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Showing results for tags 'simulation'.
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Developer Nimbus Simulation Studios has released version 3.3.3 of their Chicago O’Hare International Airport (KORD) v3 scenery for X-Plane 11. The software update brings a variety of bug fixes along with the addition of winter and summer textures. The latest version also adds new taxiways including SS and LL, along with the new L concourse at the airport. The scenery can be purchased for $27.95 USD from the x-plane.org store. Current owners can download the update from their x-plane.org account. Changelog Winter and summer textures New taxiways (including SS and LL) New L concourse New highly detailed ground support vehicles Taxiway signs fixed Bug fixes Added more buildings around the airport Added trains south of the airport SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/nimbus-simulation-studios-updates-chicago-ohare-v3/
I can't see much difference, but maybe that's my fault? On their Facebook page, Black Box Simulation has revealed some enticing pictures of their remodelled glareshield/FCU panel in the A340 which is to be included in the v0.90 update. The team has been hard at work remodelling the entire virtual cockpit structure and the work certainly appears to be paying off bringing the cockpit to much more accurately resemble its real-world counterpart. I’ll let the previews above and below speak for themselves. Black Box Simulation has stated that they are working hard to get the update out as soon as possible. They’re aiming to release it in the 1st quarter of 2019. We’ll endeavour to let you know if any new updates or previews surface. You can check out the previous set of previews here. BEFORE AFTER SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/new-black-box-simulation-vc-structure-previews/
Following a recent v0.90 update information announcement, over on their Facebook page, Black Box Simulation has shared a preview of their A320neo variant to be included in that update. In this single preview, BBS is showing off their A320neo variant painted in their own custom house livery in Prepar3D v4. It is to also be compatible with FSX and Prepar3D v3. Let us know your thoughts in the comments section below. Black Box Simulation stated that they are working hard to get the update out as soon as possible. They’re aiming to release it in the 1st quarter of 2019. We’ll endeavour to let you know if any new updates or previews surface. You can view the full v0.90 update information article here. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/previews/black-box-simulation-previews-a320neo-in-prepar3d-v4/
Sean Moloney is back! Vertx Flight Simulation has today announced the impending release of their inaugural product for the Prepar3D v4platform, the Diamond DA62. The developer, whose name you will likely not recognise, is actually the new project from Sean Moloney. Sean is best known for his work as one half of RealAir, who are well known as having produced some of the best GA aircraft on the FSX/P3D platform. In the press release sent to FSElite earlier today, Vertx has portrayed the DA62 product as a high-quality simulation with unmatched clarity and animation smoothness in the G1000 PFD, something that some developers seem to struggle in being able to perfect. Also built into the G1000 is a flight planner, allowing creation, saving and loading of flight plans within the aircraft, but also enabling the import of the built-in P3D flight planner’s files. The G1000 has been designed with precision to realistically represent the operation of the real world avionics, including VNAV, LPV approaches and glideslope, pitch hold, enroute turn anticipation, course-wheel-steering, accurate direct-to operation and OBS mode are all simulated. SOURCE INFO DEVELOPER POST LINK : https://www.flightsim.com/vbfs/content.php?18696-Vertx-Diamond-DA62-Coming-Soon-To-Prepar3D-v4 NEWS SITE ARTICLE LINK : https://fselite.net/previews/vertx-flight-simulation-announces-diamond-da62-for-p3d-v4/
After recently releasing a set of previews for this project, Nimbus Simulation Studios have released Version 3 of their KORD – Chicago O’Hare International Airport scenery. As the United States’ third largest hub, Chicago O’Hare International began as an airfield serving a Douglas C-54 manufacturing plant during World War II but has since become the world’s sixth busiest airport, serving nearly 80 million passengers per year. Nimbus Simulation Studios seems to have done this airport proud with an abundance of new features: 4k textures and ortho scenery PBR textures HDR lights with night lighting 3D interior for terminals with 3D people New ground textures and HD vehicles 3D trees Ground markings Numbered jetways World Traffic 3 ready Ground traffic and autogate plugin ready Information screens with time, pressure, temperature, destination, departure time and delay Nimbus Simulation Studios’ KORD – Chicago O’Hare International Airport v3 is available on the x-plane.org store page for $27.95 and is available for X-Plane 11 only. Existing customers of the previous version can find a discount code on their last receipt for a $10 discount on the new version. SOURCE INFO DEVELOPER POST LINK : NEWS SITE ARTICLE LINK : https://fselite.net/news/nimbus-simulation-studios-releases-kord-chicago-ohare-international-airport-v3/
