature a fully 3D modeled front and back seat cockpits and will feature realistic payloads (including guided missiles, rockets, bombs, 30mm ADEN cannon gun pod, external fuel tanks, reconnaissance pod and Red Arrows diesel/dye smoke pod). All in all this is one sleek and sexy looking aircraft. 1 of 3 SOURCE INFO DEVELOPER POST LINK : https://www.justflight.com/forum NEWS SITE ARTICLE LINK : https://www.airdailyx.net/article/just-flight-project-announcement-x-plane-11/
  18. New Drzewiecki Design City and Airports Project Hinted In a follow-up to their renowned city and airports line of products, Drzewiecki Design has shared a new hint of what their next project is and it’s a big one! Judging based on the single screenshot provided, and the consensus of commenters, we have come to the conclusion that their next project is none other than Chicago! The scope of the project is known to be the city, of course, and at least Chicago O’Hare International, with the other airports in the Chicago area being unconfirmed at this point in time. SOURCE INFO DEVELOPER POST LINK (required) : NEWS OUTLET LINK : https://fselite.net/news/new-drzewiecki-design-cityairports-project-hinted/
  19. The VSKYLABS Scheibe SF-25C Falke Project - Introduction The VSKYLABS Scheibe SF-25 Falke Project development for X-Plane was approved by Scheibe Aircraft GMBH (although it is an independent VSKYLABS project which is not endorsed and/or affiliated with/by Scheibe Aircraft GMBH). The project is featuring the SF-25 C variant (Falke 2000), which is equipped with an 80 hp engine, driving a two-blade wooden fixed pitch propeller (alternator and electric starter are included). As in all VSKYLABS Projects, aircraft performance, flight dynamics, and handling characteristics are the main core of the project. More than one hundred hours of pure flight dynamics testing and evaluation was made to bring this aircraft to maximum accuracy in terms of performance and handling qualities. Designed for Virtual Reality experience The VSKYLABS Scheibe SF-25C is the first VSKYLABS design to include a dedicated VR (Virtual Reality) development phase in the design and development process. The aircraft is featuring a fully-configured and functional control suite which is optimized for VR functionality. This means that the cockpit can be operated with maximum comfort and fluency using VR controllers (for 100% VR usage of a stick, throttle, spoilers, switches, circuit breakers, levers, handles etc...). The VR development process in this project was made with the native VR environment of X-Plane 11.20 (beta). Note #1: In general, In X-Plane 11 itself, Rudder control solutions for VR are currently lacking and/or missing. This particular aspect is undergoing evaluation at VSKYLABS and It will be addressed in the first scheduled update for the package. Note #2: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com. Project Main Features Advanced simulation of the Scheibe SF-25C Touring Motor Glider. 3D environment designed especially for X-Plane 11 native VR. Accurate Flight Dynamics Model. Highly detailed and fully animated 3D cockpit. Interactive presence (detailed and animated exterior to include wing flex, sprung loaded wing mounted wheels, wing spoilers, canopy, cowl flap, cockpit air vent and more). Fully functional GNS 530. FMOD sound suite. The Scheibe SF-25C Falke The Scheibe SF-25C Falke is a German touring motor-glider which flew for the first time in 1963. The two-place powered sailplane is featuring a low wing configuration, an 80hp engine and side by side seating. High performance in its operation range, easy handling, robust construction, reliability of both airframe and engine are the main features of the SF-25C Falke. It has very easy and pleasant flying characteristics and is docile when stalled. The aircraft has good soaring capabilities with either one or two persons aboard. Takeoffs and landings are easily performed, and effective wing spoilers (air brakes) are provided for effective glide angle control. Good ground handling characteristics is provided with a steerable tail wheel, and visibility is excellent through the blown plexiglass canopy. The SF-25C Falke is a classic motor glider and it is well known as a trainer in clubs around the world. To have some practical idea regarding the aircraft, down below are some performance facts of the Falke, taken from the Schiebe Flugzeugbau GMBH Flight Manual of the SF-25C Falke (May 1990 Edition). This manual and the procedures within are all specified in the Manual and Instruction Section of the project's pages. The Falke can taxi unaided and is steered on the ground with the tail wheel (biased to rudder control). The main wheel is featuring a braking system. Minimum airspeed for level flight is 43 knots (50 mph), and the best cruising speed is about 70 knots (81 mph). Maximum cruising speed is 81 knots (93 mph). The