Nimbus Simulation Studios KORD Previews Nimbus Simulation Studios have continued to preview their upcoming Chicago O’Hare International Airport for X-Plane 11 over on their Facebook page simply captioned ‘Get your charts ready and get ready for O’Hare’. The new screenshots follow on from a preview video that was released a couple of weeks ago showing some of the upcoming of KORD features which will be included in the scenery package. The development of ORD is clearly progressing well and ensure you follow FSElite for further updates regarding its release. SOURCE INFO https://en-gb.facebook.com/nimbussimulationstudios/ https://fselite.net/news/xpl-news/nimbus-simulation-studios-kord-previews/
The Spitfire simulation is nearly ready for the prime time! With many companies involved including A2A Simulations, Orbx, Airtech Simulation we are proud to see the world class Boultbee Spitfire simulation being launched. It truly is a masterpiece and at Boultbee Flight Academy you will be able to get some serious Spitfire sim time, not to mention actual Spitfire stick time in there two seat Spitfire. SOURCE INFO DEVELOPER POST LINK : http://www.boultbeeflightacademy.co.uk/spitfiresimulatorrevival NEWS SITE ARTICLE LINK :
QualityWings Simulation Ultimate 787 Released for P3D V4 At long last, the QualityWings Simulation Ultimate 787 has been released for Prepar3D V4. With the highly successful release of the 787 for FSX, the QualityWings beta team has been hard at work testing this bird to get it ready for v4. With several new improvements on the model, EFB and performance, simmers will enjoy flying one of the most modern aircraft in the 64-bit sim. The Prepar3D V4 version comes with a huge feature set, and includes plenty of bug fixes and updates from the FSX version. This is based off months of feedback from the community. Both the 787-8 and the 787-9 will be included in the package, with the -10 variant coming soon. Not only have the aircraft been modelled visually in high quality, but also the unique characteristics of each plane has been created. This includes the the 787-9 HLFC system. Both aircraft include the 787 specific autodrag function, maneuver load alleviation, wing-flex and smooth animations. SOURCE INFO http://www.flight1.com/products.asp?product=qw787p3dv4 https://fselite.net/news/qualitywings-simulation-ultimate-787-released-for-p3d-v4/
Ilumium Simulation Slovenia X Previews Ilumium Simulation has shared a preview of their upcoming Slovenia X scenery with us. This addon is a complete rendition of the entire country and will be available for both FSX and Prepar3D. This scenery combines custom landclass and vector data, custom landclass textures, custom autogen and landmark models, photo-real inserts and default objects, with the aim of creating an identifiable and unique region, that ‘looks and feels’ Slovenian – and judging by the previews, does an excellent job of this. The team has paid special attention to geographical regions and major cities which have been covered in high detail. Furthermore, the addon provides highly accurate vector data, custom autogen and landmark models, some photo-real areas and custom (landclass) textures for all four seasons. There will be roads, bridges, overpasses, train tracks, viaducts, highway tunnels and much, much more. A full feature list can be found at the end of this post. Slovenia X is still under development, but early access should come out in the following days for the Slovenian virtual flying community according to the developer post. Public release is scheduled for later this year. If you’re really curious about this scenery (we know we are) and don’t quite want to wait for its public release, you can try out the Croatia X Drvenik Islands Demo or give Divaca Airport (LJDI) a try – both sceneries are freeware. Or you can purchase Slovenia West Autogen for €19,50. This last addon is said to give you a small glimpse of what you can expect when Slovenia X releases and customers will only have to pay the price difference between the two sceneries. You can find a small selection of the previews below, but make sure to check out the entire post for all screenshots as there are a lot of them. SOURCE INFO http://simulation.ilumium.com/forums/topic/slovenia-x-final-previews-before-early-access/ https://fselite.net/news/ilumium-simulation-slovenia-x-previews/
More of a "general" post than anything. If you have seen this week "on approach " web series you might have noticed a very prominent thought Edson had about what simulation is to him and just simulation in total. I can't remember exactly but it is something someone whos into simulator should have on their wall. it goes like this "Simulation for me is exploring the entire world and it's not only the entire world but all its beautiful scenarios"-Edson You couldn't have said it better!!! . in one nopte id have to say sims would have to be computer based because ones that are on ios and portable device lack of effort, except for maybe Infinite flight and Xplane and stuff. to pint this out I had a small sim on my ios device and it was just flying around new york and other cities were unlockable but pay for or in-game pay stuff and anyways all you were doing was flying from one, airport to the next but it got boring and the aircraft models were really odd looking and anyways I got ri of it becuse just to get to fkly on my own there wast anything that edson said, I think having a world to go around in is amazing and has been very much part of simming history since the 1990s.. So what does simming mean to you