Falke can be landed with the engine either running or stopped. The approach is at 49 knots (56 mph), and the glide path is being controlled by the wing spoilers. With spoilers extended the sink rate at 49 knots is approximately 3.7 m/s (~720 feet per minute). Minimum touchdown speed is 38 knots (44 mph).The Falke has been flight-tested for take-offs and landings in crosswinds up to 13 knots. Landing run is about 300 feet and can be reduced effectively by the main wheel brakes (which is operated by the spoilers control on the last part of its travel when pulled fully back). Flying as a glider (with the engine stopped): The aircraft handles very well at 43-51 knots (50-59 mph) with a sink rate of about 1.2 m/s (~230 feet per minute) in a straight flight. Flying the aircraft in X-Plane (as in real life) is a rewarding challenge, as it requires a very clean and coordinated flying. With a little practice and accurate flying, very good thermal climbing is achieved. Range and endurance: with a 55-litre fuel tank (14.5 US gallons), flight duration may exceed 5:15 hours, covering ~680 km (~422 miles). With 80 liters (21.1 US gallons), flight duration could reach 7:30 hours while covering ~975 km (~605 miles). Cockpit panel layout: The SF-25 panels are very much different from aircraft to aircraft, having the panel itself taller or shorter, with a variety of avionics combinations. You can find a really...really messy front panel, with switches and gauges scattered around without any logical order, but you can also find more ordered and uniformed configurations too. Same goes to avionics - from almost GA standard to almost a minimal glider type configuration. The VSKYLABS SF-25C is having a custom, simple Motor-Glider style of a cockpit configuration, as I'm finding the aircraft most interesting to fly as the avionics features drop down, with a "Minimum requirement" analog panel. LINK TO SOURCE: http://www.vskylabs.com/2017/12/the-vskylabs-sf-25-falke-project.html
  20. I am very proud to introduce VSKYLABS major project for 2018: The VSKYLABS Solar Impulse 2 Project Introduction The VSKYLABS Solar Impulse 2 Project is designed especially for Virtual Reality (VR) experience in the rich and detailed 3D environment of X-Plane flight simulator. Along with an advanced and comprehensive Flight Dynamics and systems simulation, it is including a high-definition, fully animated representation for both the exteriors and interiors sections of the Solar Impulse 2 aircraft. It is a fully operational virtual Solar Impulse 2 aircraft simulation in which the round-the-world flight paths of the real Solar Impulse 2 aircraft could be recreated with realistic flight dynamics characteristics and relevant operation and mission-related considerations in the amazing, dynamic world of X-Plane. Although highly accurate in every aspect, for some of the real-world Solar Impulse 2 technologies and systems, the VSKYLABS Solar Impulse 2 Project will not include a 1:1 detailed simulation, and it is to be replaced with a comprehensive and plausible solution featured within the detailed systems and avionics simulation of X-Plane. The VSKYLABS Solar Impulse 2 Project was acknowledged by 'Solar Impulse'. However, it is not affiliated with the Solar Impulse foundation. Project's Genesis - The VSKYLABS 'Conatra-Ventus' I've always been fascinated by renewable energy and clean-Earth technologies, especially when it is combined with aerospace and aviation applications. As a thrilled enthusiast of the Solar Impulse project, I've decided to make my first experimental steps in better understanding some the challenges and aspects of designing and flying a 'Clean Energy' efficient aircraft. X-Plane was the perfect test-bed for my experiments. In 2015, I've created the VSKYLABS Contra-Ventus Prototype aircraft for X-Plane. It is a fictional aircraft. I derived its general aerodynamic design features from the MIT human-powered, record braking aircraft - the Daedalus 88, along with the implementation of electric power propulsion to execute periodic powered climb-outs and unpowered descents, using the propeller's windmilling to re-charge the batteries while soaring in the skies in prolonged glide periods (practically using wing energy which is a "conversion" of the potential energy gained in the powered climb). The design concept was to experiment and research the practical idea of electric powered flight coupled with wind energy utilization for a 24 hours battery cells charging capabilities. The 'Contra-Ventus' is more of a concept demonstrator and educational tool for experiencing some of the fascinating aspects of Energy management, aerodynamics and flight envelope limitations. Getting deeper - The birth of the VSKYLABS Solar Impulse 2 project I was so fascinated with the outcome of the 'Contra-Ventus' project in X-Plane, and right after completion and many enjoyable exploration sorties, I felt ready to begin my experiments and development of a more complex electric-powered simulation model in X-Plane. It was the Solar Impulse 2 aircraft. It was a completely self-learning and experimenting, "backyard" development effort which lasted, in-and-out, for almost two years now. Time went by and I found myself having a pretty advanced project in my hands. X-Plane 11 was released along the way, and up with its updated versions that included a more thorough electrical systems simulation definitions for me to explore, I made additional progress. The Virtual Reality "Knock-out" trigger While developing the VSKYLABS Scheibe SF-25C Falke project, X-Plane 11.20 came into the picture with its native VR capabilities. The development of the SF-25C turned its focus on VR design and usability. I was so impressed with the VR experience! As a Solar Impulse enthusiast, I was very familiar with an inspiring video in which I saw so many times, called: "Solar Impulse 2: An Exclusive Insight into Life Onboard | WIRED" in which Dr. Bertrand Piccard (the initiator and co-pilot, with André Borschberg, of the Solar Impulse project), explained how he lives and operates the Solar Impulse 2 as he crosses the Atlantic ocean during a 5-days flight. It was clear that I must NOW take my "backyard" project of the Solar Impulse 2 and get it done ASAP in order to virtually (VR) be able to sit in the Solar Impulse 2 cockpit with a fully detailed and interactive 3D environment while crossing the virtual Atlantic ocean in X-Plane! I made contact with the Solar Impulse foundation and got the approval to proceed with my project as a VSKYLABS design model for X-Plane, bringing the excitement of using, understanding and "feeling" the Solar Impulse 2 aircraft and its mission out in the open. Project Schedule This project had changed some of the priorities in the VSKYLABS planned road-map for 2018, pushing down some planned projects to be waiting for its completion. February 2018 will be dedicated to updating the entire VSKYLABS fleet with VR capabilities, and to complete the VSKYLABS DC-3/C-47 Flying Lab Project expected update for version v2.7. The main focus in March/April 2018 will be channeled to the VSKYLABS Solar Impulse 2 Project. The 2-years project is already in a pretty advanced stage, so hopefully, I expect its completion and release around April 2018. Stay tuned as this page will include development news and other updates LINK TO SOURCE: http://www.vskylabs.com/2018/01/vskylabs-solar-impulse-2-project.html
  21. The Scheibe SF-25 Falke Project is almost ready for release to the X-Plane platform, German touring motor-glider which made its first flight in year 1963. Equipped with a 65 hp engine connected to a wooden two-blade propeller. The dynamics, handling and performance is what’s been focused on in this project which has resulted in nearly 100 hours to make sure it meets those requirements. Aircraft will be made in three different models that which are equipped with analog panel, artificial horizon, NAV instruments (VOR/ILS) etc. It also comes with support for the G1000. Now only the flight manual and instructions are left to do. To follow the progress visit VSKYLABS website where you can find a lot of information and more beautiful screenshots. Though the minimum requirement is with an analog panel which of course gives the pilot the most challenge. Also the complete paint-kit is found at that website. Currently no exact release date is set but it will be soon. More info is available at X-Plane Scandinavia’s Facebook page and X-Plane’s forum here. LINK TO SOURCE: https://fselite.net/
  22. Happy New Year for all of you, we want to take the opportunity to share our new project for this year that you have requested a lot, a big hug for everyone and we hope you like it, best regards! LINK TO SOURCE:
  23. Dovetail Games FSW Preview a New Project Dovetail Games have posted something rather interesting over on their Facebook page today, you can see in the photo above. At a first glance it seems to be some sort of aircraft with floats attached, we shall see! https://fselite.net/news/dovetail-games-fsw-preview-new-project/
  24. Great news! New updates are available for VSKYLABS Aeropro EuroFOX Project v3.7 (20.11.2017). Current version is now v3.7 (20th November 2017). This update is non-scheduled and was triggered to encounter some engine issues which were detected during X-Plane 11.10 beta versions testings. It is a minor update in terms of new features, but a major update in terms of internal engineering and preparation for the upcoming updates. Another aspect of the update is that from version v3.7, support for X-Plane 10.51 was ended. The VSKYLABS EuroFOX is now ready for X-Plane 11.10, and in the near future will be updated with the scheduled plan. LINK TO SOURCE: http://www.vskylabs.com/2017/02/vskylabs-aeropro-eurofox-update-log.html